1. 2368f6f Remove createPlatformRenderTarget, undeprecate createRenderTargetFrom3DAPIState by bsalomon@google.com · 13 years ago
  2. 64cc579 The plain Makefile was using -Wall, but the gyp build wasn't. This CL turns on by senorblanco@chromium.org · 13 years ago
  3. 0e45441 Add Mesa as a GL backend. http://codereview.appspot.com/4545055/ by bungeman@google.com · 13 years ago
  4. ef3913b Batch up draws into triangle fans as large as possible when drawing convex by senorblanco@chromium.org · 13 years ago
  5. 00e17c5 Fix uninit of mask var by bsalomon@google.com · 13 years ago
  6. 26c2d0a Use coverage stages for supersample AA resolve, edgeAA, and glyph masks. Expose a mask stage through GrPaint by bsalomon@google.com · 13 years ago
  7. db2566b Set fEdgesUni to kUseUniform when we need to upload it. Fix for bug introduced by senorblanco@chromium.org · 13 years ago
  8. 5793a1f Pass forceClose "true" to SkPath::Iter constructor in by senorblanco@chromium.org · 13 years ago
  9. 2047f00 get tests closer to passing for SKIA_SCALAR=fixed by epoger@google.com · 13 years ago
  10. d31cbc4 Removing remnants of GrGLEffect. by junov@google.com · 13 years ago
  11. f2d9155 separate coverage stages from color stages. by bsalomon@google.com · 13 years ago
  12. 6acc9b3 Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled. by junov@google.com · 13 years ago
  13. 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 13 years ago
  14. ff174b3 Fix winding order check for negative scale in tesselated path rendering. The by senorblanco@chromium.org · 13 years ago
  15. 27a4dc4 Upload matrix as gl float rather than gr scalar (fixes a build break when scalar==fixed) by bsalomon@google.com · 13 years ago
  16. 12ad3aa Disable blend for edge AA not general AA by bsalomon@google.com · 13 years ago
  17. 5d75740 Style fix by Scroggo · 13 years ago
  18. 92e0f22 Edge antialiasing for convex shapes in Ganesh by senorblanco@chromium.org · 13 years ago
  19. 0bad673 Allow blending if there is a color filter. by Scroggo · 13 years ago
  20. dcf1b0b Add space between mediump and float in 2pt radial vertex uniform decl by bsalomon@google.com · 13 years ago
  21. a8a57be Remove a warning. by Scroggo · 13 years ago
  22. 01b87ec Store 1/255 as a constant to reduce number of divides. by Scroggo · 13 years ago
  23. 25a61c3 Remove unused variable. by Scroggo · 13 years ago
  24. 2d9ddf9 Keep program cache consistent when program creation fails. by bsalomon@google.com · 13 years ago
  25. 97c88c2 Add color filters to gpu path. by Scroggo · 13 years ago
  26. cc4dac3 Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix. by bsalomon@google.com · 13 years ago
  27. 72b4fcb Fix unused var warning by bsalomon@google.com · 13 years ago
  28. 55b4e80 remove deleted include file (oops) by bsalomon@google.com · 13 years ago
  29. b9afba3 Remove previous shader generator class. No longer compiles due to elimination of separate GrStringBuilder class in favor or SkString. by bsalomon@google.com · 13 years ago
  30. 9196130 Make shader generator more legible. Get rid of some magic values. by bsalomon@google.com · 13 years ago
  31. 20efde7 Share code with SkRect by reed@google.com · 13 years ago
  32. 59f9961 remove #if 0 code by reed@google.com · 13 years ago
  33. 1da0e5e Suppress int/NULL comparison warning by bsalomon@google.com · 13 years ago
  34. 7744c20 use SkPoint, creating an alias for GrPoint by reed@google.com · 13 years ago
  35. 2e55012 share macros and types with SkScalar, but keep aliases for now, to avoid editing by reed@google.com · 13 years ago
  36. fc29629 Replace GrStringBuilder with SkString. First step in cleaning up the shader generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions. by bsalomon@google.com · 13 years ago
  37. 0292935 remove unused var, fixes warning by bsalomon@google.com · 13 years ago
  38. 2ba4abb Switch to GrGpuGLShaders (instead of GrGpuGLShaders2). by bsalomon@google.com · 13 years ago
  39. 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 13 years ago
  40. 99c2a8b SampleApp builds skia on Linux with BGRA pixel order, but Ganesh's SampleApp by senorblanco@chromium.org · 13 years ago
  41. 2dbd044 Minor fixes to get SampleApp's OpenGL path not to crash on Linux. Initialize by senorblanco@chromium.org · 13 years ago
  42. 4b9b6a2 Fix validation (glTexEnvi is fixed pipe only) by bsalomon@google.com · 13 years ago
  43. bf2a469 Add all ES2 glUniform functions to GrGLInterface. Add interface validation for fixed pipe or shader pipe use. by bsalomon@google.com · 13 years ago
  44. 05ef510 Remove GrContext.h dependence on GrGpu.h by bsalomon@google.com · 13 years ago
  45. 8295dc1 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. by bsalomon@google.com · 13 years ago
  46. c97db4c Fixing a simple build error in GrGpuGLShaders.cpp with GR_AGGRESSIVE_SHADER_OPTS by junov@google.com · 13 years ago
  47. d5d1049 Only define debugging GL globals when the code paths are enabled by bsalomon@google.com · 13 years ago
  48. eaf6a5d Make reserveAndLockGeometry set index/vertex ptr to null if none requested. We are expecting this behavior in a caller and it seems reasonable. by bsalomon@google.com · 13 years ago
  49. 6a77cc5 Fix warnings. by bsalomon@google.com · 13 years ago
  50. 8374725 Adding newline at end of file to fix compiler error. by agl@chromium.org · 13 years ago
  51. 06e1795 Add bounding rect for paths by bsalomon@google.com · 13 years ago
  52. 6aa25c3 Make Gr clear take a rect for a partial-clear by bsalomon@google.com · 13 years ago
  53. a47a48d SSSA for drawVerts, cleanup determination of when stage is enabled by bsalomon@google.com · 13 years ago
  54. 48ba56d Update GR_API to support non-Windows DLLs. by bsalomon@google.com · 13 years ago
  55. 06afe7b Per-draw super sampling. Disabled, path only, 2x2 only by bsalomon@google.com · 13 years ago
  56. 898d9e5 Fix signed/unsigned warning in GrInOrderDrawBuffer.cpp by bsalomon@google.com · 13 years ago
  57. a39f404 Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations. by bsalomon@google.com · 13 years ago
  58. 0b335c1 Make clear a GrDrawTarget virtual method and implement in GrInOrderDrawBuffer by bsalomon@google.com · 13 years ago
  59. 4711a7a Remove unnecessary BindBuffers. These were needed when we used vertex arrays. Now we always use buffer objects. by bsalomon@google.com · 13 years ago
  60. fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 13 years ago
  61. 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 13 years ago
  62. e624caf Fix copy/paste bug that causes stage 0 sample mode to be used for all stages by bsalomon@google.com · 13 years ago
  63. a55847b Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types. by bsalomon@google.com · 13 years ago
  64. 9dbdb40 Fix mask from change r1155. (I blame the mistake on skipping afternoon coffee :)) by bsalomon@google.com · 13 years ago
  65. 4be283f Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. by bsalomon@google.com · 13 years ago
  66. 34cec24 remove static from template functions by reed@google.com · 13 years ago
  67. 8b48441 Suppress warnings in GrBufferAllocPool by bsalomon@google.com · 13 years ago
  68. d5683e2 Add newline to GrStencil.cpp to prevent warning. by ctguil@chromium.org · 13 years ago
  69. 9df214e http://codereview.appspot.com/4373057/ by Scroggo · 13 years ago
  70. 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 13 years ago
  71. 9ccdb95 NO_ERROR version of GR_GL macro shouldn't call check errror by bsalomon@google.com · 13 years ago
  72. 399d454 test of writable Skia tree in a chrome tree. by bsalomon@google.com · 13 years ago
  73. bcdbbe6 by bsalomon@google.com · 13 years ago
  74. 13a950a Use has_gl_extension_from_string in GrGLDefaultInterface_win.cpp (before the GL iface is installed). by bsalomon@google.com · 13 years ago
  75. 7aaee00 Use min of max_texture and max_renderbuffer size when calling fbo_test by bsalomon@google.com · 13 years ago
  76. 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 13 years ago
  77. 9283b58 Always bind packed depth stencil formats to both attacment points by bsalomon@google.com · 13 years ago
  78. 0650e81 fix use of smooth lines Review URL:http://codereview.appspot.com/4370050/ by bsalomon@google.com · 13 years ago
  79. f236d16 by twiz@google.com · 13 years ago
  80. f954d8d Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. by bsalomon@google.com · 13 years ago
  81. 6dcf499 Fix dangling ptr when GrRenderTarget outlives its GrTexture representation by bsalomon@google.com · 13 years ago
  82. f814017 add rect.inset(dx, dy) by reed@google.com · 13 years ago
  83. 3eb2914 Add GrTexture.cpp to legacy project files by bsalomon@google.com · 13 years ago
  84. 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 13 years ago
  85. 0ebe81a always flush accumulated draws before we purge the font cache by reed@google.com · 13 years ago
  86. 67dc548 export GrDefaultPathRenderer/GrPathRenderer by bsalomon@google.com · 13 years ago
  87. 5e76223 move trimStorage to outer scope, so its memory is still valid later on when by reed@google.com · 13 years ago
  88. f987d1b Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) by bsalomon@google.com · 13 years ago
  89. beccee7 fix mac build of gr unit test by bsalomon@google.com · 13 years ago
  90. f93e717 Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders by junov@google.com · 13 years ago
  91. 2022c94 Fix signed/unsigned warnings in debug build in flushStencil() by bsalomon@google.com · 13 years ago
  92. b0259f3 Add GrResource.cpp to gr_files.mk by bsalomon@google.com · 13 years ago
  93. 8fe7247 Add GrResource base class for ibs, texs, vbs, etc. by bsalomon@google.com · 13 years ago
  94. a45af9f add new file GrPathUtils.cpp by reed@google.com · 13 years ago
  95. 11f0b51 Fix ref leak on GrGpu. by bsalomon@google.com · 13 years ago
  96. cf3edc9 Two optimizations for the tesselated path renderer: by senorblanco@chromium.org · 13 years ago
  97. 9d18b78 This CL implements a tesselated path renderer, using GLU's libtess. All of the by senorblanco@chromium.org · 13 years ago
  98. dfe75bc Add way to determine at link time what path renderer will be used. by bsalomon@google.com · 13 years ago
  99. 7f5875d Fix direct-to-stencil clippath rendering logic in GrGpu. by bsalomon@google.com · 13 years ago
  100. f6a7c11 by bsalomon@google.com · 13 years ago