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dvonbeckbba4cfe2016-07-28 08:58:19 -07001/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkNormalFlatSource.h"
9
10#include "SkNormalSource.h"
dvonbeck9b03e7b2016-08-01 11:01:56 -070011#include "SkNormalSourcePriv.h"
dvonbeckbba4cfe2016-07-28 08:58:19 -070012#include "SkPoint3.h"
13#include "SkReadBuffer.h"
14#include "SkWriteBuffer.h"
15
16#if SK_SUPPORT_GPU
17#include "GrInvariantOutput.h"
18#include "glsl/GrGLSLFragmentProcessor.h"
19#include "glsl/GrGLSLFragmentShaderBuilder.h"
20
21class NormalFlatFP : public GrFragmentProcessor {
22public:
23 NormalFlatFP() {
24 this->initClassID<NormalFlatFP>();
25 }
26
dvonbeck9b03e7b2016-08-01 11:01:56 -070027 class GLSLNormalFlatFP : public GLSLNormalFP {
dvonbeckbba4cfe2016-07-28 08:58:19 -070028 public:
29 GLSLNormalFlatFP() {}
30
dvonbeck9b03e7b2016-08-01 11:01:56 -070031 void onEmitCode(EmitArgs& args) override {
32 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
dvonbeckbba4cfe2016-07-28 08:58:19 -070033
34 fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor);
35 }
36
37 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
38 GrProcessorKeyBuilder* b) {
39 b->add32(0x0);
40 }
41
42 protected:
dvonbeck9b03e7b2016-08-01 11:01:56 -070043 void setNormalData(const GrGLSLProgramDataManager& pdman,
44 const GrProcessor& proc) override {}
dvonbeckbba4cfe2016-07-28 08:58:19 -070045 };
46
47 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
48 GLSLNormalFlatFP::GenKey(*this, caps, b);
49 }
50
51 const char* name() const override { return "NormalFlatFP"; }
52
53 void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
54 inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput);
55 }
56
57private:
58 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalFlatFP; }
59
60 bool onIsEqual(const GrFragmentProcessor& proc) const override {
61 return true;
62 }
63};
64
65sk_sp<GrFragmentProcessor> SkNormalFlatSourceImpl::asFragmentProcessor(
66 const SkShader::AsFPArgs&) const {
67
68 return sk_make_sp<NormalFlatFP>();
69}
70
71#endif // SK_SUPPORT_GPU
72
73////////////////////////////////////////////////////////////////////////////
74
75SkNormalFlatSourceImpl::Provider::Provider() {}
76
77SkNormalFlatSourceImpl::Provider::~Provider() {}
78
79SkNormalSource::Provider* SkNormalFlatSourceImpl::asProvider(const SkShader::ContextRec &rec,
80 void *storage) const {
81 return new (storage) Provider();
82}
83
84size_t SkNormalFlatSourceImpl::providerSize(const SkShader::ContextRec&) const {
85 return sizeof(Provider);
86}
87
88void SkNormalFlatSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[],
89 int count) const {
90 for (int i = 0; i < count; i++) {
91 output[i] = {0.0f, 0.0f, 1.0f};
92 }
93}
94
95////////////////////////////////////////////////////////////////////////////////
96
97sk_sp<SkFlattenable> SkNormalFlatSourceImpl::CreateProc(SkReadBuffer& buf) {
98 return sk_make_sp<SkNormalFlatSourceImpl>();
99}
100
101void SkNormalFlatSourceImpl::flatten(SkWriteBuffer& buf) const {
102 this->INHERITED::flatten(buf);
103}
104
105////////////////////////////////////////////////////////////////////////////
106
107sk_sp<SkNormalSource> SkNormalSource::MakeFlat() {
108 return sk_make_sp<SkNormalFlatSourceImpl>();
109}