blob: 688a41bfce7fe23ef01f3b55194e470d894ec539 [file] [log] [blame]
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -06001/*
2 * XGL Tests
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 */
27
28#include "xglrenderframework.h"
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060029
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060030XglRenderFramework::XglRenderFramework() :
31 m_colorBlend( XGL_NULL_HANDLE ),
32 m_stateMsaa( XGL_NULL_HANDLE ),
33 m_stateDepthStencil( XGL_NULL_HANDLE ),
34 m_stateRaster( XGL_NULL_HANDLE ),
35 m_cmdBuffer( XGL_NULL_HANDLE ),
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -060036 m_stateViewport( XGL_NULL_HANDLE ),
37 m_width( 256.0 ), // default window width
38 m_height( 256.0 ) // default window height
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060039{
40 m_render_target_fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
41 m_render_target_fmt.numericFormat = XGL_NUM_FMT_UNORM;
Courtney Goeltzenleuchter32e486c2014-10-22 14:12:38 -060042
43 m_colorBinding.view = XGL_NULL_HANDLE;
44 m_depthStencilBinding.view = XGL_NULL_HANDLE;
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060045}
46
47XglRenderFramework::~XglRenderFramework()
48{
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060049
50}
51
52void XglRenderFramework::InitFramework()
53{
54 XGL_RESULT err;
55
56 memset(&m_vtxBufferView, 0, sizeof(m_vtxBufferView));
57 m_vtxBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
58
59 memset(&m_constantBufferView, 0, sizeof(m_constantBufferView));
60 m_constantBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
61
62 err = xglInitAndEnumerateGpus(&app_info, NULL,
63 MAX_GPUS, &this->gpu_count, objs);
64 ASSERT_XGL_SUCCESS(err);
Jon Ashburnbf843b22014-11-26 11:06:49 -070065 ASSERT_GE(this->gpu_count, 1) << "No GPU available";
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060066
67 m_device = new XglDevice(0, objs[0]);
68 m_device->get_device_queue();
69}
70
71void XglRenderFramework::ShutdownFramework()
72{
73 if (m_colorBlend) xglDestroyObject(m_colorBlend);
74 if (m_stateMsaa) xglDestroyObject(m_stateMsaa);
75 if (m_stateDepthStencil) xglDestroyObject(m_stateDepthStencil);
76 if (m_stateRaster) xglDestroyObject(m_stateRaster);
77 if (m_cmdBuffer) xglDestroyObject(m_cmdBuffer);
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060078
79 if (m_stateViewport) {
80 xglDestroyObject(m_stateViewport);
81 }
82
83 if (m_renderTarget) {
84 // TODO: XglImage should be able to destroy itself
85// m_renderTarget->
86// xglDestroyObject(*m_renderTarget);
87 }
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060088
89 // reset the driver
Tobin Ehlisa3fdbec2014-10-23 13:45:13 -060090 m_device->destroy_device();
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060091 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060092}
93
Courtney Goeltzenleuchter53d8d892014-10-08 12:20:26 -060094void XglRenderFramework::InitState()
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -060095{
96 XGL_RESULT err;
97
98 m_render_target_fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
99 m_render_target_fmt.numericFormat = XGL_NUM_FMT_UNORM;
100
101 // create a raster state (solid, back-face culling)
102 XGL_RASTER_STATE_CREATE_INFO raster = {};
103 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
104 raster.fillMode = XGL_FILL_SOLID;
105 raster.cullMode = XGL_CULL_NONE;
106 raster.frontFace = XGL_FRONT_FACE_CCW;
107 err = xglCreateRasterState( device(), &raster, &m_stateRaster );
108 ASSERT_XGL_SUCCESS(err);
109
110 XGL_COLOR_BLEND_STATE_CREATE_INFO blend = {};
111 blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
112 err = xglCreateColorBlendState(device(), &blend, &m_colorBlend);
113 ASSERT_XGL_SUCCESS( err );
114
115 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depthStencil = {};
116 depthStencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
117 depthStencil.depthTestEnable = XGL_FALSE;
118 depthStencil.depthWriteEnable = XGL_FALSE;
119 depthStencil.depthFunc = XGL_COMPARE_LESS_EQUAL;
120 depthStencil.depthBoundsEnable = XGL_FALSE;
121 depthStencil.minDepth = 0.f;
122 depthStencil.maxDepth = 1.f;
123 depthStencil.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP;
124 depthStencil.back.stencilFailOp = XGL_STENCIL_OP_KEEP;
125 depthStencil.back.stencilPassOp = XGL_STENCIL_OP_KEEP;
126 depthStencil.back.stencilRef = 0x00;
127 depthStencil.back.stencilFunc = XGL_COMPARE_ALWAYS;
128 depthStencil.front = depthStencil.back;
129
130 err = xglCreateDepthStencilState( device(), &depthStencil, &m_stateDepthStencil );
131 ASSERT_XGL_SUCCESS( err );
132
133 XGL_MSAA_STATE_CREATE_INFO msaa = {};
134 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
135 msaa.sampleMask = 1;
136 msaa.samples = 1;
137
138 err = xglCreateMsaaState( device(), &msaa, &m_stateMsaa );
139 ASSERT_XGL_SUCCESS( err );
140
141 XGL_CMD_BUFFER_CREATE_INFO cmdInfo = {};
142
143 cmdInfo.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
144 cmdInfo.queueType = XGL_QUEUE_TYPE_GRAPHICS;
145 err = xglCreateCommandBuffer(device(), &cmdInfo, &m_cmdBuffer);
146 ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
147}
148
149void XglRenderFramework::InitConstantBuffer(int constantCount, int constantSize,
150 const void* data)
151{
152 XGL_RESULT err = XGL_SUCCESS;
153
154 XGL_MEMORY_ALLOC_INFO alloc_info = {};
155 XGL_UINT8 *pData;
156
157 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
158 alloc_info.allocationSize = constantCount * constantSize;
159 alloc_info.alignment = 0;
160 alloc_info.heapCount = 1;
161 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
162
163 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
164 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
165
166 err = xglAllocMemory(device(), &alloc_info, &m_constantBufferMem);
167 ASSERT_XGL_SUCCESS(err);
168
169 err = xglMapMemory(m_constantBufferMem, 0, (XGL_VOID **) &pData);
170 ASSERT_XGL_SUCCESS(err);
171
172 memcpy(pData, data, alloc_info.allocationSize);
173
174 err = xglUnmapMemory(m_constantBufferMem);
175 ASSERT_XGL_SUCCESS(err);
176
177 // set up the memory view for the constant buffer
Cody Northrope1ab9bf2014-10-14 14:10:26 -0600178 this->m_constantBufferView.stride = 16;
179 this->m_constantBufferView.range = alloc_info.allocationSize;
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600180 this->m_constantBufferView.offset = 0;
181 this->m_constantBufferView.mem = m_constantBufferMem;
182 this->m_constantBufferView.format.channelFormat = XGL_CH_FMT_R32G32B32A32;
183 this->m_constantBufferView.format.numericFormat = XGL_NUM_FMT_FLOAT;
184}
185
Courtney Goeltzenleuchterfdcfb9f2014-10-10 18:04:39 -0600186/*
187 * Update existing constant value with new data of exactly
188 * the same size.
189 */
190void XglRenderFramework::UpdateConstantBuffer(const void* data)
191{
192 XGL_RESULT err = XGL_SUCCESS;
193 XGL_UINT8 *pData;
194
195 err = xglMapMemory(m_constantBufferMem, 0, (XGL_VOID **) &pData);
196 ASSERT_XGL_SUCCESS(err);
197
198 memcpy(pData + this->m_constantBufferView.offset, data, this->m_constantBufferView.range);
199
200 err = xglUnmapMemory(m_constantBufferMem);
201 ASSERT_XGL_SUCCESS(err);
202}
203
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600204void XglRenderFramework::CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
205 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem)
206{
207 XGL_RESULT err;
208
209 XGL_QUERY_POOL_CREATE_INFO poolCreateInfo = {};
210 poolCreateInfo.sType = XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
211 poolCreateInfo.pNext = NULL;
212 poolCreateInfo.queryType = type;
213 poolCreateInfo.slots = slots;
214
215 err = xglCreateQueryPool(device(), &poolCreateInfo, pPool);
216 ASSERT_XGL_SUCCESS(err);
217
218 XGL_MEMORY_REQUIREMENTS mem_req;
219 XGL_UINT data_size = sizeof(mem_req);
220 err = xglGetObjectInfo(*pPool, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
221 &data_size, &mem_req);
222 ASSERT_XGL_SUCCESS(err);
223 ASSERT_EQ(data_size, sizeof(mem_req));
224
225 if (!mem_req.size) {
226 *pMem = XGL_NULL_HANDLE;
227 return;
228 }
229
230 XGL_MEMORY_ALLOC_INFO mem_info;
231
232 memset(&mem_info, 0, sizeof(mem_info));
233 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
234 mem_info.allocationSize = mem_req.size;
235 mem_info.alignment = mem_req.alignment;
236 mem_info.heapCount = mem_req.heapCount;
237 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
238 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
239 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
240 err = xglAllocMemory(device(), &mem_info, pMem);
241 ASSERT_XGL_SUCCESS(err);
242
243 err = xglBindObjectMemory(*pPool, *pMem, 0);
244 ASSERT_XGL_SUCCESS(err);
245}
246
247void XglRenderFramework::DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem)
248{
249 ASSERT_XGL_SUCCESS(xglBindObjectMemory(pool, XGL_NULL_HANDLE, 0));
250 ASSERT_XGL_SUCCESS(xglFreeMemory(mem));
251 ASSERT_XGL_SUCCESS(xglDestroyObject(pool));
252}
253
254void XglRenderFramework::CreateShader(XGL_PIPELINE_SHADER_STAGE stage,
255 const char *shader_code,
256 XGL_SHADER *pshader)
257{
Courtney Goeltzenleuchterbfde09b2014-10-10 16:29:46 -0600258 XGL_RESULT err = XGL_SUCCESS;
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600259 std::vector<unsigned int> bil;
260 XGL_SHADER_CREATE_INFO createInfo;
Courtney Goeltzenleuchterbfde09b2014-10-10 16:29:46 -0600261 size_t shader_len;
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600262 XGL_SHADER shader;
263
264 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
265 createInfo.pNext = NULL;
266
Courtney Goeltzenleuchterbfde09b2014-10-10 16:29:46 -0600267 if (!this->m_use_bil) {
268 shader_len = strlen(shader_code);
269 createInfo.codeSize = 3 * sizeof(uint32_t) + shader_len + 1;
270 createInfo.pCode = malloc(createInfo.codeSize);
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600271 createInfo.flags = 0;
Courtney Goeltzenleuchterbfde09b2014-10-10 16:29:46 -0600272
273 /* try version 0 first: XGL_PIPELINE_SHADER_STAGE followed by GLSL */
274 ((uint32_t *) createInfo.pCode)[0] = ICD_BIL_MAGIC;
275 ((uint32_t *) createInfo.pCode)[1] = 0;
276 ((uint32_t *) createInfo.pCode)[2] = stage;
277 memcpy(((uint32_t *) createInfo.pCode + 3), shader_code, shader_len + 1);
278
279 err = xglCreateShader(device(), &createInfo, &shader);
280 if (err) {
281 free((void *) createInfo.pCode);
282 }
283 }
284
285 // Only use BIL if GLSL compile fails or it's requested via m_use_bil
286 if (this->m_use_bil || err) {
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600287 // Use Reference GLSL to BIL compiler
288 GLSLtoBIL(stage, shader_code, bil);
289 createInfo.pCode = bil.data();
290 createInfo.codeSize = bil.size() * sizeof(unsigned int);
291 createInfo.flags = 0;
Courtney Goeltzenleuchterbfde09b2014-10-10 16:29:46 -0600292 err = xglCreateShader(device(), &createInfo, &shader);
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600293 }
294
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600295 ASSERT_XGL_SUCCESS(err);
296
297 *pshader = shader;
298}
299
300void XglRenderFramework::InitViewport(float width, float height)
301{
302 XGL_RESULT err;
303
304 XGL_VIEWPORT_STATE_CREATE_INFO viewport = {};
305 viewport.viewportCount = 1;
306 viewport.scissorEnable = XGL_FALSE;
307 viewport.viewports[0].originX = 0;
308 viewport.viewports[0].originY = 0;
309 viewport.viewports[0].width = 1.f * width;
310 viewport.viewports[0].height = 1.f * height;
311 viewport.viewports[0].minDepth = 0.f;
312 viewport.viewports[0].maxDepth = 1.f;
313
314 err = xglCreateViewportState( device(), &viewport, &m_stateViewport );
315 ASSERT_XGL_SUCCESS( err );
316 m_width = width;
317 m_height = height;
318}
319
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600320void XglRenderFramework::InitViewport()
321{
322 InitViewport(m_width, m_height);
323}
324
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600325void XglRenderFramework::InitRenderTarget()
326{
327 m_device->CreateImage(m_width, m_height, m_render_target_fmt,
328 XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT |
329 XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
330 &m_renderTarget);
331}
332
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600333void XglRenderFramework::CreateDefaultPipeline(XGL_PIPELINE* pipeline, XGL_SHADER vs, XGL_SHADER ps)
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600334{
335 XGL_RESULT err;
336 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
337 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage;
338 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage;
339
340#if 0
341 // Create descriptor set for our one resource
342 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
343 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
344 descriptorInfo.slots = 1; // Vertex buffer only
345
346 // create a descriptor set with a single slot
347 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
348 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
349
350 // bind memory to the descriptor set
351 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
352
353 // set up the memory view for the vertex buffer
354 this->m_vtxBufferView.stride = vbStride;
355 this->m_vtxBufferView.range = numVertices * vbStride;
356 this->m_vtxBufferView.offset = 0;
357 this->m_vtxBufferView.mem = m_vtxBufferMem;
358 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
359 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
360 // write the vertex buffer view to the descriptor set
361 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
362 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_vtxBufferView );
363 xglEndDescriptorSetUpdate( m_rsrcDescSet );
364#endif
Jon Ashburna15fa642014-11-19 09:23:30 -0700365 memset(&vs_stage, 0, sizeof(vs_stage));
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600366 vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
367 vs_stage.pNext = XGL_NULL_HANDLE;
368 vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX;
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600369 vs_stage.shader.shader = vs;
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600370 vs_stage.shader.descriptorSetMapping[0].descriptorCount = 0;
371 vs_stage.shader.linkConstBufferCount = 0;
372 vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
373 vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
374 vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
375
Jon Ashburna15fa642014-11-19 09:23:30 -0700376 memset(&ps_stage, 0, sizeof(ps_stage));
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600377 ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
378 ps_stage.pNext = &vs_stage;
379 ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600380 ps_stage.shader.shader = ps;
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600381
382 const int slots = 1;
383 XGL_DESCRIPTOR_SLOT_INFO *slotInfo = (XGL_DESCRIPTOR_SLOT_INFO*) malloc( slots * sizeof(XGL_DESCRIPTOR_SLOT_INFO) );
384 slotInfo[0].shaderEntityIndex = 0;
385 slotInfo[0].slotObjectType = XGL_SLOT_SHADER_RESOURCE;
386
387 ps_stage.shader.descriptorSetMapping[0].pDescriptorInfo = (const XGL_DESCRIPTOR_SLOT_INFO*) slotInfo;
388 ps_stage.shader.descriptorSetMapping[0].descriptorCount = 1;
389
390 ps_stage.shader.linkConstBufferCount = 0;
391 ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
392 ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
393 ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
394
395 XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = {
396 XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType
397 &ps_stage, // pNext
398 XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY
399 XGL_FALSE, // disableVertexReuse
400 XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION
401 XGL_FALSE, // primitiveRestartEnable
402 0 // primitiveRestartIndex
403 };
404
405 XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = {
406 XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
407 &ia_state,
408 XGL_FALSE, // depthClipEnable
409 XGL_FALSE, // rasterizerDiscardEnable
410 1.0 // pointSize
411 };
412
413 XGL_PIPELINE_CB_STATE cb_state = {
414 XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
415 &rs_state,
416 XGL_FALSE, // alphaToCoverageEnable
417 XGL_FALSE, // dualSourceBlendEnable
418 XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP
419 { // XGL_PIPELINE_CB_ATTACHMENT_STATE
420 {
421 XGL_FALSE, // blendEnable
422 m_render_target_fmt, // XGL_FORMAT
423 0xF // channelWriteMask
424 }
425 }
426 };
427
428 // TODO: Should take depth buffer format from queried formats
429 XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = {
430 XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
431 &cb_state,
432 {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT
433 };
434
435 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
436 info.pNext = &db_state;
437 info.flags = 0;
438 err = xglCreateGraphicsPipeline(device(), &info, pipeline);
439 ASSERT_XGL_SUCCESS(err);
440
441 err = m_device->AllocAndBindGpuMemory(*pipeline, "Pipeline", &m_pipe_mem);
442 ASSERT_XGL_SUCCESS(err);
443}
444
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600445void XglRenderFramework::GenerateBindRenderTargetCmd()
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600446{
447 // bind render target
Courtney Goeltzenleuchter32e486c2014-10-22 14:12:38 -0600448 m_colorBinding.view = m_renderTarget->targetView();
449 m_colorBinding.colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
450 if (m_depthStencilBinding.view) {
451 xglCmdBindAttachments(m_cmdBuffer, 1, &m_colorBinding, &m_depthStencilBinding );
452 } else {
453 xglCmdBindAttachments(m_cmdBuffer, 1, &m_colorBinding, XGL_NULL_HANDLE );
454 }
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600455}
456
457void XglRenderFramework::GenerateBindStateAndPipelineCmds(XGL_PIPELINE* pipeline)
458{
459 // set all states
460 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_RASTER, m_stateRaster );
461 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_VIEWPORT, m_stateViewport );
462 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_COLOR_BLEND, m_colorBlend);
463 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil );
464 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_MSAA, m_stateMsaa );
465
Chia-I Wu7a42e122014-11-08 10:48:20 +0800466 // bind pipeline and WVP (dynamic memory view)
Tony Barbour9d951a02014-11-19 16:33:11 -0700467 xglCmdBindPipeline( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, *pipeline );
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600468
Chia-I Wu7a42e122014-11-08 10:48:20 +0800469 // bind pipeline and WVP (dynamic memory view)
Tony Barbour9d951a02014-11-19 16:33:11 -0700470 xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
Chia-I Wu7a42e122014-11-08 10:48:20 +0800471
Tony Barbour9d951a02014-11-19 16:33:11 -0700472 xglCmdBindVertexData(m_cmdBuffer, m_vtxBufferView.mem, m_vtxBufferView.offset, 0);
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600473}
474
Courtney Goeltzenleuchter02d33c12014-10-08 14:26:40 -0600475void XglRenderFramework::GenerateClearAndPrepareBufferCmds()
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600476{
477 // whatever we want to do, we do it to the whole buffer
478 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
479 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
480 srRange.baseMipLevel = 0;
481 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
482 srRange.baseArraySlice = 0;
483 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
484
485 // prepare the whole back buffer for clear
486 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
487 transitionToClear.image = m_renderTarget->image();
488 transitionToClear.oldState = m_renderTarget->state();
489 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
490 transitionToClear.subresourceRange = srRange;
491 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToClear );
492 m_renderTarget->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
493
494 // clear the back buffer to dark grey
495 XGL_UINT clearColor[4] = {64, 64, 64, 0};
496 xglCmdClearColorImageRaw( m_cmdBuffer, m_renderTarget->image(), clearColor, 1, &srRange );
497
498 // prepare back buffer for rendering
499 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
500 transitionToRender.image = m_renderTarget->image();
501 transitionToRender.oldState = m_renderTarget->state();
502 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
503 transitionToRender.subresourceRange = srRange;
504 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToRender );
505 m_renderTarget->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
Courtney Goeltzenleuchtera4b278b2014-10-08 08:50:49 -0600506}