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Nicolas Capens0bac2852016-05-07 06:09:58 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef sw_PixelProcessor_hpp
16#define sw_PixelProcessor_hpp
17
18#include "Context.hpp"
19#include "RoutineCache.hpp"
20
21namespace sw
22{
23 class PixelShader;
24 class Rasterizer;
25 struct Texture;
26 struct DrawData;
27
28 class PixelProcessor
29 {
30 public:
31 struct States
32 {
33 unsigned int computeHash();
34
35 int shaderID;
36
Nicolas Capensac6d5052018-01-05 15:34:00 -050037 bool depthOverride : 1; // TODO: Eliminate by querying shader.
38 bool shaderContainsKill : 1; // TODO: Eliminate by querying shader.
Nicolas Capens0bac2852016-05-07 06:09:58 -040039
40 DepthCompareMode depthCompareMode : BITS(DEPTH_LAST);
41 AlphaCompareMode alphaCompareMode : BITS(ALPHA_LAST);
42 bool depthWriteEnable : 1;
43 bool quadLayoutDepthBuffer : 1;
44
45 bool stencilActive : 1;
46 StencilCompareMode stencilCompareMode : BITS(STENCIL_LAST);
47 StencilOperation stencilFailOperation : BITS(OPERATION_LAST);
48 StencilOperation stencilPassOperation : BITS(OPERATION_LAST);
49 StencilOperation stencilZFailOperation : BITS(OPERATION_LAST);
50 bool noStencilMask : 1;
51 bool noStencilWriteMask : 1;
52 bool stencilWriteMasked : 1;
53 bool twoSidedStencil : 1;
54 StencilCompareMode stencilCompareModeCCW : BITS(STENCIL_LAST);
55 StencilOperation stencilFailOperationCCW : BITS(OPERATION_LAST);
56 StencilOperation stencilPassOperationCCW : BITS(OPERATION_LAST);
57 StencilOperation stencilZFailOperationCCW : BITS(OPERATION_LAST);
58 bool noStencilMaskCCW : 1;
59 bool noStencilWriteMaskCCW : 1;
60 bool stencilWriteMaskedCCW : 1;
61
62 bool depthTestActive : 1;
63 bool fogActive : 1;
64 FogMode pixelFogMode : BITS(FOG_LAST);
65 bool specularAdd : 1;
66 bool occlusionEnabled : 1;
67 bool wBasedFog : 1;
68 bool perspective : 1;
Nicolas Capens3cbeac52017-09-15 11:49:31 -040069 bool depthClamp : 1;
Nicolas Capens0bac2852016-05-07 06:09:58 -040070
71 bool alphaBlendActive : 1;
72 BlendFactor sourceBlendFactor : BITS(BLEND_LAST);
73 BlendFactor destBlendFactor : BITS(BLEND_LAST);
74 BlendOperation blendOperation : BITS(BLENDOP_LAST);
75 BlendFactor sourceBlendFactorAlpha : BITS(BLEND_LAST);
76 BlendFactor destBlendFactorAlpha : BITS(BLEND_LAST);
77 BlendOperation blendOperationAlpha : BITS(BLENDOP_LAST);
78
79 unsigned int colorWriteMask : RENDERTARGETS * 4; // Four component bit masks
80 Format targetFormat[RENDERTARGETS];
81 bool writeSRGB : 1;
82 unsigned int multiSample : 3;
83 unsigned int multiSampleMask : 4;
84 TransparencyAntialiasing transparencyAntialiasing : BITS(TRANSPARENCY_LAST);
85 bool centroid : 1;
Nicolas Capensdd4c8632018-07-31 15:33:28 -040086 bool frontFaceCCW : 1;
Nicolas Capens0bac2852016-05-07 06:09:58 -040087
88 LogicalOperation logicalOperation : BITS(LOGICALOP_LAST);
89
90 Sampler::State sampler[TEXTURE_IMAGE_UNITS];
91 TextureStage::State textureStage[8];
92
93 struct Interpolant
94 {
95 unsigned char component : 4;
96 unsigned char flat : 4;
97 unsigned char project : 2;
98 bool centroid : 1;
99 };
100
101 union
102 {
103 struct
104 {
105 Interpolant color[2];
106 Interpolant texture[8];
Nicolas Capens3b4c93f2016-05-18 12:51:37 -0400107 Interpolant fog;
Nicolas Capens0bac2852016-05-07 06:09:58 -0400108 };
109
Nicolas Capens3b4c93f2016-05-18 12:51:37 -0400110 Interpolant interpolant[MAX_FRAGMENT_INPUTS];
Nicolas Capens0bac2852016-05-07 06:09:58 -0400111 };
Nicolas Capens0bac2852016-05-07 06:09:58 -0400112 };
113
114 struct State : States
115 {
116 State();
117
118 bool operator==(const State &state) const;
119
120 int colorWriteActive(int index) const
121 {
122 return (colorWriteMask >> (index * 4)) & 0xF;
123 }
124
125 bool alphaTestActive() const
126 {
Alexis Hetua9beed32016-12-13 16:48:01 -0500127 return (alphaCompareMode != ALPHA_ALWAYS) || (transparencyAntialiasing != TRANSPARENCY_NONE);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400128 }
129
130 bool pixelFogActive() const
131 {
132 return pixelFogMode != FOG_NONE;
133 }
134
135 unsigned int hash;
136 };
137
138 struct Stencil
139 {
140 int64_t testMaskQ;
141 int64_t referenceMaskedQ;
142 int64_t referenceMaskedSignedQ;
143 int64_t writeMaskQ;
144 int64_t invWriteMaskQ;
145 int64_t referenceQ;
146
147 void set(int reference, int testMask, int writeMask)
148 {
149 referenceQ = replicate(reference);
150 testMaskQ = replicate(testMask);
151 writeMaskQ = replicate(writeMask);
152 invWriteMaskQ = ~writeMaskQ;
153 referenceMaskedQ = referenceQ & testMaskQ;
Nicolas Capensa28d04b2017-09-11 12:19:51 -0400154 referenceMaskedSignedQ = replicate(((reference & testMask) + 0x80) & 0xFF);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400155 }
156
157 static int64_t replicate(int b)
158 {
159 int64_t w = b & 0xFF;
160
161 return (w << 0) | (w << 8) | (w << 16) | (w << 24) | (w << 32) | (w << 40) | (w << 48) | (w << 56);
162 }
163 };
164
165 struct Fog
166 {
167 float4 scale;
168 float4 offset;
169 word4 color4[3];
170 float4 colorF[3];
171 float4 densityE;
172 float4 density2E;
173 };
174
175 struct Factor
176 {
177 word4 textureFactor4[4];
178
179 word4 alphaReference4;
180
181 word4 blendConstant4W[4];
182 float4 blendConstant4F[4];
183 word4 invBlendConstant4W[4];
184 float4 invBlendConstant4F[4];
185 };
186
187 public:
188 typedef void (*RoutinePointer)(const Primitive *primitive, int count, int thread, DrawData *draw);
189
190 PixelProcessor(Context *context);
191
192 virtual ~PixelProcessor();
193
Alexis Hetuc634fb62016-06-02 10:53:13 -0400194 void setFloatConstant(unsigned int index, const float value[4]);
195 void setIntegerConstant(unsigned int index, const int value[4]);
196 void setBooleanConstant(unsigned int index, int boolean);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400197
Alexis Hetuc634fb62016-06-02 10:53:13 -0400198 void setUniformBuffer(int index, sw::Resource* buffer, int offset);
199 void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400200
Nicolas Capens8af24c52017-12-11 14:45:01 -0500201 void setRenderTarget(int index, Surface *renderTarget, unsigned int layer = 0);
202 void setDepthBuffer(Surface *depthBuffer, unsigned int layer = 0);
203 void setStencilBuffer(Surface *stencilBuffer, unsigned int layer = 0);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400204
Alexis Hetuc634fb62016-06-02 10:53:13 -0400205 void setTexCoordIndex(unsigned int stage, int texCoordIndex);
206 void setStageOperation(unsigned int stage, TextureStage::StageOperation stageOperation);
207 void setFirstArgument(unsigned int stage, TextureStage::SourceArgument firstArgument);
208 void setSecondArgument(unsigned int stage, TextureStage::SourceArgument secondArgument);
209 void setThirdArgument(unsigned int stage, TextureStage::SourceArgument thirdArgument);
210 void setStageOperationAlpha(unsigned int stage, TextureStage::StageOperation stageOperationAlpha);
211 void setFirstArgumentAlpha(unsigned int stage, TextureStage::SourceArgument firstArgumentAlpha);
212 void setSecondArgumentAlpha(unsigned int stage, TextureStage::SourceArgument secondArgumentAlpha);
213 void setThirdArgumentAlpha(unsigned int stage, TextureStage::SourceArgument thirdArgumentAlpha);
214 void setFirstModifier(unsigned int stage, TextureStage::ArgumentModifier firstModifier);
215 void setSecondModifier(unsigned int stage, TextureStage::ArgumentModifier secondModifier);
216 void setThirdModifier(unsigned int stage, TextureStage::ArgumentModifier thirdModifier);
217 void setFirstModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier firstModifierAlpha);
218 void setSecondModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier secondModifierAlpha);
219 void setThirdModifierAlpha(unsigned int stage, TextureStage::ArgumentModifier thirdModifierAlpha);
220 void setDestinationArgument(unsigned int stage, TextureStage::DestinationArgument destinationArgument);
221 void setConstantColor(unsigned int stage, const Color<float> &constantColor);
222 void setBumpmapMatrix(unsigned int stage, int element, float value);
223 void setLuminanceScale(unsigned int stage, float value);
224 void setLuminanceOffset(unsigned int stage, float value);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400225
Alexis Hetuc634fb62016-06-02 10:53:13 -0400226 void setTextureFilter(unsigned int sampler, FilterType textureFilter);
227 void setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter);
228 void setGatherEnable(unsigned int sampler, bool enable);
229 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
230 void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode);
231 void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode);
232 void setReadSRGB(unsigned int sampler, bool sRGB);
233 void setMipmapLOD(unsigned int sampler, float bias);
234 void setBorderColor(unsigned int sampler, const Color<float> &borderColor);
235 void setMaxAnisotropy(unsigned int sampler, float maxAnisotropy);
Alexis Hetu010a4642017-07-18 14:33:04 -0400236 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
Alexis Hetuc634fb62016-06-02 10:53:13 -0400237 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
238 void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
239 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
240 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
Nicolas Capensf878d502017-11-06 15:29:46 -0500241 void setCompareFunc(unsigned int sampler, CompareFunc compare);
Alexis Hetuc634fb62016-06-02 10:53:13 -0400242 void setBaseLevel(unsigned int sampler, int baseLevel);
243 void setMaxLevel(unsigned int sampler, int maxLevel);
244 void setMinLod(unsigned int sampler, float minLod);
245 void setMaxLod(unsigned int sampler, float maxLod);
Alexis Hetu88482c32018-06-05 17:05:17 -0400246 void setSyncRequired(unsigned int sampler, bool isSincRequired);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400247
Alexis Hetuc634fb62016-06-02 10:53:13 -0400248 void setWriteSRGB(bool sRGB);
249 void setDepthBufferEnable(bool depthBufferEnable);
250 void setDepthCompare(DepthCompareMode depthCompareMode);
251 void setAlphaCompare(AlphaCompareMode alphaCompareMode);
252 void setDepthWriteEnable(bool depthWriteEnable);
253 void setAlphaTestEnable(bool alphaTestEnable);
Nicolas Capensdd4c8632018-07-31 15:33:28 -0400254 void setCullMode(CullMode cullMode, bool frontFacingCCW);
Alexis Hetuc634fb62016-06-02 10:53:13 -0400255 void setColorWriteMask(int index, int rgbaMask);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400256
Alexis Hetuc634fb62016-06-02 10:53:13 -0400257 void setColorLogicOpEnabled(bool colorLogicOpEnabled);
258 void setLogicalOperation(LogicalOperation logicalOperation);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400259
Alexis Hetuc634fb62016-06-02 10:53:13 -0400260 void setStencilEnable(bool stencilEnable);
261 void setStencilCompare(StencilCompareMode stencilCompareMode);
262 void setStencilReference(int stencilReference);
263 void setStencilMask(int stencilMask);
264 void setStencilFailOperation(StencilOperation stencilFailOperation);
265 void setStencilPassOperation(StencilOperation stencilPassOperation);
266 void setStencilZFailOperation(StencilOperation stencilZFailOperation);
267 void setStencilWriteMask(int stencilWriteMask);
268 void setTwoSidedStencil(bool enable);
269 void setStencilCompareCCW(StencilCompareMode stencilCompareMode);
270 void setStencilReferenceCCW(int stencilReference);
271 void setStencilMaskCCW(int stencilMask);
272 void setStencilFailOperationCCW(StencilOperation stencilFailOperation);
273 void setStencilPassOperationCCW(StencilOperation stencilPassOperation);
274 void setStencilZFailOperationCCW(StencilOperation stencilZFailOperation);
275 void setStencilWriteMaskCCW(int stencilWriteMask);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400276
Alexis Hetuc634fb62016-06-02 10:53:13 -0400277 void setTextureFactor(const Color<float> &textureFactor);
278 void setBlendConstant(const Color<float> &blendConstant);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400279
Alexis Hetuc634fb62016-06-02 10:53:13 -0400280 void setFillMode(FillMode fillMode);
281 void setShadingMode(ShadingMode shadingMode);
Nicolas Capens3b4c93f2016-05-18 12:51:37 -0400282
Alexis Hetuc634fb62016-06-02 10:53:13 -0400283 void setAlphaBlendEnable(bool alphaBlendEnable);
284 void setSourceBlendFactor(BlendFactor sourceBlendFactor);
285 void setDestBlendFactor(BlendFactor destBlendFactor);
286 void setBlendOperation(BlendOperation blendOperation);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400287
Alexis Hetuc634fb62016-06-02 10:53:13 -0400288 void setSeparateAlphaBlendEnable(bool separateAlphaBlendEnable);
289 void setSourceBlendFactorAlpha(BlendFactor sourceBlendFactorAlpha);
290 void setDestBlendFactorAlpha(BlendFactor destBlendFactorAlpha);
291 void setBlendOperationAlpha(BlendOperation blendOperationAlpha);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400292
Alexis Hetuc634fb62016-06-02 10:53:13 -0400293 void setAlphaReference(float alphaReference);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400294
Alexis Hetuc634fb62016-06-02 10:53:13 -0400295 void setGlobalMipmapBias(float bias);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400296
Alexis Hetuc634fb62016-06-02 10:53:13 -0400297 void setFogStart(float start);
298 void setFogEnd(float end);
299 void setFogColor(Color<float> fogColor);
300 void setFogDensity(float fogDensity);
301 void setPixelFogMode(FogMode fogMode);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400302
Alexis Hetuc634fb62016-06-02 10:53:13 -0400303 void setPerspectiveCorrection(bool perspectiveCorrection);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400304
Alexis Hetuc634fb62016-06-02 10:53:13 -0400305 void setOcclusionEnabled(bool enable);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400306
307 protected:
308 const State update() const;
309 Routine *routine(const State &state);
310 void setRoutineCacheSize(int routineCacheSize);
311
312 // Shader constants
313 word4 cW[8][4];
314 float4 c[FRAGMENT_UNIFORM_VECTORS];
315 int4 i[16];
316 bool b[16];
317
318 // Other semi-constants
319 Stencil stencil;
320 Stencil stencilCCW;
321 Fog fog;
322 Factor factor;
323
324 private:
325 struct UniformBufferInfo
326 {
327 UniformBufferInfo();
328
329 Resource* buffer;
330 int offset;
331 };
332 UniformBufferInfo uniformBufferInfo[MAX_UNIFORM_BUFFER_BINDINGS];
333
334 void setFogRanges(float start, float end);
335
336 Context *const context;
337
338 RoutineCache<State> *routineCache;
339 };
340}
341
342#endif // sw_PixelProcessor_hpp