blob: 080f00fdaf987fcb7ede9aed1c10f8ba4d3305d0 [file] [log] [blame]
/*
* XGL
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#ifndef STATE_H
#define STATE_H
#include "intel.h"
#include "obj.h"
/* Should we add intel_state back, as the base class for dynamic states? */
struct intel_viewport_state {
struct intel_obj obj;
XGL_UINT viewport_count;
bool scissor_enable;
/* SF_CLIP_VIEWPORTs, CC_VIEWPORTs, and SCISSOR_RECTs */
uint32_t *cmd;
XGL_UINT cmd_len;
XGL_UINT cmd_align;
XGL_UINT cmd_clip_offset;
XGL_UINT cmd_cc_offset;
XGL_UINT cmd_scissor_rect_offset;
};
struct intel_raster_state {
struct intel_obj obj;
uint32_t cmd_clip_cull;
uint32_t cmd_sf_fill;
uint32_t cmd_sf_cull;
uint32_t cmd_depth_offset_const;
uint32_t cmd_depth_offset_scale;
uint32_t cmd_depth_offset_clamp;
};
struct intel_msaa_state {
struct intel_obj obj;
XGL_UINT sample_count;
/* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */
uint32_t cmd[6];
XGL_UINT cmd_len;
};
struct intel_blend_state {
struct intel_obj obj;
/* BLEND_STATE */
uint32_t cmd[XGL_MAX_COLOR_ATTACHMENTS * 2];
/* a part of COLOR_CALC_STATE */
uint32_t cmd_blend_color[4];
};
struct intel_ds_state {
struct intel_obj obj;
/* DEPTH_STENCIL_STATE */
uint32_t cmd[3];
/* a part of COLOR_CALC_STATE */
uint32_t cmd_stencil_ref;
};
static inline struct intel_viewport_state *intel_viewport_state(XGL_VIEWPORT_STATE_OBJECT state)
{
return (struct intel_viewport_state *) state;
}
static inline struct intel_viewport_state *intel_viewport_state_from_obj(struct intel_obj *obj)
{
return (struct intel_viewport_state *) obj;
}
static inline struct intel_raster_state *intel_raster_state(XGL_RASTER_STATE_OBJECT state)
{
return (struct intel_raster_state *) state;
}
static inline struct intel_raster_state *intel_raster_state_from_obj(struct intel_obj *obj)
{
return (struct intel_raster_state *) obj;
}
static inline struct intel_msaa_state *intel_msaa_state(XGL_VIEWPORT_STATE_OBJECT state)
{
return (struct intel_msaa_state *) state;
}
static inline struct intel_msaa_state *intel_msaa_state_from_obj(struct intel_obj *obj)
{
return (struct intel_msaa_state *) obj;
}
static inline struct intel_blend_state *intel_blend_state(XGL_VIEWPORT_STATE_OBJECT state)
{
return (struct intel_blend_state *) state;
}
static inline struct intel_blend_state *intel_blend_state_from_obj(struct intel_obj *obj)
{
return (struct intel_blend_state *) obj;
}
static inline struct intel_ds_state *intel_ds_state(XGL_VIEWPORT_STATE_OBJECT state)
{
return (struct intel_ds_state *) state;
}
static inline struct intel_ds_state *intel_ds_state_from_obj(struct intel_obj *obj)
{
return (struct intel_ds_state *) obj;
}
XGL_RESULT intel_viewport_state_create(struct intel_dev *dev,
const XGL_VIEWPORT_STATE_CREATE_INFO *info,
struct intel_viewport_state **state_ret);
void intel_viewport_state_destroy(struct intel_viewport_state *state);
XGL_RESULT intel_raster_state_create(struct intel_dev *dev,
const XGL_RASTER_STATE_CREATE_INFO *info,
struct intel_raster_state **state_ret);
void intel_raster_state_destroy(struct intel_raster_state *state);
XGL_RESULT intel_msaa_state_create(struct intel_dev *dev,
const XGL_MSAA_STATE_CREATE_INFO *info,
struct intel_msaa_state **state_ret);
void intel_msaa_state_destroy(struct intel_msaa_state *state);
XGL_RESULT intel_blend_state_create(struct intel_dev *dev,
const XGL_COLOR_BLEND_STATE_CREATE_INFO *info,
struct intel_blend_state **state_ret);
void intel_blend_state_destroy(struct intel_blend_state *state);
XGL_RESULT intel_ds_state_create(struct intel_dev *dev,
const XGL_DEPTH_STENCIL_STATE_CREATE_INFO *info,
struct intel_ds_state **state_ret);
void intel_ds_state_destroy(struct intel_ds_state *state);
XGL_RESULT XGLAPI intelCreateViewportState(
XGL_DEVICE device,
const XGL_VIEWPORT_STATE_CREATE_INFO* pCreateInfo,
XGL_VIEWPORT_STATE_OBJECT* pState);
XGL_RESULT XGLAPI intelCreateRasterState(
XGL_DEVICE device,
const XGL_RASTER_STATE_CREATE_INFO* pCreateInfo,
XGL_RASTER_STATE_OBJECT* pState);
XGL_RESULT XGLAPI intelCreateMsaaState(
XGL_DEVICE device,
const XGL_MSAA_STATE_CREATE_INFO* pCreateInfo,
XGL_MSAA_STATE_OBJECT* pState);
XGL_RESULT XGLAPI intelCreateColorBlendState(
XGL_DEVICE device,
const XGL_COLOR_BLEND_STATE_CREATE_INFO* pCreateInfo,
XGL_COLOR_BLEND_STATE_OBJECT* pState);
XGL_RESULT XGLAPI intelCreateDepthStencilState(
XGL_DEVICE device,
const XGL_DEPTH_STENCIL_STATE_CREATE_INFO* pCreateInfo,
XGL_DEPTH_STENCIL_STATE_OBJECT* pState);
#endif /* STATE_H */