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caryclark@google.com07393ca2013-04-08 11:47:37 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7#include "SkPathOpsLine.h"
8
9SkDLine SkDLine::subDivide(double t1, double t2) const {
10 SkDVector delta = tangent();
11 SkDLine dst = {{{
12 fPts[0].fX - t1 * delta.fX, fPts[0].fY - t1 * delta.fY}, {
13 fPts[0].fX - t2 * delta.fX, fPts[0].fY - t2 * delta.fY}}};
14 return dst;
15}
16
17// may have this below somewhere else already:
18// copying here because I thought it was clever
19
20// Copyright 2001, softSurfer (www.softsurfer.com)
21// This code may be freely used and modified for any purpose
22// providing that this copyright notice is included with it.
23// SoftSurfer makes no warranty for this code, and cannot be held
24// liable for any real or imagined damage resulting from its use.
25// Users of this code must verify correctness for their application.
26
27// Assume that a class is already given for the object:
28// Point with coordinates {float x, y;}
29//===================================================================
30
31// isLeft(): tests if a point is Left|On|Right of an infinite line.
32// Input: three points P0, P1, and P2
33// Return: >0 for P2 left of the line through P0 and P1
34// =0 for P2 on the line
35// <0 for P2 right of the line
36// See: the January 2001 Algorithm on Area of Triangles
37// return (float) ((P1.x - P0.x)*(P2.y - P0.y) - (P2.x - P0.x)*(P1.y - P0.y));
38double SkDLine::isLeft(const SkDPoint& pt) const {
39 SkDVector p0 = fPts[1] - fPts[0];
40 SkDVector p2 = pt - fPts[0];
41 return p0.cross(p2);
42}
43
caryclark@google.comfa2aeee2013-07-15 13:29:13 +000044// OPTIMIZE: assert if t is 0 or 1 (caller shouldn't pass only 0/1)
caryclark@google.com07393ca2013-04-08 11:47:37 +000045SkDPoint SkDLine::xyAtT(double t) const {
46 double one_t = 1 - t;
47 SkDPoint result = { one_t * fPts[0].fX + t * fPts[1].fX, one_t * fPts[0].fY + t * fPts[1].fY };
48 return result;
49}
caryclark@google.comfa2aeee2013-07-15 13:29:13 +000050
51double SkDLine::exactPoint(const SkDPoint& xy) const {
52 if (xy == fPts[0]) { // do cheapest test first
53 return 0;
54 }
55 if (xy == fPts[1]) {
56 return 1;
57 }
58 return -1;
59}
60
61double SkDLine::nearPoint(const SkDPoint& xy) const {
62 if (!AlmostBetweenUlps(fPts[0].fX, xy.fX, fPts[1].fX)
63 || !AlmostBetweenUlps(fPts[0].fY, xy.fY, fPts[1].fY)) {
64 return -1;
65 }
66 // project a perpendicular ray from the point to the line; find the T on the line
67 SkDVector len = fPts[1] - fPts[0]; // the x/y magnitudes of the line
68 double denom = len.fX * len.fX + len.fY * len.fY; // see DLine intersectRay
69 SkDVector ab0 = xy - fPts[0];
70 double numer = len.fX * ab0.fX + ab0.fY * len.fY;
71 if (!between(0, numer, denom)) {
72 return -1;
73 }
74 double t = numer / denom;
75 SkDPoint realPt = xyAtT(t);
76 SkDVector distU = xy - realPt;
77 double distSq = distU.fX * distU.fX + distU.fY * distU.fY;
78 double dist = sqrt(distSq); // OPTIMIZATION: can we compare against distSq instead ?
79 // find the ordinal in the original line with the largest unsigned exponent
80 double tiniest = SkTMin(SkTMin(SkTMin(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY);
81 double largest = SkTMax(SkTMax(SkTMax(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY);
82 largest = SkTMax(largest, -tiniest);
83 if (!AlmostEqualUlps(largest, largest + dist)) { // is the dist within ULPS tolerance?
84 return -1;
85 }
86 t = SkPinT(t);
87 SkASSERT(between(0, t, 1));
88 return t;
89}
90
91double SkDLine::ExactPointH(const SkDPoint& xy, double left, double right, double y) {
92 if (xy.fY == y) {
93 if (xy.fX == left) {
94 return 0;
95 }
96 if (xy.fX == right) {
97 return 1;
98 }
99 }
100 return -1;
101}
102
103double SkDLine::NearPointH(const SkDPoint& xy, double left, double right, double y) {
104 if (!AlmostEqualUlps(xy.fY, y)) {
105 return -1;
106 }
107 if (!AlmostBetweenUlps(left, xy.fX, right)) {
108 return -1;
109 }
110 double t = (xy.fX - left) / (right - left);
111 t = SkPinT(t);
112 SkASSERT(between(0, t, 1));
113 return t;
114}
115
116double SkDLine::ExactPointV(const SkDPoint& xy, double top, double bottom, double x) {
117 if (xy.fX == x) {
118 if (xy.fY == top) {
119 return 0;
120 }
121 if (xy.fY == bottom) {
122 return 1;
123 }
124 }
125 return -1;
126}
127
128double SkDLine::NearPointV(const SkDPoint& xy, double top, double bottom, double x) {
129 if (!AlmostEqualUlps(xy.fX, x)) {
130 return -1;
131 }
132 if (!AlmostBetweenUlps(top, xy.fY, bottom)) {
133 return -1;
134 }
135 double t = (xy.fY - top) / (bottom - top);
136 t = SkPinT(t);
137 SkASSERT(between(0, t, 1));
138 return t;
139}