// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2013 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. | |
#include "main.h" | |
#include "mathutil.h" | |
#include "utilities.h" | |
#include "Buffer.h" | |
#include "Context.h" | |
#include "Fence.h" | |
#include "Framebuffer.h" | |
#include "Program.h" | |
#include "Renderbuffer.h" | |
#include "Shader.h" | |
#include "Texture.h" | |
#include "Query.h" | |
#include "common/debug.h" | |
#include "Common/Version.h" | |
#include <GLES2/gl2.h> | |
#include <GLES2/gl2ext.h> | |
#include <GLES3/gl3.h> | |
#include <limits> | |
#ifdef ANDROID | |
#include <cutils/log.h> | |
#endif | |
namespace es2 | |
{ | |
typedef std::pair<GLenum, GLenum> InternalFormatTypePair; | |
typedef std::map<InternalFormatTypePair, GLenum> FormatMap; | |
// A helper function to insert data into the format map with fewer characters. | |
static void InsertFormatMapping(FormatMap& map, GLenum internalformat, GLenum format, GLenum type) | |
{ | |
map[InternalFormatTypePair(internalformat, type)] = format; | |
} | |
static bool validImageSize(GLint level, GLsizei width, GLsizei height) | |
{ | |
if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) | |
{ | |
return false; | |
} | |
return true; | |
} | |
static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, es2::Texture *texture) | |
{ | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
if(compressed != texture->isCompressed(target, level)) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
if(format != GL_NONE && format != texture->getFormat(target, level)) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
if(compressed) | |
{ | |
if((width % 4 != 0 && width != texture->getWidth(target, 0)) || | |
(height % 4 != 0 && height != texture->getHeight(target, 0))) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
} | |
if(xoffset + width > texture->getWidth(target, level) || | |
yoffset + height > texture->getHeight(target, level)) | |
{ | |
return error(GL_INVALID_VALUE, false); | |
} | |
return true; | |
} | |
static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLsizei depth, GLint xoffset, GLint yoffset, GLint zoffset, GLenum target, GLint level, GLenum format, es2::Texture *texture) | |
{ | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
if(compressed != texture->isCompressed(target, level)) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
if(format != GL_NONE && format != texture->getFormat(target, level)) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
if(compressed) | |
{ | |
if((width % 4 != 0 && width != texture->getWidth(target, 0)) || | |
(height % 4 != 0 && height != texture->getHeight(target, 0)) || | |
(depth % 4 != 0 && depth != texture->getDepth(target, 0))) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
} | |
if(xoffset + width > texture->getWidth(target, level) || | |
yoffset + height > texture->getHeight(target, level) || | |
zoffset + depth > texture->getDepth(target, level)) | |
{ | |
return error(GL_INVALID_VALUE, false); | |
} | |
return true; | |
} | |
static bool validateColorBufferFormat(GLenum textureFormat, GLenum colorbufferFormat) | |
{ | |
// [OpenGL ES 2.0.24] table 3.9 | |
switch(textureFormat) | |
{ | |
case GL_ALPHA: | |
if(colorbufferFormat != GL_ALPHA && | |
colorbufferFormat != GL_RGBA && | |
colorbufferFormat != GL_RGBA4 && | |
colorbufferFormat != GL_RGB5_A1 && | |
colorbufferFormat != GL_RGBA8_OES) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
break; | |
case GL_LUMINANCE: | |
case GL_RGB: | |
if(colorbufferFormat != GL_RGB && | |
colorbufferFormat != GL_RGB565 && | |
colorbufferFormat != GL_RGB8_OES && | |
colorbufferFormat != GL_RGBA && | |
colorbufferFormat != GL_RGBA4 && | |
colorbufferFormat != GL_RGB5_A1 && | |
colorbufferFormat != GL_RGBA8_OES) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
break; | |
case GL_LUMINANCE_ALPHA: | |
case GL_RGBA: | |
if(colorbufferFormat != GL_RGBA && | |
colorbufferFormat != GL_RGBA4 && | |
colorbufferFormat != GL_RGB5_A1 && | |
colorbufferFormat != GL_RGBA8_OES) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
break; | |
case GL_ETC1_RGB8_OES: | |
return error(GL_INVALID_OPERATION, false); | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
if(S3TC_SUPPORT) | |
{ | |
return error(GL_INVALID_OPERATION, false); | |
} | |
else | |
{ | |
return error(GL_INVALID_ENUM, false); | |
} | |
case GL_DEPTH_COMPONENT: | |
case GL_DEPTH_STENCIL_OES: | |
return error(GL_INVALID_OPERATION, false); | |
default: | |
return error(GL_INVALID_ENUM, false); | |
} | |
return true; | |
} | |
static FormatMap BuildFormatMap3D() | |
{ | |
FormatMap map; | |
// Internal format | Format | Type | |
InsertFormatMapping(map, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5); | |
InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4); | |
InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1); | |
InsertFormatMapping(map, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_R8_EXT, GL_RED_EXT, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_R16F_EXT, GL_RED_EXT, GL_HALF_FLOAT); | |
InsertFormatMapping(map, GL_R16F_EXT, GL_RED_EXT, GL_HALF_FLOAT_OES); | |
InsertFormatMapping(map, GL_R16F_EXT, GL_RED_EXT, GL_FLOAT); | |
InsertFormatMapping(map, GL_R32F_EXT, GL_RED_EXT, GL_FLOAT); | |
InsertFormatMapping(map, GL_RG8_EXT, GL_RG_EXT, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_R16F_EXT, GL_RED_EXT, GL_HALF_FLOAT); | |
InsertFormatMapping(map, GL_R16F_EXT, GL_RED_EXT, GL_HALF_FLOAT_OES); | |
InsertFormatMapping(map, GL_R16F_EXT, GL_RED_EXT, GL_FLOAT); | |
InsertFormatMapping(map, GL_RG32F_EXT, GL_RG_EXT, GL_FLOAT); | |
InsertFormatMapping(map, GL_RGB8_OES, GL_RGB, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_SRGB8_NV, GL_RGB, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5); | |
InsertFormatMapping(map, GL_RGB16F_EXT, GL_RGB, GL_HALF_FLOAT); | |
InsertFormatMapping(map, GL_RGB16F_EXT, GL_RGB, GL_HALF_FLOAT_OES); | |
InsertFormatMapping(map, GL_RGB16F_EXT, GL_RGB, GL_FLOAT); | |
InsertFormatMapping(map, GL_RGB32F_EXT, GL_RGB, GL_FLOAT); | |
InsertFormatMapping(map, GL_RGBA8_OES, GL_RGBA, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_SRGB8_ALPHA8_EXT, GL_RGBA, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1); | |
InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV_EXT); | |
InsertFormatMapping(map, GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE); | |
InsertFormatMapping(map, GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4); | |
InsertFormatMapping(map, GL_RGB10_A2_EXT, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV_EXT); | |
InsertFormatMapping(map, GL_RGBA16F_EXT, GL_RGBA, GL_HALF_FLOAT); | |
InsertFormatMapping(map, GL_RGBA16F_EXT, GL_RGBA, GL_HALF_FLOAT_OES); | |
InsertFormatMapping(map, GL_RGBA16F_EXT, GL_RGBA, GL_FLOAT); | |
InsertFormatMapping(map, GL_RGBA32F_EXT, GL_RGBA, GL_FLOAT); | |
return map; | |
} | |
static bool ValidateType3D(GLenum type) | |
{ | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_BYTE: | |
case GL_UNSIGNED_SHORT: | |
case GL_SHORT: | |
case GL_UNSIGNED_INT: | |
case GL_INT: | |
case GL_HALF_FLOAT: | |
case GL_HALF_FLOAT_OES: | |
case GL_FLOAT: | |
case GL_UNSIGNED_SHORT_5_6_5: | |
case GL_UNSIGNED_SHORT_4_4_4_4: | |
case GL_UNSIGNED_SHORT_5_5_5_1: | |
case GL_UNSIGNED_INT_2_10_10_10_REV_EXT: | |
return true; | |
default: | |
break; | |
} | |
return false; | |
} | |
static bool ValidateFormat3D(GLenum format) | |
{ | |
switch(format) | |
{ | |
case GL_RED_EXT: | |
case GL_RG_EXT: | |
case GL_RGB: | |
case GL_RGBA: | |
case GL_DEPTH_COMPONENT: | |
case GL_DEPTH_STENCIL_OES: | |
case GL_LUMINANCE_ALPHA: | |
case GL_LUMINANCE: | |
case GL_ALPHA: | |
return true; | |
default: | |
break; | |
} | |
return false; | |
} | |
static bool ValidateInternalFormat3D(GLenum internalformat, GLenum format, GLenum type) | |
{ | |
static const FormatMap formatMap = BuildFormatMap3D(); | |
FormatMap::const_iterator iter = formatMap.find(InternalFormatTypePair(internalformat, type)); | |
if(iter != formatMap.end()) | |
{ | |
return iter->second == format; | |
} | |
return false; | |
} | |
void ActiveTexture(GLenum texture) | |
{ | |
TRACE("(GLenum texture = 0x%X)", texture); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
context->setActiveSampler(texture - GL_TEXTURE0); | |
} | |
} | |
void AttachShader(GLuint program, GLuint shader) | |
{ | |
TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *programObject = context->getProgram(program); | |
es2::Shader *shaderObject = context->getShader(shader); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
if(!shaderObject) | |
{ | |
if(context->getProgram(shader)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
if(!programObject->attachShader(shaderObject)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void BeginQueryEXT(GLenum target, GLuint name) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint name = %d)", target, name); | |
switch(target) | |
{ | |
case GL_ANY_SAMPLES_PASSED_EXT: | |
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(name == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->beginQuery(target, name); | |
} | |
} | |
void BindAttribLocation(GLuint program, GLuint index, const GLchar* name) | |
{ | |
TRACE("(GLuint program = %d, GLuint index = %d, const GLchar* name = %s)", program, index, name); | |
if(index >= es2::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
if(strncmp(name, "gl_", 3) == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
programObject->bindAttributeLocation(index, name); | |
} | |
} | |
void BindBuffer(GLenum target, GLuint buffer) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
egl::GLint clientVersion = egl::getClientVersion(); | |
switch(target) | |
{ | |
case GL_ARRAY_BUFFER: | |
context->bindArrayBuffer(buffer); | |
return; | |
case GL_ELEMENT_ARRAY_BUFFER: | |
context->bindElementArrayBuffer(buffer); | |
return; | |
case GL_COPY_READ_BUFFER: | |
if(clientVersion >= 3) | |
{ | |
context->bindCopyReadBuffer(buffer); | |
return; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_COPY_WRITE_BUFFER: | |
if(clientVersion >= 3) | |
{ | |
context->bindCopyWriteBuffer(buffer); | |
return; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_PIXEL_PACK_BUFFER: | |
if(clientVersion >= 3) | |
{ | |
context->bindPixelPackBuffer(buffer); | |
return; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_PIXEL_UNPACK_BUFFER: | |
if(clientVersion >= 3) | |
{ | |
context->bindPixelUnpackBuffer(buffer); | |
return; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TRANSFORM_FEEDBACK_BUFFER: | |
if(clientVersion >= 3) | |
{ | |
context->bindTransformFeedbackBuffer(buffer); | |
return; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_UNIFORM_BUFFER: | |
if(clientVersion >= 3) | |
{ | |
context->bindGenericUniformBuffer(buffer); | |
return; | |
} | |
else return error(GL_INVALID_ENUM); | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void BindFramebuffer(GLenum target, GLuint framebuffer) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); | |
if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) | |
{ | |
context->bindReadFramebuffer(framebuffer); | |
} | |
if(target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) | |
{ | |
context->bindDrawFramebuffer(framebuffer); | |
} | |
} | |
} | |
void BindRenderbuffer(GLenum target, GLuint renderbuffer) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer); | |
if(target != GL_RENDERBUFFER) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(renderbuffer != 0 && !context->getRenderbuffer(renderbuffer)) | |
{ | |
// [OpenGL ES 2.0.25] Section 4.4.3 page 112 | |
// [OpenGL ES 3.0.2] Section 4.4.2 page 201 | |
// 'renderbuffer' must be either zero or the name of an existing renderbuffer object of | |
// type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated. | |
return error(GL_INVALID_OPERATION); | |
} | |
context->bindRenderbuffer(renderbuffer); | |
} | |
} | |
void BindTexture(GLenum target, GLuint texture) | |
{ | |
TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Texture *textureObject = context->getTexture(texture); | |
if(textureObject && textureObject->getTarget() != target && texture != 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
egl::GLint clientVersion = context->getClientVersion(); | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
context->bindTexture2D(texture); | |
break; | |
case GL_TEXTURE_CUBE_MAP: | |
context->bindTextureCubeMap(texture); | |
break; | |
case GL_TEXTURE_EXTERNAL_OES: | |
context->bindTextureExternal(texture); | |
break; | |
case GL_TEXTURE_2D_ARRAY: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
context->bindTexture2DArray(texture); | |
break; | |
case GL_TEXTURE_3D_OES: | |
context->bindTexture3D(texture); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | |
{ | |
TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", | |
red, green, blue, alpha); | |
es2::Context* context = es2::getContext(); | |
if(context) | |
{ | |
context->setBlendColor(es2::clamp01(red), es2::clamp01(green), es2::clamp01(blue), es2::clamp01(alpha)); | |
} | |
} | |
void BlendEquation(GLenum mode) | |
{ | |
glBlendEquationSeparate(mode, mode); | |
} | |
void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | |
{ | |
TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); | |
switch(modeRGB) | |
{ | |
case GL_FUNC_ADD: | |
case GL_FUNC_SUBTRACT: | |
case GL_FUNC_REVERSE_SUBTRACT: | |
case GL_MIN_EXT: | |
case GL_MAX_EXT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(modeAlpha) | |
{ | |
case GL_FUNC_ADD: | |
case GL_FUNC_SUBTRACT: | |
case GL_FUNC_REVERSE_SUBTRACT: | |
case GL_MIN_EXT: | |
case GL_MAX_EXT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->setBlendEquation(modeRGB, modeAlpha); | |
} | |
} | |
void BlendFunc(GLenum sfactor, GLenum dfactor) | |
{ | |
glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); | |
} | |
void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | |
{ | |
TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)", | |
srcRGB, dstRGB, srcAlpha, dstAlpha); | |
egl::GLint clientVersion = egl::getClientVersion(); | |
switch(srcRGB) | |
{ | |
case GL_ZERO: | |
case GL_ONE: | |
case GL_SRC_COLOR: | |
case GL_ONE_MINUS_SRC_COLOR: | |
case GL_DST_COLOR: | |
case GL_ONE_MINUS_DST_COLOR: | |
case GL_SRC_ALPHA: | |
case GL_ONE_MINUS_SRC_ALPHA: | |
case GL_DST_ALPHA: | |
case GL_ONE_MINUS_DST_ALPHA: | |
case GL_CONSTANT_COLOR: | |
case GL_ONE_MINUS_CONSTANT_COLOR: | |
case GL_CONSTANT_ALPHA: | |
case GL_ONE_MINUS_CONSTANT_ALPHA: | |
case GL_SRC_ALPHA_SATURATE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(dstRGB) | |
{ | |
case GL_ZERO: | |
case GL_ONE: | |
case GL_SRC_COLOR: | |
case GL_ONE_MINUS_SRC_COLOR: | |
case GL_DST_COLOR: | |
case GL_ONE_MINUS_DST_COLOR: | |
case GL_SRC_ALPHA: | |
case GL_ONE_MINUS_SRC_ALPHA: | |
case GL_DST_ALPHA: | |
case GL_ONE_MINUS_DST_ALPHA: | |
case GL_CONSTANT_COLOR: | |
case GL_ONE_MINUS_CONSTANT_COLOR: | |
case GL_CONSTANT_ALPHA: | |
case GL_ONE_MINUS_CONSTANT_ALPHA: | |
break; | |
case GL_SRC_ALPHA_SATURATE: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(srcAlpha) | |
{ | |
case GL_ZERO: | |
case GL_ONE: | |
case GL_SRC_COLOR: | |
case GL_ONE_MINUS_SRC_COLOR: | |
case GL_DST_COLOR: | |
case GL_ONE_MINUS_DST_COLOR: | |
case GL_SRC_ALPHA: | |
case GL_ONE_MINUS_SRC_ALPHA: | |
case GL_DST_ALPHA: | |
case GL_ONE_MINUS_DST_ALPHA: | |
case GL_CONSTANT_COLOR: | |
case GL_ONE_MINUS_CONSTANT_COLOR: | |
case GL_CONSTANT_ALPHA: | |
case GL_ONE_MINUS_CONSTANT_ALPHA: | |
case GL_SRC_ALPHA_SATURATE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(dstAlpha) | |
{ | |
case GL_ZERO: | |
case GL_ONE: | |
case GL_SRC_COLOR: | |
case GL_ONE_MINUS_SRC_COLOR: | |
case GL_DST_COLOR: | |
case GL_ONE_MINUS_DST_COLOR: | |
case GL_SRC_ALPHA: | |
case GL_ONE_MINUS_SRC_ALPHA: | |
case GL_DST_ALPHA: | |
case GL_ONE_MINUS_DST_ALPHA: | |
case GL_CONSTANT_COLOR: | |
case GL_ONE_MINUS_CONSTANT_COLOR: | |
case GL_CONSTANT_ALPHA: | |
case GL_ONE_MINUS_CONSTANT_ALPHA: | |
break; | |
case GL_SRC_ALPHA_SATURATE: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); | |
} | |
} | |
void BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) | |
{ | |
size = static_cast<GLint>(size); // Work around issues with some 64-bit applications | |
TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = %p, GLenum usage = %d)", | |
target, size, data, usage); | |
if(size < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
egl::GLint clientVersion = egl::getClientVersion(); | |
switch(usage) | |
{ | |
case GL_STREAM_DRAW: | |
case GL_STATIC_DRAW: | |
case GL_DYNAMIC_DRAW: | |
break; | |
case GL_STREAM_READ: | |
case GL_STREAM_COPY: | |
case GL_STATIC_READ: | |
case GL_STATIC_COPY: | |
case GL_DYNAMIC_READ: | |
case GL_DYNAMIC_COPY: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Buffer *buffer; | |
if(!context->getBuffer(target, &buffer)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(!buffer) | |
{ | |
// A null buffer means that "0" is bound to the requested buffer target | |
return error(GL_INVALID_OPERATION); | |
} | |
buffer->bufferData(data, size, usage); | |
} | |
} | |
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) | |
{ | |
size = static_cast<GLint>(size); // Work around issues with some 64-bit applications | |
offset = static_cast<GLint>(offset); | |
TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = %p)", | |
target, offset, size, data); | |
if(size < 0 || offset < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(data == NULL) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Buffer *buffer; | |
if(!context->getBuffer(target, &buffer)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(!buffer) | |
{ | |
// A null buffer means that "0" is bound to the requested buffer target | |
return error(GL_INVALID_OPERATION); | |
} | |
if((size_t)size + offset > buffer->size()) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
buffer->bufferSubData(data, size, offset); | |
} | |
} | |
GLenum CheckFramebufferStatus(GLenum target) | |
{ | |
TRACE("(GLenum target = 0x%X)", target); | |
if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) | |
{ | |
return error(GL_INVALID_ENUM, 0); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Framebuffer *framebuffer = NULL; | |
if(target == GL_READ_FRAMEBUFFER_ANGLE) | |
{ | |
framebuffer = context->getReadFramebuffer(); | |
} | |
else | |
{ | |
framebuffer = context->getDrawFramebuffer(); | |
} | |
return framebuffer->completeness(); | |
} | |
return 0; | |
} | |
void Clear(GLbitfield mask) | |
{ | |
TRACE("(GLbitfield mask = %X)", mask); | |
if((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->clear(mask); | |
} | |
} | |
void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | |
{ | |
TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", | |
red, green, blue, alpha); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->setClearColor(red, green, blue, alpha); | |
} | |
} | |
void ClearDepthf(GLclampf depth) | |
{ | |
TRACE("(GLclampf depth = %f)", depth); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->setClearDepth(depth); | |
} | |
} | |
void ClearStencil(GLint s) | |
{ | |
TRACE("(GLint s = %d)", s); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->setClearStencil(s); | |
} | |
} | |
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | |
{ | |
TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)", | |
red, green, blue, alpha); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE); | |
} | |
} | |
void CompileShader(GLuint shader) | |
{ | |
TRACE("(GLuint shader = %d)", shader); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Shader *shaderObject = context->getShader(shader); | |
if(!shaderObject) | |
{ | |
if(context->getProgram(shader)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
shaderObject->compile(); | |
} | |
} | |
void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, | |
GLint border, GLsizei imageSize, const GLvoid* data) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " | |
"GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)", | |
target, level, internalformat, width, height, border, imageSize, data); | |
if(!validImageSize(level, width, height) || border != 0 || imageSize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
egl::GLint clientVersion = egl::getClientVersion(); | |
switch(internalformat) | |
{ | |
case GL_ETC1_RGB8_OES: | |
break; | |
case GL_COMPRESSED_R11_EAC: | |
case GL_COMPRESSED_SIGNED_R11_EAC: | |
case GL_COMPRESSED_RG11_EAC: | |
case GL_COMPRESSED_SIGNED_RG11_EAC: | |
case GL_COMPRESSED_RGB8_ETC2: | |
case GL_COMPRESSED_SRGB8_ETC2: | |
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: | |
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: | |
case GL_COMPRESSED_RGBA8_ETC2_EAC: | |
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: | |
if(clientVersion >= 3) | |
{ | |
break; | |
} | |
return error(GL_INVALID_ENUM); | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
if(!S3TC_SUPPORT) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_DEPTH_COMPONENT: | |
case GL_DEPTH_COMPONENT16: | |
case GL_DEPTH_COMPONENT32_OES: | |
case GL_DEPTH_STENCIL_OES: | |
case GL_DEPTH24_STENCIL8_OES: | |
return error(GL_INVALID_OPERATION); | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(border != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || | |
height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
if(width != height) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || | |
height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(imageSize != egl::ComputeCompressedSize(width, height, internalformat)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(target == GL_TEXTURE_2D) | |
{ | |
es2::Texture2D *texture = context->getTexture2D(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->setCompressedImage(level, internalformat, width, height, imageSize, data); | |
} | |
else | |
{ | |
es2::TextureCubeMap *texture = context->getTextureCubeMap(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(target) | |
{ | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data); | |
break; | |
default: UNREACHABLE(); | |
} | |
} | |
} | |
} | |
void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, | |
GLenum format, GLsizei imageSize, const GLvoid* data) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, " | |
"GLsizei imageSize = %d, const GLvoid* data = %p)", | |
target, level, xoffset, yoffset, width, height, format, imageSize, data); | |
if(!es2::IsTextureTarget(target)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
egl::GLint clientVersion = egl::getClientVersion(); | |
switch(format) | |
{ | |
case GL_ETC1_RGB8_OES: | |
break; | |
case GL_COMPRESSED_R11_EAC: | |
case GL_COMPRESSED_SIGNED_R11_EAC: | |
case GL_COMPRESSED_RG11_EAC: | |
case GL_COMPRESSED_SIGNED_RG11_EAC: | |
case GL_COMPRESSED_RGB8_ETC2: | |
case GL_COMPRESSED_SRGB8_ETC2: | |
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: | |
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: | |
case GL_COMPRESSED_RGBA8_ETC2_EAC: | |
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: | |
if(clientVersion >= 3) | |
{ | |
break; | |
} | |
return error(GL_INVALID_ENUM); | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
if(!S3TC_SUPPORT) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(width == 0 || height == 0 || data == NULL) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(imageSize != egl::ComputeCompressedSize(width, height, format)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(xoffset % 4 != 0 || yoffset % 4 != 0) | |
{ | |
// We wait to check the offsets until this point, because the multiple-of-four restriction does not exist unless DXT1 textures are supported | |
return error(GL_INVALID_OPERATION); | |
} | |
if(target == GL_TEXTURE_2D) | |
{ | |
es2::Texture2D *texture = context->getTexture2D(); | |
if(validateSubImageParams(true, width, height, xoffset, yoffset, target, level, format, texture)) | |
{ | |
texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data); | |
} | |
} | |
else if(es2::IsCubemapTextureTarget(target)) | |
{ | |
es2::TextureCubeMap *texture = context->getTextureCubeMap(); | |
if(validateSubImageParams(true, width, height, xoffset, yoffset, target, level, format, texture)) | |
{ | |
texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data); | |
} | |
} | |
else | |
{ | |
UNREACHABLE(); | |
} | |
} | |
} | |
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " | |
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", | |
target, level, internalformat, x, y, width, height, border); | |
if(!validImageSize(level, width, height)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(border != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || | |
height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
if(width != height) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || | |
height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Framebuffer *framebuffer = context->getReadFramebuffer(); | |
if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) | |
{ | |
return error(GL_INVALID_FRAMEBUFFER_OPERATION); | |
} | |
es2::Renderbuffer *source = framebuffer->getReadColorbuffer(); | |
if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
GLenum colorbufferFormat = source->getFormat(); | |
if(!validateColorBufferFormat(internalformat, colorbufferFormat)) | |
{ | |
return; | |
} | |
if(target == GL_TEXTURE_2D) | |
{ | |
es2::Texture2D *texture = context->getTexture2D(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->copyImage(level, internalformat, x, y, width, height, framebuffer); | |
} | |
else if(es2::IsCubemapTextureTarget(target)) | |
{ | |
es2::TextureCubeMap *texture = context->getTextureCubeMap(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer); | |
} | |
else UNREACHABLE(); | |
} | |
} | |
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", | |
target, level, xoffset, yoffset, x, y, width, height); | |
if(!es2::IsTextureTarget(target)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(width == 0 || height == 0) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Framebuffer *framebuffer = context->getReadFramebuffer(); | |
if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) | |
{ | |
return error(GL_INVALID_FRAMEBUFFER_OPERATION); | |
} | |
es2::Renderbuffer *source = framebuffer->getReadColorbuffer(); | |
if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
es2::Texture *texture = NULL; | |
if(target == GL_TEXTURE_2D) | |
{ | |
texture = context->getTexture2D(); | |
} | |
else if(es2::IsCubemapTextureTarget(target)) | |
{ | |
texture = context->getTextureCubeMap(); | |
} | |
else UNREACHABLE(); | |
if(!validateSubImageParams(false, width, height, xoffset, yoffset, target, level, GL_NONE, texture)) | |
{ | |
return; | |
} | |
texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer); | |
} | |
} | |
GLuint CreateProgram(void) | |
{ | |
TRACE("()"); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
return context->createProgram(); | |
} | |
return 0; | |
} | |
GLuint CreateShader(GLenum type) | |
{ | |
TRACE("(GLenum type = 0x%X)", type); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
switch(type) | |
{ | |
case GL_FRAGMENT_SHADER: | |
case GL_VERTEX_SHADER: | |
return context->createShader(type); | |
default: | |
return error(GL_INVALID_ENUM, 0); | |
} | |
} | |
return 0; | |
} | |
void CullFace(GLenum mode) | |
{ | |
TRACE("(GLenum mode = 0x%X)", mode); | |
switch(mode) | |
{ | |
case GL_FRONT: | |
case GL_BACK: | |
case GL_FRONT_AND_BACK: | |
{ | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->setCullMode(mode); | |
} | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
void DeleteBuffers(GLsizei n, const GLuint* buffers) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint* buffers = %p)", n, buffers); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
context->deleteBuffer(buffers[i]); | |
} | |
} | |
} | |
void DeleteFencesNV(GLsizei n, const GLuint* fences) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint* fences = %p)", n, fences); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
context->deleteFence(fences[i]); | |
} | |
} | |
} | |
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint* framebuffers = %p)", n, framebuffers); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
if(framebuffers[i] != 0) | |
{ | |
context->deleteFramebuffer(framebuffers[i]); | |
} | |
} | |
} | |
} | |
void DeleteProgram(GLuint program) | |
{ | |
TRACE("(GLuint program = %d)", program); | |
if(program == 0) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(!context->getProgram(program)) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
context->deleteProgram(program); | |
} | |
} | |
void DeleteQueriesEXT(GLsizei n, const GLuint *ids) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
context->deleteQuery(ids[i]); | |
} | |
} | |
} | |
void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint* renderbuffers = %p)", n, renderbuffers); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
context->deleteRenderbuffer(renderbuffers[i]); | |
} | |
} | |
} | |
void DeleteShader(GLuint shader) | |
{ | |
TRACE("(GLuint shader = %d)", shader); | |
if(shader == 0) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(!context->getShader(shader)) | |
{ | |
if(context->getProgram(shader)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
context->deleteShader(shader); | |
} | |
} | |
void DeleteTextures(GLsizei n, const GLuint* textures) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint* textures = %p)", n, textures); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
if(textures[i] != 0) | |
{ | |
context->deleteTexture(textures[i]); | |
} | |
} | |
} | |
} | |
void DepthFunc(GLenum func) | |
{ | |
TRACE("(GLenum func = 0x%X)", func); | |
switch(func) | |
{ | |
case GL_NEVER: | |
case GL_ALWAYS: | |
case GL_LESS: | |
case GL_LEQUAL: | |
case GL_EQUAL: | |
case GL_GREATER: | |
case GL_GEQUAL: | |
case GL_NOTEQUAL: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->setDepthFunc(func); | |
} | |
} | |
void DepthMask(GLboolean flag) | |
{ | |
TRACE("(GLboolean flag = %d)", flag); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->setDepthMask(flag != GL_FALSE); | |
} | |
} | |
void DepthRangef(GLclampf zNear, GLclampf zFar) | |
{ | |
TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->setDepthRange(zNear, zFar); | |
} | |
} | |
void DetachShader(GLuint program, GLuint shader) | |
{ | |
TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *programObject = context->getProgram(program); | |
es2::Shader *shaderObject = context->getShader(shader); | |
if(!programObject) | |
{ | |
es2::Shader *shaderByProgramHandle; | |
shaderByProgramHandle = context->getShader(program); | |
if(!shaderByProgramHandle) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
else | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
if(!shaderObject) | |
{ | |
es2::Program *programByShaderHandle = context->getProgram(shader); | |
if(!programByShaderHandle) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
else | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
if(!programObject->detachShader(shaderObject)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void Disable(GLenum cap) | |
{ | |
TRACE("(GLenum cap = 0x%X)", cap); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
switch(cap) | |
{ | |
case GL_CULL_FACE: context->setCullFace(false); break; | |
case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break; | |
case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break; | |
case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break; | |
case GL_SCISSOR_TEST: context->setScissorTest(false); break; | |
case GL_STENCIL_TEST: context->setStencilTest(false); break; | |
case GL_DEPTH_TEST: context->setDepthTest(false); break; | |
case GL_BLEND: context->setBlend(false); break; | |
case GL_DITHER: context->setDither(false); break; | |
case GL_PRIMITIVE_RESTART_FIXED_INDEX: context->setPrimitiveRestartFixedIndex(false); break; | |
case GL_RASTERIZER_DISCARD: context->setRasterizerDiscard(false); break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void DisableVertexAttribArray(GLuint index) | |
{ | |
TRACE("(GLuint index = %d)", index); | |
if(index >= es2::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->setEnableVertexAttribArray(index, false); | |
} | |
} | |
void DrawArrays(GLenum mode, GLint first, GLsizei count) | |
{ | |
TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); | |
switch(mode) | |
{ | |
case GL_POINTS: | |
case GL_LINES: | |
case GL_LINE_LOOP: | |
case GL_LINE_STRIP: | |
case GL_TRIANGLES: | |
case GL_TRIANGLE_FAN: | |
case GL_TRIANGLE_STRIP: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(count < 0 || first < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); | |
if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode())) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
context->drawArrays(mode, first, count); | |
} | |
} | |
void DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) | |
{ | |
TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = %p)", | |
mode, count, type, indices); | |
switch(mode) | |
{ | |
case GL_POINTS: | |
case GL_LINES: | |
case GL_LINE_LOOP: | |
case GL_LINE_STRIP: | |
case GL_TRIANGLES: | |
case GL_TRIANGLE_FAN: | |
case GL_TRIANGLE_STRIP: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); | |
if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_UNSIGNED_SHORT: | |
case GL_UNSIGNED_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices); | |
} | |
} | |
void DrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) | |
{ | |
TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)", | |
mode, first, count, instanceCount); | |
switch(mode) | |
{ | |
case GL_POINTS: | |
case GL_LINES: | |
case GL_LINE_LOOP: | |
case GL_LINE_STRIP: | |
case GL_TRIANGLES: | |
case GL_TRIANGLE_FAN: | |
case GL_TRIANGLE_STRIP: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(count < 0 || instanceCount < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); | |
if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode())) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
context->drawArrays(mode, first, count, instanceCount); | |
} | |
} | |
void DrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) | |
{ | |
TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)", | |
mode, count, type, indices, instanceCount); | |
switch(mode) | |
{ | |
case GL_POINTS: | |
case GL_LINES: | |
case GL_LINE_LOOP: | |
case GL_LINE_STRIP: | |
case GL_TRIANGLES: | |
case GL_TRIANGLE_FAN: | |
case GL_TRIANGLE_STRIP: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_UNSIGNED_SHORT: | |
case GL_UNSIGNED_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(count < 0 || instanceCount < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); | |
if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount); | |
} | |
} | |
void VertexAttribDivisorEXT(GLuint index, GLuint divisor) | |
{ | |
TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(index >= es2::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
context->setVertexAttribDivisor(index, divisor); | |
} | |
} | |
void DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) | |
{ | |
TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)", | |
mode, first, count, instanceCount); | |
switch(mode) | |
{ | |
case GL_POINTS: | |
case GL_LINES: | |
case GL_LINE_LOOP: | |
case GL_LINE_STRIP: | |
case GL_TRIANGLES: | |
case GL_TRIANGLE_FAN: | |
case GL_TRIANGLE_STRIP: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(count < 0 || instanceCount < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(!context->hasZeroDivisor()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); | |
if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode())) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
context->drawArrays(mode, first, count, instanceCount); | |
} | |
} | |
void DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) | |
{ | |
TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)", | |
mode, count, type, indices, instanceCount); | |
switch(mode) | |
{ | |
case GL_POINTS: | |
case GL_LINES: | |
case GL_LINE_LOOP: | |
case GL_LINE_STRIP: | |
case GL_TRIANGLES: | |
case GL_TRIANGLE_FAN: | |
case GL_TRIANGLE_STRIP: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_UNSIGNED_SHORT: | |
case GL_UNSIGNED_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(count < 0 || instanceCount < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(!context->hasZeroDivisor()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); | |
if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount); | |
} | |
} | |
void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) | |
{ | |
TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(index >= MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
context->setVertexAttribDivisor(index, divisor); | |
} | |
} | |
void Enable(GLenum cap) | |
{ | |
TRACE("(GLenum cap = 0x%X)", cap); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
switch(cap) | |
{ | |
case GL_CULL_FACE: context->setCullFace(true); break; | |
case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break; | |
case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break; | |
case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break; | |
case GL_SCISSOR_TEST: context->setScissorTest(true); break; | |
case GL_STENCIL_TEST: context->setStencilTest(true); break; | |
case GL_DEPTH_TEST: context->setDepthTest(true); break; | |
case GL_BLEND: context->setBlend(true); break; | |
case GL_DITHER: context->setDither(true); break; | |
case GL_PRIMITIVE_RESTART_FIXED_INDEX: context->setPrimitiveRestartFixedIndex(true); break; | |
case GL_RASTERIZER_DISCARD: context->setRasterizerDiscard(true); break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void EnableVertexAttribArray(GLuint index) | |
{ | |
TRACE("(GLuint index = %d)", index); | |
if(index >= es2::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->setEnableVertexAttribArray(index, true); | |
} | |
} | |
void EndQueryEXT(GLenum target) | |
{ | |
TRACE("GLenum target = 0x%X)", target); | |
switch(target) | |
{ | |
case GL_ANY_SAMPLES_PASSED_EXT: | |
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->endQuery(target); | |
} | |
} | |
void FinishFenceNV(GLuint fence) | |
{ | |
TRACE("(GLuint fence = %d)", fence); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Fence* fenceObject = context->getFence(fence); | |
if(fenceObject == NULL) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
fenceObject->finishFence(); | |
} | |
} | |
void Finish(void) | |
{ | |
TRACE("()"); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->finish(); | |
} | |
} | |
void Flush(void) | |
{ | |
TRACE("()"); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->flush(); | |
} | |
} | |
void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, " | |
"GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer); | |
if((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) || | |
(renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Framebuffer *framebuffer = NULL; | |
GLuint framebufferName = 0; | |
if(target == GL_READ_FRAMEBUFFER_ANGLE) | |
{ | |
framebuffer = context->getReadFramebuffer(); | |
framebufferName = context->getReadFramebufferName(); | |
} | |
else | |
{ | |
framebuffer = context->getDrawFramebuffer(); | |
framebufferName = context->getDrawFramebufferName(); | |
} | |
if(!framebuffer || (framebufferName == 0 && renderbuffer != 0)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
egl::GLint clientVersion = context->getClientVersion(); | |
switch(attachment) | |
{ | |
case GL_COLOR_ATTACHMENT1: | |
case GL_COLOR_ATTACHMENT2: | |
case GL_COLOR_ATTACHMENT3: | |
case GL_COLOR_ATTACHMENT4: | |
case GL_COLOR_ATTACHMENT5: | |
case GL_COLOR_ATTACHMENT6: | |
case GL_COLOR_ATTACHMENT7: | |
case GL_COLOR_ATTACHMENT8: | |
case GL_COLOR_ATTACHMENT9: | |
case GL_COLOR_ATTACHMENT10: | |
case GL_COLOR_ATTACHMENT11: | |
case GL_COLOR_ATTACHMENT12: | |
case GL_COLOR_ATTACHMENT13: | |
case GL_COLOR_ATTACHMENT14: | |
case GL_COLOR_ATTACHMENT15: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
// fall through | |
case GL_COLOR_ATTACHMENT0: | |
if((attachment - GL_COLOR_ATTACHMENT0) >= es2::IMPLEMENTATION_MAX_COLOR_ATTACHMENTS) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer, attachment - GL_COLOR_ATTACHMENT0); | |
break; | |
case GL_DEPTH_ATTACHMENT: | |
framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer); | |
break; | |
case GL_STENCIL_ATTACHMENT: | |
framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " | |
"GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level); | |
if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
switch(attachment) | |
{ | |
case GL_COLOR_ATTACHMENT0: | |
case GL_DEPTH_ATTACHMENT: | |
case GL_STENCIL_ATTACHMENT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(texture == 0) | |
{ | |
textarget = GL_NONE; | |
} | |
else | |
{ | |
es2::Texture *tex = context->getTexture(texture); | |
if(tex == NULL) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(tex->isCompressed(textarget, level)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(textarget) | |
{ | |
case GL_TEXTURE_2D: | |
if(tex->getTarget() != GL_TEXTURE_2D) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
if(tex->getTarget() != GL_TEXTURE_CUBE_MAP) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if((level != 0) && (context->getClientVersion() < 3)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
es2::Framebuffer *framebuffer = NULL; | |
GLuint framebufferName = 0; | |
if(target == GL_READ_FRAMEBUFFER_ANGLE) | |
{ | |
framebuffer = context->getReadFramebuffer(); | |
framebufferName = context->getReadFramebufferName(); | |
} | |
else | |
{ | |
framebuffer = context->getDrawFramebuffer(); | |
framebufferName = context->getDrawFramebufferName(); | |
} | |
if(framebufferName == 0 || !framebuffer) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
egl::GLint clientVersion = context->getClientVersion(); | |
switch(attachment) | |
{ | |
case GL_COLOR_ATTACHMENT1: | |
case GL_COLOR_ATTACHMENT2: | |
case GL_COLOR_ATTACHMENT3: | |
case GL_COLOR_ATTACHMENT4: | |
case GL_COLOR_ATTACHMENT5: | |
case GL_COLOR_ATTACHMENT6: | |
case GL_COLOR_ATTACHMENT7: | |
case GL_COLOR_ATTACHMENT8: | |
case GL_COLOR_ATTACHMENT9: | |
case GL_COLOR_ATTACHMENT10: | |
case GL_COLOR_ATTACHMENT11: | |
case GL_COLOR_ATTACHMENT12: | |
case GL_COLOR_ATTACHMENT13: | |
case GL_COLOR_ATTACHMENT14: | |
case GL_COLOR_ATTACHMENT15: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
// fall through | |
case GL_COLOR_ATTACHMENT0: | |
if((attachment - GL_COLOR_ATTACHMENT0) >= es2::IMPLEMENTATION_MAX_COLOR_ATTACHMENTS) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0, level); | |
break; | |
case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level); break; | |
case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level); break; | |
} | |
} | |
} | |
void FrontFace(GLenum mode) | |
{ | |
TRACE("(GLenum mode = 0x%X)", mode); | |
switch(mode) | |
{ | |
case GL_CW: | |
case GL_CCW: | |
{ | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->setFrontFace(mode); | |
} | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
void GenBuffers(GLsizei n, GLuint* buffers) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* buffers = %p)", n, buffers); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
buffers[i] = context->createBuffer(); | |
} | |
} | |
} | |
void GenerateMipmap(GLenum target) | |
{ | |
TRACE("(GLenum target = 0x%X)", target); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Texture *texture = nullptr; | |
egl::GLint clientVersion = context->getClientVersion(); | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
texture = context->getTexture2D(); | |
break; | |
case GL_TEXTURE_CUBE_MAP: | |
texture = context->getTextureCubeMap(); | |
break; | |
case GL_TEXTURE_2D_ARRAY: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
else | |
{ | |
UNIMPLEMENTED(); | |
texture = context->getTexture3D(); | |
break; | |
} | |
case GL_TEXTURE_3D_OES: | |
texture = context->getTexture3D(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(texture->isCompressed(target, 0) || texture->isDepth(target, 0)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->generateMipmaps(); | |
} | |
} | |
void GenFencesNV(GLsizei n, GLuint* fences) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* fences = %p)", n, fences); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
fences[i] = context->createFence(); | |
} | |
} | |
} | |
void GenFramebuffers(GLsizei n, GLuint* framebuffers) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* framebuffers = %p)", n, framebuffers); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
framebuffers[i] = context->createFramebuffer(); | |
} | |
} | |
} | |
void GenQueriesEXT(GLsizei n, GLuint* ids) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
ids[i] = context->createQuery(); | |
} | |
} | |
} | |
void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* renderbuffers = %p)", n, renderbuffers); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
renderbuffers[i] = context->createRenderbuffer(); | |
} | |
} | |
} | |
void GenTextures(GLsizei n, GLuint* textures) | |
{ | |
TRACE("(GLsizei n = %d, GLuint* textures = %p)", n, textures); | |
if(n < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
textures[i] = context->createTexture(); | |
} | |
} | |
} | |
void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | |
{ | |
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = %p, " | |
"GLint *size = %p, GLenum *type = %p, GLchar *name = %p)", | |
program, index, bufsize, length, size, type, name); | |
if(bufsize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
if(index >= (GLuint)programObject->getActiveAttributeCount()) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
programObject->getActiveAttribute(index, bufsize, length, size, type, name); | |
} | |
} | |
void GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) | |
{ | |
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, " | |
"GLsizei* length = %p, GLint* size = %p, GLenum* type = %p, GLchar* name = %s)", | |
program, index, bufsize, length, size, type, name); | |
if(bufsize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
if(index >= (GLuint)programObject->getActiveUniformCount()) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
programObject->getActiveUniform(index, bufsize, length, size, type, name); | |
} | |
} | |
void GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) | |
{ | |
TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = %p, GLuint* shaders = %p)", | |
program, maxcount, count, shaders); | |
if(maxcount < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
return programObject->getAttachedShaders(maxcount, count, shaders); | |
} | |
} | |
int GetAttribLocation(GLuint program, const GLchar* name) | |
{ | |
TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION, -1); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE, -1); | |
} | |
} | |
if(!programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION, -1); | |
} | |
return programObject->getAttributeLocation(name); | |
} | |
return -1; | |
} | |
void GetBooleanv(GLenum pname, GLboolean* params) | |
{ | |
TRACE("(GLenum pname = 0x%X, GLboolean* params = %p)", pname, params); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(!(context->getBooleanv(pname, params))) | |
{ | |
GLenum nativeType; | |
unsigned int numParams = 0; | |
if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) | |
return error(GL_INVALID_ENUM); | |
if(numParams == 0) | |
return; // it is known that the pname is valid, but there are no parameters to return | |
if(nativeType == GL_FLOAT) | |
{ | |
GLfloat *floatParams = NULL; | |
floatParams = new GLfloat[numParams]; | |
context->getFloatv(pname, floatParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
if(floatParams[i] == 0.0f) | |
params[i] = GL_FALSE; | |
else | |
params[i] = GL_TRUE; | |
} | |
delete [] floatParams; | |
} | |
else if(nativeType == GL_INT) | |
{ | |
GLint *intParams = NULL; | |
intParams = new GLint[numParams]; | |
context->getIntegerv(pname, intParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
if(intParams[i] == 0) | |
params[i] = GL_FALSE; | |
else | |
params[i] = GL_TRUE; | |
} | |
delete [] intParams; | |
} | |
} | |
} | |
} | |
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Buffer *buffer; | |
if(!context->getBuffer(target, &buffer)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(!buffer) | |
{ | |
// A null buffer means that "0" is bound to the requested buffer target | |
return error(GL_INVALID_OPERATION); | |
} | |
egl::GLint clientVersion = context->getClientVersion(); | |
switch(pname) | |
{ | |
case GL_BUFFER_USAGE: | |
*params = buffer->usage(); | |
break; | |
case GL_BUFFER_SIZE: | |
*params = buffer->size(); | |
break; | |
case GL_BUFFER_ACCESS_FLAGS: | |
if(clientVersion >= 3) | |
{ | |
*params = buffer->access(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_BUFFER_MAPPED: | |
if(clientVersion >= 3) | |
{ | |
*params = buffer->isMapped(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_BUFFER_MAP_LENGTH: | |
if(clientVersion >= 3) | |
{ | |
*params = buffer->length(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_BUFFER_MAP_OFFSET: | |
if(clientVersion >= 3) | |
{ | |
*params = buffer->offset(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
GLenum GetError(void) | |
{ | |
TRACE("()"); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
return context->getError(); | |
} | |
return GL_NO_ERROR; | |
} | |
void GetFenceivNV(GLuint fence, GLenum pname, GLint *params) | |
{ | |
TRACE("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = %p)", fence, pname, params); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Fence *fenceObject = context->getFence(fence); | |
if(fenceObject == NULL) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
fenceObject->getFenceiv(pname, params); | |
} | |
} | |
void GetFloatv(GLenum pname, GLfloat* params) | |
{ | |
TRACE("(GLenum pname = 0x%X, GLfloat* params = %p)", pname, params); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(!(context->getFloatv(pname, params))) | |
{ | |
GLenum nativeType; | |
unsigned int numParams = 0; | |
if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) | |
return error(GL_INVALID_ENUM); | |
if(numParams == 0) | |
return; // it is known that the pname is valid, but that there are no parameters to return. | |
if(nativeType == GL_BOOL) | |
{ | |
GLboolean *boolParams = NULL; | |
boolParams = new GLboolean[numParams]; | |
context->getBooleanv(pname, boolParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
if(boolParams[i] == GL_FALSE) | |
params[i] = 0.0f; | |
else | |
params[i] = 1.0f; | |
} | |
delete [] boolParams; | |
} | |
else if(nativeType == GL_INT) | |
{ | |
GLint *intParams = NULL; | |
intParams = new GLint[numParams]; | |
context->getIntegerv(pname, intParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
params[i] = (GLfloat)intParams[i]; | |
} | |
delete [] intParams; | |
} | |
} | |
} | |
} | |
void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", | |
target, attachment, pname, params); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Framebuffer *framebuffer = NULL; | |
if(target == GL_READ_FRAMEBUFFER_ANGLE) | |
{ | |
if(context->getReadFramebufferName() == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
framebuffer = context->getReadFramebuffer(); | |
} | |
else | |
{ | |
if(context->getDrawFramebufferName() == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
framebuffer = context->getDrawFramebuffer(); | |
} | |
egl::GLint clientVersion = context->getClientVersion(); | |
GLenum attachmentType; | |
GLuint attachmentHandle; | |
switch(attachment) | |
{ | |
case GL_COLOR_ATTACHMENT1: | |
case GL_COLOR_ATTACHMENT2: | |
case GL_COLOR_ATTACHMENT3: | |
case GL_COLOR_ATTACHMENT4: | |
case GL_COLOR_ATTACHMENT5: | |
case GL_COLOR_ATTACHMENT6: | |
case GL_COLOR_ATTACHMENT7: | |
case GL_COLOR_ATTACHMENT8: | |
case GL_COLOR_ATTACHMENT9: | |
case GL_COLOR_ATTACHMENT10: | |
case GL_COLOR_ATTACHMENT11: | |
case GL_COLOR_ATTACHMENT12: | |
case GL_COLOR_ATTACHMENT13: | |
case GL_COLOR_ATTACHMENT14: | |
case GL_COLOR_ATTACHMENT15: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
// fall through | |
case GL_COLOR_ATTACHMENT0: | |
if((attachment - GL_COLOR_ATTACHMENT0) >= es2::IMPLEMENTATION_MAX_COLOR_ATTACHMENTS) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
attachmentType = framebuffer->getColorbufferType(attachment - GL_COLOR_ATTACHMENT0); | |
attachmentHandle = framebuffer->getColorbufferName(attachment - GL_COLOR_ATTACHMENT0); | |
break; | |
case GL_DEPTH_ATTACHMENT: | |
attachmentType = framebuffer->getDepthbufferType(); | |
attachmentHandle = framebuffer->getDepthbufferName(); | |
break; | |
case GL_STENCIL_ATTACHMENT: | |
attachmentType = framebuffer->getStencilbufferType(); | |
attachmentHandle = framebuffer->getStencilbufferName(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
GLenum attachmentObjectType; // Type category | |
if(attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER) | |
{ | |
attachmentObjectType = attachmentType; | |
} | |
else if(es2::IsTextureTarget(attachmentType)) | |
{ | |
attachmentObjectType = GL_TEXTURE; | |
} | |
else UNREACHABLE(); | |
switch(pname) | |
{ | |
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: | |
*params = attachmentObjectType; | |
break; | |
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: | |
if(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE) | |
{ | |
*params = attachmentHandle; | |
} | |
else | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: | |
if(attachmentObjectType == GL_TEXTURE) | |
{ | |
*params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0 | |
} | |
else | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: | |
if(attachmentObjectType == GL_TEXTURE) | |
{ | |
if(es2::IsCubemapTextureTarget(attachmentType)) | |
{ | |
*params = attachmentType; | |
} | |
else | |
{ | |
*params = 0; | |
} | |
} | |
else | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
GLenum GetGraphicsResetStatusEXT(void) | |
{ | |
TRACE("()"); | |
return GL_NO_ERROR; | |
} | |
void GetIntegerv(GLenum pname, GLint* params) | |
{ | |
TRACE("(GLenum pname = 0x%X, GLint* params = %p)", pname, params); | |
es2::Context *context = es2::getContext(); | |
if(!context) | |
{ | |
// Not strictly an error, but probably unintended or attempting to rely on non-compliant behavior | |
#ifdef __ANDROID__ | |
ALOGI("expected_badness glGetIntegerv() called without current context."); | |
#else | |
ERR("glGetIntegerv() called without current context."); | |
#endif | |
// This is not spec compliant! When there is no current GL context, functions should | |
// have no side effects. Google Maps queries these values before creating a context, | |
// so we need this as a bug-compatible workaround. | |
switch(pname) | |
{ | |
case GL_MAX_TEXTURE_SIZE: *params = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE; return; | |
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = es2::MAX_VERTEX_TEXTURE_IMAGE_UNITS; return; | |
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS; return; | |
case GL_STENCIL_BITS: *params = 8; return; | |
case GL_ALIASED_LINE_WIDTH_RANGE: | |
params[0] = (GLint)es2::ALIASED_LINE_WIDTH_RANGE_MIN; | |
params[1] = (GLint)es2::ALIASED_LINE_WIDTH_RANGE_MAX; | |
return; | |
} | |
} | |
if(context) | |
{ | |
if(!(context->getIntegerv(pname, params))) | |
{ | |
GLenum nativeType; | |
unsigned int numParams = 0; | |
if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) | |
return error(GL_INVALID_ENUM); | |
if(numParams == 0) | |
return; // it is known that pname is valid, but there are no parameters to return | |
if(nativeType == GL_BOOL) | |
{ | |
GLboolean *boolParams = NULL; | |
boolParams = new GLboolean[numParams]; | |
context->getBooleanv(pname, boolParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
params[i] = (boolParams[i] == GL_FALSE) ? 0 : 1; | |
} | |
delete [] boolParams; | |
} | |
else if(nativeType == GL_FLOAT) | |
{ | |
GLfloat *floatParams = NULL; | |
floatParams = new GLfloat[numParams]; | |
context->getFloatv(pname, floatParams); | |
for(unsigned int i = 0; i < numParams; ++i) | |
{ | |
if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) | |
{ | |
params[i] = es2::floatToInt(floatParams[i]); | |
} | |
else | |
{ | |
params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); | |
} | |
} | |
delete [] floatParams; | |
} | |
} | |
} | |
} | |
void GetProgramiv(GLuint program, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint* params = %p)", program, pname, params); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
egl::GLint clientVersion = egl::getClientVersion(); | |
switch(pname) | |
{ | |
case GL_DELETE_STATUS: | |
*params = programObject->isFlaggedForDeletion(); | |
return; | |
case GL_LINK_STATUS: | |
*params = programObject->isLinked(); | |
return; | |
case GL_VALIDATE_STATUS: | |
*params = programObject->isValidated(); | |
return; | |
case GL_INFO_LOG_LENGTH: | |
*params = programObject->getInfoLogLength(); | |
return; | |
case GL_ATTACHED_SHADERS: | |
*params = programObject->getAttachedShadersCount(); | |
return; | |
case GL_ACTIVE_ATTRIBUTES: | |
*params = programObject->getActiveAttributeCount(); | |
return; | |
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: | |
*params = programObject->getActiveAttributeMaxLength(); | |
return; | |
case GL_ACTIVE_UNIFORMS: | |
*params = programObject->getActiveUniformCount(); | |
return; | |
case GL_ACTIVE_UNIFORM_MAX_LENGTH: | |
*params = programObject->getActiveUniformMaxLength(); | |
return; | |
case GL_ACTIVE_UNIFORM_BLOCKS: | |
if(clientVersion >= 3) | |
{ | |
*params = programObject->getActiveUniformBlockCount(); | |
return; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: | |
if(clientVersion >= 3) | |
{ | |
*params = programObject->getActiveUniformBlockMaxLength(); | |
return; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: | |
if(clientVersion >= 3) | |
{ | |
*params = programObject->getTransformFeedbackBufferMode(); | |
return; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TRANSFORM_FEEDBACK_VARYINGS: | |
if(clientVersion >= 3) | |
{ | |
*params = programObject->getTransformFeedbackVaryingCount(); | |
return; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: | |
if(clientVersion >= 3) | |
{ | |
*params = programObject->getTransformFeedbackVaryingMaxLength(); | |
return; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_PROGRAM_BINARY_RETRIEVABLE_HINT: | |
if(clientVersion >= 3) | |
{ | |
UNIMPLEMENTED(); | |
} | |
else return error(GL_INVALID_ENUM); | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) | |
{ | |
TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)", | |
program, bufsize, length, infolog); | |
if(bufsize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
programObject->getInfoLog(bufsize, length, infolog); | |
} | |
} | |
void GetQueryivEXT(GLenum target, GLenum pname, GLint *params) | |
{ | |
TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)", target, pname, params); | |
switch(pname) | |
{ | |
case GL_CURRENT_QUERY_EXT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
params[0] = context->getActiveQuery(target); | |
} | |
} | |
void GetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params) | |
{ | |
TRACE("(GLuint name = %d, GLenum pname = 0x%X, GLuint *params = %p)", name, pname, params); | |
switch(pname) | |
{ | |
case GL_QUERY_RESULT_EXT: | |
case GL_QUERY_RESULT_AVAILABLE_EXT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Query *queryObject = context->getQuery(name); | |
if(!queryObject) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(context->getActiveQuery(queryObject->getType()) == name) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(pname) | |
{ | |
case GL_QUERY_RESULT_EXT: | |
params[0] = queryObject->getResult(); | |
break; | |
case GL_QUERY_RESULT_AVAILABLE_EXT: | |
params[0] = queryObject->isResultAvailable(); | |
break; | |
default: | |
ASSERT(false); | |
} | |
} | |
} | |
void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(target != GL_RENDERBUFFER) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(context->getRenderbufferName() == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
es2::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferName()); | |
switch(pname) | |
{ | |
case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break; | |
case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break; | |
case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getFormat(); break; | |
case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break; | |
case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break; | |
case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break; | |
case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break; | |
case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break; | |
case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break; | |
case GL_RENDERBUFFER_SAMPLES_ANGLE: *params = renderbuffer->getSamples(); break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void GetShaderiv(GLuint shader, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLuint shader = %d, GLenum pname = %d, GLint* params = %p)", shader, pname, params); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Shader *shaderObject = context->getShader(shader); | |
if(!shaderObject) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(pname) | |
{ | |
case GL_SHADER_TYPE: | |
*params = shaderObject->getType(); | |
return; | |
case GL_DELETE_STATUS: | |
*params = shaderObject->isFlaggedForDeletion(); | |
return; | |
case GL_COMPILE_STATUS: | |
*params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE; | |
return; | |
case GL_INFO_LOG_LENGTH: | |
*params = shaderObject->getInfoLogLength(); | |
return; | |
case GL_SHADER_SOURCE_LENGTH: | |
*params = shaderObject->getSourceLength(); | |
return; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) | |
{ | |
TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)", | |
shader, bufsize, length, infolog); | |
if(bufsize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Shader *shaderObject = context->getShader(shader); | |
if(!shaderObject) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
shaderObject->getInfoLog(bufsize, length, infolog); | |
} | |
} | |
void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) | |
{ | |
TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)", | |
shadertype, precisiontype, range, precision); | |
switch(shadertype) | |
{ | |
case GL_VERTEX_SHADER: | |
case GL_FRAGMENT_SHADER: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(precisiontype) | |
{ | |
case GL_LOW_FLOAT: | |
case GL_MEDIUM_FLOAT: | |
case GL_HIGH_FLOAT: | |
// IEEE 754 single-precision | |
range[0] = 127; | |
range[1] = 127; | |
*precision = 23; | |
break; | |
case GL_LOW_INT: | |
case GL_MEDIUM_INT: | |
case GL_HIGH_INT: | |
// Single-precision floating-point numbers can accurately represent integers up to +/-16777216 | |
range[0] = 24; | |
range[1] = 24; | |
*precision = 0; | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
void GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) | |
{ | |
TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* source = %p)", | |
shader, bufsize, length, source); | |
if(bufsize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Shader *shaderObject = context->getShader(shader); | |
if(!shaderObject) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
shaderObject->getSource(bufsize, length, source); | |
} | |
} | |
const GLubyte* GetString(GLenum name) | |
{ | |
TRACE("(GLenum name = 0x%X)", name); | |
switch(name) | |
{ | |
case GL_VENDOR: | |
return (GLubyte*)"Google Inc."; | |
case GL_RENDERER: | |
return (GLubyte*)"SwiftShader"; | |
case GL_VERSION: | |
return (GLubyte*)"OpenGL ES 2.0 SwiftShader " VERSION_STRING; | |
case GL_SHADING_LANGUAGE_VERSION: | |
return (GLubyte*)"OpenGL ES GLSL ES 1.00 SwiftShader " VERSION_STRING; | |
case GL_EXTENSIONS: | |
{ | |
es2::Context *context = es2::getContext(); | |
return context ? context->getExtensions(GL_INVALID_INDEX) : (GLubyte*)NULL; | |
} | |
default: | |
return error(GL_INVALID_ENUM, (GLubyte*)NULL); | |
} | |
} | |
void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = %p)", target, pname, params); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Texture *texture; | |
egl::GLint clientVersion = context->getClientVersion(); | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
texture = context->getTexture2D(); | |
break; | |
case GL_TEXTURE_CUBE_MAP: | |
texture = context->getTextureCubeMap(); | |
break; | |
case GL_TEXTURE_EXTERNAL_OES: | |
texture = context->getTextureExternal(); | |
break; | |
case GL_TEXTURE_2D_ARRAY: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
else | |
{ | |
UNIMPLEMENTED(); | |
texture = context->getTexture3D(); | |
break; | |
} | |
case GL_TEXTURE_3D_OES: | |
texture = context->getTexture3D(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(pname) | |
{ | |
case GL_TEXTURE_MAG_FILTER: | |
*params = (GLfloat)texture->getMagFilter(); | |
break; | |
case GL_TEXTURE_MIN_FILTER: | |
*params = (GLfloat)texture->getMinFilter(); | |
break; | |
case GL_TEXTURE_WRAP_S: | |
*params = (GLfloat)texture->getWrapS(); | |
break; | |
case GL_TEXTURE_WRAP_T: | |
*params = (GLfloat)texture->getWrapT(); | |
break; | |
case GL_TEXTURE_WRAP_R_OES: | |
*params = (GLfloat)texture->getWrapR(); | |
break; | |
case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
*params = texture->getMaxAnisotropy(); | |
break; | |
case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: | |
*params = (GLfloat)1; | |
break; | |
case GL_TEXTURE_BASE_LEVEL: | |
if(clientVersion >= 3) | |
{ | |
*params = (GLfloat)texture->getBaseLevel(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_COMPARE_FUNC: | |
if(clientVersion >= 3) | |
{ | |
*params = (GLfloat)texture->getCompareFunc(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_COMPARE_MODE: | |
if(clientVersion >= 3) | |
{ | |
*params = (GLfloat)texture->getCompareMode(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_IMMUTABLE_FORMAT: | |
if(clientVersion >= 3) | |
{ | |
*params = (GLfloat)texture->getImmutableFormat(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_MAX_LEVEL: | |
if(clientVersion >= 3) | |
{ | |
*params = (GLfloat)texture->getMaxLevel(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_MAX_LOD: | |
if(clientVersion >= 3) | |
{ | |
*params = texture->getMaxLOD(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_MIN_LOD: | |
if(clientVersion >= 3) | |
{ | |
*params = texture->getMinLOD(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_SWIZZLE_R: | |
if(clientVersion >= 3) | |
{ | |
*params = (GLfloat)texture->getSwizzleR(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_SWIZZLE_G: | |
if(clientVersion >= 3) | |
{ | |
*params = (GLfloat)texture->getSwizzleG(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_SWIZZLE_B: | |
if(clientVersion >= 3) | |
{ | |
*params = (GLfloat)texture->getSwizzleB(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_SWIZZLE_A: | |
if(clientVersion >= 3) | |
{ | |
*params = (GLfloat)texture->getSwizzleA(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Texture *texture; | |
egl::GLint clientVersion = context->getClientVersion(); | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
texture = context->getTexture2D(); | |
break; | |
case GL_TEXTURE_CUBE_MAP: | |
texture = context->getTextureCubeMap(); | |
break; | |
case GL_TEXTURE_EXTERNAL_OES: | |
texture = context->getTextureExternal(); | |
break; | |
case GL_TEXTURE_2D_ARRAY: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
else | |
{ | |
UNIMPLEMENTED(); | |
texture = context->getTexture3D(); | |
break; | |
} | |
case GL_TEXTURE_3D_OES: | |
texture = context->getTexture3D(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(pname) | |
{ | |
case GL_TEXTURE_MAG_FILTER: | |
*params = texture->getMagFilter(); | |
break; | |
case GL_TEXTURE_MIN_FILTER: | |
*params = texture->getMinFilter(); | |
break; | |
case GL_TEXTURE_WRAP_S: | |
*params = texture->getWrapS(); | |
break; | |
case GL_TEXTURE_WRAP_T: | |
*params = texture->getWrapT(); | |
break; | |
case GL_TEXTURE_WRAP_R_OES: | |
*params = texture->getWrapR(); | |
break; | |
case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
*params = (GLint)texture->getMaxAnisotropy(); | |
break; | |
case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: | |
*params = 1; | |
break; | |
case GL_TEXTURE_BASE_LEVEL: | |
if(clientVersion >= 3) | |
{ | |
*params = texture->getBaseLevel(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_COMPARE_FUNC: | |
if(clientVersion >= 3) | |
{ | |
*params = (GLint)texture->getCompareFunc(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_COMPARE_MODE: | |
if(clientVersion >= 3) | |
{ | |
*params = (GLint)texture->getCompareMode(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_IMMUTABLE_FORMAT: | |
if(clientVersion >= 3) | |
{ | |
*params = (GLint)texture->getImmutableFormat(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_MAX_LEVEL: | |
if(clientVersion >= 3) | |
{ | |
*params = texture->getMaxLevel(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_MAX_LOD: | |
if(clientVersion >= 3) | |
{ | |
*params = (GLint)texture->getMaxLOD(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_MIN_LOD: | |
if(clientVersion >= 3) | |
{ | |
*params = (GLint)texture->getMinLOD(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_SWIZZLE_R: | |
if(clientVersion >= 3) | |
{ | |
*params = (GLint)texture->getSwizzleR(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_SWIZZLE_G: | |
if(clientVersion >= 3) | |
{ | |
*params = (GLint)texture->getSwizzleG(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_SWIZZLE_B: | |
if(clientVersion >= 3) | |
{ | |
*params = (GLint)texture->getSwizzleB(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_TEXTURE_SWIZZLE_A: | |
if(clientVersion >= 3) | |
{ | |
*params = (GLint)texture->getSwizzleA(); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) | |
{ | |
TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = %p)", | |
program, location, bufSize, params); | |
if(bufSize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(program == 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Program *programObject = context->getProgram(program); | |
if(!programObject || !programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!programObject->getUniformfv(location, &bufSize, params)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void GetUniformfv(GLuint program, GLint location, GLfloat* params) | |
{ | |
TRACE("(GLuint program = %d, GLint location = %d, GLfloat* params = %p)", program, location, params); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(program == 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Program *programObject = context->getProgram(program); | |
if(!programObject || !programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!programObject->getUniformfv(location, NULL, params)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) | |
{ | |
TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = %p)", | |
program, location, bufSize, params); | |
if(bufSize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(program == 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Program *programObject = context->getProgram(program); | |
if(!programObject || !programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!programObject) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!programObject->getUniformiv(location, &bufSize, params)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void GetUniformiv(GLuint program, GLint location, GLint* params) | |
{ | |
TRACE("(GLuint program = %d, GLint location = %d, GLint* params = %p)", program, location, params); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(program == 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Program *programObject = context->getProgram(program); | |
if(!programObject || !programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!programObject) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!programObject->getUniformiv(location, NULL, params)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
int GetUniformLocation(GLuint program, const GLchar* name) | |
{ | |
TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name); | |
es2::Context *context = es2::getContext(); | |
if(strstr(name, "gl_") == name) | |
{ | |
return -1; | |
} | |
if(context) | |
{ | |
es2::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION, -1); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE, -1); | |
} | |
} | |
if(!programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION, -1); | |
} | |
return programObject->getUniformLocation(name); | |
} | |
return -1; | |
} | |
void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) | |
{ | |
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = %p)", index, pname, params); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(index >= es2::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
const es2::VertexAttribute &attribState = context->getVertexAttribState(index); | |
egl::GLint clientVersion = context->getClientVersion(); | |
switch(pname) | |
{ | |
case GL_VERTEX_ATTRIB_ARRAY_ENABLED: | |
*params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_SIZE: | |
*params = (GLfloat)attribState.mSize; | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_STRIDE: | |
*params = (GLfloat)attribState.mStride; | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_TYPE: | |
*params = (GLfloat)attribState.mType; | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: | |
*params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: | |
*params = (GLfloat)attribState.mBoundBuffer.name(); | |
break; | |
case GL_CURRENT_VERTEX_ATTRIB: | |
{ | |
const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index]; | |
for(int i = 0; i < 4; ++i) | |
{ | |
params[i] = attrib.getCurrentValue(i); | |
} | |
} | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_INTEGER: | |
if(clientVersion >= 3) | |
{ | |
switch(attribState.mType) | |
{ | |
case GL_BYTE: | |
case GL_UNSIGNED_BYTE: | |
case GL_SHORT: | |
case GL_UNSIGNED_SHORT: | |
case GL_INT: | |
case GL_INT_2_10_10_10_REV: | |
case GL_UNSIGNED_INT: | |
case GL_FIXED: | |
*params = (GLfloat)GL_TRUE; | |
break; | |
default: | |
*params = (GLfloat)GL_FALSE; | |
break; | |
} | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
default: return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) | |
{ | |
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = %p)", index, pname, params); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(index >= es2::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
const es2::VertexAttribute &attribState = context->getVertexAttribState(index); | |
egl::GLint clientVersion = context->getClientVersion(); | |
switch(pname) | |
{ | |
case GL_VERTEX_ATTRIB_ARRAY_ENABLED: | |
*params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_SIZE: | |
*params = attribState.mSize; | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_STRIDE: | |
*params = attribState.mStride; | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_TYPE: | |
*params = attribState.mType; | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: | |
*params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: | |
*params = attribState.mBoundBuffer.name(); | |
break; | |
case GL_CURRENT_VERTEX_ATTRIB: | |
{ | |
const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index]; | |
for(int i = 0; i < 4; ++i) | |
{ | |
float currentValue = attrib.getCurrentValue(i); | |
params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f)); | |
} | |
} | |
break; | |
case GL_VERTEX_ATTRIB_ARRAY_INTEGER: | |
if(clientVersion >= 3) | |
{ | |
switch(attribState.mType) | |
{ | |
case GL_BYTE: | |
case GL_UNSIGNED_BYTE: | |
case GL_SHORT: | |
case GL_UNSIGNED_SHORT: | |
case GL_INT: | |
case GL_INT_2_10_10_10_REV: | |
case GL_UNSIGNED_INT: | |
case GL_FIXED: | |
*params = GL_TRUE; | |
break; | |
default: | |
*params = GL_FALSE; | |
break; | |
} | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
default: return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) | |
{ | |
TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = %p)", index, pname, pointer); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(index >= es2::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
*pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index)); | |
} | |
} | |
void Hint(GLenum target, GLenum mode) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); | |
switch(mode) | |
{ | |
case GL_FASTEST: | |
case GL_NICEST: | |
case GL_DONT_CARE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Context *context = es2::getContext(); | |
switch(target) | |
{ | |
case GL_GENERATE_MIPMAP_HINT: | |
if(context) context->setGenerateMipmapHint(mode); | |
break; | |
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: | |
if(context) context->setFragmentShaderDerivativeHint(mode); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
GLboolean IsBuffer(GLuint buffer) | |
{ | |
TRACE("(GLuint buffer = %d)", buffer); | |
es2::Context *context = es2::getContext(); | |
if(context && buffer) | |
{ | |
es2::Buffer *bufferObject = context->getBuffer(buffer); | |
if(bufferObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
return GL_FALSE; | |
} | |
GLboolean IsEnabled(GLenum cap) | |
{ | |
TRACE("(GLenum cap = 0x%X)", cap); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
switch(cap) | |
{ | |
case GL_CULL_FACE: return context->isCullFaceEnabled(); | |
case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled(); | |
case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled(); | |
case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); | |
case GL_SCISSOR_TEST: return context->isScissorTestEnabled(); | |
case GL_STENCIL_TEST: return context->isStencilTestEnabled(); | |
case GL_DEPTH_TEST: return context->isDepthTestEnabled(); | |
case GL_BLEND: return context->isBlendEnabled(); | |
case GL_DITHER: return context->isDitherEnabled(); | |
default: | |
return error(GL_INVALID_ENUM, false); | |
} | |
} | |
return false; | |
} | |
GLboolean IsFenceNV(GLuint fence) | |
{ | |
TRACE("(GLuint fence = %d)", fence); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Fence *fenceObject = context->getFence(fence); | |
if(fenceObject == NULL) | |
{ | |
return GL_FALSE; | |
} | |
return fenceObject->isFence(); | |
} | |
return GL_FALSE; | |
} | |
GLboolean IsFramebuffer(GLuint framebuffer) | |
{ | |
TRACE("(GLuint framebuffer = %d)", framebuffer); | |
es2::Context *context = es2::getContext(); | |
if(context && framebuffer) | |
{ | |
es2::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer); | |
if(framebufferObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
return GL_FALSE; | |
} | |
GLboolean IsProgram(GLuint program) | |
{ | |
TRACE("(GLuint program = %d)", program); | |
es2::Context *context = es2::getContext(); | |
if(context && program) | |
{ | |
es2::Program *programObject = context->getProgram(program); | |
if(programObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
return GL_FALSE; | |
} | |
GLboolean IsQueryEXT(GLuint name) | |
{ | |
TRACE("(GLuint name = %d)", name); | |
if(name == 0) | |
{ | |
return GL_FALSE; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Query *queryObject = context->getQuery(name); | |
if(queryObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
return GL_FALSE; | |
} | |
GLboolean IsRenderbuffer(GLuint renderbuffer) | |
{ | |
TRACE("(GLuint renderbuffer = %d)", renderbuffer); | |
es2::Context *context = es2::getContext(); | |
if(context && renderbuffer) | |
{ | |
es2::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer); | |
if(renderbufferObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
return GL_FALSE; | |
} | |
GLboolean IsShader(GLuint shader) | |
{ | |
TRACE("(GLuint shader = %d)", shader); | |
es2::Context *context = es2::getContext(); | |
if(context && shader) | |
{ | |
es2::Shader *shaderObject = context->getShader(shader); | |
if(shaderObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
return GL_FALSE; | |
} | |
GLboolean IsTexture(GLuint texture) | |
{ | |
TRACE("(GLuint texture = %d)", texture); | |
es2::Context *context = es2::getContext(); | |
if(context && texture) | |
{ | |
es2::Texture *textureObject = context->getTexture(texture); | |
if(textureObject) | |
{ | |
return GL_TRUE; | |
} | |
} | |
return GL_FALSE; | |
} | |
void LineWidth(GLfloat width) | |
{ | |
TRACE("(GLfloat width = %f)", width); | |
if(width <= 0.0f) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->setLineWidth(width); | |
} | |
} | |
void LinkProgram(GLuint program) | |
{ | |
TRACE("(GLuint program = %d)", program); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
programObject->link(); | |
} | |
} | |
void PixelStorei(GLenum pname, GLint param) | |
{ | |
TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
egl::GLint clientVersion = context->getClientVersion(); | |
switch(pname) | |
{ | |
case GL_UNPACK_ALIGNMENT: | |
if(param != 1 && param != 2 && param != 4 && param != 8) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
context->setUnpackAlignment(param); | |
break; | |
case GL_PACK_ALIGNMENT: | |
if(param != 1 && param != 2 && param != 4 && param != 8) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
context->setPackAlignment(param); | |
break; | |
case GL_PACK_ROW_LENGTH: | |
if(clientVersion >= 3) | |
{ | |
if(param < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
context->setPackRowLength(param); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_PACK_SKIP_PIXELS: | |
if(clientVersion >= 3) | |
{ | |
if(param < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
context->setPackSkipPixels(param); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_PACK_SKIP_ROWS: | |
if(clientVersion >= 3) | |
{ | |
if(param < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
context->setPackSkipRows(param); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_UNPACK_ROW_LENGTH: | |
if(clientVersion >= 3) | |
{ | |
if(param < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
context->setUnpackRowLength(param); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_UNPACK_IMAGE_HEIGHT: | |
if(clientVersion >= 3) | |
{ | |
if(param < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
context->setUnpackImageHeight(param); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_UNPACK_SKIP_PIXELS: | |
if(clientVersion >= 3) | |
{ | |
if(param < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
context->setUnpackSkipPixels(param); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_UNPACK_SKIP_ROWS: | |
if(clientVersion >= 3) | |
{ | |
if(param < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
context->setUnpackSkipRows(param); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_UNPACK_SKIP_IMAGES: | |
if(clientVersion >= 3) { | |
if(param < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
context->setUnpackSkipImages(param); | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void PolygonOffset(GLfloat factor, GLfloat units) | |
{ | |
TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->setPolygonOffsetParams(factor, units); | |
} | |
} | |
void ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, | |
GLenum format, GLenum type, GLsizei bufSize, GLvoid *data) | |
{ | |
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " | |
"GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = %p)", | |
x, y, width, height, format, type, bufSize, data); | |
if(width < 0 || height < 0 || bufSize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->readPixels(x, y, width, height, format, type, &bufSize, data); | |
} | |
} | |
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) | |
{ | |
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " | |
"GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = %p)", | |
x, y, width, height, format, type, pixels); | |
if(width < 0 || height < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->readPixels(x, y, width, height, format, type, NULL, pixels); | |
} | |
} | |
void ReleaseShaderCompiler(void) | |
{ | |
TRACE("()"); | |
es2::Shader::releaseCompiler(); | |
} | |
void RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", | |
target, samples, internalformat, width, height); | |
switch(target) | |
{ | |
case GL_RENDERBUFFER: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(width < 0 || height < 0 || samples < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(width > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || | |
height > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || | |
samples > es2::IMPLEMENTATION_MAX_SAMPLES) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
GLuint handle = context->getRenderbufferName(); | |
if(handle == 0) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
egl::GLint clientVersion = context->getClientVersion(); | |
switch(internalformat) | |
{ | |
case GL_DEPTH_COMPONENT24: | |
case GL_DEPTH_COMPONENT32F: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
// fall through | |
case GL_DEPTH_COMPONENT16: | |
context->setRenderbufferStorage(new es2::Depthbuffer(width, height, samples)); | |
break; | |
case GL_R8: | |
case GL_R8UI: | |
case GL_R8I: | |
case GL_R16UI: | |
case GL_R16I: | |
case GL_R32UI: | |
case GL_R32I: | |
case GL_RG8: | |
case GL_RG8UI: | |
case GL_RG8I: | |
case GL_RG16UI: | |
case GL_RG16I: | |
case GL_RG32UI: | |
case GL_RG32I: | |
case GL_SRGB8_ALPHA8: | |
case GL_RGB10_A2: | |
case GL_RGBA8UI: | |
case GL_RGBA8I: | |
case GL_RGB10_A2UI: | |
case GL_RGBA16UI: | |
case GL_RGBA16I: | |
case GL_RGBA32I: | |
case GL_RGBA32UI: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
// fall through | |
case GL_RGBA4: | |
case GL_RGB5_A1: | |
case GL_RGB565: | |
case GL_RGB8_OES: | |
case GL_RGBA8_OES: | |
context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples)); | |
break; | |
case GL_STENCIL_INDEX8: | |
context->setRenderbufferStorage(new es2::Stencilbuffer(width, height, samples)); | |
break; | |
case GL_DEPTH32F_STENCIL8: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
// fall through | |
case GL_DEPTH24_STENCIL8_OES: | |
context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, samples)); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height); | |
} | |
void SampleCoverage(GLclampf value, GLboolean invert) | |
{ | |
TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert); | |
es2::Context* context = es2::getContext(); | |
if(context) | |
{ | |
context->setSampleCoverageParams(es2::clamp01(value), invert == GL_TRUE); | |
} | |
} | |
void SetFenceNV(GLuint fence, GLenum condition) | |
{ | |
TRACE("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition); | |
if(condition != GL_ALL_COMPLETED_NV) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Fence *fenceObject = context->getFence(fence); | |
if(fenceObject == NULL) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
fenceObject->setFence(condition); | |
} | |
} | |
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); | |
if(width < 0 || height < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context* context = es2::getContext(); | |
if(context) | |
{ | |
context->setScissorParams(x, y, width, height); | |
} | |
} | |
void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) | |
{ | |
TRACE("(GLsizei n = %d, const GLuint* shaders = %p, GLenum binaryformat = 0x%X, " | |
"const GLvoid* binary = %p, GLsizei length = %d)", | |
n, shaders, binaryformat, binary, length); | |
// No binary shader formats are supported. | |
return error(GL_INVALID_ENUM); | |
} | |
void ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) | |
{ | |
TRACE("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = %p, const GLint* length = %p)", | |
shader, count, string, length); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Shader *shaderObject = context->getShader(shader); | |
if(!shaderObject) | |
{ | |
if(context->getProgram(shader)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
shaderObject->setSource(count, string, length); | |
} | |
} | |
void StencilFunc(GLenum func, GLint ref, GLuint mask) | |
{ | |
glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); | |
} | |
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | |
{ | |
TRACE("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask); | |
switch(face) | |
{ | |
case GL_FRONT: | |
case GL_BACK: | |
case GL_FRONT_AND_BACK: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(func) | |
{ | |
case GL_NEVER: | |
case GL_ALWAYS: | |
case GL_LESS: | |
case GL_LEQUAL: | |
case GL_EQUAL: | |
case GL_GEQUAL: | |
case GL_GREATER: | |
case GL_NOTEQUAL: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(face == GL_FRONT || face == GL_FRONT_AND_BACK) | |
{ | |
context->setStencilParams(func, ref, mask); | |
} | |
if(face == GL_BACK || face == GL_FRONT_AND_BACK) | |
{ | |
context->setStencilBackParams(func, ref, mask); | |
} | |
} | |
} | |
void StencilMask(GLuint mask) | |
{ | |
glStencilMaskSeparate(GL_FRONT_AND_BACK, mask); | |
} | |
void StencilMaskSeparate(GLenum face, GLuint mask) | |
{ | |
TRACE("(GLenum face = 0x%X, GLuint mask = %d)", face, mask); | |
switch(face) | |
{ | |
case GL_FRONT: | |
case GL_BACK: | |
case GL_FRONT_AND_BACK: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(face == GL_FRONT || face == GL_FRONT_AND_BACK) | |
{ | |
context->setStencilWritemask(mask); | |
} | |
if(face == GL_BACK || face == GL_FRONT_AND_BACK) | |
{ | |
context->setStencilBackWritemask(mask); | |
} | |
} | |
} | |
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) | |
{ | |
glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); | |
} | |
void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) | |
{ | |
TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", | |
face, fail, zfail, zpass); | |
switch(face) | |
{ | |
case GL_FRONT: | |
case GL_BACK: | |
case GL_FRONT_AND_BACK: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(fail) | |
{ | |
case GL_ZERO: | |
case GL_KEEP: | |
case GL_REPLACE: | |
case GL_INCR: | |
case GL_DECR: | |
case GL_INVERT: | |
case GL_INCR_WRAP: | |
case GL_DECR_WRAP: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(zfail) | |
{ | |
case GL_ZERO: | |
case GL_KEEP: | |
case GL_REPLACE: | |
case GL_INCR: | |
case GL_DECR: | |
case GL_INVERT: | |
case GL_INCR_WRAP: | |
case GL_DECR_WRAP: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(zpass) | |
{ | |
case GL_ZERO: | |
case GL_KEEP: | |
case GL_REPLACE: | |
case GL_INCR: | |
case GL_DECR: | |
case GL_INVERT: | |
case GL_INCR_WRAP: | |
case GL_DECR_WRAP: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(face == GL_FRONT || face == GL_FRONT_AND_BACK) | |
{ | |
context->setStencilOperations(fail, zfail, zpass); | |
} | |
if(face == GL_BACK || face == GL_FRONT_AND_BACK) | |
{ | |
context->setStencilBackOperations(fail, zfail, zpass); | |
} | |
} | |
} | |
GLboolean TestFenceNV(GLuint fence) | |
{ | |
TRACE("(GLuint fence = %d)", fence); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Fence *fenceObject = context->getFence(fence); | |
if(fenceObject == NULL) | |
{ | |
return error(GL_INVALID_OPERATION, GL_TRUE); | |
} | |
return fenceObject->testFence(); | |
} | |
return GL_TRUE; | |
} | |
void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, | |
GLint border, GLenum format, GLenum type, const GLvoid* pixels) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, " | |
"GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = %p)", | |
target, level, internalformat, width, height, border, format, type, pixels); | |
if(!validImageSize(level, width, height)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
egl::GLint clientVersion = context->getClientVersion(); | |
if(clientVersion < 3) | |
{ | |
if(internalformat != format) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
switch(format) | |
{ | |
case GL_ALPHA: | |
case GL_LUMINANCE: | |
case GL_LUMINANCE_ALPHA: | |
switch(type) | |
{ | |
case GL_HALF_FLOAT: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_UNSIGNED_BYTE: | |
case GL_FLOAT: | |
case GL_HALF_FLOAT_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RED: | |
switch(internalformat) | |
{ | |
case GL_R8: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_R8_SNORM: | |
switch(type) | |
{ | |
case GL_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_R16F: | |
switch(type) | |
{ | |
case GL_HALF_FLOAT: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_FLOAT: | |
case GL_HALF_FLOAT_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_R32F: | |
switch(type) | |
{ | |
case GL_FLOAT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_RED_INTEGER: | |
switch(internalformat) | |
{ | |
case GL_R8UI: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_R8I: | |
switch(type) | |
{ | |
case GL_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_R16UI: | |
switch(type) | |
{ | |
case GL_UNSIGNED_SHORT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_R16I: | |
switch(type) | |
{ | |
case GL_SHORT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_R32UI: | |
switch(type) | |
{ | |
case GL_UNSIGNED_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_R32I: | |
switch(type) | |
{ | |
case GL_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_RG_INTEGER: | |
switch(internalformat) | |
{ | |
case GL_RG8UI: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RG8I: | |
switch(type) | |
{ | |
case GL_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RG16UI: | |
switch(type) | |
{ | |
case GL_UNSIGNED_SHORT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RG16I: | |
switch(type) | |
{ | |
case GL_SHORT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RG32UI: | |
switch(type) | |
{ | |
case GL_UNSIGNED_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RG32I: | |
switch(type) | |
{ | |
case GL_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_RGB_INTEGER: | |
switch(internalformat) | |
{ | |
case GL_RGB8UI: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGB8I: | |
switch(type) | |
{ | |
case GL_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGB16UI: | |
switch(type) | |
{ | |
case GL_UNSIGNED_SHORT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGB16I: | |
switch(type) | |
{ | |
case GL_SHORT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGB32UI: | |
switch(type) | |
{ | |
case GL_UNSIGNED_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGB32I: | |
switch(type) | |
{ | |
case GL_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_RGBA_INTEGER: | |
switch(internalformat) | |
{ | |
case GL_RGBA8UI: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGBA8I: | |
switch(type) | |
{ | |
case GL_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGB10_A2UI: | |
switch(type) | |
{ | |
case GL_UNSIGNED_INT_2_10_10_10_REV: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGBA16UI: | |
switch(type) | |
{ | |
case GL_UNSIGNED_SHORT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGBA16I: | |
switch(type) | |
{ | |
case GL_SHORT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGBA32UI: | |
switch(type) | |
{ | |
case GL_UNSIGNED_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGBA32I: | |
switch(type) | |
{ | |
case GL_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_RG: | |
switch(internalformat) | |
{ | |
case GL_RG8: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RG8_SNORM: | |
switch(type) | |
{ | |
case GL_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RG16F: | |
switch(type) | |
{ | |
case GL_HALF_FLOAT: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_FLOAT: | |
case GL_HALF_FLOAT_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RG32F: | |
switch(type) | |
{ | |
case GL_FLOAT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_RGB: | |
switch(internalformat) | |
{ | |
case GL_RGB: | |
switch(type) | |
{ | |
case GL_HALF_FLOAT: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_UNSIGNED_BYTE: | |
case GL_UNSIGNED_SHORT_5_6_5: | |
case GL_FLOAT: | |
case GL_HALF_FLOAT_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGB8: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_SRGB8: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGB565: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_UNSIGNED_SHORT_5_6_5: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGB8_SNORM: | |
switch(type) | |
{ | |
case GL_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_R11F_G11F_B10F: | |
switch(type) | |
{ | |
case GL_HALF_FLOAT: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_UNSIGNED_INT_10F_11F_11F_REV: | |
case GL_FLOAT: | |
case GL_HALF_FLOAT_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGB9_E5: | |
switch(type) | |
{ | |
case GL_HALF_FLOAT: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_UNSIGNED_INT_5_9_9_9_REV: | |
case GL_FLOAT: | |
case GL_HALF_FLOAT_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGB16F: | |
switch(type) | |
{ | |
case GL_HALF_FLOAT: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_FLOAT: | |
case GL_HALF_FLOAT_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGB32F: | |
switch(type) | |
{ | |
case GL_FLOAT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_RGBA: | |
switch(internalformat) | |
{ | |
case GL_RGBA: | |
switch(type) | |
{ | |
case GL_HALF_FLOAT: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_UNSIGNED_BYTE: | |
case GL_UNSIGNED_SHORT_4_4_4_4: | |
case GL_UNSIGNED_SHORT_5_5_5_1: | |
case GL_FLOAT: | |
case GL_HALF_FLOAT_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGBA8: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_SRGB8_ALPHA8: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGB5_A1: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_UNSIGNED_SHORT_5_5_5_1: | |
case GL_UNSIGNED_INT_2_10_10_10_REV: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGBA8_SNORM: | |
switch(type) | |
{ | |
case GL_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGBA4: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
case GL_UNSIGNED_SHORT_4_4_4_4: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGB10_A2: | |
switch(type) | |
{ | |
case GL_UNSIGNED_INT_2_10_10_10_REV: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGBA16F: | |
switch(type) | |
{ | |
case GL_HALF_FLOAT: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_FLOAT: | |
case GL_HALF_FLOAT_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_RGBA32F: | |
switch(type) | |
{ | |
case GL_FLOAT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_BGRA_EXT: | |
switch(type) | |
{ | |
case GL_UNSIGNED_BYTE: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_ETC1_RGB8_OES: | |
return error(GL_INVALID_OPERATION); | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
if(S3TC_SUPPORT) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
case GL_DEPTH_COMPONENT: | |
switch(internalformat) | |
{ | |
case GL_DEPTH_COMPONENT: | |
case GL_DEPTH_COMPONENT16: | |
switch(type) | |
{ | |
case GL_UNSIGNED_SHORT: | |
case GL_UNSIGNED_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_DEPTH_COMPONENT24: | |
switch(type) | |
{ | |
case GL_UNSIGNED_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_DEPTH_COMPONENT32F: | |
switch(type) | |
{ | |
case GL_UNSIGNED_INT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_DEPTH_STENCIL_OES: | |
switch(internalformat) | |
{ | |
case GL_DEPTH_STENCIL_OES: | |
case GL_DEPTH24_STENCIL8: | |
switch(type) | |
{ | |
case GL_UNSIGNED_INT_24_8_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_DEPTH32F_STENCIL8: | |
switch(type) | |
{ | |
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
default: | |
return error(GL_INVALID_VALUE); | |
} | |
if(border != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || | |
height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: | |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: | |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: | |
if(width != height) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || | |
height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(target == GL_TEXTURE_2D) | |
{ | |
es2::Texture2D *texture = context->getTexture2D(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->setImage(level, width, height, format, type, context->getUnpackInfo(), pixels); | |
} | |
else | |
{ | |
es2::TextureCubeMap *texture = context->getTextureCubeMap(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->setImage(target, level, width, height, format, type, context->getUnpackInfo(), pixels); | |
} | |
} | |
} | |
void TexParameterf(GLenum target, GLenum pname, GLfloat param) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Texture *texture; | |
egl::GLint clientVersion = context->getClientVersion(); | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
texture = context->getTexture2D(); | |
break; | |
case GL_TEXTURE_2D_ARRAY: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
else | |
{ | |
UNIMPLEMENTED(); | |
texture = context->getTexture3D(); | |
break; | |
} | |
case GL_TEXTURE_3D_OES: | |
texture = context->getTexture3D(); | |
break; | |
case GL_TEXTURE_CUBE_MAP: | |
texture = context->getTextureCubeMap(); | |
break; | |
case GL_TEXTURE_EXTERNAL_OES: | |
texture = context->getTextureExternal(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(pname) | |
{ | |
case GL_TEXTURE_WRAP_S: | |
if(!texture->setWrapS((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_WRAP_T: | |
if(!texture->setWrapT((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_WRAP_R_OES: | |
if(!texture->setWrapR((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_MIN_FILTER: | |
if(!texture->setMinFilter((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_MAG_FILTER: | |
if(!texture->setMagFilter((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
if(!texture->setMaxAnisotropy(param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_BASE_LEVEL: | |
if(clientVersion < 3 || !texture->setBaseLevel((GLint)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_COMPARE_FUNC: | |
if(clientVersion < 3 || !texture->setCompareFunc((GLenum)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_COMPARE_MODE: | |
if(clientVersion < 3 || !texture->setCompareMode((GLenum)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_IMMUTABLE_FORMAT: | |
if(clientVersion < 3 || !texture->setCompareMode((GLboolean)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_MAX_LEVEL: | |
if(clientVersion < 3 || !texture->setMaxLevel((GLint)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_MAX_LOD: | |
if(clientVersion < 3 || !texture->setMaxLOD(param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_MIN_LOD: | |
if(clientVersion < 3 || !texture->setMinLOD(param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_SWIZZLE_R: | |
if(clientVersion < 3 || !texture->setSwizzleR((GLenum)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_SWIZZLE_G: | |
if(clientVersion < 3 || !texture->setSwizzleG((GLenum)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_SWIZZLE_B: | |
if(clientVersion < 3 || !texture->setSwizzleB((GLenum)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_SWIZZLE_A: | |
if(clientVersion < 3 || !texture->setSwizzleA((GLenum)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) | |
{ | |
glTexParameterf(target, pname, *params); | |
} | |
void TexParameteri(GLenum target, GLenum pname, GLint param) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Texture *texture; | |
egl::GLint clientVersion = context->getClientVersion(); | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
texture = context->getTexture2D(); | |
break; | |
case GL_TEXTURE_2D_ARRAY: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
else | |
{ | |
UNIMPLEMENTED(); | |
texture = context->getTexture3D(); | |
break; | |
} | |
case GL_TEXTURE_3D_OES: | |
texture = context->getTexture3D(); | |
break; | |
case GL_TEXTURE_CUBE_MAP: | |
texture = context->getTextureCubeMap(); | |
break; | |
case GL_TEXTURE_EXTERNAL_OES: | |
texture = context->getTextureExternal(); | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
switch(pname) | |
{ | |
case GL_TEXTURE_WRAP_S: | |
if(!texture->setWrapS((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_WRAP_T: | |
if(!texture->setWrapT((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_WRAP_R_OES: | |
if(!texture->setWrapR((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_MIN_FILTER: | |
if(!texture->setMinFilter((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_MAG_FILTER: | |
if(!texture->setMagFilter((GLenum)param)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
if(!texture->setMaxAnisotropy((GLfloat)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_BASE_LEVEL: | |
if(clientVersion < 3 || !texture->setBaseLevel(param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_COMPARE_FUNC: | |
if(clientVersion < 3 || !texture->setCompareFunc((GLenum)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_COMPARE_MODE: | |
if(clientVersion < 3 || !texture->setCompareMode((GLenum)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
case GL_TEXTURE_IMMUTABLE_FORMAT: | |
if(clientVersion < 3 || !texture->setCompareMode((GLboolean)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_MAX_LEVEL: | |
if(clientVersion < 3 || !texture->setMaxLevel(param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_MAX_LOD: | |
if(clientVersion < 3 || !texture->setMaxLOD((GLfloat)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_MIN_LOD: | |
if(clientVersion < 3 || !texture->setMinLOD((GLfloat)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_SWIZZLE_R: | |
if(clientVersion < 3 || !texture->setSwizzleR((GLenum)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_SWIZZLE_G: | |
if(clientVersion < 3 || !texture->setSwizzleG((GLenum)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_SWIZZLE_B: | |
if(clientVersion < 3 || !texture->setSwizzleB((GLenum)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
case GL_TEXTURE_SWIZZLE_A: | |
if(clientVersion < 3 || !texture->setSwizzleA((GLenum)param)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
} | |
} | |
void TexParameteriv(GLenum target, GLenum pname, const GLint* params) | |
{ | |
glTexParameteri(target, pname, *params); | |
} | |
void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, | |
GLenum format, GLenum type, const GLvoid* pixels) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, " | |
"const GLvoid* pixels = %p)", | |
target, level, xoffset, yoffset, width, height, format, type, pixels); | |
if(!es2::IsTextureTarget(target)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(!es2::CheckTextureFormatType(format, type, egl::getClientVersion())) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if(width == 0 || height == 0 || pixels == NULL) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(target == GL_TEXTURE_2D) | |
{ | |
es2::Texture2D *texture = context->getTexture2D(); | |
if(validateSubImageParams(false, width, height, xoffset, yoffset, target, level, format, texture)) | |
{ | |
texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackInfo(), pixels); | |
} | |
} | |
else if(es2::IsCubemapTextureTarget(target)) | |
{ | |
es2::TextureCubeMap *texture = context->getTextureCubeMap(); | |
if(validateSubImageParams(false, width, height, xoffset, yoffset, target, level, format, texture)) | |
{ | |
texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackInfo(), pixels); | |
} | |
} | |
else | |
{ | |
UNREACHABLE(); | |
} | |
} | |
} | |
void Uniform1f(GLint location, GLfloat x) | |
{ | |
glUniform1fv(location, 1, &x); | |
} | |
void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform1fv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void Uniform1i(GLint location, GLint x) | |
{ | |
glUniform1iv(location, 1, &x); | |
} | |
void Uniform1iv(GLint location, GLsizei count, const GLint* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform1iv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void Uniform2f(GLint location, GLfloat x, GLfloat y) | |
{ | |
GLfloat xy[2] = {x, y}; | |
glUniform2fv(location, 1, (GLfloat*)&xy); | |
} | |
void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform2fv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void Uniform2i(GLint location, GLint x, GLint y) | |
{ | |
GLint xy[4] = {x, y}; | |
glUniform2iv(location, 1, (GLint*)&xy); | |
} | |
void Uniform2iv(GLint location, GLsizei count, const GLint* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform2iv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) | |
{ | |
GLfloat xyz[3] = {x, y, z}; | |
glUniform3fv(location, 1, (GLfloat*)&xyz); | |
} | |
void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform3fv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void Uniform3i(GLint location, GLint x, GLint y, GLint z) | |
{ | |
GLint xyz[3] = {x, y, z}; | |
glUniform3iv(location, 1, (GLint*)&xyz); | |
} | |
void Uniform3iv(GLint location, GLsizei count, const GLint* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform3iv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
{ | |
GLfloat xyzw[4] = {x, y, z, w}; | |
glUniform4fv(location, 1, (GLfloat*)&xyzw); | |
} | |
void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform4fv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) | |
{ | |
GLint xyzw[4] = {x, y, z, w}; | |
glUniform4iv(location, 1, (GLint*)&xyzw); | |
} | |
void Uniform4iv(GLint location, GLsizei count, const GLint* v) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniform4iv(location, count, v)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)", | |
location, count, transpose, value); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(context->getClientVersion() < 3 && transpose != GL_FALSE) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniformMatrix2fv(location, count, transpose, value)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)", | |
location, count, transpose, value); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(context->getClientVersion() < 3 && transpose != GL_FALSE) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniformMatrix3fv(location, count, transpose, value)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) | |
{ | |
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)", | |
location, count, transpose, value); | |
if(count < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(location == -1) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(context->getClientVersion() < 3 && transpose != GL_FALSE) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Program *program = context->getCurrentProgram(); | |
if(!program) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(!program->setUniformMatrix4fv(location, count, transpose, value)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
} | |
} | |
void UseProgram(GLuint program) | |
{ | |
TRACE("(GLuint program = %d)", program); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *programObject = context->getProgram(program); | |
if(!programObject && program != 0) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
if(program != 0 && !programObject->isLinked()) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
context->useProgram(program); | |
} | |
} | |
void ValidateProgram(GLuint program) | |
{ | |
TRACE("(GLuint program = %d)", program); | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Program *programObject = context->getProgram(program); | |
if(!programObject) | |
{ | |
if(context->getShader(program)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
else | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
programObject->validate(); | |
} | |
} | |
void VertexAttrib1f(GLuint index, GLfloat x) | |
{ | |
TRACE("(GLuint index = %d, GLfloat x = %f)", index, x); | |
if(index >= es2::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
GLfloat vals[4] = { x, 0, 0, 1 }; | |
context->setVertexAttrib(index, vals); | |
} | |
} | |
void VertexAttrib1fv(GLuint index, const GLfloat* values) | |
{ | |
TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); | |
if(index >= es2::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
GLfloat vals[4] = { values[0], 0, 0, 1 }; | |
context->setVertexAttrib(index, vals); | |
} | |
} | |
void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) | |
{ | |
TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y); | |
if(index >= es2::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
GLfloat vals[4] = { x, y, 0, 1 }; | |
context->setVertexAttrib(index, vals); | |
} | |
} | |
void VertexAttrib2fv(GLuint index, const GLfloat* values) | |
{ | |
TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); | |
if(index >= es2::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
GLfloat vals[4] = { values[0], values[1], 0, 1 }; | |
context->setVertexAttrib(index, vals); | |
} | |
} | |
void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) | |
{ | |
TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z); | |
if(index >= es2::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
GLfloat vals[4] = { x, y, z, 1 }; | |
context->setVertexAttrib(index, vals); | |
} | |
} | |
void VertexAttrib3fv(GLuint index, const GLfloat* values) | |
{ | |
TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); | |
if(index >= es2::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
GLfloat vals[4] = { values[0], values[1], values[2], 1 }; | |
context->setVertexAttrib(index, vals); | |
} | |
} | |
void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
{ | |
TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w); | |
if(index >= es2::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
GLfloat vals[4] = { x, y, z, w }; | |
context->setVertexAttrib(index, vals); | |
} | |
} | |
void VertexAttrib4fv(GLuint index, const GLfloat* values) | |
{ | |
TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); | |
if(index >= es2::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->setVertexAttrib(index, values); | |
} | |
} | |
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) | |
{ | |
TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, " | |
"GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = %p)", | |
index, size, type, normalized, stride, ptr); | |
if(index >= es2::MAX_VERTEX_ATTRIBS) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(size < 1 || size > 4) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
egl::GLint clientVersion = egl::getClientVersion(); | |
switch(type) | |
{ | |
case GL_BYTE: | |
case GL_UNSIGNED_BYTE: | |
case GL_SHORT: | |
case GL_UNSIGNED_SHORT: | |
case GL_FIXED: | |
case GL_FLOAT: | |
break; | |
case GL_INT_2_10_10_10_REV: | |
case GL_UNSIGNED_INT_2_10_10_10_REV: | |
if(clientVersion >= 3) | |
{ | |
if(size != 4) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
case GL_INT: | |
case GL_UNSIGNED_INT: | |
case GL_HALF_FLOAT: | |
if(clientVersion >= 3) | |
{ | |
break; | |
} | |
else return error(GL_INVALID_ENUM); | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(stride < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr); | |
} | |
} | |
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); | |
if(width < 0 || height < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
context->setViewportParams(x, y, width, height); | |
} | |
} | |
void BlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | |
{ | |
TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " | |
"GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, " | |
"GLbitfield mask = 0x%X, GLenum filter = 0x%X)", | |
srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter); | |
switch(filter) | |
{ | |
case GL_NEAREST: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(context->getReadFramebufferName() == context->getDrawFramebufferName()) | |
{ | |
ERR("Blits with the same source and destination framebuffer are not supported by this implementation."); | |
return error(GL_INVALID_OPERATION); | |
} | |
context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask); | |
} | |
} | |
void BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, | |
GLbitfield mask, GLenum filter) | |
{ | |
if(srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0) | |
{ | |
ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation"); | |
return error(GL_INVALID_OPERATION); | |
} | |
glBlitFramebufferNV(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); | |
} | |
void TexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, | |
GLint border, GLenum format, GLenum type, const GLvoid* pixels) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " | |
"GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " | |
"GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = %p)", | |
target, level, internalformat, width, height, depth, border, format, type, pixels); | |
switch(target) | |
{ | |
case GL_TEXTURE_3D_OES: | |
switch(format) | |
{ | |
case GL_DEPTH_COMPONENT: | |
case GL_DEPTH_STENCIL_OES: | |
return error(GL_INVALID_OPERATION); | |
default: | |
break; | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(!ValidateType3D(type) || !ValidateFormat3D(format)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level; | |
if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(border != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if(!ValidateInternalFormat3D(internalformat, format, type)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Texture3D *texture = context->getTexture3D(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->setImage(level, width, height, depth, internalformat, type, context->getUnpackInfo(), pixels); | |
} | |
} | |
void TexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " | |
"GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = %p)", | |
target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); | |
switch(target) | |
{ | |
case GL_TEXTURE_3D_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(!ValidateType3D(type) || !ValidateFormat3D(format)) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
if((width < 0) || (height < 0) || (depth < 0)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Texture3D *texture = context->getTexture3D(); | |
if(validateSubImageParams(false, width, height, depth, xoffset, yoffset, zoffset, target, level, format, texture)) | |
{ | |
texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackInfo(), pixels); | |
} | |
} | |
} | |
void CopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
"GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", | |
target, level, xoffset, yoffset, zoffset, x, y, width, height); | |
switch(target) | |
{ | |
case GL_TEXTURE_3D_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Framebuffer *framebuffer = context->getReadFramebuffer(); | |
if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) | |
{ | |
return error(GL_INVALID_FRAMEBUFFER_OPERATION); | |
} | |
es2::Renderbuffer *source = framebuffer->getReadColorbuffer(); | |
if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
es2::Texture3D *texture = context->getTexture3D(); | |
if(!validateSubImageParams(false, width, height, 1, xoffset, yoffset, zoffset, target, level, GL_NONE, texture)) | |
{ | |
return; | |
} | |
texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer); | |
} | |
} | |
void CompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " | |
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)", | |
target, level, internalformat, width, height, depth, border, imageSize, data); | |
switch(target) | |
{ | |
case GL_TEXTURE_3D_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level; | |
if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D) ||(border != 0) || (imageSize < 0)) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(internalformat) | |
{ | |
case GL_ETC1_RGB8_OES: | |
break; | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
if(!S3TC_SUPPORT) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
case GL_DEPTH_COMPONENT: | |
case GL_DEPTH_COMPONENT16: | |
case GL_DEPTH_COMPONENT32_OES: | |
case GL_DEPTH_STENCIL_OES: | |
case GL_DEPTH24_STENCIL8_OES: | |
return error(GL_INVALID_OPERATION); | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(imageSize != egl::ComputeCompressedSize(width, height, internalformat) * depth) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Texture3D *texture = context->getTexture3D(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); | |
} | |
} | |
void CompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) | |
{ | |
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " | |
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " | |
"GLenum format = 0x%X, GLsizei imageSize = %d, const void *data = %p)", | |
target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); | |
switch(target) | |
{ | |
case GL_TEXTURE_3D_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(xoffset < 0 || yoffset < 0 || zoffset < 0 || !validImageSize(level, width, height) || depth < 0 || imageSize < 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
switch(format) | |
{ | |
case GL_ETC1_RGB8_OES: | |
break; | |
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
if(!S3TC_SUPPORT) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(width == 0 || height == 0 || depth == 0 || data == NULL) | |
{ | |
return; | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Texture3D *texture = context->getTexture3D(); | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); | |
} | |
} | |
void FramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) | |
{ | |
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " | |
"GLuint texture = %d, GLint level = %d, GLint zoffset = %d)", target, attachment, textarget, texture, level, zoffset); | |
if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
switch(attachment) | |
{ | |
case GL_COLOR_ATTACHMENT0: | |
case GL_DEPTH_ATTACHMENT: | |
case GL_STENCIL_ATTACHMENT: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
if(texture == 0) | |
{ | |
textarget = GL_NONE; | |
} | |
else | |
{ | |
es2::Texture *tex = context->getTexture(texture); | |
if(tex == NULL) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
if(tex->isCompressed(textarget, level)) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
switch(textarget) | |
{ | |
case GL_TEXTURE_3D_OES: | |
if(tex->getTarget() != GL_TEXTURE_3D_OES) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(level != 0) | |
{ | |
return error(GL_INVALID_VALUE); | |
} | |
} | |
es2::Framebuffer *framebuffer = NULL; | |
GLuint framebufferName = 0; | |
if(target == GL_READ_FRAMEBUFFER_ANGLE) | |
{ | |
framebuffer = context->getReadFramebuffer(); | |
framebufferName = context->getReadFramebufferName(); | |
} | |
else | |
{ | |
framebuffer = context->getDrawFramebuffer(); | |
framebufferName = context->getDrawFramebufferName(); | |
} | |
if(framebufferName == 0 || !framebuffer) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
egl::GLint clientVersion = context->getClientVersion(); | |
switch(attachment) | |
{ | |
case GL_COLOR_ATTACHMENT1: | |
case GL_COLOR_ATTACHMENT2: | |
case GL_COLOR_ATTACHMENT3: | |
case GL_COLOR_ATTACHMENT4: | |
case GL_COLOR_ATTACHMENT5: | |
case GL_COLOR_ATTACHMENT6: | |
case GL_COLOR_ATTACHMENT7: | |
case GL_COLOR_ATTACHMENT8: | |
case GL_COLOR_ATTACHMENT9: | |
case GL_COLOR_ATTACHMENT10: | |
case GL_COLOR_ATTACHMENT11: | |
case GL_COLOR_ATTACHMENT12: | |
case GL_COLOR_ATTACHMENT13: | |
case GL_COLOR_ATTACHMENT14: | |
case GL_COLOR_ATTACHMENT15: | |
if(clientVersion < 3) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
// fall through | |
case GL_COLOR_ATTACHMENT0: | |
if((attachment - GL_COLOR_ATTACHMENT0) >= es2::IMPLEMENTATION_MAX_COLOR_ATTACHMENTS) | |
{ | |
return error(GL_INVALID_ENUM); | |
} | |
framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0); | |
break; | |
case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break; | |
case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break; | |
} | |
} | |
} | |
void EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) | |
{ | |
if(egl::getClientVersion() == 1) | |
{ | |
return libGLES_CM->glEGLImageTargetTexture2DOES(target, image); | |
} | |
TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image); | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: | |
case GL_TEXTURE_EXTERNAL_OES: | |
break; | |
default: | |
return error(GL_INVALID_ENUM); | |
} | |
if(!image) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
es2::Texture2D *texture = 0; | |
switch(target) | |
{ | |
case GL_TEXTURE_2D: texture = context->getTexture2D(); break; | |
case GL_TEXTURE_EXTERNAL_OES: texture = context->getTextureExternal(); break; | |
default: UNREACHABLE(); | |
} | |
if(!texture) | |
{ | |
return error(GL_INVALID_OPERATION); | |
} | |
egl::Image *glImage = static_cast<egl::Image*>(image); | |
texture->setImage(glImage); | |
} | |
} | |
void EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) | |
{ | |
TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image); | |
UNIMPLEMENTED(); | |
} | |
} | |
extern "C" __eglMustCastToProperFunctionPointerType es2GetProcAddress(const char *procname) | |
{ | |
struct Extension | |
{ | |
const char *name; | |
__eglMustCastToProperFunctionPointerType address; | |
}; | |
static const Extension glExtensions[] = | |
{ | |
#define EXTENSION(name) {#name, (__eglMustCastToProperFunctionPointerType)name} | |
EXTENSION(glTexImage3DOES), | |
EXTENSION(glBlitFramebufferANGLE), | |
EXTENSION(glBlitFramebufferNV), | |
EXTENSION(glRenderbufferStorageMultisampleANGLE), | |
EXTENSION(glDeleteFencesNV), | |
EXTENSION(glGenFencesNV), | |
EXTENSION(glIsFenceNV), | |
EXTENSION(glTestFenceNV), | |
EXTENSION(glGetFenceivNV), | |
EXTENSION(glFinishFenceNV), | |
EXTENSION(glSetFenceNV), | |
EXTENSION(glGetGraphicsResetStatusEXT), | |
EXTENSION(glReadnPixelsEXT), | |
EXTENSION(glGetnUniformfvEXT), | |
EXTENSION(glGetnUniformivEXT), | |
EXTENSION(glGenQueriesEXT), | |
EXTENSION(glDeleteQueriesEXT), | |
EXTENSION(glIsQueryEXT), | |
EXTENSION(glBeginQueryEXT), | |
EXTENSION(glEndQueryEXT), | |
EXTENSION(glGetQueryivEXT), | |
EXTENSION(glGetQueryObjectuivEXT), | |
EXTENSION(glEGLImageTargetTexture2DOES), | |
EXTENSION(glEGLImageTargetRenderbufferStorageOES), | |
EXTENSION(glDrawElementsInstancedEXT), | |
EXTENSION(glDrawArraysInstancedEXT), | |
EXTENSION(glVertexAttribDivisorEXT), | |
EXTENSION(glDrawArraysInstancedANGLE), | |
EXTENSION(glDrawElementsInstancedANGLE), | |
EXTENSION(glVertexAttribDivisorANGLE), | |
#undef EXTENSION | |
}; | |
for(int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++) | |
{ | |
if(strcmp(procname, glExtensions[ext].name) == 0) | |
{ | |
return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address; | |
} | |
} | |
return NULL; | |
} |