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egdaniel0eafe792015-11-20 14:01:22 -08001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Brian Salomon94efbf52016-11-29 13:43:05 -05008#include "GrShaderCaps.h"
egdaniel0eafe792015-11-20 14:01:22 -08009#include "glsl/GrGLSLVarying.h"
egdaniel0eafe792015-11-20 14:01:22 -080010#include "glsl/GrGLSLProgramBuilder.h"
11
12void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::Attribute* input,
Chris Dalton7b046312018-02-02 11:06:30 -070013 const char* output,
14 Interpolation interpolation) {
csmartdalton276cc412016-11-21 11:55:00 -070015 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader());
Chris Dalton7b046312018-02-02 11:06:30 -070016 GrSLType type = GrVertexAttribTypeToSLType(input->fType);
17 GrGLSLVarying v(type);
18 this->addVarying(input->fName, &v, interpolation);
egdaniel0eafe792015-11-20 14:01:22 -080019 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input->fName);
egdaniel0eafe792015-11-20 14:01:22 -080020 fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn());
21}
22
Chris Dalton7b046312018-02-02 11:06:30 -070023static bool use_flat_interpolation(GrGLSLVaryingHandler::Interpolation interpolation,
24 const GrShaderCaps& shaderCaps) {
25 switch (interpolation) {
26 using Interpolation = GrGLSLVaryingHandler::Interpolation;
27 case Interpolation::kInterpolated:
28 return false;
29 case Interpolation::kCanBeFlat:
30 SkASSERT(!shaderCaps.preferFlatInterpolation() ||
31 shaderCaps.flatInterpolationSupport());
32 return shaderCaps.preferFlatInterpolation();
33 case Interpolation::kMustBeFlat:
34 SkASSERT(shaderCaps.flatInterpolationSupport());
35 return true;
36 }
37 SK_ABORT("Invalid interpolation");
38 return false;
39}
40
41void GrGLSLVaryingHandler::addVarying(const char* name, GrGLSLVarying* varying,
42 Interpolation interpolation) {
43 SkASSERT(GrSLTypeIsFloatType(varying->type()) || Interpolation::kMustBeFlat == interpolation);
cdaltonc08f1962016-02-12 12:14:06 -080044 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader();
45 VaryingInfo& v = fVaryings.push_back();
46
egdaniel0eafe792015-11-20 14:01:22 -080047 SkASSERT(varying);
Chris Dalton90e8fb12017-12-22 02:24:53 -070048 SkASSERT(kVoid_GrSLType != varying->fType);
cdaltonc08f1962016-02-12 12:14:06 -080049 v.fType = varying->fType;
Chris Dalton7b046312018-02-02 11:06:30 -070050 v.fIsFlat = use_flat_interpolation(interpolation, *fProgramBuilder->shaderCaps());
cdaltonc08f1962016-02-12 12:14:06 -080051 fProgramBuilder->nameVariable(&v.fVsOut, 'v', name);
52 v.fVisibility = kNone_GrShaderFlags;
Chris Dalton27372882017-12-08 13:34:21 -070053 if (varying->isInVertexShader()) {
cdaltonc08f1962016-02-12 12:14:06 -080054 varying->fVsOut = v.fVsOut.c_str();
55 v.fVisibility |= kVertex_GrShaderFlag;
egdaniel0eafe792015-11-20 14:01:22 -080056 }
cdaltonc08f1962016-02-12 12:14:06 -080057 if (willUseGeoShader) {
58 fProgramBuilder->nameVariable(&v.fGsOut, 'g', name);
59 varying->fGsIn = v.fVsOut.c_str();
60 varying->fGsOut = v.fGsOut.c_str();
61 v.fVisibility |= kGeometry_GrShaderFlag;
egdaniel0eafe792015-11-20 14:01:22 -080062 }
Chris Dalton27372882017-12-08 13:34:21 -070063 if (varying->isInFragmentShader()) {
cdaltonc08f1962016-02-12 12:14:06 -080064 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str();
65 v.fVisibility |= kFragment_GrShaderFlag;
egdaniel0eafe792015-11-20 14:01:22 -080066 }
67}
68
egdaniel0eafe792015-11-20 14:01:22 -080069void GrGLSLVaryingHandler::emitAttributes(const GrGeometryProcessor& gp) {
70 int vaCount = gp.numAttribs();
71 for (int i = 0; i < vaCount; i++) {
72 const GrGeometryProcessor::Attribute& attr = gp.getAttrib(i);
73 this->addAttribute(GrShaderVar(attr.fName,
74 GrVertexAttribTypeToSLType(attr.fType),
Brian Salomonf31ae492016-11-18 15:35:33 -050075 GrShaderVar::kIn_TypeModifier,
Ethan Nicholasfa7ee242017-09-25 09:52:04 -040076 GrShaderVar::kNonArray));
egdaniel0eafe792015-11-20 14:01:22 -080077 }
78}
79
80void GrGLSLVaryingHandler::addAttribute(const GrShaderVar& var) {
Brian Salomonf31ae492016-11-18 15:35:33 -050081 SkASSERT(GrShaderVar::kIn_TypeModifier == var.getTypeModifier());
egdaniel0eafe792015-11-20 14:01:22 -080082 for (int j = 0; j < fVertexInputs.count(); ++j) {
Brian Salomon99938a82016-11-21 13:41:08 -050083 const GrShaderVar& attr = fVertexInputs[j];
egdaniel0eafe792015-11-20 14:01:22 -080084 // if attribute already added, don't add it again
85 if (attr.getName().equals(var.getName())) {
86 return;
87 }
88 }
89 fVertexInputs.push_back(var);
90}
91
cdaltonc08f1962016-02-12 12:14:06 -080092void GrGLSLVaryingHandler::setNoPerspective() {
Brian Salomon94efbf52016-11-29 13:43:05 -050093 const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
cdaltonc08f1962016-02-12 12:14:06 -080094 if (!caps.noperspectiveInterpolationSupport()) {
95 return;
96 }
97 if (const char* extension = caps.noperspectiveInterpolationExtensionString()) {
cdalton85285412016-02-18 12:37:07 -080098 int bit = 1 << GrGLSLFragmentBuilder::kNoPerspectiveInterpolation_GLSLPrivateFeature;
cdaltonc08f1962016-02-12 12:14:06 -080099 fProgramBuilder->fVS.addFeature(bit, extension);
100 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) {
101 fProgramBuilder->fGS.addFeature(bit, extension);
102 }
103 fProgramBuilder->fFS.addFeature(bit, extension);
104 }
105 fDefaultInterpolationModifier = "noperspective";
106}
107
egdanielb80ec8b2016-02-09 09:54:43 -0800108void GrGLSLVaryingHandler::finalize() {
cdaltonc08f1962016-02-12 12:14:06 -0800109 for (int i = 0; i < fVaryings.count(); ++i) {
110 const VaryingInfo& v = this->fVaryings[i];
111 const char* modifier = v.fIsFlat ? "flat" : fDefaultInterpolationModifier;
112 if (v.fVisibility & kVertex_GrShaderFlag) {
Brian Salomon99938a82016-11-21 13:41:08 -0500113 fVertexOutputs.push_back().set(v.fType, v.fVsOut, GrShaderVar::kOut_TypeModifier,
Chris Daltonfdde34e2017-10-16 14:15:26 -0600114 kDefault_GrSLPrecision, nullptr, modifier);
cdaltonc08f1962016-02-12 12:14:06 -0800115 if (v.fVisibility & kGeometry_GrShaderFlag) {
Brian Salomon99938a82016-11-21 13:41:08 -0500116 fGeomInputs.push_back().set(v.fType, v.fVsOut, GrShaderVar::kUnsizedArray,
Chris Daltonfdde34e2017-10-16 14:15:26 -0600117 GrShaderVar::kIn_TypeModifier, kDefault_GrSLPrecision,
118 nullptr, modifier);
cdaltonc08f1962016-02-12 12:14:06 -0800119 }
120 }
121 if (v.fVisibility & kFragment_GrShaderFlag) {
122 const char* fsIn = v.fVsOut.c_str();
123 if (v.fVisibility & kGeometry_GrShaderFlag) {
Brian Salomon99938a82016-11-21 13:41:08 -0500124 fGeomOutputs.push_back().set(v.fType, v.fGsOut, GrShaderVar::kOut_TypeModifier,
Chris Daltonfdde34e2017-10-16 14:15:26 -0600125 kDefault_GrSLPrecision, nullptr, modifier);
cdaltonc08f1962016-02-12 12:14:06 -0800126 fsIn = v.fGsOut.c_str();
127 }
Chris Daltonfdde34e2017-10-16 14:15:26 -0600128 fFragInputs.push_back().set(v.fType, fsIn, GrShaderVar::kIn_TypeModifier,
129 kDefault_GrSLPrecision, nullptr, modifier);
cdaltonc08f1962016-02-12 12:14:06 -0800130 }
131 }
egdanielb80ec8b2016-02-09 09:54:43 -0800132 this->onFinalize();
133}
134
egdaniel0eafe792015-11-20 14:01:22 -0800135void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) const {
136 for (int i = 0; i < vars.count(); ++i) {
Brian Salomon94efbf52016-11-29 13:43:05 -0500137 vars[i].appendDecl(fProgramBuilder->shaderCaps(), out);
egdaniel0eafe792015-11-20 14:01:22 -0800138 out->append(";");
139 }
140}
141
142void GrGLSLVaryingHandler::getVertexDecls(SkString* inputDecls, SkString* outputDecls) const {
143 this->appendDecls(fVertexInputs, inputDecls);
144 this->appendDecls(fVertexOutputs, outputDecls);
145}
146
147void GrGLSLVaryingHandler::getGeomDecls(SkString* inputDecls, SkString* outputDecls) const {
148 this->appendDecls(fGeomInputs, inputDecls);
149 this->appendDecls(fGeomOutputs, outputDecls);
150}
151
152void GrGLSLVaryingHandler::getFragDecls(SkString* inputDecls, SkString* outputDecls) const {
153 // We should not have any outputs in the fragment shader when using version 1.10
Brian Salomon94efbf52016-11-29 13:43:05 -0500154 SkASSERT(k110_GrGLSLGeneration != fProgramBuilder->shaderCaps()->generation() ||
egdaniel0eafe792015-11-20 14:01:22 -0800155 fFragOutputs.empty());
156 this->appendDecls(fFragInputs, inputDecls);
157 this->appendDecls(fFragOutputs, outputDecls);
158}