1. cc5c464 Silence unused private member warning by Alexis Hetu · 8 years ago
  2. 1fb3a75 Validate level index before validating level itself. by Nicolas Capens · 8 years ago
  3. 7208e93 Moved or removed unused variables by Alexis Hetu · 8 years ago
  4. 58df2f6 Store EGL images in a namespace. by Nicolas Capens · 8 years ago
  5. e7e70d0 Add the EGL display as a context member. by Nicolas Capens · 8 years ago
  6. 3345779 Minor cleanups by Alexis Hetu · 8 years ago
  7. 112d81f Min LOD and Max LOD sampler parameters by Alexis Hetu · 8 years ago
  8. 95ac187 LOD Base level and Max level to sampler state by Alexis Hetu · 8 years ago
  9. 9f7d562 Texture size fix by Alexis Hetu · 8 years ago
  10. 1f2003a Removed unused classes Vector4i and Vector4u by Alexis Hetu · 8 years ago
  11. 31fc7d3 Fix the OpenGL ES 1.1 version string. by Nicolas Capens · 8 years ago
  12. 2337a19 texoffset implementation by Meng-Lin Wu · 8 years ago
  13. 0e14214 Added missing include by Alexis Hetu · 8 years ago
  14. bd7117d New fragment output types by Alexis Hetu · 8 years ago
  15. 12b0050 Implement flat interpolation qualifier support. by Alexis Hetu · 8 years ago
  16. e3c8746 Update the architecture layers image. by Nicolas Capens · 8 years ago
  17. 6c5d89f Fix image link. by Nicolas Capens · 8 years ago
  18. 1bc6138 Add design documentation. by Nicolas Capens · 8 years ago
  19. 6388302 Add architecture documentation. by Nicolas Capens · 8 years ago
  20. a26bade Use static_assert instead of meta macros. by Nicolas Capens · 8 years ago
  21. 53318fa Implement floating-point conversion to the nearest representable integer. by Nicolas Capens · 9 years ago
  22. d4f13f3 Remove snapping clipped points to the frustum plane. by Nicolas Capens · 8 years ago
  23. 00bfa18 Support frustum clipping against z = -1. by Nicolas Capens · 8 years ago
  24. 53bf0a1 Refactor point and line clip flag calculation. by Nicolas Capens · 8 years ago
  25. 734392e Refactor primitive setup functions. by Nicolas Capens · 8 years ago
  26. 234c9a9 texgrad implementation by Meng-Lin Wu · 8 years ago
  27. 6d27c88 Treat unsized RGBA/RGB textures as renderable. by Nicolas Capens · 8 years ago
  28. 7b2403b Enabling Transform Feedback by Alexis Hetu · 8 years ago
  29. a62a0ca VertexRoutine code for Transform Feedback by Alexis Hetu · 9 years ago
  30. 7be70cf Loop count crash fixed by Alexis Hetu · 8 years ago
  31. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 8 years ago
  32. 3b4c93f Make the number of fragment inputs configurable. by Nicolas Capens · 8 years ago
  33. ec0936c Make the number of vertex outputs configurable. by Nicolas Capens · 8 years ago
  34. 2543bd7 Fix overwriting clip flags with varyings. by Nicolas Capens · 8 years ago
  35. 995ddea Rename color output semantic. by Nicolas Capens · 8 years ago
  36. b75bb02 Implemented the EGL_KHR_create_context extension by Alexis Hetu · 8 years ago
  37. 681d97b Fix the CMake build for Linux. by Nicolas Capens · 8 years ago
  38. 027372a Update version. by Nicolas Capens · 8 years ago
  39. b7510aa Move Khronos OpenGL headers to top-level include directory. by Nicolas Capens · 8 years ago
  40. 9aa83a9 Switch implementation by Alexis Hetu · 8 years ago
  41. 70085ba Added vertex attribute types by Alexis Hetu · 8 years ago
  42. 80d6f17 Add missing license headers. by Nicolas Capens · 8 years ago
  43. 1703e0f Add readme file. by Nicolas Capens · 8 years ago
  44. 6f89b65 Output builds to top-level obj and bin folder. by Nicolas Capens · 8 years ago
  45. aaed636 Move Visual Studio solution to root directory. by Nicolas Capens · 8 years ago
  46. 83a5b53 Fix CMake symbolic path and lower version requirement. by Nicolas Capens · 8 years ago
  47. 1e6a5fd Copy d3d9.dll builds to lib directory. by Nicolas Capens · 8 years ago
  48. 6631fb2 Disable all LLVM signal handlers. by Nicolas Capens · 8 years ago
  49. 8487119 Remove MemoryManager. by Nicolas Capens · 8 years ago
  50. 981b951 Update D3DCAPS2 descriptions to match MSDN documentation. by Nicolas Capens · 8 years ago
  51. ff174af Add authors and contributors files. by Nicolas Capens · 8 years ago
  52. 3a4af7e Add contributing instructions. by Nicolas Capens · 8 years ago
  53. 519b657 Fixed expected state when using different images for depth and stencil by Alexis Hetu · 8 years ago
  54. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 8 years ago
  55. 518e41a Remove the watermark logo. by Nicolas Capens · 8 years ago
  56. e178000 Move LLVM to /third_party. by Nicolas Capens · 8 years ago
  57. d7c0931 Move PowerVR samples to /third_party/PowerVR_SDK. by Nicolas Capens · 8 years ago
  58. e206543 Fix log2() accuracy. by Nicolas Capens · 8 years ago
  59. a060030 Fix validating the current context on eglSwapInterval. by Nicolas Capens · 8 years ago
  60. eb3e308 Fix validating sync object pointers. by Nicolas Capens · 8 years ago
  61. 7d6b34d modf implementation by Alexis Hetu · 8 years ago
  62. 2ce222c Importing log2f fix for JB-MR1 by Alexis Hetu · 8 years ago
  63. f91d9c1 Fix scoping of function parameters for GLSL ES 1.0 by Nicolas Capens · 8 years ago
  64. c431041 Fix sampler-array-using-loop-index.html regression. by Nicolas Capens · 8 years ago
  65. 77a0f3a Use a wildcard for detecting GCE builds. by Nicolas Capens · 8 years ago
  66. 0704728 Transform feedback buffer assignment by Alexis Hetu · 9 years ago
  67. 2ff2948 Don't continue looping when having returned from shader function. by Nicolas Capens · 8 years ago
  68. 26ea8f5 Fixed not equal folding by Alexis Hetu · 8 years ago
  69. 049a187 SRGB implementation by Alexis Hetu · 8 years ago
  70. 5c26c29 Fix indexing of samplers in structures. by Nicolas Capens · 8 years ago
  71. 197226a Work around LLVM integer vector compare bug. by Nicolas Capens · 8 years ago
  72. de16ffd Texture projection constant folding by Alexis Hetu · 8 years ago
  73. 6c6b470 More constant folding by Alexis Hetu · 8 years ago
  74. fb60399 Struct equality comparison fixed by Alexis Hetu · 8 years ago
  75. f7ae61e Fix implementation read format for RGB formats. by Nicolas Capens · 8 years ago
  76. 5b87ebf Fix operator precedence issue. by Nicolas Capens · 8 years ago
  77. cce6c4e Fix unrolling loops with return statements. by Nicolas Capens · 9 years ago
  78. c364889 Support parsing defined operator generated by macro expansion by Nicolas Capens · 9 years ago
  79. d0e6f68 Unexpected tokens after conditionals should be an error instead of a warning. by Nicolas Capens · 9 years ago
  80. ab4505a Validate that all function-like-macro arguments are unique. by Nicolas Capens · 9 years ago
  81. d39bf99 Fix potentially uninitialized variable warning. by Nicolas Capens · 9 years ago
  82. ab75279 Making proper use of size_t by Alexis Hetu · 9 years ago
  83. 536f791 Fix error code on invalid shader/program operation by Nicolas Capens · 9 years ago
  84. adb305a Fix checking all mipmap levels for padding. by Nicolas Capens · 9 years ago
  85. 31b65a7 Transform feedback varying validation code by Alexis Hetu · 9 years ago
  86. 2cfadc6 Compute cube LOD from 3D cube intersection distance. by Nicolas Capens · 9 years ago
  87. 889faf0 Fixed a couple of regressions from namespace refactoring by Alexis Hetu · 9 years ago
  88. 094f2bf Fix signed/unsigned compiler warning. by Nicolas Capens · 9 years ago
  89. bc07bf6 Add support for GL_NV_read_depth by John Sheu · 9 years ago
  90. c66f0e3 Implement GL_EXT_draw_buffers. by Nicolas Capens · 9 years ago
  91. 6674747 Fix draw buffers support. by Nicolas Capens · 9 years ago
  92. 8b124c1 Implement broadcasting of gl_FragColor. by Nicolas Capens · 9 years ago
  93. c98186a Fix support for variable number of render targets. by Nicolas Capens · 9 years ago
  94. b663f71 Refactor implementation constants. by Nicolas Capens · 9 years ago
  95. 337f3d5 RGB32F texture sampling fix by Alexis Hetu · 9 years ago
  96. 6edaa88 Fixed bad assert by Alexis Hetu · 9 years ago
  97. fed7e89 Allowed BGRA textures to be copied by Alexis Hetu · 9 years ago
  98. d89ef67 Fixed loading UInt textures by Alexis Hetu · 9 years ago
  99. f6f8bf9 Adding task data for transform feedback by Alexis Hetu · 9 years ago
  100. dbd1a8e Added FORMAT_X32B32G32R32F as a renderable format by Alexis Hetu · 9 years ago