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// XGL tests
//
// Copyright (C) 2014 LunarG, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef XGLTESTBINDING_H
#define XGLTESTBINDING_H
#include <vector>
#include "xgl.h"
namespace xgl_testing {
typedef void (*ErrorCallback)(const char *expr, const char *file, unsigned int line, const char *function);
void set_error_callback(ErrorCallback callback);
class PhysicalGpu;
class BaseObject;
class Object;
class DynamicStateObject;
class Device;
class Queue;
class GpuMemory;
class Fence;
class QueueSemaphore;
class Event;
class QueryPool;
class Buffer;
class BufferView;
class Image;
class ImageView;
class ColorAttachmentView;
class DepthStencilView;
class Shader;
class Pipeline;
class PipelineDelta;
class Sampler;
class DescriptorSetLayout;
class DescriptorSetRegion;
class DescriptorSet;
class DynamicVpStateObject;
class DynamicRsStateObject;
class DynamicMsaaStateObject;
class DynamicCbStateObject;
class DynamicDsStateObject;
class CmdBuffer;
class PhysicalGpu {
public:
explicit PhysicalGpu(XGL_PHYSICAL_GPU gpu) : gpu_(gpu) {}
const XGL_PHYSICAL_GPU &obj() const { return gpu_; }
// xglGetGpuInfo()
XGL_PHYSICAL_GPU_PROPERTIES properties() const;
XGL_PHYSICAL_GPU_PERFORMANCE performance() const;
XGL_PHYSICAL_GPU_MEMORY_PROPERTIES memory_properties() const;
std::vector<XGL_PHYSICAL_GPU_QUEUE_PROPERTIES> queue_properties() const;
// xglGetProcAddr()
void *get_proc(const char *name) const { return xglGetProcAddr(gpu_, name); }
// xglGetExtensionSupport()
bool has_extension(const char *ext) const { return (xglGetExtensionSupport(gpu_, ext) == XGL_SUCCESS); }
std::vector<const char *> extensions() const;
// xglEnumerateLayers()
std::vector<const char *> layers(std::vector<char> &buf) const;
// xglGetMultiGpuCompatibility()
XGL_GPU_COMPATIBILITY_INFO compatibility(const PhysicalGpu &other) const;
private:
XGL_PHYSICAL_GPU gpu_;
};
class BaseObject {
public:
const XGL_BASE_OBJECT &obj() const { return obj_; }
bool initialized() const { return (obj_ != XGL_NULL_HANDLE); }
// xglGetObjectInfo()
uint32_t memory_allocation_count() const;
std::vector<XGL_MEMORY_REQUIREMENTS> memory_requirements() const;
protected:
explicit BaseObject() : obj_(XGL_NULL_HANDLE), own_obj_(false) {}
explicit BaseObject(XGL_BASE_OBJECT obj) : obj_(XGL_NULL_HANDLE), own_obj_(false) { init(obj); }
void init(XGL_BASE_OBJECT obj, bool own);
void init(XGL_BASE_OBJECT obj) { init(obj, true); }
void reinit(XGL_BASE_OBJECT obj, bool own);
void reinit(XGL_BASE_OBJECT obj) { reinit(obj, true); }
bool own() const { return own_obj_; }
private:
// base objects are non-copyable
BaseObject(const BaseObject &);
BaseObject &operator=(const BaseObject &);
XGL_BASE_OBJECT obj_;
bool own_obj_;
};
class Object : public BaseObject {
public:
const XGL_OBJECT &obj() const { return reinterpret_cast<const XGL_OBJECT &>(BaseObject::obj()); }
// xglBindObjectMemory()
void bind_memory(uint32_t alloc_idx, const GpuMemory &mem, XGL_GPU_SIZE mem_offset);
void unbind_memory(uint32_t alloc_idx);
void unbind_memory();
// xglBindObjectMemoryRange()
void bind_memory(uint32_t alloc_idx, XGL_GPU_SIZE offset, XGL_GPU_SIZE size,
const GpuMemory &mem, XGL_GPU_SIZE mem_offset);
// Unless an object is initialized with init_no_mem(), memories are
// automatically allocated and bound. These methods can be used to get
// the memories (for XGL_MEMORY_REFs), or to map/unmap the primary memory.
std::vector<XGL_GPU_MEMORY> memories() const;
const void *map(XGL_FLAGS flags) const;
void *map(XGL_FLAGS flags);
const void *map() const { return map(0); }
void *map() { return map(0); }
void unmap() const;
protected:
explicit Object() : mem_alloc_count_(0), internal_mems_(NULL), primary_mem_(NULL) {}
explicit Object(XGL_OBJECT obj) : mem_alloc_count_(0), internal_mems_(NULL), primary_mem_(NULL) { init(obj); }
~Object() { cleanup(); }
void init(XGL_OBJECT obj, bool own);
void init(XGL_OBJECT obj) { init(obj, true); }
void reinit(XGL_OBJECT obj, bool own);
void reinit(XGL_OBJECT obj) { init(obj, true); }
// allocate and bind internal memories
void alloc_memory(const Device &dev, bool for_linear_img, bool for_img);
void alloc_memory(const Device &dev) { alloc_memory(dev, false, false); }
void alloc_memory(const std::vector<XGL_GPU_MEMORY> &mems);
private:
void cleanup();
uint32_t mem_alloc_count_;
GpuMemory *internal_mems_;
GpuMemory *primary_mem_;
};
class DynamicStateObject : public Object {
public:
const XGL_DYNAMIC_STATE_OBJECT &obj() const { return reinterpret_cast<const XGL_DYNAMIC_STATE_OBJECT &>(Object::obj()); }
protected:
explicit DynamicStateObject() {}
explicit DynamicStateObject(XGL_DYNAMIC_STATE_OBJECT obj) : Object(obj) {}
};
template<typename T, class C>
class DerivedObject : public C {
public:
const T &obj() const { return reinterpret_cast<const T &>(C::obj()); }
protected:
typedef T obj_type;
typedef C base_type;
explicit DerivedObject() {}
explicit DerivedObject(T obj) : C(obj) {}
};
class Device : public DerivedObject<XGL_DEVICE, BaseObject> {
public:
explicit Device(XGL_PHYSICAL_GPU gpu) : gpu_(gpu) {}
~Device();
// xglCreateDevice()
void init(const XGL_DEVICE_CREATE_INFO &info);
void init(bool enable_layers); // all queues, all extensions, etc
void init() { init(false); };
const PhysicalGpu &gpu() const { return gpu_; }
// xglGetDeviceQueue()
const std::vector<Queue *> &graphics_queues() { return queues_[GRAPHICS]; }
const std::vector<Queue *> &compute_queues() { return queues_[COMPUTE]; }
const std::vector<Queue *> &dma_queues() { return queues_[DMA]; }
struct Format {
XGL_FORMAT format;
XGL_IMAGE_TILING tiling;
XGL_FLAGS features;
};
// xglGetFormatInfo()
XGL_FORMAT_PROPERTIES format_properties(XGL_FORMAT format);
const std::vector<Format> &formats() const { return formats_; }
// xglDeviceWaitIdle()
void wait();
// xglWaitForFences()
XGL_RESULT wait(const std::vector<const Fence *> &fences, bool wait_all, uint64_t timeout);
XGL_RESULT wait(const Fence &fence) { return wait(std::vector<const Fence *>(1, &fence), true, (uint64_t) -1); }
// xglBeginDescriptorRegionUpdate()
// xglEndDescriptorRegionUpdate()
void begin_descriptor_region_update(XGL_DESCRIPTOR_UPDATE_MODE mode);
void end_descriptor_region_update(CmdBuffer &cmd);
private:
enum QueueIndex {
GRAPHICS,
COMPUTE,
DMA,
QUEUE_COUNT,
};
void init_queues();
void init_formats();
PhysicalGpu gpu_;
std::vector<Queue *> queues_[QUEUE_COUNT];
std::vector<Format> formats_;
};
class Queue : public DerivedObject<XGL_QUEUE, BaseObject> {
public:
explicit Queue(XGL_QUEUE queue) : DerivedObject(queue) {}
// xglQueueSubmit()
void submit(const std::vector<const CmdBuffer *> &cmds, const std::vector<XGL_MEMORY_REF> &mem_refs, Fence &fence);
void submit(const CmdBuffer &cmd, const std::vector<XGL_MEMORY_REF> &mem_refs, Fence &fence);
void submit(const CmdBuffer &cmd, const std::vector<XGL_MEMORY_REF> &mem_refs);
// xglQueueSetGlobalMemReferences()
void set_global_mem_references(const std::vector<XGL_MEMORY_REF> &mem_refs);
// xglQueueWaitIdle()
void wait();
// xglSignalQueueSemaphore()
// xglWaitQueueSemaphore()
void signal_semaphore(QueueSemaphore &sem);
void wait_semaphore(QueueSemaphore &sem);
};
class GpuMemory : public DerivedObject<XGL_GPU_MEMORY, BaseObject> {
public:
~GpuMemory();
// xglAllocMemory()
void init(const Device &dev, const XGL_MEMORY_ALLOC_INFO &info);
// xglPinSystemMemory()
void init(const Device &dev, size_t size, const void *data);
// xglOpenSharedMemory()
void init(const Device &dev, const XGL_MEMORY_OPEN_INFO &info);
// xglOpenPeerMemory()
void init(const Device &dev, const XGL_PEER_MEMORY_OPEN_INFO &info);
void init(XGL_GPU_MEMORY mem) { BaseObject::init(mem, false); }
// xglSetMemoryPriority()
void set_priority(XGL_MEMORY_PRIORITY priority);
// xglMapMemory()
const void *map(XGL_FLAGS flags) const;
void *map(XGL_FLAGS flags);
const void *map() const { return map(0); }
void *map() { return map(0); }
// xglUnmapMemory()
void unmap() const;
static XGL_MEMORY_ALLOC_INFO alloc_info(const XGL_MEMORY_REQUIREMENTS &reqs,
const XGL_MEMORY_ALLOC_INFO *next_info);
};
class Fence : public DerivedObject<XGL_FENCE, Object> {
public:
// xglCreateFence()
void init(const Device &dev, const XGL_FENCE_CREATE_INFO &info);
// xglGetFenceStatus()
XGL_RESULT status() const { return xglGetFenceStatus(obj()); }
static XGL_FENCE_CREATE_INFO create_info(XGL_FLAGS flags);
};
class QueueSemaphore : public DerivedObject<XGL_QUEUE_SEMAPHORE, Object> {
public:
// xglCreateQueueSemaphore()
void init(const Device &dev, const XGL_QUEUE_SEMAPHORE_CREATE_INFO &info);
// xglOpenSharedQueueSemaphore()
void init(const Device &dev, const XGL_QUEUE_SEMAPHORE_OPEN_INFO &info);
static XGL_QUEUE_SEMAPHORE_CREATE_INFO create_info(uint32_t init_count, XGL_FLAGS flags);
};
class Event : public DerivedObject<XGL_EVENT, Object> {
public:
// xglCreateEvent()
void init(const Device &dev, const XGL_EVENT_CREATE_INFO &info);
// xglGetEventStatus()
// xglSetEvent()
// xglResetEvent()
XGL_RESULT status() const { return xglGetEventStatus(obj()); }
void set();
void reset();
static XGL_EVENT_CREATE_INFO create_info(XGL_FLAGS flags);
};
class QueryPool : public DerivedObject<XGL_QUERY_POOL, Object> {
public:
// xglCreateQueryPool()
void init(const Device &dev, const XGL_QUERY_POOL_CREATE_INFO &info);
// xglGetQueryPoolResults()
XGL_RESULT results(uint32_t start, uint32_t count, size_t size, void *data);
static XGL_QUERY_POOL_CREATE_INFO create_info(XGL_QUERY_TYPE type, uint32_t slot_count);
};
class Buffer : public DerivedObject<XGL_BUFFER, Object> {
public:
explicit Buffer() {}
explicit Buffer(const Device &dev, const XGL_BUFFER_CREATE_INFO &info) { init(dev, info); }
explicit Buffer(const Device &dev, XGL_GPU_SIZE size) { init(dev, size); }
// xglCreateBuffer()
void init(const Device &dev, const XGL_BUFFER_CREATE_INFO &info);
void init(const Device &dev, XGL_GPU_SIZE size) { init(dev, create_info(size, 0)); }
void init_no_mem(const Device &dev, const XGL_BUFFER_CREATE_INFO &info);
static XGL_BUFFER_CREATE_INFO create_info(XGL_GPU_SIZE size, XGL_FLAGS usage);
XGL_BUFFER_MEMORY_BARRIER buffer_memory_barrier(XGL_FLAGS output_mask, XGL_FLAGS input_mask,
XGL_GPU_SIZE offset, XGL_GPU_SIZE size) const
{
XGL_BUFFER_MEMORY_BARRIER barrier = {};
barrier.sType = XGL_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
barrier.buffer = obj();
barrier.outputMask = output_mask;
barrier.inputMask = input_mask;
barrier.offset = offset;
barrier.size = size;
return barrier;
}
private:
XGL_BUFFER_CREATE_INFO create_info_;
};
class BufferView : public DerivedObject<XGL_BUFFER_VIEW, Object> {
public:
// xglCreateBufferView()
void init(const Device &dev, const XGL_BUFFER_VIEW_CREATE_INFO &info);
};
class Image : public DerivedObject<XGL_IMAGE, Object> {
public:
explicit Image() : format_features_(0) {}
explicit Image(const Device &dev, const XGL_IMAGE_CREATE_INFO &info) : format_features_(0) { init(dev, info); }
// xglCreateImage()
void init(const Device &dev, const XGL_IMAGE_CREATE_INFO &info);
void init_no_mem(const Device &dev, const XGL_IMAGE_CREATE_INFO &info);
// xglOpenPeerImage()
void init(const Device &dev, const XGL_PEER_IMAGE_OPEN_INFO &info, const XGL_IMAGE_CREATE_INFO &original_info);
// xglBindImageMemoryRange()
void bind_memory(uint32_t alloc_idx, const XGL_IMAGE_MEMORY_BIND_INFO &info,
const GpuMemory &mem, XGL_GPU_SIZE mem_offset);
// xglGetImageSubresourceInfo()
XGL_SUBRESOURCE_LAYOUT subresource_layout(const XGL_IMAGE_SUBRESOURCE &subres) const;
bool transparent() const;
bool copyable() const { return (format_features_ & XGL_FORMAT_IMAGE_COPY_BIT); }
XGL_IMAGE_SUBRESOURCE_RANGE subresource_range(XGL_IMAGE_ASPECT aspect) const { return subresource_range(create_info_, aspect); }
XGL_EXTENT3D extent() const { return create_info_.extent; }
XGL_EXTENT3D extent(uint32_t mip_level) const { return extent(create_info_.extent, mip_level); }
XGL_FORMAT format() const {return create_info_.format;}
XGL_IMAGE_MEMORY_BARRIER image_memory_barrier(XGL_FLAGS output_mask, XGL_FLAGS input_mask,
XGL_IMAGE_LAYOUT old_layout,
XGL_IMAGE_LAYOUT new_layout,
const XGL_IMAGE_SUBRESOURCE_RANGE &range) const
{
XGL_IMAGE_MEMORY_BARRIER barrier = {};
barrier.sType = XGL_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.outputMask = output_mask;
barrier.inputMask = input_mask;
barrier.oldLayout = old_layout;
barrier.newLayout = new_layout;
barrier.image = obj();
barrier.subresourceRange = range;
return barrier;
}
static XGL_IMAGE_CREATE_INFO create_info();
static XGL_IMAGE_SUBRESOURCE subresource(XGL_IMAGE_ASPECT aspect, uint32_t mip_level, uint32_t array_slice);
static XGL_IMAGE_SUBRESOURCE subresource(const XGL_IMAGE_SUBRESOURCE_RANGE &range, uint32_t mip_level, uint32_t array_slice);
static XGL_IMAGE_SUBRESOURCE_RANGE subresource_range(XGL_IMAGE_ASPECT aspect, uint32_t base_mip_level, uint32_t mip_levels,
uint32_t base_array_slice, uint32_t array_size);
static XGL_IMAGE_SUBRESOURCE_RANGE subresource_range(const XGL_IMAGE_CREATE_INFO &info, XGL_IMAGE_ASPECT aspect);
static XGL_IMAGE_SUBRESOURCE_RANGE subresource_range(const XGL_IMAGE_SUBRESOURCE &subres);
static XGL_EXTENT2D extent(int32_t width, int32_t height);
static XGL_EXTENT2D extent(const XGL_EXTENT2D &extent, uint32_t mip_level);
static XGL_EXTENT2D extent(const XGL_EXTENT3D &extent);
static XGL_EXTENT3D extent(int32_t width, int32_t height, int32_t depth);
static XGL_EXTENT3D extent(const XGL_EXTENT3D &extent, uint32_t mip_level);
private:
void init_info(const Device &dev, const XGL_IMAGE_CREATE_INFO &info);
XGL_IMAGE_CREATE_INFO create_info_;
XGL_FLAGS format_features_;
};
class ImageView : public DerivedObject<XGL_IMAGE_VIEW, Object> {
public:
// xglCreateImageView()
void init(const Device &dev, const XGL_IMAGE_VIEW_CREATE_INFO &info);
};
class ColorAttachmentView : public DerivedObject<XGL_COLOR_ATTACHMENT_VIEW, Object> {
public:
// xglCreateColorAttachmentView()
void init(const Device &dev, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO &info);
};
class DepthStencilView : public DerivedObject<XGL_DEPTH_STENCIL_VIEW, Object> {
public:
// xglCreateDepthStencilView()
void init(const Device &dev, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO &info);
};
class Shader : public DerivedObject<XGL_SHADER, Object> {
public:
// xglCreateShader()
void init(const Device &dev, const XGL_SHADER_CREATE_INFO &info);
XGL_RESULT init_try(const Device &dev, const XGL_SHADER_CREATE_INFO &info);
static XGL_SHADER_CREATE_INFO create_info(size_t code_size, const void *code, XGL_FLAGS flags);
};
class Pipeline : public DerivedObject<XGL_PIPELINE, Object> {
public:
// xglCreateGraphicsPipeline()
void init(const Device &dev, const XGL_GRAPHICS_PIPELINE_CREATE_INFO &info);
// xglCreateComputePipeline()
void init(const Device &dev, const XGL_COMPUTE_PIPELINE_CREATE_INFO &info);
// xglLoadPipeline()
void init(const Device&dev, size_t size, const void *data);
// xglStorePipeline()
size_t store(size_t size, void *data);
};
class PipelineDelta : public DerivedObject<XGL_PIPELINE_DELTA, Object> {
public:
// xglCreatePipelineDelta()
void init(const Device &dev, const Pipeline &p1, const Pipeline &p2);
};
class Sampler : public DerivedObject<XGL_SAMPLER, Object> {
public:
// xglCreateSampler()
void init(const Device &dev, const XGL_SAMPLER_CREATE_INFO &info);
};
class DescriptorSetLayout : public DerivedObject<XGL_DESCRIPTOR_SET_LAYOUT, Object> {
public:
// xglCreateDescriptorSetLayout()
void init(const Device &dev, XGL_FLAGS stage_mask,
const std::vector<uint32_t> &bind_points,
const DescriptorSetLayout &prior_layout,
const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO &info);
void init(const Device &dev, uint32_t bind_point,
const DescriptorSetLayout &prior_layout,
const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO &info);
void init(const Device &dev, uint32_t bind_point,
const XGL_DESCRIPTOR_SET_LAYOUT_CREATE_INFO &info) { init(dev, bind_point, DescriptorSetLayout(), info); }
};
class DescriptorRegion : public DerivedObject<XGL_DESCRIPTOR_REGION, Object> {
public:
// xglCreateDescriptorRegion()
void init(const Device &dev, XGL_DESCRIPTOR_REGION_USAGE usage,
uint32_t max_sets, const XGL_DESCRIPTOR_REGION_CREATE_INFO &info);
// xglClearDescriptorRegion()
void clear();
// xglAllocDescriptorSets()
std::vector<DescriptorSet *> alloc_sets(XGL_DESCRIPTOR_SET_USAGE usage, const std::vector<const DescriptorSetLayout *> &layouts);
std::vector<DescriptorSet *> alloc_sets(XGL_DESCRIPTOR_SET_USAGE usage, const DescriptorSetLayout &layout, uint32_t count);
DescriptorSet *alloc_sets(XGL_DESCRIPTOR_SET_USAGE usage, const DescriptorSetLayout &layout);
// xglClearDescriptorSets()
void clear_sets(const std::vector<DescriptorSet *> &sets);
void clear_sets(DescriptorSet &set) { clear_sets(std::vector<DescriptorSet *>(1, &set)); }
};
class DescriptorSet : public DerivedObject<XGL_DESCRIPTOR_SET, Object> {
public:
explicit DescriptorSet(XGL_DESCRIPTOR_SET set) : DerivedObject(set) {}
// xglUpdateDescriptors()
void update(const void *update_chain);
static XGL_UPDATE_SAMPLERS update(uint32_t index, uint32_t count, const XGL_SAMPLER *samplers);
static XGL_UPDATE_SAMPLERS update(uint32_t index, const std::vector<XGL_SAMPLER> &samplers);
static XGL_UPDATE_SAMPLER_TEXTURES update(uint32_t index, uint32_t count, const XGL_SAMPLER_IMAGE_VIEW_INFO *textures);
static XGL_UPDATE_SAMPLER_TEXTURES update(uint32_t index, const std::vector<XGL_SAMPLER_IMAGE_VIEW_INFO> &textures);
static XGL_UPDATE_IMAGES update(XGL_DESCRIPTOR_TYPE type, uint32_t index, uint32_t count, const XGL_IMAGE_VIEW_ATTACH_INFO * const *views);
static XGL_UPDATE_IMAGES update(XGL_DESCRIPTOR_TYPE type, uint32_t index, const std::vector<const XGL_IMAGE_VIEW_ATTACH_INFO *> &views);
static XGL_UPDATE_BUFFERS update(XGL_DESCRIPTOR_TYPE type, uint32_t index, uint32_t count, const XGL_BUFFER_VIEW_ATTACH_INFO * const *views);
static XGL_UPDATE_BUFFERS update(XGL_DESCRIPTOR_TYPE type, uint32_t index, const std::vector<const XGL_BUFFER_VIEW_ATTACH_INFO *> &views);
static XGL_UPDATE_AS_COPY update(XGL_DESCRIPTOR_TYPE type, uint32_t index, uint32_t count, const DescriptorSet &set);
static XGL_BUFFER_VIEW_ATTACH_INFO attach_info(const BufferView &view);
static XGL_IMAGE_VIEW_ATTACH_INFO attach_info(const ImageView &view, XGL_IMAGE_LAYOUT layout);
};
class DynamicVpStateObject : public DerivedObject<XGL_DYNAMIC_VP_STATE_OBJECT, DynamicStateObject> {
public:
// xglCreateDynamicViewportState()
void init(const Device &dev, const XGL_DYNAMIC_VP_STATE_CREATE_INFO &info);
};
class DynamicRsStateObject : public DerivedObject<XGL_DYNAMIC_RS_STATE_OBJECT, DynamicStateObject> {
public:
// xglCreateDynamicRasterState()
void init(const Device &dev, const XGL_DYNAMIC_RS_STATE_CREATE_INFO &info);
};
class DynamicCbStateObject : public DerivedObject<XGL_DYNAMIC_CB_STATE_OBJECT, DynamicStateObject> {
public:
// xglCreateDynamicColorBlendState()
void init(const Device &dev, const XGL_DYNAMIC_CB_STATE_CREATE_INFO &info);
};
class DynamicDsStateObject : public DerivedObject<XGL_DYNAMIC_DS_STATE_OBJECT, DynamicStateObject> {
public:
// xglCreateDynamicDepthStencilState()
void init(const Device &dev, const XGL_DYNAMIC_DS_STATE_CREATE_INFO &info);
};
class CmdBuffer : public DerivedObject<XGL_CMD_BUFFER, Object> {
public:
explicit CmdBuffer() {}
explicit CmdBuffer(const Device &dev, const XGL_CMD_BUFFER_CREATE_INFO &info) { init(dev, info); }
// xglCreateCommandBuffer()
void init(const Device &dev, const XGL_CMD_BUFFER_CREATE_INFO &info);
// xglBeginCommandBuffer()
void begin(const XGL_CMD_BUFFER_BEGIN_INFO *info);
void begin(XGL_RENDER_PASS renderpass_obj);
void begin();
// xglEndCommandBuffer()
// xglResetCommandBuffer()
void end();
void reset();
static XGL_CMD_BUFFER_CREATE_INFO create_info(XGL_QUEUE_TYPE type);
};
inline const void *Object::map(XGL_FLAGS flags) const
{
return (primary_mem_) ? primary_mem_->map(flags) : NULL;
}
inline void *Object::map(XGL_FLAGS flags)
{
return (primary_mem_) ? primary_mem_->map(flags) : NULL;
}
inline void Object::unmap() const
{
if (primary_mem_)
primary_mem_->unmap();
}
inline XGL_MEMORY_ALLOC_INFO GpuMemory::alloc_info(const XGL_MEMORY_REQUIREMENTS &reqs,
const XGL_MEMORY_ALLOC_INFO *next_info)
{
XGL_MEMORY_ALLOC_INFO info = {};
info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
if (next_info != NULL)
info.pNext = (void *) next_info;
info.allocationSize = reqs.size;
info.memProps = reqs.memProps;
info.memType = reqs.memType;
info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
return info;
}
inline XGL_BUFFER_CREATE_INFO Buffer::create_info(XGL_GPU_SIZE size, XGL_FLAGS usage)
{
XGL_BUFFER_CREATE_INFO info = {};
info.sType = XGL_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
info.size = size;
info.usage = usage;
return info;
}
inline XGL_FENCE_CREATE_INFO Fence::create_info(XGL_FLAGS flags)
{
XGL_FENCE_CREATE_INFO info = {};
info.sType = XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO;
info.flags = flags;
return info;
}
inline XGL_QUEUE_SEMAPHORE_CREATE_INFO QueueSemaphore::create_info(uint32_t init_count, XGL_FLAGS flags)
{
XGL_QUEUE_SEMAPHORE_CREATE_INFO info = {};
info.sType = XGL_STRUCTURE_TYPE_QUEUE_SEMAPHORE_CREATE_INFO;
info.initialCount = init_count;
info.flags = flags;
return info;
}
inline XGL_EVENT_CREATE_INFO Event::create_info(XGL_FLAGS flags)
{
XGL_EVENT_CREATE_INFO info = {};
info.sType = XGL_STRUCTURE_TYPE_EVENT_CREATE_INFO;
info.flags = flags;
return info;
}
inline XGL_QUERY_POOL_CREATE_INFO QueryPool::create_info(XGL_QUERY_TYPE type, uint32_t slot_count)
{
XGL_QUERY_POOL_CREATE_INFO info = {};
info.sType = XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
info.queryType = type;
info.slots = slot_count;
return info;
}
inline XGL_IMAGE_CREATE_INFO Image::create_info()
{
XGL_IMAGE_CREATE_INFO info = {};
info.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
info.extent.width = 1;
info.extent.height = 1;
info.extent.depth = 1;
info.mipLevels = 1;
info.arraySize = 1;
info.samples = 1;
return info;
}
inline XGL_IMAGE_SUBRESOURCE Image::subresource(XGL_IMAGE_ASPECT aspect, uint32_t mip_level, uint32_t array_slice)
{
XGL_IMAGE_SUBRESOURCE subres = {};
subres.aspect = aspect;
subres.mipLevel = mip_level;
subres.arraySlice = array_slice;
return subres;
}
inline XGL_IMAGE_SUBRESOURCE Image::subresource(const XGL_IMAGE_SUBRESOURCE_RANGE &range, uint32_t mip_level, uint32_t array_slice)
{
return subresource(range.aspect, range.baseMipLevel + mip_level, range.baseArraySlice + array_slice);
}
inline XGL_IMAGE_SUBRESOURCE_RANGE Image::subresource_range(XGL_IMAGE_ASPECT aspect, uint32_t base_mip_level, uint32_t mip_levels,
uint32_t base_array_slice, uint32_t array_size)
{
XGL_IMAGE_SUBRESOURCE_RANGE range = {};
range.aspect = aspect;
range.baseMipLevel = base_mip_level;
range.mipLevels = mip_levels;
range.baseArraySlice = base_array_slice;
range.arraySize = array_size;
return range;
}
inline XGL_IMAGE_SUBRESOURCE_RANGE Image::subresource_range(const XGL_IMAGE_CREATE_INFO &info, XGL_IMAGE_ASPECT aspect)
{
return subresource_range(aspect, 0, info.mipLevels, 0, info.arraySize);
}
inline XGL_IMAGE_SUBRESOURCE_RANGE Image::subresource_range(const XGL_IMAGE_SUBRESOURCE &subres)
{
return subresource_range(subres.aspect, subres.mipLevel, 1, subres.arraySlice, 1);
}
inline XGL_EXTENT2D Image::extent(int32_t width, int32_t height)
{
XGL_EXTENT2D extent = {};
extent.width = width;
extent.height = height;
return extent;
}
inline XGL_EXTENT2D Image::extent(const XGL_EXTENT2D &extent, uint32_t mip_level)
{
const int32_t width = (extent.width >> mip_level) ? extent.width >> mip_level : 1;
const int32_t height = (extent.height >> mip_level) ? extent.height >> mip_level : 1;
return Image::extent(width, height);
}
inline XGL_EXTENT2D Image::extent(const XGL_EXTENT3D &extent)
{
return Image::extent(extent.width, extent.height);
}
inline XGL_EXTENT3D Image::extent(int32_t width, int32_t height, int32_t depth)
{
XGL_EXTENT3D extent = {};
extent.width = width;
extent.height = height;
extent.depth = depth;
return extent;
}
inline XGL_EXTENT3D Image::extent(const XGL_EXTENT3D &extent, uint32_t mip_level)
{
const int32_t width = (extent.width >> mip_level) ? extent.width >> mip_level : 1;
const int32_t height = (extent.height >> mip_level) ? extent.height >> mip_level : 1;
const int32_t depth = (extent.depth >> mip_level) ? extent.depth >> mip_level : 1;
return Image::extent(width, height, depth);
}
inline XGL_SHADER_CREATE_INFO Shader::create_info(size_t code_size, const void *code, XGL_FLAGS flags)
{
XGL_SHADER_CREATE_INFO info = {};
info.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
info.codeSize = code_size;
info.pCode = code;
info.flags = flags;
return info;
}
inline XGL_BUFFER_VIEW_ATTACH_INFO DescriptorSet::attach_info(const BufferView &view)
{
XGL_BUFFER_VIEW_ATTACH_INFO info = {};
info.sType = XGL_STRUCTURE_TYPE_BUFFER_VIEW_ATTACH_INFO;
info.view = view.obj();
return info;
}
inline XGL_IMAGE_VIEW_ATTACH_INFO DescriptorSet::attach_info(const ImageView &view, XGL_IMAGE_LAYOUT layout)
{
XGL_IMAGE_VIEW_ATTACH_INFO info = {};
info.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO;
info.view = view.obj();
info.layout = layout;
return info;
}
inline XGL_UPDATE_SAMPLERS DescriptorSet::update(uint32_t index, uint32_t count, const XGL_SAMPLER *samplers)
{
XGL_UPDATE_SAMPLERS info = {};
info.sType = XGL_STRUCTURE_TYPE_UPDATE_SAMPLERS;
info.index = index;
info.count = count;
info.pSamplers = samplers;
return info;
}
inline XGL_UPDATE_SAMPLERS DescriptorSet::update(uint32_t index, const std::vector<XGL_SAMPLER> &samplers)
{
return update(index, samplers.size(), &samplers[0]);
}
inline XGL_UPDATE_SAMPLER_TEXTURES DescriptorSet::update(uint32_t index, uint32_t count, const XGL_SAMPLER_IMAGE_VIEW_INFO *textures)
{
XGL_UPDATE_SAMPLER_TEXTURES info = {};
info.sType = XGL_STRUCTURE_TYPE_UPDATE_SAMPLER_TEXTURES;
info.index = index;
info.count = count;
info.pSamplerImageViews = textures;
return info;
}
inline XGL_UPDATE_SAMPLER_TEXTURES DescriptorSet::update(uint32_t index, const std::vector<XGL_SAMPLER_IMAGE_VIEW_INFO> &textures)
{
return update(index, textures.size(), &textures[0]);
}
inline XGL_UPDATE_IMAGES DescriptorSet::update(XGL_DESCRIPTOR_TYPE type, uint32_t index, uint32_t count,
const XGL_IMAGE_VIEW_ATTACH_INFO * const *views)
{
XGL_UPDATE_IMAGES info = {};
info.sType = XGL_STRUCTURE_TYPE_UPDATE_IMAGES;
info.descriptorType = type;
info.index = index;
info.count = count;
info.pImageViews = views;
return info;
}
inline XGL_UPDATE_IMAGES DescriptorSet::update(XGL_DESCRIPTOR_TYPE type, uint32_t index,
const std::vector<const XGL_IMAGE_VIEW_ATTACH_INFO *> &views)
{
return update(type, index, views.size(), &views[0]);
}
inline XGL_UPDATE_BUFFERS DescriptorSet::update(XGL_DESCRIPTOR_TYPE type, uint32_t index, uint32_t count,
const XGL_BUFFER_VIEW_ATTACH_INFO * const *views)
{
XGL_UPDATE_BUFFERS info = {};
info.sType = XGL_STRUCTURE_TYPE_UPDATE_BUFFERS;
info.descriptorType = type;
info.index = index;
info.count = count;
info.pBufferViews = views;
return info;
}
inline XGL_UPDATE_BUFFERS DescriptorSet::update(XGL_DESCRIPTOR_TYPE type, uint32_t index,
const std::vector<const XGL_BUFFER_VIEW_ATTACH_INFO *> &views)
{
return update(type, index, views.size(), &views[0]);
}
inline XGL_UPDATE_AS_COPY DescriptorSet::update(XGL_DESCRIPTOR_TYPE type, uint32_t index, uint32_t count, const DescriptorSet &set)
{
XGL_UPDATE_AS_COPY info = {};
info.sType = XGL_STRUCTURE_TYPE_UPDATE_AS_COPY;
info.descriptorType = type;
info.descriptorIndex = index; // whose index?
info.count = count;
info.descriptorSet = set.obj();
return info;
}
inline XGL_CMD_BUFFER_CREATE_INFO CmdBuffer::create_info(XGL_QUEUE_TYPE type)
{
XGL_CMD_BUFFER_CREATE_INFO info = {};
info.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
info.queueType = type;
return info;
}
}; // namespace xgl_testing
#endif // XGLTESTBINDING_H