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gerrit-public.fairphone.software
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platform
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external
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skqp
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db76763878810d76032a2b98e83390c0b2de970f
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src
/
gpu
/
gl
/
builders
2d2c09f
Don't store the length and checksom on the GrProgramDesc key itself.
by Greg Daniel
· 6 years ago
8d05883
Revert "Revert "we now cache GLSL shaders when we can't cache the binaries""
by Ethan Nicholas
· 6 years ago
5a0338c
Fixed GL shader link status checks
by Ethan Nicholas
· 6 years ago
255f73a
Revert "we now cache GLSL shaders when we can't cache the binaries"
by Ethan Nicholas
· 6 years ago
830d5c0
we now cache GLSL shaders when we can't cache the binaries
by Ethan Nicholas
· 6 years ago
9a51a86
Pass in actual sampled texture and sample params to gpu uniform builders.
by Greg Daniel
· 6 years ago
f04fb3c
Change how GPs configure attributes
by Brian Osman
· 6 years ago
4a3f5c8
Remove hacks for UShort2 texture coords
by Brian Osman
· 6 years ago
d4c2970
Specify CPU (buffer) and GPU (shader) types explicitly in Attribute
by Brian Osman
· 6 years ago
cd700e9
Revert "Revert "added support for sk_Dimensions to SkSL""
by Ethan Nicholas
· 6 years ago
e6ab998
Revert "added support for sk_Dimensions to SkSL"
by Greg Daniel
· 6 years ago
9335c28
added support for sk_Dimensions to SkSL
by Ethan Nicholas
· 6 years ago
7eae3e0
Reland "Move GrGeometryProcessor's textures out of classes and into"
by Brian Salomon
· 6 years ago
fdf05f4
Revert "Move GrGeometryProcessor's textures out of classes and into"
by Brian Salomon
· 6 years ago
607be37
GrGeometryProcessor derives from GrNonAtomicRef not GrProgramElement.
by Brian Salomon
· 6 years ago
6dd4b20
Remove crash when shader linking fails.
by Brian Salomon
· 6 years ago
662ea4b
Remove texel buffer support.
by Brian Salomon
· 6 years ago
ad77dce
fix for persistent shader cache
by Ethan Nicholas
· 6 years ago
ff168d9
Put GrPrimitiveProcessor/GrGeometryProcessor before GrPipeline in param lists.
by Brian Salomon
· 6 years ago
92be2f7
Revert "Revert "Change how vertex/instance attributes are handled in geometry processors.""
by Brian Salomon
· 6 years ago
5045e50
Revert "Change how vertex/instance attributes are handled in geometry processors."
by Mike Klein
· 6 years ago
19c1233
Change how vertex/instance attributes are handled in geometry processors.
by Brian Salomon
· 6 years ago
802cb31
Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.
by Brian Salomon
· 6 years ago
1471df9
Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineState.h
by Brian Salomon
· 6 years ago
4d3f517
Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor ownership.
by Brian Salomon
· 6 years ago
7c93472
Add null checks for GrSkSLtoGLSL to GrGLProgramBuilder
by Brian Salomon
· 6 years ago
70132d0
Make GrPrimitiveProcessor::Attribute a class, hide data members.
by Brian Salomon
· 6 years ago
dc09213
Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.""
by Brian Salomon
· 7 years ago
d401330
Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used."
by Brian Salomon
· 7 years ago
7e1dd20
Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.
by Brian Salomon
· 7 years ago
98ad5b7
Fixed some shader cache issues
by Ethan Nicholas
· 7 years ago
0c4b7b1
Move internal calls from GrContext to GrContextPriv
by Robert Phillips
· 7 years ago
020dbe7
Don't assert that GLSL shader compilation succeeded in Chrome
by Brian Salomon
· 7 years ago
8a83ca4
Add "sharpen" option to SkSL, to LOD bias all textures
by Brian Osman
· 7 years ago
7f86192
Revert "Drop support for unused MSAA extensions"
by Robert Phillips
· 7 years ago
7df2746
Drop support for unused MSAA extensions
by Chris Dalton
· 7 years ago
1d74620
bug fixes from PVS Studio (static analysis)
by Mike Klein
· 7 years ago
6be756b
Move resourceProvider accessor to GrContextPriv (take 2)
by Robert Phillips
· 7 years ago
be46e24
Revert "Move resourceProvider accessor to GrContextPriv"
by Hal Canary
· 7 years ago
1f9ed85
Move resourceProvider accessor to GrContextPriv
by Robert Phillips
· 7 years ago
898d5b2
fixed uninitialized value warning in GrGLShaderStringBuilder
by Ethan Nicholas
· 7 years ago
06ab383
Restore ability to dump SKSL in addition to GLSL
by Brian Salomon
· 7 years ago
12b69ee
shader cache now ignores shaders with a length of 0
by Ethan Nicholas
· 7 years ago
907204f
Fix shader initialization on a cache hit
by Ethan Nicholas
· 7 years ago
559f556
Remove support for image load/store
by Brian Salomon
· 7 years ago
06d55fb
Revert "Revert "added a missing programBinarySupport check""
by Ethan Nicholas
· 7 years ago
76e8c7c
Revert "added a missing programBinarySupport check"
by Greg Daniel
· 7 years ago
4e001d8
added a missing programBinarySupport check
by Ethan Nicholas
· 7 years ago
d1b2eec
API to cache shader binaries between runs of Skia.
by Ethan Nicholas
· 7 years ago
f7b8820
re-land of new SkSL precisions
by Ethan Nicholas
· 7 years ago
27185a9
Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half."""
by Ethan Nicholas
· 7 years ago
05d5a13
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
by Ethan Nicholas
· 7 years ago
93ba0a4
Switch SkSL to std::string
by Brian Osman
· 7 years ago
369e8b7
Fix cleanup on program creation failure
by Robert Phillips
· 7 years ago
2890fbf
Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)
by Robert Phillips
· 7 years ago
39c08ac
Automatically prepend "disabled-by-default-" to TRACE categories
by Brian Osman
· 7 years ago
a9340ba
Tracing macro cleanup continued
by Brian Osman
· 7 years ago
7bd55c2
gl: print shader sources one line at a time
by Chris Dalton
· 7 years ago
38a10ad
Add trace events for shader generation.
by Ryan Macnak
· 7 years ago
d9d8485
Retract GrTexture.h a bit
by Robert Phillips
· 7 years ago
068acd5
enable geometry shader support in GrGLShaderStringBuilder
by Ethan Nicholas
· 7 years ago
9bee2e5
Revise system for checking for uninstantiated proxies
by Robert Phillips
· 7 years ago
e334c59
Attempt to work around iOS varying limit in GLPrograms test
by Brian Salomon
· 7 years ago
2983f40
Re-land of "eliminated GrGLSLExpr".
by Ethan Nicholas
· 7 years ago
bc5d4d7
Split tracking of TexelBuffers from normal samplers
by Greg Daniel
· 7 years ago
421fe44
Revert "Revert "Revert "eliminated GrGLSLExpr"""
by Ethan Nicholas
· 7 years ago
a91e0b7
Allow TextureSamplers to have null GrTexture pointer
by Robert Phillips
· 7 years ago
796001c
Revert "Revert "eliminated GrGLSLExpr""
by Ethan Nicholas
· 7 years ago
5e550ab
Revert "eliminated GrGLSLExpr"
by Brian Salomon
· 7 years ago
93f20f5
eliminated GrGLSLExpr
by Ethan Nicholas
· 7 years ago
0df1b04
skslc can now be compiled with no Skia dependencies, in preparation for its eventual
by Ethan Nicholas
· 8 years ago
9bd301d
Revert "skslc can now be compiled with no Skia dependencies, in preparation for its eventual"
by Ethan Nicholas
· 8 years ago
f3333c8
skslc can now be compiled with no Skia dependencies, in preparation for its eventual
by Ethan Nicholas
· 8 years ago
bcf35f8
Revert "skslc can now be compiled with no Skia dependencies, in preparation for"
by Ethan Nicholas
· 8 years ago
7833466
skslc can now be compiled with no Skia dependencies, in preparation for
by Ethan Nicholas
· 8 years ago
488f0d6
Add ability to insert systrace markers for the android framework
by Derek Sollenberger
· 8 years ago
c663953
Print GL shader source with line numbers when there is a compile error
by csmartdalton
· 8 years ago
3865711
Replaced all calls to fragmentPosition() with sk_FragCoord
by Ethan Nicholas
· 8 years ago
cae3a4c
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
by Ethan Nicholas
· 8 years ago
de4d301
Replaced all calls to fragmentPosition() with sk_FragCoord
by Ethan Nicholas
· 8 years ago
95e3c05
SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h
by Hal Canary
· 8 years ago
c456b73
Revert "SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h"
by Kevin Lubick
· 8 years ago
a5494f1
SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h
by Hal Canary
· 8 years ago
941e7e2
re-land of added sk_FragCoord support to skslc
by Ethan Nicholas
· 8 years ago
e8e4a3e
Revert "added sk_FragCoord support to skslc"
by Greg Daniel
· 8 years ago
ce33f10
added sk_FragCoord support to skslc
by Ethan Nicholas
· 8 years ago
1edc5b9
Rename vars and functions from 'glslcaps'->'shadercaps'
by Brian Salomon
· 8 years ago
94efbf5
Merge GrGLSLCaps into GrShaderCaps
by Brian Salomon
· 8 years ago
f9f4512
Reland image storage with fixes.
by Brian Salomon
· 8 years ago
59dc411
Revert "Initial OpenGL Image support."
by Brian Salomon
· 8 years ago
be34882
Initial OpenGL Image support.
by Brian Salomon
· 8 years ago
276cc41
Revive geometry shaders
by csmartdalton
· 8 years ago
101b844
Remove GrGLSLSampler type and subclasses
by Brian Salomon
· 8 years ago
9e1138d
re-land of switched skslc from std::string to SkString
by Ethan Nicholas
· 8 years ago
792d0f1
Revert "switched skslc from std::string to SkString"
by Greg Daniel
· 8 years ago
d8df21a
switched skslc from std::string to SkString
by Ethan Nicholas
· 8 years ago
7ef4b74
re-re-land of skslc now uses standard Skia caps
by Ethan Nicholas
· 8 years ago
857cb97
Revert "re-land of skslc now uses standard Skia caps"
by Leon Scroggins
· 8 years ago
498d403
re-land of skslc now uses standard Skia caps
by Ethan Nicholas
· 8 years ago
b0b5360
Revert "skslc now uses standard Skia caps"
by Leon Scroggins
· 8 years ago
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