Tony Barbour | 2f18b29 | 2016-02-25 15:44:10 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2016 Google, Inc. |
| 3 | * |
| 4 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 5 | * copy of this software and associated documentation files (the "Software"), |
| 6 | * to deal in the Software without restriction, including without limitation |
| 7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 8 | * and/or sell copies of the Software, and to permit persons to whom the |
| 9 | * Software is furnished to do so, subject to the following conditions: |
| 10 | * |
| 11 | * The above copyright notice and this permission notice shall be included |
| 12 | * in all copies or substantial portions of the Software. |
| 13 | * |
| 14 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 15 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 16 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 17 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 18 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 19 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 20 | * DEALINGS IN THE SOFTWARE. |
| 21 | */ |
| 22 | |
| 23 | #ifndef GAME_H |
| 24 | #define GAME_H |
| 25 | |
| 26 | #include <string> |
| 27 | #include <vector> |
| 28 | |
| 29 | class Shell; |
| 30 | |
| 31 | class Game { |
| 32 | public: |
| 33 | Game(const Game &game) = delete; |
| 34 | Game &operator=(const Game &game) = delete; |
| 35 | virtual ~Game() {} |
| 36 | |
| 37 | struct Settings { |
| 38 | std::string name; |
| 39 | int initial_width; |
| 40 | int initial_height; |
| 41 | int queue_count; |
| 42 | int back_buffer_count; |
| 43 | int ticks_per_second; |
| 44 | bool vsync; |
| 45 | bool animate; |
| 46 | |
| 47 | bool validate; |
| 48 | bool validate_verbose; |
| 49 | |
| 50 | bool no_tick; |
| 51 | bool no_render; |
| 52 | bool no_present; |
| 53 | }; |
| 54 | const Settings &settings() const { return settings_; } |
| 55 | |
| 56 | virtual void attach_shell(Shell &shell) { shell_ = &shell; } |
| 57 | virtual void detach_shell() { shell_ = nullptr; } |
| 58 | |
| 59 | virtual void attach_swapchain() {} |
| 60 | virtual void detach_swapchain() {} |
| 61 | |
| 62 | enum Key { |
| 63 | // virtual keys |
| 64 | KEY_SHUTDOWN, |
| 65 | // physical keys |
| 66 | KEY_UNKNOWN, |
| 67 | KEY_ESC, |
| 68 | KEY_UP, |
| 69 | KEY_DOWN, |
| 70 | KEY_SPACE, |
| 71 | }; |
| 72 | virtual void on_key(Key key) {} |
| 73 | virtual void on_tick() {} |
| 74 | |
| 75 | virtual void on_frame(float frame_pred) {} |
| 76 | |
| 77 | protected: |
| 78 | Game(const std::string &name, const std::vector<std::string> &args) |
| 79 | : settings_(), shell_(nullptr) |
| 80 | { |
| 81 | settings_.name = name; |
| 82 | settings_.initial_width = 1280; |
| 83 | settings_.initial_height = 1024; |
| 84 | settings_.queue_count = 1; |
| 85 | settings_.back_buffer_count = 1; |
| 86 | settings_.ticks_per_second = 30; |
| 87 | settings_.vsync = true; |
| 88 | settings_.animate = true; |
| 89 | |
| 90 | settings_.validate = false; |
| 91 | settings_.validate_verbose = false; |
| 92 | |
| 93 | settings_.no_tick = false; |
| 94 | settings_.no_render = false; |
| 95 | settings_.no_present = false; |
| 96 | |
| 97 | parse_args(args); |
| 98 | } |
| 99 | |
| 100 | Settings settings_; |
| 101 | Shell *shell_; |
| 102 | |
| 103 | private: |
| 104 | void parse_args(const std::vector<std::string> &args) |
| 105 | { |
| 106 | for (auto it = args.begin(); it != args.end(); ++it) { |
| 107 | if (*it == "-b") { |
| 108 | settings_.vsync = false; |
| 109 | } else if (*it == "-w") { |
| 110 | ++it; |
| 111 | settings_.initial_width = std::stoi(*it); |
| 112 | } else if (*it == "-h") { |
| 113 | ++it; |
| 114 | settings_.initial_height = std::stoi(*it); |
| 115 | } else if (*it == "-v") { |
| 116 | settings_.validate = true; |
| 117 | } else if (*it == "--validate") { |
| 118 | settings_.validate = true; |
| 119 | } else if (*it == "-vv") { |
| 120 | settings_.validate = true; |
| 121 | settings_.validate_verbose = true; |
| 122 | } else if (*it == "-nt") { |
| 123 | settings_.no_tick = true; |
| 124 | } else if (*it == "-nr") { |
| 125 | settings_.no_render = true; |
| 126 | } else if (*it == "-np") { |
| 127 | settings_.no_present = true; |
| 128 | } |
| 129 | } |
| 130 | } |
| 131 | }; |
| 132 | |
| 133 | #endif // GAME_H |