- 2368f6f Remove createPlatformRenderTarget, undeprecate createRenderTargetFrom3DAPIState by bsalomon@google.com · 13 years ago
- 64cc579 The plain Makefile was using -Wall, but the gyp build wasn't. This CL turns on by senorblanco@chromium.org · 13 years ago
- 0e45441 Add Mesa as a GL backend. http://codereview.appspot.com/4545055/ by bungeman@google.com · 13 years ago
- ef3913b Batch up draws into triangle fans as large as possible when drawing convex by senorblanco@chromium.org · 13 years ago
- 00e17c5 Fix uninit of mask var by bsalomon@google.com · 13 years ago
- 26c2d0a Use coverage stages for supersample AA resolve, edgeAA, and glyph masks. Expose a mask stage through GrPaint by bsalomon@google.com · 13 years ago
- db2566b Set fEdgesUni to kUseUniform when we need to upload it. Fix for bug introduced by senorblanco@chromium.org · 13 years ago
- 5793a1f Pass forceClose "true" to SkPath::Iter constructor in by senorblanco@chromium.org · 13 years ago
- 2047f00 get tests closer to passing for SKIA_SCALAR=fixed by epoger@google.com · 13 years ago
- d31cbc4 Removing remnants of GrGLEffect. by junov@google.com · 13 years ago
- f2d9155 separate coverage stages from color stages. by bsalomon@google.com · 13 years ago
- 6acc9b3 Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled. by junov@google.com · 13 years ago
- 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 13 years ago
- ff174b3 Fix winding order check for negative scale in tesselated path rendering. The by senorblanco@chromium.org · 13 years ago
- 27a4dc4 Upload matrix as gl float rather than gr scalar (fixes a build break when scalar==fixed) by bsalomon@google.com · 13 years ago
- 12ad3aa Disable blend for edge AA not general AA by bsalomon@google.com · 13 years ago
- 5d75740 Style fix by Scroggo · 13 years ago
- 92e0f22 Edge antialiasing for convex shapes in Ganesh by senorblanco@chromium.org · 13 years ago
- 0bad673 Allow blending if there is a color filter. by Scroggo · 13 years ago
- dcf1b0b Add space between mediump and float in 2pt radial vertex uniform decl by bsalomon@google.com · 13 years ago
- a8a57be Remove a warning. by Scroggo · 13 years ago
- 01b87ec Store 1/255 as a constant to reduce number of divides. by Scroggo · 13 years ago
- 25a61c3 Remove unused variable. by Scroggo · 13 years ago
- 2d9ddf9 Keep program cache consistent when program creation fails. by bsalomon@google.com · 13 years ago
- 97c88c2 Add color filters to gpu path. by Scroggo · 13 years ago
- cc4dac3 Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix. by bsalomon@google.com · 13 years ago
- 72b4fcb Fix unused var warning by bsalomon@google.com · 13 years ago
- 55b4e80 remove deleted include file (oops) by bsalomon@google.com · 13 years ago
- b9afba3 Remove previous shader generator class. No longer compiles due to elimination of separate GrStringBuilder class in favor or SkString. by bsalomon@google.com · 13 years ago
- 9196130 Make shader generator more legible. Get rid of some magic values. by bsalomon@google.com · 13 years ago
- 20efde7 Share code with SkRect by reed@google.com · 13 years ago
- 59f9961 remove #if 0 code by reed@google.com · 13 years ago
- 1da0e5e Suppress int/NULL comparison warning by bsalomon@google.com · 13 years ago
- 7744c20 use SkPoint, creating an alias for GrPoint by reed@google.com · 13 years ago
- 2e55012 share macros and types with SkScalar, but keep aliases for now, to avoid editing by reed@google.com · 13 years ago
- fc29629 Replace GrStringBuilder with SkString. First step in cleaning up the shader generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions. by bsalomon@google.com · 13 years ago
- 0292935 remove unused var, fixes warning by bsalomon@google.com · 13 years ago
- 2ba4abb Switch to GrGpuGLShaders (instead of GrGpuGLShaders2). by bsalomon@google.com · 13 years ago
- 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 13 years ago
- 99c2a8b SampleApp builds skia on Linux with BGRA pixel order, but Ganesh's SampleApp by senorblanco@chromium.org · 13 years ago
- 2dbd044 Minor fixes to get SampleApp's OpenGL path not to crash on Linux. Initialize by senorblanco@chromium.org · 13 years ago
- 4b9b6a2 Fix validation (glTexEnvi is fixed pipe only) by bsalomon@google.com · 13 years ago
- bf2a469 Add all ES2 glUniform functions to GrGLInterface. Add interface validation for fixed pipe or shader pipe use. by bsalomon@google.com · 13 years ago
- 05ef510 Remove GrContext.h dependence on GrGpu.h by bsalomon@google.com · 13 years ago
- 8295dc1 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. by bsalomon@google.com · 13 years ago
- c97db4c Fixing a simple build error in GrGpuGLShaders.cpp with GR_AGGRESSIVE_SHADER_OPTS by junov@google.com · 13 years ago
- d5d1049 Only define debugging GL globals when the code paths are enabled by bsalomon@google.com · 13 years ago
- eaf6a5d Make reserveAndLockGeometry set index/vertex ptr to null if none requested. We are expecting this behavior in a caller and it seems reasonable. by bsalomon@google.com · 13 years ago
- 6a77cc5 Fix warnings. by bsalomon@google.com · 13 years ago
- 8374725 Adding newline at end of file to fix compiler error. by agl@chromium.org · 13 years ago
- 06e1795 Add bounding rect for paths by bsalomon@google.com · 13 years ago
- 6aa25c3 Make Gr clear take a rect for a partial-clear by bsalomon@google.com · 13 years ago
- a47a48d SSSA for drawVerts, cleanup determination of when stage is enabled by bsalomon@google.com · 13 years ago
- 48ba56d Update GR_API to support non-Windows DLLs. by bsalomon@google.com · 13 years ago
- 06afe7b Per-draw super sampling. Disabled, path only, 2x2 only by bsalomon@google.com · 13 years ago
- 898d9e5 Fix signed/unsigned warning in GrInOrderDrawBuffer.cpp by bsalomon@google.com · 13 years ago
- a39f404 Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations. by bsalomon@google.com · 13 years ago
- 0b335c1 Make clear a GrDrawTarget virtual method and implement in GrInOrderDrawBuffer by bsalomon@google.com · 13 years ago
- 4711a7a Remove unnecessary BindBuffers. These were needed when we used vertex arrays. Now we always use buffer objects. by bsalomon@google.com · 13 years ago
- fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 13 years ago
- 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 13 years ago
- e624caf Fix copy/paste bug that causes stage 0 sample mode to be used for all stages by bsalomon@google.com · 13 years ago
- a55847b Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types. by bsalomon@google.com · 13 years ago
- 9dbdb40 Fix mask from change r1155. (I blame the mistake on skipping afternoon coffee :)) by bsalomon@google.com · 13 years ago
- 4be283f Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. by bsalomon@google.com · 13 years ago
- 34cec24 remove static from template functions by reed@google.com · 13 years ago
- 8b48441 Suppress warnings in GrBufferAllocPool by bsalomon@google.com · 13 years ago
- d5683e2 Add newline to GrStencil.cpp to prevent warning. by ctguil@chromium.org · 13 years ago
- 9df214e http://codereview.appspot.com/4373057/ by Scroggo · 13 years ago
- 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 13 years ago
- 9ccdb95 NO_ERROR version of GR_GL macro shouldn't call check errror by bsalomon@google.com · 13 years ago
- 399d454 test of writable Skia tree in a chrome tree. by bsalomon@google.com · 13 years ago
- bcdbbe6 by bsalomon@google.com · 13 years ago
- 13a950a Use has_gl_extension_from_string in GrGLDefaultInterface_win.cpp (before the GL iface is installed). by bsalomon@google.com · 13 years ago
- 7aaee00 Use min of max_texture and max_renderbuffer size when calling fbo_test by bsalomon@google.com · 13 years ago
- 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 13 years ago
- 9283b58 Always bind packed depth stencil formats to both attacment points by bsalomon@google.com · 13 years ago
- 0650e81 fix use of smooth lines Review URL:http://codereview.appspot.com/4370050/ by bsalomon@google.com · 13 years ago
- f236d16 by twiz@google.com · 13 years ago
- f954d8d Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. by bsalomon@google.com · 13 years ago
- 6dcf499 Fix dangling ptr when GrRenderTarget outlives its GrTexture representation by bsalomon@google.com · 13 years ago
- f814017 add rect.inset(dx, dy) by reed@google.com · 13 years ago
- 3eb2914 Add GrTexture.cpp to legacy project files by bsalomon@google.com · 13 years ago
- 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 13 years ago
- 0ebe81a always flush accumulated draws before we purge the font cache by reed@google.com · 13 years ago
- 67dc548 export GrDefaultPathRenderer/GrPathRenderer by bsalomon@google.com · 13 years ago
- 5e76223 move trimStorage to outer scope, so its memory is still valid later on when by reed@google.com · 13 years ago
- f987d1b Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) by bsalomon@google.com · 13 years ago
- beccee7 fix mac build of gr unit test by bsalomon@google.com · 13 years ago
- f93e717 Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders by junov@google.com · 13 years ago
- 2022c94 Fix signed/unsigned warnings in debug build in flushStencil() by bsalomon@google.com · 13 years ago
- b0259f3 Add GrResource.cpp to gr_files.mk by bsalomon@google.com · 13 years ago
- 8fe7247 Add GrResource base class for ibs, texs, vbs, etc. by bsalomon@google.com · 13 years ago
- a45af9f add new file GrPathUtils.cpp by reed@google.com · 13 years ago
- 11f0b51 Fix ref leak on GrGpu. by bsalomon@google.com · 13 years ago
- cf3edc9 Two optimizations for the tesselated path renderer: by senorblanco@chromium.org · 13 years ago
- 9d18b78 This CL implements a tesselated path renderer, using GLU's libtess. All of the by senorblanco@chromium.org · 13 years ago
- dfe75bc Add way to determine at link time what path renderer will be used. by bsalomon@google.com · 13 years ago
- 7f5875d Fix direct-to-stencil clippath rendering logic in GrGpu. by bsalomon@google.com · 13 years ago
- f6a7c11 by bsalomon@google.com · 13 years ago