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John Bauman89401822014-05-06 15:04:28 -04001// SwiftShader Software Renderer
2//
John Bauman66b8ab22014-05-06 15:57:45 -04003// Copyright(c) 2005-2013 TransGaming Inc.
John Bauman89401822014-05-06 15:04:28 -04004//
5// All rights reserved. No part of this software may be copied, distributed, transmitted,
6// transcribed, stored in a retrieval system, translated into any human or computer
7// language by any means, or disclosed to third parties without the explicit written
8// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
9// or implied, including but not limited to any patent rights, are granted to you.
10//
11
12#include "PixelProcessor.hpp"
13
Alexis Hetuf2a8c372015-07-13 11:08:41 -040014#include "PixelPipeline.hpp"
15#include "PixelProgram.hpp"
John Bauman89401822014-05-06 15:04:28 -040016#include "PixelShader.hpp"
17#include "MetaMacro.hpp"
18#include "Surface.hpp"
19#include "Primitive.hpp"
20#include "Constants.hpp"
21#include "Debug.hpp"
22
John Bauman66b8ab22014-05-06 15:57:45 -040023#include <string.h>
24
John Bauman89401822014-05-06 15:04:28 -040025namespace sw
26{
27 extern bool complementaryDepthBuffer;
Nicolas Capensa0f4be82014-10-22 14:35:30 -040028 extern TransparencyAntialiasing transparencyAntialiasing;
John Bauman89401822014-05-06 15:04:28 -040029 extern bool perspectiveCorrection;
30
John Bauman66b8ab22014-05-06 15:57:45 -040031 bool precachePixel = false;
32
John Bauman89401822014-05-06 15:04:28 -040033 unsigned int PixelProcessor::States::computeHash()
34 {
35 unsigned int *state = (unsigned int*)this;
36 unsigned int hash = 0;
37
Nicolas Capens5d961882016-01-01 23:18:14 -050038 for(unsigned int i = 0; i < sizeof(States) / 4; i++)
John Bauman89401822014-05-06 15:04:28 -040039 {
40 hash ^= state[i];
41 }
42
43 return hash;
44 }
45
46 PixelProcessor::State::State()
47 {
48 memset(this, 0, sizeof(State));
49 }
50
51 bool PixelProcessor::State::operator==(const State &state) const
52 {
53 if(hash != state.hash)
54 {
55 return false;
56 }
57
58 return memcmp(static_cast<const States*>(this), static_cast<const States*>(&state), sizeof(States)) == 0;
59 }
60
61 PixelProcessor::PixelProcessor(Context *context) : context(context)
62 {
63 setGlobalMipmapBias(0.0f); // Round to highest LOD [0.5, 1.0]: -0.5
64 // Round to nearest LOD [0.7, 1.4]: 0.0
65 // Round to lowest LOD [1.0, 2.0]: 0.5
66
67 routineCache = 0;
68 setRoutineCacheSize(1024);
69 }
70
71 PixelProcessor::~PixelProcessor()
72 {
73 delete routineCache;
74 routineCache = 0;
75 }
76
77 void PixelProcessor::setFloatConstant(unsigned int index, const float value[4])
78 {
Alexis Hetu04c967a2015-07-08 15:56:17 -040079 if(index < FRAGMENT_UNIFORM_VECTORS)
John Bauman89401822014-05-06 15:04:28 -040080 {
81 c[index][0] = value[0];
82 c[index][1] = value[1];
83 c[index][2] = value[2];
84 c[index][3] = value[3];
85 }
86 else ASSERT(false);
87
88 if(index < 8) // ps_1_x constants
89 {
90 // FIXME: Compact into generic function
91 short x = iround(4095 * clamp(value[0], -1.0f, 1.0f));
92 short y = iround(4095 * clamp(value[1], -1.0f, 1.0f));
93 short z = iround(4095 * clamp(value[2], -1.0f, 1.0f));
94 short w = iround(4095 * clamp(value[3], -1.0f, 1.0f));
95
96 cW[index][0][0] = x;
97 cW[index][0][1] = x;
98 cW[index][0][2] = x;
99 cW[index][0][3] = x;
100
101 cW[index][1][0] = y;
102 cW[index][1][1] = y;
103 cW[index][1][2] = y;
104 cW[index][1][3] = y;
105
106 cW[index][2][0] = z;
107 cW[index][2][1] = z;
108 cW[index][2][2] = z;
109 cW[index][2][3] = z;
110
111 cW[index][3][0] = w;
112 cW[index][3][1] = w;
113 cW[index][3][2] = w;
114 cW[index][3][3] = w;
115 }
116 }
117
118 void PixelProcessor::setIntegerConstant(unsigned int index, const int value[4])
119 {
120 if(index < 16)
121 {
122 i[index][0] = value[0];
123 i[index][1] = value[1];
124 i[index][2] = value[2];
125 i[index][3] = value[3];
126 }
127 else ASSERT(false);
128 }
129
130 void PixelProcessor::setBooleanConstant(unsigned int index, int boolean)
131 {
132 if(index < 16)
133 {
134 b[index] = boolean != 0;
135 }
136 else ASSERT(false);
137 }
138
139 void PixelProcessor::setRenderTarget(int index, Surface *renderTarget)
140 {
141 context->renderTarget[index] = renderTarget;
142 }
143
144 void PixelProcessor::setDepthStencil(Surface *depthStencil)
145 {
146 context->depthStencil = depthStencil;
147 }
148
149 void PixelProcessor::setTexCoordIndex(unsigned int stage, int texCoordIndex)
150 {
151 if(stage < 8)
152 {
153 context->textureStage[stage].setTexCoordIndex(texCoordIndex);
154 }
155 else ASSERT(false);
156 }
157
158 void PixelProcessor::setStageOperation(unsigned int stage, TextureStage::StageOperation stageOperation)
159 {
160 if(stage < 8)
161 {
162 context->textureStage[stage].setStageOperation(stageOperation);
163 }
164 else ASSERT(false);
165 }
166
167 void PixelProcessor::setFirstArgument(unsigned int stage, TextureStage::SourceArgument firstArgument)
168 {
169 if(stage < 8)
170 {
171 context->textureStage[stage].setFirstArgument(firstArgument);
172 }
173 else ASSERT(false);
174 }
175
176 void PixelProcessor::setSecondArgument(unsigned int stage, TextureStage::SourceArgument secondArgument)
177 {
178 if(stage < 8)
179 {
180 context->textureStage[stage].setSecondArgument(secondArgument);
181 }
182 else ASSERT(false);
183 }
184
185 void PixelProcessor::setThirdArgument(unsigned int stage, TextureStage::SourceArgument thirdArgument)
186 {
187 if(stage < 8)
188 {
189 context->textureStage[stage].setThirdArgument(thirdArgument);
190 }
191 else ASSERT(false);
192 }
193
194 void PixelProcessor::setStageOperationAlpha(unsigned int stage, TextureStage::StageOperation stageOperationAlpha)
195 {
196 if(stage < 8)
197 {
198 context->textureStage[stage].setStageOperationAlpha(stageOperationAlpha);
199 }
200 else ASSERT(false);
201 }
202
203 void PixelProcessor::setFirstArgumentAlpha(unsigned int stage, TextureStage::SourceArgument firstArgumentAlpha)
204 {
205 if(stage < 8)
206 {
207 context->textureStage[stage].setFirstArgumentAlpha(firstArgumentAlpha);
208 }
209 else ASSERT(false);
210 }
211
212 void PixelProcessor::setSecondArgumentAlpha(unsigned int stage, TextureStage::SourceArgument secondArgumentAlpha)
213 {
214 if(stage < 8)
215 {
216 context->textureStage[stage].setSecondArgumentAlpha(secondArgumentAlpha);
217 }
218 else ASSERT(false);
219 }
220
221 void PixelProcessor::setThirdArgumentAlpha(unsigned int stage, TextureStage::SourceArgument thirdArgumentAlpha)
222 {
223 if(stage < 8)
224 {
225 context->textureStage[stage].setThirdArgumentAlpha(thirdArgumentAlpha);
226 }
227 else ASSERT(false);
228 }
229
230 void PixelProcessor::setFirstModifier(unsigned int stage, TextureStage::ArgumentModifier firstModifier)
231 {
232 if(stage < 8)
233 {
234 context->textureStage[stage].setFirstModifier(firstModifier);
235 }
236 else ASSERT(false);
237 }
238
239 void PixelProcessor::setSecondModifier(unsigned int stage, TextureStage::ArgumentModifier secondModifier)
240 {
241 if(stage < 8)
242 {
243 context->textureStage[stage].setSecondModifier(secondModifier);
244 }
245 else ASSERT(false);
246 }
247
248 void PixelProcessor::setThirdModifier(unsigned int stage, TextureStage::ArgumentModifier thirdModifier)
249 {
250 if(stage < 8)
251 {
252 context->textureStage[stage].setThirdModifier(thirdModifier);
253 }
254 else ASSERT(false);
255 }
256
257 void PixelProcessor::setFirstModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier firstModifierAlpha)
258 {
259 if(stage < 8)
260 {
261 context->textureStage[stage].setFirstModifierAlpha(firstModifierAlpha);
262 }
263 else ASSERT(false);
264 }
265
266 void PixelProcessor::setSecondModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier secondModifierAlpha)
267 {
268 if(stage < 8)
269 {
270 context->textureStage[stage].setSecondModifierAlpha(secondModifierAlpha);
271 }
272 else ASSERT(false);
273 }
274
275 void PixelProcessor::setThirdModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier thirdModifierAlpha)
276 {
277 if(stage < 8)
278 {
279 context->textureStage[stage].setThirdModifierAlpha(thirdModifierAlpha);
280 }
281 else ASSERT(false);
282 }
283
284 void PixelProcessor::setDestinationArgument(unsigned int stage, TextureStage::DestinationArgument destinationArgument)
285 {
286 if(stage < 8)
287 {
288 context->textureStage[stage].setDestinationArgument(destinationArgument);
289 }
290 else ASSERT(false);
291 }
292
293 void PixelProcessor::setConstantColor(unsigned int stage, const Color<float> &constantColor)
294 {
295 if(stage < 8)
296 {
297 context->textureStage[stage].setConstantColor(constantColor);
298 }
299 else ASSERT(false);
300 }
301
302 void PixelProcessor::setBumpmapMatrix(unsigned int stage, int element, float value)
303 {
304 if(stage < 8)
305 {
306 context->textureStage[stage].setBumpmapMatrix(element, value);
307 }
308 else ASSERT(false);
309 }
310
311 void PixelProcessor::setLuminanceScale(unsigned int stage, float value)
312 {
313 if(stage < 8)
314 {
315 context->textureStage[stage].setLuminanceScale(value);
316 }
317 else ASSERT(false);
318 }
319
320 void PixelProcessor::setLuminanceOffset(unsigned int stage, float value)
321 {
322 if(stage < 8)
323 {
324 context->textureStage[stage].setLuminanceOffset(value);
325 }
326 else ASSERT(false);
327 }
328
329 void PixelProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter)
330 {
Alexis Hetu0b65c5e2015-03-31 11:48:57 -0400331 if(sampler < TEXTURE_IMAGE_UNITS)
John Bauman89401822014-05-06 15:04:28 -0400332 {
333 context->sampler[sampler].setTextureFilter(textureFilter);
334 }
335 else ASSERT(false);
336 }
337
338 void PixelProcessor::setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter)
339 {
Alexis Hetu0b65c5e2015-03-31 11:48:57 -0400340 if(sampler < TEXTURE_IMAGE_UNITS)
John Bauman89401822014-05-06 15:04:28 -0400341 {
342 context->sampler[sampler].setMipmapFilter(mipmapFilter);
343 }
344 else ASSERT(false);
345 }
346
347 void PixelProcessor::setGatherEnable(unsigned int sampler, bool enable)
348 {
Alexis Hetu0b65c5e2015-03-31 11:48:57 -0400349 if(sampler < TEXTURE_IMAGE_UNITS)
John Bauman89401822014-05-06 15:04:28 -0400350 {
351 context->sampler[sampler].setGatherEnable(enable);
352 }
353 else ASSERT(false);
354 }
355
356 void PixelProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode)
357 {
Alexis Hetu0b65c5e2015-03-31 11:48:57 -0400358 if(sampler < TEXTURE_IMAGE_UNITS)
John Bauman89401822014-05-06 15:04:28 -0400359 {
360 context->sampler[sampler].setAddressingModeU(addressMode);
361 }
362 else ASSERT(false);
363 }
364
365 void PixelProcessor::setAddressingModeV(unsigned int sampler, AddressingMode addressMode)
366 {
Alexis Hetu0b65c5e2015-03-31 11:48:57 -0400367 if(sampler < TEXTURE_IMAGE_UNITS)
John Bauman89401822014-05-06 15:04:28 -0400368 {
369 context->sampler[sampler].setAddressingModeV(addressMode);
370 }
371 else ASSERT(false);
372 }
373
374 void PixelProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode)
375 {
Alexis Hetu0b65c5e2015-03-31 11:48:57 -0400376 if(sampler < TEXTURE_IMAGE_UNITS)
John Bauman89401822014-05-06 15:04:28 -0400377 {
378 context->sampler[sampler].setAddressingModeW(addressMode);
379 }
380 else ASSERT(false);
381 }
382
383 void PixelProcessor::setReadSRGB(unsigned int sampler, bool sRGB)
384 {
Alexis Hetu0b65c5e2015-03-31 11:48:57 -0400385 if(sampler < TEXTURE_IMAGE_UNITS)
John Bauman89401822014-05-06 15:04:28 -0400386 {
387 context->sampler[sampler].setReadSRGB(sRGB);
388 }
389 else ASSERT(false);
390 }
391
392 void PixelProcessor::setMipmapLOD(unsigned int sampler, float bias)
393 {
Alexis Hetu0b65c5e2015-03-31 11:48:57 -0400394 if(sampler < TEXTURE_IMAGE_UNITS)
John Bauman89401822014-05-06 15:04:28 -0400395 {
396 context->sampler[sampler].setMipmapLOD(bias);
397 }
398 else ASSERT(false);
399 }
400
401 void PixelProcessor::setBorderColor(unsigned int sampler, const Color<float> &borderColor)
402 {
Alexis Hetu0b65c5e2015-03-31 11:48:57 -0400403 if(sampler < TEXTURE_IMAGE_UNITS)
John Bauman89401822014-05-06 15:04:28 -0400404 {
405 context->sampler[sampler].setBorderColor(borderColor);
406 }
407 else ASSERT(false);
408 }
409
Alexis Hetu617a5d52014-11-13 10:56:20 -0500410 void PixelProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy)
John Bauman89401822014-05-06 15:04:28 -0400411 {
Alexis Hetu0b65c5e2015-03-31 11:48:57 -0400412 if(sampler < TEXTURE_IMAGE_UNITS)
John Bauman89401822014-05-06 15:04:28 -0400413 {
414 context->sampler[sampler].setMaxAnisotropy(maxAnisotropy);
415 }
416 else ASSERT(false);
417 }
418
Alexis Hetu1d01aa32015-09-29 11:50:05 -0400419 void PixelProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR)
420 {
421 if(sampler < TEXTURE_IMAGE_UNITS)
422 {
423 context->sampler[sampler].setSwizzleR(swizzleR);
424 }
425 else ASSERT(false);
426 }
427
428 void PixelProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG)
429 {
430 if(sampler < TEXTURE_IMAGE_UNITS)
431 {
432 context->sampler[sampler].setSwizzleG(swizzleG);
433 }
434 else ASSERT(false);
435 }
436
437 void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB)
438 {
439 if(sampler < TEXTURE_IMAGE_UNITS)
440 {
441 context->sampler[sampler].setSwizzleB(swizzleB);
442 }
443 else ASSERT(false);
444 }
445
446 void PixelProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA)
447 {
448 if(sampler < TEXTURE_IMAGE_UNITS)
449 {
450 context->sampler[sampler].setSwizzleA(swizzleA);
451 }
452 else ASSERT(false);
453 }
454
John Bauman89401822014-05-06 15:04:28 -0400455 void PixelProcessor::setWriteSRGB(bool sRGB)
456 {
457 context->setWriteSRGB(sRGB);
458 }
459
Maxime Grégoired9762742015-07-08 16:43:48 -0400460 void PixelProcessor::setColorLogicOpEnabled(bool colorLogicOpEnabled)
461 {
462 context->setColorLogicOpEnabled(colorLogicOpEnabled);
463 }
464
465 void PixelProcessor::setLogicalOperation(LogicalOperation logicalOperation)
466 {
467 context->setLogicalOperation(logicalOperation);
468 }
469
John Bauman89401822014-05-06 15:04:28 -0400470 void PixelProcessor::setDepthBufferEnable(bool depthBufferEnable)
471 {
472 context->setDepthBufferEnable(depthBufferEnable);
473 }
474
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400475 void PixelProcessor::setDepthCompare(DepthCompareMode depthCompareMode)
John Bauman89401822014-05-06 15:04:28 -0400476 {
477 context->depthCompareMode = depthCompareMode;
478 }
479
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400480 void PixelProcessor::setAlphaCompare(AlphaCompareMode alphaCompareMode)
John Bauman89401822014-05-06 15:04:28 -0400481 {
482 context->alphaCompareMode = alphaCompareMode;
483 }
484
485 void PixelProcessor::setDepthWriteEnable(bool depthWriteEnable)
486 {
487 context->depthWriteEnable = depthWriteEnable;
488 }
489
490 void PixelProcessor::setAlphaTestEnable(bool alphaTestEnable)
491 {
492 context->alphaTestEnable = alphaTestEnable;
493 }
494
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400495 void PixelProcessor::setCullMode(CullMode cullMode)
John Bauman89401822014-05-06 15:04:28 -0400496 {
497 context->cullMode = cullMode;
498 }
499
500 void PixelProcessor::setColorWriteMask(int index, int rgbaMask)
501 {
502 context->setColorWriteMask(index, rgbaMask);
503 }
504
505 void PixelProcessor::setStencilEnable(bool stencilEnable)
506 {
507 context->stencilEnable = stencilEnable;
508 }
509
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400510 void PixelProcessor::setStencilCompare(StencilCompareMode stencilCompareMode)
John Bauman89401822014-05-06 15:04:28 -0400511 {
512 context->stencilCompareMode = stencilCompareMode;
513 }
514
515 void PixelProcessor::setStencilReference(int stencilReference)
516 {
517 context->stencilReference = stencilReference;
518 stencil.set(stencilReference, context->stencilMask, context->stencilWriteMask);
519 }
520
521 void PixelProcessor::setStencilReferenceCCW(int stencilReferenceCCW)
522 {
523 context->stencilReferenceCCW = stencilReferenceCCW;
524 stencilCCW.set(stencilReferenceCCW, context->stencilMaskCCW, context->stencilWriteMaskCCW);
525 }
526
527 void PixelProcessor::setStencilMask(int stencilMask)
528 {
529 context->stencilMask = stencilMask;
530 stencil.set(context->stencilReference, stencilMask, context->stencilWriteMask);
531 }
532
533 void PixelProcessor::setStencilMaskCCW(int stencilMaskCCW)
534 {
535 context->stencilMaskCCW = stencilMaskCCW;
536 stencilCCW.set(context->stencilReferenceCCW, stencilMaskCCW, context->stencilWriteMaskCCW);
537 }
538
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400539 void PixelProcessor::setStencilFailOperation(StencilOperation stencilFailOperation)
John Bauman89401822014-05-06 15:04:28 -0400540 {
541 context->stencilFailOperation = stencilFailOperation;
542 }
543
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400544 void PixelProcessor::setStencilPassOperation(StencilOperation stencilPassOperation)
John Bauman89401822014-05-06 15:04:28 -0400545 {
546 context->stencilPassOperation = stencilPassOperation;
547 }
548
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400549 void PixelProcessor::setStencilZFailOperation(StencilOperation stencilZFailOperation)
John Bauman89401822014-05-06 15:04:28 -0400550 {
551 context->stencilZFailOperation = stencilZFailOperation;
552 }
553
554 void PixelProcessor::setStencilWriteMask(int stencilWriteMask)
555 {
556 context->stencilWriteMask = stencilWriteMask;
557 stencil.set(context->stencilReference, context->stencilMask, stencilWriteMask);
558 }
559
560 void PixelProcessor::setStencilWriteMaskCCW(int stencilWriteMaskCCW)
561 {
562 context->stencilWriteMaskCCW = stencilWriteMaskCCW;
563 stencilCCW.set(context->stencilReferenceCCW, context->stencilMaskCCW, stencilWriteMaskCCW);
564 }
565
566 void PixelProcessor::setTwoSidedStencil(bool enable)
567 {
568 context->twoSidedStencil = enable;
569 }
570
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400571 void PixelProcessor::setStencilCompareCCW(StencilCompareMode stencilCompareMode)
John Bauman89401822014-05-06 15:04:28 -0400572 {
573 context->stencilCompareModeCCW = stencilCompareMode;
574 }
575
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400576 void PixelProcessor::setStencilFailOperationCCW(StencilOperation stencilFailOperation)
John Bauman89401822014-05-06 15:04:28 -0400577 {
578 context->stencilFailOperationCCW = stencilFailOperation;
579 }
580
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400581 void PixelProcessor::setStencilPassOperationCCW(StencilOperation stencilPassOperation)
John Bauman89401822014-05-06 15:04:28 -0400582 {
583 context->stencilPassOperationCCW = stencilPassOperation;
584 }
585
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400586 void PixelProcessor::setStencilZFailOperationCCW(StencilOperation stencilZFailOperation)
John Bauman89401822014-05-06 15:04:28 -0400587 {
588 context->stencilZFailOperationCCW = stencilZFailOperation;
589 }
590
591 void PixelProcessor::setTextureFactor(const Color<float> &textureFactor)
592 {
593 // FIXME: Compact into generic function // FIXME: Clamp
594 short textureFactorR = iround(4095 * textureFactor.r);
595 short textureFactorG = iround(4095 * textureFactor.g);
596 short textureFactorB = iround(4095 * textureFactor.b);
597 short textureFactorA = iround(4095 * textureFactor.a);
598
599 factor.textureFactor4[0][0] = textureFactorR;
600 factor.textureFactor4[0][1] = textureFactorR;
601 factor.textureFactor4[0][2] = textureFactorR;
602 factor.textureFactor4[0][3] = textureFactorR;
603
604 factor.textureFactor4[1][0] = textureFactorG;
605 factor.textureFactor4[1][1] = textureFactorG;
606 factor.textureFactor4[1][2] = textureFactorG;
607 factor.textureFactor4[1][3] = textureFactorG;
608
609 factor.textureFactor4[2][0] = textureFactorB;
610 factor.textureFactor4[2][1] = textureFactorB;
611 factor.textureFactor4[2][2] = textureFactorB;
612 factor.textureFactor4[2][3] = textureFactorB;
613
614 factor.textureFactor4[3][0] = textureFactorA;
615 factor.textureFactor4[3][1] = textureFactorA;
616 factor.textureFactor4[3][2] = textureFactorA;
617 factor.textureFactor4[3][3] = textureFactorA;
618 }
619
620 void PixelProcessor::setBlendConstant(const Color<float> &blendConstant)
621 {
622 // FIXME: Compact into generic function // FIXME: Clamp
623 short blendConstantR = iround(65535 * blendConstant.r);
624 short blendConstantG = iround(65535 * blendConstant.g);
625 short blendConstantB = iround(65535 * blendConstant.b);
626 short blendConstantA = iround(65535 * blendConstant.a);
627
628 factor.blendConstant4W[0][0] = blendConstantR;
629 factor.blendConstant4W[0][1] = blendConstantR;
630 factor.blendConstant4W[0][2] = blendConstantR;
631 factor.blendConstant4W[0][3] = blendConstantR;
632
633 factor.blendConstant4W[1][0] = blendConstantG;
634 factor.blendConstant4W[1][1] = blendConstantG;
635 factor.blendConstant4W[1][2] = blendConstantG;
636 factor.blendConstant4W[1][3] = blendConstantG;
637
638 factor.blendConstant4W[2][0] = blendConstantB;
639 factor.blendConstant4W[2][1] = blendConstantB;
640 factor.blendConstant4W[2][2] = blendConstantB;
641 factor.blendConstant4W[2][3] = blendConstantB;
642
643 factor.blendConstant4W[3][0] = blendConstantA;
644 factor.blendConstant4W[3][1] = blendConstantA;
645 factor.blendConstant4W[3][2] = blendConstantA;
646 factor.blendConstant4W[3][3] = blendConstantA;
Nicolas Capens4f172c72016-01-13 08:34:30 -0500647
John Bauman89401822014-05-06 15:04:28 -0400648 // FIXME: Compact into generic function // FIXME: Clamp
649 short invBlendConstantR = iround(65535 * (1 - blendConstant.r));
650 short invBlendConstantG = iround(65535 * (1 - blendConstant.g));
651 short invBlendConstantB = iround(65535 * (1 - blendConstant.b));
652 short invBlendConstantA = iround(65535 * (1 - blendConstant.a));
653
654 factor.invBlendConstant4W[0][0] = invBlendConstantR;
655 factor.invBlendConstant4W[0][1] = invBlendConstantR;
656 factor.invBlendConstant4W[0][2] = invBlendConstantR;
657 factor.invBlendConstant4W[0][3] = invBlendConstantR;
658
659 factor.invBlendConstant4W[1][0] = invBlendConstantG;
660 factor.invBlendConstant4W[1][1] = invBlendConstantG;
661 factor.invBlendConstant4W[1][2] = invBlendConstantG;
662 factor.invBlendConstant4W[1][3] = invBlendConstantG;
663
664 factor.invBlendConstant4W[2][0] = invBlendConstantB;
665 factor.invBlendConstant4W[2][1] = invBlendConstantB;
666 factor.invBlendConstant4W[2][2] = invBlendConstantB;
667 factor.invBlendConstant4W[2][3] = invBlendConstantB;
668
669 factor.invBlendConstant4W[3][0] = invBlendConstantA;
670 factor.invBlendConstant4W[3][1] = invBlendConstantA;
671 factor.invBlendConstant4W[3][2] = invBlendConstantA;
672 factor.invBlendConstant4W[3][3] = invBlendConstantA;
673
674 factor.blendConstant4F[0][0] = blendConstant.r;
675 factor.blendConstant4F[0][1] = blendConstant.r;
676 factor.blendConstant4F[0][2] = blendConstant.r;
677 factor.blendConstant4F[0][3] = blendConstant.r;
678
679 factor.blendConstant4F[1][0] = blendConstant.g;
680 factor.blendConstant4F[1][1] = blendConstant.g;
681 factor.blendConstant4F[1][2] = blendConstant.g;
682 factor.blendConstant4F[1][3] = blendConstant.g;
Nicolas Capens4f172c72016-01-13 08:34:30 -0500683
John Bauman89401822014-05-06 15:04:28 -0400684 factor.blendConstant4F[2][0] = blendConstant.b;
685 factor.blendConstant4F[2][1] = blendConstant.b;
686 factor.blendConstant4F[2][2] = blendConstant.b;
687 factor.blendConstant4F[2][3] = blendConstant.b;
Nicolas Capens4f172c72016-01-13 08:34:30 -0500688
John Bauman89401822014-05-06 15:04:28 -0400689 factor.blendConstant4F[3][0] = blendConstant.a;
690 factor.blendConstant4F[3][1] = blendConstant.a;
691 factor.blendConstant4F[3][2] = blendConstant.a;
692 factor.blendConstant4F[3][3] = blendConstant.a;
693
694 factor.invBlendConstant4F[0][0] = 1 - blendConstant.r;
695 factor.invBlendConstant4F[0][1] = 1 - blendConstant.r;
696 factor.invBlendConstant4F[0][2] = 1 - blendConstant.r;
697 factor.invBlendConstant4F[0][3] = 1 - blendConstant.r;
698
699 factor.invBlendConstant4F[1][0] = 1 - blendConstant.g;
700 factor.invBlendConstant4F[1][1] = 1 - blendConstant.g;
701 factor.invBlendConstant4F[1][2] = 1 - blendConstant.g;
702 factor.invBlendConstant4F[1][3] = 1 - blendConstant.g;
Nicolas Capens4f172c72016-01-13 08:34:30 -0500703
John Bauman89401822014-05-06 15:04:28 -0400704 factor.invBlendConstant4F[2][0] = 1 - blendConstant.b;
705 factor.invBlendConstant4F[2][1] = 1 - blendConstant.b;
706 factor.invBlendConstant4F[2][2] = 1 - blendConstant.b;
707 factor.invBlendConstant4F[2][3] = 1 - blendConstant.b;
Nicolas Capens4f172c72016-01-13 08:34:30 -0500708
John Bauman89401822014-05-06 15:04:28 -0400709 factor.invBlendConstant4F[3][0] = 1 - blendConstant.a;
710 factor.invBlendConstant4F[3][1] = 1 - blendConstant.a;
711 factor.invBlendConstant4F[3][2] = 1 - blendConstant.a;
712 factor.invBlendConstant4F[3][3] = 1 - blendConstant.a;
713 }
714
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400715 void PixelProcessor::setFillMode(FillMode fillMode)
John Bauman89401822014-05-06 15:04:28 -0400716 {
717 context->fillMode = fillMode;
718 }
719
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400720 void PixelProcessor::setShadingMode(ShadingMode shadingMode)
John Bauman89401822014-05-06 15:04:28 -0400721 {
722 context->shadingMode = shadingMode;
723 }
724
725 void PixelProcessor::setAlphaBlendEnable(bool alphaBlendEnable)
726 {
727 context->setAlphaBlendEnable(alphaBlendEnable);
728 }
729
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400730 void PixelProcessor::setSourceBlendFactor(BlendFactor sourceBlendFactor)
John Bauman89401822014-05-06 15:04:28 -0400731 {
732 context->setSourceBlendFactor(sourceBlendFactor);
733 }
734
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400735 void PixelProcessor::setDestBlendFactor(BlendFactor destBlendFactor)
John Bauman89401822014-05-06 15:04:28 -0400736 {
737 context->setDestBlendFactor(destBlendFactor);
738 }
739
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400740 void PixelProcessor::setBlendOperation(BlendOperation blendOperation)
John Bauman89401822014-05-06 15:04:28 -0400741 {
742 context->setBlendOperation(blendOperation);
743 }
744
745 void PixelProcessor::setSeparateAlphaBlendEnable(bool separateAlphaBlendEnable)
746 {
747 context->setSeparateAlphaBlendEnable(separateAlphaBlendEnable);
748 }
749
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400750 void PixelProcessor::setSourceBlendFactorAlpha(BlendFactor sourceBlendFactorAlpha)
John Bauman89401822014-05-06 15:04:28 -0400751 {
752 context->setSourceBlendFactorAlpha(sourceBlendFactorAlpha);
753 }
754
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400755 void PixelProcessor::setDestBlendFactorAlpha(BlendFactor destBlendFactorAlpha)
John Bauman89401822014-05-06 15:04:28 -0400756 {
757 context->setDestBlendFactorAlpha(destBlendFactorAlpha);
758 }
759
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400760 void PixelProcessor::setBlendOperationAlpha(BlendOperation blendOperationAlpha)
John Bauman89401822014-05-06 15:04:28 -0400761 {
762 context->setBlendOperationAlpha(blendOperationAlpha);
763 }
764
Alexis Hetua818c452015-06-11 13:06:58 -0400765 void PixelProcessor::setAlphaReference(float alphaReference)
John Bauman89401822014-05-06 15:04:28 -0400766 {
767 context->alphaReference = alphaReference;
768
Alexis Hetua818c452015-06-11 13:06:58 -0400769 factor.alphaReference4[0] = (word)iround(alphaReference * 0x1000 / 0xFF);
770 factor.alphaReference4[1] = (word)iround(alphaReference * 0x1000 / 0xFF);
771 factor.alphaReference4[2] = (word)iround(alphaReference * 0x1000 / 0xFF);
772 factor.alphaReference4[3] = (word)iround(alphaReference * 0x1000 / 0xFF);
John Bauman89401822014-05-06 15:04:28 -0400773 }
774
775 void PixelProcessor::setGlobalMipmapBias(float bias)
776 {
777 context->setGlobalMipmapBias(bias);
778 }
779
780 void PixelProcessor::setFogStart(float start)
781 {
782 setFogRanges(start, context->fogEnd);
783 }
784
785 void PixelProcessor::setFogEnd(float end)
786 {
787 setFogRanges(context->fogStart, end);
788 }
789
790 void PixelProcessor::setFogColor(Color<float> fogColor)
791 {
792 // TODO: Compact into generic function
793 word fogR = (unsigned short)(65535 * fogColor.r);
794 word fogG = (unsigned short)(65535 * fogColor.g);
795 word fogB = (unsigned short)(65535 * fogColor.b);
796
797 fog.color4[0][0] = fogR;
798 fog.color4[0][1] = fogR;
799 fog.color4[0][2] = fogR;
800 fog.color4[0][3] = fogR;
801
802 fog.color4[1][0] = fogG;
803 fog.color4[1][1] = fogG;
804 fog.color4[1][2] = fogG;
805 fog.color4[1][3] = fogG;
806
807 fog.color4[2][0] = fogB;
808 fog.color4[2][1] = fogB;
809 fog.color4[2][2] = fogB;
810 fog.color4[2][3] = fogB;
811
812 fog.colorF[0] = replicate(fogColor.r);
813 fog.colorF[1] = replicate(fogColor.g);
814 fog.colorF[2] = replicate(fogColor.b);
815 }
816
817 void PixelProcessor::setFogDensity(float fogDensity)
818 {
819 fog.densityE = replicate(-fogDensity * 1.442695f); // 1/e^x = 2^(-x*1.44)
Nicolas Capensa36f3f92015-08-04 15:34:26 -0400820 fog.density2E = replicate(-fogDensity * fogDensity * 1.442695f);
John Bauman89401822014-05-06 15:04:28 -0400821 }
822
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400823 void PixelProcessor::setPixelFogMode(FogMode fogMode)
John Bauman89401822014-05-06 15:04:28 -0400824 {
825 context->pixelFogMode = fogMode;
826 }
827
828 void PixelProcessor::setPerspectiveCorrection(bool perspectiveEnable)
829 {
830 perspectiveCorrection = perspectiveEnable;
831 }
832
833 void PixelProcessor::setOcclusionEnabled(bool enable)
834 {
835 context->occlusionEnabled = enable;
836 }
837
838 void PixelProcessor::setRoutineCacheSize(int cacheSize)
839 {
840 delete routineCache;
John Bauman66b8ab22014-05-06 15:57:45 -0400841 routineCache = new RoutineCache<State>(clamp(cacheSize, 1, 65536), precachePixel ? "sw-pixel" : 0);
John Bauman89401822014-05-06 15:04:28 -0400842 }
843
844 void PixelProcessor::setFogRanges(float start, float end)
845 {
846 context->fogStart = start;
847 context->fogEnd = end;
848
849 if(start == end)
850 {
851 end += 0.001f; // Hack: ensure there is a small range
852 }
853
854 float fogScale = -1.0f / (end - start);
855 float fogOffset = end * -fogScale;
856
857 fog.scale = replicate(fogScale);
858 fog.offset = replicate(fogOffset);
859 }
860
861 const PixelProcessor::State PixelProcessor::update() const
862 {
863 State state;
864
865 if(context->pixelShader)
866 {
John Bauman19bac1e2014-05-06 15:23:49 -0400867 state.shaderID = context->pixelShader->getSerialID();
John Bauman89401822014-05-06 15:04:28 -0400868 }
869 else
870 {
John Bauman19bac1e2014-05-06 15:23:49 -0400871 state.shaderID = 0;
John Bauman89401822014-05-06 15:04:28 -0400872 }
873
874 state.depthOverride = context->pixelShader && context->pixelShader->depthOverride();
John Bauman19bac1e2014-05-06 15:23:49 -0400875 state.shaderContainsKill = context->pixelShader ? context->pixelShader->containsKill() : false;
Nicolas Capens4f172c72016-01-13 08:34:30 -0500876
John Bauman89401822014-05-06 15:04:28 -0400877 if(context->alphaTestActive())
878 {
879 state.alphaCompareMode = context->alphaCompareMode;
880
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400881 state.transparencyAntialiasing = context->getMultiSampleCount() > 1 ? transparencyAntialiasing : TRANSPARENCY_NONE;
John Bauman89401822014-05-06 15:04:28 -0400882 }
883
884 state.depthWriteEnable = context->depthWriteActive();
885
886 if(context->stencilActive())
887 {
888 state.stencilActive = true;
889 state.stencilCompareMode = context->stencilCompareMode;
890 state.stencilFailOperation = context->stencilFailOperation;
891 state.stencilPassOperation = context->stencilPassOperation;
892 state.stencilZFailOperation = context->stencilZFailOperation;
893 state.noStencilMask = (context->stencilMask == 0xFF);
894 state.noStencilWriteMask = (context->stencilWriteMask == 0xFF);
895 state.stencilWriteMasked = (context->stencilWriteMask == 0x00);
896
897 state.twoSidedStencil = context->twoSidedStencil;
898 state.stencilCompareModeCCW = context->twoSidedStencil ? context->stencilCompareModeCCW : state.stencilCompareMode;
899 state.stencilFailOperationCCW = context->twoSidedStencil ? context->stencilFailOperationCCW : state.stencilFailOperation;
900 state.stencilPassOperationCCW = context->twoSidedStencil ? context->stencilPassOperationCCW : state.stencilPassOperation;
901 state.stencilZFailOperationCCW = context->twoSidedStencil ? context->stencilZFailOperationCCW : state.stencilZFailOperation;
902 state.noStencilMaskCCW = context->twoSidedStencil ? (context->stencilMaskCCW == 0xFF) : state.noStencilMask;
903 state.noStencilWriteMaskCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0xFF) : state.noStencilWriteMask;
904 state.stencilWriteMaskedCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0x00) : state.stencilWriteMasked;
905 }
906
907 if(context->depthBufferActive())
908 {
909 state.depthTestActive = true;
910 state.depthCompareMode = context->depthCompareMode;
911 state.quadLayoutDepthBuffer = context->depthStencil->getInternalFormat() != FORMAT_D32F_LOCKABLE &&
John Bauman66b8ab22014-05-06 15:57:45 -0400912 context->depthStencil->getInternalFormat() != FORMAT_D32FS8_TEXTURE &&
913 context->depthStencil->getInternalFormat() != FORMAT_D32FS8_SHADOW;
John Bauman89401822014-05-06 15:04:28 -0400914 }
915
916 state.occlusionEnabled = context->occlusionEnabled;
917
918 state.fogActive = context->fogActive();
919 state.pixelFogMode = context->pixelFogActive();
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400920 state.wBasedFog = context->wBasedFog && context->pixelFogActive() != FOG_NONE;
John Bauman89401822014-05-06 15:04:28 -0400921 state.perspective = context->perspectiveActive();
922
923 if(context->alphaBlendActive())
924 {
925 state.alphaBlendActive = true;
926 state.sourceBlendFactor = context->sourceBlendFactor();
927 state.destBlendFactor = context->destBlendFactor();
928 state.blendOperation = context->blendOperation();
929 state.sourceBlendFactorAlpha = context->sourceBlendFactorAlpha();
930 state.destBlendFactorAlpha = context->destBlendFactorAlpha();
931 state.blendOperationAlpha = context->blendOperationAlpha();
932 }
Maxime Grégoired9762742015-07-08 16:43:48 -0400933
934 state.logicalOperation = context->colorLogicOp();
935
John Bauman89401822014-05-06 15:04:28 -0400936 state.colorWriteMask = (context->colorWriteActive(0) << 0) |
937 (context->colorWriteActive(1) << 4) |
938 (context->colorWriteActive(2) << 8) |
939 (context->colorWriteActive(3) << 12);
940
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500941 for(int i = 0; i < RENDERTARGETS; i++)
John Bauman89401822014-05-06 15:04:28 -0400942 {
943 state.targetFormat[i] = context->renderTargetInternalFormat(i);
944 }
945
John Bauman66b8ab22014-05-06 15:57:45 -0400946 state.writeSRGB = context->writeSRGB && context->renderTarget[0] && Surface::isSRGBwritable(context->renderTarget[0]->getExternalFormat());
947 state.multiSample = context->getMultiSampleCount();
John Bauman89401822014-05-06 15:04:28 -0400948 state.multiSampleMask = context->multiSampleMask;
949
950 if(state.multiSample > 1 && context->pixelShader)
951 {
952 state.centroid = context->pixelShader->containsCentroid();
953 }
954
955 if(!context->pixelShader)
956 {
957 for(unsigned int i = 0; i < 8; i++)
958 {
959 state.textureStage[i] = context->textureStage[i].textureStageState();
960 }
961
962 state.specularAdd = context->specularActive() && context->specularEnable;
963 }
964
965 for(unsigned int i = 0; i < 16; i++)
966 {
967 if(context->pixelShader)
968 {
969 if(context->pixelShader->usesSampler(i))
970 {
971 state.sampler[i] = context->sampler[i].samplerState();
972 }
973 }
974 else
975 {
976 if(i < 8 && state.textureStage[i].stageOperation != TextureStage::STAGE_DISABLE)
977 {
978 state.sampler[i] = context->sampler[i].samplerState();
979 }
980 else break;
981 }
982 }
983
984 const bool point = context->isDrawPoint(true);
985 const bool sprite = context->pointSpriteActive();
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400986 const bool flatShading = (context->shadingMode == SHADING_FLAT) || point;
John Bauman89401822014-05-06 15:04:28 -0400987
988 if(context->pixelShaderVersion() < 0x0300)
989 {
990 for(int coordinate = 0; coordinate < 8; coordinate++)
991 {
992 for(int component = 0; component < 4; component++)
993 {
994 if(context->textureActive(coordinate, component))
995 {
996 state.texture[coordinate].component |= 1 << component;
997
998 if(point && !sprite)
999 {
1000 state.texture[coordinate].flat |= 1 << component;
1001 }
1002 }
1003 }
1004
1005 if(context->textureTransformProject[coordinate] && context->pixelShaderVersion() <= 0x0103)
1006 {
1007 if(context->textureTransformCount[coordinate] == 2)
1008 {
1009 state.texture[coordinate].project = 1;
1010 }
1011 else if(context->textureTransformCount[coordinate] == 3)
1012 {
1013 state.texture[coordinate].project = 2;
1014 }
1015 else if(context->textureTransformCount[coordinate] == 4 || context->textureTransformCount[coordinate] == 0)
1016 {
1017 state.texture[coordinate].project = 3;
1018 }
1019 }
1020 }
1021
1022 for(int color = 0; color < 2; color++)
1023 {
1024 for(int component = 0; component < 4; component++)
1025 {
1026 if(context->colorActive(color, component))
1027 {
1028 state.color[color].component |= 1 << component;
Nicolas Capens4f172c72016-01-13 08:34:30 -05001029
John Bauman89401822014-05-06 15:04:28 -04001030 if(point || flatShading)
1031 {
1032 state.color[color].flat |= 1 << component;
1033 }
1034 }
1035 }
1036 }
1037
1038 if(context->fogActive())
1039 {
1040 state.fog.component = true;
Nicolas Capens4f172c72016-01-13 08:34:30 -05001041
John Bauman89401822014-05-06 15:04:28 -04001042 if(point)
1043 {
1044 state.fog.flat = true;
1045 }
1046 }
1047 }
1048 else
1049 {
1050 for(int interpolant = 0; interpolant < 10; interpolant++)
1051 {
1052 for(int component = 0; component < 4; component++)
1053 {
1054 if(context->pixelShader->semantic[interpolant][component].active())
1055 {
1056 bool flat = point;
1057
1058 switch(context->pixelShader->semantic[interpolant][component].usage)
1059 {
John Bauman19bac1e2014-05-06 15:23:49 -04001060 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break;
1061 case Shader::USAGE_COLOR: flat = flatShading; break;
John Bauman89401822014-05-06 15:04:28 -04001062 }
1063
1064 state.interpolant[interpolant].component |= 1 << component;
1065
1066 if(flat)
1067 {
1068 state.interpolant[interpolant].flat |= 1 << component;
1069 }
1070 }
1071 }
1072 }
1073 }
1074
1075 if(state.centroid)
1076 {
1077 for(int interpolant = 0; interpolant < 10; interpolant++)
1078 {
1079 for(int component = 0; component < 4; component++)
1080 {
1081 state.interpolant[interpolant].centroid = context->pixelShader->semantic[interpolant][0].centroid;
1082 }
1083 }
1084 }
1085
1086 state.hash = state.computeHash();
1087
1088 return state;
1089 }
1090
1091 Routine *PixelProcessor::routine(const State &state)
1092 {
1093 Routine *routine = routineCache->query(state);
1094
1095 if(!routine)
1096 {
Alexis Hetuf2a8c372015-07-13 11:08:41 -04001097 const bool integerPipeline = (context->pixelShaderVersion() <= 0x0104);
Nicolas Capensba53fbf2016-01-14 13:43:42 -05001098 QuadRasterizer *generator = nullptr;
Nicolas Capens4f172c72016-01-13 08:34:30 -05001099
Alexis Hetuf2a8c372015-07-13 11:08:41 -04001100 if(integerPipeline)
1101 {
1102 generator = new PixelPipeline(state, context->pixelShader);
1103 }
1104 else
1105 {
1106 generator = new PixelProgram(state, context->pixelShader);
1107 }
Nicolas Capens4f172c72016-01-13 08:34:30 -05001108
John Bauman89401822014-05-06 15:04:28 -04001109 generator->generate();
Nicolas Capens4f172c72016-01-13 08:34:30 -05001110 routine = (*generator)(L"PixelRoutine_%0.8X", state.shaderID);
John Bauman89401822014-05-06 15:04:28 -04001111 delete generator;
1112
1113 routineCache->add(state, routine);
1114 }
1115
1116 return routine;
1117 }
1118}