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JensOwen95c62272014-11-01 13:05:43 -06001# Build Instructions
Ian Elliott40e7dd92015-02-05 12:22:51 -07002This project fully supports Linux today.
3Support for Windows is for the loader and layers (additional info below). Additional Windows support will be coming in Q1'15.
JensOwen95c62272014-11-01 13:05:43 -06004Support for Android is TBD.
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -06005
Ian Elliott40e7dd92015-02-05 12:22:51 -07006##Linux System Requirements
Courtney Goeltzenleuchterfc82da62015-02-05 17:02:39 -07007Ubuntu 14.10 needed for DRI 3
Mike Stroyana768fc12014-10-30 15:59:54 -06008
JensOwenef271142014-11-01 13:11:50 -06009```
Norbert Nopper86647a92015-01-22 20:47:49 +010010sudo apt-get install git subversion cmake libgl1-mesa-dev freeglut3-dev libglm-dev libpng12-dev libmagickwand-dev qt5-default
Mike Stroyana768fc12014-10-30 15:59:54 -060011sudo apt-get build-dep mesa
JensOwenef271142014-11-01 13:11:50 -060012```
Courtney Goeltzenleuchterfc82da62015-02-05 17:02:39 -070013Warning: Recent versions of 14.10 have **REMOVED** DRI 3.
14Version: 2:2.99.914-1~exp1ubuntu4.1 is known to work.
15To see status of this package:
16```
17dpkg -s xserver-xorg-video-intel
18```
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060019
Norbert Nopper455f25d2015-02-06 20:57:52 +010020Note:
21Version 2:2.99.914-1~exp1ubuntu4.2 does not work anymore.
22To install the working driver from launchpadlibrarian.net:
Norbert Nopper36ccff72015-02-06 21:06:58 +010023- Remove the current driver:
24```
25sudo apt-get purge xserver-xorg-video-intel
26```
27- Download the old driver:
28```
29wget http://launchpadlibrarian.net/189418339/xserver-xorg-video-intel_2.99.914-1%7Eexp1ubuntu4.1_amd64.deb
30```
31- Install the driver:
32```
33sudo dpkg -i xserver-xorg-video-intel_2.99.914-1~exp1ubuntu4.1_amd64.deb
34```
35- Either restart Ubuntu or just X11.
Norbert Nopper455f25d2015-02-06 20:57:52 +010036
Ian Elliott40e7dd92015-02-05 12:22:51 -070037##Linux Build
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060038
Mike Stroyana768fc12014-10-30 15:59:54 -060039The sample driver uses cmake and should work with the usual cmake options and utilities.
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060040The standard build process builds the icd, the icd loader and all the tests.
41
42Example debug build:
JensOwenef271142014-11-01 13:11:50 -060043```
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060044cd xgl # cd to the root of the xgl git repository
Mike Stroyana768fc12014-10-30 15:59:54 -060045export KHRONOS_ACCOUNT_NAME= <subversion login name for svn checkout of BIL>
46./update_external_sources.sh # fetches and builds glslang, llvm, LunarGLASS, and BIL
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060047cmake -H. -Bdbuild -DCMAKE_BUILD_TYPE=Debug
48cd dbuild
49make
JensOwenef271142014-11-01 13:11:50 -060050```
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060051
52To run XGL programs you must tell the icd loader where to find the libraries. Set the
53environment variable LIBXGL_DRIVERS_PATH to the driver path. For example:
JensOwenef271142014-11-01 13:11:50 -060054```
Mike Stroyana768fc12014-10-30 15:59:54 -060055export LIBXGL_DRIVERS_PATH=$PWD/icd/intel
JensOwenef271142014-11-01 13:11:50 -060056```
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060057
Courtney Goeltzenleuchter39af8ef2015-01-06 17:32:22 -070058To enable debug and validation layers with your XGL programs you must tell the icd loader
59where to find the layer libraries. Set the environment variable LIBXGL_LAYERS_PATH to
60the layer folder and indicate the layers you want loaded via LIBXGL_LAYER_NAMES.
61For example, to enable the APIDump and DrawState layers, do:
62```
63export LIBXGL_LAYERS_PATH=$PWD/layers
64export LIBXGL_LAYER_NAMES=APIDump:DrawState
65```
66
Ian Elliott40e7dd92015-02-05 12:22:51 -070067##Linux Test
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060068
Mike Stroyana768fc12014-10-30 15:59:54 -060069The test executibles can be found in the dbuild/tests directory. The tests use the Google
Norbert Nopper9652dfd2015-01-22 20:52:34 +010070gtest infrastructure. Tests available so far:
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060071- xglinfo: Report GPU properties
72- xglbase: Test basic entry points
Mike Stroyana768fc12014-10-30 15:59:54 -060073- xgl_blit_tests: Test XGL Blits (copy, clear, and resolve)
Courtney Goeltzenleuchterb5fdda22014-09-01 18:05:45 -060074- xgl_image_tests: Test XGL image related calls needed by render_test
75- xgl_render_tests: Render a single triangle with XGL. Triangle will be in a .ppm in
76the current directory at the end of the test.
Mike Stroyana768fc12014-10-30 15:59:54 -060077
Ian Elliott40e7dd92015-02-05 12:22:51 -070078##Linux Demos
Mike Stroyana768fc12014-10-30 15:59:54 -060079
JensOwen95c62272014-11-01 13:05:43 -060080The demos executables can be found in the dbuild/demos directory. The demos use DRI 3
Mike Stroyana768fc12014-10-30 15:59:54 -060081to render directly onto window surfaces.
82- tri: a textured triangle
83- cube: a textured spinning cube
84
Ian Elliott40e7dd92015-02-05 12:22:51 -070085##Linux Render Nodes
Mike Stroyana768fc12014-10-30 15:59:54 -060086
87The render tests depend on access to DRM render nodes.
88To make that available, a couple of config files need to be created to set a module option
89and make accessible device files.
90The system will need to be rebooted with these files in place to complete initialization.
91These commands will create the config files.
92
JensOwenef271142014-11-01 13:11:50 -060093```
Mike Stroyana768fc12014-10-30 15:59:54 -060094sudo tee /etc/modprobe.d/drm.conf << EOF
JensOwenef271142014-11-01 13:11:50 -060095# Enable render nodes
Mike Stroyana768fc12014-10-30 15:59:54 -060096options drm rnodes=1
97EOF
Courtney Goeltzenleuchtera1099442015-01-07 17:46:53 -070098# this will add the rnodes=1 option into the boot environment
99sudo update-initramfs -k all -u
JensOwen3ceb4752014-11-01 13:18:21 -0600100```
101```
Mike Stroyana768fc12014-10-30 15:59:54 -0600102sudo tee /etc/udev/rules.d/drm.rules << EOF
JensOwenef271142014-11-01 13:11:50 -0600103# Add permissions to render nodes
Mike Stroyana768fc12014-10-30 15:59:54 -0600104SUBSYSTEM=="drm", ACTION=="add", DEVPATH=="/devices/*/renderD*", MODE="020666"
105EOF
JensOwenef271142014-11-01 13:11:50 -0600106```
Ian Elliott40e7dd92015-02-05 12:22:51 -0700107
108##Windows System Requirements
109
110Windows 7+ with additional, software:
111
112- Microsoft Visual Studio 2013 Professional. Note: it is possible that lesser/older versions may work, but that has not been tested.
113- CMake (from https://www.python.org/downloads). Note: Configure to add itself to the system PATH environment variable.
114- Python 3 (from https://www.python.org/downloads). Note: Configure to add itself to the system PATH environment variable.
115- Cygwin (especially a BASH shell and git packages--from https://www.cygwin.com/).
116
117##Windows Build
118
119Cygwin is used in order to obtain a local copy of the Git repository, and to run the CMake command that creates Visual Studio files. Visual Studio is used to build the software, and will re-run CMake as appropriate.
120
121Example debug build:
122```
123cd GL-Next # cd to the root of the xgl git repository
124mkdir _out64
125cd _out64
126cmake -G "Visual Studio 12 Win64" ..
127```
128
129At this point, you can use Windows Explorer to launch Visual Studio by double-clicking on the "XGL.sln" file in the _out64 folder. Once Visual Studio comes up, you can select "Debug" or "Release" from a drop-down list. You can start a build with either the menu (Build->Build Solution), or a keyboard shortcut (Ctrl+Shift+B). As part of the build process, Python scripts will create additional Visual Studio files and projects, along with additional source files. All of these auto-generated files are under the "_out64" folder.
130
131To run XGL programs you must have an appropriate icd (installable client driver) that is either installed in the C:\Windows\System32 folder, or pointed to by the
132environment variable LIBXGL_DRIVERS_PATH. This environment variable cannot be set with Cygwin, but must be set via Windows, and may require a system restart in order for it to take effect. Here is how to set this environment variable on a Windows 7 system:
133
134- Launch Control Panel (e.g. Start->Control Panel)
135- Within the search box, type "environment variable" and click on "Edit the system environment variables" (or navigate there via "System and Security->System->Advanced system settings").
136- This will launch a window with several tabs, one of which is "Advanced". Click on the "Environment Variables..." button.
137- For either "User variables" or "System variables" click "New...".
138- Enter "LIBXGL_DRIVERS_PATH" as the variable name, and an appropriate Windows path to where your driver DLL is (e.g. C:\Users\username\GL-Next\_out64\icd\drivername\Debug).
139
140It is possible to specify multiple icd folders. Simply use a semi-colon (i.e. ";") to separate folders in the environment variable.
141
142The icd loader searches in all of the folders for files that are named "XGL_*.dll" (e.g. "XGL_foo.dll"). It attempts to dynamically load these files, and look for appropriate functions.
143
144To enable debug and validation layers with your XGL programs you must tell the icd loader
145where to find the layer libraries, and which ones you desire to use. The default folder for layers is C:\Windows\System32. However, you can use the following environment variables to specify alternate locations, and to specify which layers to use:
146
147- LIBXGL_LAYERS_PATH (semi-colon-delimited set of folders to look for layers)
148- LIBXGL_LAYER_NAMES (color-delimited list of layer names)
149
150For example, to enable the APIDump and DrawState layers, set:
151
152- "LIBXGL_LAYERS_PATH" to "C:\Users\username\GL-Next\_out64\layers\Debug"
153- "LIBXGL_LAYER_NAMES to "APIDump:DrawState"
154
155The icd loader searches in all of the folders for files that are named "XGLLayer*.dll" (e.g. "XGLLayerParamChecker.dll"). It attempts to dynamically load these files, and look for appropriate functions.