1. 69920ad Validate renderability of texture formats. by Nicolas Capens · 9 years ago
  2. 2e90450 Fix renderability test. by Nicolas Capens · 9 years ago
  3. e5f3d7f Fix framebuffer attachment parameter query error. by Nicolas Capens · 9 years ago
  4. b5e346f Validate internalformat and combinations. by Nicolas Capens · 9 years ago
  5. 8bcd9dd Fix error on invalid type/format combination. by Nicolas Capens · 9 years ago
  6. f330190 Fix validation of texture level. by Nicolas Capens · 9 years ago
  7. 0637eac Fix local variable hides function parameter for GLSL ES 1.0 by Nicolas Capens · 9 years ago
  8. 85c4f9e Added floating point formats to glCopyTexImage2D by Alexis Hetu · 9 years ago
  9. f4fbcb8 Transform feedback primitives written query fix by Alexis Hetu · 9 years ago
  10. c6a57cb Renderer side code to lock/unlock transform feedback data by Alexis Hetu · 9 years ago
  11. 6cb8c6c Fixed transformFeedbackEnabled in Context by Alexis Hetu · 9 years ago
  12. 91dfb97 Fix min/max constant folding. by Nicolas Capens · 9 years ago
  13. 341afbb Fix constant expression vector indexing. by Nicolas Capens · 9 years ago
  14. d3d9b9c Fix unary operator return type. by Nicolas Capens · 9 years ago
  15. f13a039 Propagate constness. by Nicolas Capens · 9 years ago
  16. 5e0c354 Fix constant folding of vector compares. by Nicolas Capens · 9 years ago
  17. 0863f0d Handle constant expressions that have not been constant folded. by Nicolas Capens · 9 years ago
  18. 3a7b29c Uniform block register allocation by Alexis Hetu · 9 years ago
  19. ffb35eb Half float packing and unpacking intrinsic functions by Alexis Hetu · 9 years ago
  20. b9a781d Uniform buffer uniform unpacking utility function by Alexis Hetu · 9 years ago
  21. 116bbc5 Build fix by Alexis Hetu · 9 years ago
  22. f1f1279 Renaming UniformBufferBinding to BufferBinding by Alexis Hetu · 9 years ago
  23. 0a8d3d1 Fix potential division by zero. by Nicolas Capens · 9 years ago
  24. 043c19f Fix support for all GL_EXT_read_format_bgra formats. by Nicolas Capens · 9 years ago
  25. 9cde974 Signed and unsigned integer packing and unpacking intrinsic functions by Alexis Hetu · 9 years ago
  26. 772d249 Transform Feedback buffer locking utility functions by Alexis Hetu · 9 years ago
  27. 13c70cd Fix scaling of float color to RGB565. by Nicolas Capens · 9 years ago
  28. 53463f7 Perform texture coordinate projection at shader assembly level. by Nicolas Capens · 9 years ago
  29. c2534f4 Refactor sampler LOD calculation method into an enum. by Nicolas Capens · 9 years ago
  30. 8776c53 Use a regular STL map instead of unordered_map. by Nicolas Capens · 9 years ago
  31. 0538d11 New uniform block related utility functions by Alexis Hetu · 9 years ago
  32. 2ee8585 Fix performing dynamic component writes on vectors only. by Nicolas Capens · 9 years ago
  33. 60859e3 Fix scalar times matrix. by Nicolas Capens · 9 years ago
  34. fcad1bf Fix short-circuiting in preprocessor. by Nicolas Capens · 9 years ago
  35. 7bd3d39 Fix treating undefined preprocessor identifiers as error. by Nicolas Capens · 9 years ago
  36. 4df0c65 Use namespaces for context owned objects. by Nicolas Capens · 9 years ago
  37. 433ae74 Use a shared namespace for shader and program objects. by Nicolas Capens · 9 years ago
  38. 5669f0d Use the namespace for storing objects. by Nicolas Capens · 9 years ago
  39. fddfe9c Fix reserving user picked object names. by Nicolas Capens · 9 years ago
  40. c57e536 Allocate object names into an unordered set. by Nicolas Capens · 9 years ago
  41. 5834c68 Refactor NameSpace into a template class. by Nicolas Capens · 9 years ago
  42. 808074c Don't blit to NULL format buffers. by Nicolas Capens · 9 years ago
  43. decbc13 Removing superfluous element in semantic array by Alexis Hetu · 9 years ago
  44. 9240dac Use the framebuffer object's stencil attachment. by Nicolas Capens · 9 years ago
  45. c39901e Refactor buffer clearing. by Nicolas Capens · 9 years ago
  46. dc4ae86 Reduce math function duplication. by Nicolas Capens · 9 years ago
  47. 7155963 Bind depth and stencil buffers separately. by Nicolas Capens · 9 years ago
  48. 3751c1e Support separate depth and stencil buffers. by Nicolas Capens · 9 years ago
  49. b02a8ee Added support for more depth types by Alexis Hetu · 9 years ago
  50. 1410a68 Remove FORMAT_A1R5G5B5 from EGL configs. by Nicolas Capens · 9 years ago
  51. 25639ea 32-bit integer vertex attribute by Alexis Hetu · 9 years ago
  52. 0f44807 Fixed some unary operators by Alexis Hetu · 9 years ago
  53. dc2bc1b Add the OGLESBasicTnL sample for Linux. by Nicolas Capens · 9 years ago
  54. dcc1592 Fix jb-mr1-gce-dev build. by Nicolas Capens · 9 years ago
  55. f330423 Fix draw race condition regression. by Nicolas Capens · 9 years ago
  56. 904bdd6 Disable SIGXCPU signal handling by LLVM. by Nicolas Capens · 9 years ago
  57. 16116cb Transform feedback query implementation by Alexis Hetu · 9 years ago
  58. b0f247f Rasterizer discard implementation by Alexis Hetu · 9 years ago
  59. c0ebd09 Add missing operation. by Daniel Kenji Toyama · 9 years ago
  60. 79d102c Fixed color clear for non multisampled rendertargets by Alexis Hetu · 9 years ago
  61. fbe8b75 Fix Android emulator library loading on Windows. by Nicolas Capens · 9 years ago
  62. ab3241d Fixed color clear on multisampled rendertargets by Alexis Hetu · 9 years ago
  63. 05b3d66 Correct reciprocal approximation for power-of-two values. by Nicolas Capens · 9 years ago
  64. 407813b Parser cleanup by Alexis Hetu · 9 years ago
  65. 555f7e1 Fix evaluating empty loop condition to true. by Nicolas Capens · 9 years ago
  66. 1c92d06 Fixed FenceSync object ref count by Alexis Hetu · 9 years ago
  67. d2cde9c Remove unneeded libraries by Greg Hartman · 9 years ago
  68. 5989fab Implement support for separate minification/magnification filters. by Nicolas Capens · 9 years ago
  69. 2783c42 Fixed Android build failure by Alexis Hetu · 9 years ago
  70. a60e8bb Fixed GLES3.0 attribute locations by Alexis Hetu · 9 years ago
  71. 0b16930 Default framebuffer type fix by Alexis Hetu · 9 years ago
  72. 9bdbaa0 Packing fix by Alexis Hetu · 9 years ago
  73. 526a89d Fixed setting Renderbuffer's layer and level by Alexis Hetu · 9 years ago
  74. 4d20895 Fixed 2D Array texture binding query by Alexis Hetu · 9 years ago
  75. 82b3d15 Defined uniform block related constants by Alexis Hetu · 9 years ago
  76. 2ad9202 Fix disallowing binding to the default framebuffer. by Nicolas Capens · 9 years ago
  77. 31c265c Fix multilib module path. by Nicolas Capens · 9 years ago
  78. 2204950 Fixed detaching a buffer by Alexis Hetu · 9 years ago
  79. 1abb638 Added 32 bit integer output types by Alexis Hetu · 9 years ago
  80. ed7fdfe Fixed mask related state queries by Alexis Hetu · 9 years ago
  81. d3d0686 Added state query for immutable levels by Alexis Hetu · 9 years ago
  82. 423fd91 Fixed read buffer and draw buffers by Alexis Hetu · 9 years ago
  83. 10eaf2e Implemented missing Transform Feedback queries by Alexis Hetu · 9 years ago
  84. 2885249 Added version query by Alexis Hetu · 9 years ago
  85. ede04d3 Implemented GL_SAMPLER_BINDING query by Alexis Hetu · 9 years ago
  86. 48be735 Removed some unnecessary instructions from programs by Alexis Hetu · 9 years ago
  87. 36037b7 Added uniform buffer queries by Alexis Hetu · 9 years ago
  88. 314531a Fixed internal format queries by Alexis Hetu · 9 years ago
  89. b0c465c Fixed texture storage types by Alexis Hetu · 9 years ago
  90. fcd4bed Fix compile warnings. by Nicolas Capens · 9 years ago
  91. 3f1ab0c Fix attempting to load libX11 when rendering headless. by Nicolas Capens · 9 years ago
  92. cbda626 Fix Android master build. by Nicolas Capens · 9 years ago
  93. 23d2d2a Disable LLVM's use of __DATE__ and __TIME__ macros. by Nicolas Capens · 9 years ago
  94. 7bb6268 Refactor texture coordinate addressing. by Nicolas Capens · 9 years ago
  95. 3b96fa8 Fix array texture LOD computation. by Alexis Hetu · 9 years ago
  96. c8b9785 2D array filtering crash fix by Alexis Hetu · 9 years ago
  97. 35b16cf Fix reference counting of texture images. by Nicolas Capens · 9 years ago
  98. c360363 Add utility functions for reference counting. by Nicolas Capens · 9 years ago
  99. 50bba30 Refactor Image creation. by Nicolas Capens · 9 years ago
  100. b2022a7 Use gl::Object to reference count egl::Image. by Nicolas Capens · 9 years ago