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Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -06001// Copyright 2005, Google Inc.
2// All rights reserved.
3//
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7//
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29
30
31// XGL tests
32//
33// Copyright (C) 2014 LunarG, Inc.
34//
35// Permission is hereby granted, free of charge, to any person obtaining a
36// copy of this software and associated documentation files (the "Software"),
37// to deal in the Software without restriction, including without limitation
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40// Software is furnished to do so, subject to the following conditions:
41//
42// The above copyright notice and this permission notice shall be included
43// in all copies or substantial portions of the Software.
44//
45// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
46// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
47// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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51// DEALINGS IN THE SOFTWARE.
52
53
54// Basic rendering tests
55
56#include <stdlib.h>
57#include <stdio.h>
58#include <stdbool.h>
59#include <string.h>
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -060060#include <iostream>
61#include <fstream>
62using namespace std;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060063
64#include <xgl.h>
65#include "gtest-1.7.0/include/gtest/gtest.h"
66
67#include "xgldevice.h"
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -060068#include "shader_il.h"
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060069
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -060070//--------------------------------------------------------------------------------------
71// Mesh and VertexFormat Data
72//--------------------------------------------------------------------------------------
73struct Vertex
74{
75 XGL_FLOAT posX, posY, posZ, posW; // Position data
76 XGL_FLOAT r, g, b, a; // Color
77};
78
79#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
80
81static const Vertex g_vbData[] =
82{
83 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
84 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
85 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
86 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
87 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
88 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
89
90 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
91 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
92 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
93 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
94 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
95 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
96
97 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
98 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
99 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
100 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
101 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
102 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
103
104 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
105 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
106 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
107 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
108 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
109 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
110
111 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
112 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
113 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
114 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
115 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
116 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
117
118 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
119 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
120 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
121 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
122 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
123 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
124};
125
126
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600127class XglRenderTest : public ::testing::Test {
128public:
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600129 void CreateImage(XGL_UINT w, XGL_UINT h, XGL_IMAGE *pImage,
130 XGL_GPU_MEMORY *pMem);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600131 void DestroyImage();
132
133 void CreateImageView(XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo,
134 XGL_IMAGE_VIEW* pView);
135 void DestroyImageView(XGL_IMAGE_VIEW imageView);
136 XGL_DEVICE device() {return m_device->device();}
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600137 void CreateShader(const char *filename, XGL_SHADER *pshader);
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600138 void InitPipeline();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600139 void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices );
140 void DrawTriangleTest();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600141
142protected:
143 XGL_APPLICATION_INFO app_info;
144 XGL_PHYSICAL_GPU objs[MAX_GPUS];
145 XGL_UINT gpu_count;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600146 XGL_IMAGE m_image;
147 XGL_IMAGE_STATE m_image_state;
148 XGL_GPU_MEMORY m_image_mem;
149 XGL_GPU_MEMORY m_descriptor_set_mem;
150 XGL_GPU_MEMORY m_pipe_mem;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600151 XglDevice *m_device;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600152 XGL_CMD_BUFFER m_cmdBuffer;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600153 XGL_UINT32 m_numVertices;
154 XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView;
155 XGL_GPU_MEMORY m_vtxBufferMem;
156 XGL_UINT32 m_numMemRefs;
157 XGL_MEMORY_REF m_memRefs[5];
158 XGL_RASTER_STATE_OBJECT m_stateRaster;
159 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
160 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
161 XGL_MSAA_STATE_OBJECT m_stateMsaa;
162 XGL_DESCRIPTOR_SET m_rsrcDescSet;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600163
164 virtual void SetUp() {
165 XGL_RESULT err;
166
167 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
168 this->app_info.pNext = NULL;
169 this->app_info.pAppName = (const XGL_CHAR *) "base";
170 this->app_info.appVersion = 1;
171 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
172 this->app_info.engineVersion = 1;
173 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
174
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600175 memset(&m_vtxBufferView, 0, sizeof(m_vtxBufferView));
176 m_vtxBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
177
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600178 err = xglInitAndEnumerateGpus(&app_info, NULL,
179 MAX_GPUS, &this->gpu_count, objs);
180 ASSERT_XGL_SUCCESS(err);
181 ASSERT_GE(1, this->gpu_count) << "No GPU available";
182
183 m_device = new XglDevice(0, objs[0]);
184 m_device->get_device_queue();
185 }
186
187 virtual void TearDown() {
188 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
189 }
190};
191
192
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600193void XglRenderTest::CreateImage(XGL_UINT w, XGL_UINT h, XGL_IMAGE *pImage,
194 XGL_GPU_MEMORY *pMem)
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600195{
196 XGL_RESULT err;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600197 XGL_UINT mipCount;
198 XGL_SIZE size;
199 XGL_FORMAT fmt;
200 XGL_FORMAT_PROPERTIES image_fmt;
201
202 mipCount = 0;
203
204 XGL_UINT _w = w;
205 XGL_UINT _h = h;
206 while( ( _w > 0 ) || ( _h > 0 ) )
207 {
208 _w >>= 1;
209 _h >>= 1;
210 mipCount++;
211 }
212
213 fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
214 fmt.numericFormat = XGL_NUM_FMT_UINT;
215 // TODO: Pick known good format rather than just expect common format
216 /*
217 * XXX: What should happen if given NULL HANDLE for the pData argument?
218 * We're not requesting XGL_INFO_TYPE_MEMORY_REQUIREMENTS so there is
219 * an expectation that pData is a valid pointer.
220 * However, why include a returned size value? That implies that the
221 * amount of data may vary and that doesn't work well for using a
222 * fixed structure.
223 */
224
225 err = xglGetFormatInfo(this->m_device->device(), fmt,
226 XGL_INFO_TYPE_FORMAT_PROPERTIES,
227 &size, &image_fmt);
228 ASSERT_XGL_SUCCESS(err);
229
230 // typedef struct _XGL_IMAGE_CREATE_INFO
231 // {
232 // XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO
233 // const XGL_VOID* pNext; // Pointer to next structure.
234 // XGL_IMAGE_TYPE imageType;
235 // XGL_FORMAT format;
236 // XGL_EXTENT3D extent;
237 // XGL_UINT mipLevels;
238 // XGL_UINT arraySize;
239 // XGL_UINT samples;
240 // XGL_IMAGE_TILING tiling;
241 // XGL_FLAGS usage; // XGL_IMAGE_USAGE_FLAGS
242 // XGL_FLAGS flags; // XGL_IMAGE_CREATE_FLAGS
243 // } XGL_IMAGE_CREATE_INFO;
244
245
246 XGL_IMAGE_CREATE_INFO imageCreateInfo = {};
247 imageCreateInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
248 imageCreateInfo.imageType = XGL_IMAGE_2D;
249 imageCreateInfo.format = fmt;
250 imageCreateInfo.arraySize = 1;
251 imageCreateInfo.extent.width = w;
252 imageCreateInfo.extent.height = h;
253 imageCreateInfo.extent.depth = 1;
254 imageCreateInfo.mipLevels = mipCount;
255 imageCreateInfo.samples = 1;
256 imageCreateInfo.tiling = XGL_LINEAR_TILING;
257
258 // Image usage flags
259 // typedef enum _XGL_IMAGE_USAGE_FLAGS
260 // {
261 // XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001,
262 // XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002,
263 // XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000004,
264 // XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000008,
265 // } XGL_IMAGE_USAGE_FLAGS;
266 imageCreateInfo.usage = XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT | XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
267
268 // XGL_RESULT XGLAPI xglCreateImage(
269 // XGL_DEVICE device,
270 // const XGL_IMAGE_CREATE_INFO* pCreateInfo,
271 // XGL_IMAGE* pImage);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600272 err = xglCreateImage(device(), &imageCreateInfo, pImage);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600273 ASSERT_XGL_SUCCESS(err);
274
275 XGL_MEMORY_REQUIREMENTS mem_req;
276 XGL_UINT data_size;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600277 err = xglGetObjectInfo(*pImage, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600278 &data_size, &mem_req);
279 ASSERT_XGL_SUCCESS(err);
280 ASSERT_EQ(data_size, sizeof(mem_req));
281 ASSERT_NE(0, mem_req.size) << "xglGetObjectInfo (Event): Failed - expect images to require memory";
282
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600283 m_image_state = XGL_IMAGE_STATE_UNINITIALIZED_TARGET;
284
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600285 // XGL_RESULT XGLAPI xglAllocMemory(
286 // XGL_DEVICE device,
287 // const XGL_MEMORY_ALLOC_INFO* pAllocInfo,
288 // XGL_GPU_MEMORY* pMem);
289 XGL_MEMORY_ALLOC_INFO mem_info;
290
291 memset(&mem_info, 0, sizeof(mem_info));
292 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
293 mem_info.allocationSize = mem_req.size;
294 mem_info.alignment = mem_req.alignment;
295 mem_info.heapCount = mem_req.heapCount;
296 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
297 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
298 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600299 err = xglAllocMemory(device(), &mem_info, pMem);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600300 ASSERT_XGL_SUCCESS(err);
301
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600302 err = xglBindObjectMemory(*pImage, *pMem, 0);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600303 ASSERT_XGL_SUCCESS(err);
304}
305
306void XglRenderTest::DestroyImage()
307{
308 // All done with image memory, clean up
309 ASSERT_XGL_SUCCESS(xglBindObjectMemory(m_image, XGL_NULL_HANDLE, 0));
310
311 ASSERT_XGL_SUCCESS(xglFreeMemory(m_image_mem));
312
313 ASSERT_XGL_SUCCESS(xglDestroyObject(m_image));
314}
315
316void XglRenderTest::CreateImageView(XGL_IMAGE_VIEW_CREATE_INFO *pCreateInfo,
317 XGL_IMAGE_VIEW *pView)
318{
319 pCreateInfo->image = this->m_image;
320 ASSERT_XGL_SUCCESS(xglCreateImageView(device(), pCreateInfo, pView));
321}
322
323void XglRenderTest::DestroyImageView(XGL_IMAGE_VIEW imageView)
324{
325 ASSERT_XGL_SUCCESS(xglDestroyObject(imageView));
326}
327
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600328void XglRenderTest::CreateShader(const char *filename, XGL_SHADER *pshader)
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600329{
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600330 struct bil_header *pBIL;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600331 streampos size;
332 char * memblock;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600333 XGL_RESULT err;
334
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600335 // codeSize = sizeof(struct bil_header) + 100;
336 // code = malloc(codeSize);
337 // ASSERT_TRUE(NULL != code) << "malloc failed!";
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600338
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600339 // memset(code, 0, codeSize);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600340
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600341 // // Indicate that this is BIL data.
342 // pBIL = (struct bil_header *) code;
343 // pBIL->bil_magic = BILMagicNumber;
344 // pBIL->bil_version = BILVersion;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600345
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600346 // reading an entire binary file
347 ifstream file (filename, ios::in|ios::binary|ios::ate);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600348 ASSERT_TRUE(file.is_open()) << "Unable to open file: " << filename;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600349
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600350 size = file.tellg();
351 memblock = new char [size];
352 ASSERT_TRUE(memblock != NULL) << "memory allocation failed";
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600353
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600354 file.seekg (0, ios::beg);
355 file.read (memblock, size);
356 file.close();
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600357
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600358 XGL_SHADER_CREATE_INFO createInfo;
359 XGL_SHADER shader;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600360
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600361 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
362 createInfo.pNext = NULL;
363 createInfo.pCode = memblock;
364 createInfo.codeSize = size;
365 createInfo.flags = 0;
366 err = xglCreateShader(device(), &createInfo, &shader);
367 ASSERT_XGL_SUCCESS(err);
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600368
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600369 delete[] memblock;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600370
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600371 *pshader = shader;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600372}
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600373
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600374// this function will create the vertex buffer and fill it with the mesh data
375void XglRenderTest::InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride,
376 const void* vertices )
377{
378 XGL_RESULT err = XGL_SUCCESS;
379
380 assert( numVertices * vbStride > 0 );
381 m_numVertices = numVertices;
382
383 XGL_MEMORY_ALLOC_INFO alloc_info = {};
384 XGL_UINT8 *pData;
385
386 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
387 alloc_info.allocationSize = numVertices * vbStride;
388 alloc_info.alignment = 0;
389 alloc_info.heapCount = 1;
390 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
391
392 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
393 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
394
395 err = xglAllocMemory(device(), &alloc_info, &m_vtxBufferMem);
396 ASSERT_XGL_SUCCESS(err);
397
398 err = xglMapMemory(m_vtxBufferMem, 0, (XGL_VOID **) &pData);
399 ASSERT_XGL_SUCCESS(err);
400
401 memcpy(pData, vertices, alloc_info.allocationSize);
402
403 err = xglUnmapMemory(m_vtxBufferMem);
404 ASSERT_XGL_SUCCESS(err);
405
406 // set up the memory view for the vertex buffer
407 this->m_vtxBufferView.stride = vbStride;
408 this->m_vtxBufferView.range = numVertices * vbStride;
409 this->m_vtxBufferView.offset = 0;
410 this->m_vtxBufferView.mem = m_vtxBufferMem;
411 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
412 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
413
414 // open the command buffer
415 err = xglBeginCommandBuffer( m_cmdBuffer, 0 );
416 ASSERT_XGL_SUCCESS(err);
417
418 XGL_MEMORY_STATE_TRANSITION transition = {};
419 transition.mem = m_vtxBufferMem;
420 transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER;
421 transition.newState = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
422 transition.offset = 0;
423 transition.regionSize = numVertices * vbStride;
424
425 // write transition to the command buffer
426 xglCmdPrepareMemoryRegions( m_cmdBuffer, 1, &transition );
427 this->m_vtxBufferView.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
428
429 // finish recording the command buffer
430 err = xglEndCommandBuffer( m_cmdBuffer );
431 ASSERT_XGL_SUCCESS(err);
432
433 // this command buffer only uses the vertex buffer memory
434 m_numMemRefs = 1;
435 m_memRefs[0].flags = 0;
436 m_memRefs[0].mem = m_vtxBufferMem;
437
438 // submit the command buffer to the universal queue
439 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
440 ASSERT_XGL_SUCCESS(err);
441}
442
443void XglRenderTest::DrawTriangleTest()
444{
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600445 XGL_RESULT err;
446 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
447 XGL_SHADER vs, ps;
448 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage;
449 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage;
450 XGL_PIPELINE pipeline;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600451 int width = 256, height = 256;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600452
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600453 // create a raster state (solid, back-face culling)
454 XGL_RASTER_STATE_CREATE_INFO raster = {};
455 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
456 raster.fillMode = XGL_FILL_SOLID;
457 raster.cullMode = XGL_CULL_BACK;
458 raster.frontFace = XGL_FRONT_FACE_CCW;
459 err = xglCreateRasterState( device(), &raster, &m_stateRaster );
460 ASSERT_XGL_SUCCESS(err);
461
462 XGL_VIEWPORT_STATE_CREATE_INFO viewport = {};
463 viewport.viewportCount = 1;
464 viewport.scissorEnable = XGL_FALSE;
465 viewport.viewports[0].originX = 0;
466 viewport.viewports[0].originY = 0;
467 viewport.viewports[0].width = 1.f * width;
468 viewport.viewports[0].height = 1.f * height;
469 viewport.viewports[0].minDepth = 0.f;
470 viewport.viewports[0].maxDepth = 1.f;
471
472 err = xglCreateViewportState( device(), &viewport, &m_stateViewport );
473 ASSERT_XGL_SUCCESS( err );
474
475 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depthStencil = {};
476 depthStencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
477 depthStencil.depthTestEnable = XGL_FALSE;
478 depthStencil.depthWriteEnable = XGL_FALSE;
479 depthStencil.depthFunc = XGL_COMPARE_LESS_EQUAL;
480 depthStencil.depthBoundsEnable = XGL_FALSE;
481 depthStencil.minDepth = 0.f;
482 depthStencil.maxDepth = 1.f;
483 depthStencil.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP;
484 depthStencil.back.stencilFailOp = XGL_STENCIL_OP_KEEP;
485 depthStencil.back.stencilPassOp = XGL_STENCIL_OP_KEEP;
486 depthStencil.back.stencilRef = 0x00;
487 depthStencil.back.stencilFunc = XGL_COMPARE_ALWAYS;
488 depthStencil.front = depthStencil.back;
489
490 err = xglCreateDepthStencilState( device(), &depthStencil, &m_stateDepthStencil );
491 ASSERT_XGL_SUCCESS( err );
492
493 XGL_MSAA_STATE_CREATE_INFO msaa = {};
494 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
495 msaa.sampleMask = 1;
496 msaa.samples = 1;
497
498 err = xglCreateMsaaState( device(), &msaa, &m_stateMsaa );
499 ASSERT_XGL_SUCCESS( err );
500
501 XGL_CMD_BUFFER_CREATE_INFO cmdInfo = {};
502
503 cmdInfo.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
504 cmdInfo.queueType = XGL_QUEUE_TYPE_GRAPHICS;
505 err = xglCreateCommandBuffer(device(), &cmdInfo, &m_cmdBuffer);
506 ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
507
508 ASSERT_NO_FATAL_FAILURE(CreateImage(width, height, &m_image, &m_image_mem));
509
510#if 0
511 // Create descriptor set for our one resource
512 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
513 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
514 descriptorInfo.slots = 1; // Vertex buffer only
515
516 // create a descriptor set with a single slot
517 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
518 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
519
520 // bind memory to the descriptor set
521 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
522
523 // set up the memory view for the vertex buffer
524 this->m_vtxBufferView.stride = vbStride;
525 this->m_vtxBufferView.range = numVertices * vbStride;
526 this->m_vtxBufferView.offset = 0;
527 this->m_vtxBufferView.mem = m_vtxBufferMem;
528 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
529 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
530 // write the vertex buffer view to the descriptor set
531 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
532 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_vtxBufferView );
533 xglEndDescriptorSetUpdate( m_rsrcDescSet );
534#endif
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600535
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600536 ASSERT_NO_FATAL_FAILURE(CreateShader("vs-kernel.bin", &vs));
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600537
538 vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
539 vs_stage.pNext = XGL_NULL_HANDLE;
540 vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX;
541 vs_stage.shader.shader = vs;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800542 vs_stage.shader.descriptorSetMapping[0].descriptorCount = 0;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600543 vs_stage.shader.linkConstBufferCount = 0;
544 vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800545 vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600546 vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
547
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600548 ASSERT_NO_FATAL_FAILURE(CreateShader("wm-kernel.bin", &ps));
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600549
550 ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
551 ps_stage.pNext = &vs_stage;
552 ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
553 ps_stage.shader.shader = ps;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600554 // TODO: Do we need a descriptor set mapping for fragment?
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800555 ps_stage.shader.descriptorSetMapping[0].descriptorCount = 0;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600556 ps_stage.shader.linkConstBufferCount = 0;
557 ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800558 ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600559 ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
560
561 XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = {
562 XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType
563 &ps_stage, // pNext
564 XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY
565 XGL_FALSE, // disableVertexReuse
566 XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION
567 XGL_FALSE, // primitiveRestartEnable
568 0 // primitiveRestartIndex
569 };
570
571 XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = {
572 XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
573 &ia_state,
574 XGL_FALSE, // depthClipEnable
575 XGL_FALSE, // rasterizerDiscardEnable
576 1.0 // pointSize
577 };
578
579 XGL_PIPELINE_CB_STATE cb_state = {
580 XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
581 &rs_state,
582 XGL_FALSE, // alphaToCoverageEnable
583 XGL_FALSE, // dualSourceBlendEnable
584 XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP
585 { // XGL_PIPELINE_CB_ATTACHMENT_STATE
586 {
587 XGL_FALSE, // blendEnable
588 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UINT}, // XGL_FORMAT
589 0xF // channelWriteMask
590 }
591 }
592 };
593
594 // TODO: Should take depth buffer format from queried formats
595 XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = {
596 XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
597 &cb_state,
598 {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT
599 };
600
601 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
602 info.pNext = &db_state;
603 info.flags = 0;
604 err = xglCreateGraphicsPipeline(device(), &info, &pipeline);
605 ASSERT_XGL_SUCCESS(err);
606
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600607 err = m_device->AllocAndBindGpuMemory(pipeline, "Pipeline", &m_pipe_mem);
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600608 ASSERT_XGL_SUCCESS(err);
609
610 /*
611 * Shaders are now part of the pipeline, don't need these anymore
612 */
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600613 ASSERT_XGL_SUCCESS(xglDestroyObject(ps));
614 ASSERT_XGL_SUCCESS(xglDestroyObject(vs));
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600615
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600616// typedef struct _XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO
617// {
618// XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
619// XGL_VOID* pNext; // Pointer to next structure
620// XGL_IMAGE image;
621// XGL_FORMAT format;
622// XGL_UINT mipLevel;
623// XGL_UINT baseArraySlice;
624// XGL_UINT arraySize;
625// } XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO;
626 XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO createView = {
627 XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
628 XGL_NULL_HANDLE,
629 this->m_image,
630 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UINT},
631 0,
632 0,
633 1
634 };
635 XGL_COLOR_ATTACHMENT_VIEW colorView;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600636
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600637 err = xglCreateColorAttachmentView(device(), &createView, &colorView);
638 ASSERT_XGL_SUCCESS(err);
639
640 // Build command buffer
641 err = xglBeginCommandBuffer(m_cmdBuffer, 0);
642 ASSERT_XGL_SUCCESS(err);
643
644 // whatever we want to do, we do it to the whole buffer
645 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
646 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
647 srRange.baseMipLevel = 0;
648 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
649 srRange.baseArraySlice = 0;
650 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
651
652 // prepare the whole back buffer for clear
653 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
654 transitionToClear.image = m_image;
655 transitionToClear.oldState = m_image_state;
656 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
657 transitionToClear.subresourceRange = srRange;
658 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToClear );
659 m_image_state = ( XGL_IMAGE_STATE ) transitionToClear.newState;
660
661 // clear the back buffer to dark grey
662 XGL_UINT clearColor[4] = {64, 64, 64, 0};
663 xglCmdClearColorImageRaw( m_cmdBuffer, m_image, clearColor, 1, &srRange );
664
665 // prepare back buffer for rendering
666 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
667 transitionToRender.image = m_image;
668 transitionToRender.oldState = m_image_state;
669 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
670 transitionToRender.subresourceRange = srRange;
671 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToRender );
672 m_image_state = ( XGL_IMAGE_STATE ) transitionToRender.newState;
673
674 // bind render target
675 XGL_COLOR_ATTACHMENT_BIND_INFO colorBind = {};
676 colorBind.view = colorView;
677 colorBind.colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
678 xglCmdBindAttachments(m_cmdBuffer, 1, &colorBind, NULL );
679
680 // set all states
681 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_RASTER, m_stateRaster );
682 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_VIEWPORT, m_stateViewport );
683 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil );
684 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_MSAA, m_stateMsaa );
685
686 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view)
687 xglCmdBindPipeline( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, pipeline );
688// xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
689// xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView );
690
691 // render the cube
692 xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 );
693
694 // prepare the back buffer for present
695// XGL_IMAGE_STATE_TRANSITION transitionToPresent = {};
696// transitionToPresent.image = m_image;
697// transitionToPresent.oldState = m_image_state;
698// transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT;
699// transitionToPresent.subresourceRange = srRange;
700// xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent );
701// m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState;
702
703 // finalize recording of the command buffer
704 err = xglEndCommandBuffer( m_cmdBuffer );
705 ASSERT_XGL_SUCCESS( err );
706
707 // this command buffer only uses the vertex buffer memory
708 m_numMemRefs = 0;
709// m_memRefs[0].flags = 0;
710// m_memRefs[0].mem = m_vtxBufferMemory;
711
712 // submit the command buffer to the universal queue
713 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
714 ASSERT_XGL_SUCCESS( err );
715
716 ASSERT_XGL_SUCCESS(xglDestroyObject(pipeline));
717}
718
719TEST_F(XglRenderTest, TestDrawTriangle) {
720 DrawTriangleTest();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600721}
722
723int main(int argc, char **argv) {
724 ::testing::InitGoogleTest(&argc, argv);
725 return RUN_ALL_TESTS();
726}