blob: 00bbf3782a1c7913a344eacdfb21ab2692677d56 [file] [log] [blame]
/*
* Copyright (C) 2016 Google, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef GAME_H
#define GAME_H
#include <string>
#include <vector>
class Shell;
class Game {
public:
Game(const Game &game) = delete;
Game &operator=(const Game &game) = delete;
virtual ~Game() {}
struct Settings {
std::string name;
int initial_width;
int initial_height;
int queue_count;
int back_buffer_count;
int ticks_per_second;
bool vsync;
bool animate;
bool validate;
bool validate_verbose;
bool no_tick;
bool no_render;
bool no_present;
};
const Settings &settings() const { return settings_; }
virtual void attach_shell(Shell &shell) { shell_ = &shell; }
virtual void detach_shell() { shell_ = nullptr; }
virtual void attach_swapchain() {}
virtual void detach_swapchain() {}
enum Key {
// virtual keys
KEY_SHUTDOWN,
// physical keys
KEY_UNKNOWN,
KEY_ESC,
KEY_UP,
KEY_DOWN,
KEY_SPACE,
};
virtual void on_key(Key key) {}
virtual void on_tick() {}
virtual void on_frame(float frame_pred) {}
protected:
Game(const std::string &name, const std::vector<std::string> &args)
: settings_(), shell_(nullptr)
{
settings_.name = name;
settings_.initial_width = 1280;
settings_.initial_height = 1024;
settings_.queue_count = 1;
settings_.back_buffer_count = 1;
settings_.ticks_per_second = 30;
settings_.vsync = true;
settings_.animate = true;
settings_.validate = false;
settings_.validate_verbose = false;
settings_.no_tick = false;
settings_.no_render = false;
settings_.no_present = false;
parse_args(args);
}
Settings settings_;
Shell *shell_;
private:
void parse_args(const std::vector<std::string> &args)
{
for (auto it = args.begin(); it != args.end(); ++it) {
if (*it == "-b") {
settings_.vsync = false;
} else if (*it == "-w") {
++it;
settings_.initial_width = std::stoi(*it);
} else if (*it == "-h") {
++it;
settings_.initial_height = std::stoi(*it);
} else if (*it == "-v") {
settings_.validate = true;
} else if (*it == "--validate") {
settings_.validate = true;
} else if (*it == "-vv") {
settings_.validate = true;
settings_.validate_verbose = true;
} else if (*it == "-nt") {
settings_.no_tick = true;
} else if (*it == "-nr") {
settings_.no_render = true;
} else if (*it == "-np") {
settings_.no_present = true;
}
}
}
};
#endif // GAME_H