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reed@google.comac10a2d2010-12-22 21:39:39 +00001/*
2 Copyright 2010 Google Inc.
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
15 */
16
17
18#ifndef SkGpuDevice_DEFINED
19#define SkGpuDevice_DEFINED
20
21#include "SkGr.h"
22#include "SkDevice.h"
23#include "SkRegion.h"
24
25struct SkDrawProcs;
reed@google.comac10a2d2010-12-22 21:39:39 +000026struct GrSkDrawProcs;
27class GrTextContext;
28
29/**
30 * Subclass of SkDevice, which directs all drawing to the GrGpu owned by the
31 * canvas.
32 */
33class SkGpuDevice : public SkDevice {
34public:
bsalomon@google.com2e7b43d2011-01-18 20:57:22 +000035 /**
36 * The SkGpuDevice will render to the GrRenderTarget, or if the paremeter is
37 * null it will create its own render target and manage that target's
38 * lifetime.
39 */
40 SkGpuDevice(GrContext*,
41 const SkBitmap& bitmap,
42 GrRenderTarget* renderTargetOrNull);
43
44 /**
45 * Magic value that can be passed to constructor. Causes
46 * the device to infer rendertarget from underlying 3D API (e.g. GL or D3D).
47 * This isn't a valid pointer, don't attempt to dereference.
48 */
49 static GrRenderTarget* Current3DApiRenderTarget();
50
reed@google.comac10a2d2010-12-22 21:39:39 +000051 virtual ~SkGpuDevice();
reed@google.com7b201d22011-01-11 18:59:23 +000052
reed@google.comac10a2d2010-12-22 21:39:39 +000053 GrContext* context() const { return fContext; }
54
55 /**
56 * If this device was built for rendering as a layer (i.e. offscreen),
57 * then this will return the platform-specific handle to that GPU resource.
58 * For example, in OpenGL, this will return the FBO's texture ID.
59 * If this device was not built for rendering as a layer, then 0
60 * is returned.
61 */
62 intptr_t getLayerTextureHandle() const;
reed@google.com7b201d22011-01-11 18:59:23 +000063
reed@google.comac10a2d2010-12-22 21:39:39 +000064 // call to set the clip to the specified rect
65 void scissor(const SkIRect&);
66
67 /**
68 * Override from SkGpuDevice, so we can set our FBO to be the render target
69 * The canvas parameter must be a SkGpuCanvas
70 */
bsalomon@google.comd302f142011-03-03 13:54:13 +000071 virtual void gainFocus(SkCanvas*, const SkMatrix&, const SkRegion&,
72 const SkClipStack& clipStack);
reed@google.comac10a2d2010-12-22 21:39:39 +000073
74 virtual SkGpuTexture* accessTexture() { return (SkGpuTexture*)fTexture; }
75
76 // overrides from SkDevice
77
78 virtual bool readPixels(const SkIRect& srcRect, SkBitmap* bitmap);
79 virtual void writePixels(const SkBitmap& bitmap, int x, int y);
reed@google.com7b201d22011-01-11 18:59:23 +000080
reed@google.com46799cd2011-02-22 20:56:26 +000081 virtual void setMatrixClip(const SkMatrix& matrix, const SkRegion& clip,
82 const SkClipStack&);
reed@google.comac10a2d2010-12-22 21:39:39 +000083
84 virtual void drawPaint(const SkDraw&, const SkPaint& paint);
85 virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
86 const SkPoint[], const SkPaint& paint);
87 virtual void drawRect(const SkDraw&, const SkRect& r,
88 const SkPaint& paint);
89 virtual void drawPath(const SkDraw&, const SkPath& path,
90 const SkPaint& paint, const SkMatrix* prePathMatrix,
91 bool pathIsMutable);
92 virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
93 const SkIRect* srcRectOrNull,
94 const SkMatrix& matrix, const SkPaint& paint);
95 virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
96 int x, int y, const SkPaint& paint);
97 virtual void drawText(const SkDraw&, const void* text, size_t len,
98 SkScalar x, SkScalar y, const SkPaint& paint);
99 virtual void drawPosText(const SkDraw&, const void* text, size_t len,
100 const SkScalar pos[], SkScalar constY,
101 int scalarsPerPos, const SkPaint& paint);
102 virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
103 const SkPath& path, const SkMatrix* matrix,
104 const SkPaint& paint);
105 virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
106 const SkPoint verts[], const SkPoint texs[],
107 const SkColor colors[], SkXfermode* xmode,
108 const uint16_t indices[], int indexCount,
109 const SkPaint& paint);
110 virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y,
111 const SkPaint&);
reed@google.com7b201d22011-01-11 18:59:23 +0000112
reed@google.comac10a2d2010-12-22 21:39:39 +0000113 virtual void flush() { fContext->flush(false); }
reed@google.com7b201d22011-01-11 18:59:23 +0000114
115 /**
reed@google.comac10a2d2010-12-22 21:39:39 +0000116 * Make's this device's rendertarget current in the underlying 3D API.
117 * Also implicitly flushes.
118 */
119 virtual void makeRenderTargetCurrent();
120
121protected:
122 class TexCache;
123 TexCache* lockCachedTexture(const SkBitmap& bitmap,
124 const GrSamplerState& sampler,
125 GrTexture** texture,
126 bool forDeviceRenderTarget = false);
127 void unlockCachedTexture(TexCache*);
128
129 class SkAutoCachedTexture {
130 public:
131 SkAutoCachedTexture();
132 SkAutoCachedTexture(SkGpuDevice* device,
133 const SkBitmap& bitmap,
134 const GrSamplerState& sampler,
135 GrTexture** texture);
136 ~SkAutoCachedTexture();
137
138 GrTexture* set(SkGpuDevice*, const SkBitmap&, const GrSamplerState&);
139
140 private:
141 SkGpuDevice* fDevice;
142 TexCache* fTex;
143 };
144 friend class SkAutoTexCache;
145
146private:
147 GrContext* fContext;
bsalomon@google.com5782d712011-01-21 21:03:59 +0000148
reed@google.comac10a2d2010-12-22 21:39:39 +0000149 GrSkDrawProcs* fDrawProcs;
150
151 // state for our offscreen render-target
152 TexCache* fCache;
153 GrTexture* fTexture;
154 GrRenderTarget* fRenderTarget;
155 bool fNeedClear;
156 bool fNeedPrepareRenderTarget;
reed@google.com7b201d22011-01-11 18:59:23 +0000157
bsalomon@google.com5782d712011-01-21 21:03:59 +0000158 // doesn't set the texture/sampler/matrix state
159 // caller needs to null out GrPaint's texture if
160 // non-textured drawing is desired.
161 bool skPaint2GrPaintNoShader(const SkPaint& skPaint,
162 bool justAlpha,
163 GrPaint* grPaint);
164
165 // uses the SkShader to setup paint, act used to
166 // hold lock on cached texture and free it when
167 // destroyed.
168 bool skPaint2GrPaintShader(const SkPaint& skPaint,
169 SkAutoCachedTexture* act,
170 const SkMatrix& ctm,
171 GrPaint* grPaint);
172
173 SkDrawProcs* initDrawForText(GrTextContext*);
bsalomon@google.comc6cf7232011-02-17 16:43:10 +0000174 bool bindDeviceAsTexture(GrPaint* paint);
reed@google.comac10a2d2010-12-22 21:39:39 +0000175
176 void prepareRenderTarget(const SkDraw&);
177 void internalDrawBitmap(const SkDraw&, const SkBitmap&,
bsalomon@google.com5782d712011-01-21 21:03:59 +0000178 const SkIRect&, const SkMatrix&, GrPaint* grPaint);
reed@google.comac10a2d2010-12-22 21:39:39 +0000179
180 typedef SkDevice INHERITED;
181};
182
183#endif
184