blob: 2b68dc77a01e89d4ee709512eb183e64d3f407fa [file] [log] [blame]
/*
* Fragment shader for cube demo
*/
#version 140
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 0) uniform sampler2D tex;
layout (location = 0) in vec4 texcoord;
void main() {
gl_FragColor = texture(tex, texcoord.xy);
}