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ethannicholasf789b382016-08-03 12:43:36 -07001/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkSLCompiler.h"
9
10#include "Test.h"
11
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050012#if SK_SUPPORT_GPU
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050013
Ethan Nicholascb670962017-04-20 19:31:52 -040014// Note that the optimizer will aggressively kill dead code and substitute constants in place of
15// variables, so we have to jump through a few hoops to ensure that the code in these tests has the
16// necessary side-effects to remain live. In some cases we rely on the optimizer not (yet) being
17// smart enough to optimize around certain constructs; as the optimizer gets smarter it will
18// undoubtedly end up breaking some of these tests. That is a good thing, as long as the new code is
19// equivalent!
20
Ethan Nicholas941e7e22016-12-12 15:33:30 -050021static void test(skiatest::Reporter* r, const char* src, const SkSL::Program::Settings& settings,
Ethan Nicholasa51740c2017-02-07 14:53:32 -050022 const char* expected, SkSL::Program::Inputs* inputs,
23 SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
ethannicholasf789b382016-08-03 12:43:36 -070024 SkSL::Compiler compiler;
Ethan Nicholas0df1b042017-03-31 13:56:23 -040025 SkSL::String output;
Brian Osman93ba0a42017-08-14 14:48:10 -040026 std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, SkSL::String(src),
27 settings);
Ethan Nicholas941e7e22016-12-12 15:33:30 -050028 if (!program) {
ethannicholasf789b382016-08-03 12:43:36 -070029 SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
30 }
Ethan Nicholas941e7e22016-12-12 15:33:30 -050031 REPORTER_ASSERT(r, program);
32 *inputs = program->fInputs;
33 REPORTER_ASSERT(r, compiler.toGLSL(*program, &output));
34 if (program) {
Ethan Nicholas0df1b042017-03-31 13:56:23 -040035 SkSL::String skExpected(expected);
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050036 if (output != skExpected) {
Ethan Nicholas941e7e22016-12-12 15:33:30 -050037 SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src,
ethannicholasf789b382016-08-03 12:43:36 -070038 expected, output.c_str());
39 }
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050040 REPORTER_ASSERT(r, output == skExpected);
ethannicholasf789b382016-08-03 12:43:36 -070041 }
42}
43
Ethan Nicholas941e7e22016-12-12 15:33:30 -050044static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& caps,
Ethan Nicholasa51740c2017-02-07 14:53:32 -050045 const char* expected, SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
Ethan Nicholas941e7e22016-12-12 15:33:30 -050046 SkSL::Program::Settings settings;
47 settings.fCaps = &caps;
48 SkSL::Program::Inputs inputs;
Ethan Nicholasa51740c2017-02-07 14:53:32 -050049 test(r, src, settings, expected, &inputs, kind);
Ethan Nicholas941e7e22016-12-12 15:33:30 -050050}
51
ethannicholasf789b382016-08-03 12:43:36 -070052DEF_TEST(SkSLHelloWorld, r) {
ethannicholasf789b382016-08-03 12:43:36 -070053 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -040054 "void main() { sk_FragColor = float4(0.75); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -050055 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -070056 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050057 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -070058 "void main() {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050059 " sk_FragColor = vec4(0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070060 "}\n");
61}
62
63DEF_TEST(SkSLControl, r) {
ethannicholasf789b382016-08-03 12:43:36 -070064 test(r,
ethannicholasf789b382016-08-03 12:43:36 -070065 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -040066 "if (sqrt(2) > 5) { sk_FragColor = float4(0.75); } else { discard; }"
ethannicholasf789b382016-08-03 12:43:36 -070067 "int i = 0;"
Ethan Nicholascb670962017-04-20 19:31:52 -040068 "while (i < 10) { sk_FragColor *= 0.5; i++; }"
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050069 "do { sk_FragColor += 0.01; } while (sk_FragColor.x < 0.75);"
ethannicholasf789b382016-08-03 12:43:36 -070070 "for (int i = 0; i < 10; i++) {"
Ethan Nicholas86a43402017-01-19 13:32:00 -050071 "if (i % 2 == 1) break; else continue;"
ethannicholasf789b382016-08-03 12:43:36 -070072 "}"
73 "return;"
74 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -050075 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -070076 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050077 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -070078 "void main() {\n"
ethannicholas08a92112016-11-09 13:26:45 -080079 " if (sqrt(2.0) > 5.0) {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050080 " sk_FragColor = vec4(0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070081 " } else {\n"
82 " discard;\n"
83 " }\n"
84 " int i = 0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -040085 " while (i < 10) {\n"
86 " sk_FragColor *= 0.5;\n"
87 " i++;\n"
88 " }\n"
ethannicholasf789b382016-08-03 12:43:36 -070089 " do {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050090 " sk_FragColor += 0.01;\n"
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050091 " } while (sk_FragColor.x < 0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070092 " for (int i = 0;i < 10; i++) {\n"
Ethan Nicholas86a43402017-01-19 13:32:00 -050093 " if (i % 2 == 1) break; else continue;\n"
ethannicholasf789b382016-08-03 12:43:36 -070094 " }\n"
95 " return;\n"
96 "}\n");
97}
98
99DEF_TEST(SkSLFunctions, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700100 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400101 "float foo(float v[2]) { return v[0] * v[1]; }"
102 "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }"
103 "void main() { float x = 10; bar(x); sk_FragColor = float4(x); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500104 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700105 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500106 "out vec4 sk_FragColor;\n"
Ethan Nicholasc6f5e102017-03-31 14:53:17 -0400107 "float foo(float v[2]) {\n"
ethannicholasf789b382016-08-03 12:43:36 -0700108 " return v[0] * v[1];\n"
109 "}\n"
110 "void bar(inout float x) {\n"
111 " float y[2], z;\n"
112 " y[0] = x;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700113 " y[1] = x * 2.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700114 " z = foo(y);\n"
115 " x = z;\n"
116 "}\n"
117 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700118 " float x = 10.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400119 " bar(x);\n"
120 " sk_FragColor = vec4(x);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700121 "}\n");
122}
123
124DEF_TEST(SkSLOperators, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700125 test(r,
126 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400127 "float x = 1, y = 2;"
ethannicholasf789b382016-08-03 12:43:36 -0700128 "int z = 3;"
Ethan Nicholas86a43402017-01-19 13:32:00 -0500129 "x = x - x + y * z * x * (y - z);"
ethannicholasf789b382016-08-03 12:43:36 -0700130 "y = x / y / z;"
131 "z = (z / 2 % 3 << 4) >> 2 << 1;"
ethannicholas08a92112016-11-09 13:26:45 -0800132 "bool b = (x > 4) == x < 2 || 2 >= sqrt(2) && y <= z;"
ethannicholasf789b382016-08-03 12:43:36 -0700133 "x += 12;"
134 "x -= 12;"
135 "x *= y /= z = 10;"
136 "b ||= false;"
137 "b &&= true;"
138 "b ^^= false;"
139 "z |= 0;"
140 "z &= -1;"
141 "z ^= 0;"
142 "z >>= 2;"
143 "z <<= 4;"
144 "z %= 5;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400145 "x = (float2(sqrt(1)) , 6);"
146 "z = (float2(sqrt(1)) , 6);"
ethannicholasf789b382016-08-03 12:43:36 -0700147 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500148 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700149 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500150 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700151 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700152 " float x = 1.0, y = 2.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700153 " int z = 3;\n"
Ethan Nicholas86a43402017-01-19 13:32:00 -0500154 " x = -6.0;\n"
155 " y = -1.0;\n"
156 " z = 8;\n"
157 " bool b = false == true || 2.0 >= sqrt(2.0) && true;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700158 " x += 12.0;\n"
159 " x -= 12.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700160 " x *= (y /= float(z = 10));\n"
161 " b ||= false;\n"
162 " b &&= true;\n"
163 " b ^^= false;\n"
164 " z |= 0;\n"
165 " z &= -1;\n"
166 " z ^= 0;\n"
167 " z >>= 2;\n"
168 " z <<= 4;\n"
169 " z %= 5;\n"
Ethan Nicholas4b330df2017-05-17 10:52:55 -0400170 " x = float((vec2(sqrt(1.0)) , 6));\n"
171 " z = (vec2(sqrt(1.0)) , 6);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700172 "}\n");
173}
174
175DEF_TEST(SkSLMatrices, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700176 test(r,
177 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400178 "float2x4 x = float2x4(1);"
179 "float3x2 y = float3x2(1, 0, 0, 1, float2(2, 2));"
180 "float3x4 z = x * y;"
181 "float3 v1 = float3x3(1) * float3(2);"
182 "float3 v2 = float3(2) * float3x3(1);"
183 "sk_FragColor = float4(z[0].x, v1 + v2);"
ethannicholasf789b382016-08-03 12:43:36 -0700184 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500185 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700186 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500187 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700188 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400189 " mat3x4 z = mat2x4(1.0) * mat3x2(1.0, 0.0, 0.0, 1.0, vec2(2.0, 2.0));\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400190 " vec3 v1 = mat3(1.0) * vec3(2.0);\n"
191 " vec3 v2 = vec3(2.0) * mat3(1.0);\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400192 " sk_FragColor = vec4(z[0].x, v1 + v2);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700193 "}\n");
194}
195
196DEF_TEST(SkSLInterfaceBlock, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700197 test(r,
198 "uniform testBlock {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400199 "half x;"
200 "half y[2];"
201 "layout(binding=12) half3x2 z;"
ethannicholasf789b382016-08-03 12:43:36 -0700202 "bool w;"
203 "};"
204 "void main() {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400205 " sk_FragColor = half4(x, y[0], y[1], 0);"
ethannicholasf789b382016-08-03 12:43:36 -0700206 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500207 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700208 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500209 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700210 "uniform testBlock {\n"
211 " float x;\n"
212 " float[2] y;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700213 " layout (binding = 12) mat3x2 z;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700214 " bool w;\n"
215 "};\n"
216 "void main() {\n"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500217 " sk_FragColor = vec4(x, y[0], y[1], 0.0);\n"
218 "}\n");
219 test(r,
220 "uniform testBlock {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400221 "float x;"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500222 "} test;"
223 "void main() {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400224 " sk_FragColor = half4(test.x);"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500225 "}",
226 *SkSL::ShaderCapsFactory::Default(),
227 "#version 400\n"
228 "out vec4 sk_FragColor;\n"
229 "uniform testBlock {\n"
230 " float x;\n"
231 "} test;\n"
232 "void main() {\n"
233 " sk_FragColor = vec4(test.x);\n"
234 "}\n");
235 test(r,
236 "uniform testBlock {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400237 "float x;"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500238 "} test[2];"
239 "void main() {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400240 " sk_FragColor = half4(test[1].x);"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500241 "}",
242 *SkSL::ShaderCapsFactory::Default(),
243 "#version 400\n"
244 "out vec4 sk_FragColor;\n"
245 "uniform testBlock {\n"
246 " float x;\n"
247 "} test[2];\n"
248 "void main() {\n"
249 " sk_FragColor = vec4(test[1].x);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700250 "}\n");
251}
252
253DEF_TEST(SkSLStructs, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700254 test(r,
255 "struct A {"
256 "int x;"
257 "int y;"
258 "} a1, a2;"
259 "A a3;"
260 "struct B {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400261 "float x;"
262 "float y[2];"
ethannicholasf789b382016-08-03 12:43:36 -0700263 "layout(binding=1) A z;"
264 "};"
265 "B b1, b2, b3;"
266 "void main() {"
267 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500268 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700269 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500270 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700271 "struct A {\n"
272 " int x;\n"
273 " int y;\n"
Ethan Nicholas19671772016-11-28 16:30:17 -0500274 "} a1, a2;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700275 "A a3;\n"
276 "struct B {\n"
277 " float x;\n"
278 " float[2] y;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700279 " layout (binding = 1) A z;\n"
Ethan Nicholas19671772016-11-28 16:30:17 -0500280 "} b1, b2, b3;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700281 "void main() {\n"
282 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700283}
ethannicholasf789b382016-08-03 12:43:36 -0700284
ethannicholas5961bc92016-10-12 06:39:56 -0700285DEF_TEST(SkSLVersion, r) {
ethannicholas5961bc92016-10-12 06:39:56 -0700286 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400287 "in float test; void main() { sk_FragColor = float4(0.75); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500288 *SkSL::ShaderCapsFactory::Version450Core(),
ethannicholas5961bc92016-10-12 06:39:56 -0700289 "#version 450 core\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500290 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700291 "in float test;\n"
292 "void main() {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500293 " sk_FragColor = vec4(0.75);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700294 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700295 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400296 "in float test; void main() { sk_FragColor = float4(0.75); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500297 *SkSL::ShaderCapsFactory::Version110(),
ethannicholas5961bc92016-10-12 06:39:56 -0700298 "#version 110\n"
299 "varying float test;\n"
300 "void main() {\n"
301 " gl_FragColor = vec4(0.75);\n"
302 "}\n");
303}
304
Leon Scroggins857cb972016-11-11 18:44:37 +0000305DEF_TEST(SkSLUsesPrecisionModifiers, r) {
Leon Scroggins857cb972016-11-11 18:44:37 +0000306 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400307 "void main() { half x = 0.75; float y = 1; x++; y++;"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400308 "sk_FragColor.rg = half2(x, y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500309 *SkSL::ShaderCapsFactory::Default(),
Leon Scroggins857cb972016-11-11 18:44:37 +0000310 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500311 "out vec4 sk_FragColor;\n"
Leon Scroggins857cb972016-11-11 18:44:37 +0000312 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700313 " float x = 0.75;\n"
314 " float y = 1.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400315 " x++;\n"
316 " y++;\n"
317 " sk_FragColor.xy = vec2(x, y);\n"
318 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700319 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400320 "void main() { half x = 0.75; float y = 1; x++; y++;"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400321 "sk_FragColor.rg = half2(x, y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500322 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500323 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400324 "precision mediump float;\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500325 "out mediump vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700326 "void main() {\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400327 " mediump float x = 0.75;\n"
328 " highp float y = 1.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400329 " x++;\n"
330 " y++;\n"
331 " sk_FragColor.xy = vec2(x, y);\n"
332 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700333}
334
335DEF_TEST(SkSLMinAbs, r) {
336 test(r,
337 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400338 "float x = -5;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400339 "sk_FragColor.r = min(abs(x), 6);"
ethannicholas5961bc92016-10-12 06:39:56 -0700340 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500341 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700342 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500343 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700344 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400345 " sk_FragColor.x = min(abs(-5.0), 6.0);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700346 "}\n");
347
ethannicholas5961bc92016-10-12 06:39:56 -0700348 test(r,
349 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400350 "float x = -5.0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400351 "sk_FragColor.r = min(abs(x), 6.0);"
ethannicholas5961bc92016-10-12 06:39:56 -0700352 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500353 *SkSL::ShaderCapsFactory::CannotUseMinAndAbsTogether(),
ethannicholas5961bc92016-10-12 06:39:56 -0700354 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500355 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700356 "void main() {\n"
357 " float minAbsHackVar0;\n"
358 " float minAbsHackVar1;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400359 " sk_FragColor.x = ((minAbsHackVar0 = abs(-5.0)) < (minAbsHackVar1 = 6.0) ? "
360 "minAbsHackVar0 : minAbsHackVar1);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700361 "}\n");
362}
363
Florin Malita3b30c4f2017-08-08 15:47:35 -0400364DEF_TEST(SkSLFractNegative, r) {
365 static constexpr char input[] =
366 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400367 "float x = -42.0;"
Florin Malita3b30c4f2017-08-08 15:47:35 -0400368 "sk_FragColor.r = fract(x);"
369 "}";
370 static constexpr char output_default[] =
371 "#version 400\n"
372 "out vec4 sk_FragColor;\n"
373 "void main() {\n"
374 " sk_FragColor.x = fract(-42.0);\n"
375 "}\n";
376 static constexpr char output_workaround[] =
377 "#version 400\n"
378 "out vec4 sk_FragColor;\n"
379 "void main() {\n"
380 " sk_FragColor.x = (0.5 - sign(-42.0) * (0.5 - fract(abs(-42.0))));\n"
381 "}\n";
382
383 test(r, input, *SkSL::ShaderCapsFactory::Default(), output_default);
384 test(r, input, *SkSL::ShaderCapsFactory::CannotUseFractForNegativeValues(), output_workaround);
385}
386
ethannicholasad146f62016-10-14 06:40:02 -0700387DEF_TEST(SkSLNegatedAtan, r) {
388 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400389 "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500390 *SkSL::ShaderCapsFactory::Default(),
ethannicholasad146f62016-10-14 06:40:02 -0700391 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500392 "out vec4 sk_FragColor;\n"
ethannicholasad146f62016-10-14 06:40:02 -0700393 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400394 " vec2 x = vec2(sqrt(2.0));\n"
395 " sk_FragColor.x = atan(x.x, -x.y);\n"
ethannicholasad146f62016-10-14 06:40:02 -0700396 "}\n");
ethannicholasad146f62016-10-14 06:40:02 -0700397 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400398 "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500399 *SkSL::ShaderCapsFactory::MustForceNegatedAtanParamToFloat(),
ethannicholasad146f62016-10-14 06:40:02 -0700400 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500401 "out vec4 sk_FragColor;\n"
ethannicholasad146f62016-10-14 06:40:02 -0700402 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400403 " vec2 x = vec2(sqrt(2.0));\n"
404 " sk_FragColor.x = atan(x.x, -1.0 * x.y);\n"
ethannicholasad146f62016-10-14 06:40:02 -0700405 "}\n");
406}
407
ethannicholas5961bc92016-10-12 06:39:56 -0700408DEF_TEST(SkSLModifiersDeclaration, r) {
409 test(r,
410 "layout(blend_support_all_equations) out;"
Ethan Nicholas39204fd2017-11-27 13:12:30 -0500411 "layout(blend_support_all_equations) out;"
412 "layout(blend_support_multiply) out;"
413 "layout(blend_support_screen) out;"
414 "layout(blend_support_overlay) out;"
415 "layout(blend_support_darken) out;"
416 "layout(blend_support_lighten) out;"
417 "layout(blend_support_colordodge) out;"
418 "layout(blend_support_colorburn) out;"
419 "layout(blend_support_hardlight) out;"
420 "layout(blend_support_softlight) out;"
421 "layout(blend_support_difference) out;"
422 "layout(blend_support_exclusion) out;"
423 "layout(blend_support_hsl_hue) out;"
424 "layout(blend_support_hsl_saturation) out;"
425 "layout(blend_support_hsl_color) out;"
426 "layout(blend_support_hsl_luminosity) out;"
ethannicholas5961bc92016-10-12 06:39:56 -0700427 "void main() { }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500428 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700429 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500430 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700431 "layout (blend_support_all_equations) out ;\n"
Ethan Nicholas39204fd2017-11-27 13:12:30 -0500432 "layout (blend_support_all_equations) out ;\n"
433 "layout (blend_support_multiply) out ;\n"
434 "layout (blend_support_screen) out ;\n"
435 "layout (blend_support_overlay) out ;\n"
436 "layout (blend_support_darken) out ;\n"
437 "layout (blend_support_lighten) out ;\n"
438 "layout (blend_support_colordodge) out ;\n"
439 "layout (blend_support_colorburn) out ;\n"
440 "layout (blend_support_hardlight) out ;\n"
441 "layout (blend_support_softlight) out ;\n"
442 "layout (blend_support_difference) out ;\n"
443 "layout (blend_support_exclusion) out ;\n"
444 "layout (blend_support_hsl_hue) out ;\n"
445 "layout (blend_support_hsl_saturation) out ;\n"
446 "layout (blend_support_hsl_color) out ;\n"
447 "layout (blend_support_hsl_luminosity) out ;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700448 "void main() {\n"
449 "}\n");
450}
451
452DEF_TEST(SkSLHex, r) {
453 test(r,
454 "void main() {"
455 "int i1 = 0x0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400456 "i1++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700457 "int i2 = 0x1234abcd;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400458 "i2++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700459 "int i3 = 0x7fffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400460 "i3++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700461 "int i4 = 0xffffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400462 "i4++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700463 "int i5 = -0xbeef;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400464 "i5++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700465 "uint u1 = 0x0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400466 "u1++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700467 "uint u2 = 0x1234abcd;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400468 "u2++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700469 "uint u3 = 0x7fffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400470 "u3++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700471 "uint u4 = 0xffffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400472 "u4++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700473 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500474 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700475 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500476 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700477 "void main() {\n"
478 " int i1 = 0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400479 " i1++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700480 " int i2 = 305441741;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400481 " i2++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700482 " int i3 = 2147483647;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400483 " i3++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700484 " int i4 = -1;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400485 " i4++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700486 " int i5 = -48879;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400487 " i5++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700488 " uint u1 = 0u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400489 " u1++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700490 " uint u2 = 305441741u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400491 " u2++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700492 " uint u3 = 2147483647u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400493 " u3++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700494 " uint u4 = 4294967295u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400495 " u4++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700496 "}\n");
497}
498
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400499DEF_TEST(SkSLVectorConstructors, r) {
500 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400501 "float2 v1 = float2(1);"
502 "float2 v2 = float2(1, 2);"
503 "float2 v3 = float2(float2(1));"
504 "float3 v4 = float3(float2(1), 1.0);"
Ethan Nicholas5af9ea32017-07-28 15:19:46 -0400505 "int2 v5 = int2(1);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400506 "int2 v6 = int2(float2(1, 2));"
507 "float2 v7 = float2(int2(1, 2));",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500508 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400509 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500510 "out vec4 sk_FragColor;\n"
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400511 "vec2 v1 = vec2(1.0);\n"
512 "vec2 v2 = vec2(1.0, 2.0);\n"
513 "vec2 v3 = vec2(1.0);\n"
Ethan Nicholas84645e32017-02-09 13:57:14 -0500514 "vec3 v4 = vec3(vec2(1.0), 1.0);\n"
515 "ivec2 v5 = ivec2(1);\n"
516 "ivec2 v6 = ivec2(vec2(1.0, 2.0));\n"
517 "vec2 v7 = vec2(ivec2(1, 2));\n");
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400518}
519
ethannicholas5961bc92016-10-12 06:39:56 -0700520DEF_TEST(SkSLArrayConstructors, r) {
521 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400522 "float test1[] = float[](1, 2, 3, 4);"
523 "float2 test2[] = float2[](float2(1, 2), float2(3, 4));"
524 "float4x4 test3[] = float4x4[]();",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500525 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700526 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500527 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700528 "float test1[] = float[](1.0, 2.0, 3.0, 4.0);\n"
529 "vec2 test2[] = vec2[](vec2(1.0, 2.0), vec2(3.0, 4.0));\n"
530 "mat4 test3[] = mat4[]();\n");
ethannicholasf789b382016-08-03 12:43:36 -0700531}
ethannicholasddb37d62016-10-20 09:54:00 -0700532
533DEF_TEST(SkSLDerivatives, r) {
534 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400535 "void main() { sk_FragColor.r = dFdx(1); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500536 *SkSL::ShaderCapsFactory::Default(),
ethannicholasddb37d62016-10-20 09:54:00 -0700537 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500538 "out vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700539 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400540 " sk_FragColor.x = dFdx(1.0);\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700541 "}\n");
ethannicholasddb37d62016-10-20 09:54:00 -0700542 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400543 "void main() { sk_FragColor.r = 1; }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500544 *SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
ethannicholasddb37d62016-10-20 09:54:00 -0700545 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400546 "precision mediump float;\n"
Ethan Nicholas762466e2017-06-29 10:03:38 -0400547 "out mediump vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700548 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400549 " sk_FragColor.x = 1.0;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700550 "}\n");
551 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400552 "void main() { sk_FragColor.r = dFdx(1); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500553 *SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
ethannicholasddb37d62016-10-20 09:54:00 -0700554 "#version 400\n"
555 "#extension GL_OES_standard_derivatives : require\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400556 "precision mediump float;\n"
Ethan Nicholas762466e2017-06-29 10:03:38 -0400557 "out mediump vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700558 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400559 " sk_FragColor.x = dFdx(1.0);\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700560 "}\n");
561}
ethannicholas08a92112016-11-09 13:26:45 -0800562
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400563
564DEF_TEST(SkSLIntFolding, r) {
ethannicholas08a92112016-11-09 13:26:45 -0800565 test(r,
566 "void main() {"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400567 "sk_FragColor.r = 32 + 2;"
568 "sk_FragColor.r = 32 - 2;"
569 "sk_FragColor.r = 32 * 2;"
570 "sk_FragColor.r = 32 / 2;"
571 "sk_FragColor.r = 12 | 6;"
572 "sk_FragColor.r = 254 & 7;"
573 "sk_FragColor.r = 2 ^ 7;"
574 "sk_FragColor.r = 1 << 4;"
575 "sk_FragColor.r = 128 >> 2;"
576 "sk_FragColor.r = -1 == -1 ? 1 : -1;"
577 "sk_FragColor.r = -1 == -2 ? 2 : -2;"
578 "sk_FragColor.r = 0 != 1 ? 3 : -3;"
579 "sk_FragColor.r = 0 != 0 ? 4 : -4;"
580 "sk_FragColor.r = 6 > 5 ? 5 : -5;"
581 "sk_FragColor.r = 6 > 6 ? 6 : -6;"
582 "sk_FragColor.r = -1 < 0 ? 7 : -7;"
583 "sk_FragColor.r = 1 < 0 ? 8 : -8;"
584 "sk_FragColor.r = 6 >= 6 ? 9 : -9;"
585 "sk_FragColor.r = 6 >= 7 ? 10 : -10;"
586 "sk_FragColor.r = 6 <= 6 ? 11 : -11;"
587 "sk_FragColor.r = 6 <= 5 ? 12 : -12;"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400588 "sk_FragColor.r = int(sqrt(1)) + 0;"
589 "sk_FragColor.r = 0 + int(sqrt(2));"
590 "sk_FragColor.r = int(sqrt(3)) - 0;"
591 "sk_FragColor.r = int(sqrt(4)) * 0;"
592 "sk_FragColor.r = int(sqrt(5)) * 1;"
593 "sk_FragColor.r = 1 * int(sqrt(6));"
594 "sk_FragColor.r = 0 * int(sqrt(7));"
595 "sk_FragColor.r = int(sqrt(8)) / 1;"
596 "sk_FragColor.r = 0 / int(sqrt(9));"
597 "int x = int(sqrt(2));"
598 "x += 1;"
599 "x += 0;"
600 "x -= 1;"
601 "x -= 0;"
602 "x *= 1;"
603 "x *= 2;"
604 "x /= 1;"
605 "x /= 2;"
606 "sk_FragColor.r = x;"
ethannicholas08a92112016-11-09 13:26:45 -0800607 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500608 *SkSL::ShaderCapsFactory::Default(),
ethannicholas08a92112016-11-09 13:26:45 -0800609 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500610 "out vec4 sk_FragColor;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800611 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400612 " sk_FragColor.x = 34.0;\n"
613 " sk_FragColor.x = 30.0;\n"
614 " sk_FragColor.x = 64.0;\n"
615 " sk_FragColor.x = 16.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400616 " sk_FragColor.x = 14.0;\n"
617 " sk_FragColor.x = 6.0;\n"
618 " sk_FragColor.x = 5.0;\n"
619 " sk_FragColor.x = 16.0;\n"
620 " sk_FragColor.x = 32.0;\n"
621 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400622 " sk_FragColor.x = -2.0;\n"
623 " sk_FragColor.x = 3.0;\n"
624 " sk_FragColor.x = -4.0;\n"
625 " sk_FragColor.x = 5.0;\n"
626 " sk_FragColor.x = -6.0;\n"
627 " sk_FragColor.x = 7.0;\n"
628 " sk_FragColor.x = -8.0;\n"
629 " sk_FragColor.x = 9.0;\n"
630 " sk_FragColor.x = -10.0;\n"
631 " sk_FragColor.x = 11.0;\n"
632 " sk_FragColor.x = -12.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400633 " sk_FragColor.x = float(int(sqrt(1.0)));\n"
634 " sk_FragColor.x = float(int(sqrt(2.0)));\n"
635 " sk_FragColor.x = float(int(sqrt(3.0)));\n"
636 " sk_FragColor.x = 0.0;\n"
637 " sk_FragColor.x = float(int(sqrt(5.0)));\n"
638 " sk_FragColor.x = float(int(sqrt(6.0)));\n"
639 " sk_FragColor.x = 0.0;\n"
640 " sk_FragColor.x = float(int(sqrt(8.0)));\n"
641 " sk_FragColor.x = 0.0;\n"
642 " int x = int(sqrt(2.0));\n"
643 " x += 1;\n"
644 " x -= 1;\n"
645 " x *= 2;\n"
646 " x /= 2;\n"
647 " sk_FragColor.x = float(x);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400648 "}\n");
649}
650
651DEF_TEST(SkSLFloatFolding, r) {
652 test(r,
653 "void main() {"
654 "sk_FragColor.r = 32.0 + 2.0;"
655 "sk_FragColor.r = 32.0 - 2.0;"
656 "sk_FragColor.r = 32.0 * 2.0;"
657 "sk_FragColor.r = 32.0 / 2.0;"
658 "sk_FragColor.r = (12 > 2.0) ? (10 * 2 / 5 + 18 - 3) : 0;"
659 "sk_FragColor.r = 0.0 == 0.0 ? 1 : -1;"
660 "sk_FragColor.r = 0.0 == 1.0 ? 2 : -2;"
661 "sk_FragColor.r = 0.0 != 1.0 ? 3 : -3;"
662 "sk_FragColor.r = 0.0 != 0.0 ? 4 : -4;"
663 "sk_FragColor.r = 6.0 > 5.0 ? 5 : -5;"
664 "sk_FragColor.r = 6.0 > 6.0 ? 6 : -6;"
665 "sk_FragColor.r = 6.0 >= 6.0 ? 7 : -7;"
666 "sk_FragColor.r = 6.0 >= 7.0 ? 8 : -8;"
667 "sk_FragColor.r = 5.0 < 6.0 ? 9 : -9;"
668 "sk_FragColor.r = 6.0 < 6.0 ? 10 : -10;"
669 "sk_FragColor.r = 6.0 <= 6.0 ? 11 : -11;"
670 "sk_FragColor.r = 6.0 <= 5.0 ? 12 : -12;"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400671 "sk_FragColor.r = sqrt(1) + 0;"
672 "sk_FragColor.r = 0 + sqrt(2);"
673 "sk_FragColor.r = sqrt(3) - 0;"
674 "sk_FragColor.r = sqrt(4) * 0;"
675 "sk_FragColor.r = sqrt(5) * 1;"
676 "sk_FragColor.r = 1 * sqrt(6);"
677 "sk_FragColor.r = 0 * sqrt(7);"
678 "sk_FragColor.r = sqrt(8) / 1;"
679 "sk_FragColor.r = 0 / sqrt(9);"
680 "sk_FragColor.r += 1;"
681 "sk_FragColor.r += 0;"
682 "sk_FragColor.r -= 1;"
683 "sk_FragColor.r -= 0;"
684 "sk_FragColor.r *= 1;"
685 "sk_FragColor.r *= 2;"
686 "sk_FragColor.r /= 1;"
687 "sk_FragColor.r /= 2;"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400688 "}",
689 *SkSL::ShaderCapsFactory::Default(),
690 "#version 400\n"
691 "out vec4 sk_FragColor;\n"
692 "void main() {\n"
693 " sk_FragColor.x = 34.0;\n"
694 " sk_FragColor.x = 30.0;\n"
695 " sk_FragColor.x = 64.0;\n"
696 " sk_FragColor.x = 16.0;\n"
697 " sk_FragColor.x = 19.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400698 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400699 " sk_FragColor.x = -2.0;\n"
700 " sk_FragColor.x = 3.0;\n"
701 " sk_FragColor.x = -4.0;\n"
702 " sk_FragColor.x = 5.0;\n"
703 " sk_FragColor.x = -6.0;\n"
704 " sk_FragColor.x = 7.0;\n"
705 " sk_FragColor.x = -8.0;\n"
706 " sk_FragColor.x = 9.0;\n"
707 " sk_FragColor.x = -10.0;\n"
708 " sk_FragColor.x = 11.0;\n"
709 " sk_FragColor.x = -12.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400710 " sk_FragColor.x = sqrt(1.0);\n"
711 " sk_FragColor.x = sqrt(2.0);\n"
712 " sk_FragColor.x = sqrt(3.0);\n"
713 " sk_FragColor.x = 0.0;\n"
714 " sk_FragColor.x = sqrt(5.0);\n"
715 " sk_FragColor.x = sqrt(6.0);\n"
716 " sk_FragColor.x = 0.0;\n"
717 " sk_FragColor.x = sqrt(8.0);\n"
718 " sk_FragColor.x = 0.0;\n"
719 " sk_FragColor.x += 1.0;\n"
720 " sk_FragColor.x -= 1.0;\n"
721 " sk_FragColor.x *= 2.0;\n"
722 " sk_FragColor.x /= 2.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400723 "}\n");
724}
725
726DEF_TEST(SkSLBoolFolding, r) {
727 test(r,
728 "void main() {"
729 "sk_FragColor.r = 1 == 1 || 2 == 8 ? 1 : -1;"
730 "sk_FragColor.r = 1 > 1 || 2 == 8 ? 2 : -2;"
731 "sk_FragColor.r = 1 == 1 && 2 <= 8 ? 3 : -3;"
732 "sk_FragColor.r = 1 == 2 && 2 == 8 ? 4 : -4;"
733 "sk_FragColor.r = 1 == 1 ^^ 1 != 1 ? 5 : -5;"
734 "sk_FragColor.r = 1 == 1 ^^ 1 == 1 ? 6 : -6;"
735 "}",
736 *SkSL::ShaderCapsFactory::Default(),
737 "#version 400\n"
738 "out vec4 sk_FragColor;\n"
739 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400740 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400741 " sk_FragColor.x = -2.0;\n"
742 " sk_FragColor.x = 3.0;\n"
743 " sk_FragColor.x = -4.0;\n"
744 " sk_FragColor.x = 5.0;\n"
745 " sk_FragColor.x = -6.0;\n"
746 "}\n");
747}
748
749DEF_TEST(SkSLVecFolding, r) {
750 test(r,
751 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400752 "sk_FragColor.r = float4(0.5, 1, 1, 1).x;"
753 "sk_FragColor = float4(float2(1), float2(2, 3)) + float4(5, 6, 7, 8);"
754 "sk_FragColor = float4(8, float3(10)) - float4(1);"
755 "sk_FragColor = float4(2) * float4(1, 2, 3, 4);"
756 "sk_FragColor = float4(12) / float4(1, 2, 3, 4);"
757 "sk_FragColor.r = (float4(12) / float4(1, 2, 3, 4)).y;"
758 "sk_FragColor.x = float4(1) == float4(1) ? 1.0 : -1.0;"
759 "sk_FragColor.x = float4(1) == float4(2) ? 2.0 : -2.0;"
760 "sk_FragColor.x = float2(1) == float2(1, 1) ? 3.0 : -3.0;"
761 "sk_FragColor.x = float2(1, 1) == float2(1, 1) ? 4.0 : -4.0;"
762 "sk_FragColor.x = float2(1) == float2(1, 0) ? 5.0 : -5.0;"
763 "sk_FragColor.x = float4(1) == float4(float2(1), float2(1)) ? 6.0 : -6.0;"
764 "sk_FragColor.x = float4(float3(1), 1) == float4(float2(1), float2(1)) ? 7.0 : -7.0;"
765 "sk_FragColor.x = float4(float3(1), 1) == float4(float2(1), 1, 0) ? 8.0 : -8.0;"
766 "sk_FragColor.x = float2(1) != float2(1, 0) ? 9.0 : -9.0;"
767 "sk_FragColor.x = float4(1) != float4(float2(1), float2(1)) ? 10.0 : -10.0;"
768 "sk_FragColor = float4(sqrt(1)) * float4(1);"
769 "sk_FragColor = float4(1) * float4(sqrt(2));"
770 "sk_FragColor = float4(0) * float4(sqrt(3));"
771 "sk_FragColor = float4(sqrt(4)) * float4(0);"
772 "sk_FragColor = float4(0) / float4(sqrt(5));"
773 "sk_FragColor = float4(0) + float4(sqrt(6));"
774 "sk_FragColor = float4(sqrt(7)) + float4(0);"
775 "sk_FragColor = float4(sqrt(8)) - float4(0);"
776 "sk_FragColor = float4(0) + sqrt(9);"
777 "sk_FragColor = float4(0) * sqrt(10);"
778 "sk_FragColor = float4(0) / sqrt(11);"
779 "sk_FragColor = float4(1) * sqrt(12);"
780 "sk_FragColor = 0 + float4(sqrt(13));"
781 "sk_FragColor = 0 * float4(sqrt(14));"
782 "sk_FragColor = 0 / float4(sqrt(15));"
783 "sk_FragColor = 1 * float4(sqrt(16));"
784 "sk_FragColor = float4(sqrt(17)) + 0;"
785 "sk_FragColor = float4(sqrt(18)) * 0;"
786 "sk_FragColor = float4(sqrt(19)) * 1;"
787 "sk_FragColor = float4(sqrt(19.5)) - 0;"
788 "sk_FragColor = sqrt(20) * float4(1);"
789 "sk_FragColor = sqrt(21) + float4(0);"
790 "sk_FragColor = sqrt(22) - float4(0);"
791 "sk_FragColor = sqrt(23) / float4(1);"
792 "sk_FragColor = float4(sqrt(24)) / 1;"
793 "sk_FragColor += float4(1);"
794 "sk_FragColor += float4(0);"
795 "sk_FragColor -= float4(1);"
796 "sk_FragColor -= float4(0);"
797 "sk_FragColor *= float4(1);"
798 "sk_FragColor *= float4(2);"
799 "sk_FragColor /= float4(1);"
800 "sk_FragColor /= float4(2);"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400801 "}",
802 *SkSL::ShaderCapsFactory::Default(),
803 "#version 400\n"
804 "out vec4 sk_FragColor;\n"
805 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400806 " sk_FragColor.x = 0.5;\n"
807 " sk_FragColor = vec4(6.0, 7.0, 9.0, 11.0);\n"
808 " sk_FragColor = vec4(7.0, 9.0, 9.0, 9.0);\n"
809 " sk_FragColor = vec4(2.0, 4.0, 6.0, 8.0);\n"
810 " sk_FragColor = vec4(12.0, 6.0, 4.0, 3.0);\n"
811 " sk_FragColor.x = 6.0;\n"
Ethan Nicholas3deaeb22017-04-25 14:42:11 -0400812 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400813 " sk_FragColor.x = -2.0;\n"
814 " sk_FragColor.x = 3.0;\n"
815 " sk_FragColor.x = 4.0;\n"
816 " sk_FragColor.x = -5.0;\n"
817 " sk_FragColor.x = 6.0;\n"
818 " sk_FragColor.x = 7.0;\n"
819 " sk_FragColor.x = -8.0;\n"
820 " sk_FragColor.x = 9.0;\n"
821 " sk_FragColor.x = -10.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400822 " sk_FragColor = vec4(sqrt(1.0));\n"
823 " sk_FragColor = vec4(sqrt(2.0));\n"
824 " sk_FragColor = vec4(0.0);\n"
825 " sk_FragColor = vec4(0.0);\n"
826 " sk_FragColor = vec4(0.0);\n"
827 " sk_FragColor = vec4(sqrt(6.0));\n"
828 " sk_FragColor = vec4(sqrt(7.0));\n"
829 " sk_FragColor = vec4(sqrt(8.0));\n"
830 " sk_FragColor = vec4(sqrt(9.0));\n"
831 " sk_FragColor = vec4(0.0);\n"
832 " sk_FragColor = vec4(0.0);\n"
833 " sk_FragColor = vec4(sqrt(12.0));\n"
834 " sk_FragColor = vec4(sqrt(13.0));\n"
835 " sk_FragColor = vec4(0.0);\n"
836 " sk_FragColor = vec4(0.0);\n"
837 " sk_FragColor = vec4(sqrt(16.0));\n"
838 " sk_FragColor = vec4(sqrt(17.0));\n"
839 " sk_FragColor = vec4(0.0);\n"
840 " sk_FragColor = vec4(sqrt(19.0));\n"
841 " sk_FragColor = vec4(sqrt(19.5));\n"
842 " sk_FragColor = vec4(sqrt(20.0));\n"
843 " sk_FragColor = vec4(sqrt(21.0));\n"
844 " sk_FragColor = vec4(sqrt(22.0));\n"
845 " sk_FragColor = vec4(sqrt(23.0));\n"
846 " sk_FragColor = vec4(sqrt(24.0));\n"
847 " sk_FragColor += vec4(1.0);\n"
848 " sk_FragColor -= vec4(1.0);\n"
849 " sk_FragColor *= vec4(2.0);\n"
850 " sk_FragColor /= vec4(2.0);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400851 "}\n");
852}
853
854DEF_TEST(SkSLMatFolding, r) {
855 test(r,
856 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400857 "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) == "
858 "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 1 : -1;"
859 "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) == "
860 "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 2 : -2;"
861 "sk_FragColor.x = float2x2(1) == float2x2(1) ? 3 : -3;"
862 "sk_FragColor.x = float2x2(1) == float2x2(0) ? 4 : -4;"
863 "sk_FragColor.x = float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 5 : -5;"
864 "sk_FragColor.x = float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 6 : -6;"
865 "sk_FragColor.x = float3x2(2) == float3x2(float2(2.0, 0.0), float2(0.0, 2.0), float2(0.0))"
Ethan Nicholas5af9ea32017-07-28 15:19:46 -0400866 "? 7 : -7;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400867 "sk_FragColor.x = float2x2(1) != float2x2(1) ? 8 : -8;"
868 "sk_FragColor.x = float2x2(1) != float2x2(0) ? 9 : -9;"
869 "sk_FragColor.x = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), "
870 "float3(0.0, 0.0, 0.0)) == float3x3(float2x2(1.0)) ? 10 : -10;"
871 "sk_FragColor.x = float2x2(float3x3(1.0)) == float2x2(1.0) ? 11 : -11;"
872 "sk_FragColor.x = float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0) ? 12 : -12;"
873 "sk_FragColor.x = float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0) ? 13 : -13;"
874 "sk_FragColor.x = float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0) ? 14 : -14;"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400875 "}",
876 *SkSL::ShaderCapsFactory::Default(),
877 "#version 400\n"
878 "out vec4 sk_FragColor;\n"
879 "void main() {\n"
Ethan Nicholas3deaeb22017-04-25 14:42:11 -0400880 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400881 " sk_FragColor.x = -2.0;\n"
882 " sk_FragColor.x = 3.0;\n"
883 " sk_FragColor.x = -4.0;\n"
884 " sk_FragColor.x = 5.0;\n"
885 " sk_FragColor.x = -6.0;\n"
886 " sk_FragColor.x = 7.0;\n"
887 " sk_FragColor.x = -8.0;\n"
888 " sk_FragColor.x = 9.0;\n"
889 " sk_FragColor.x = 10.0;\n"
890 " sk_FragColor.x = 11.0;\n"
891 " sk_FragColor.x = 12.0;\n"
892 " sk_FragColor.x = 13.0;\n"
893 " sk_FragColor.x = 14.0;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800894 "}\n");
895}
896
Ethan Nicholas5ac13c22017-05-10 15:06:17 -0400897DEF_TEST(SkSLConstantIf, r) {
ethannicholas08a92112016-11-09 13:26:45 -0800898 test(r,
899 "void main() {"
900 "int x;"
901 "if (true) x = 1;"
902 "if (2 > 1) x = 2; else x = 3;"
903 "if (1 > 2) x = 4; else x = 5;"
904 "if (false) x = 6;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400905 "sk_FragColor.r = x;"
ethannicholas08a92112016-11-09 13:26:45 -0800906 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500907 *SkSL::ShaderCapsFactory::Default(),
ethannicholas08a92112016-11-09 13:26:45 -0800908 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500909 "out vec4 sk_FragColor;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800910 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400911 " sk_FragColor.x = 5.0;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800912 "}\n");
913}
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500914
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500915DEF_TEST(SkSLCaps, r) {
916 test(r,
917 "void main() {"
Ethan Nicholascb670962017-04-20 19:31:52 -0400918 "int x = 0;"
919 "int y = 0;"
920 "int z = 0;"
921 "int w = 0;"
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500922 "if (sk_Caps.externalTextureSupport) x = 1;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400923 "if (sk_Caps.fbFetchSupport) y = 1;"
924 "if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.texelFetchSupport) z = 1;"
925 "if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.canUseAnyFunctionInShader) w = 1;"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400926 "sk_FragColor = half4(x, y, z, w);"
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500927 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500928 *SkSL::ShaderCapsFactory::VariousCaps(),
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500929 "#version 400\n"
930 "out vec4 sk_FragColor;\n"
931 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400932 " sk_FragColor = vec4(1.0, 0.0, 1.0, 0.0);\n"
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500933 "}\n");
934}
935
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500936DEF_TEST(SkSLTexture, r) {
937 test(r,
938 "uniform sampler1D one;"
939 "uniform sampler2D two;"
940 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400941 "float4 a = texture(one, 0);"
942 "float4 b = texture(two, float2(0));"
943 "float4 c = texture(one, float2(0));"
944 "float4 d = texture(two, float3(0));"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400945 "sk_FragColor = half4(a.x, b.x, c.x, d.x);"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500946 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500947 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500948 "#version 400\n"
949 "out vec4 sk_FragColor;\n"
950 "uniform sampler1D one;\n"
951 "uniform sampler2D two;\n"
952 "void main() {\n"
953 " vec4 a = texture(one, 0.0);\n"
954 " vec4 b = texture(two, vec2(0.0));\n"
955 " vec4 c = textureProj(one, vec2(0.0));\n"
956 " vec4 d = textureProj(two, vec3(0.0));\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400957 " sk_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500958 "}\n");
959 test(r,
960 "uniform sampler1D one;"
961 "uniform sampler2D two;"
962 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400963 "float4 a = texture(one, 0);"
964 "float4 b = texture(two, float2(0));"
965 "float4 c = texture(one, float2(0));"
966 "float4 d = texture(two, float3(0));"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400967 "sk_FragColor = half4(a.x, b.x, c.x, d.x);"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500968 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500969 *SkSL::ShaderCapsFactory::Version110(),
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500970 "#version 110\n"
971 "uniform sampler1D one;\n"
972 "uniform sampler2D two;\n"
973 "void main() {\n"
974 " vec4 a = texture1D(one, 0.0);\n"
975 " vec4 b = texture2D(two, vec2(0.0));\n"
976 " vec4 c = texture1DProj(one, vec2(0.0));\n"
977 " vec4 d = texture2DProj(two, vec3(0.0));\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400978 " gl_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500979 "}\n");
980}
981
Ethan Nicholas19671772016-11-28 16:30:17 -0500982DEF_TEST(SkSLOffset, r) {
983 test(r,
984 "struct Test {"
985 "layout(offset = 0) int x;"
986 "layout(offset = 4) int y;"
987 "int z;"
988 "} test;",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500989 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas19671772016-11-28 16:30:17 -0500990 "#version 400\n"
991 "out vec4 sk_FragColor;\n"
992 "struct Test {\n"
993 " layout (offset = 0) int x;\n"
994 " layout (offset = 4) int y;\n"
995 " int z;\n"
996 "} test;\n");
997}
Ethan Nicholas941e7e22016-12-12 15:33:30 -0500998
999DEF_TEST(SkSLFragCoord, r) {
1000 SkSL::Program::Settings settings;
1001 settings.fFlipY = true;
1002 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::FragCoordsOld();
1003 settings.fCaps = caps.get();
1004 SkSL::Program::Inputs inputs;
1005 test(r,
1006 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1007 settings,
1008 "#version 110\n"
1009 "#extension GL_ARB_fragment_coord_conventions : require\n"
1010 "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
1011 "void main() {\n"
1012 " gl_FragColor.xy = gl_FragCoord.xy;\n"
1013 "}\n",
1014 &inputs);
1015 REPORTER_ASSERT(r, !inputs.fRTHeight);
1016
1017 caps = SkSL::ShaderCapsFactory::FragCoordsNew();
1018 settings.fCaps = caps.get();
1019 test(r,
1020 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1021 settings,
1022 "#version 400\n"
1023 "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
1024 "out vec4 sk_FragColor;\n"
1025 "void main() {\n"
1026 " sk_FragColor.xy = gl_FragCoord.xy;\n"
1027 "}\n",
1028 &inputs);
1029 REPORTER_ASSERT(r, !inputs.fRTHeight);
1030
1031 caps = SkSL::ShaderCapsFactory::Default();
1032 settings.fCaps = caps.get();
1033 test(r,
1034 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1035 settings,
1036 "#version 400\n"
1037 "uniform float u_skRTHeight;\n"
1038 "out vec4 sk_FragColor;\n"
1039 "void main() {\n"
1040 " vec2 _sktmpCoord = gl_FragCoord.xy;\n"
1041 " vec4 sk_FragCoord = vec4(_sktmpCoord.x, u_skRTHeight - _sktmpCoord.y, 1.0, 1.0);\n"
1042 " sk_FragColor.xy = sk_FragCoord.xy;\n"
1043 "}\n",
1044 &inputs);
1045 REPORTER_ASSERT(r, inputs.fRTHeight);
1046
1047 settings.fFlipY = false;
1048 test(r,
1049 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1050 settings,
1051 "#version 400\n"
1052 "out vec4 sk_FragColor;\n"
1053 "void main() {\n"
1054 " sk_FragColor.xy = gl_FragCoord.xy;\n"
1055 "}\n",
1056 &inputs);
1057 REPORTER_ASSERT(r, !inputs.fRTHeight);
1058}
1059
Ethan Nicholasa51740c2017-02-07 14:53:32 -05001060DEF_TEST(SkSLVertexID, r) {
1061 test(r,
1062 "out int id; void main() { id = sk_VertexID; }",
1063 *SkSL::ShaderCapsFactory::Default(),
1064 "#version 400\n"
1065 "out int id;\n"
1066 "void main() {\n"
1067 " id = gl_VertexID;\n"
1068 "}\n",
1069 SkSL::Program::kVertex_Kind);
1070}
1071
Chris Dalton8580d512017-10-14 22:12:33 -06001072DEF_TEST(SkSLInstanceID, r) {
1073 test(r,
1074 "out int id; void main() { id = sk_InstanceID; }",
1075 *SkSL::ShaderCapsFactory::Default(),
1076 "#version 400\n"
1077 "out int id;\n"
1078 "void main() {\n"
1079 " id = gl_InstanceID;\n"
1080 "}\n",
1081 SkSL::Program::kVertex_Kind);
1082}
1083
Ethan Nicholas67d64602017-02-09 10:15:25 -05001084DEF_TEST(SkSLClipDistance, r) {
1085 test(r,
1086 "void main() { sk_ClipDistance[0] = 0; }",
1087 *SkSL::ShaderCapsFactory::Default(),
1088 "#version 400\n"
1089 "void main() {\n"
1090 " gl_ClipDistance[0] = 0.0;\n"
1091 "}\n",
1092 SkSL::Program::kVertex_Kind);
1093 test(r,
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001094 "void main() { sk_FragColor = half4(sk_ClipDistance[0]); }",
Ethan Nicholas67d64602017-02-09 10:15:25 -05001095 *SkSL::ShaderCapsFactory::Default(),
1096 "#version 400\n"
1097 "out vec4 sk_FragColor;\n"
1098 "void main() {\n"
1099 " sk_FragColor = vec4(gl_ClipDistance[0]);\n"
1100 "}\n");
1101}
Ethan Nicholas50afc172017-02-16 14:49:57 -05001102
1103DEF_TEST(SkSLArrayTypes, r) {
1104 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001105 "void main() { float2 x[2] = float2[2](float2(1), float2(2));"
1106 "float2[2] y = float2[2](float2(3), float2(4));"
1107 "sk_FragColor = float4(x[0], y[1]); }",
Ethan Nicholas50afc172017-02-16 14:49:57 -05001108 *SkSL::ShaderCapsFactory::Default(),
1109 "#version 400\n"
1110 "out vec4 sk_FragColor;\n"
1111 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001112 " sk_FragColor = vec4(vec2[2](vec2(1.0), vec2(2.0))[0], "
1113 "vec2[2](vec2(3.0), vec2(4.0))[1]);\n"
Ethan Nicholas50afc172017-02-16 14:49:57 -05001114 "}\n");
1115}
1116
Ethan Nicholas52cad152017-02-16 16:37:32 -05001117DEF_TEST(SkSLGeometry, r) {
1118 test(r,
1119 "layout(points) in;"
1120 "layout(invocations = 2) in;"
1121 "layout(line_strip, max_vertices = 2) out;"
1122 "void main() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001123 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas52cad152017-02-16 16:37:32 -05001124 "EmitVertex();"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001125 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas52cad152017-02-16 16:37:32 -05001126 "EmitVertex();"
1127 "EndPrimitive();"
1128 "}",
1129 *SkSL::ShaderCapsFactory::Default(),
1130 "#version 400\n"
1131 "layout (points) in ;\n"
1132 "layout (invocations = 2) in ;\n"
1133 "layout (line_strip, max_vertices = 2) out ;\n"
1134 "void main() {\n"
1135 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1136 " EmitVertex();\n"
1137 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1138 " EmitVertex();\n"
1139 " EndPrimitive();\n"
1140 "}\n",
1141 SkSL::Program::kGeometry_Kind);
1142}
1143
Ethan Nicholasaf197692017-02-27 13:26:45 -05001144DEF_TEST(SkSLSwitch, r) {
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001145 // basic "does a switch even work" test
Ethan Nicholasaf197692017-02-27 13:26:45 -05001146 test(r,
1147 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001148 " float x;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001149 " switch (int(sqrt(1))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001150 " case 0:"
1151 " x = 0.0;"
1152 " break;"
1153 " case 1:"
1154 " x = 1.0;"
1155 " break;"
1156 " default:"
1157 " x = 2.0;"
1158 " }"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001159 " sk_FragColor = float4(x);"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001160 "}",
1161 *SkSL::ShaderCapsFactory::Default(),
1162 "#version 400\n"
1163 "out vec4 sk_FragColor;\n"
1164 "void main() {\n"
1165 " float x;\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001166 " switch (int(sqrt(1.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001167 " case 0:\n"
1168 " x = 0.0;\n"
1169 " break;\n"
1170 " case 1:\n"
1171 " x = 1.0;\n"
1172 " break;\n"
1173 " default:\n"
1174 " x = 2.0;\n"
1175 " }\n"
1176 " sk_FragColor = vec4(x);\n"
1177 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001178 // dead code inside of switch
Ethan Nicholasaf197692017-02-27 13:26:45 -05001179 test(r,
1180 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001181 " float x;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001182 " switch (int(sqrt(2))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001183 " case 0:"
1184 " x = 0.0;"
1185 " case 1:"
1186 " x = 1.0;"
1187 " default:"
1188 " x = 2.0;"
1189 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001190 " sk_FragColor = half4(x);"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001191 "}",
1192 *SkSL::ShaderCapsFactory::Default(),
1193 "#version 400\n"
1194 "out vec4 sk_FragColor;\n"
1195 "void main() {\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001196 " switch (int(sqrt(2.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001197 " case 0:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001198 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001199 " case 1:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001200 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001201 " default:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001202 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001203 " }\n"
1204 " sk_FragColor = vec4(2.0);\n"
1205 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001206 // non-static test w/ fallthrough
Ethan Nicholasaf197692017-02-27 13:26:45 -05001207 test(r,
1208 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001209 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001210 " switch (int(sqrt(3))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001211 " case 0:"
1212 " x = 0.0;"
1213 " case 1:"
1214 " x = 1.0;"
1215 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001216 " sk_FragColor = half4(x);"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001217 "}",
1218 *SkSL::ShaderCapsFactory::Default(),
1219 "#version 400\n"
1220 "out vec4 sk_FragColor;\n"
1221 "void main() {\n"
1222 " float x = 0.0;\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001223 " switch (int(sqrt(3.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001224 " case 0:\n"
1225 " x = 0.0;\n"
1226 " case 1:\n"
1227 " x = 1.0;\n"
1228 " }\n"
1229 " sk_FragColor = vec4(x);\n"
1230 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001231 // static test w/ fallthrough
1232 test(r,
1233 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001234 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001235 " switch (0) {"
1236 " case 0:"
1237 " x = 0.0;"
1238 " case 1:"
1239 " x = 1.0;"
1240 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001241 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001242 "}",
1243 *SkSL::ShaderCapsFactory::Default(),
1244 "#version 400\n"
1245 "out vec4 sk_FragColor;\n"
1246 "void main() {\n"
1247 " sk_FragColor = vec4(1.0);\n"
1248 "}\n");
1249 // static test w/ fallthrough, different entry point
1250 test(r,
1251 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001252 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001253 " switch (1) {"
1254 " case 0:"
1255 " x = 0.0;"
1256 " case 1:"
1257 " x = 1.0;"
1258 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001259 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001260 "}",
1261 *SkSL::ShaderCapsFactory::Default(),
1262 "#version 400\n"
1263 "out vec4 sk_FragColor;\n"
1264 "void main() {\n"
1265 " sk_FragColor = vec4(1.0);\n"
1266 "}\n");
1267 // static test w/ break
1268 test(r,
1269 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001270 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001271 " switch (0) {"
1272 " case 0:"
1273 " x = 0.0;"
1274 " break;"
1275 " case 1:"
1276 " x = 1.0;"
1277 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001278 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001279 "}",
1280 *SkSL::ShaderCapsFactory::Default(),
1281 "#version 400\n"
1282 "out vec4 sk_FragColor;\n"
1283 "void main() {\n"
1284 " sk_FragColor = vec4(0.0);\n"
1285 "}\n");
1286 // static test w/ static conditional break
1287 test(r,
1288 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001289 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001290 " switch (0) {"
1291 " case 0:"
1292 " x = 0.0;"
1293 " if (x < 1) break;"
1294 " case 1:"
1295 " x = 1.0;"
1296 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001297 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001298 "}",
1299 *SkSL::ShaderCapsFactory::Default(),
1300 "#version 400\n"
1301 "out vec4 sk_FragColor;\n"
1302 "void main() {\n"
1303 " sk_FragColor = vec4(0.0);\n"
1304 "}\n");
1305 // static test w/ non-static conditional break
1306 test(r,
1307 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001308 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001309 " switch (0) {"
1310 " case 0:"
1311 " x = 0.0;"
1312 " if (x < sqrt(1)) break;"
1313 " case 1:"
1314 " x = 1.0;"
1315 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001316 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001317 "}",
1318 *SkSL::ShaderCapsFactory::Default(),
1319 "#version 400\n"
1320 "out vec4 sk_FragColor;\n"
1321 "void main() {\n"
1322 " float x = 0.0;\n"
1323 " switch (0) {\n"
1324 " case 0:\n"
1325 " x = 0.0;\n"
1326 " if (0.0 < sqrt(1.0)) break;\n"
1327 " case 1:\n"
1328 " x = 1.0;\n"
1329 " }\n"
1330 " sk_FragColor = vec4(x);\n"
1331 "}\n");
Ethan Nicholasaf197692017-02-27 13:26:45 -05001332}
1333
Ethan Nicholas5338f992017-04-19 15:54:07 -04001334DEF_TEST(SkSLRectangleTexture, r) {
1335 test(r,
1336 "uniform sampler2D test;"
1337 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001338 " sk_FragColor = texture(test, float2(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001339 "}",
1340 *SkSL::ShaderCapsFactory::Default(),
1341 "#version 400\n"
1342 "out vec4 sk_FragColor;\n"
1343 "uniform sampler2D test;\n"
1344 "void main() {\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001345 " sk_FragColor = texture(test, vec2(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001346 "}\n");
1347 test(r,
1348 "uniform sampler2DRect test;"
1349 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001350 " sk_FragColor = texture(test, float2(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001351 "}",
1352 *SkSL::ShaderCapsFactory::Default(),
1353 "#version 400\n"
1354 "out vec4 sk_FragColor;\n"
1355 "uniform sampler2DRect test;\n"
1356 "void main() {\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001357 " sk_FragColor = texture(test, textureSize(test) * vec2(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001358 "}\n");
1359 test(r,
1360 "uniform sampler2DRect test;"
1361 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001362 " sk_FragColor = texture(test, float3(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001363 "}",
1364 *SkSL::ShaderCapsFactory::Default(),
1365 "#version 400\n"
1366 "out vec4 sk_FragColor;\n"
1367 "uniform sampler2DRect test;\n"
1368 "void main() {\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001369 " sk_FragColor = texture(test, vec3(textureSize(test), 1.0) * vec3(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001370 "}\n");
1371}
1372
Ethan Nicholascb670962017-04-20 19:31:52 -04001373DEF_TEST(SkSLUnusedVars, r) {
1374 test(r,
1375 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001376 "float a = 1, b = 2, c = 3;"
1377 "float d = c;"
1378 "float e = d;"
Ethan Nicholascb670962017-04-20 19:31:52 -04001379 "b++;"
1380 "d++;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001381 "sk_FragColor = float4(b, b, d, d);"
Ethan Nicholascb670962017-04-20 19:31:52 -04001382 "}",
1383 *SkSL::ShaderCapsFactory::Default(),
1384 "#version 400\n"
1385 "out vec4 sk_FragColor;\n"
1386 "void main() {\n"
1387 " float b = 2.0;\n"
1388 " float d = 3.0;\n"
1389 " b++;\n"
1390 " d++;\n"
1391 " sk_FragColor = vec4(b, b, d, d);\n"
1392 "}\n");
1393}
1394
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001395DEF_TEST(SkSLMultipleAssignments, r) {
1396 test(r,
1397 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001398 "float x;"
1399 "float y;"
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001400 "int z;"
1401 "x = y = z = 1;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001402 "sk_FragColor = float4(z);"
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001403 "}",
1404 *SkSL::ShaderCapsFactory::Default(),
1405 "#version 400\n"
1406 "out vec4 sk_FragColor;\n"
1407 "void main() {\n"
1408 " sk_FragColor = vec4(1.0);\n"
1409 "}\n");
1410}
1411
Ethan Nicholas4b330df2017-05-17 10:52:55 -04001412DEF_TEST(SkSLComplexDelete, r) {
1413 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001414 "uniform float4x4 colorXform;"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001415 "uniform sampler2D sampler;"
1416 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001417 "float4 tmpColor;"
1418 "sk_FragColor = float4(1.0) * (tmpColor = texture(sampler, float2(1)) , "
1419 "colorXform != float4x4(1.0) ? float4(clamp((float4x4(colorXform) * "
1420 "float4(tmpColor.xyz, 1.0)).xyz, "
Ethan Nicholas5af9ea32017-07-28 15:19:46 -04001421 "0.0, tmpColor.w), tmpColor.w) : tmpColor);"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001422 "}",
1423 *SkSL::ShaderCapsFactory::Default(),
1424 "#version 400\n"
1425 "out vec4 sk_FragColor;\n"
1426 "uniform mat4 colorXform;\n"
1427 "uniform sampler2D sampler;\n"
1428 "void main() {\n"
1429 " vec4 tmpColor;\n"
1430 " sk_FragColor = (tmpColor = texture(sampler, vec2(1.0)) , colorXform != mat4(1.0) ? "
1431 "vec4(clamp((colorXform * vec4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : "
1432 "tmpColor);\n"
1433 "}\n");
Ethan Nicholas4b330df2017-05-17 10:52:55 -04001434}
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001435
1436DEF_TEST(SkSLDependentInitializers, r) {
1437 test(r,
1438 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001439 "float x = 0.5, y = x * 2;"
1440 "sk_FragColor = float4(y);"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001441 "}",
1442 *SkSL::ShaderCapsFactory::Default(),
1443 "#version 400\n"
1444 "out vec4 sk_FragColor;\n"
1445 "void main() {\n"
1446 " sk_FragColor = vec4(1.0);\n"
1447 "}\n");
1448}
1449
Ethan Nicholasb310fd52017-06-09 13:46:34 -04001450DEF_TEST(SkSLDeadLoopVar, r) {
1451 test(r,
1452 "void main() {"
1453 "for (int x = 0; x < 4; ) {"
1454 "break;"
1455 "}"
1456 "}",
1457 *SkSL::ShaderCapsFactory::Default(),
1458 "#version 400\n"
1459 "out vec4 sk_FragColor;\n"
1460 "void main() {\n"
1461 " for (; true; ) {\n"
1462 " break;\n"
1463 " }\n"
1464 "}\n"
1465 );
1466}
1467
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001468DEF_TEST(SkSLInvocations, r) {
1469 test(r,
1470 "layout(points) in;"
1471 "layout(invocations = 2) in;"
1472 "layout(line_strip, max_vertices = 2) out;"
1473 "void test() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001474 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001475 "EmitVertex();"
1476 "}"
1477 "void main() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001478 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001479 "EmitVertex();"
1480 "}",
Chris Daltonf1b47bb2017-10-06 11:57:51 -06001481 *SkSL::ShaderCapsFactory::NoGSInvocationsSupport(),
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001482 "#version 400\n"
1483 "int sk_InvocationID;\n"
1484 "layout (points) in ;\n"
1485 "layout (line_strip, max_vertices = 4) out ;\n"
1486 "void test() {\n"
1487 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(sk_InvocationID));\n"
1488 " EmitVertex();\n"
1489 "}\n"
1490 "void _invoke() {\n"
1491 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(sk_InvocationID));\n"
1492 " EmitVertex();\n"
1493 "}\n"
1494 "void main() {\n"
1495 " for (sk_InvocationID = 0;sk_InvocationID < 2; sk_InvocationID++) {\n"
1496 " _invoke();\n"
1497 " EndPrimitive();\n"
1498 " }\n"
1499 "}\n",
1500 SkSL::Program::kGeometry_Kind);
Chris Daltonf1b47bb2017-10-06 11:57:51 -06001501 test(r,
1502 "layout(points, invocations = 2) in;"
1503 "layout(invocations = 3) in;"
1504 "layout(line_strip, max_vertices = 2) out;"
1505 "void main() {"
1506 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
1507 "EmitVertex();"
1508 "EndPrimitive();"
1509 "}",
1510 *SkSL::ShaderCapsFactory::GSInvocationsExtensionString(),
1511 "#version 400\n"
1512 "#extension GL_ARB_gpu_shader5 : require\n"
1513 "layout (points, invocations = 2) in ;\n"
1514 "layout (invocations = 3) in ;\n"
1515 "layout (line_strip, max_vertices = 2) out ;\n"
1516 "void main() {\n"
1517 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1518 " EmitVertex();\n"
1519 " EndPrimitive();\n"
1520 "}\n",
1521 SkSL::Program::kGeometry_Kind);
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001522}
1523
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001524DEF_TEST(SkSLTypePrecision, r) {
1525 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001526 "float f = 1;"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001527 "half h = 2;"
1528 "double d = 3;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001529 "float2 f2 = float2(1, 2);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001530 "half3 h3 = half3(1, 2, 3);"
1531 "double4 d4 = double4(1, 2, 3, 4);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001532 "float2x2 f22 = float2x2(1, 2, 3, 4);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001533 "half2x4 h24 = half2x4(1, 2, 3, 4, 5, 6, 7, 8);"
1534 "double4x2 d42 = double4x2(1, 2, 3, 4, 5, 6, 7, 8);",
1535 *SkSL::ShaderCapsFactory::Default(),
1536 "#version 400\n"
1537 "out vec4 sk_FragColor;\n"
1538 "float f = 1.0;\n"
1539 "float h = 2.0;\n"
1540 "double d = 3.0;\n"
1541 "vec2 f2 = vec2(1.0, 2.0);\n"
1542 "vec3 h3 = vec3(1.0, 2.0, 3.0);\n"
1543 "dvec4 d4 = dvec4(1.0, 2.0, 3.0, 4.0);\n"
1544 "mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0);\n"
1545 "mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n"
1546 "dmat4x2 d42 = dmat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n");
1547 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001548 "float f = 1;"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001549 "half h = 2;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001550 "float2 f2 = float2(1, 2);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001551 "half3 h3 = half3(1, 2, 3);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001552 "float2x2 f22 = float2x2(1, 2, 3, 4);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001553 "half2x4 h24 = half2x4(1, 2, 3, 4, 5, 6, 7, 8);",
1554 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
1555 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001556 "precision mediump float;\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001557 "out mediump vec4 sk_FragColor;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001558 "highp float f = 1.0;\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001559 "mediump float h = 2.0;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001560 "highp vec2 f2 = vec2(1.0, 2.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001561 "mediump vec3 h3 = vec3(1.0, 2.0, 3.0);\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001562 "highp mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001563 "mediump mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n");
1564}
1565
1566DEF_TEST(SkSLNumberConversions, r) {
1567 test(r,
1568 "short s = short(sqrt(1));"
1569 "int i = int(sqrt(1));"
1570 "ushort us = ushort(sqrt(1));"
1571 "uint ui = uint(sqrt(1));"
1572 "half h = sqrt(1);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001573 "float f = sqrt(1);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001574 "short s2s = s;"
1575 "short i2s = i;"
1576 "short us2s = short(us);"
1577 "short ui2s = short(ui);"
1578 "short h2s = short(h);"
1579 "short f2s = short(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001580 "int s2i = s;"
1581 "int i2i = i;"
1582 "int us2i = int(us);"
1583 "int ui2i = int(ui);"
1584 "int h2i = int(h);"
1585 "int f2i = int(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001586 "ushort s2us = ushort(s);"
1587 "ushort i2us = ushort(i);"
1588 "ushort us2us = us;"
1589 "ushort ui2us = ui;"
1590 "ushort h2us = ushort(h);"
1591 "ushort f2us = ushort(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001592 "uint s2ui = uint(s);"
1593 "uint i2ui = uint(i);"
1594 "uint us2ui = us;"
1595 "uint ui2ui = ui;"
1596 "uint h2ui = uint(h);"
1597 "uint f2ui = uint(f);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001598 "float s2f = s;"
1599 "float i2f = i;"
1600 "float us2f = us;"
1601 "float ui2f = ui;"
1602 "float h2f = h;"
1603 "float f2f = f;",
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001604 *SkSL::ShaderCapsFactory::Default(),
1605 "#version 400\n"
1606 "out vec4 sk_FragColor;\n"
1607 "int s = int(sqrt(1.0));\n"
1608 "int i = int(sqrt(1.0));\n"
1609 "uint us = uint(sqrt(1.0));\n"
1610 "uint ui = uint(sqrt(1.0));\n"
1611 "float h = sqrt(1.0);\n"
1612 "float f = sqrt(1.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001613 "int s2s = s;\n"
1614 "int i2s = i;\n"
1615 "int us2s = int(us);\n"
1616 "int ui2s = int(ui);\n"
1617 "int h2s = int(h);\n"
1618 "int f2s = int(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001619 "int s2i = s;\n"
1620 "int i2i = i;\n"
1621 "int us2i = int(us);\n"
1622 "int ui2i = int(ui);\n"
1623 "int h2i = int(h);\n"
1624 "int f2i = int(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001625 "uint s2us = uint(s);\n"
1626 "uint i2us = uint(i);\n"
1627 "uint us2us = us;\n"
1628 "uint ui2us = ui;\n"
1629 "uint h2us = uint(h);\n"
1630 "uint f2us = uint(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001631 "uint s2ui = uint(s);\n"
1632 "uint i2ui = uint(i);\n"
1633 "uint us2ui = us;\n"
1634 "uint ui2ui = ui;\n"
1635 "uint h2ui = uint(h);\n"
1636 "uint f2ui = uint(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001637 "float s2f = float(s);\n"
1638 "float i2f = float(i);\n"
1639 "float us2f = float(us);\n"
1640 "float ui2f = float(ui);\n"
1641 "float h2f = h;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001642 "float f2f = f;\n");
1643}
1644
1645DEF_TEST(SkSLForceHighPrecision, r) {
1646 test(r,
1647 "void main() { half x = sqrt(1); half4 y = half4(x); sk_FragColor = y; }",
1648 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
1649 "#version 400\n"
1650 "precision mediump float;\n"
1651 "out mediump vec4 sk_FragColor;\n"
1652 "void main() {\n"
1653 " mediump float x = sqrt(1.0);\n"
1654 " mediump vec4 y = vec4(x);\n"
1655 " sk_FragColor = y;\n"
1656 "}\n");
1657 SkSL::Program::Settings settings;
1658 settings.fForceHighPrecision = true;
1659 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::UsesPrecisionModifiers();
1660 settings.fCaps = caps.get();
1661 SkSL::Program::Inputs inputs;
1662 test(r,
1663 "void main() { half x = sqrt(1); half4 y = half4(x); sk_FragColor = y; }",
1664 settings,
1665 "#version 400\n"
1666 "precision mediump float;\n"
1667 "out mediump vec4 sk_FragColor;\n"
1668 "void main() {\n"
1669 " highp float x = sqrt(1.0);\n"
1670 " highp vec4 y = vec4(x);\n"
1671 " sk_FragColor = y;\n"
1672 "}\n",
1673 &inputs);
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001674}
1675
Ethan Nicholas7ef4b742016-11-11 15:16:46 -05001676#endif