blob: ec211549a9a127be69411011b964a60875ffdd5c [file] [log] [blame]
Nicolas Capens0bac2852016-05-07 06:09:58 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
15
16#include "main.h"
17#include "mathutil.h"
18#include "utilities.h"
19#include "Buffer.h"
20#include "Context.h"
21#include "Fence.h"
22#include "Framebuffer.h"
23#include "Program.h"
24#include "Renderbuffer.h"
25#include "Shader.h"
26#include "Texture.h"
27#include "Query.h"
28#include "TransformFeedback.h"
29#include "common/debug.h"
30#include "Common/Version.h"
31
32#include <GLES2/gl2.h>
33#include <GLES2/gl2ext.h>
34#include <GLES3/gl3.h>
35
36#include <limits>
37
38#ifdef ANDROID
39#include <cutils/log.h>
40#endif
41
42namespace es2
43{
44
45static bool validImageSize(GLint level, GLsizei width, GLsizei height)
46{
47 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0)
48 {
49 return false;
50 }
51
52 return true;
53}
54
55static bool validateColorBufferFormat(GLenum textureFormat, GLenum colorbufferFormat)
56{
57 GLenum validationError = ValidateCompressedFormat(textureFormat, egl::getClientVersion(), false);
58 if(validationError != GL_NONE)
59 {
60 return error(validationError, false);
61 }
62
63 // [OpenGL ES 2.0.24] table 3.9
64 switch(textureFormat)
65 {
66 case GL_ALPHA:
67 if(colorbufferFormat != GL_ALPHA &&
68 colorbufferFormat != GL_RGBA &&
69 colorbufferFormat != GL_RGBA4 &&
70 colorbufferFormat != GL_RGB5_A1 &&
71 colorbufferFormat != GL_RGBA8_OES &&
72 colorbufferFormat != GL_BGRA8_EXT &&
73 colorbufferFormat != GL_RGBA16F_EXT &&
74 colorbufferFormat != GL_RGBA32F_EXT)
75 {
76 return error(GL_INVALID_OPERATION, false);
77 }
78 break;
79 case GL_LUMINANCE:
80 case GL_RGB:
81 if(colorbufferFormat != GL_RGB &&
82 colorbufferFormat != GL_RGB565 &&
83 colorbufferFormat != GL_RGB8_OES &&
84 colorbufferFormat != GL_RGBA &&
85 colorbufferFormat != GL_RGBA4 &&
86 colorbufferFormat != GL_RGB5_A1 &&
87 colorbufferFormat != GL_RGBA8_OES &&
88 colorbufferFormat != GL_RGB16F_EXT &&
89 colorbufferFormat != GL_RGB32F_EXT &&
90 colorbufferFormat != GL_BGRA8_EXT &&
91 colorbufferFormat != GL_RGBA16F_EXT &&
92 colorbufferFormat != GL_RGBA32F_EXT)
93 {
94 return error(GL_INVALID_OPERATION, false);
95 }
96 break;
97 case GL_LUMINANCE_ALPHA:
98 case GL_RGBA:
99 if(colorbufferFormat != GL_RGBA &&
100 colorbufferFormat != GL_RGBA4 &&
101 colorbufferFormat != GL_RGB5_A1 &&
102 colorbufferFormat != GL_RGBA8_OES &&
103 colorbufferFormat != GL_BGRA8_EXT &&
104 colorbufferFormat != GL_RGBA16F_EXT &&
105 colorbufferFormat != GL_RGBA32F_EXT)
106 {
107 return error(GL_INVALID_OPERATION, false);
108 }
109 break;
110 case GL_DEPTH_COMPONENT:
111 case GL_DEPTH_STENCIL_OES:
112 return error(GL_INVALID_OPERATION, false);
113 default:
114 return error(GL_INVALID_ENUM, false);
115 }
116 return true;
117}
118
119void ActiveTexture(GLenum texture)
120{
121 TRACE("(GLenum texture = 0x%X)", texture);
122
123 es2::Context *context = es2::getContext();
124
125 if(context)
126 {
127 if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1)
128 {
129 return error(GL_INVALID_ENUM);
130 }
131
132 context->setActiveSampler(texture - GL_TEXTURE0);
133 }
134}
135
136void AttachShader(GLuint program, GLuint shader)
137{
138 TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader);
139
140 es2::Context *context = es2::getContext();
141
142 if(context)
143 {
144 es2::Program *programObject = context->getProgram(program);
145 es2::Shader *shaderObject = context->getShader(shader);
146
147 if(!programObject)
148 {
149 if(context->getShader(program))
150 {
151 return error(GL_INVALID_OPERATION);
152 }
153 else
154 {
155 return error(GL_INVALID_VALUE);
156 }
157 }
158
159 if(!shaderObject)
160 {
161 if(context->getProgram(shader))
162 {
163 return error(GL_INVALID_OPERATION);
164 }
165 else
166 {
167 return error(GL_INVALID_VALUE);
168 }
169 }
170
171 if(!programObject->attachShader(shaderObject))
172 {
173 return error(GL_INVALID_OPERATION);
174 }
175 }
176}
177
178void BeginQueryEXT(GLenum target, GLuint name)
179{
180 TRACE("(GLenum target = 0x%X, GLuint name = %d)", target, name);
181
182 switch(target)
183 {
184 case GL_ANY_SAMPLES_PASSED_EXT:
185 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
186 break;
187 default:
188 return error(GL_INVALID_ENUM);
189 }
190
191 if(name == 0)
192 {
193 return error(GL_INVALID_OPERATION);
194 }
195
196 es2::Context *context = es2::getContext();
197
198 if(context)
199 {
200 context->beginQuery(target, name);
201 }
202}
203
204void BindAttribLocation(GLuint program, GLuint index, const GLchar* name)
205{
206 TRACE("(GLuint program = %d, GLuint index = %d, const GLchar* name = %s)", program, index, name);
207
208 if(index >= es2::MAX_VERTEX_ATTRIBS)
209 {
210 return error(GL_INVALID_VALUE);
211 }
212
213 es2::Context *context = es2::getContext();
214
215 if(context)
216 {
217 es2::Program *programObject = context->getProgram(program);
218
219 if(!programObject)
220 {
221 if(context->getShader(program))
222 {
223 return error(GL_INVALID_OPERATION);
224 }
225 else
226 {
227 return error(GL_INVALID_VALUE);
228 }
229 }
230
231 if(strncmp(name, "gl_", 3) == 0)
232 {
233 return error(GL_INVALID_OPERATION);
234 }
235
236 programObject->bindAttributeLocation(index, name);
237 }
238}
239
240void BindBuffer(GLenum target, GLuint buffer)
241{
242 TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
243
244 es2::Context *context = es2::getContext();
245
246 if(context)
247 {
248 GLint clientVersion = egl::getClientVersion();
249
250 switch(target)
251 {
252 case GL_ARRAY_BUFFER:
253 context->bindArrayBuffer(buffer);
254 return;
255 case GL_ELEMENT_ARRAY_BUFFER:
256 context->bindElementArrayBuffer(buffer);
257 return;
258 case GL_COPY_READ_BUFFER:
259 if(clientVersion >= 3)
260 {
261 context->bindCopyReadBuffer(buffer);
262 return;
263 }
264 else return error(GL_INVALID_ENUM);
265 case GL_COPY_WRITE_BUFFER:
266 if(clientVersion >= 3)
267 {
268 context->bindCopyWriteBuffer(buffer);
269 return;
270 }
271 else return error(GL_INVALID_ENUM);
272 case GL_PIXEL_PACK_BUFFER:
273 if(clientVersion >= 3)
274 {
275 context->bindPixelPackBuffer(buffer);
276 return;
277 }
278 else return error(GL_INVALID_ENUM);
279 case GL_PIXEL_UNPACK_BUFFER:
280 if(clientVersion >= 3)
281 {
282 context->bindPixelUnpackBuffer(buffer);
283 return;
284 }
285 else return error(GL_INVALID_ENUM);
286 case GL_TRANSFORM_FEEDBACK_BUFFER:
287 if(clientVersion >= 3)
288 {
289 context->bindTransformFeedbackBuffer(buffer);
290 return;
291 }
292 else return error(GL_INVALID_ENUM);
293 case GL_UNIFORM_BUFFER:
294 if(clientVersion >= 3)
295 {
296 context->bindGenericUniformBuffer(buffer);
297 return;
298 }
299 else return error(GL_INVALID_ENUM);
300 default:
301 return error(GL_INVALID_ENUM);
302 }
303 }
304}
305
306void BindFramebuffer(GLenum target, GLuint framebuffer)
307{
308 TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
309
310 if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
311 {
312 return error(GL_INVALID_ENUM);
313 }
314
315 es2::Context *context = es2::getContext();
316
317 if(context)
318 {
319 if(target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
320 {
321 context->bindReadFramebuffer(framebuffer);
322 }
323
324 if(target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
325 {
326 context->bindDrawFramebuffer(framebuffer);
327 }
328 }
329}
330
331void BindRenderbuffer(GLenum target, GLuint renderbuffer)
332{
333 TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
334
335 if(target != GL_RENDERBUFFER)
336 {
337 return error(GL_INVALID_ENUM);
338 }
339
340 es2::Context *context = es2::getContext();
341
342 if(context)
343 {
344 // [OpenGL ES 2.0.25] Section 4.4.3 page 110
345 // [OpenGL ES 3.0.4] Section 4.4.2 page 204
346 // If renderbuffer is not zero, then the resulting renderbuffer object
347 // is a new state vector, initialized with a zero-sized memory buffer.
348 context->bindRenderbuffer(renderbuffer);
349 }
350}
351
352void BindTexture(GLenum target, GLuint texture)
353{
354 TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
355
356 es2::Context *context = es2::getContext();
357
358 if(context)
359 {
360 es2::Texture *textureObject = context->getTexture(texture);
361
362 if(textureObject && textureObject->getTarget() != target && texture != 0)
363 {
364 return error(GL_INVALID_OPERATION);
365 }
366
367 GLint clientVersion = context->getClientVersion();
368
369 switch(target)
370 {
371 case GL_TEXTURE_2D:
372 context->bindTexture2D(texture);
373 break;
374 case GL_TEXTURE_CUBE_MAP:
375 context->bindTextureCubeMap(texture);
376 break;
377 case GL_TEXTURE_EXTERNAL_OES:
378 context->bindTextureExternal(texture);
379 break;
380 case GL_TEXTURE_2D_ARRAY:
381 if(clientVersion < 3)
382 {
383 return error(GL_INVALID_ENUM);
384 }
385 context->bindTexture2DArray(texture);
386 break;
387 case GL_TEXTURE_3D_OES:
388 context->bindTexture3D(texture);
389 break;
390 default:
391 return error(GL_INVALID_ENUM);
392 }
393 }
394}
395
396void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
397{
398 TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
399 red, green, blue, alpha);
400
401 es2::Context* context = es2::getContext();
402
403 if(context)
404 {
405 context->setBlendColor(es2::clamp01(red), es2::clamp01(green), es2::clamp01(blue), es2::clamp01(alpha));
406 }
407}
408
409void BlendEquation(GLenum mode)
410{
411 glBlendEquationSeparate(mode, mode);
412}
413
414void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
415{
416 TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
417
418 switch(modeRGB)
419 {
420 case GL_FUNC_ADD:
421 case GL_FUNC_SUBTRACT:
422 case GL_FUNC_REVERSE_SUBTRACT:
423 case GL_MIN_EXT:
424 case GL_MAX_EXT:
425 break;
426 default:
427 return error(GL_INVALID_ENUM);
428 }
429
430 switch(modeAlpha)
431 {
432 case GL_FUNC_ADD:
433 case GL_FUNC_SUBTRACT:
434 case GL_FUNC_REVERSE_SUBTRACT:
435 case GL_MIN_EXT:
436 case GL_MAX_EXT:
437 break;
438 default:
439 return error(GL_INVALID_ENUM);
440 }
441
442 es2::Context *context = es2::getContext();
443
444 if(context)
445 {
446 context->setBlendEquation(modeRGB, modeAlpha);
447 }
448}
449
450void BlendFunc(GLenum sfactor, GLenum dfactor)
451{
452 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
453}
454
455void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
456{
457 TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
458 srcRGB, dstRGB, srcAlpha, dstAlpha);
459
460 GLint clientVersion = egl::getClientVersion();
461
462 switch(srcRGB)
463 {
464 case GL_ZERO:
465 case GL_ONE:
466 case GL_SRC_COLOR:
467 case GL_ONE_MINUS_SRC_COLOR:
468 case GL_DST_COLOR:
469 case GL_ONE_MINUS_DST_COLOR:
470 case GL_SRC_ALPHA:
471 case GL_ONE_MINUS_SRC_ALPHA:
472 case GL_DST_ALPHA:
473 case GL_ONE_MINUS_DST_ALPHA:
474 case GL_CONSTANT_COLOR:
475 case GL_ONE_MINUS_CONSTANT_COLOR:
476 case GL_CONSTANT_ALPHA:
477 case GL_ONE_MINUS_CONSTANT_ALPHA:
478 case GL_SRC_ALPHA_SATURATE:
479 break;
480 default:
481 return error(GL_INVALID_ENUM);
482 }
483
484 switch(dstRGB)
485 {
486 case GL_ZERO:
487 case GL_ONE:
488 case GL_SRC_COLOR:
489 case GL_ONE_MINUS_SRC_COLOR:
490 case GL_DST_COLOR:
491 case GL_ONE_MINUS_DST_COLOR:
492 case GL_SRC_ALPHA:
493 case GL_ONE_MINUS_SRC_ALPHA:
494 case GL_DST_ALPHA:
495 case GL_ONE_MINUS_DST_ALPHA:
496 case GL_CONSTANT_COLOR:
497 case GL_ONE_MINUS_CONSTANT_COLOR:
498 case GL_CONSTANT_ALPHA:
499 case GL_ONE_MINUS_CONSTANT_ALPHA:
500 break;
501 case GL_SRC_ALPHA_SATURATE:
502 if(clientVersion < 3)
503 {
504 return error(GL_INVALID_ENUM);
505 }
506 break;
507 default:
508 return error(GL_INVALID_ENUM);
509 }
510
511 switch(srcAlpha)
512 {
513 case GL_ZERO:
514 case GL_ONE:
515 case GL_SRC_COLOR:
516 case GL_ONE_MINUS_SRC_COLOR:
517 case GL_DST_COLOR:
518 case GL_ONE_MINUS_DST_COLOR:
519 case GL_SRC_ALPHA:
520 case GL_ONE_MINUS_SRC_ALPHA:
521 case GL_DST_ALPHA:
522 case GL_ONE_MINUS_DST_ALPHA:
523 case GL_CONSTANT_COLOR:
524 case GL_ONE_MINUS_CONSTANT_COLOR:
525 case GL_CONSTANT_ALPHA:
526 case GL_ONE_MINUS_CONSTANT_ALPHA:
527 case GL_SRC_ALPHA_SATURATE:
528 break;
529 default:
530 return error(GL_INVALID_ENUM);
531 }
532
533 switch(dstAlpha)
534 {
535 case GL_ZERO:
536 case GL_ONE:
537 case GL_SRC_COLOR:
538 case GL_ONE_MINUS_SRC_COLOR:
539 case GL_DST_COLOR:
540 case GL_ONE_MINUS_DST_COLOR:
541 case GL_SRC_ALPHA:
542 case GL_ONE_MINUS_SRC_ALPHA:
543 case GL_DST_ALPHA:
544 case GL_ONE_MINUS_DST_ALPHA:
545 case GL_CONSTANT_COLOR:
546 case GL_ONE_MINUS_CONSTANT_COLOR:
547 case GL_CONSTANT_ALPHA:
548 case GL_ONE_MINUS_CONSTANT_ALPHA:
549 break;
550 case GL_SRC_ALPHA_SATURATE:
551 if(clientVersion < 3)
552 {
553 return error(GL_INVALID_ENUM);
554 }
555 break;
556 default:
557 return error(GL_INVALID_ENUM);
558 }
559
560 es2::Context *context = es2::getContext();
561
562 if(context)
563 {
564 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
565 }
566}
567
568void BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
569{
570 size = static_cast<GLint>(size); // Work around issues with some 64-bit applications
571
572 TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = %p, GLenum usage = %d)",
573 target, size, data, usage);
574
575 if(size < 0)
576 {
577 return error(GL_INVALID_VALUE);
578 }
579
580 GLint clientVersion = egl::getClientVersion();
581
582 switch(usage)
583 {
584 case GL_STREAM_DRAW:
585 case GL_STATIC_DRAW:
586 case GL_DYNAMIC_DRAW:
587 break;
588 case GL_STREAM_READ:
589 case GL_STREAM_COPY:
590 case GL_STATIC_READ:
591 case GL_STATIC_COPY:
592 case GL_DYNAMIC_READ:
593 case GL_DYNAMIC_COPY:
594 if(clientVersion < 3)
595 {
596 return error(GL_INVALID_ENUM);
597 }
598 break;
599 default:
600 return error(GL_INVALID_ENUM);
601 }
602
603 es2::Context *context = es2::getContext();
604
605 if(context)
606 {
607 es2::Buffer *buffer = nullptr;
608 if(!context->getBuffer(target, &buffer))
609 {
610 return error(GL_INVALID_ENUM);
611 }
612
613 if(!buffer)
614 {
615 // A null buffer means that "0" is bound to the requested buffer target
616 return error(GL_INVALID_OPERATION);
617 }
618
619 buffer->bufferData(data, size, usage);
620 }
621}
622
623void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
624{
625 size = static_cast<GLint>(size); // Work around issues with some 64-bit applications
626 offset = static_cast<GLint>(offset);
627
628 TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = %p)",
629 target, offset, size, data);
630
631 if(size < 0 || offset < 0)
632 {
633 return error(GL_INVALID_VALUE);
634 }
635
636 es2::Context *context = es2::getContext();
637
638 if(context)
639 {
640 es2::Buffer *buffer = nullptr;
641 if(!context->getBuffer(target, &buffer))
642 {
643 return error(GL_INVALID_ENUM);
644 }
645
646 if(!buffer)
647 {
648 // A null buffer means that "0" is bound to the requested buffer target
649 return error(GL_INVALID_OPERATION);
650 }
651
652 if((size_t)size + offset > buffer->size())
653 {
654 return error(GL_INVALID_VALUE);
655 }
656
657 buffer->bufferSubData(data, size, offset);
658 }
659}
660
661GLenum CheckFramebufferStatus(GLenum target)
662{
663 TRACE("(GLenum target = 0x%X)", target);
664
665 if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
666 {
667 return error(GL_INVALID_ENUM, 0);
668 }
669
670 es2::Context *context = es2::getContext();
671
672 if(context)
673 {
674 es2::Framebuffer *framebuffer = nullptr;
675 if(target == GL_READ_FRAMEBUFFER_ANGLE)
676 {
677 framebuffer = context->getReadFramebuffer();
678 }
679 else
680 {
681 framebuffer = context->getDrawFramebuffer();
682 }
683
684 return framebuffer->completeness();
685 }
686
687 return 0;
688}
689
690void Clear(GLbitfield mask)
691{
692 TRACE("(GLbitfield mask = %X)", mask);
693
694 if((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
695 {
696 return error(GL_INVALID_VALUE);
697 }
698
699 es2::Context *context = es2::getContext();
700
701 if(context)
702 {
703 context->clear(mask);
704 }
705}
706
707void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
708{
709 TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
710 red, green, blue, alpha);
711
712 es2::Context *context = es2::getContext();
713
714 if(context)
715 {
716 context->setClearColor(red, green, blue, alpha);
717 }
718}
719
720void ClearDepthf(GLclampf depth)
721{
722 TRACE("(GLclampf depth = %f)", depth);
723
724 es2::Context *context = es2::getContext();
725
726 if(context)
727 {
728 context->setClearDepth(depth);
729 }
730}
731
732void ClearStencil(GLint s)
733{
734 TRACE("(GLint s = %d)", s);
735
736 es2::Context *context = es2::getContext();
737
738 if(context)
739 {
740 context->setClearStencil(s);
741 }
742}
743
744void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
745{
746 TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
747 red, green, blue, alpha);
748
749 es2::Context *context = es2::getContext();
750
751 if(context)
752 {
753 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
754 }
755}
756
757void CompileShader(GLuint shader)
758{
759 TRACE("(GLuint shader = %d)", shader);
760
761 es2::Context *context = es2::getContext();
762
763 if(context)
764 {
765 es2::Shader *shaderObject = context->getShader(shader);
766
767 if(!shaderObject)
768 {
769 if(context->getProgram(shader))
770 {
771 return error(GL_INVALID_OPERATION);
772 }
773 else
774 {
775 return error(GL_INVALID_VALUE);
776 }
777 }
778
779 shaderObject->compile();
780 }
781}
782
783void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
784 GLint border, GLsizei imageSize, const GLvoid* data)
785{
786 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
787 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)",
788 target, level, internalformat, width, height, border, imageSize, data);
789
790 if(!validImageSize(level, width, height) || border != 0 || imageSize < 0)
791 {
792 return error(GL_INVALID_VALUE);
793 }
794
795 switch(internalformat)
796 {
797 case GL_DEPTH_COMPONENT:
798 case GL_DEPTH_COMPONENT16:
799 case GL_DEPTH_COMPONENT32_OES:
800 case GL_DEPTH_STENCIL_OES:
801 case GL_DEPTH24_STENCIL8_OES:
802 return error(GL_INVALID_OPERATION);
803 default:
804 {
805 GLenum validationError = ValidateCompressedFormat(internalformat, egl::getClientVersion(), true);
806 if(validationError != GL_NONE)
807 {
808 return error(validationError);
809 }
810 }
811 break;
812 }
813
814 if(border != 0)
815 {
816 return error(GL_INVALID_VALUE);
817 }
818
819 es2::Context *context = es2::getContext();
820
821 if(context)
822 {
823 if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
824 {
825 return error(GL_INVALID_VALUE);
826 }
827
828 switch(target)
829 {
830 case GL_TEXTURE_2D:
831 if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
832 height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
833 {
834 return error(GL_INVALID_VALUE);
835 }
836 break;
837 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
838 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
839 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
840 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
841 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
842 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
843 if(width != height)
844 {
845 return error(GL_INVALID_VALUE);
846 }
847
848 if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) ||
849 height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
850 {
851 return error(GL_INVALID_VALUE);
852 }
853 break;
854 default:
855 return error(GL_INVALID_ENUM);
856 }
857
858 if(imageSize != egl::ComputeCompressedSize(width, height, internalformat))
859 {
860 return error(GL_INVALID_VALUE);
861 }
862
863 if(target == GL_TEXTURE_2D)
864 {
865 es2::Texture2D *texture = context->getTexture2D();
866
867 if(!texture)
868 {
869 return error(GL_INVALID_OPERATION);
870 }
871
872 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
873 }
874 else
875 {
876 es2::TextureCubeMap *texture = context->getTextureCubeMap();
877
878 if(!texture)
879 {
880 return error(GL_INVALID_OPERATION);
881 }
882
883 switch(target)
884 {
885 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
886 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
887 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
888 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
889 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
890 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
891 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
892 break;
893 default: UNREACHABLE(target);
894 }
895 }
896 }
897}
898
899void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
900 GLenum format, GLsizei imageSize, const GLvoid* data)
901{
902 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
903 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
904 "GLsizei imageSize = %d, const GLvoid* data = %p)",
905 target, level, xoffset, yoffset, width, height, format, imageSize, data);
906
907 if(!es2::IsTextureTarget(target))
908 {
909 return error(GL_INVALID_ENUM);
910 }
911
912 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
913 {
914 return error(GL_INVALID_VALUE);
915 }
916
917 if(xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
918 {
919 return error(GL_INVALID_VALUE);
920 }
921
922 GLenum validationError = ValidateCompressedFormat(format, egl::getClientVersion(), true);
923 if(validationError != GL_NONE)
924 {
925 return error(validationError);
926 }
927
928 if(width == 0 || height == 0 || !data)
929 {
930 return;
931 }
932
933 es2::Context *context = es2::getContext();
934
935 if(context)
936 {
937 if(imageSize != egl::ComputeCompressedSize(width, height, format))
938 {
939 return error(GL_INVALID_VALUE);
940 }
941
942 if(xoffset % 4 != 0 || yoffset % 4 != 0)
943 {
944 // We wait to check the offsets until this point, because the multiple-of-four restriction does not exist unless DXT1 textures are supported
945 return error(GL_INVALID_OPERATION);
946 }
947
948 GLenum sizedInternalFormat = GetSizedInternalFormat(format, GL_NONE);
949
950 if(target == GL_TEXTURE_2D)
951 {
952 es2::Texture2D *texture = context->getTexture2D();
953
954 GLenum validationError = ValidateSubImageParams(true, width, height, xoffset, yoffset, target, level, sizedInternalFormat, texture);
955
956 if(validationError == GL_NONE)
957 {
958 texture->subImageCompressed(level, xoffset, yoffset, width, height, sizedInternalFormat, imageSize, data);
959 }
960 else
961 {
962 return error(validationError);
963 }
964 }
965 else if(es2::IsCubemapTextureTarget(target))
966 {
967 es2::TextureCubeMap *texture = context->getTextureCubeMap();
968
969 GLenum validationError = ValidateSubImageParams(true, width, height, xoffset, yoffset, target, level, sizedInternalFormat, texture);
970
971 if(validationError == GL_NONE)
972 {
973 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, sizedInternalFormat, imageSize, data);
974 }
975 else
976 {
977 return error(validationError);
978 }
979 }
980 else UNREACHABLE(target);
981 }
982}
983
984void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
985{
986 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
987 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
988 target, level, internalformat, x, y, width, height, border);
989
990 if(!validImageSize(level, width, height))
991 {
992 return error(GL_INVALID_VALUE);
993 }
994
995 if(border != 0)
996 {
997 return error(GL_INVALID_VALUE);
998 }
999
1000 es2::Context *context = es2::getContext();
1001
1002 if(context)
1003 {
1004 switch(target)
1005 {
1006 case GL_TEXTURE_2D:
1007 if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
1008 height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
1009 {
1010 return error(GL_INVALID_VALUE);
1011 }
1012 break;
1013 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1014 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1015 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1016 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1017 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1018 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1019 if(width != height)
1020 {
1021 return error(GL_INVALID_VALUE);
1022 }
1023
1024 if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) ||
1025 height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
1026 {
1027 return error(GL_INVALID_VALUE);
1028 }
1029 break;
1030 default:
1031 return error(GL_INVALID_ENUM);
1032 }
1033
1034 es2::Framebuffer *framebuffer = context->getReadFramebuffer();
1035
1036 if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1037 {
1038 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1039 }
1040
1041 es2::Renderbuffer *source = framebuffer->getReadColorbuffer();
1042
1043 if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1))
1044 {
1045 return error(GL_INVALID_OPERATION);
1046 }
1047
1048 GLenum colorbufferFormat = source->getFormat();
1049
1050 if(!validateColorBufferFormat(internalformat, colorbufferFormat))
1051 {
1052 return;
1053 }
1054
1055 if(target == GL_TEXTURE_2D)
1056 {
1057 es2::Texture2D *texture = context->getTexture2D();
1058
1059 if(!texture)
1060 {
1061 return error(GL_INVALID_OPERATION);
1062 }
1063
1064 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
1065 }
1066 else if(es2::IsCubemapTextureTarget(target))
1067 {
1068 es2::TextureCubeMap *texture = context->getTextureCubeMap();
1069
1070 if(!texture)
1071 {
1072 return error(GL_INVALID_OPERATION);
1073 }
1074
1075 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
1076 }
1077 else UNREACHABLE(target);
1078 }
1079}
1080
1081void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1082{
1083 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
1084 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
1085 target, level, xoffset, yoffset, x, y, width, height);
1086
1087 if(!es2::IsTextureTarget(target))
1088 {
1089 return error(GL_INVALID_ENUM);
1090 }
1091
1092 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
1093 {
1094 return error(GL_INVALID_VALUE);
1095 }
1096
1097 if(xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
1098 {
1099 return error(GL_INVALID_VALUE);
1100 }
1101
1102 if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
1103 {
1104 return error(GL_INVALID_VALUE);
1105 }
1106
1107 if(width == 0 || height == 0)
1108 {
1109 return;
1110 }
1111
1112 es2::Context *context = es2::getContext();
1113
1114 if(context)
1115 {
1116 es2::Framebuffer *framebuffer = context->getReadFramebuffer();
1117
1118 if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1119 {
1120 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1121 }
1122
1123 es2::Renderbuffer *source = framebuffer->getReadColorbuffer();
1124
1125 if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1))
1126 {
1127 return error(GL_INVALID_OPERATION);
1128 }
1129
1130 es2::Texture *texture = nullptr;
1131
1132 if(target == GL_TEXTURE_2D)
1133 {
1134 texture = context->getTexture2D();
1135 }
1136 else if(es2::IsCubemapTextureTarget(target))
1137 {
1138 texture = context->getTextureCubeMap();
1139 }
1140 else UNREACHABLE(target);
1141
1142 GLenum validationError = ValidateSubImageParams(false, width, height, xoffset, yoffset, target, level, GL_NONE, texture);
1143 if(validationError != GL_NONE)
1144 {
1145 return error(validationError);
1146 }
1147
1148 texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
1149 }
1150}
1151
1152GLuint CreateProgram(void)
1153{
1154 TRACE("()");
1155
1156 es2::Context *context = es2::getContext();
1157
1158 if(context)
1159 {
1160 return context->createProgram();
1161 }
1162
1163 return 0;
1164}
1165
1166GLuint CreateShader(GLenum type)
1167{
1168 TRACE("(GLenum type = 0x%X)", type);
1169
1170 es2::Context *context = es2::getContext();
1171
1172 if(context)
1173 {
1174 switch(type)
1175 {
1176 case GL_FRAGMENT_SHADER:
1177 case GL_VERTEX_SHADER:
1178 return context->createShader(type);
1179 default:
1180 return error(GL_INVALID_ENUM, 0);
1181 }
1182 }
1183
1184 return 0;
1185}
1186
1187void CullFace(GLenum mode)
1188{
1189 TRACE("(GLenum mode = 0x%X)", mode);
1190
1191 switch(mode)
1192 {
1193 case GL_FRONT:
1194 case GL_BACK:
1195 case GL_FRONT_AND_BACK:
1196 {
1197 es2::Context *context = es2::getContext();
1198
1199 if(context)
1200 {
1201 context->setCullMode(mode);
1202 }
1203 }
1204 break;
1205 default:
1206 return error(GL_INVALID_ENUM);
1207 }
1208}
1209
1210void DeleteBuffers(GLsizei n, const GLuint* buffers)
1211{
1212 TRACE("(GLsizei n = %d, const GLuint* buffers = %p)", n, buffers);
1213
1214 if(n < 0)
1215 {
1216 return error(GL_INVALID_VALUE);
1217 }
1218
1219 es2::Context *context = es2::getContext();
1220
1221 if(context)
1222 {
1223 for(int i = 0; i < n; i++)
1224 {
1225 context->deleteBuffer(buffers[i]);
1226 }
1227 }
1228}
1229
1230void DeleteFencesNV(GLsizei n, const GLuint* fences)
1231{
1232 TRACE("(GLsizei n = %d, const GLuint* fences = %p)", n, fences);
1233
1234 if(n < 0)
1235 {
1236 return error(GL_INVALID_VALUE);
1237 }
1238
1239 es2::Context *context = es2::getContext();
1240
1241 if(context)
1242 {
1243 for(int i = 0; i < n; i++)
1244 {
1245 context->deleteFence(fences[i]);
1246 }
1247 }
1248}
1249
1250void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1251{
1252 TRACE("(GLsizei n = %d, const GLuint* framebuffers = %p)", n, framebuffers);
1253
1254 if(n < 0)
1255 {
1256 return error(GL_INVALID_VALUE);
1257 }
1258
1259 es2::Context *context = es2::getContext();
1260
1261 if(context)
1262 {
1263 for(int i = 0; i < n; i++)
1264 {
1265 if(framebuffers[i] != 0)
1266 {
1267 context->deleteFramebuffer(framebuffers[i]);
1268 }
1269 }
1270 }
1271}
1272
1273void DeleteProgram(GLuint program)
1274{
1275 TRACE("(GLuint program = %d)", program);
1276
1277 if(program == 0)
1278 {
1279 return;
1280 }
1281
1282 es2::Context *context = es2::getContext();
1283
1284 if(context)
1285 {
1286 if(!context->getProgram(program))
1287 {
1288 if(context->getShader(program))
1289 {
1290 return error(GL_INVALID_OPERATION);
1291 }
1292 else
1293 {
1294 return error(GL_INVALID_VALUE);
1295 }
1296 }
1297
1298 context->deleteProgram(program);
1299 }
1300}
1301
1302void DeleteQueriesEXT(GLsizei n, const GLuint *ids)
1303{
1304 TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids);
1305
1306 if(n < 0)
1307 {
1308 return error(GL_INVALID_VALUE);
1309 }
1310
1311 es2::Context *context = es2::getContext();
1312
1313 if(context)
1314 {
1315 for(int i = 0; i < n; i++)
1316 {
1317 context->deleteQuery(ids[i]);
1318 }
1319 }
1320}
1321
1322void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1323{
1324 TRACE("(GLsizei n = %d, const GLuint* renderbuffers = %p)", n, renderbuffers);
1325
1326 if(n < 0)
1327 {
1328 return error(GL_INVALID_VALUE);
1329 }
1330
1331 es2::Context *context = es2::getContext();
1332
1333 if(context)
1334 {
1335 for(int i = 0; i < n; i++)
1336 {
1337 context->deleteRenderbuffer(renderbuffers[i]);
1338 }
1339 }
1340}
1341
1342void DeleteShader(GLuint shader)
1343{
1344 TRACE("(GLuint shader = %d)", shader);
1345
1346 if(shader == 0)
1347 {
1348 return;
1349 }
1350
1351 es2::Context *context = es2::getContext();
1352
1353 if(context)
1354 {
1355 if(!context->getShader(shader))
1356 {
1357 if(context->getProgram(shader))
1358 {
1359 return error(GL_INVALID_OPERATION);
1360 }
1361 else
1362 {
1363 return error(GL_INVALID_VALUE);
1364 }
1365 }
1366
1367 context->deleteShader(shader);
1368 }
1369}
1370
1371void DeleteTextures(GLsizei n, const GLuint* textures)
1372{
1373 TRACE("(GLsizei n = %d, const GLuint* textures = %p)", n, textures);
1374
1375 if(n < 0)
1376 {
1377 return error(GL_INVALID_VALUE);
1378 }
1379
1380 es2::Context *context = es2::getContext();
1381
1382 if(context)
1383 {
1384 for(int i = 0; i < n; i++)
1385 {
1386 if(textures[i] != 0)
1387 {
1388 context->deleteTexture(textures[i]);
1389 }
1390 }
1391 }
1392}
1393
1394void DepthFunc(GLenum func)
1395{
1396 TRACE("(GLenum func = 0x%X)", func);
1397
1398 switch(func)
1399 {
1400 case GL_NEVER:
1401 case GL_ALWAYS:
1402 case GL_LESS:
1403 case GL_LEQUAL:
1404 case GL_EQUAL:
1405 case GL_GREATER:
1406 case GL_GEQUAL:
1407 case GL_NOTEQUAL:
1408 break;
1409 default:
1410 return error(GL_INVALID_ENUM);
1411 }
1412
1413 es2::Context *context = es2::getContext();
1414
1415 if(context)
1416 {
1417 context->setDepthFunc(func);
1418 }
1419}
1420
1421void DepthMask(GLboolean flag)
1422{
1423 TRACE("(GLboolean flag = %d)", flag);
1424
1425 es2::Context *context = es2::getContext();
1426
1427 if(context)
1428 {
1429 context->setDepthMask(flag != GL_FALSE);
1430 }
1431}
1432
1433void DepthRangef(GLclampf zNear, GLclampf zFar)
1434{
1435 TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
1436
1437 es2::Context *context = es2::getContext();
1438
1439 if(context)
1440 {
1441 context->setDepthRange(zNear, zFar);
1442 }
1443}
1444
1445void DetachShader(GLuint program, GLuint shader)
1446{
1447 TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader);
1448
1449 es2::Context *context = es2::getContext();
1450
1451 if(context)
1452 {
1453
1454 es2::Program *programObject = context->getProgram(program);
1455 es2::Shader *shaderObject = context->getShader(shader);
1456
1457 if(!programObject)
1458 {
1459 es2::Shader *shaderByProgramHandle;
1460 shaderByProgramHandle = context->getShader(program);
1461 if(!shaderByProgramHandle)
1462 {
1463 return error(GL_INVALID_VALUE);
1464 }
1465 else
1466 {
1467 return error(GL_INVALID_OPERATION);
1468 }
1469 }
1470
1471 if(!shaderObject)
1472 {
1473 es2::Program *programByShaderHandle = context->getProgram(shader);
1474 if(!programByShaderHandle)
1475 {
1476 return error(GL_INVALID_VALUE);
1477 }
1478 else
1479 {
1480 return error(GL_INVALID_OPERATION);
1481 }
1482 }
1483
1484 if(!programObject->detachShader(shaderObject))
1485 {
1486 return error(GL_INVALID_OPERATION);
1487 }
1488 }
1489}
1490
1491void Disable(GLenum cap)
1492{
1493 TRACE("(GLenum cap = 0x%X)", cap);
1494
1495 es2::Context *context = es2::getContext();
1496
1497 if(context)
1498 {
1499 switch(cap)
1500 {
1501 case GL_CULL_FACE: context->setCullFaceEnabled(false); break;
1502 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(false); break;
1503 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(false); break;
1504 case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(false); break;
1505 case GL_SCISSOR_TEST: context->setScissorTestEnabled(false); break;
1506 case GL_STENCIL_TEST: context->setStencilTestEnabled(false); break;
1507 case GL_DEPTH_TEST: context->setDepthTestEnabled(false); break;
1508 case GL_BLEND: context->setBlendEnabled(false); break;
1509 case GL_DITHER: context->setDitherEnabled(false); break;
1510 case GL_PRIMITIVE_RESTART_FIXED_INDEX: context->setPrimitiveRestartFixedIndexEnabled(false); break;
1511 case GL_RASTERIZER_DISCARD: context->setRasterizerDiscardEnabled(false); break;
1512 default:
1513 return error(GL_INVALID_ENUM);
1514 }
1515 }
1516}
1517
1518void DisableVertexAttribArray(GLuint index)
1519{
1520 TRACE("(GLuint index = %d)", index);
1521
1522 if(index >= es2::MAX_VERTEX_ATTRIBS)
1523 {
1524 return error(GL_INVALID_VALUE);
1525 }
1526
1527 es2::Context *context = es2::getContext();
1528
1529 if(context)
1530 {
1531 context->setVertexAttribArrayEnabled(index, false);
1532 }
1533}
1534
1535void DrawArrays(GLenum mode, GLint first, GLsizei count)
1536{
1537 TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
1538
1539 switch(mode)
1540 {
1541 case GL_POINTS:
1542 case GL_LINES:
1543 case GL_LINE_LOOP:
1544 case GL_LINE_STRIP:
1545 case GL_TRIANGLES:
1546 case GL_TRIANGLE_FAN:
1547 case GL_TRIANGLE_STRIP:
1548 break;
1549 default:
1550 return error(GL_INVALID_ENUM);
1551 }
1552
1553 if(count < 0 || first < 0)
1554 {
1555 return error(GL_INVALID_VALUE);
1556 }
1557
1558 es2::Context *context = es2::getContext();
1559
1560 if(context)
1561 {
1562 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
1563 if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode()))
1564 {
1565 return error(GL_INVALID_OPERATION);
1566 }
1567
1568 context->drawArrays(mode, first, count);
1569 }
1570}
1571
1572void DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
1573{
1574 TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = %p)",
1575 mode, count, type, indices);
1576
1577 switch(mode)
1578 {
1579 case GL_POINTS:
1580 case GL_LINES:
1581 case GL_LINE_LOOP:
1582 case GL_LINE_STRIP:
1583 case GL_TRIANGLES:
1584 case GL_TRIANGLE_FAN:
1585 case GL_TRIANGLE_STRIP:
1586 break;
1587 default:
1588 return error(GL_INVALID_ENUM);
1589 }
1590
1591 if(count < 0)
1592 {
1593 return error(GL_INVALID_VALUE);
1594 }
1595
1596 es2::Context *context = es2::getContext();
1597
1598 if(context)
1599 {
1600 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
1601 if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused())
1602 {
1603 return error(GL_INVALID_OPERATION);
1604 }
1605
1606 switch(type)
1607 {
1608 case GL_UNSIGNED_BYTE:
1609 case GL_UNSIGNED_SHORT:
1610 case GL_UNSIGNED_INT:
1611 break;
1612 default:
1613 return error(GL_INVALID_ENUM);
1614 }
1615
1616 context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices);
1617 }
1618}
1619
1620void DrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
1621{
1622 TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
1623 mode, first, count, instanceCount);
1624
1625 switch(mode)
1626 {
1627 case GL_POINTS:
1628 case GL_LINES:
1629 case GL_LINE_LOOP:
1630 case GL_LINE_STRIP:
1631 case GL_TRIANGLES:
1632 case GL_TRIANGLE_FAN:
1633 case GL_TRIANGLE_STRIP:
1634 break;
1635 default:
1636 return error(GL_INVALID_ENUM);
1637 }
1638
1639 if(count < 0 || instanceCount < 0)
1640 {
1641 return error(GL_INVALID_VALUE);
1642 }
1643
1644 es2::Context *context = es2::getContext();
1645
1646 if(context)
1647 {
1648 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
1649 if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode()))
1650 {
1651 return error(GL_INVALID_OPERATION);
1652 }
1653
1654 context->drawArrays(mode, first, count, instanceCount);
1655 }
1656}
1657
1658void DrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount)
1659{
1660 TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)",
1661 mode, count, type, indices, instanceCount);
1662
1663 switch(mode)
1664 {
1665 case GL_POINTS:
1666 case GL_LINES:
1667 case GL_LINE_LOOP:
1668 case GL_LINE_STRIP:
1669 case GL_TRIANGLES:
1670 case GL_TRIANGLE_FAN:
1671 case GL_TRIANGLE_STRIP:
1672 break;
1673 default:
1674 return error(GL_INVALID_ENUM);
1675 }
1676
1677 switch(type)
1678 {
1679 case GL_UNSIGNED_BYTE:
1680 case GL_UNSIGNED_SHORT:
1681 case GL_UNSIGNED_INT:
1682 break;
1683 default:
1684 return error(GL_INVALID_ENUM);
1685 }
1686
1687 if(count < 0 || instanceCount < 0)
1688 {
1689 return error(GL_INVALID_VALUE);
1690 }
1691
1692 es2::Context *context = es2::getContext();
1693
1694 if(context)
1695 {
1696 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
1697 if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused())
1698 {
1699 return error(GL_INVALID_OPERATION);
1700 }
1701
1702 context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount);
1703 }
1704}
1705
1706void VertexAttribDivisorEXT(GLuint index, GLuint divisor)
1707{
1708 TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
1709
1710 es2::Context *context = es2::getContext();
1711
1712 if(context)
1713 {
1714 if(index >= es2::MAX_VERTEX_ATTRIBS)
1715 {
1716 return error(GL_INVALID_VALUE);
1717 }
1718
1719 context->setVertexAttribDivisor(index, divisor);
1720 }
1721}
1722
1723void DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
1724{
1725 TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
1726 mode, first, count, instanceCount);
1727
1728 switch(mode)
1729 {
1730 case GL_POINTS:
1731 case GL_LINES:
1732 case GL_LINE_LOOP:
1733 case GL_LINE_STRIP:
1734 case GL_TRIANGLES:
1735 case GL_TRIANGLE_FAN:
1736 case GL_TRIANGLE_STRIP:
1737 break;
1738 default:
1739 return error(GL_INVALID_ENUM);
1740 }
1741
1742 if(count < 0 || instanceCount < 0)
1743 {
1744 return error(GL_INVALID_VALUE);
1745 }
1746
1747 es2::Context *context = es2::getContext();
1748
1749 if(context)
1750 {
1751 if(!context->hasZeroDivisor())
1752 {
1753 return error(GL_INVALID_OPERATION);
1754 }
1755
1756 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
1757 if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode()))
1758 {
1759 return error(GL_INVALID_OPERATION);
1760 }
1761
1762 context->drawArrays(mode, first, count, instanceCount);
1763 }
1764}
1765
1766void DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount)
1767{
1768 TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)",
1769 mode, count, type, indices, instanceCount);
1770
1771 switch(mode)
1772 {
1773 case GL_POINTS:
1774 case GL_LINES:
1775 case GL_LINE_LOOP:
1776 case GL_LINE_STRIP:
1777 case GL_TRIANGLES:
1778 case GL_TRIANGLE_FAN:
1779 case GL_TRIANGLE_STRIP:
1780 break;
1781 default:
1782 return error(GL_INVALID_ENUM);
1783 }
1784
1785 switch(type)
1786 {
1787 case GL_UNSIGNED_BYTE:
1788 case GL_UNSIGNED_SHORT:
1789 case GL_UNSIGNED_INT:
1790 break;
1791 default:
1792 return error(GL_INVALID_ENUM);
1793 }
1794
1795 if(count < 0 || instanceCount < 0)
1796 {
1797 return error(GL_INVALID_VALUE);
1798 }
1799
1800 es2::Context *context = es2::getContext();
1801
1802 if(context)
1803 {
1804 if(!context->hasZeroDivisor())
1805 {
1806 return error(GL_INVALID_OPERATION);
1807 }
1808
1809 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
1810 if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused())
1811 {
1812 return error(GL_INVALID_OPERATION);
1813 }
1814
1815 context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount);
1816 }
1817}
1818
1819void VertexAttribDivisorANGLE(GLuint index, GLuint divisor)
1820{
1821 TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
1822
1823 es2::Context *context = es2::getContext();
1824
1825 if(context)
1826 {
1827 if(index >= MAX_VERTEX_ATTRIBS)
1828 {
1829 return error(GL_INVALID_VALUE);
1830 }
1831
1832 context->setVertexAttribDivisor(index, divisor);
1833 }
1834}
1835
1836void Enable(GLenum cap)
1837{
1838 TRACE("(GLenum cap = 0x%X)", cap);
1839
1840 es2::Context *context = es2::getContext();
1841
1842 if(context)
1843 {
1844 switch(cap)
1845 {
1846 case GL_CULL_FACE: context->setCullFaceEnabled(true); break;
1847 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(true); break;
1848 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(true); break;
1849 case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(true); break;
1850 case GL_SCISSOR_TEST: context->setScissorTestEnabled(true); break;
1851 case GL_STENCIL_TEST: context->setStencilTestEnabled(true); break;
1852 case GL_DEPTH_TEST: context->setDepthTestEnabled(true); break;
1853 case GL_BLEND: context->setBlendEnabled(true); break;
1854 case GL_DITHER: context->setDitherEnabled(true); break;
1855 case GL_PRIMITIVE_RESTART_FIXED_INDEX: context->setPrimitiveRestartFixedIndexEnabled(true); break;
1856 case GL_RASTERIZER_DISCARD: context->setRasterizerDiscardEnabled(true); break;
1857 default:
1858 return error(GL_INVALID_ENUM);
1859 }
1860 }
1861}
1862
1863void EnableVertexAttribArray(GLuint index)
1864{
1865 TRACE("(GLuint index = %d)", index);
1866
1867 if(index >= es2::MAX_VERTEX_ATTRIBS)
1868 {
1869 return error(GL_INVALID_VALUE);
1870 }
1871
1872 es2::Context *context = es2::getContext();
1873
1874 if(context)
1875 {
1876 context->setVertexAttribArrayEnabled(index, true);
1877 }
1878}
1879
1880void EndQueryEXT(GLenum target)
1881{
1882 TRACE("GLenum target = 0x%X)", target);
1883
1884 switch(target)
1885 {
1886 case GL_ANY_SAMPLES_PASSED_EXT:
1887 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1888 break;
1889 default:
1890 return error(GL_INVALID_ENUM);
1891 }
1892
1893 es2::Context *context = es2::getContext();
1894
1895 if(context)
1896 {
1897 context->endQuery(target);
1898 }
1899}
1900
1901void FinishFenceNV(GLuint fence)
1902{
1903 TRACE("(GLuint fence = %d)", fence);
1904
1905 es2::Context *context = es2::getContext();
1906
1907 if(context)
1908 {
1909 es2::Fence *fenceObject = context->getFence(fence);
1910
1911 if(!fenceObject)
1912 {
1913 return error(GL_INVALID_OPERATION);
1914 }
1915
1916 fenceObject->finishFence();
1917 }
1918}
1919
1920void Finish(void)
1921{
1922 TRACE("()");
1923
1924 es2::Context *context = es2::getContext();
1925
1926 if(context)
1927 {
1928 context->finish();
1929 }
1930}
1931
1932void Flush(void)
1933{
1934 TRACE("()");
1935
1936 es2::Context *context = es2::getContext();
1937
1938 if(context)
1939 {
1940 context->flush();
1941 }
1942}
1943
1944void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1945{
1946 TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
1947 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
1948
1949 if((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) ||
1950 (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
1951 {
1952 return error(GL_INVALID_ENUM);
1953 }
1954
1955 es2::Context *context = es2::getContext();
1956
1957 if(context)
1958 {
1959 es2::Framebuffer *framebuffer = nullptr;
1960 GLuint framebufferName = 0;
1961 if(target == GL_READ_FRAMEBUFFER_ANGLE)
1962 {
1963 framebuffer = context->getReadFramebuffer();
1964 framebufferName = context->getReadFramebufferName();
1965 }
1966 else
1967 {
1968 framebuffer = context->getDrawFramebuffer();
1969 framebufferName = context->getDrawFramebufferName();
1970 }
1971
1972 if(!framebuffer || framebufferName == 0)
1973 {
1974 return error(GL_INVALID_OPERATION);
1975 }
1976
1977 // [OpenGL ES 2.0.25] Section 4.4.3 page 112
1978 // [OpenGL ES 3.0.2] Section 4.4.2 page 201
1979 // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
1980 // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
1981 if(renderbuffer != 0)
1982 {
1983 if(!context->getRenderbuffer(renderbuffer))
1984 {
1985 return error(GL_INVALID_OPERATION);
1986 }
1987 }
1988
1989 GLint clientVersion = context->getClientVersion();
1990
1991 switch(attachment)
1992 {
1993 case GL_COLOR_ATTACHMENT0:
1994 case GL_COLOR_ATTACHMENT1:
1995 case GL_COLOR_ATTACHMENT2:
1996 case GL_COLOR_ATTACHMENT3:
1997 case GL_COLOR_ATTACHMENT4:
1998 case GL_COLOR_ATTACHMENT5:
1999 case GL_COLOR_ATTACHMENT6:
2000 case GL_COLOR_ATTACHMENT7:
2001 case GL_COLOR_ATTACHMENT8:
2002 case GL_COLOR_ATTACHMENT9:
2003 case GL_COLOR_ATTACHMENT10:
2004 case GL_COLOR_ATTACHMENT11:
2005 case GL_COLOR_ATTACHMENT12:
2006 case GL_COLOR_ATTACHMENT13:
2007 case GL_COLOR_ATTACHMENT14:
2008 case GL_COLOR_ATTACHMENT15:
2009 case GL_COLOR_ATTACHMENT16:
2010 case GL_COLOR_ATTACHMENT17:
2011 case GL_COLOR_ATTACHMENT18:
2012 case GL_COLOR_ATTACHMENT19:
2013 case GL_COLOR_ATTACHMENT20:
2014 case GL_COLOR_ATTACHMENT21:
2015 case GL_COLOR_ATTACHMENT22:
2016 case GL_COLOR_ATTACHMENT23:
2017 case GL_COLOR_ATTACHMENT24:
2018 case GL_COLOR_ATTACHMENT25:
2019 case GL_COLOR_ATTACHMENT26:
2020 case GL_COLOR_ATTACHMENT27:
2021 case GL_COLOR_ATTACHMENT28:
2022 case GL_COLOR_ATTACHMENT29:
2023 case GL_COLOR_ATTACHMENT30:
2024 case GL_COLOR_ATTACHMENT31:
2025 if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS)
2026 {
2027 return error(GL_INVALID_ENUM);
2028 }
2029 framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer, attachment - GL_COLOR_ATTACHMENT0);
2030 break;
2031 case GL_DEPTH_ATTACHMENT:
2032 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
2033 break;
2034 case GL_STENCIL_ATTACHMENT:
2035 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
2036 break;
2037 case GL_DEPTH_STENCIL_ATTACHMENT:
2038 if(clientVersion >= 3)
2039 {
2040 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
2041 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
2042 break;
2043 }
2044 else return error(GL_INVALID_ENUM);
2045 default:
2046 return error(GL_INVALID_ENUM);
2047 }
2048 }
2049}
2050
2051void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2052{
2053 TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
2054 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
2055
2056 if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
2057 {
2058 return error(GL_INVALID_ENUM);
2059 }
2060
2061 es2::Context *context = es2::getContext();
2062
2063 if(context)
2064 {
2065 if(texture == 0)
2066 {
2067 textarget = GL_NONE;
2068 }
2069 else
2070 {
2071 es2::Texture *tex = context->getTexture(texture);
2072
2073 if(!tex)
2074 {
2075 return error(GL_INVALID_OPERATION);
2076 }
2077
2078 switch(textarget)
2079 {
2080 case GL_TEXTURE_2D:
2081 if(tex->getTarget() != GL_TEXTURE_2D)
2082 {
2083 return error(GL_INVALID_OPERATION);
2084 }
2085 break;
2086 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2087 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2088 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2089 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2090 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2091 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2092 if(tex->getTarget() != GL_TEXTURE_CUBE_MAP)
2093 {
2094 return error(GL_INVALID_OPERATION);
2095 }
2096 break;
2097 default:
2098 return error(GL_INVALID_ENUM);
2099 }
2100
2101 if(tex->isCompressed(textarget, level))
2102 {
2103 return error(GL_INVALID_OPERATION);
2104 }
2105
2106 if((level != 0) && (context->getClientVersion() < 3))
2107 {
2108 return error(GL_INVALID_VALUE);
2109 }
2110
2111 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
2112 {
2113 return error(GL_INVALID_VALUE);
2114 }
2115 }
2116
2117 es2::Framebuffer *framebuffer = nullptr;
2118 GLuint framebufferName = 0;
2119 if(target == GL_READ_FRAMEBUFFER_ANGLE)
2120 {
2121 framebuffer = context->getReadFramebuffer();
2122 framebufferName = context->getReadFramebufferName();
2123 }
2124 else
2125 {
2126 framebuffer = context->getDrawFramebuffer();
2127 framebufferName = context->getDrawFramebufferName();
2128 }
2129
2130 if(framebufferName == 0 || !framebuffer)
2131 {
2132 return error(GL_INVALID_OPERATION);
2133 }
2134
2135 switch(attachment)
2136 {
2137 case GL_COLOR_ATTACHMENT0:
2138 case GL_COLOR_ATTACHMENT1:
2139 case GL_COLOR_ATTACHMENT2:
2140 case GL_COLOR_ATTACHMENT3:
2141 case GL_COLOR_ATTACHMENT4:
2142 case GL_COLOR_ATTACHMENT5:
2143 case GL_COLOR_ATTACHMENT6:
2144 case GL_COLOR_ATTACHMENT7:
2145 case GL_COLOR_ATTACHMENT8:
2146 case GL_COLOR_ATTACHMENT9:
2147 case GL_COLOR_ATTACHMENT10:
2148 case GL_COLOR_ATTACHMENT11:
2149 case GL_COLOR_ATTACHMENT12:
2150 case GL_COLOR_ATTACHMENT13:
2151 case GL_COLOR_ATTACHMENT14:
2152 case GL_COLOR_ATTACHMENT15:
2153 case GL_COLOR_ATTACHMENT16:
2154 case GL_COLOR_ATTACHMENT17:
2155 case GL_COLOR_ATTACHMENT18:
2156 case GL_COLOR_ATTACHMENT19:
2157 case GL_COLOR_ATTACHMENT20:
2158 case GL_COLOR_ATTACHMENT21:
2159 case GL_COLOR_ATTACHMENT22:
2160 case GL_COLOR_ATTACHMENT23:
2161 case GL_COLOR_ATTACHMENT24:
2162 case GL_COLOR_ATTACHMENT25:
2163 case GL_COLOR_ATTACHMENT26:
2164 case GL_COLOR_ATTACHMENT27:
2165 case GL_COLOR_ATTACHMENT28:
2166 case GL_COLOR_ATTACHMENT29:
2167 case GL_COLOR_ATTACHMENT30:
2168 case GL_COLOR_ATTACHMENT31:
2169 if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS)
2170 {
2171 return error(GL_INVALID_ENUM);
2172 }
2173 framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0, level);
2174 break;
2175 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level); break;
2176 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level); break;
2177 default:
2178 return error(GL_INVALID_ENUM);
2179 }
2180 }
2181}
2182
2183void FrontFace(GLenum mode)
2184{
2185 TRACE("(GLenum mode = 0x%X)", mode);
2186
2187 switch(mode)
2188 {
2189 case GL_CW:
2190 case GL_CCW:
2191 {
2192 es2::Context *context = es2::getContext();
2193
2194 if(context)
2195 {
2196 context->setFrontFace(mode);
2197 }
2198 }
2199 break;
2200 default:
2201 return error(GL_INVALID_ENUM);
2202 }
2203}
2204
2205void GenBuffers(GLsizei n, GLuint* buffers)
2206{
2207 TRACE("(GLsizei n = %d, GLuint* buffers = %p)", n, buffers);
2208
2209 if(n < 0)
2210 {
2211 return error(GL_INVALID_VALUE);
2212 }
2213
2214 es2::Context *context = es2::getContext();
2215
2216 if(context)
2217 {
2218 for(int i = 0; i < n; i++)
2219 {
2220 buffers[i] = context->createBuffer();
2221 }
2222 }
2223}
2224
2225void GenerateMipmap(GLenum target)
2226{
2227 TRACE("(GLenum target = 0x%X)", target);
2228
2229 es2::Context *context = es2::getContext();
2230
2231 if(context)
2232 {
2233 es2::Texture *texture = nullptr;
2234
2235 GLint clientVersion = context->getClientVersion();
2236
2237 switch(target)
2238 {
2239 case GL_TEXTURE_2D:
2240 texture = context->getTexture2D();
2241 break;
2242 case GL_TEXTURE_CUBE_MAP:
2243 texture = context->getTextureCubeMap();
2244 break;
2245 case GL_TEXTURE_2D_ARRAY:
2246 if(clientVersion < 3)
2247 {
2248 return error(GL_INVALID_ENUM);
2249 }
2250 else
2251 {
2252 texture = context->getTexture2DArray();
2253 }
2254 break;
2255 case GL_TEXTURE_3D_OES:
2256 texture = context->getTexture3D();
2257 break;
2258 default:
2259 return error(GL_INVALID_ENUM);
2260 }
2261
2262 if(texture->isCompressed(target, 0) || texture->isDepth(target, 0))
2263 {
2264 return error(GL_INVALID_OPERATION);
2265 }
2266
2267 texture->generateMipmaps();
2268 }
2269}
2270
2271void GenFencesNV(GLsizei n, GLuint* fences)
2272{
2273 TRACE("(GLsizei n = %d, GLuint* fences = %p)", n, fences);
2274
2275 if(n < 0)
2276 {
2277 return error(GL_INVALID_VALUE);
2278 }
2279
2280 es2::Context *context = es2::getContext();
2281
2282 if(context)
2283 {
2284 for(int i = 0; i < n; i++)
2285 {
2286 fences[i] = context->createFence();
2287 }
2288 }
2289}
2290
2291void GenFramebuffers(GLsizei n, GLuint* framebuffers)
2292{
2293 TRACE("(GLsizei n = %d, GLuint* framebuffers = %p)", n, framebuffers);
2294
2295 if(n < 0)
2296 {
2297 return error(GL_INVALID_VALUE);
2298 }
2299
2300 es2::Context *context = es2::getContext();
2301
2302 if(context)
2303 {
2304 for(int i = 0; i < n; i++)
2305 {
2306 framebuffers[i] = context->createFramebuffer();
2307 }
2308 }
2309}
2310
2311void GenQueriesEXT(GLsizei n, GLuint* ids)
2312{
2313 TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids);
2314
2315 if(n < 0)
2316 {
2317 return error(GL_INVALID_VALUE);
2318 }
2319
2320 es2::Context *context = es2::getContext();
2321
2322 if(context)
2323 {
2324 for(int i = 0; i < n; i++)
2325 {
2326 ids[i] = context->createQuery();
2327 }
2328 }
2329}
2330
2331void GenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2332{
2333 TRACE("(GLsizei n = %d, GLuint* renderbuffers = %p)", n, renderbuffers);
2334
2335 if(n < 0)
2336 {
2337 return error(GL_INVALID_VALUE);
2338 }
2339
2340 es2::Context *context = es2::getContext();
2341
2342 if(context)
2343 {
2344 for(int i = 0; i < n; i++)
2345 {
2346 renderbuffers[i] = context->createRenderbuffer();
2347 }
2348 }
2349}
2350
2351void GenTextures(GLsizei n, GLuint* textures)
2352{
2353 TRACE("(GLsizei n = %d, GLuint* textures = %p)", n, textures);
2354
2355 if(n < 0)
2356 {
2357 return error(GL_INVALID_VALUE);
2358 }
2359
2360 es2::Context *context = es2::getContext();
2361
2362 if(context)
2363 {
2364 for(int i = 0; i < n; i++)
2365 {
2366 textures[i] = context->createTexture();
2367 }
2368 }
2369}
2370
2371void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2372{
2373 TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = %p, "
2374 "GLint *size = %p, GLenum *type = %p, GLchar *name = %p)",
2375 program, index, bufsize, length, size, type, name);
2376
2377 if(bufsize < 0)
2378 {
2379 return error(GL_INVALID_VALUE);
2380 }
2381
2382 es2::Context *context = es2::getContext();
2383
2384 if(context)
2385 {
2386 es2::Program *programObject = context->getProgram(program);
2387
2388 if(!programObject)
2389 {
2390 if(context->getShader(program))
2391 {
2392 return error(GL_INVALID_OPERATION);
2393 }
2394 else
2395 {
2396 return error(GL_INVALID_VALUE);
2397 }
2398 }
2399
2400 if(index >= programObject->getActiveAttributeCount())
2401 {
2402 return error(GL_INVALID_VALUE);
2403 }
2404
2405 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2406 }
2407}
2408
2409void GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
2410{
2411 TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
2412 "GLsizei* length = %p, GLint* size = %p, GLenum* type = %p, GLchar* name = %s)",
2413 program, index, bufsize, length, size, type, name);
2414
2415 if(bufsize < 0)
2416 {
2417 return error(GL_INVALID_VALUE);
2418 }
2419
2420 es2::Context *context = es2::getContext();
2421
2422 if(context)
2423 {
2424 es2::Program *programObject = context->getProgram(program);
2425
2426 if(!programObject)
2427 {
2428 if(context->getShader(program))
2429 {
2430 return error(GL_INVALID_OPERATION);
2431 }
2432 else
2433 {
2434 return error(GL_INVALID_VALUE);
2435 }
2436 }
2437
2438 if(index >= programObject->getActiveUniformCount())
2439 {
2440 return error(GL_INVALID_VALUE);
2441 }
2442
2443 programObject->getActiveUniform(index, bufsize, length, size, type, name);
2444 }
2445}
2446
2447void GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
2448{
2449 TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = %p, GLuint* shaders = %p)",
2450 program, maxcount, count, shaders);
2451
2452 if(maxcount < 0)
2453 {
2454 return error(GL_INVALID_VALUE);
2455 }
2456
2457 es2::Context *context = es2::getContext();
2458
2459 if(context)
2460 {
2461 es2::Program *programObject = context->getProgram(program);
2462
2463 if(!programObject)
2464 {
2465 if(context->getShader(program))
2466 {
2467 return error(GL_INVALID_OPERATION);
2468 }
2469 else
2470 {
2471 return error(GL_INVALID_VALUE);
2472 }
2473 }
2474
2475 return programObject->getAttachedShaders(maxcount, count, shaders);
2476 }
2477}
2478
2479int GetAttribLocation(GLuint program, const GLchar* name)
2480{
2481 TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name);
2482
2483 es2::Context *context = es2::getContext();
2484
2485 if(context)
2486 {
2487
2488 es2::Program *programObject = context->getProgram(program);
2489
2490 if(!programObject)
2491 {
2492 if(context->getShader(program))
2493 {
2494 return error(GL_INVALID_OPERATION, -1);
2495 }
2496 else
2497 {
2498 return error(GL_INVALID_VALUE, -1);
2499 }
2500 }
2501
2502 if(!programObject->isLinked())
2503 {
2504 return error(GL_INVALID_OPERATION, -1);
2505 }
2506
2507 return programObject->getAttributeLocation(name);
2508 }
2509
2510 return -1;
2511}
2512
2513void GetBooleanv(GLenum pname, GLboolean* params)
2514{
2515 TRACE("(GLenum pname = 0x%X, GLboolean* params = %p)", pname, params);
2516
2517 es2::Context *context = es2::getContext();
2518
2519 if(context)
2520 {
2521 if(!(context->getBooleanv(pname, params)))
2522 {
2523 GLenum nativeType;
2524 unsigned int numParams = 0;
2525 if(!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2526 return error(GL_INVALID_ENUM);
2527
2528 if(numParams == 0)
2529 return; // it is known that the pname is valid, but there are no parameters to return
2530
2531 if(nativeType == GL_FLOAT)
2532 {
2533 GLfloat *floatParams = nullptr;
2534 floatParams = new GLfloat[numParams];
2535
2536 context->getFloatv(pname, floatParams);
2537
2538 for(unsigned int i = 0; i < numParams; ++i)
2539 {
2540 if(floatParams[i] == 0.0f)
2541 params[i] = GL_FALSE;
2542 else
2543 params[i] = GL_TRUE;
2544 }
2545
2546 delete [] floatParams;
2547 }
2548 else if(nativeType == GL_INT)
2549 {
2550 GLint *intParams = nullptr;
2551 intParams = new GLint[numParams];
2552
2553 context->getIntegerv(pname, intParams);
2554
2555 for(unsigned int i = 0; i < numParams; ++i)
2556 {
2557 if(intParams[i] == 0)
2558 params[i] = GL_FALSE;
2559 else
2560 params[i] = GL_TRUE;
2561 }
2562
2563 delete [] intParams;
2564 }
2565 }
2566 }
2567}
2568
2569void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
2570{
2571 TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
2572
2573 es2::Context *context = es2::getContext();
2574
2575 if(context)
2576 {
2577 es2::Buffer *buffer;
2578 if(!context->getBuffer(target, &buffer))
2579 {
2580 return error(GL_INVALID_ENUM);
2581 }
2582
2583 if(!buffer)
2584 {
2585 // A null buffer means that "0" is bound to the requested buffer target
2586 return error(GL_INVALID_OPERATION);
2587 }
2588
2589 GLint clientVersion = context->getClientVersion();
2590
2591 switch(pname)
2592 {
2593 case GL_BUFFER_USAGE:
2594 *params = buffer->usage();
2595 break;
2596 case GL_BUFFER_SIZE:
2597 *params = (GLint)buffer->size();
2598 break;
2599 case GL_BUFFER_ACCESS_FLAGS:
2600 if(clientVersion >= 3)
2601 {
2602 *params = buffer->access();
2603 break;
2604 }
2605 else return error(GL_INVALID_ENUM);
2606 case GL_BUFFER_MAPPED:
2607 if(clientVersion >= 3)
2608 {
2609 *params = buffer->isMapped();
2610 break;
2611 }
2612 else return error(GL_INVALID_ENUM);
2613 case GL_BUFFER_MAP_LENGTH:
2614 if(clientVersion >= 3)
2615 {
2616 *params = (GLint)buffer->length();
2617 break;
2618 }
2619 else return error(GL_INVALID_ENUM);
2620 case GL_BUFFER_MAP_OFFSET:
2621 if(clientVersion >= 3)
2622 {
2623 *params = (GLint)buffer->offset();
2624 break;
2625 }
2626 else return error(GL_INVALID_ENUM);
2627 default:
2628 return error(GL_INVALID_ENUM);
2629 }
2630 }
2631}
2632
2633GLenum GetError(void)
2634{
2635 TRACE("()");
2636
2637 es2::Context *context = es2::getContext();
2638
2639 if(context)
2640 {
2641 return context->getError();
2642 }
2643
2644 return GL_NO_ERROR;
2645}
2646
2647void GetFenceivNV(GLuint fence, GLenum pname, GLint *params)
2648{
2649 TRACE("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = %p)", fence, pname, params);
2650
2651 es2::Context *context = es2::getContext();
2652
2653 if(context)
2654 {
2655 es2::Fence *fenceObject = context->getFence(fence);
2656
2657 if(!fenceObject)
2658 {
2659 return error(GL_INVALID_OPERATION);
2660 }
2661
2662 fenceObject->getFenceiv(pname, params);
2663 }
2664}
2665
2666void GetFloatv(GLenum pname, GLfloat* params)
2667{
2668 TRACE("(GLenum pname = 0x%X, GLfloat* params = %p)", pname, params);
2669
2670 es2::Context *context = es2::getContext();
2671
2672 if(context)
2673 {
2674 if(!(context->getFloatv(pname, params)))
2675 {
2676 GLenum nativeType;
2677 unsigned int numParams = 0;
2678 if(!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2679 return error(GL_INVALID_ENUM);
2680
2681 if(numParams == 0)
2682 return; // it is known that the pname is valid, but that there are no parameters to return.
2683
2684 if(nativeType == GL_BOOL)
2685 {
2686 GLboolean *boolParams = nullptr;
2687 boolParams = new GLboolean[numParams];
2688
2689 context->getBooleanv(pname, boolParams);
2690
2691 for(unsigned int i = 0; i < numParams; ++i)
2692 {
2693 if(boolParams[i] == GL_FALSE)
2694 params[i] = 0.0f;
2695 else
2696 params[i] = 1.0f;
2697 }
2698
2699 delete [] boolParams;
2700 }
2701 else if(nativeType == GL_INT)
2702 {
2703 GLint *intParams = nullptr;
2704 intParams = new GLint[numParams];
2705
2706 context->getIntegerv(pname, intParams);
2707
2708 for(unsigned int i = 0; i < numParams; ++i)
2709 {
2710 params[i] = (GLfloat)intParams[i];
2711 }
2712
2713 delete [] intParams;
2714 }
2715 }
2716 }
2717}
2718
2719void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
2720{
2721 TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = %p)",
2722 target, attachment, pname, params);
2723
2724 es2::Context *context = es2::getContext();
2725
2726 if(context)
2727 {
2728 if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER)
2729 {
2730 return error(GL_INVALID_ENUM);
2731 }
2732
2733 GLint clientVersion = context->getClientVersion();
2734
2735 es2::Framebuffer *framebuffer = nullptr;
2736 if(target == GL_READ_FRAMEBUFFER)
2737 {
2738 if(context->getReadFramebufferName() == 0)
2739 {
2740 if(clientVersion < 3)
2741 {
2742 return error(GL_INVALID_OPERATION);
2743 }
2744 else
2745 {
2746 switch(attachment)
2747 {
2748 case GL_BACK:
2749 case GL_DEPTH:
2750 case GL_STENCIL:
2751 break;
2752 default:
2753 return error(GL_INVALID_ENUM);
2754 }
2755 }
2756 }
2757
2758 framebuffer = context->getReadFramebuffer();
2759 }
2760 else
2761 {
2762 if(context->getDrawFramebufferName() == 0)
2763 {
2764 if(clientVersion < 3)
2765 {
2766 return error(GL_INVALID_OPERATION);
2767 }
2768 else
2769 {
2770 switch(attachment)
2771 {
2772 case GL_BACK:
2773 case GL_DEPTH:
2774 case GL_STENCIL:
2775 break;
2776 default:
2777 return error(GL_INVALID_ENUM);
2778 }
2779 }
2780 }
2781
2782 framebuffer = context->getDrawFramebuffer();
2783 }
2784
2785 GLenum attachmentType;
2786 GLuint attachmentHandle;
2787 GLint attachmentLayer;
2788 Renderbuffer* renderbuffer = nullptr;
2789 switch(attachment)
2790 {
2791 case GL_BACK:
2792 if(clientVersion >= 3)
2793 {
2794 attachmentType = framebuffer->getColorbufferType(0);
2795 attachmentHandle = framebuffer->getColorbufferName(0);
2796 attachmentLayer = framebuffer->getColorbufferLayer(0);
2797 renderbuffer = framebuffer->getColorbuffer(0);
2798 }
2799 else return error(GL_INVALID_ENUM);
2800 break;
2801 case GL_COLOR_ATTACHMENT0:
2802 case GL_COLOR_ATTACHMENT1:
2803 case GL_COLOR_ATTACHMENT2:
2804 case GL_COLOR_ATTACHMENT3:
2805 case GL_COLOR_ATTACHMENT4:
2806 case GL_COLOR_ATTACHMENT5:
2807 case GL_COLOR_ATTACHMENT6:
2808 case GL_COLOR_ATTACHMENT7:
2809 case GL_COLOR_ATTACHMENT8:
2810 case GL_COLOR_ATTACHMENT9:
2811 case GL_COLOR_ATTACHMENT10:
2812 case GL_COLOR_ATTACHMENT11:
2813 case GL_COLOR_ATTACHMENT12:
2814 case GL_COLOR_ATTACHMENT13:
2815 case GL_COLOR_ATTACHMENT14:
2816 case GL_COLOR_ATTACHMENT15:
2817 case GL_COLOR_ATTACHMENT16:
2818 case GL_COLOR_ATTACHMENT17:
2819 case GL_COLOR_ATTACHMENT18:
2820 case GL_COLOR_ATTACHMENT19:
2821 case GL_COLOR_ATTACHMENT20:
2822 case GL_COLOR_ATTACHMENT21:
2823 case GL_COLOR_ATTACHMENT22:
2824 case GL_COLOR_ATTACHMENT23:
2825 case GL_COLOR_ATTACHMENT24:
2826 case GL_COLOR_ATTACHMENT25:
2827 case GL_COLOR_ATTACHMENT26:
2828 case GL_COLOR_ATTACHMENT27:
2829 case GL_COLOR_ATTACHMENT28:
2830 case GL_COLOR_ATTACHMENT29:
2831 case GL_COLOR_ATTACHMENT30:
2832 case GL_COLOR_ATTACHMENT31:
2833 if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS)
2834 {
2835 return error(GL_INVALID_ENUM);
2836 }
2837 attachmentType = framebuffer->getColorbufferType(attachment - GL_COLOR_ATTACHMENT0);
2838 attachmentHandle = framebuffer->getColorbufferName(attachment - GL_COLOR_ATTACHMENT0);
2839 attachmentLayer = framebuffer->getColorbufferLayer(attachment - GL_COLOR_ATTACHMENT0);
2840 renderbuffer = framebuffer->getColorbuffer(attachment - GL_COLOR_ATTACHMENT0);
2841 break;
2842 case GL_DEPTH:
2843 if(clientVersion < 3)
2844 {
2845 return error(GL_INVALID_ENUM);
2846 }
2847 // fall through
2848 case GL_DEPTH_ATTACHMENT:
2849 attachmentType = framebuffer->getDepthbufferType();
2850 attachmentHandle = framebuffer->getDepthbufferName();
2851 attachmentLayer = framebuffer->getDepthbufferLayer();
2852 renderbuffer = framebuffer->getDepthbuffer();
2853 break;
2854 case GL_STENCIL:
2855 if(clientVersion < 3)
2856 {
2857 return error(GL_INVALID_ENUM);
2858 }
2859 // fall through
2860 case GL_STENCIL_ATTACHMENT:
2861 attachmentType = framebuffer->getStencilbufferType();
2862 attachmentHandle = framebuffer->getStencilbufferName();
2863 attachmentLayer = framebuffer->getStencilbufferLayer();
2864 renderbuffer = framebuffer->getStencilbuffer();
2865 break;
2866 case GL_DEPTH_STENCIL_ATTACHMENT:
2867 if(clientVersion >= 3)
2868 {
2869 attachmentType = framebuffer->getDepthbufferType();
2870 attachmentHandle = framebuffer->getDepthbufferName();
2871 attachmentLayer = framebuffer->getDepthbufferLayer();
2872 if(attachmentHandle != framebuffer->getStencilbufferName())
2873 {
2874 // Different attachments to DEPTH and STENCIL, query fails
2875 return error(GL_INVALID_OPERATION);
2876 }
2877 renderbuffer = framebuffer->getDepthbuffer();
2878 }
2879 else return error(GL_INVALID_ENUM);
2880 break;
2881 default:
2882 return error(GL_INVALID_ENUM);
2883 }
2884
2885 GLenum attachmentObjectType = GL_NONE; // Type category
2886 if(attachmentType == GL_NONE || Framebuffer::IsRenderbuffer(attachmentType))
2887 {
2888 attachmentObjectType = attachmentType;
2889 }
2890 else if(es2::IsTextureTarget(attachmentType))
2891 {
2892 attachmentObjectType = GL_TEXTURE;
2893 }
2894 else UNREACHABLE(attachmentType);
2895
2896 if(attachmentObjectType != GL_NONE)
2897 {
2898 switch(pname)
2899 {
2900 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
2901 *params = attachmentObjectType;
2902 break;
2903 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
2904 if(Framebuffer::IsRenderbuffer(attachmentObjectType) || attachmentObjectType == GL_TEXTURE)
2905 {
2906 *params = attachmentHandle;
2907 }
2908 else
2909 {
2910 return error(GL_INVALID_ENUM);
2911 }
2912 break;
2913 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
2914 if(attachmentObjectType == GL_TEXTURE)
2915 {
2916 *params = clientVersion < 3 ? 0 : renderbuffer->getLevel(); // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
2917 }
2918 else
2919 {
2920 return error(GL_INVALID_ENUM);
2921 }
2922 break;
2923 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
2924 if(attachmentObjectType == GL_TEXTURE)
2925 {
2926 if(es2::IsCubemapTextureTarget(attachmentType))
2927 {
2928 *params = attachmentType;
2929 }
2930 else
2931 {
2932 *params = 0;
2933 }
2934 }
2935 else
2936 {
2937 return error(GL_INVALID_ENUM);
2938 }
2939 break;
2940 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
2941 if(clientVersion >= 3)
2942 {
2943 *params = attachmentLayer;
2944 }
2945 else return error(GL_INVALID_ENUM);
2946 break;
2947 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2948 if(clientVersion >= 3)
2949 {
2950 *params = renderbuffer->getRedSize();
2951 }
2952 else return error(GL_INVALID_ENUM);
2953 break;
2954 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2955 if(clientVersion >= 3)
2956 {
2957 *params = renderbuffer->getGreenSize();
2958 }
2959 else return error(GL_INVALID_ENUM);
2960 break;
2961 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2962 if(clientVersion >= 3)
2963 {
2964 *params = renderbuffer->getBlueSize();
2965 }
2966 else return error(GL_INVALID_ENUM);
2967 break;
2968 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2969 if(clientVersion >= 3)
2970 {
2971 *params = renderbuffer->getAlphaSize();
2972 }
2973 else return error(GL_INVALID_ENUM);
2974 break;
2975 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2976 if(clientVersion >= 3)
2977 {
2978 *params = renderbuffer->getDepthSize();
2979 }
2980 else return error(GL_INVALID_ENUM);
2981 break;
2982 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2983 if(clientVersion >= 3)
2984 {
2985 *params = renderbuffer->getStencilSize();
2986 }
2987 else return error(GL_INVALID_ENUM);
2988 break;
2989 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2990 if(clientVersion >= 3)
2991 {
2992 if(attachment == GL_DEPTH_STENCIL_ATTACHMENT)
2993 {
2994 return error(GL_INVALID_OPERATION);
2995 }
2996
2997 *params = sw2es::GetComponentType(renderbuffer->getInternalFormat(), attachment);
2998 }
2999 else return error(GL_INVALID_ENUM);
3000 break;
3001 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
3002 if(clientVersion >= 3)
3003 {
3004 *params = GL_LINEAR; // FIXME: GL_SRGB will also be possible, when sRGB is added
3005 }
3006 else return error(GL_INVALID_ENUM);
3007 break;
3008 default:
3009 return error(GL_INVALID_ENUM);
3010 }
3011 }
3012 else
3013 {
3014 // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
3015 // is NONE, then querying any other pname will generate INVALID_ENUM.
3016
3017 // ES 3.0.2 spec pg 235 states that if the attachment type is none,
3018 // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
3019 // INVALID_OPERATION for all other pnames
3020
3021 switch(pname)
3022 {
3023 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
3024 *params = GL_NONE;
3025 break;
3026
3027 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
3028 if(clientVersion < 3)
3029 {
3030 return error(GL_INVALID_ENUM);
3031 }
3032 *params = 0;
3033 break;
3034
3035 default:
3036 if(clientVersion < 3)
3037 {
3038 return error(GL_INVALID_ENUM);
3039 }
3040 else
3041 {
3042 return error(GL_INVALID_OPERATION);
3043 }
3044 }
3045 }
3046 }
3047}
3048
3049GLenum GetGraphicsResetStatusEXT(void)
3050{
3051 TRACE("()");
3052
3053 return GL_NO_ERROR;
3054}
3055
3056void GetIntegerv(GLenum pname, GLint* params)
3057{
3058 TRACE("(GLenum pname = 0x%X, GLint* params = %p)", pname, params);
3059
3060 es2::Context *context = es2::getContext();
3061
3062 if(!context)
3063 {
3064 // Not strictly an error, but probably unintended or attempting to rely on non-compliant behavior
3065 #ifdef __ANDROID__
3066 ALOGI("expected_badness glGetIntegerv() called without current context.");
3067 #else
3068 ERR("glGetIntegerv() called without current context.");
3069 #endif
3070
3071 // This is not spec compliant! When there is no current GL context, functions should
3072 // have no side effects. Google Maps queries these values before creating a context,
3073 // so we need this as a bug-compatible workaround.
3074 switch(pname)
3075 {
3076 case GL_MAX_TEXTURE_SIZE: *params = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE; return;
3077 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = es2::MAX_VERTEX_TEXTURE_IMAGE_UNITS; return;
3078 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS; return;
3079 case GL_STENCIL_BITS: *params = 8; return;
3080 case GL_ALIASED_LINE_WIDTH_RANGE:
3081 params[0] = (GLint)es2::ALIASED_LINE_WIDTH_RANGE_MIN;
3082 params[1] = (GLint)es2::ALIASED_LINE_WIDTH_RANGE_MAX;
3083 return;
3084 }
3085 }
3086
3087 if(context)
3088 {
3089 if(!(context->getIntegerv(pname, params)))
3090 {
3091 GLenum nativeType;
3092 unsigned int numParams = 0;
3093 if(!context->getQueryParameterInfo(pname, &nativeType, &numParams))
3094 return error(GL_INVALID_ENUM);
3095
3096 if(numParams == 0)
3097 return; // it is known that pname is valid, but there are no parameters to return
3098
3099 if(nativeType == GL_BOOL)
3100 {
3101 GLboolean *boolParams = nullptr;
3102 boolParams = new GLboolean[numParams];
3103
3104 context->getBooleanv(pname, boolParams);
3105
3106 for(unsigned int i = 0; i < numParams; ++i)
3107 {
3108 params[i] = (boolParams[i] == GL_FALSE) ? 0 : 1;
3109 }
3110
3111 delete [] boolParams;
3112 }
3113 else if(nativeType == GL_FLOAT)
3114 {
3115 GLfloat *floatParams = nullptr;
3116 floatParams = new GLfloat[numParams];
3117
3118 context->getFloatv(pname, floatParams);
3119
3120 for(unsigned int i = 0; i < numParams; ++i)
3121 {
3122 if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
3123 {
Nicolas Capens53318fa2016-04-11 17:41:39 -04003124 params[i] = convert_float_int(floatParams[i]);
Nicolas Capens0bac2852016-05-07 06:09:58 -04003125 }
3126 else
3127 {
3128 params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
3129 }
3130 }
3131
3132 delete [] floatParams;
3133 }
3134 }
3135 }
3136}
3137
3138void GetProgramiv(GLuint program, GLenum pname, GLint* params)
3139{
3140 TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint* params = %p)", program, pname, params);
3141
3142 es2::Context *context = es2::getContext();
3143
3144 if(context)
3145 {
3146 es2::Program *programObject = context->getProgram(program);
3147
3148 if(!programObject)
3149 {
3150 if(context->getShader(program))
3151 {
3152 return error(GL_INVALID_OPERATION);
3153 }
3154 else
3155 {
3156 return error(GL_INVALID_VALUE);
3157 }
3158 }
3159
3160 GLint clientVersion = egl::getClientVersion();
3161
3162 switch(pname)
3163 {
3164 case GL_DELETE_STATUS:
3165 *params = programObject->isFlaggedForDeletion();
3166 return;
3167 case GL_LINK_STATUS:
3168 *params = programObject->isLinked();
3169 return;
3170 case GL_VALIDATE_STATUS:
3171 *params = programObject->isValidated();
3172 return;
3173 case GL_INFO_LOG_LENGTH:
3174 *params = (GLint)programObject->getInfoLogLength();
3175 return;
3176 case GL_ATTACHED_SHADERS:
3177 *params = programObject->getAttachedShadersCount();
3178 return;
3179 case GL_ACTIVE_ATTRIBUTES:
3180 *params = (GLint)programObject->getActiveAttributeCount();
3181 return;
3182 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
3183 *params = programObject->getActiveAttributeMaxLength();
3184 return;
3185 case GL_ACTIVE_UNIFORMS:
3186 *params = (GLint)programObject->getActiveUniformCount();
3187 return;
3188 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
3189 *params = programObject->getActiveUniformMaxLength();
3190 return;
3191 case GL_ACTIVE_UNIFORM_BLOCKS:
3192 if(clientVersion >= 3)
3193 {
3194 *params = (GLint)programObject->getActiveUniformBlockCount();
3195 return;
3196 }
3197 else return error(GL_INVALID_ENUM);
3198 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
3199 if(clientVersion >= 3)
3200 {
3201 *params = programObject->getActiveUniformBlockMaxLength();
3202 return;
3203 }
3204 else return error(GL_INVALID_ENUM);
3205 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
3206 if(clientVersion >= 3)
3207 {
3208 *params = programObject->getTransformFeedbackBufferMode();
3209 return;
3210 }
3211 else return error(GL_INVALID_ENUM);
3212 case GL_TRANSFORM_FEEDBACK_VARYINGS:
3213 if(clientVersion >= 3)
3214 {
3215 *params = programObject->getTransformFeedbackVaryingCount();
3216 return;
3217 }
3218 else return error(GL_INVALID_ENUM);
3219 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
3220 if(clientVersion >= 3)
3221 {
3222 *params = programObject->getTransformFeedbackVaryingMaxLength();
3223 return;
3224 }
3225 else return error(GL_INVALID_ENUM);
3226 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
3227 if(clientVersion >= 3)
3228 {
3229 *params = programObject->getBinaryRetrievableHint();
3230 return;
3231 }
3232 else return error(GL_INVALID_ENUM);
3233 case GL_PROGRAM_BINARY_LENGTH:
3234 if(clientVersion >= 3)
3235 {
3236 *params = programObject->getBinaryLength();
3237 return;
3238 }
3239 else return error(GL_INVALID_ENUM);
3240 default:
3241 return error(GL_INVALID_ENUM);
3242 }
3243 }
3244}
3245
3246void GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
3247{
3248 TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)",
3249 program, bufsize, length, infolog);
3250
3251 if(bufsize < 0)
3252 {
3253 return error(GL_INVALID_VALUE);
3254 }
3255
3256 es2::Context *context = es2::getContext();
3257
3258 if(context)
3259 {
3260 es2::Program *programObject = context->getProgram(program);
3261
3262 if(!programObject)
3263 {
3264 if(context->getShader(program))
3265 {
3266 return error(GL_INVALID_OPERATION);
3267 }
3268 else
3269 {
3270 return error(GL_INVALID_VALUE);
3271 }
3272 }
3273
3274 programObject->getInfoLog(bufsize, length, infolog);
3275 }
3276}
3277
3278void GetQueryivEXT(GLenum target, GLenum pname, GLint *params)
3279{
3280 TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)", target, pname, params);
3281
3282 switch(pname)
3283 {
3284 case GL_CURRENT_QUERY_EXT:
3285 break;
3286 default:
3287 return error(GL_INVALID_ENUM);
3288 }
3289
3290 es2::Context *context = es2::getContext();
3291
3292 if(context)
3293 {
3294 params[0] = context->getActiveQuery(target);
3295 }
3296}
3297
3298void GetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params)
3299{
3300 TRACE("(GLuint name = %d, GLenum pname = 0x%X, GLuint *params = %p)", name, pname, params);
3301
3302 switch(pname)
3303 {
3304 case GL_QUERY_RESULT_EXT:
3305 case GL_QUERY_RESULT_AVAILABLE_EXT:
3306 break;
3307 default:
3308 return error(GL_INVALID_ENUM);
3309 }
3310
3311 es2::Context *context = es2::getContext();
3312
3313 if(context)
3314 {
3315 es2::Query *queryObject = context->getQuery(name);
3316
3317 if(!queryObject)
3318 {
3319 return error(GL_INVALID_OPERATION);
3320 }
3321
3322 if(context->getActiveQuery(queryObject->getType()) == name)
3323 {
3324 return error(GL_INVALID_OPERATION);
3325 }
3326
3327 switch(pname)
3328 {
3329 case GL_QUERY_RESULT_EXT:
3330 params[0] = queryObject->getResult();
3331 break;
3332 case GL_QUERY_RESULT_AVAILABLE_EXT:
3333 params[0] = queryObject->isResultAvailable();
3334 break;
3335 default:
3336 ASSERT(false);
3337 }
3338 }
3339}
3340
3341void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3342{
3343 TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
3344
3345 es2::Context *context = es2::getContext();
3346
3347 if(context)
3348 {
3349 if(target != GL_RENDERBUFFER)
3350 {
3351 return error(GL_INVALID_ENUM);
3352 }
3353
3354 if(context->getRenderbufferName() == 0)
3355 {
3356 return error(GL_INVALID_OPERATION);
3357 }
3358
3359 es2::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferName());
3360
3361 switch(pname)
3362 {
3363 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3364 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3365 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getFormat(); break;
3366 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3367 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3368 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3369 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3370 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3371 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
3372 case GL_RENDERBUFFER_SAMPLES_ANGLE: *params = renderbuffer->getSamples(); break;
3373 default:
3374 return error(GL_INVALID_ENUM);
3375 }
3376 }
3377}
3378
3379void GetShaderiv(GLuint shader, GLenum pname, GLint* params)
3380{
3381 TRACE("(GLuint shader = %d, GLenum pname = %d, GLint* params = %p)", shader, pname, params);
3382
3383 es2::Context *context = es2::getContext();
3384
3385 if(context)
3386 {
3387 es2::Shader *shaderObject = context->getShader(shader);
3388
3389 if(!shaderObject)
3390 {
3391 if(context->getProgram(shader))
3392 {
3393 return error(GL_INVALID_OPERATION);
3394 }
3395 else
3396 {
3397 return error(GL_INVALID_VALUE);
3398 }
3399 }
3400
3401 switch(pname)
3402 {
3403 case GL_SHADER_TYPE:
3404 *params = shaderObject->getType();
3405 return;
3406 case GL_DELETE_STATUS:
3407 *params = shaderObject->isFlaggedForDeletion();
3408 return;
3409 case GL_COMPILE_STATUS:
3410 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3411 return;
3412 case GL_INFO_LOG_LENGTH:
3413 *params = (GLint)shaderObject->getInfoLogLength();
3414 return;
3415 case GL_SHADER_SOURCE_LENGTH:
3416 *params = (GLint)shaderObject->getSourceLength();
3417 return;
3418 default:
3419 return error(GL_INVALID_ENUM);
3420 }
3421 }
3422}
3423
3424void GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
3425{
3426 TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)",
3427 shader, bufsize, length, infolog);
3428
3429 if(bufsize < 0)
3430 {
3431 return error(GL_INVALID_VALUE);
3432 }
3433
3434 es2::Context *context = es2::getContext();
3435
3436 if(context)
3437 {
3438 es2::Shader *shaderObject = context->getShader(shader);
3439
3440 if(!shaderObject)
3441 {
3442 if(context->getProgram(shader))
3443 {
3444 return error(GL_INVALID_OPERATION);
3445 }
3446 else
3447 {
3448 return error(GL_INVALID_VALUE);
3449 }
3450 }
3451
3452 shaderObject->getInfoLog(bufsize, length, infolog);
3453 }
3454}
3455
3456void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3457{
3458 TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)",
3459 shadertype, precisiontype, range, precision);
3460
3461 switch(shadertype)
3462 {
3463 case GL_VERTEX_SHADER:
3464 case GL_FRAGMENT_SHADER:
3465 break;
3466 default:
3467 return error(GL_INVALID_ENUM);
3468 }
3469
3470 switch(precisiontype)
3471 {
3472 case GL_LOW_FLOAT:
3473 case GL_MEDIUM_FLOAT:
3474 case GL_HIGH_FLOAT:
3475 // IEEE 754 single-precision
3476 range[0] = 127;
3477 range[1] = 127;
3478 *precision = 23;
3479 break;
3480 case GL_LOW_INT:
3481 case GL_MEDIUM_INT:
3482 case GL_HIGH_INT:
3483 // Full integer precision is supported
3484 range[0] = 31;
3485 range[1] = 30;
3486 *precision = 0;
3487 break;
3488 default:
3489 return error(GL_INVALID_ENUM);
3490 }
3491}
3492
3493void GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3494{
3495 TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* source = %p)",
3496 shader, bufsize, length, source);
3497
3498 if(bufsize < 0)
3499 {
3500 return error(GL_INVALID_VALUE);
3501 }
3502
3503 es2::Context *context = es2::getContext();
3504
3505 if(context)
3506 {
3507 es2::Shader *shaderObject = context->getShader(shader);
3508
3509 if(!shaderObject)
3510 {
3511 if(context->getProgram(shader))
3512 {
3513 return error(GL_INVALID_OPERATION);
3514 }
3515 else
3516 {
3517 return error(GL_INVALID_VALUE);
3518 }
3519 }
3520
3521 shaderObject->getSource(bufsize, length, source);
3522 }
3523}
3524
3525const GLubyte* GetString(GLenum name)
3526{
3527 TRACE("(GLenum name = 0x%X)", name);
3528
3529 switch(name)
3530 {
3531 case GL_VENDOR:
3532 return (GLubyte*)"Google Inc.";
3533 case GL_RENDERER:
3534 return (GLubyte*)"Google SwiftShader";
3535 case GL_VERSION:
3536 {
3537 es2::Context *context = es2::getContext();
3538 return (context && (context->getClientVersion() >= 3)) ?
3539 (GLubyte*)"OpenGL ES 3.0 SwiftShader " VERSION_STRING :
3540 (GLubyte*)"OpenGL ES 2.0 SwiftShader " VERSION_STRING;
3541 }
3542 case GL_SHADING_LANGUAGE_VERSION:
3543 {
3544 es2::Context *context = es2::getContext();
3545 return (context && (context->getClientVersion() >= 3)) ?
3546 (GLubyte*)"OpenGL ES GLSL ES 3.00 SwiftShader " VERSION_STRING :
3547 (GLubyte*)"OpenGL ES GLSL ES 1.00 SwiftShader " VERSION_STRING;
3548 }
3549 case GL_EXTENSIONS:
3550 {
3551 es2::Context *context = es2::getContext();
3552 return context ? context->getExtensions(GL_INVALID_INDEX) : (GLubyte*)nullptr;
3553 }
3554 default:
3555 return error(GL_INVALID_ENUM, (GLubyte*)nullptr);
3556 }
3557}
3558
3559void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3560{
3561 TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = %p)", target, pname, params);
3562
3563 es2::Context *context = es2::getContext();
3564
3565 if(context)
3566 {
3567 es2::Texture *texture;
3568
3569 GLint clientVersion = context->getClientVersion();
3570
3571 switch(target)
3572 {
3573 case GL_TEXTURE_2D:
3574 texture = context->getTexture2D();
3575 break;
3576 case GL_TEXTURE_CUBE_MAP:
3577 texture = context->getTextureCubeMap();
3578 break;
3579 case GL_TEXTURE_EXTERNAL_OES:
3580 texture = context->getTextureExternal();
3581 break;
3582 case GL_TEXTURE_2D_ARRAY:
3583 if(clientVersion < 3)
3584 {
3585 return error(GL_INVALID_ENUM);
3586 }
3587 else
3588 {
3589 texture = context->getTexture2DArray();
3590 }
3591 break;
3592 case GL_TEXTURE_3D_OES:
3593 texture = context->getTexture3D();
3594 break;
3595 default:
3596 return error(GL_INVALID_ENUM);
3597 }
3598
3599 switch(pname)
3600 {
3601 case GL_TEXTURE_MAG_FILTER:
3602 *params = (GLfloat)texture->getMagFilter();
3603 break;
3604 case GL_TEXTURE_MIN_FILTER:
3605 *params = (GLfloat)texture->getMinFilter();
3606 break;
3607 case GL_TEXTURE_WRAP_S:
3608 *params = (GLfloat)texture->getWrapS();
3609 break;
3610 case GL_TEXTURE_WRAP_T:
3611 *params = (GLfloat)texture->getWrapT();
3612 break;
3613 case GL_TEXTURE_WRAP_R_OES:
3614 *params = (GLfloat)texture->getWrapR();
3615 break;
3616 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
3617 *params = texture->getMaxAnisotropy();
3618 break;
3619 case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
3620 *params = (GLfloat)1;
3621 break;
3622 case GL_TEXTURE_BASE_LEVEL:
3623 if(clientVersion >= 3)
3624 {
3625 *params = (GLfloat)texture->getBaseLevel();
3626 break;
3627 }
3628 else return error(GL_INVALID_ENUM);
3629 case GL_TEXTURE_COMPARE_FUNC:
3630 if(clientVersion >= 3)
3631 {
3632 *params = (GLfloat)texture->getCompareFunc();
3633 break;
3634 }
3635 else return error(GL_INVALID_ENUM);
3636 case GL_TEXTURE_COMPARE_MODE:
3637 if(clientVersion >= 3)
3638 {
3639 *params = (GLfloat)texture->getCompareMode();
3640 break;
3641 }
3642 else return error(GL_INVALID_ENUM);
3643 case GL_TEXTURE_IMMUTABLE_FORMAT:
3644 if(clientVersion >= 3)
3645 {
3646 *params = (GLfloat)texture->getImmutableFormat();
3647 break;
3648 }
3649 else return error(GL_INVALID_ENUM);
3650 case GL_TEXTURE_IMMUTABLE_LEVELS:
3651 if(clientVersion >= 3)
3652 {
3653 *params = (GLfloat)texture->getImmutableLevels();
3654 break;
3655 }
3656 else return error(GL_INVALID_ENUM);
3657 case GL_TEXTURE_MAX_LEVEL:
3658 if(clientVersion >= 3)
3659 {
3660 *params = (GLfloat)texture->getMaxLevel();
3661 break;
3662 }
3663 else return error(GL_INVALID_ENUM);
3664 case GL_TEXTURE_MAX_LOD:
3665 if(clientVersion >= 3)
3666 {
3667 *params = texture->getMaxLOD();
3668 break;
3669 }
3670 else return error(GL_INVALID_ENUM);
3671 case GL_TEXTURE_MIN_LOD:
3672 if(clientVersion >= 3)
3673 {
3674 *params = texture->getMinLOD();
3675 break;
3676 }
3677 else return error(GL_INVALID_ENUM);
3678 case GL_TEXTURE_SWIZZLE_R:
3679 if(clientVersion >= 3)
3680 {
3681 *params = (GLfloat)texture->getSwizzleR();
3682 break;
3683 }
3684 else return error(GL_INVALID_ENUM);
3685 case GL_TEXTURE_SWIZZLE_G:
3686 if(clientVersion >= 3)
3687 {
3688 *params = (GLfloat)texture->getSwizzleG();
3689 break;
3690 }
3691 else return error(GL_INVALID_ENUM);
3692 case GL_TEXTURE_SWIZZLE_B:
3693 if(clientVersion >= 3)
3694 {
3695 *params = (GLfloat)texture->getSwizzleB();
3696 break;
3697 }
3698 else return error(GL_INVALID_ENUM);
3699 case GL_TEXTURE_SWIZZLE_A:
3700 if(clientVersion >= 3)
3701 {
3702 *params = (GLfloat)texture->getSwizzleA();
3703 break;
3704 }
3705 else return error(GL_INVALID_ENUM);
3706 default:
3707 return error(GL_INVALID_ENUM);
3708 }
3709 }
3710}
3711
3712void GetTexParameteriv(GLenum target, GLenum pname, GLint* params)
3713{
3714 TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params);
3715
3716 es2::Context *context = es2::getContext();
3717
3718 if(context)
3719 {
3720 es2::Texture *texture;
3721
3722 GLint clientVersion = context->getClientVersion();
3723
3724 switch(target)
3725 {
3726 case GL_TEXTURE_2D:
3727 texture = context->getTexture2D();
3728 break;
3729 case GL_TEXTURE_CUBE_MAP:
3730 texture = context->getTextureCubeMap();
3731 break;
3732 case GL_TEXTURE_EXTERNAL_OES:
3733 texture = context->getTextureExternal();
3734 break;
3735 case GL_TEXTURE_2D_ARRAY:
3736 if(clientVersion < 3)
3737 {
3738 return error(GL_INVALID_ENUM);
3739 }
3740 else
3741 {
3742 texture = context->getTexture2DArray();
3743 }
3744 break;
3745 case GL_TEXTURE_3D_OES:
3746 texture = context->getTexture3D();
3747 break;
3748 default:
3749 return error(GL_INVALID_ENUM);
3750 }
3751
3752 switch(pname)
3753 {
3754 case GL_TEXTURE_MAG_FILTER:
3755 *params = texture->getMagFilter();
3756 break;
3757 case GL_TEXTURE_MIN_FILTER:
3758 *params = texture->getMinFilter();
3759 break;
3760 case GL_TEXTURE_WRAP_S:
3761 *params = texture->getWrapS();
3762 break;
3763 case GL_TEXTURE_WRAP_T:
3764 *params = texture->getWrapT();
3765 break;
3766 case GL_TEXTURE_WRAP_R_OES:
3767 *params = texture->getWrapR();
3768 break;
3769 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
3770 *params = (GLint)texture->getMaxAnisotropy();
3771 break;
3772 case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
3773 *params = 1;
3774 break;
3775 case GL_TEXTURE_BASE_LEVEL:
3776 if(clientVersion >= 3)
3777 {
3778 *params = texture->getBaseLevel();
3779 break;
3780 }
3781 else return error(GL_INVALID_ENUM);
3782 case GL_TEXTURE_COMPARE_FUNC:
3783 if(clientVersion >= 3)
3784 {
3785 *params = (GLint)texture->getCompareFunc();
3786 break;
3787 }
3788 else return error(GL_INVALID_ENUM);
3789 case GL_TEXTURE_COMPARE_MODE:
3790 if(clientVersion >= 3)
3791 {
3792 *params = (GLint)texture->getCompareMode();
3793 break;
3794 }
3795 else return error(GL_INVALID_ENUM);
3796 case GL_TEXTURE_IMMUTABLE_FORMAT:
3797 if(clientVersion >= 3)
3798 {
3799 *params = (GLint)texture->getImmutableFormat();
3800 break;
3801 }
3802 else return error(GL_INVALID_ENUM);
3803 case GL_TEXTURE_IMMUTABLE_LEVELS:
3804 if(clientVersion >= 3)
3805 {
3806 *params = (GLint)texture->getImmutableLevels();
3807 break;
3808 }
3809 else return error(GL_INVALID_ENUM);
3810 case GL_TEXTURE_MAX_LEVEL:
3811 if(clientVersion >= 3)
3812 {
3813 *params = texture->getMaxLevel();
3814 break;
3815 }
3816 else return error(GL_INVALID_ENUM);
3817 case GL_TEXTURE_MAX_LOD:
3818 if(clientVersion >= 3)
3819 {
3820 *params = (GLint)roundf(texture->getMaxLOD());
3821 break;
3822 }
3823 else return error(GL_INVALID_ENUM);
3824 case GL_TEXTURE_MIN_LOD:
3825 if(clientVersion >= 3)
3826 {
3827 *params = (GLint)roundf(texture->getMinLOD());
3828 break;
3829 }
3830 else return error(GL_INVALID_ENUM);
3831 case GL_TEXTURE_SWIZZLE_R:
3832 if(clientVersion >= 3)
3833 {
3834 *params = (GLint)texture->getSwizzleR();
3835 break;
3836 }
3837 else return error(GL_INVALID_ENUM);
3838 case GL_TEXTURE_SWIZZLE_G:
3839 if(clientVersion >= 3)
3840 {
3841 *params = (GLint)texture->getSwizzleG();
3842 break;
3843 }
3844 else return error(GL_INVALID_ENUM);
3845 case GL_TEXTURE_SWIZZLE_B:
3846 if(clientVersion >= 3)
3847 {
3848 *params = (GLint)texture->getSwizzleB();
3849 break;
3850 }
3851 else return error(GL_INVALID_ENUM);
3852 case GL_TEXTURE_SWIZZLE_A:
3853 if(clientVersion >= 3)
3854 {
3855 *params = (GLint)texture->getSwizzleA();
3856 break;
3857 }
3858 else return error(GL_INVALID_ENUM);
3859 default:
3860 return error(GL_INVALID_ENUM);
3861 }
3862 }
3863}
3864
3865void GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
3866{
3867 TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = %p)",
3868 program, location, bufSize, params);
3869
3870 if(bufSize < 0)
3871 {
3872 return error(GL_INVALID_VALUE);
3873 }
3874
3875 es2::Context *context = es2::getContext();
3876
3877 if(context)
3878 {
3879 if(program == 0)
3880 {
3881 return error(GL_INVALID_VALUE);
3882 }
3883
3884 es2::Program *programObject = context->getProgram(program);
3885
3886 if(!programObject || !programObject->isLinked())
3887 {
3888 return error(GL_INVALID_OPERATION);
3889 }
3890
3891 if(!programObject->getUniformfv(location, &bufSize, params))
3892 {
3893 return error(GL_INVALID_OPERATION);
3894 }
3895 }
3896}
3897
3898void GetUniformfv(GLuint program, GLint location, GLfloat* params)
3899{
3900 TRACE("(GLuint program = %d, GLint location = %d, GLfloat* params = %p)", program, location, params);
3901
3902 es2::Context *context = es2::getContext();
3903
3904 if(context)
3905 {
3906 if(program == 0)
3907 {
3908 return error(GL_INVALID_VALUE);
3909 }
3910
3911 es2::Program *programObject = context->getProgram(program);
3912
3913 if(!programObject || !programObject->isLinked())
3914 {
3915 return error(GL_INVALID_OPERATION);
3916 }
3917
3918 if(!programObject->getUniformfv(location, nullptr, params))
3919 {
3920 return error(GL_INVALID_OPERATION);
3921 }
3922 }
3923}
3924
3925void GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
3926{
3927 TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = %p)",
3928 program, location, bufSize, params);
3929
3930 if(bufSize < 0)
3931 {
3932 return error(GL_INVALID_VALUE);
3933 }
3934
3935 es2::Context *context = es2::getContext();
3936
3937 if(context)
3938 {
3939 if(program == 0)
3940 {
3941 return error(GL_INVALID_VALUE);
3942 }
3943
3944 es2::Program *programObject = context->getProgram(program);
3945
3946 if(!programObject || !programObject->isLinked())
3947 {
3948 return error(GL_INVALID_OPERATION);
3949 }
3950
3951 if(!programObject)
3952 {
3953 return error(GL_INVALID_OPERATION);
3954 }
3955
3956 if(!programObject->getUniformiv(location, &bufSize, params))
3957 {
3958 return error(GL_INVALID_OPERATION);
3959 }
3960 }
3961}
3962
3963void GetUniformiv(GLuint program, GLint location, GLint* params)
3964{
3965 TRACE("(GLuint program = %d, GLint location = %d, GLint* params = %p)", program, location, params);
3966
3967 es2::Context *context = es2::getContext();
3968
3969 if(context)
3970 {
3971 if(program == 0)
3972 {
3973 return error(GL_INVALID_VALUE);
3974 }
3975
3976 es2::Program *programObject = context->getProgram(program);
3977
3978 if(!programObject || !programObject->isLinked())
3979 {
3980 return error(GL_INVALID_OPERATION);
3981 }
3982
3983 if(!programObject)
3984 {
3985 return error(GL_INVALID_OPERATION);
3986 }
3987
3988 if(!programObject->getUniformiv(location, nullptr, params))
3989 {
3990 return error(GL_INVALID_OPERATION);
3991 }
3992 }
3993}
3994
3995int GetUniformLocation(GLuint program, const GLchar* name)
3996{
3997 TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name);
3998
3999 es2::Context *context = es2::getContext();
4000
4001 if(strstr(name, "gl_") == name)
4002 {
4003 return -1;
4004 }
4005
4006 if(context)
4007 {
4008 es2::Program *programObject = context->getProgram(program);
4009
4010 if(!programObject)
4011 {
4012 if(context->getShader(program))
4013 {
4014 return error(GL_INVALID_OPERATION, -1);
4015 }
4016 else
4017 {
4018 return error(GL_INVALID_VALUE, -1);
4019 }
4020 }
4021
4022 if(!programObject->isLinked())
4023 {
4024 return error(GL_INVALID_OPERATION, -1);
4025 }
4026
4027 return programObject->getUniformLocation(name);
4028 }
4029
4030 return -1;
4031}
4032
4033void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
4034{
4035 TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = %p)", index, pname, params);
4036
4037 es2::Context *context = es2::getContext();
4038
4039 if(context)
4040 {
4041 if(index >= es2::MAX_VERTEX_ATTRIBS)
4042 {
4043 return error(GL_INVALID_VALUE);
4044 }
4045
4046 const es2::VertexAttribute &attribState = context->getVertexAttribState(index);
4047
4048 GLint clientVersion = context->getClientVersion();
4049
4050 switch(pname)
4051 {
4052 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
4053 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
4054 break;
4055 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
4056 *params = (GLfloat)attribState.mSize;
4057 break;
4058 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
4059 *params = (GLfloat)attribState.mStride;
4060 break;
4061 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
4062 *params = (GLfloat)attribState.mType;
4063 break;
4064 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
4065 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
4066 break;
4067 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
4068 *params = (GLfloat)attribState.mBoundBuffer.name();
4069 break;
4070 case GL_CURRENT_VERTEX_ATTRIB:
4071 {
4072 const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index];
4073 for(int i = 0; i < 4; ++i)
4074 {
4075 params[i] = attrib.getCurrentValueF(i);
4076 }
4077 }
4078 break;
4079 case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
4080 if(clientVersion >= 3)
4081 {
4082 switch(attribState.mType)
4083 {
4084 case GL_BYTE:
4085 case GL_UNSIGNED_BYTE:
4086 case GL_SHORT:
4087 case GL_UNSIGNED_SHORT:
4088 case GL_INT:
4089 case GL_INT_2_10_10_10_REV:
4090 case GL_UNSIGNED_INT:
4091 case GL_FIXED:
4092 *params = (GLfloat)GL_TRUE;
4093 break;
4094 default:
4095 *params = (GLfloat)GL_FALSE;
4096 break;
4097 }
4098 break;
4099 }
4100 else return error(GL_INVALID_ENUM);
4101 default: return error(GL_INVALID_ENUM);
4102 }
4103 }
4104}
4105
4106void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
4107{
4108 TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = %p)", index, pname, params);
4109
4110 es2::Context *context = es2::getContext();
4111
4112 if(context)
4113 {
4114 if(index >= es2::MAX_VERTEX_ATTRIBS)
4115 {
4116 return error(GL_INVALID_VALUE);
4117 }
4118
4119 const es2::VertexAttribute &attribState = context->getVertexAttribState(index);
4120
4121 GLint clientVersion = context->getClientVersion();
4122
4123 switch(pname)
4124 {
4125 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
4126 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
4127 break;
4128 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
4129 *params = attribState.mSize;
4130 break;
4131 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
4132 *params = attribState.mStride;
4133 break;
4134 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
4135 *params = attribState.mType;
4136 break;
4137 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
4138 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
4139 break;
4140 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
4141 *params = attribState.mBoundBuffer.name();
4142 break;
4143 case GL_CURRENT_VERTEX_ATTRIB:
4144 {
4145 const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index];
4146 for(int i = 0; i < 4; ++i)
4147 {
4148 float currentValue = attrib.getCurrentValueF(i);
4149 params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
4150 }
4151 }
4152 break;
4153 case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
4154 if(clientVersion >= 3)
4155 {
4156 switch(attribState.mType)
4157 {
4158 case GL_BYTE:
4159 case GL_UNSIGNED_BYTE:
4160 case GL_SHORT:
4161 case GL_UNSIGNED_SHORT:
4162 case GL_INT:
4163 case GL_INT_2_10_10_10_REV:
4164 case GL_UNSIGNED_INT:
4165 case GL_FIXED:
4166 *params = GL_TRUE;
4167 break;
4168 default:
4169 *params = GL_FALSE;
4170 break;
4171 }
4172 break;
4173 }
4174 else return error(GL_INVALID_ENUM);
4175 default: return error(GL_INVALID_ENUM);
4176 }
4177 }
4178}
4179
4180void GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
4181{
4182 TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = %p)", index, pname, pointer);
4183
4184 es2::Context *context = es2::getContext();
4185
4186 if(context)
4187 {
4188 if(index >= es2::MAX_VERTEX_ATTRIBS)
4189 {
4190 return error(GL_INVALID_VALUE);
4191 }
4192
4193 if(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
4194 {
4195 return error(GL_INVALID_ENUM);
4196 }
4197
4198 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
4199 }
4200}
4201
4202void Hint(GLenum target, GLenum mode)
4203{
4204 TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
4205
4206 switch(mode)
4207 {
4208 case GL_FASTEST:
4209 case GL_NICEST:
4210 case GL_DONT_CARE:
4211 break;
4212 default:
4213 return error(GL_INVALID_ENUM);
4214 }
4215
4216 es2::Context *context = es2::getContext();
4217 switch(target)
4218 {
4219 case GL_GENERATE_MIPMAP_HINT:
4220 if(context) context->setGenerateMipmapHint(mode);
4221 break;
4222 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
4223 if(context) context->setFragmentShaderDerivativeHint(mode);
4224 break;
4225 default:
4226 return error(GL_INVALID_ENUM);
4227 }
4228}
4229
4230GLboolean IsBuffer(GLuint buffer)
4231{
4232 TRACE("(GLuint buffer = %d)", buffer);
4233
4234 es2::Context *context = es2::getContext();
4235
4236 if(context && buffer)
4237 {
4238 es2::Buffer *bufferObject = context->getBuffer(buffer);
4239
4240 if(bufferObject)
4241 {
4242 return GL_TRUE;
4243 }
4244 }
4245
4246 return GL_FALSE;
4247}
4248
4249GLboolean IsEnabled(GLenum cap)
4250{
4251 TRACE("(GLenum cap = 0x%X)", cap);
4252
4253 es2::Context *context = es2::getContext();
4254
4255 if(context)
4256 {
4257 GLint clientVersion = context->getClientVersion();
4258
4259 switch(cap)
4260 {
4261 case GL_CULL_FACE: return context->isCullFaceEnabled();
4262 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
4263 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
4264 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
4265 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
4266 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
4267 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
4268 case GL_BLEND: return context->isBlendEnabled();
4269 case GL_DITHER: return context->isDitherEnabled();
4270 case GL_PRIMITIVE_RESTART_FIXED_INDEX:
4271 if(clientVersion >= 3)
4272 {
4273 return context->isPrimitiveRestartFixedIndexEnabled();
4274 }
4275 else return error(GL_INVALID_ENUM, false);
4276 case GL_RASTERIZER_DISCARD:
4277 if(clientVersion >= 3)
4278 {
4279 return context->isRasterizerDiscardEnabled();
4280 }
4281 else return error(GL_INVALID_ENUM, false);
4282 default:
4283 return error(GL_INVALID_ENUM, false);
4284 }
4285 }
4286
4287 return false;
4288}
4289
4290GLboolean IsFenceNV(GLuint fence)
4291{
4292 TRACE("(GLuint fence = %d)", fence);
4293
4294 es2::Context *context = es2::getContext();
4295
4296 if(context)
4297 {
4298 es2::Fence *fenceObject = context->getFence(fence);
4299
4300 if(!fenceObject)
4301 {
4302 return GL_FALSE;
4303 }
4304
4305 return fenceObject->isFence();
4306 }
4307
4308 return GL_FALSE;
4309}
4310
4311GLboolean IsFramebuffer(GLuint framebuffer)
4312{
4313 TRACE("(GLuint framebuffer = %d)", framebuffer);
4314
4315 es2::Context *context = es2::getContext();
4316
4317 if(context && framebuffer)
4318 {
4319 es2::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
4320
4321 if(framebufferObject)
4322 {
4323 return GL_TRUE;
4324 }
4325 }
4326
4327 return GL_FALSE;
4328}
4329
4330GLboolean IsProgram(GLuint program)
4331{
4332 TRACE("(GLuint program = %d)", program);
4333
4334 es2::Context *context = es2::getContext();
4335
4336 if(context && program)
4337 {
4338 es2::Program *programObject = context->getProgram(program);
4339
4340 if(programObject)
4341 {
4342 return GL_TRUE;
4343 }
4344 }
4345
4346 return GL_FALSE;
4347}
4348
4349GLboolean IsQueryEXT(GLuint name)
4350{
4351 TRACE("(GLuint name = %d)", name);
4352
4353 if(name == 0)
4354 {
4355 return GL_FALSE;
4356 }
4357
4358 es2::Context *context = es2::getContext();
4359
4360 if(context)
4361 {
4362 es2::Query *queryObject = context->getQuery(name);
4363
4364 if(queryObject)
4365 {
4366 return GL_TRUE;
4367 }
4368 }
4369
4370 return GL_FALSE;
4371}
4372
4373GLboolean IsRenderbuffer(GLuint renderbuffer)
4374{
4375 TRACE("(GLuint renderbuffer = %d)", renderbuffer);
4376
4377 es2::Context *context = es2::getContext();
4378
4379 if(context && renderbuffer)
4380 {
4381 es2::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
4382
4383 if(renderbufferObject)
4384 {
4385 return GL_TRUE;
4386 }
4387 }
4388
4389 return GL_FALSE;
4390}
4391
4392GLboolean IsShader(GLuint shader)
4393{
4394 TRACE("(GLuint shader = %d)", shader);
4395
4396 es2::Context *context = es2::getContext();
4397
4398 if(context && shader)
4399 {
4400 es2::Shader *shaderObject = context->getShader(shader);
4401
4402 if(shaderObject)
4403 {
4404 return GL_TRUE;
4405 }
4406 }
4407
4408 return GL_FALSE;
4409}
4410
4411GLboolean IsTexture(GLuint texture)
4412{
4413 TRACE("(GLuint texture = %d)", texture);
4414
4415 es2::Context *context = es2::getContext();
4416
4417 if(context && texture)
4418 {
4419 es2::Texture *textureObject = context->getTexture(texture);
4420
4421 if(textureObject)
4422 {
4423 return GL_TRUE;
4424 }
4425 }
4426
4427 return GL_FALSE;
4428}
4429
4430void LineWidth(GLfloat width)
4431{
4432 TRACE("(GLfloat width = %f)", width);
4433
4434 if(width <= 0.0f)
4435 {
4436 return error(GL_INVALID_VALUE);
4437 }
4438
4439 es2::Context *context = es2::getContext();
4440
4441 if(context)
4442 {
4443 context->setLineWidth(width);
4444 }
4445}
4446
4447void LinkProgram(GLuint program)
4448{
4449 TRACE("(GLuint program = %d)", program);
4450
4451 es2::Context *context = es2::getContext();
4452
4453 if(context)
4454 {
4455 es2::Program *programObject = context->getProgram(program);
4456
4457 if(!programObject)
4458 {
4459 if(context->getShader(program))
4460 {
4461 return error(GL_INVALID_OPERATION);
4462 }
4463 else
4464 {
4465 return error(GL_INVALID_VALUE);
4466 }
4467 }
4468
4469 programObject->link();
4470 }
4471}
4472
4473void PixelStorei(GLenum pname, GLint param)
4474{
4475 TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
4476
4477 es2::Context *context = es2::getContext();
4478
4479 if(context)
4480 {
4481 GLint clientVersion = context->getClientVersion();
4482
4483 switch(pname)
4484 {
4485 case GL_UNPACK_ALIGNMENT:
4486 if(param != 1 && param != 2 && param != 4 && param != 8)
4487 {
4488 return error(GL_INVALID_VALUE);
4489 }
4490 context->setUnpackAlignment(param);
4491 break;
4492 case GL_PACK_ALIGNMENT:
4493 if(param != 1 && param != 2 && param != 4 && param != 8)
4494 {
4495 return error(GL_INVALID_VALUE);
4496 }
4497 context->setPackAlignment(param);
4498 break;
4499 case GL_PACK_ROW_LENGTH:
4500 if(clientVersion >= 3)
4501 {
4502 if(param < 0)
4503 {
4504 return error(GL_INVALID_VALUE);
4505 }
4506 context->setPackRowLength(param);
4507 break;
4508 }
4509 else return error(GL_INVALID_ENUM);
4510 case GL_PACK_SKIP_PIXELS:
4511 if(clientVersion >= 3)
4512 {
4513 if(param < 0)
4514 {
4515 return error(GL_INVALID_VALUE);
4516 }
4517 context->setPackSkipPixels(param);
4518 break;
4519 }
4520 else return error(GL_INVALID_ENUM);
4521 case GL_PACK_SKIP_ROWS:
4522 if(clientVersion >= 3)
4523 {
4524 if(param < 0)
4525 {
4526 return error(GL_INVALID_VALUE);
4527 }
4528 context->setPackSkipRows(param);
4529 break;
4530 }
4531 else return error(GL_INVALID_ENUM);
4532 case GL_UNPACK_ROW_LENGTH:
4533 if(clientVersion >= 3)
4534 {
4535 if(param < 0)
4536 {
4537 return error(GL_INVALID_VALUE);
4538 }
4539 context->setUnpackRowLength(param);
4540 break;
4541 }
4542 else return error(GL_INVALID_ENUM);
4543 case GL_UNPACK_IMAGE_HEIGHT:
4544 if(clientVersion >= 3)
4545 {
4546 if(param < 0)
4547 {
4548 return error(GL_INVALID_VALUE);
4549 }
4550 context->setUnpackImageHeight(param);
4551 break;
4552 }
4553 else return error(GL_INVALID_ENUM);
4554 case GL_UNPACK_SKIP_PIXELS:
4555 if(clientVersion >= 3)
4556 {
4557 if(param < 0)
4558 {
4559 return error(GL_INVALID_VALUE);
4560 }
4561 context->setUnpackSkipPixels(param);
4562 break;
4563 }
4564 else return error(GL_INVALID_ENUM);
4565 case GL_UNPACK_SKIP_ROWS:
4566 if(clientVersion >= 3)
4567 {
4568 if(param < 0)
4569 {
4570 return error(GL_INVALID_VALUE);
4571 }
4572 context->setUnpackSkipRows(param);
4573 break;
4574 }
4575 else return error(GL_INVALID_ENUM);
4576 case GL_UNPACK_SKIP_IMAGES:
4577 if(clientVersion >= 3) {
4578 if(param < 0)
4579 {
4580 return error(GL_INVALID_VALUE);
4581 }
4582 context->setUnpackSkipImages(param);
4583 break;
4584 }
4585 else return error(GL_INVALID_ENUM);
4586 default:
4587 return error(GL_INVALID_ENUM);
4588 }
4589 }
4590}
4591
4592void PolygonOffset(GLfloat factor, GLfloat units)
4593{
4594 TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
4595
4596 es2::Context *context = es2::getContext();
4597
4598 if(context)
4599 {
4600 context->setPolygonOffsetParams(factor, units);
4601 }
4602}
4603
4604void ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
4605 GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)
4606{
4607 TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
4608 "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = %p)",
4609 x, y, width, height, format, type, bufSize, data);
4610
4611 if(width < 0 || height < 0 || bufSize < 0)
4612 {
4613 return error(GL_INVALID_VALUE);
4614 }
4615
4616 es2::Context *context = es2::getContext();
4617
4618 if(context)
4619 {
4620 context->readPixels(x, y, width, height, format, type, &bufSize, data);
4621 }
4622}
4623
4624void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
4625{
4626 TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
4627 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = %p)",
4628 x, y, width, height, format, type, pixels);
4629
4630 if(width < 0 || height < 0)
4631 {
4632 return error(GL_INVALID_VALUE);
4633 }
4634
4635 es2::Context *context = es2::getContext();
4636
4637 if(context)
4638 {
4639 context->readPixels(x, y, width, height, format, type, nullptr, pixels);
4640 }
4641}
4642
4643void ReleaseShaderCompiler(void)
4644{
4645 TRACE("()");
4646
4647 es2::Shader::releaseCompiler();
4648}
4649
4650void RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
4651{
4652 TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
4653 target, samples, internalformat, width, height);
4654
4655 switch(target)
4656 {
4657 case GL_RENDERBUFFER:
4658 break;
4659 default:
4660 return error(GL_INVALID_ENUM);
4661 }
4662
4663 if(width < 0 || height < 0 || samples < 0)
4664 {
4665 return error(GL_INVALID_VALUE);
4666 }
4667
4668 es2::Context *context = es2::getContext();
4669
4670 if(context)
4671 {
4672 if(width > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
4673 height > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
4674 samples > es2::IMPLEMENTATION_MAX_SAMPLES)
4675 {
4676 return error(GL_INVALID_VALUE);
4677 }
4678
4679 GLuint handle = context->getRenderbufferName();
4680 if(handle == 0)
4681 {
4682 return error(GL_INVALID_OPERATION);
4683 }
4684
4685 GLint clientVersion = context->getClientVersion();
4686 switch(internalformat)
4687 {
4688 case GL_DEPTH_COMPONENT32F:
4689 if(clientVersion < 3)
4690 {
4691 return error(GL_INVALID_ENUM);
4692 }
4693 // fall through
4694 case GL_DEPTH_COMPONENT16:
4695 case GL_DEPTH_COMPONENT24:
4696 case GL_DEPTH_COMPONENT32_OES:
4697 context->setRenderbufferStorage(new es2::Depthbuffer(width, height, internalformat, samples));
4698 break;
4699 case GL_R8:
4700 case GL_R8UI:
4701 case GL_R8I:
4702 case GL_R16UI:
4703 case GL_R16I:
4704 case GL_R32UI:
4705 case GL_R32I:
4706 case GL_RG8:
4707 case GL_RG8UI:
4708 case GL_RG8I:
4709 case GL_RG16UI:
4710 case GL_RG16I:
4711 case GL_RG32UI:
4712 case GL_RG32I:
4713 case GL_SRGB8_ALPHA8:
4714 case GL_RGB10_A2:
4715 case GL_RGBA8UI:
4716 case GL_RGBA8I:
4717 case GL_RGB10_A2UI:
4718 case GL_RGBA16UI:
4719 case GL_RGBA16I:
4720 case GL_RGBA32I:
4721 case GL_RGBA32UI:
4722 case GL_R11F_G11F_B10F:
4723 case GL_R32F:
4724 case GL_RG32F:
4725 case GL_RGB32F:
4726 case GL_RGBA32F:
4727 if(clientVersion < 3)
4728 {
4729 return error(GL_INVALID_ENUM);
4730 }
4731 // fall through
4732 case GL_RGBA4:
4733 case GL_RGB5_A1:
4734 case GL_RGB565:
4735 case GL_RGB8_OES:
4736 case GL_RGBA8_OES:
4737 case GL_R16F:
4738 case GL_RG16F:
4739 case GL_RGB16F:
4740 case GL_RGBA16F:
4741 context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples));
4742 break;
4743 case GL_STENCIL_INDEX8:
4744 context->setRenderbufferStorage(new es2::Stencilbuffer(width, height, samples));
4745 break;
4746 case GL_DEPTH32F_STENCIL8:
4747 if(clientVersion < 3)
4748 {
4749 return error(GL_INVALID_ENUM);
4750 }
4751 // fall through
4752 case GL_DEPTH24_STENCIL8_OES:
4753 context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, internalformat, samples));
4754 break;
4755 default:
4756 return error(GL_INVALID_ENUM);
4757 }
4758 }
4759}
4760
4761void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
4762{
4763 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
4764}
4765
4766void SampleCoverage(GLclampf value, GLboolean invert)
4767{
4768 TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
4769
4770 es2::Context* context = es2::getContext();
4771
4772 if(context)
4773 {
4774 context->setSampleCoverageParams(es2::clamp01(value), invert == GL_TRUE);
4775 }
4776}
4777
4778void SetFenceNV(GLuint fence, GLenum condition)
4779{
4780 TRACE("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
4781
4782 if(condition != GL_ALL_COMPLETED_NV)
4783 {
4784 return error(GL_INVALID_ENUM);
4785 }
4786
4787 es2::Context *context = es2::getContext();
4788
4789 if(context)
4790 {
4791 es2::Fence *fenceObject = context->getFence(fence);
4792
4793 if(!fenceObject)
4794 {
4795 return error(GL_INVALID_OPERATION);
4796 }
4797
4798 fenceObject->setFence(condition);
4799 }
4800}
4801
4802void Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
4803{
4804 TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
4805
4806 if(width < 0 || height < 0)
4807 {
4808 return error(GL_INVALID_VALUE);
4809 }
4810
4811 es2::Context* context = es2::getContext();
4812
4813 if(context)
4814 {
4815 context->setScissorParams(x, y, width, height);
4816 }
4817}
4818
4819void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
4820{
4821 TRACE("(GLsizei n = %d, const GLuint* shaders = %p, GLenum binaryformat = 0x%X, "
4822 "const GLvoid* binary = %p, GLsizei length = %d)",
4823 n, shaders, binaryformat, binary, length);
4824
4825 // No binary shader formats are supported.
4826 return error(GL_INVALID_ENUM);
4827}
4828
4829void ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
4830{
4831 TRACE("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = %p, const GLint* length = %p)",
4832 shader, count, string, length);
4833
4834 if(count < 0)
4835 {
4836 return error(GL_INVALID_VALUE);
4837 }
4838
4839 es2::Context *context = es2::getContext();
4840
4841 if(context)
4842 {
4843 es2::Shader *shaderObject = context->getShader(shader);
4844
4845 if(!shaderObject)
4846 {
4847 if(context->getProgram(shader))
4848 {
4849 return error(GL_INVALID_OPERATION);
4850 }
4851 else
4852 {
4853 return error(GL_INVALID_VALUE);
4854 }
4855 }
4856
4857 shaderObject->setSource(count, string, length);
4858 }
4859}
4860
4861void StencilFunc(GLenum func, GLint ref, GLuint mask)
4862{
4863 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
4864}
4865
4866void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
4867{
4868 TRACE("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
4869
4870 switch(face)
4871 {
4872 case GL_FRONT:
4873 case GL_BACK:
4874 case GL_FRONT_AND_BACK:
4875 break;
4876 default:
4877 return error(GL_INVALID_ENUM);
4878 }
4879
4880 switch(func)
4881 {
4882 case GL_NEVER:
4883 case GL_ALWAYS:
4884 case GL_LESS:
4885 case GL_LEQUAL:
4886 case GL_EQUAL:
4887 case GL_GEQUAL:
4888 case GL_GREATER:
4889 case GL_NOTEQUAL:
4890 break;
4891 default:
4892 return error(GL_INVALID_ENUM);
4893 }
4894
4895 es2::Context *context = es2::getContext();
4896
4897 if(context)
4898 {
4899 if(face == GL_FRONT || face == GL_FRONT_AND_BACK)
4900 {
4901 context->setStencilParams(func, ref, mask);
4902 }
4903
4904 if(face == GL_BACK || face == GL_FRONT_AND_BACK)
4905 {
4906 context->setStencilBackParams(func, ref, mask);
4907 }
4908 }
4909}
4910
4911void StencilMask(GLuint mask)
4912{
4913 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
4914}
4915
4916void StencilMaskSeparate(GLenum face, GLuint mask)
4917{
4918 TRACE("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
4919
4920 switch(face)
4921 {
4922 case GL_FRONT:
4923 case GL_BACK:
4924 case GL_FRONT_AND_BACK:
4925 break;
4926 default:
4927 return error(GL_INVALID_ENUM);
4928 }
4929
4930 es2::Context *context = es2::getContext();
4931
4932 if(context)
4933 {
4934 if(face == GL_FRONT || face == GL_FRONT_AND_BACK)
4935 {
4936 context->setStencilWritemask(mask);
4937 }
4938
4939 if(face == GL_BACK || face == GL_FRONT_AND_BACK)
4940 {
4941 context->setStencilBackWritemask(mask);
4942 }
4943 }
4944}
4945
4946void StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
4947{
4948 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
4949}
4950
4951void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
4952{
4953 TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
4954 face, fail, zfail, zpass);
4955
4956 switch(face)
4957 {
4958 case GL_FRONT:
4959 case GL_BACK:
4960 case GL_FRONT_AND_BACK:
4961 break;
4962 default:
4963 return error(GL_INVALID_ENUM);
4964 }
4965
4966 switch(fail)
4967 {
4968 case GL_ZERO:
4969 case GL_KEEP:
4970 case GL_REPLACE:
4971 case GL_INCR:
4972 case GL_DECR:
4973 case GL_INVERT:
4974 case GL_INCR_WRAP:
4975 case GL_DECR_WRAP:
4976 break;
4977 default:
4978 return error(GL_INVALID_ENUM);
4979 }
4980
4981 switch(zfail)
4982 {
4983 case GL_ZERO:
4984 case GL_KEEP:
4985 case GL_REPLACE:
4986 case GL_INCR:
4987 case GL_DECR:
4988 case GL_INVERT:
4989 case GL_INCR_WRAP:
4990 case GL_DECR_WRAP:
4991 break;
4992 default:
4993 return error(GL_INVALID_ENUM);
4994 }
4995
4996 switch(zpass)
4997 {
4998 case GL_ZERO:
4999 case GL_KEEP:
5000 case GL_REPLACE:
5001 case GL_INCR:
5002 case GL_DECR:
5003 case GL_INVERT:
5004 case GL_INCR_WRAP:
5005 case GL_DECR_WRAP:
5006 break;
5007 default:
5008 return error(GL_INVALID_ENUM);
5009 }
5010
5011 es2::Context *context = es2::getContext();
5012
5013 if(context)
5014 {
5015 if(face == GL_FRONT || face == GL_FRONT_AND_BACK)
5016 {
5017 context->setStencilOperations(fail, zfail, zpass);
5018 }
5019
5020 if(face == GL_BACK || face == GL_FRONT_AND_BACK)
5021 {
5022 context->setStencilBackOperations(fail, zfail, zpass);
5023 }
5024 }
5025}
5026
5027GLboolean TestFenceNV(GLuint fence)
5028{
5029 TRACE("(GLuint fence = %d)", fence);
5030
5031 es2::Context *context = es2::getContext();
5032
5033 if(context)
5034 {
5035 es2::Fence *fenceObject = context->getFence(fence);
5036
5037 if(!fenceObject)
5038 {
5039 return error(GL_INVALID_OPERATION, GL_TRUE);
5040 }
5041
5042 return fenceObject->testFence();
5043 }
5044
5045 return GL_TRUE;
5046}
5047
5048void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
5049 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
5050{
5051 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
5052 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = %p)",
5053 target, level, internalformat, width, height, border, format, type, pixels);
5054
5055 if(!validImageSize(level, width, height))
5056 {
5057 return error(GL_INVALID_VALUE);
5058 }
5059
5060 es2::Context *context = es2::getContext();
5061
5062 if(context)
5063 {
5064 GLint clientVersion = context->getClientVersion();
5065 if(clientVersion < 3)
5066 {
5067 if(internalformat != (GLint)format)
5068 {
5069 return error(GL_INVALID_OPERATION);
5070 }
5071 }
5072
5073 GLenum validationError = ValidateCompressedFormat(format, clientVersion, false);
5074 if(validationError != GL_NONE)
5075 {
5076 return error(validationError);
5077 }
5078
5079 if(!ValidateTextureFormatType(format, type, internalformat, egl::getClientVersion()))
5080 {
5081 return;
5082 }
5083
5084 if(border != 0)
5085 {
5086 return error(GL_INVALID_VALUE);
5087 }
5088
5089 switch(target)
5090 {
5091 case GL_TEXTURE_2D:
5092 if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
5093 height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
5094 {
5095 return error(GL_INVALID_VALUE);
5096 }
5097 break;
5098 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5099 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5100 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5101 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5102 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5103 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5104 if(width != height)
5105 {
5106 return error(GL_INVALID_VALUE);
5107 }
5108
5109 if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) ||
5110 height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
5111 {
5112 return error(GL_INVALID_VALUE);
5113 }
5114 break;
5115 default:
5116 return error(GL_INVALID_ENUM);
5117 }
5118
5119 GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
5120
5121 if(target == GL_TEXTURE_2D)
5122 {
5123 es2::Texture2D *texture = context->getTexture2D();
5124
5125 if(!texture)
5126 {
5127 return error(GL_INVALID_OPERATION);
5128 }
5129
5130 texture->setImage(level, width, height, sizedInternalFormat, type, context->getUnpackInfo(), pixels);
5131 }
5132 else
5133 {
5134 es2::TextureCubeMap *texture = context->getTextureCubeMap();
5135
5136 if(!texture)
5137 {
5138 return error(GL_INVALID_OPERATION);
5139 }
5140
5141 texture->setImage(target, level, width, height, sizedInternalFormat, type, context->getUnpackInfo(), pixels);
5142 }
5143 }
5144}
5145
5146void TexParameterf(GLenum target, GLenum pname, GLfloat param)
5147{
5148 TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param);
5149
5150 es2::Context *context = es2::getContext();
5151
5152 if(context)
5153 {
5154 es2::Texture *texture;
5155
5156 GLint clientVersion = context->getClientVersion();
5157
5158 switch(target)
5159 {
5160 case GL_TEXTURE_2D:
5161 texture = context->getTexture2D();
5162 break;
5163 case GL_TEXTURE_2D_ARRAY:
5164 if(clientVersion < 3)
5165 {
5166 return error(GL_INVALID_ENUM);
5167 }
5168 else
5169 {
5170 texture = context->getTexture2DArray();
5171 }
5172 break;
5173 case GL_TEXTURE_3D_OES:
5174 texture = context->getTexture3D();
5175 break;
5176 case GL_TEXTURE_CUBE_MAP:
5177 texture = context->getTextureCubeMap();
5178 break;
5179 case GL_TEXTURE_EXTERNAL_OES:
5180 texture = context->getTextureExternal();
5181 break;
5182 default:
5183 return error(GL_INVALID_ENUM);
5184 }
5185
5186 switch(pname)
5187 {
5188 case GL_TEXTURE_WRAP_S:
5189 if(!texture->setWrapS((GLenum)param))
5190 {
5191 return error(GL_INVALID_ENUM);
5192 }
5193 break;
5194 case GL_TEXTURE_WRAP_T:
5195 if(!texture->setWrapT((GLenum)param))
5196 {
5197 return error(GL_INVALID_ENUM);
5198 }
5199 break;
5200 case GL_TEXTURE_WRAP_R_OES:
5201 if(!texture->setWrapR((GLenum)param))
5202 {
5203 return error(GL_INVALID_ENUM);
5204 }
5205 break;
5206 case GL_TEXTURE_MIN_FILTER:
5207 if(!texture->setMinFilter((GLenum)param))
5208 {
5209 return error(GL_INVALID_ENUM);
5210 }
5211 break;
5212 case GL_TEXTURE_MAG_FILTER:
5213 if(!texture->setMagFilter((GLenum)param))
5214 {
5215 return error(GL_INVALID_ENUM);
5216 }
5217 break;
5218 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5219 if(!texture->setMaxAnisotropy(param))
5220 {
5221 return error(GL_INVALID_VALUE);
5222 }
5223 break;
5224 case GL_TEXTURE_BASE_LEVEL:
5225 if(clientVersion < 3 || !texture->setBaseLevel((GLint)(roundf(param))))
5226 {
5227 return error(GL_INVALID_VALUE);
5228 }
5229 break;
5230 case GL_TEXTURE_COMPARE_FUNC:
5231 if(clientVersion < 3 || !texture->setCompareFunc((GLenum)param))
5232 {
5233 return error(GL_INVALID_VALUE);
5234 }
5235 break;
5236 case GL_TEXTURE_COMPARE_MODE:
5237 if(clientVersion < 3 || !texture->setCompareMode((GLenum)param))
5238 {
5239 return error(GL_INVALID_VALUE);
5240 }
5241 break;
5242 case GL_TEXTURE_MAX_LEVEL:
5243 if(clientVersion < 3 || !texture->setMaxLevel((GLint)(roundf(param))))
5244 {
5245 return error(GL_INVALID_VALUE);
5246 }
5247 break;
5248 case GL_TEXTURE_MAX_LOD:
5249 if(clientVersion < 3 || !texture->setMaxLOD(param))
5250 {
5251 return error(GL_INVALID_VALUE);
5252 }
5253 break;
5254 case GL_TEXTURE_MIN_LOD:
5255 if(clientVersion < 3 || !texture->setMinLOD(param))
5256 {
5257 return error(GL_INVALID_VALUE);
5258 }
5259 break;
5260 case GL_TEXTURE_SWIZZLE_R:
5261 if(clientVersion < 3 || !texture->setSwizzleR((GLenum)param))
5262 {
5263 return error(GL_INVALID_VALUE);
5264 }
5265 break;
5266 case GL_TEXTURE_SWIZZLE_G:
5267 if(clientVersion < 3 || !texture->setSwizzleG((GLenum)param))
5268 {
5269 return error(GL_INVALID_VALUE);
5270 }
5271 break;
5272 case GL_TEXTURE_SWIZZLE_B:
5273 if(clientVersion < 3 || !texture->setSwizzleB((GLenum)param))
5274 {
5275 return error(GL_INVALID_VALUE);
5276 }
5277 break;
5278 case GL_TEXTURE_SWIZZLE_A:
5279 if(clientVersion < 3 || !texture->setSwizzleA((GLenum)param))
5280 {
5281 return error(GL_INVALID_VALUE);
5282 }
5283 break;
5284 default:
5285 return error(GL_INVALID_ENUM);
5286 }
5287 }
5288}
5289
5290void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
5291{
5292 glTexParameterf(target, pname, *params);
5293}
5294
5295void TexParameteri(GLenum target, GLenum pname, GLint param)
5296{
5297 TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
5298
5299 es2::Context *context = es2::getContext();
5300
5301 if(context)
5302 {
5303 es2::Texture *texture;
5304
5305 GLint clientVersion = context->getClientVersion();
5306
5307 switch(target)
5308 {
5309 case GL_TEXTURE_2D:
5310 texture = context->getTexture2D();
5311 break;
5312 case GL_TEXTURE_2D_ARRAY:
5313 if(clientVersion < 3)
5314 {
5315 return error(GL_INVALID_ENUM);
5316 }
5317 else
5318 {
5319 texture = context->getTexture2DArray();
5320 }
5321 break;
5322 case GL_TEXTURE_3D_OES:
5323 texture = context->getTexture3D();
5324 break;
5325 case GL_TEXTURE_CUBE_MAP:
5326 texture = context->getTextureCubeMap();
5327 break;
5328 case GL_TEXTURE_EXTERNAL_OES:
5329 texture = context->getTextureExternal();
5330 break;
5331 default:
5332 return error(GL_INVALID_ENUM);
5333 }
5334
5335 switch(pname)
5336 {
5337 case GL_TEXTURE_WRAP_S:
5338 if(!texture->setWrapS((GLenum)param))
5339 {
5340 return error(GL_INVALID_ENUM);
5341 }
5342 break;
5343 case GL_TEXTURE_WRAP_T:
5344 if(!texture->setWrapT((GLenum)param))
5345 {
5346 return error(GL_INVALID_ENUM);
5347 }
5348 break;
5349 case GL_TEXTURE_WRAP_R_OES:
5350 if(!texture->setWrapR((GLenum)param))
5351 {
5352 return error(GL_INVALID_ENUM);
5353 }
5354 break;
5355 case GL_TEXTURE_MIN_FILTER:
5356 if(!texture->setMinFilter((GLenum)param))
5357 {
5358 return error(GL_INVALID_ENUM);
5359 }
5360 break;
5361 case GL_TEXTURE_MAG_FILTER:
5362 if(!texture->setMagFilter((GLenum)param))
5363 {
5364 return error(GL_INVALID_ENUM);
5365 }
5366 break;
5367 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5368 if(!texture->setMaxAnisotropy((GLfloat)param))
5369 {
5370 return error(GL_INVALID_VALUE);
5371 }
5372 break;
5373 case GL_TEXTURE_BASE_LEVEL:
5374 if(clientVersion < 3 || !texture->setBaseLevel(param))
5375 {
5376 return error(GL_INVALID_VALUE);
5377 }
5378 break;
5379 case GL_TEXTURE_COMPARE_FUNC:
5380 if(clientVersion < 3 || !texture->setCompareFunc((GLenum)param))
5381 {
5382 return error(GL_INVALID_VALUE);
5383 }
5384 break;
5385 case GL_TEXTURE_COMPARE_MODE:
5386 if(clientVersion < 3 || !texture->setCompareMode((GLenum)param))
5387 {
5388 return error(GL_INVALID_VALUE);
5389 }
5390 break;
5391 case GL_TEXTURE_MAX_LEVEL:
5392 if(clientVersion < 3 || !texture->setMaxLevel(param))
5393 {
5394 return error(GL_INVALID_VALUE);
5395 }
5396 break;
5397 case GL_TEXTURE_MAX_LOD:
5398 if(clientVersion < 3 || !texture->setMaxLOD((GLfloat)param))
5399 {
5400 return error(GL_INVALID_VALUE);
5401 }
5402 break;
5403 case GL_TEXTURE_MIN_LOD:
5404 if(clientVersion < 3 || !texture->setMinLOD((GLfloat)param))
5405 {
5406 return error(GL_INVALID_VALUE);
5407 }
5408 break;
5409 case GL_TEXTURE_SWIZZLE_R:
5410 if(clientVersion < 3 || !texture->setSwizzleR((GLenum)param))
5411 {
5412 return error(GL_INVALID_VALUE);
5413 }
5414 break;
5415 case GL_TEXTURE_SWIZZLE_G:
5416 if(clientVersion < 3 || !texture->setSwizzleG((GLenum)param))
5417 {
5418 return error(GL_INVALID_VALUE);
5419 }
5420 break;
5421 case GL_TEXTURE_SWIZZLE_B:
5422 if(clientVersion < 3 || !texture->setSwizzleB((GLenum)param))
5423 {
5424 return error(GL_INVALID_VALUE);
5425 }
5426 break;
5427 case GL_TEXTURE_SWIZZLE_A:
5428 if(clientVersion < 3 || !texture->setSwizzleA((GLenum)param))
5429 {
5430 return error(GL_INVALID_VALUE);
5431 }
5432 break;
5433 default:
5434 return error(GL_INVALID_ENUM);
5435 }
5436 }
5437}
5438
5439void TexParameteriv(GLenum target, GLenum pname, const GLint* params)
5440{
5441 glTexParameteri(target, pname, *params);
5442}
5443
5444void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
5445 GLenum format, GLenum type, const GLvoid* pixels)
5446{
5447 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
5448 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
5449 "const GLvoid* pixels = %p)",
5450 target, level, xoffset, yoffset, width, height, format, type, pixels);
5451
5452 if(!es2::IsTextureTarget(target))
5453 {
5454 return error(GL_INVALID_ENUM);
5455 }
5456
5457 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
5458 {
5459 return error(GL_INVALID_VALUE);
5460 }
5461
5462 if(xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
5463 {
5464 return error(GL_INVALID_VALUE);
5465 }
5466
5467 if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
5468 {
5469 return error(GL_INVALID_VALUE);
5470 }
5471
5472 if(!ValidateTextureFormatType(format, type, format, egl::getClientVersion()))
5473 {
5474 return;
5475 }
5476
5477 if(width == 0 || height == 0 || !pixels)
5478 {
5479 return;
5480 }
5481
5482 es2::Context *context = es2::getContext();
5483
5484 if(context)
5485 {
5486 GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
5487
5488 if(target == GL_TEXTURE_2D)
5489 {
5490 es2::Texture2D *texture = context->getTexture2D();
5491
5492 GLenum validationError = ValidateSubImageParams(false, width, height, xoffset, yoffset, target, level, sizedInternalFormat, texture);
5493
5494 if(validationError == GL_NONE)
5495 {
5496 texture->subImage(level, xoffset, yoffset, width, height, sizedInternalFormat, type, context->getUnpackInfo(), pixels);
5497 }
5498 else
5499 {
5500 return error(validationError);
5501 }
5502 }
5503 else if(es2::IsCubemapTextureTarget(target))
5504 {
5505 es2::TextureCubeMap *texture = context->getTextureCubeMap();
5506
5507 GLenum validationError = ValidateSubImageParams(false, width, height, xoffset, yoffset, target, level, sizedInternalFormat, texture);
5508
5509 if(validationError == GL_NONE)
5510 {
5511 texture->subImage(target, level, xoffset, yoffset, width, height, sizedInternalFormat, type, context->getUnpackInfo(), pixels);
5512 }
5513 else
5514 {
5515 return error(validationError);
5516 }
5517 }
5518 else UNREACHABLE(target);
5519 }
5520}
5521
5522void Uniform1f(GLint location, GLfloat x)
5523{
5524 glUniform1fv(location, 1, &x);
5525}
5526
5527void Uniform1fv(GLint location, GLsizei count, const GLfloat* v)
5528{
5529 TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
5530
5531 if(count < 0)
5532 {
5533 return error(GL_INVALID_VALUE);
5534 }
5535
5536 if(location == -1)
5537 {
5538 return;
5539 }
5540
5541 es2::Context *context = es2::getContext();
5542
5543 if(context)
5544 {
5545 es2::Program *program = context->getCurrentProgram();
5546
5547 if(!program)
5548 {
5549 return error(GL_INVALID_OPERATION);
5550 }
5551
5552 if(!program->setUniform1fv(location, count, v))
5553 {
5554 return error(GL_INVALID_OPERATION);
5555 }
5556 }
5557}
5558
5559void Uniform1i(GLint location, GLint x)
5560{
5561 glUniform1iv(location, 1, &x);
5562}
5563
5564void Uniform1iv(GLint location, GLsizei count, const GLint* v)
5565{
5566 TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
5567
5568 if(count < 0)
5569 {
5570 return error(GL_INVALID_VALUE);
5571 }
5572
5573 if(location == -1)
5574 {
5575 return;
5576 }
5577
5578 es2::Context *context = es2::getContext();
5579
5580 if(context)
5581 {
5582 es2::Program *program = context->getCurrentProgram();
5583
5584 if(!program)
5585 {
5586 return error(GL_INVALID_OPERATION);
5587 }
5588
5589 if(!program->setUniform1iv(location, count, v))
5590 {
5591 return error(GL_INVALID_OPERATION);
5592 }
5593 }
5594}
5595
5596void Uniform2f(GLint location, GLfloat x, GLfloat y)
5597{
5598 GLfloat xy[2] = {x, y};
5599
5600 glUniform2fv(location, 1, (GLfloat*)&xy);
5601}
5602
5603void Uniform2fv(GLint location, GLsizei count, const GLfloat* v)
5604{
5605 TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
5606
5607 if(count < 0)
5608 {
5609 return error(GL_INVALID_VALUE);
5610 }
5611
5612 if(location == -1)
5613 {
5614 return;
5615 }
5616
5617 es2::Context *context = es2::getContext();
5618
5619 if(context)
5620 {
5621 es2::Program *program = context->getCurrentProgram();
5622
5623 if(!program)
5624 {
5625 return error(GL_INVALID_OPERATION);
5626 }
5627
5628 if(!program->setUniform2fv(location, count, v))
5629 {
5630 return error(GL_INVALID_OPERATION);
5631 }
5632 }
5633}
5634
5635void Uniform2i(GLint location, GLint x, GLint y)
5636{
5637 GLint xy[4] = {x, y};
5638
5639 glUniform2iv(location, 1, (GLint*)&xy);
5640}
5641
5642void Uniform2iv(GLint location, GLsizei count, const GLint* v)
5643{
5644 TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
5645
5646 if(count < 0)
5647 {
5648 return error(GL_INVALID_VALUE);
5649 }
5650
5651 if(location == -1)
5652 {
5653 return;
5654 }
5655
5656 es2::Context *context = es2::getContext();
5657
5658 if(context)
5659 {
5660 es2::Program *program = context->getCurrentProgram();
5661
5662 if(!program)
5663 {
5664 return error(GL_INVALID_OPERATION);
5665 }
5666
5667 if(!program->setUniform2iv(location, count, v))
5668 {
5669 return error(GL_INVALID_OPERATION);
5670 }
5671 }
5672}
5673
5674void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
5675{
5676 GLfloat xyz[3] = {x, y, z};
5677
5678 glUniform3fv(location, 1, (GLfloat*)&xyz);
5679}
5680
5681void Uniform3fv(GLint location, GLsizei count, const GLfloat* v)
5682{
5683 TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
5684
5685 if(count < 0)
5686 {
5687 return error(GL_INVALID_VALUE);
5688 }
5689
5690 if(location == -1)
5691 {
5692 return;
5693 }
5694
5695 es2::Context *context = es2::getContext();
5696
5697 if(context)
5698 {
5699 es2::Program *program = context->getCurrentProgram();
5700
5701 if(!program)
5702 {
5703 return error(GL_INVALID_OPERATION);
5704 }
5705
5706 if(!program->setUniform3fv(location, count, v))
5707 {
5708 return error(GL_INVALID_OPERATION);
5709 }
5710 }
5711}
5712
5713void Uniform3i(GLint location, GLint x, GLint y, GLint z)
5714{
5715 GLint xyz[3] = {x, y, z};
5716
5717 glUniform3iv(location, 1, (GLint*)&xyz);
5718}
5719
5720void Uniform3iv(GLint location, GLsizei count, const GLint* v)
5721{
5722 TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
5723
5724 if(count < 0)
5725 {
5726 return error(GL_INVALID_VALUE);
5727 }
5728
5729 if(location == -1)
5730 {
5731 return;
5732 }
5733
5734 es2::Context *context = es2::getContext();
5735
5736 if(context)
5737 {
5738 es2::Program *program = context->getCurrentProgram();
5739
5740 if(!program)
5741 {
5742 return error(GL_INVALID_OPERATION);
5743 }
5744
5745 if(!program->setUniform3iv(location, count, v))
5746 {
5747 return error(GL_INVALID_OPERATION);
5748 }
5749 }
5750}
5751
5752void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5753{
5754 GLfloat xyzw[4] = {x, y, z, w};
5755
5756 glUniform4fv(location, 1, (GLfloat*)&xyzw);
5757}
5758
5759void Uniform4fv(GLint location, GLsizei count, const GLfloat* v)
5760{
5761 TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v);
5762
5763 if(count < 0)
5764 {
5765 return error(GL_INVALID_VALUE);
5766 }
5767
5768 if(location == -1)
5769 {
5770 return;
5771 }
5772
5773 es2::Context *context = es2::getContext();
5774
5775 if(context)
5776 {
5777 es2::Program *program = context->getCurrentProgram();
5778
5779 if(!program)
5780 {
5781 return error(GL_INVALID_OPERATION);
5782 }
5783
5784 if(!program->setUniform4fv(location, count, v))
5785 {
5786 return error(GL_INVALID_OPERATION);
5787 }
5788 }
5789}
5790
5791void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
5792{
5793 GLint xyzw[4] = {x, y, z, w};
5794
5795 glUniform4iv(location, 1, (GLint*)&xyzw);
5796}
5797
5798void Uniform4iv(GLint location, GLsizei count, const GLint* v)
5799{
5800 TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v);
5801
5802 if(count < 0)
5803 {
5804 return error(GL_INVALID_VALUE);
5805 }
5806
5807 if(location == -1)
5808 {
5809 return;
5810 }
5811
5812 es2::Context *context = es2::getContext();
5813
5814 if(context)
5815 {
5816 es2::Program *program = context->getCurrentProgram();
5817
5818 if(!program)
5819 {
5820 return error(GL_INVALID_OPERATION);
5821 }
5822
5823 if(!program->setUniform4iv(location, count, v))
5824 {
5825 return error(GL_INVALID_OPERATION);
5826 }
5827 }
5828}
5829
5830void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5831{
5832 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)",
5833 location, count, transpose, value);
5834
5835 if(count < 0)
5836 {
5837 return error(GL_INVALID_VALUE);
5838 }
5839
5840 if(location == -1)
5841 {
5842 return;
5843 }
5844
5845 es2::Context *context = es2::getContext();
5846
5847 if(context)
5848 {
5849 if(context->getClientVersion() < 3 && transpose != GL_FALSE)
5850 {
5851 return error(GL_INVALID_VALUE);
5852 }
5853
5854 es2::Program *program = context->getCurrentProgram();
5855
5856 if(!program)
5857 {
5858 return error(GL_INVALID_OPERATION);
5859 }
5860
5861 if(!program->setUniformMatrix2fv(location, count, transpose, value))
5862 {
5863 return error(GL_INVALID_OPERATION);
5864 }
5865 }
5866}
5867
5868void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5869{
5870 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)",
5871 location, count, transpose, value);
5872
5873 if(count < 0)
5874 {
5875 return error(GL_INVALID_VALUE);
5876 }
5877
5878 if(location == -1)
5879 {
5880 return;
5881 }
5882
5883 es2::Context *context = es2::getContext();
5884
5885 if(context)
5886 {
5887 if(context->getClientVersion() < 3 && transpose != GL_FALSE)
5888 {
5889 return error(GL_INVALID_VALUE);
5890 }
5891
5892 es2::Program *program = context->getCurrentProgram();
5893
5894 if(!program)
5895 {
5896 return error(GL_INVALID_OPERATION);
5897 }
5898
5899 if(!program->setUniformMatrix3fv(location, count, transpose, value))
5900 {
5901 return error(GL_INVALID_OPERATION);
5902 }
5903 }
5904}
5905
5906void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5907{
5908 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)",
5909 location, count, transpose, value);
5910
5911 if(count < 0)
5912 {
5913 return error(GL_INVALID_VALUE);
5914 }
5915
5916 if(location == -1)
5917 {
5918 return;
5919 }
5920
5921 es2::Context *context = es2::getContext();
5922
5923 if(context)
5924 {
5925 if(context->getClientVersion() < 3 && transpose != GL_FALSE)
5926 {
5927 return error(GL_INVALID_VALUE);
5928 }
5929
5930 es2::Program *program = context->getCurrentProgram();
5931
5932 if(!program)
5933 {
5934 return error(GL_INVALID_OPERATION);
5935 }
5936
5937 if(!program->setUniformMatrix4fv(location, count, transpose, value))
5938 {
5939 return error(GL_INVALID_OPERATION);
5940 }
5941 }
5942}
5943
5944void UseProgram(GLuint program)
5945{
5946 TRACE("(GLuint program = %d)", program);
5947
5948 es2::Context *context = es2::getContext();
5949
5950 if(context)
5951 {
5952 es2::Program *programObject = context->getProgram(program);
5953
5954 if(!programObject && program != 0)
5955 {
5956 if(context->getShader(program))
5957 {
5958 return error(GL_INVALID_OPERATION);
5959 }
5960 else
5961 {
5962 return error(GL_INVALID_VALUE);
5963 }
5964 }
5965
5966 if(program != 0 && !programObject->isLinked())
5967 {
5968 return error(GL_INVALID_OPERATION);
5969 }
5970
5971 context->useProgram(program);
5972 }
5973}
5974
5975void ValidateProgram(GLuint program)
5976{
5977 TRACE("(GLuint program = %d)", program);
5978
5979 es2::Context *context = es2::getContext();
5980
5981 if(context)
5982 {
5983 es2::Program *programObject = context->getProgram(program);
5984
5985 if(!programObject)
5986 {
5987 if(context->getShader(program))
5988 {
5989 return error(GL_INVALID_OPERATION);
5990 }
5991 else
5992 {
5993 return error(GL_INVALID_VALUE);
5994 }
5995 }
5996
5997 programObject->validate();
5998 }
5999}
6000
6001void VertexAttrib1f(GLuint index, GLfloat x)
6002{
6003 TRACE("(GLuint index = %d, GLfloat x = %f)", index, x);
6004
6005 if(index >= es2::MAX_VERTEX_ATTRIBS)
6006 {
6007 return error(GL_INVALID_VALUE);
6008 }
6009
6010 es2::Context *context = es2::getContext();
6011
6012 if(context)
6013 {
6014 GLfloat vals[4] = { x, 0, 0, 1 };
6015 context->setVertexAttrib(index, vals);
6016 }
6017}
6018
6019void VertexAttrib1fv(GLuint index, const GLfloat* values)
6020{
6021 TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
6022
6023 if(index >= es2::MAX_VERTEX_ATTRIBS)
6024 {
6025 return error(GL_INVALID_VALUE);
6026 }
6027
6028 es2::Context *context = es2::getContext();
6029
6030 if(context)
6031 {
6032 GLfloat vals[4] = { values[0], 0, 0, 1 };
6033 context->setVertexAttrib(index, vals);
6034 }
6035}
6036
6037void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
6038{
6039 TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
6040
6041 if(index >= es2::MAX_VERTEX_ATTRIBS)
6042 {
6043 return error(GL_INVALID_VALUE);
6044 }
6045
6046 es2::Context *context = es2::getContext();
6047
6048 if(context)
6049 {
6050 GLfloat vals[4] = { x, y, 0, 1 };
6051 context->setVertexAttrib(index, vals);
6052 }
6053}
6054
6055void VertexAttrib2fv(GLuint index, const GLfloat* values)
6056{
6057 TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
6058
6059 if(index >= es2::MAX_VERTEX_ATTRIBS)
6060 {
6061 return error(GL_INVALID_VALUE);
6062 }
6063
6064 es2::Context *context = es2::getContext();
6065
6066 if(context)
6067 {
6068 GLfloat vals[4] = { values[0], values[1], 0, 1 };
6069 context->setVertexAttrib(index, vals);
6070 }
6071}
6072
6073void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6074{
6075 TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
6076
6077 if(index >= es2::MAX_VERTEX_ATTRIBS)
6078 {
6079 return error(GL_INVALID_VALUE);
6080 }
6081
6082 es2::Context *context = es2::getContext();
6083
6084 if(context)
6085 {
6086 GLfloat vals[4] = { x, y, z, 1 };
6087 context->setVertexAttrib(index, vals);
6088 }
6089}
6090
6091void VertexAttrib3fv(GLuint index, const GLfloat* values)
6092{
6093 TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
6094
6095 if(index >= es2::MAX_VERTEX_ATTRIBS)
6096 {
6097 return error(GL_INVALID_VALUE);
6098 }
6099
6100 es2::Context *context = es2::getContext();
6101
6102 if(context)
6103 {
6104 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
6105 context->setVertexAttrib(index, vals);
6106 }
6107}
6108
6109void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6110{
6111 TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
6112
6113 if(index >= es2::MAX_VERTEX_ATTRIBS)
6114 {
6115 return error(GL_INVALID_VALUE);
6116 }
6117
6118 es2::Context *context = es2::getContext();
6119
6120 if(context)
6121 {
6122 GLfloat vals[4] = { x, y, z, w };
6123 context->setVertexAttrib(index, vals);
6124 }
6125}
6126
6127void VertexAttrib4fv(GLuint index, const GLfloat* values)
6128{
6129 TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values);
6130
6131 if(index >= es2::MAX_VERTEX_ATTRIBS)
6132 {
6133 return error(GL_INVALID_VALUE);
6134 }
6135
6136 es2::Context *context = es2::getContext();
6137
6138 if(context)
6139 {
6140 context->setVertexAttrib(index, values);
6141 }
6142}
6143
6144void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
6145{
6146 TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
6147 "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = %p)",
6148 index, size, type, normalized, stride, ptr);
6149
6150 if(index >= es2::MAX_VERTEX_ATTRIBS)
6151 {
6152 return error(GL_INVALID_VALUE);
6153 }
6154
6155 if(size < 1 || size > 4)
6156 {
6157 return error(GL_INVALID_VALUE);
6158 }
6159
6160 GLint clientVersion = egl::getClientVersion();
6161
6162 switch(type)
6163 {
6164 case GL_BYTE:
6165 case GL_UNSIGNED_BYTE:
6166 case GL_SHORT:
6167 case GL_UNSIGNED_SHORT:
6168 case GL_FIXED:
6169 case GL_FLOAT:
6170 break;
6171 case GL_INT_2_10_10_10_REV:
6172 case GL_UNSIGNED_INT_2_10_10_10_REV:
6173 if(clientVersion >= 3)
6174 {
6175 if(size != 4)
6176 {
6177 return error(GL_INVALID_OPERATION);
6178 }
6179 break;
6180 }
6181 else return error(GL_INVALID_ENUM);
6182 case GL_INT:
6183 case GL_UNSIGNED_INT:
6184 case GL_HALF_FLOAT:
6185 if(clientVersion >= 3)
6186 {
6187 break;
6188 }
6189 else return error(GL_INVALID_ENUM);
6190 default:
6191 return error(GL_INVALID_ENUM);
6192 }
6193
6194 if(stride < 0)
6195 {
6196 return error(GL_INVALID_VALUE);
6197 }
6198
6199 es2::Context *context = es2::getContext();
6200
6201 if(context)
6202 {
6203 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
6204 }
6205}
6206
6207void Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
6208{
6209 TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
6210
6211 if(width < 0 || height < 0)
6212 {
6213 return error(GL_INVALID_VALUE);
6214 }
6215
6216 es2::Context *context = es2::getContext();
6217
6218 if(context)
6219 {
6220 context->setViewportParams(x, y, width, height);
6221 }
6222}
6223
6224void BlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
6225{
6226 TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
6227 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
6228 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
6229 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
6230
6231 switch(filter)
6232 {
6233 case GL_NEAREST:
6234 break;
6235 default:
6236 return error(GL_INVALID_ENUM);
6237 }
6238
6239 if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
6240 {
6241 return error(GL_INVALID_VALUE);
6242 }
6243
6244 es2::Context *context = es2::getContext();
6245
6246 if(context)
6247 {
6248 if(context->getReadFramebufferName() == context->getDrawFramebufferName())
6249 {
6250 ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
6251 return error(GL_INVALID_OPERATION);
6252 }
6253
6254 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
6255 }
6256}
6257
6258void BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
6259 GLbitfield mask, GLenum filter)
6260{
6261 if(srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
6262 {
6263 ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
6264 return error(GL_INVALID_OPERATION);
6265 }
6266
6267 glBlitFramebufferNV(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
6268}
6269
6270void TexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
6271 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
6272{
6273 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
6274 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
6275 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = %p)",
6276 target, level, internalformat, width, height, depth, border, format, type, pixels);
6277
6278 switch(target)
6279 {
6280 case GL_TEXTURE_3D_OES:
6281 switch(format)
6282 {
6283 case GL_DEPTH_COMPONENT:
6284 case GL_DEPTH_STENCIL_OES:
6285 return error(GL_INVALID_OPERATION);
6286 default:
6287 break;
6288 }
6289 break;
6290 default:
6291 return error(GL_INVALID_ENUM);
6292 }
6293
6294 if(!ValidateTextureFormatType(format, type, internalformat, egl::getClientVersion()))
6295 {
6296 return;
6297 }
6298
6299 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
6300 {
6301 return error(GL_INVALID_VALUE);
6302 }
6303
6304 const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
6305 if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D))
6306 {
6307 return error(GL_INVALID_VALUE);
6308 }
6309
6310 if(border != 0)
6311 {
6312 return error(GL_INVALID_VALUE);
6313 }
6314
6315 es2::Context *context = es2::getContext();
6316
6317 if(context)
6318 {
6319 es2::Texture3D *texture = context->getTexture3D();
6320
6321 if(!texture)
6322 {
6323 return error(GL_INVALID_OPERATION);
6324 }
6325
6326 texture->setImage(level, width, height, depth, GetSizedInternalFormat(internalformat, type), type, context->getUnpackInfo(), pixels);
6327 }
6328}
6329
6330void TexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
6331{
6332 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6333 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
6334 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = %p)",
6335 target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
6336
6337 switch(target)
6338 {
6339 case GL_TEXTURE_3D_OES:
6340 break;
6341 default:
6342 return error(GL_INVALID_ENUM);
6343 }
6344
6345 if(!ValidateTextureFormatType(format, type, format, egl::getClientVersion()))
6346 {
6347 return;
6348 }
6349
6350 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
6351 {
6352 return error(GL_INVALID_VALUE);
6353 }
6354
6355 if((width < 0) || (height < 0) || (depth < 0))
6356 {
6357 return error(GL_INVALID_VALUE);
6358 }
6359
6360 es2::Context *context = es2::getContext();
6361
6362 if(context)
6363 {
6364 es2::Texture3D *texture = context->getTexture3D();
6365
6366 GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
6367
6368 GLenum validationError = ValidateSubImageParams(false, width, height, depth, xoffset, yoffset, zoffset, target, level, sizedInternalFormat, texture);
6369 if(validationError == GL_NONE)
6370 {
6371 texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, sizedInternalFormat, type, context->getUnpackInfo(), pixels);
6372 }
6373 else
6374 {
6375 return error(validationError);
6376 }
6377 }
6378}
6379
6380void CopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
6381{
6382 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6383 "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
6384 target, level, xoffset, yoffset, zoffset, x, y, width, height);
6385
6386 switch(target)
6387 {
6388 case GL_TEXTURE_3D_OES:
6389 break;
6390 default:
6391 return error(GL_INVALID_ENUM);
6392 }
6393
6394 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
6395 {
6396 return error(GL_INVALID_VALUE);
6397 }
6398
6399 es2::Context *context = es2::getContext();
6400
6401 if(context)
6402 {
6403 es2::Framebuffer *framebuffer = context->getReadFramebuffer();
6404
6405 if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
6406 {
6407 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
6408 }
6409
6410 es2::Renderbuffer *source = framebuffer->getReadColorbuffer();
6411
6412 if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1))
6413 {
6414 return error(GL_INVALID_OPERATION);
6415 }
6416
6417 es2::Texture3D *texture = context->getTexture3D();
6418
6419 GLenum validationError = ValidateSubImageParams(false, width, height, 1, xoffset, yoffset, zoffset, target, level, GL_NONE, texture);
6420
6421 if(validationError != GL_NONE)
6422 {
6423 return error(validationError);
6424 }
6425
6426 texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
6427 }
6428}
6429
6430void CompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
6431{
6432 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
6433 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)",
6434 target, level, internalformat, width, height, depth, border, imageSize, data);
6435
6436 switch(target)
6437 {
6438 case GL_TEXTURE_3D_OES:
6439 break;
6440 default:
6441 return error(GL_INVALID_ENUM);
6442 }
6443
6444 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
6445 {
6446 return error(GL_INVALID_VALUE);
6447 }
6448
6449 const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
6450 if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D) ||(border != 0) || (imageSize < 0))
6451 {
6452 return error(GL_INVALID_VALUE);
6453 }
6454
6455 switch(internalformat)
6456 {
6457 case GL_DEPTH_COMPONENT:
6458 case GL_DEPTH_COMPONENT16:
6459 case GL_DEPTH_COMPONENT32_OES:
6460 case GL_DEPTH_STENCIL_OES:
6461 case GL_DEPTH24_STENCIL8_OES:
6462 return error(GL_INVALID_OPERATION);
6463 default:
6464 {
6465 GLenum validationError = ValidateCompressedFormat(internalformat, egl::getClientVersion(), true);
6466 if(validationError != GL_NONE)
6467 {
6468 return error(validationError);
6469 }
6470 }
6471 }
6472
6473 if(imageSize != egl::ComputeCompressedSize(width, height, internalformat) * depth)
6474 {
6475 return error(GL_INVALID_VALUE);
6476 }
6477
6478 es2::Context *context = es2::getContext();
6479
6480 if(context)
6481 {
6482 es2::Texture3D *texture = context->getTexture3D();
6483
6484 if(!texture)
6485 {
6486 return error(GL_INVALID_OPERATION);
6487 }
6488
6489 texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
6490 }
6491}
6492
6493void CompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
6494{
6495 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6496 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
6497 "GLenum format = 0x%X, GLsizei imageSize = %d, const void *data = %p)",
6498 target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
6499
6500 switch(target)
6501 {
6502 case GL_TEXTURE_3D_OES:
6503 break;
6504 default:
6505 return error(GL_INVALID_ENUM);
6506 }
6507
6508 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
6509 {
6510 return error(GL_INVALID_VALUE);
6511 }
6512
6513 if(xoffset < 0 || yoffset < 0 || zoffset < 0 || !validImageSize(level, width, height) || depth < 0 || imageSize < 0)
6514 {
6515 return error(GL_INVALID_VALUE);
6516 }
6517
6518 GLenum validationError = ValidateCompressedFormat(format, egl::getClientVersion(), true);
6519 if(validationError != GL_NONE)
6520 {
6521 return error(validationError);
6522 }
6523
6524 if(width == 0 || height == 0 || depth == 0 || !data)
6525 {
6526 return;
6527 }
6528
6529 es2::Context *context = es2::getContext();
6530
6531 if(context)
6532 {
6533 es2::Texture3D *texture = context->getTexture3D();
6534
6535 if(!texture)
6536 {
6537 return error(GL_INVALID_OPERATION);
6538 }
6539
6540 texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
6541 }
6542}
6543
6544void FramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
6545{
6546 TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
6547 "GLuint texture = %d, GLint level = %d, GLint zoffset = %d)", target, attachment, textarget, texture, level, zoffset);
6548
6549 if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
6550 {
6551 return error(GL_INVALID_ENUM);
6552 }
6553
6554 es2::Context *context = es2::getContext();
6555
6556 if(context)
6557 {
6558 if(texture == 0)
6559 {
6560 textarget = GL_NONE;
6561 }
6562 else
6563 {
6564 es2::Texture *tex = context->getTexture(texture);
6565
6566 if(!tex)
6567 {
6568 return error(GL_INVALID_OPERATION);
6569 }
6570
6571 if(tex->isCompressed(textarget, level))
6572 {
6573 return error(GL_INVALID_OPERATION);
6574 }
6575
6576 switch(textarget)
6577 {
6578 case GL_TEXTURE_3D_OES:
6579 if(tex->getTarget() != GL_TEXTURE_3D_OES)
6580 {
6581 return error(GL_INVALID_OPERATION);
6582 }
6583 break;
6584 default:
6585 return error(GL_INVALID_ENUM);
6586 }
6587
6588 if(level != 0)
6589 {
6590 return error(GL_INVALID_VALUE);
6591 }
6592 }
6593
6594 es2::Framebuffer *framebuffer = nullptr;
6595 GLuint framebufferName = 0;
6596 if(target == GL_READ_FRAMEBUFFER_ANGLE)
6597 {
6598 framebuffer = context->getReadFramebuffer();
6599 framebufferName = context->getReadFramebufferName();
6600 }
6601 else
6602 {
6603 framebuffer = context->getDrawFramebuffer();
6604 framebufferName = context->getDrawFramebufferName();
6605 }
6606
6607 if(framebufferName == 0 || !framebuffer)
6608 {
6609 return error(GL_INVALID_OPERATION);
6610 }
6611
6612 GLint clientVersion = context->getClientVersion();
6613
6614 switch(attachment)
6615 {
6616 case GL_COLOR_ATTACHMENT1:
6617 case GL_COLOR_ATTACHMENT2:
6618 case GL_COLOR_ATTACHMENT3:
6619 case GL_COLOR_ATTACHMENT4:
6620 case GL_COLOR_ATTACHMENT5:
6621 case GL_COLOR_ATTACHMENT6:
6622 case GL_COLOR_ATTACHMENT7:
6623 case GL_COLOR_ATTACHMENT8:
6624 case GL_COLOR_ATTACHMENT9:
6625 case GL_COLOR_ATTACHMENT10:
6626 case GL_COLOR_ATTACHMENT11:
6627 case GL_COLOR_ATTACHMENT12:
6628 case GL_COLOR_ATTACHMENT13:
6629 case GL_COLOR_ATTACHMENT14:
6630 case GL_COLOR_ATTACHMENT15:
6631 case GL_COLOR_ATTACHMENT16:
6632 case GL_COLOR_ATTACHMENT17:
6633 case GL_COLOR_ATTACHMENT18:
6634 case GL_COLOR_ATTACHMENT19:
6635 case GL_COLOR_ATTACHMENT20:
6636 case GL_COLOR_ATTACHMENT21:
6637 case GL_COLOR_ATTACHMENT22:
6638 case GL_COLOR_ATTACHMENT23:
6639 case GL_COLOR_ATTACHMENT24:
6640 case GL_COLOR_ATTACHMENT25:
6641 case GL_COLOR_ATTACHMENT26:
6642 case GL_COLOR_ATTACHMENT27:
6643 case GL_COLOR_ATTACHMENT28:
6644 case GL_COLOR_ATTACHMENT29:
6645 case GL_COLOR_ATTACHMENT30:
6646 case GL_COLOR_ATTACHMENT31:
6647 if(clientVersion < 3)
6648 {
6649 return error(GL_INVALID_ENUM);
6650 }
6651 // fall through
6652 case GL_COLOR_ATTACHMENT0:
6653 if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS)
6654 {
6655 return error(GL_INVALID_ENUM);
6656 }
6657 framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0);
6658 break;
6659 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
6660 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
6661 default:
6662 return error(GL_INVALID_ENUM);
6663 }
6664 }
6665}
6666
6667void EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
6668{
6669 if(egl::getClientVersion() == 1)
6670 {
6671 return libGLES_CM->glEGLImageTargetTexture2DOES(target, image);
6672 }
6673
6674 TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image);
6675
6676 switch(target)
6677 {
6678 case GL_TEXTURE_2D:
6679 case GL_TEXTURE_EXTERNAL_OES:
6680 break;
6681 default:
6682 return error(GL_INVALID_ENUM);
6683 }
6684
6685 if(!image)
6686 {
6687 return error(GL_INVALID_OPERATION);
6688 }
6689
6690 es2::Context *context = es2::getContext();
6691
6692 if(context)
6693 {
6694 es2::Texture2D *texture = 0;
6695
6696 switch(target)
6697 {
6698 case GL_TEXTURE_2D: texture = context->getTexture2D(); break;
6699 case GL_TEXTURE_EXTERNAL_OES: texture = context->getTextureExternal(); break;
6700 default: UNREACHABLE(target);
6701 }
6702
6703 if(!texture)
6704 {
6705 return error(GL_INVALID_OPERATION);
6706 }
6707
6708 egl::Image *glImage = static_cast<egl::Image*>(image);
6709
6710 texture->setImage(glImage);
6711 }
6712}
6713
6714void EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
6715{
6716 TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image);
6717
6718 UNIMPLEMENTED();
6719}
6720
6721GLboolean IsRenderbufferOES(GLuint renderbuffer)
6722{
6723 return IsRenderbuffer(renderbuffer);
6724}
6725
6726void BindRenderbufferOES(GLenum target, GLuint renderbuffer)
6727{
6728 BindRenderbuffer(target, renderbuffer);
6729}
6730
6731void DeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers)
6732{
6733 DeleteRenderbuffers(n, renderbuffers);
6734}
6735
6736void GenRenderbuffersOES(GLsizei n, GLuint* renderbuffers)
6737{
6738 GenRenderbuffers(n, renderbuffers);
6739}
6740
6741void RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
6742{
6743 RenderbufferStorage(target, internalformat, width, height);
6744}
6745
6746void GetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params)
6747{
6748 GetRenderbufferParameteriv(target, pname, params);
6749}
6750
6751GLboolean IsFramebufferOES(GLuint framebuffer)
6752{
6753 return IsFramebuffer(framebuffer);
6754}
6755
6756void BindFramebufferOES(GLenum target, GLuint framebuffer)
6757{
6758 BindFramebuffer(target, framebuffer);
6759}
6760
6761void DeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers)
6762{
6763 DeleteFramebuffers(n, framebuffers);
6764}
6765
6766void GenFramebuffersOES(GLsizei n, GLuint* framebuffers)
6767{
6768 GenFramebuffers(n, framebuffers);
6769}
6770
6771GLenum CheckFramebufferStatusOES(GLenum target)
6772{
6773 return CheckFramebufferStatus(target);
6774}
6775
6776void FramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
6777{
6778 FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
6779}
6780
6781void FramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
6782{
6783 FramebufferTexture2D(target, attachment, textarget, texture, level);
6784}
6785
6786void GetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params)
6787{
6788 GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
6789}
6790
6791void GenerateMipmapOES(GLenum target)
6792{
6793 GenerateMipmap(target);
6794}
6795
6796void DrawBuffersEXT(GLsizei n, const GLenum *bufs)
6797{
6798 TRACE("(GLsizei n = %d, const GLenum *bufs = %p)", n, bufs);
6799
6800 if(n < 0 || n > MAX_DRAW_BUFFERS)
6801 {
6802 return error(GL_INVALID_VALUE);
6803 }
6804
6805 es2::Context *context = es2::getContext();
6806
6807 if(context)
6808 {
6809 GLuint drawFramebufferName = context->getDrawFramebufferName();
6810
6811 if((drawFramebufferName == 0) && (n != 1))
6812 {
6813 return error(GL_INVALID_OPERATION);
6814 }
6815
6816 for(unsigned int i = 0; i < (unsigned)n; i++)
6817 {
6818 switch(bufs[i])
6819 {
6820 case GL_BACK:
6821 if(drawFramebufferName != 0)
6822 {
6823 return error(GL_INVALID_OPERATION);
6824 }
6825 break;
6826 case GL_NONE:
6827 break;
6828 case GL_COLOR_ATTACHMENT0_EXT:
6829 case GL_COLOR_ATTACHMENT1_EXT:
6830 case GL_COLOR_ATTACHMENT2_EXT:
6831 case GL_COLOR_ATTACHMENT3_EXT:
6832 case GL_COLOR_ATTACHMENT4_EXT:
6833 case GL_COLOR_ATTACHMENT5_EXT:
6834 case GL_COLOR_ATTACHMENT6_EXT:
6835 case GL_COLOR_ATTACHMENT7_EXT:
6836 case GL_COLOR_ATTACHMENT8_EXT:
6837 case GL_COLOR_ATTACHMENT9_EXT:
6838 case GL_COLOR_ATTACHMENT10_EXT:
6839 case GL_COLOR_ATTACHMENT11_EXT:
6840 case GL_COLOR_ATTACHMENT12_EXT:
6841 case GL_COLOR_ATTACHMENT13_EXT:
6842 case GL_COLOR_ATTACHMENT14_EXT:
6843 case GL_COLOR_ATTACHMENT15_EXT:
6844 {
6845 GLuint index = (bufs[i] - GL_COLOR_ATTACHMENT0_EXT);
6846
6847 if(index >= MAX_COLOR_ATTACHMENTS)
6848 {
6849 return error(GL_INVALID_OPERATION);
6850 }
6851
6852 if(index != i)
6853 {
6854 return error(GL_INVALID_OPERATION);
6855 }
6856
6857 if(drawFramebufferName == 0)
6858 {
6859 return error(GL_INVALID_OPERATION);
6860 }
6861 }
6862 break;
6863 default:
6864 return error(GL_INVALID_ENUM);
6865 }
6866 }
6867
6868 context->setFramebufferDrawBuffers(n, bufs);
6869 }
6870}
6871
6872}
6873
6874extern "C" __eglMustCastToProperFunctionPointerType es2GetProcAddress(const char *procname)
6875{
6876 struct Extension
6877 {
6878 const char *name;
6879 __eglMustCastToProperFunctionPointerType address;
6880 };
6881
6882 static const Extension glExtensions[] =
6883 {
6884 #define EXTENSION(name) {#name, (__eglMustCastToProperFunctionPointerType)name}
6885
6886 EXTENSION(glTexImage3DOES),
6887 EXTENSION(glBlitFramebufferANGLE),
6888 EXTENSION(glBlitFramebufferNV),
6889 EXTENSION(glRenderbufferStorageMultisampleANGLE),
6890 EXTENSION(glDeleteFencesNV),
6891 EXTENSION(glGenFencesNV),
6892 EXTENSION(glIsFenceNV),
6893 EXTENSION(glTestFenceNV),
6894 EXTENSION(glGetFenceivNV),
6895 EXTENSION(glFinishFenceNV),
6896 EXTENSION(glSetFenceNV),
6897 EXTENSION(glGetGraphicsResetStatusEXT),
6898 EXTENSION(glReadnPixelsEXT),
6899 EXTENSION(glGetnUniformfvEXT),
6900 EXTENSION(glGetnUniformivEXT),
6901 EXTENSION(glGenQueriesEXT),
6902 EXTENSION(glDeleteQueriesEXT),
6903 EXTENSION(glIsQueryEXT),
6904 EXTENSION(glBeginQueryEXT),
6905 EXTENSION(glEndQueryEXT),
6906 EXTENSION(glGetQueryivEXT),
6907 EXTENSION(glGetQueryObjectuivEXT),
6908 EXTENSION(glEGLImageTargetTexture2DOES),
6909 EXTENSION(glEGLImageTargetRenderbufferStorageOES),
6910 EXTENSION(glDrawElementsInstancedEXT),
6911 EXTENSION(glDrawArraysInstancedEXT),
6912 EXTENSION(glVertexAttribDivisorEXT),
6913 EXTENSION(glDrawArraysInstancedANGLE),
6914 EXTENSION(glDrawElementsInstancedANGLE),
6915 EXTENSION(glVertexAttribDivisorANGLE),
6916 EXTENSION(glIsRenderbufferOES),
6917 EXTENSION(glBindRenderbufferOES),
6918 EXTENSION(glDeleteRenderbuffersOES),
6919 EXTENSION(glGenRenderbuffersOES),
6920 EXTENSION(glRenderbufferStorageOES),
6921 EXTENSION(glGetRenderbufferParameterivOES),
6922 EXTENSION(glIsFramebufferOES),
6923 EXTENSION(glBindFramebufferOES),
6924 EXTENSION(glDeleteFramebuffersOES),
6925 EXTENSION(glGenFramebuffersOES),
6926 EXTENSION(glCheckFramebufferStatusOES),
6927 EXTENSION(glFramebufferRenderbufferOES),
6928 EXTENSION(glFramebufferTexture2DOES),
6929 EXTENSION(glGetFramebufferAttachmentParameterivOES),
6930 EXTENSION(glGenerateMipmapOES),
6931 EXTENSION(glDrawBuffersEXT),
6932
6933 #undef EXTENSION
6934 };
6935
6936 for(unsigned int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++)
6937 {
6938 if(strcmp(procname, glExtensions[ext].name) == 0)
6939 {
6940 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
6941 }
6942 }
6943
6944 return nullptr;
6945}