1. 2d2c09f Don't store the length and checksom on the GrProgramDesc key itself. by Greg Daniel · 6 years ago
  2. 8d05883 Revert "Revert "we now cache GLSL shaders when we can't cache the binaries"" by Ethan Nicholas · 6 years ago
  3. 5a0338c Fixed GL shader link status checks by Ethan Nicholas · 6 years ago
  4. 255f73a Revert "we now cache GLSL shaders when we can't cache the binaries" by Ethan Nicholas · 6 years ago
  5. 830d5c0 we now cache GLSL shaders when we can't cache the binaries by Ethan Nicholas · 6 years ago
  6. 9a51a86 Pass in actual sampled texture and sample params to gpu uniform builders. by Greg Daniel · 6 years ago
  7. f04fb3c Change how GPs configure attributes by Brian Osman · 6 years ago
  8. 4a3f5c8 Remove hacks for UShort2 texture coords by Brian Osman · 6 years ago
  9. d4c2970 Specify CPU (buffer) and GPU (shader) types explicitly in Attribute by Brian Osman · 6 years ago
  10. cd700e9 Revert "Revert "added support for sk_Dimensions to SkSL"" by Ethan Nicholas · 6 years ago
  11. e6ab998 Revert "added support for sk_Dimensions to SkSL" by Greg Daniel · 6 years ago
  12. 9335c28 added support for sk_Dimensions to SkSL by Ethan Nicholas · 6 years ago
  13. 7eae3e0 Reland "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
  14. fdf05f4 Revert "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
  15. 607be37 GrGeometryProcessor derives from GrNonAtomicRef not GrProgramElement. by Brian Salomon · 6 years ago
  16. 6dd4b20 Remove crash when shader linking fails. by Brian Salomon · 6 years ago
  17. 662ea4b Remove texel buffer support. by Brian Salomon · 6 years ago
  18. ad77dce fix for persistent shader cache by Ethan Nicholas · 6 years ago
  19. ff168d9 Put GrPrimitiveProcessor/GrGeometryProcessor before GrPipeline in param lists. by Brian Salomon · 6 years ago
  20. 92be2f7 Revert "Revert "Change how vertex/instance attributes are handled in geometry processors."" by Brian Salomon · 6 years ago
  21. 5045e50 Revert "Change how vertex/instance attributes are handled in geometry processors." by Mike Klein · 6 years ago
  22. 19c1233 Change how vertex/instance attributes are handled in geometry processors. by Brian Salomon · 6 years ago
  23. 802cb31 Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu. by Brian Salomon · 6 years ago
  24. 1471df9 Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineState.h by Brian Salomon · 6 years ago
  25. 4d3f517 Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor ownership. by Brian Salomon · 6 years ago
  26. 7c93472 Add null checks for GrSkSLtoGLSL to GrGLProgramBuilder by Brian Salomon · 6 years ago
  27. 70132d0 Make GrPrimitiveProcessor::Attribute a class, hide data members. by Brian Salomon · 6 years ago
  28. dc09213 Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used."" by Brian Salomon · 7 years ago
  29. d401330 Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used." by Brian Salomon · 7 years ago
  30. 7e1dd20 Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used. by Brian Salomon · 7 years ago
  31. 98ad5b7 Fixed some shader cache issues by Ethan Nicholas · 7 years ago
  32. 0c4b7b1 Move internal calls from GrContext to GrContextPriv by Robert Phillips · 7 years ago
  33. 020dbe7 Don't assert that GLSL shader compilation succeeded in Chrome by Brian Salomon · 7 years ago
  34. 8a83ca4 Add "sharpen" option to SkSL, to LOD bias all textures by Brian Osman · 7 years ago
  35. 7f86192 Revert "Drop support for unused MSAA extensions" by Robert Phillips · 7 years ago
  36. 7df2746 Drop support for unused MSAA extensions by Chris Dalton · 7 years ago
  37. 1d74620 bug fixes from PVS Studio (static analysis) by Mike Klein · 7 years ago
  38. 6be756b Move resourceProvider accessor to GrContextPriv (take 2) by Robert Phillips · 7 years ago
  39. be46e24 Revert "Move resourceProvider accessor to GrContextPriv" by Hal Canary · 7 years ago
  40. 1f9ed85 Move resourceProvider accessor to GrContextPriv by Robert Phillips · 7 years ago
  41. 898d5b2 fixed uninitialized value warning in GrGLShaderStringBuilder by Ethan Nicholas · 7 years ago
  42. 06ab383 Restore ability to dump SKSL in addition to GLSL by Brian Salomon · 7 years ago
  43. 12b69ee shader cache now ignores shaders with a length of 0 by Ethan Nicholas · 7 years ago
  44. 907204f Fix shader initialization on a cache hit by Ethan Nicholas · 7 years ago
  45. 559f556 Remove support for image load/store by Brian Salomon · 7 years ago
  46. 06d55fb Revert "Revert "added a missing programBinarySupport check"" by Ethan Nicholas · 7 years ago
  47. 76e8c7c Revert "added a missing programBinarySupport check" by Greg Daniel · 7 years ago
  48. 4e001d8 added a missing programBinarySupport check by Ethan Nicholas · 7 years ago
  49. d1b2eec API to cache shader binaries between runs of Skia. by Ethan Nicholas · 7 years ago
  50. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  51. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  52. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  53. 93ba0a4 Switch SkSL to std::string by Brian Osman · 7 years ago
  54. 369e8b7 Fix cleanup on program creation failure by Robert Phillips · 7 years ago
  55. 2890fbf Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget) by Robert Phillips · 7 years ago
  56. 39c08ac Automatically prepend "disabled-by-default-" to TRACE categories by Brian Osman · 7 years ago
  57. a9340ba Tracing macro cleanup continued by Brian Osman · 7 years ago
  58. 7bd55c2 gl: print shader sources one line at a time by Chris Dalton · 7 years ago
  59. 38a10ad Add trace events for shader generation. by Ryan Macnak · 7 years ago
  60. d9d8485 Retract GrTexture.h a bit by Robert Phillips · 7 years ago
  61. 068acd5 enable geometry shader support in GrGLShaderStringBuilder by Ethan Nicholas · 7 years ago
  62. 9bee2e5 Revise system for checking for uninstantiated proxies by Robert Phillips · 7 years ago
  63. e334c59 Attempt to work around iOS varying limit in GLPrograms test by Brian Salomon · 7 years ago
  64. 2983f40 Re-land of "eliminated GrGLSLExpr". by Ethan Nicholas · 7 years ago
  65. bc5d4d7 Split tracking of TexelBuffers from normal samplers by Greg Daniel · 7 years ago
  66. 421fe44 Revert "Revert "Revert "eliminated GrGLSLExpr""" by Ethan Nicholas · 7 years ago
  67. a91e0b7 Allow TextureSamplers to have null GrTexture pointer by Robert Phillips · 7 years ago
  68. 796001c Revert "Revert "eliminated GrGLSLExpr"" by Ethan Nicholas · 7 years ago
  69. 5e550ab Revert "eliminated GrGLSLExpr" by Brian Salomon · 7 years ago
  70. 93f20f5 eliminated GrGLSLExpr by Ethan Nicholas · 7 years ago
  71. 0df1b04 skslc can now be compiled with no Skia dependencies, in preparation for its eventual by Ethan Nicholas · 8 years ago
  72. 9bd301d Revert "skslc can now be compiled with no Skia dependencies, in preparation for its eventual" by Ethan Nicholas · 8 years ago
  73. f3333c8 skslc can now be compiled with no Skia dependencies, in preparation for its eventual by Ethan Nicholas · 8 years ago
  74. bcf35f8 Revert "skslc can now be compiled with no Skia dependencies, in preparation for" by Ethan Nicholas · 8 years ago
  75. 7833466 skslc can now be compiled with no Skia dependencies, in preparation for by Ethan Nicholas · 8 years ago
  76. 488f0d6 Add ability to insert systrace markers for the android framework by Derek Sollenberger · 8 years ago
  77. c663953 Print GL shader source with line numbers when there is a compile error by csmartdalton · 8 years ago
  78. 3865711 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 8 years ago
  79. cae3a4c Revert "Replaced all calls to fragmentPosition() with sk_FragCoord" by Ethan Nicholas · 8 years ago
  80. de4d301 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 8 years ago
  81. 95e3c05 SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h by Hal Canary · 8 years ago
  82. c456b73 Revert "SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h" by Kevin Lubick · 8 years ago
  83. a5494f1 SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h by Hal Canary · 8 years ago
  84. 941e7e2 re-land of added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
  85. e8e4a3e Revert "added sk_FragCoord support to skslc" by Greg Daniel · 8 years ago
  86. ce33f10 added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
  87. 1edc5b9 Rename vars and functions from 'glslcaps'->'shadercaps' by Brian Salomon · 8 years ago
  88. 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago
  89. f9f4512 Reland image storage with fixes. by Brian Salomon · 8 years ago
  90. 59dc411 Revert "Initial OpenGL Image support." by Brian Salomon · 8 years ago
  91. be34882 Initial OpenGL Image support. by Brian Salomon · 8 years ago
  92. 276cc41 Revive geometry shaders by csmartdalton · 8 years ago
  93. 101b844 Remove GrGLSLSampler type and subclasses by Brian Salomon · 8 years ago
  94. 9e1138d re-land of switched skslc from std::string to SkString by Ethan Nicholas · 8 years ago
  95. 792d0f1 Revert "switched skslc from std::string to SkString" by Greg Daniel · 8 years ago
  96. d8df21a switched skslc from std::string to SkString by Ethan Nicholas · 8 years ago
  97. 7ef4b74 re-re-land of skslc now uses standard Skia caps by Ethan Nicholas · 8 years ago
  98. 857cb97 Revert "re-land of skslc now uses standard Skia caps" by Leon Scroggins · 8 years ago
  99. 498d403 re-land of skslc now uses standard Skia caps by Ethan Nicholas · 8 years ago
  100. b0b5360 Revert "skslc now uses standard Skia caps" by Leon Scroggins · 8 years ago