intel: rename intel_pipe_shader to intel_pipeline_shader
It is initialized from XGL_PIPELINE_SHADER, and we already use intel_pipeline
for XGL_PIPELINE.
diff --git a/icd/intel/pipeline.h b/icd/intel/pipeline.h
index 88eace5..761d9bd 100644
--- a/icd/intel/pipeline.h
+++ b/icd/intel/pipeline.h
@@ -80,7 +80,9 @@
#define SHADER_FRAGMENT_FLAG (1 << XGL_SHADER_STAGE_FRAGMENT)
#define SHADER_COMPUTE_FLAG (1 << XGL_SHADER_STAGE_COMPUTE)
-struct intel_pipe_shader {
+struct intel_pipeline_shader {
+ /* this is not an intel_obj */
+
void *pCode;
uint32_t codeSize;
@@ -160,12 +162,12 @@
XGL_PIPELINE_TESS_STATE_CREATE_INFO tess_state;
uint32_t active_shaders;
- struct intel_pipe_shader vs;
- struct intel_pipe_shader tess_control;
- struct intel_pipe_shader tess_eval;
- struct intel_pipe_shader gs;
- struct intel_pipe_shader fs;
- struct intel_pipe_shader compute;
+ struct intel_pipeline_shader vs;
+ struct intel_pipeline_shader tess_control;
+ struct intel_pipeline_shader tess_eval;
+ struct intel_pipeline_shader gs;
+ struct intel_pipeline_shader fs;
+ struct intel_pipeline_shader compute;
uint32_t wa_flags;
@@ -214,4 +216,5 @@
XGL_PIPELINE p1,
XGL_PIPELINE p2,
XGL_PIPELINE_DELTA* delta);
-#endif // PIPELINE_H
+
+#endif /* PIPELINE_H */