blob: 946a25235b1a6983144a9b74ae3fa6f045ff2e72 [file] [log] [blame]
digraph g {
graph [
rankdir = "TB"
];
node [
fontsize = "16"
shape = "plaintext"
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edge [
];
"VkGraphicsPipelineCreateInfo_" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VkGraphicsPipelineCreateInfo</TD></TR><TR><TD>VkStructureType</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>VkFlags</TD><TD>flags</TD></TR></TABLE>>
];
"VkPipelineIaStateCreateInfo_" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VkPipelineIaStateCreateInfo</TD></TR><TR><TD>VkStructureType</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>VkPrimitiveTopology</TD><TD>topology</TD></TR><TR><TD>bool32_t</TD><TD>disableVertexReuse</TD></TR><TR><TD>VkProvokingVertex</TD><TD>provokingVertex</TD></TR><TR><TD>bool32_t</TD><TD>primitiveRestartEnable</TD></TR><TR><TD>uint32_t</TD><TD>primitiveRestartIndex</TD></TR></TABLE>>
];
"VkPipelineTessStateCreateInfo_" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VkPipelineTessStateCreateInfo</TD></TR><TR><TD>VkStructureType</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO</TD></TR><TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR><TR><TD>uint32_t</TD><TD>patchControlPoints</TD></TR> <TR><TD>float</TD><TD>optimalTessFactor</TD></TR><TR><TD>float</TD><TD>fixedTessFactor</TD></TR></TABLE>>
];
"VkPipelineRsStateCreateInfo_" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VkPipelineRsStateCreateInfo</TD></TR><TR><TD>VkStructureType</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>bool32_t</TD><TD>depthClipEnable</TD></TR> <TR><TD>bool32_t</TD><TD>rasterizerDiscardEnable</TD></TR> <TR><TD>float</TD><TD>pointSize</TD></TR> </TABLE>>
];
"VkPipelineCbStateCreateInfo_" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_CB_STATE</TD></TR><TR><TD>VkStructureType</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>bool32_t</TD><TD>alphaToCoverageEnable</TD></TR> <TR><TD>bool32_t</TD><TD>dualSrcBlendEnable</TD></TR> <TR><TD>VkLogicOp</TD><TD>logicOp</TD></TR> <TR><TD>VkPipelineCbAttachmentState</TD><TD>attachment</TD></TR> </TABLE>>
];
"_VK_PIPELINE_DB_STATE_CREATE_INFO" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VK_PIPELINE_DB_STATE_CREATE_INFO</TD></TR><TR><TD>VkStructureType</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VkFormat</TD><TD>format</TD></TR> </TABLE>>
];
"VS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VkPipelineShaderStageCreateInfo</TD></TR><TR><TD>VkStructureType</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VkPipelineShader</TD><TD PORT="f4">shader</TD></TR> </TABLE>>
];
"TC_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VkPipelineShaderStageCreateInfo</TD></TR><TR><TD>VkStructureType</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VkPipelineShader</TD><TD PORT="f4">shader</TD></TR> </TABLE>>
];
"TE_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VkPipelineShaderStageCreateInfo</TD></TR><TR><TD>VkStructureType</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VkPipelineShader</TD><TD PORT="f4">shader</TD></TR> </TABLE>>
];
"GS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VkPipelineShaderStageCreateInfo</TD></TR><TR><TD>VkStructureType</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext</TD></TR> <TR><TD>VkPipelineShader</TD><TD PORT="f4">shader</TD></TR> </TABLE>>
];
"FS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VkPipelineShaderStageCreateInfo</TD></TR><TR><TD>VkStructureType</TD><TD>sType=<BR/>VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO</TD></TR> <TR><TD>const void*</TD><TD PORT="f2">pNext=NULL</TD></TR> <TR><TD>VkPipelineShader</TD><TD PORT="f4">shader</TD></TR> </TABLE>>
];
"VS_VK_PIPELINE_SHADER" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VkPipelineShader</TD></TR><TR><TD PORT="f1">VkShaderStage</TD><TD PORT="f2">stage=VS</TD></TR><TR><TD PORT="f3">VkShader</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VkLinkConstBuffer*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>>
];
"TC_VK_PIPELINE_SHADER" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VkPipelineShader</TD></TR><TR><TD PORT="f1">VkShaderStage</TD><TD PORT="f2">stage=TC</TD></TR><TR><TD PORT="f3">VkShader</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VkLinkConstBuffer*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>>
];
"TE_VK_PIPELINE_SHADER" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VkPipelineShader</TD></TR><TR><TD PORT="f1">VkShaderStage</TD><TD PORT="f2">stage=TE</TD></TR><TR><TD PORT="f3">VkShader</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VkLinkConstBuffer*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>>
];
"GS_VK_PIPELINE_SHADER" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VkPipelineShader</TD></TR><TR><TD PORT="f1">VkShaderStage</TD><TD PORT="f2">stage=GS</TD></TR><TR><TD PORT="f3">VkShader</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VkLinkConstBuffer*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>>
];
"FS_VK_PIPELINE_SHADER" [
label = <<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0"> <TR><TD COLSPAN="2" PORT="f0">VkPipelineShader</TD></TR><TR><TD PORT="f1">VkShaderStage</TD><TD PORT="f2">stage=FS</TD></TR><TR><TD PORT="f3">VkShader</TD><TD PORT="f4">shader</TD></TR><TR><TD PORT="f5">VK_DESCRIPTOR_SET_MAPPING</TD><TD PORT="f6">descriptorSetMapping[2]</TD></TR><TR><TD PORT="f7">uint32_t</TD><TD PORT="f8">linkConstBufferCount</TD></TR><TR><TD PORT="f9">const VkLinkConstBuffer*</TD><TD PORT="f10">pLinkConstBufferInfo</TD></TR><TR><TD PORT="f11">VK_DYNAMIC_MEMORY_VIEW_SLOT_INFO</TD><TD PORT="f12">dynamicMemoryViewMapping</TD></TR></TABLE>>
];
"VkGraphicsPipelineCreateInfo_":f2 -> "VkPipelineIaStateCreateInfo_" [
id = 0
];
"VkPipelineIaStateCreateInfo_":f2 -> "VkPipelineTessStateCreateInfo_" [
id = 1
];
"VkPipelineTessStateCreateInfo_":f2 -> "VkPipelineRsStateCreateInfo_" [
id = 2
];
"VkPipelineRsStateCreateInfo_":f2 -> "VkPipelineCbStateCreateInfo_" [
id = 3
];
"VkPipelineCbStateCreateInfo_":f2 -> "_VK_PIPELINE_DB_STATE_CREATE_INFO" [
id = 4
];
"_VK_PIPELINE_DB_STATE_CREATE_INFO":f2 -> "VS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
id = 5
];
"VS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "TC_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
id = 6
];
"TC_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "TE_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
id = 7
];
"TE_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "GS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
id = 8
];
"GS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f2 -> "FS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO" [
id = 9
];
"VS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "VS_VK_PIPELINE_SHADER" [
id = 10
];
"TE_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "TE_VK_PIPELINE_SHADER" [
id = 11
];
"TC_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "TC_VK_PIPELINE_SHADER" [
id = 12
];
"GS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "GS_VK_PIPELINE_SHADER" [
id = 13
];
"FS_VK_PIPELINE_SHADER_STAGE_CREATE_INFO":f4 -> "FS_VK_PIPELINE_SHADER" [
id = 14
];
}