blob: e75a4c128c7577a8ef11e2d066c426403ebe3e12 [file] [log] [blame]
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001/*
2 * XGL
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25#include <stdio.h>
26#include <stdlib.h>
27#include <string.h>
28#include <assert.h>
29#include <pthread.h>
Tobin Ehlisb8154982014-10-27 14:53:17 -060030#include "xgl_struct_string_helper.h"
Tobin Ehlise79df942014-11-18 16:38:08 -070031#include "draw_state.h"
Tobin Ehlis8726b9f2014-10-24 12:01:45 -060032
33static XGL_LAYER_DISPATCH_TABLE nextTable;
34static XGL_BASE_LAYER_OBJECT *pCurObj;
35static pthread_once_t tabOnce = PTHREAD_ONCE_INIT;
Tobin Ehlise79df942014-11-18 16:38:08 -070036// Ptr to LL of dbg functions
37static XGL_LAYER_DBG_FUNCTION_NODE *pDbgFunctionHead = NULL;
38// Utility function to handle reporting
39// If callbacks are enabled, use them, otherwise use printf
40static XGL_VOID layerCbMsg(XGL_DBG_MSG_TYPE msgType,
41 XGL_VALIDATION_LEVEL validationLevel,
42 XGL_BASE_OBJECT srcObject,
43 XGL_SIZE location,
44 XGL_INT msgCode,
45 const XGL_CHAR* pLayerPrefix,
46 const XGL_CHAR* pMsg)
47{
48 XGL_LAYER_DBG_FUNCTION_NODE *pTrav = pDbgFunctionHead;
49 if (pTrav) {
50 while (pTrav) {
51 pTrav->pfnMsgCallback(msgType, validationLevel, srcObject, location, msgCode, pMsg, pTrav->pUserData);
52 pTrav = pTrav->pNext;
53 }
54 }
55 else {
56 switch (msgType) {
57 case XGL_DBG_MSG_ERROR:
58 printf("{%s}ERROR : %s\n", pLayerPrefix, pMsg);
59 break;
60 case XGL_DBG_MSG_WARNING:
61 printf("{%s}WARN : %s\n", pLayerPrefix, pMsg);
62 break;
63 case XGL_DBG_MSG_PERF_WARNING:
64 printf("{%s}PERF_WARN : %s\n", pLayerPrefix, pMsg);
65 break;
66 default:
67 printf("{%s}INFO : %s\n", pLayerPrefix, pMsg);
68 break;
69 }
70 }
71}
Tobin Ehlis8726b9f2014-10-24 12:01:45 -060072// Block of code at start here for managing/tracking Pipeline state that this layer cares about
73// Just track 2 shaders for now
74#define VS 0
75#define FS 1
Tobin Ehlisb8154982014-10-27 14:53:17 -060076#define DRAW 0
77#define DRAW_INDEXED 1
78#define DRAW_INDIRECT 2
79#define DRAW_INDEXED_INDIRECT 3
80#define NUM_DRAW_TYPES 4
Tobin Ehlis8726b9f2014-10-24 12:01:45 -060081#define MAX_SLOTS 2048
Tobin Ehlisb8154982014-10-27 14:53:17 -060082
83static uint64_t drawCount[NUM_DRAW_TYPES] = {0, 0, 0, 0};
84
Tobin Ehlis8726b9f2014-10-24 12:01:45 -060085typedef struct _SHADER_DS_MAPPING {
86 XGL_UINT slotCount;
87 XGL_DESCRIPTOR_SLOT_INFO* pShaderMappingSlot;
88} SHADER_DS_MAPPING;
89
90typedef struct _PIPELINE_NODE {
91 XGL_PIPELINE pipeline;
92 struct _PIPELINE_NODE* pNext;
93 SHADER_DS_MAPPING dsMapping[2][XGL_MAX_DESCRIPTOR_SETS];
94} PIPELINE_NODE;
95
96typedef struct _PIPELINE_LL_HEADER {
97 XGL_STRUCTURE_TYPE sType;
98 const XGL_VOID* pNext;
99} PIPELINE_LL_HEADER;
100
101static PIPELINE_NODE *pPipelineHead = NULL;
102static XGL_PIPELINE lastBoundPipeline = NULL;
103
104static PIPELINE_NODE *getPipeline(XGL_PIPELINE pipeline)
105{
106 PIPELINE_NODE *pTrav = pPipelineHead;
107 while (pTrav) {
108 if (pTrav->pipeline == pipeline)
109 return pTrav;
110 pTrav = pTrav->pNext;
111 }
112 return NULL;
113}
114
115// Init the pipeline mapping info based on pipeline create info LL tree
116static void initPipeline(PIPELINE_NODE *pPipeline, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo)
117{
118 PIPELINE_LL_HEADER *pTrav = (PIPELINE_LL_HEADER*)pCreateInfo->pNext;
119 while (pTrav) {
120 if (XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO == pTrav->sType) {
121 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* pSSCI = (XGL_PIPELINE_SHADER_STAGE_CREATE_INFO*)pTrav;
122 if (XGL_SHADER_STAGE_VERTEX == pSSCI->shader.stage) {
123 for (uint32_t i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++) {
124 if (pSSCI->shader.descriptorSetMapping[i].descriptorCount > MAX_SLOTS) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700125 char str[1024];
126 sprintf(str, "descriptorCount for Vertex Shader exceeds 2048 (%u), is this correct? Changing to 0", pSSCI->shader.descriptorSetMapping[i].descriptorCount);
127 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pPipeline, 0, DRAWSTATE_DESCRIPTOR_MAX_EXCEEDED, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600128 pSSCI->shader.descriptorSetMapping[i].descriptorCount = 0;
129 }
130 pPipeline->dsMapping[0][i].slotCount = pSSCI->shader.descriptorSetMapping[i].descriptorCount;
131 // Deep copy DS Slot array
132 pPipeline->dsMapping[0][i].pShaderMappingSlot = (XGL_DESCRIPTOR_SLOT_INFO*)malloc(sizeof(XGL_DESCRIPTOR_SLOT_INFO)*pPipeline->dsMapping[0][i].slotCount);
Tobin Ehlisb8154982014-10-27 14:53:17 -0600133 memcpy(pPipeline->dsMapping[0][i].pShaderMappingSlot, pSSCI->shader.descriptorSetMapping[i].pDescriptorInfo, sizeof(XGL_DESCRIPTOR_SLOT_INFO)*pPipeline->dsMapping[0][i].slotCount);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600134 }
135 }
136 else if (XGL_SHADER_STAGE_FRAGMENT == pSSCI->shader.stage) {
137 for (uint32_t i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++) {
138 if (pSSCI->shader.descriptorSetMapping[i].descriptorCount > MAX_SLOTS) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700139 char str[1024];
140 sprintf(str, "descriptorCount for Frag Shader exceeds 2048 (%u), is this correct? Changing to 0", pSSCI->shader.descriptorSetMapping[i].descriptorCount);
141 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pPipeline, 0, DRAWSTATE_DESCRIPTOR_MAX_EXCEEDED, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600142 pSSCI->shader.descriptorSetMapping[i].descriptorCount = 0;
143 }
144 pPipeline->dsMapping[1][i].slotCount = pSSCI->shader.descriptorSetMapping[i].descriptorCount;
145 // Deep copy DS Slot array
146 pPipeline->dsMapping[1][i].pShaderMappingSlot = (XGL_DESCRIPTOR_SLOT_INFO*)malloc(sizeof(XGL_DESCRIPTOR_SLOT_INFO)*pPipeline->dsMapping[1][i].slotCount);
Tobin Ehlisb8154982014-10-27 14:53:17 -0600147 memcpy(pPipeline->dsMapping[1][i].pShaderMappingSlot, pSSCI->shader.descriptorSetMapping[i].pDescriptorInfo, sizeof(XGL_DESCRIPTOR_SLOT_INFO)*pPipeline->dsMapping[1][i].slotCount);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600148 }
149 }
150 }
Tobin Ehlisb8154982014-10-27 14:53:17 -0600151 pTrav = (PIPELINE_LL_HEADER*)pTrav->pNext;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600152 }
153}
154
155// Block of code at start here specifically for managing/tracking DSs
156#define MAPPING_MEMORY 0x00000001
157#define MAPPING_IMAGE 0x00000002
158#define MAPPING_SAMPLER 0x00000004
159#define MAPPING_DS 0x00000008
160
Tobin Ehlis9e3d7532014-10-27 17:12:54 -0600161static char* stringSlotBinding(XGL_UINT binding)
162{
163 switch (binding)
164 {
165 case MAPPING_MEMORY:
166 return "Memory View";
167 case MAPPING_IMAGE:
168 return "Image View";
169 case MAPPING_SAMPLER:
170 return "Sampler";
171 default:
172 return "UNKNOWN DS BINDING";
173 }
174}
175
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600176typedef struct _DS_SLOT {
177 XGL_UINT slot;
178 XGL_DESCRIPTOR_SLOT_INFO shaderSlotInfo[2];
179 // Only 1 of 4 possible slot mappings active
180 XGL_UINT activeMapping;
181 XGL_UINT mappingMask; // store record of different mappings used
182 XGL_MEMORY_VIEW_ATTACH_INFO memView;
183 XGL_IMAGE_VIEW_ATTACH_INFO imageView;
184 XGL_SAMPLER sampler;
185} DS_SLOT;
186
187// Top-level node that points to start of DS
188typedef struct _DS_LL_HEAD {
189 XGL_DESCRIPTOR_SET dsID;
190 XGL_UINT numSlots;
191 struct _DS_LL_HEAD *pNextDS;
192 DS_SLOT *dsSlot; // Dynamically allocated array of DS_SLOTs
193 XGL_BOOL updateActive; // Track if DS is in an update block
194} DS_LL_HEAD;
195
196// ptr to HEAD of LL of DSs
197static DS_LL_HEAD *pDSHead = NULL;
198// Last DS that was bound
199static XGL_DESCRIPTOR_SET lastBoundDS[XGL_MAX_DESCRIPTOR_SETS] = {NULL, NULL};
200
201// Return DS Head ptr for specified ds or else NULL
202static DS_LL_HEAD* getDS(XGL_DESCRIPTOR_SET ds)
203{
204 DS_LL_HEAD *pTrav = pDSHead;
205 while (pTrav) {
206 if (pTrav->dsID == ds)
207 return pTrav;
208 pTrav = pTrav->pNextDS;
209 }
210 return NULL;
211}
212
213// Initialize a DS where all slots are UNUSED for all shaders
214static void initDS(DS_LL_HEAD *pDS)
215{
216 for (uint32_t i = 0; i < pDS->numSlots; i++) {
217 memset((void*)&pDS->dsSlot[i], 0, sizeof(DS_SLOT));
218 pDS->dsSlot[i].slot = i;
219 }
220}
221
222// Return XGL_TRUE if DS Exists and is within an xglBeginDescriptorSetUpdate() call sequence, otherwise XGL_FALSE
223static XGL_BOOL dsUpdate(XGL_DESCRIPTOR_SET ds)
224{
225 DS_LL_HEAD *pTrav = getDS(ds);
226 if (pTrav)
227 return pTrav->updateActive;
228 return XGL_FALSE;
229}
230
231// Clear specified slotCount DS Slots starting at startSlot
232// Return XGL_TRUE if DS is within a xglBeginDescriptorSetUpdate() call sequence, otherwise XGL_FALSE
233static XGL_BOOL clearDS(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount)
234{
235 DS_LL_HEAD *pTrav = getDS(descriptorSet);
236 if (!pTrav || ((startSlot + slotCount) > pTrav->numSlots)) {
237 // TODO : Log more meaningful error here
238 return XGL_FALSE;
239 }
240 for (uint32_t i = startSlot; i < slotCount; i++) {
241 memset((void*)&pTrav->dsSlot[i], 0, sizeof(DS_SLOT));
242 }
243 return XGL_TRUE;
244}
245
246static void dsSetMapping(DS_SLOT* pSlot, XGL_UINT mapping)
247{
248 pSlot->mappingMask |= mapping;
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600249 pSlot->activeMapping = mapping;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600250}
Tobin Ehlise79df942014-11-18 16:38:08 -0700251// Populate pStr w/ a string noting all of the slot mappings based on mapping flag
252static char* noteSlotMapping(XGL_UINT32 mapping, char *pStr)
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600253{
254 if (MAPPING_MEMORY & mapping)
Tobin Ehlise79df942014-11-18 16:38:08 -0700255 strcat(pStr, "\n\tMemory View previously mapped");
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600256 if (MAPPING_IMAGE & mapping)
Tobin Ehlise79df942014-11-18 16:38:08 -0700257 strcat(pStr, "\n\tImage View previously mapped");
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600258 if (MAPPING_SAMPLER & mapping)
Tobin Ehlise79df942014-11-18 16:38:08 -0700259 strcat(pStr, "\n\tSampler previously mapped");
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600260 if (MAPPING_DS & mapping)
Tobin Ehlise79df942014-11-18 16:38:08 -0700261 strcat(pStr, "\n\tDESCRIPTOR SET ptr previously mapped");
262 return pStr;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600263}
264
Tobin Ehlise79df942014-11-18 16:38:08 -0700265static void dsSetMemMapping(XGL_DESCRIPTOR_SET descriptorSet, DS_SLOT* pSlot, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemView)
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600266{
267 if (pSlot->mappingMask) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700268 char str[1024];
269 char map_str[1024] = {0};
270 sprintf(str, "While mapping Memory View to slot %u previous Mapping(s) identified:%s", pSlot->slot, noteSlotMapping(pSlot->mappingMask, map_str));
271 layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_SLOT_REMAPPING, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600272 }
273 memcpy(&pSlot->memView, pMemView, sizeof(XGL_MEMORY_VIEW_ATTACH_INFO));
274 dsSetMapping(pSlot, MAPPING_MEMORY);
275}
276
277static XGL_BOOL dsMemMapping(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemViews)
278{
279 DS_LL_HEAD *pTrav = getDS(descriptorSet);
280 if (pTrav) {
281 if (pTrav->numSlots < (startSlot + slotCount)) {
282 return XGL_FALSE;
283 }
284 for (uint32_t i = 0; i < slotCount; i++) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700285 dsSetMemMapping(descriptorSet, &pTrav->dsSlot[i+startSlot], &pMemViews[i]);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600286 }
287 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600288 else
289 return XGL_FALSE;
290 return XGL_TRUE;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600291}
292
Tobin Ehlise79df942014-11-18 16:38:08 -0700293static void dsSetImageMapping(XGL_DESCRIPTOR_SET descriptorSet, DS_SLOT* pSlot, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews)
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600294{
295 if (pSlot->mappingMask) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700296 char str[1024];
297 char map_str[1024] = {0};
298 sprintf(str, "While mapping Image View to slot %u previous Mapping(s) identified:%s", pSlot->slot, noteSlotMapping(pSlot->mappingMask, map_str));
299 layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_SLOT_REMAPPING, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600300 }
301 memcpy(&pSlot->imageView, pImageViews, sizeof(XGL_IMAGE_VIEW_ATTACH_INFO));
302 dsSetMapping(pSlot, MAPPING_IMAGE);
303}
304
305static XGL_BOOL dsImageMapping(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews)
306{
307 DS_LL_HEAD *pTrav = getDS(descriptorSet);
308 if (pTrav) {
309 if (pTrav->numSlots < (startSlot + slotCount)) {
310 return XGL_FALSE;
311 }
312 for (uint32_t i = 0; i < slotCount; i++) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700313 dsSetImageMapping(descriptorSet, &pTrav->dsSlot[i+startSlot], &pImageViews[i]);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600314 }
315 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600316 else
317 return XGL_FALSE;
318 return XGL_TRUE;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600319}
320
Tobin Ehlise79df942014-11-18 16:38:08 -0700321static void dsSetSamplerMapping(XGL_DESCRIPTOR_SET descriptorSet, DS_SLOT* pSlot, const XGL_SAMPLER sampler)
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600322{
323 if (pSlot->mappingMask) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700324 char str[1024];
325 char map_str[1024] = {0};
326 sprintf(str, "While mapping Sampler to slot %u previous Mapping(s) identified:%s", pSlot->slot, noteSlotMapping(pSlot->mappingMask, map_str));
327 layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_SLOT_REMAPPING, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600328 }
329 pSlot->sampler = sampler;
330 dsSetMapping(pSlot, MAPPING_SAMPLER);
331}
332
333static XGL_BOOL dsSamplerMapping(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_SAMPLER* pSamplers)
334{
335 DS_LL_HEAD *pTrav = getDS(descriptorSet);
336 if (pTrav) {
337 if (pTrav->numSlots < (startSlot + slotCount)) {
338 return XGL_FALSE;
339 }
340 for (uint32_t i = 0; i < slotCount; i++) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700341 dsSetSamplerMapping(descriptorSet, &pTrav->dsSlot[i+startSlot], pSamplers[i]);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600342 }
343 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600344 else
345 return XGL_FALSE;
346 return XGL_TRUE;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600347}
348
349// Synch up currently bound pipeline settings with DS mappings
350static void synchDSMapping()
351{
352 // First verify that we have a bound pipeline
353 PIPELINE_NODE *pPipeTrav = getPipeline(lastBoundPipeline);
Tobin Ehlise79df942014-11-18 16:38:08 -0700354 char str[1024];
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600355 if (!pPipeTrav) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700356 sprintf(str, "Can't find last bound Pipeline %p!", (void*)lastBoundPipeline);
357 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NO_PIPELINE_BOUND, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600358 }
359 else {
360 for (uint32_t i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++) {
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600361 DS_LL_HEAD *pDS;
362 if (lastBoundDS[i]) {
363 pDS = getDS(lastBoundDS[i]);
364 if (!pDS) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700365 sprintf(str, "Can't find last bound DS %p. Did you need to bind DS to index %u?", (void*)lastBoundDS[i], i);
366 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NO_DS_BOUND, "DS", str);
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600367 }
368 else { // We have a good DS & Pipeline, store pipeline mappings in DS
369 for (uint32_t j = 0; j < 2; j++) { // j is shader selector
370 for (uint32_t k = 0; k < XGL_MAX_DESCRIPTOR_SETS; k++) {
371 if (pPipeTrav->dsMapping[j][k].slotCount > pDS->numSlots) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700372 sprintf(str, "DS Mapping for shader %u has more slots (%u) than DS %p (%u)!", j, pPipeTrav->dsMapping[j][k].slotCount, (void*)pDS->dsID, pDS->numSlots);
373 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_DS_SLOT_NUM_MISMATCH, "DS", str);
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600374 }
375 else {
376 for (uint32_t r = 0; r < pPipeTrav->dsMapping[j][k].slotCount; r++) {
Tobin Ehlisb8154982014-10-27 14:53:17 -0600377 pDS->dsSlot[r].shaderSlotInfo[j] = pPipeTrav->dsMapping[j][k].pShaderMappingSlot[r];
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600378 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600379 }
380 }
381 }
382 }
383 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600384 else {
Tobin Ehlise79df942014-11-18 16:38:08 -0700385 sprintf(str, "It appears that no DS was bound to index %u.", i);
386 layerCbMsg(XGL_DBG_MSG_WARNING, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NO_DS_BOUND, "DS", str);
Tobin Ehlis0f051a52014-10-24 13:03:56 -0600387 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600388 }
389 }
390}
391
Tobin Ehlis9e3d7532014-10-27 17:12:54 -0600392// Checks to make sure that shader mapping matches slot binding
393// Print an ERROR and return XGL_FALSE if they don't line up
394static XGL_BOOL verifyShaderSlotMapping(const XGL_UINT slot, const XGL_UINT slotBinding, const XGL_UINT shaderStage, const XGL_DESCRIPTOR_SET_SLOT_TYPE shaderMapping)
395{
396 XGL_BOOL error = XGL_FALSE;
Tobin Ehlise79df942014-11-18 16:38:08 -0700397 char str[1024];
Tobin Ehlis9e3d7532014-10-27 17:12:54 -0600398 switch (shaderMapping)
399 {
400 case XGL_SLOT_SHADER_RESOURCE:
401 if (MAPPING_MEMORY != slotBinding && MAPPING_IMAGE != slotBinding)
402 error = XGL_TRUE;
403 break;
404 case XGL_SLOT_SHADER_SAMPLER:
405 if (MAPPING_SAMPLER != slotBinding)
406 error = XGL_TRUE;
407 break;
Tobin Ehlis9e3d7532014-10-27 17:12:54 -0600408 case XGL_SLOT_SHADER_UAV:
409 if (MAPPING_MEMORY != slotBinding)
410 error = XGL_TRUE;
411 break;
412 case XGL_SLOT_NEXT_DESCRIPTOR_SET:
413 if (MAPPING_DS != slotBinding)
414 error = XGL_TRUE;
415 break;
416 case XGL_SLOT_UNUSED:
417 break;
418 default:
Tobin Ehlise79df942014-11-18 16:38:08 -0700419 sprintf(str, "For DS slot %u, unknown shader slot mapping w/ value %u", slot, shaderMapping);
420 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_UNKNOWN_DS_MAPPING, "DS", str);
Tobin Ehlis9e3d7532014-10-27 17:12:54 -0600421 return XGL_FALSE;
422 }
423 if (XGL_TRUE == error) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700424 sprintf(str, "DS Slot #%u binding of %s does not match %s shader mapping of %s", slot, stringSlotBinding(slotBinding), (shaderStage == VS) ? "Vtx" : "Frag", string_XGL_DESCRIPTOR_SET_SLOT_TYPE(shaderMapping));
425 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_DS_MAPPING_MISMATCH, "DS", str);
Tobin Ehlis9e3d7532014-10-27 17:12:54 -0600426 return XGL_FALSE;
427 }
428 return XGL_TRUE;
429}
430
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600431// Print details of DS config to stdout
432static void printDSConfig()
433{
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700434 uint32_t skipUnusedCount = 0; // track consecutive unused slots for minimal reporting
Tobin Ehlise79df942014-11-18 16:38:08 -0700435 char tmp_str[1024];
436 char ds_config_str[1024*256] = {0}; // TODO : Currently making this buffer HUGE w/o overrun protection. Need to be smarter, start smaller, and grow as needed.
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600437 for (uint32_t i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++) {
Tobin Ehlisb8154982014-10-27 14:53:17 -0600438 if (lastBoundDS[i]) {
439 DS_LL_HEAD *pDS = getDS(lastBoundDS[i]);
440 if (pDS) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700441 sprintf(tmp_str, "DS INFO : Slot bindings for DS w/ %u slots at index %u (%p):\n", pDS->numSlots, i, (void*)pDS->dsID);
442 strcat(ds_config_str, tmp_str);
Tobin Ehlisb8154982014-10-27 14:53:17 -0600443 for (uint32_t j = 0; j < pDS->numSlots; j++) {
Tobin Ehlisb8154982014-10-27 14:53:17 -0600444 switch (pDS->dsSlot[j].activeMapping)
445 {
446 case MAPPING_MEMORY:
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700447 if (0 != skipUnusedCount) {// finish sequence of unused slots
Tobin Ehlise79df942014-11-18 16:38:08 -0700448 sprintf(tmp_str, "----Skipped %u slot%s w/o a view attached...\n", skipUnusedCount, (1 != skipUnusedCount) ? "s" : "");
449 strcat(ds_config_str, tmp_str);
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700450 skipUnusedCount = 0;
451 }
Tobin Ehlise79df942014-11-18 16:38:08 -0700452 sprintf(tmp_str, "----Slot %u\n Mapped to Memory View %p:\n%s", j, (void*)&pDS->dsSlot[j].memView, xgl_print_xgl_memory_view_attach_info(&pDS->dsSlot[j].memView, " "));
453 strcat(ds_config_str, tmp_str);
Tobin Ehlisb8154982014-10-27 14:53:17 -0600454 break;
455 case MAPPING_IMAGE:
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700456 if (0 != skipUnusedCount) {// finish sequence of unused slots
Tobin Ehlise79df942014-11-18 16:38:08 -0700457 sprintf(tmp_str, "----Skipped %u slot%s w/o a view attached...\n", skipUnusedCount, (1 != skipUnusedCount) ? "s" : "");
458 strcat(ds_config_str, tmp_str);
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700459 skipUnusedCount = 0;
460 }
Tobin Ehlise79df942014-11-18 16:38:08 -0700461 sprintf(tmp_str, "----Slot %u\n Mapped to Image View %p:\n%s", j, (void*)&pDS->dsSlot[j].imageView, xgl_print_xgl_image_view_attach_info(&pDS->dsSlot[j].imageView, " "));
462 strcat(ds_config_str, tmp_str);
Tobin Ehlisb8154982014-10-27 14:53:17 -0600463 break;
464 case MAPPING_SAMPLER:
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700465 if (0 != skipUnusedCount) {// finish sequence of unused slots
Tobin Ehlise79df942014-11-18 16:38:08 -0700466 sprintf(tmp_str, "----Skipped %u slot%s w/o a view attached...\n", skipUnusedCount, (1 != skipUnusedCount) ? "s" : "");
467 strcat(ds_config_str, tmp_str);
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700468 skipUnusedCount = 0;
469 }
Tobin Ehlise79df942014-11-18 16:38:08 -0700470 sprintf(tmp_str, "----Slot %u\n Mapped to Sampler Object %p (CAN PRINT DETAILS HERE)\n", j, (void*)pDS->dsSlot[j].sampler);
471 strcat(ds_config_str, tmp_str);
Tobin Ehlisb8154982014-10-27 14:53:17 -0600472 break;
473 default:
Tobin Ehlise79df942014-11-18 16:38:08 -0700474 if (!skipUnusedCount) {// only report start of unused sequences
475 sprintf(tmp_str, "----Skipping slot(s) w/o a view attached...\n");
476 strcat(ds_config_str, tmp_str);
477 }
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700478 skipUnusedCount++;
Tobin Ehlisb8154982014-10-27 14:53:17 -0600479 break;
480 }
Tobin Ehlis9e3d7532014-10-27 17:12:54 -0600481 // For each shader type, check its mapping
Tobin Ehlisb8154982014-10-27 14:53:17 -0600482 for (uint32_t k = 0; k < 2; k++) {
483 if (XGL_SLOT_UNUSED != pDS->dsSlot[j].shaderSlotInfo[k].slotObjectType) {
Tobin Ehlise79df942014-11-18 16:38:08 -0700484 sprintf(tmp_str, " Shader type %s has %s slot type mapping to shaderEntityIndex %u\n", (k == 0) ? "VS" : "FS", string_XGL_DESCRIPTOR_SET_SLOT_TYPE(pDS->dsSlot[j].shaderSlotInfo[k].slotObjectType), pDS->dsSlot[j].shaderSlotInfo[k].shaderEntityIndex);
485 strcat(ds_config_str, tmp_str);
Tobin Ehlis9e3d7532014-10-27 17:12:54 -0600486 verifyShaderSlotMapping(j, pDS->dsSlot[j].activeMapping, k, pDS->dsSlot[j].shaderSlotInfo[k].slotObjectType);
Tobin Ehlisb8154982014-10-27 14:53:17 -0600487 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600488 }
489 }
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700490 if (0 != skipUnusedCount) {// finish sequence of unused slots
Tobin Ehlise79df942014-11-18 16:38:08 -0700491 sprintf(tmp_str, "----Skipped %u slot%s w/o a view attached...\n", skipUnusedCount, (1 != skipUnusedCount) ? "s" : "");
492 strcat(ds_config_str, tmp_str);
Tobin Ehlis791a49c2014-11-10 12:29:12 -0700493 skipUnusedCount = 0;
494 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600495 }
Tobin Ehlisb8154982014-10-27 14:53:17 -0600496 else {
Tobin Ehlise79df942014-11-18 16:38:08 -0700497 char str[1024];
498 sprintf(str, "Can't find last bound DS %p. Did you need to bind DS to index %u?", (void*)lastBoundDS[i], i);
499 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NO_DS_BOUND, "DS", str);
Tobin Ehlisb8154982014-10-27 14:53:17 -0600500 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600501 }
502 }
Tobin Ehlise79df942014-11-18 16:38:08 -0700503 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, NULL, 0, DRAWSTATE_NONE, "DS", ds_config_str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600504}
505
506static void synchAndPrintDSConfig()
507{
508 synchDSMapping();
509 printDSConfig();
510}
511
512static void initLayerTable()
513{
514 GetProcAddrType fpNextGPA;
515 fpNextGPA = pCurObj->pGPA;
516 assert(fpNextGPA);
517
518 GetProcAddrType fpGetProcAddr = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetProcAddr");
519 nextTable.GetProcAddr = fpGetProcAddr;
520 InitAndEnumerateGpusType fpInitAndEnumerateGpus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglInitAndEnumerateGpus");
521 nextTable.InitAndEnumerateGpus = fpInitAndEnumerateGpus;
522 GetGpuInfoType fpGetGpuInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetGpuInfo");
523 nextTable.GetGpuInfo = fpGetGpuInfo;
524 CreateDeviceType fpCreateDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDevice");
525 nextTable.CreateDevice = fpCreateDevice;
526 DestroyDeviceType fpDestroyDevice = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyDevice");
527 nextTable.DestroyDevice = fpDestroyDevice;
528 GetExtensionSupportType fpGetExtensionSupport = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetExtensionSupport");
529 nextTable.GetExtensionSupport = fpGetExtensionSupport;
530 EnumerateLayersType fpEnumerateLayers = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEnumerateLayers");
531 nextTable.EnumerateLayers = fpEnumerateLayers;
532 GetDeviceQueueType fpGetDeviceQueue = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetDeviceQueue");
533 nextTable.GetDeviceQueue = fpGetDeviceQueue;
534 QueueSubmitType fpQueueSubmit = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSubmit");
535 nextTable.QueueSubmit = fpQueueSubmit;
536 QueueSetGlobalMemReferencesType fpQueueSetGlobalMemReferences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueSetGlobalMemReferences");
537 nextTable.QueueSetGlobalMemReferences = fpQueueSetGlobalMemReferences;
538 QueueWaitIdleType fpQueueWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglQueueWaitIdle");
539 nextTable.QueueWaitIdle = fpQueueWaitIdle;
540 DeviceWaitIdleType fpDeviceWaitIdle = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDeviceWaitIdle");
541 nextTable.DeviceWaitIdle = fpDeviceWaitIdle;
542 GetMemoryHeapCountType fpGetMemoryHeapCount = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapCount");
543 nextTable.GetMemoryHeapCount = fpGetMemoryHeapCount;
544 GetMemoryHeapInfoType fpGetMemoryHeapInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMemoryHeapInfo");
545 nextTable.GetMemoryHeapInfo = fpGetMemoryHeapInfo;
546 AllocMemoryType fpAllocMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAllocMemory");
547 nextTable.AllocMemory = fpAllocMemory;
548 FreeMemoryType fpFreeMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglFreeMemory");
549 nextTable.FreeMemory = fpFreeMemory;
550 SetMemoryPriorityType fpSetMemoryPriority = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetMemoryPriority");
551 nextTable.SetMemoryPriority = fpSetMemoryPriority;
552 MapMemoryType fpMapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglMapMemory");
553 nextTable.MapMemory = fpMapMemory;
554 UnmapMemoryType fpUnmapMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglUnmapMemory");
555 nextTable.UnmapMemory = fpUnmapMemory;
556 PinSystemMemoryType fpPinSystemMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglPinSystemMemory");
557 nextTable.PinSystemMemory = fpPinSystemMemory;
558 RemapVirtualMemoryPagesType fpRemapVirtualMemoryPages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglRemapVirtualMemoryPages");
559 nextTable.RemapVirtualMemoryPages = fpRemapVirtualMemoryPages;
560 GetMultiGpuCompatibilityType fpGetMultiGpuCompatibility = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetMultiGpuCompatibility");
561 nextTable.GetMultiGpuCompatibility = fpGetMultiGpuCompatibility;
562 OpenSharedMemoryType fpOpenSharedMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedMemory");
563 nextTable.OpenSharedMemory = fpOpenSharedMemory;
564 OpenSharedQueueSemaphoreType fpOpenSharedQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenSharedQueueSemaphore");
565 nextTable.OpenSharedQueueSemaphore = fpOpenSharedQueueSemaphore;
566 OpenPeerMemoryType fpOpenPeerMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerMemory");
567 nextTable.OpenPeerMemory = fpOpenPeerMemory;
568 OpenPeerImageType fpOpenPeerImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglOpenPeerImage");
569 nextTable.OpenPeerImage = fpOpenPeerImage;
570 DestroyObjectType fpDestroyObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDestroyObject");
571 nextTable.DestroyObject = fpDestroyObject;
572 GetObjectInfoType fpGetObjectInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetObjectInfo");
573 nextTable.GetObjectInfo = fpGetObjectInfo;
574 BindObjectMemoryType fpBindObjectMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBindObjectMemory");
575 nextTable.BindObjectMemory = fpBindObjectMemory;
576 CreateFenceType fpCreateFence = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateFence");
577 nextTable.CreateFence = fpCreateFence;
578 GetFenceStatusType fpGetFenceStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFenceStatus");
579 nextTable.GetFenceStatus = fpGetFenceStatus;
580 WaitForFencesType fpWaitForFences = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitForFences");
581 nextTable.WaitForFences = fpWaitForFences;
582 CreateQueueSemaphoreType fpCreateQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueueSemaphore");
583 nextTable.CreateQueueSemaphore = fpCreateQueueSemaphore;
584 SignalQueueSemaphoreType fpSignalQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSignalQueueSemaphore");
585 nextTable.SignalQueueSemaphore = fpSignalQueueSemaphore;
586 WaitQueueSemaphoreType fpWaitQueueSemaphore = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWaitQueueSemaphore");
587 nextTable.WaitQueueSemaphore = fpWaitQueueSemaphore;
588 CreateEventType fpCreateEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateEvent");
589 nextTable.CreateEvent = fpCreateEvent;
590 GetEventStatusType fpGetEventStatus = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetEventStatus");
591 nextTable.GetEventStatus = fpGetEventStatus;
592 SetEventType fpSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglSetEvent");
593 nextTable.SetEvent = fpSetEvent;
594 ResetEventType fpResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetEvent");
595 nextTable.ResetEvent = fpResetEvent;
596 CreateQueryPoolType fpCreateQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateQueryPool");
597 nextTable.CreateQueryPool = fpCreateQueryPool;
598 GetQueryPoolResultsType fpGetQueryPoolResults = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetQueryPoolResults");
599 nextTable.GetQueryPoolResults = fpGetQueryPoolResults;
600 GetFormatInfoType fpGetFormatInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetFormatInfo");
601 nextTable.GetFormatInfo = fpGetFormatInfo;
602 CreateImageType fpCreateImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImage");
603 nextTable.CreateImage = fpCreateImage;
604 GetImageSubresourceInfoType fpGetImageSubresourceInfo = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglGetImageSubresourceInfo");
605 nextTable.GetImageSubresourceInfo = fpGetImageSubresourceInfo;
606 CreateImageViewType fpCreateImageView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateImageView");
607 nextTable.CreateImageView = fpCreateImageView;
608 CreateColorAttachmentViewType fpCreateColorAttachmentView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorAttachmentView");
609 nextTable.CreateColorAttachmentView = fpCreateColorAttachmentView;
610 CreateDepthStencilViewType fpCreateDepthStencilView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilView");
611 nextTable.CreateDepthStencilView = fpCreateDepthStencilView;
612 CreateShaderType fpCreateShader = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateShader");
613 nextTable.CreateShader = fpCreateShader;
614 CreateGraphicsPipelineType fpCreateGraphicsPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateGraphicsPipeline");
615 nextTable.CreateGraphicsPipeline = fpCreateGraphicsPipeline;
616 CreateComputePipelineType fpCreateComputePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateComputePipeline");
617 nextTable.CreateComputePipeline = fpCreateComputePipeline;
618 StorePipelineType fpStorePipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglStorePipeline");
619 nextTable.StorePipeline = fpStorePipeline;
620 LoadPipelineType fpLoadPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglLoadPipeline");
621 nextTable.LoadPipeline = fpLoadPipeline;
622 CreatePipelineDeltaType fpCreatePipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreatePipelineDelta");
623 nextTable.CreatePipelineDelta = fpCreatePipelineDelta;
624 CreateSamplerType fpCreateSampler = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateSampler");
625 nextTable.CreateSampler = fpCreateSampler;
626 CreateDescriptorSetType fpCreateDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDescriptorSet");
627 nextTable.CreateDescriptorSet = fpCreateDescriptorSet;
628 BeginDescriptorSetUpdateType fpBeginDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginDescriptorSetUpdate");
629 nextTable.BeginDescriptorSetUpdate = fpBeginDescriptorSetUpdate;
630 EndDescriptorSetUpdateType fpEndDescriptorSetUpdate = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndDescriptorSetUpdate");
631 nextTable.EndDescriptorSetUpdate = fpEndDescriptorSetUpdate;
632 AttachSamplerDescriptorsType fpAttachSamplerDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachSamplerDescriptors");
633 nextTable.AttachSamplerDescriptors = fpAttachSamplerDescriptors;
634 AttachImageViewDescriptorsType fpAttachImageViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachImageViewDescriptors");
635 nextTable.AttachImageViewDescriptors = fpAttachImageViewDescriptors;
636 AttachMemoryViewDescriptorsType fpAttachMemoryViewDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachMemoryViewDescriptors");
637 nextTable.AttachMemoryViewDescriptors = fpAttachMemoryViewDescriptors;
638 AttachNestedDescriptorsType fpAttachNestedDescriptors = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglAttachNestedDescriptors");
639 nextTable.AttachNestedDescriptors = fpAttachNestedDescriptors;
640 ClearDescriptorSetSlotsType fpClearDescriptorSetSlots = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglClearDescriptorSetSlots");
641 nextTable.ClearDescriptorSetSlots = fpClearDescriptorSetSlots;
642 CreateViewportStateType fpCreateViewportState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateViewportState");
643 nextTable.CreateViewportState = fpCreateViewportState;
644 CreateRasterStateType fpCreateRasterState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateRasterState");
645 nextTable.CreateRasterState = fpCreateRasterState;
646 CreateMsaaStateType fpCreateMsaaState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateMsaaState");
647 nextTable.CreateMsaaState = fpCreateMsaaState;
648 CreateColorBlendStateType fpCreateColorBlendState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateColorBlendState");
649 nextTable.CreateColorBlendState = fpCreateColorBlendState;
650 CreateDepthStencilStateType fpCreateDepthStencilState = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateDepthStencilState");
651 nextTable.CreateDepthStencilState = fpCreateDepthStencilState;
652 CreateCommandBufferType fpCreateCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCreateCommandBuffer");
653 nextTable.CreateCommandBuffer = fpCreateCommandBuffer;
654 BeginCommandBufferType fpBeginCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglBeginCommandBuffer");
655 nextTable.BeginCommandBuffer = fpBeginCommandBuffer;
656 EndCommandBufferType fpEndCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglEndCommandBuffer");
657 nextTable.EndCommandBuffer = fpEndCommandBuffer;
658 ResetCommandBufferType fpResetCommandBuffer = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglResetCommandBuffer");
659 nextTable.ResetCommandBuffer = fpResetCommandBuffer;
660 CmdBindPipelineType fpCmdBindPipeline = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipeline");
661 nextTable.CmdBindPipeline = fpCmdBindPipeline;
662 CmdBindPipelineDeltaType fpCmdBindPipelineDelta = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindPipelineDelta");
663 nextTable.CmdBindPipelineDelta = fpCmdBindPipelineDelta;
664 CmdBindStateObjectType fpCmdBindStateObject = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindStateObject");
665 nextTable.CmdBindStateObject = fpCmdBindStateObject;
666 CmdBindDescriptorSetType fpCmdBindDescriptorSet = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDescriptorSet");
667 nextTable.CmdBindDescriptorSet = fpCmdBindDescriptorSet;
668 CmdBindDynamicMemoryViewType fpCmdBindDynamicMemoryView = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindDynamicMemoryView");
669 nextTable.CmdBindDynamicMemoryView = fpCmdBindDynamicMemoryView;
Chia-I Wu3b04af52014-11-08 10:48:20 +0800670 CmdBindVertexDataType fpCmdBindVertexData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindVertexData");
671 nextTable.CmdBindVertexData = fpCmdBindVertexData;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600672 CmdBindIndexDataType fpCmdBindIndexData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindIndexData");
673 nextTable.CmdBindIndexData = fpCmdBindIndexData;
674 CmdBindAttachmentsType fpCmdBindAttachments = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBindAttachments");
675 nextTable.CmdBindAttachments = fpCmdBindAttachments;
676 CmdPrepareMemoryRegionsType fpCmdPrepareMemoryRegions = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareMemoryRegions");
677 nextTable.CmdPrepareMemoryRegions = fpCmdPrepareMemoryRegions;
678 CmdPrepareImagesType fpCmdPrepareImages = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdPrepareImages");
679 nextTable.CmdPrepareImages = fpCmdPrepareImages;
680 CmdDrawType fpCmdDraw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDraw");
681 nextTable.CmdDraw = fpCmdDraw;
682 CmdDrawIndexedType fpCmdDrawIndexed = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexed");
683 nextTable.CmdDrawIndexed = fpCmdDrawIndexed;
684 CmdDrawIndirectType fpCmdDrawIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndirect");
685 nextTable.CmdDrawIndirect = fpCmdDrawIndirect;
686 CmdDrawIndexedIndirectType fpCmdDrawIndexedIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDrawIndexedIndirect");
687 nextTable.CmdDrawIndexedIndirect = fpCmdDrawIndexedIndirect;
688 CmdDispatchType fpCmdDispatch = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatch");
689 nextTable.CmdDispatch = fpCmdDispatch;
690 CmdDispatchIndirectType fpCmdDispatchIndirect = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDispatchIndirect");
691 nextTable.CmdDispatchIndirect = fpCmdDispatchIndirect;
692 CmdCopyMemoryType fpCmdCopyMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemory");
693 nextTable.CmdCopyMemory = fpCmdCopyMemory;
694 CmdCopyImageType fpCmdCopyImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImage");
695 nextTable.CmdCopyImage = fpCmdCopyImage;
696 CmdCopyMemoryToImageType fpCmdCopyMemoryToImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyMemoryToImage");
697 nextTable.CmdCopyMemoryToImage = fpCmdCopyMemoryToImage;
698 CmdCopyImageToMemoryType fpCmdCopyImageToMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCopyImageToMemory");
699 nextTable.CmdCopyImageToMemory = fpCmdCopyImageToMemory;
700 CmdCloneImageDataType fpCmdCloneImageData = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdCloneImageData");
701 nextTable.CmdCloneImageData = fpCmdCloneImageData;
702 CmdUpdateMemoryType fpCmdUpdateMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdUpdateMemory");
703 nextTable.CmdUpdateMemory = fpCmdUpdateMemory;
704 CmdFillMemoryType fpCmdFillMemory = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdFillMemory");
705 nextTable.CmdFillMemory = fpCmdFillMemory;
706 CmdClearColorImageType fpCmdClearColorImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImage");
707 nextTable.CmdClearColorImage = fpCmdClearColorImage;
708 CmdClearColorImageRawType fpCmdClearColorImageRaw = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearColorImageRaw");
709 nextTable.CmdClearColorImageRaw = fpCmdClearColorImageRaw;
710 CmdClearDepthStencilType fpCmdClearDepthStencil = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdClearDepthStencil");
711 nextTable.CmdClearDepthStencil = fpCmdClearDepthStencil;
712 CmdResolveImageType fpCmdResolveImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResolveImage");
713 nextTable.CmdResolveImage = fpCmdResolveImage;
714 CmdSetEventType fpCmdSetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSetEvent");
715 nextTable.CmdSetEvent = fpCmdSetEvent;
716 CmdResetEventType fpCmdResetEvent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetEvent");
717 nextTable.CmdResetEvent = fpCmdResetEvent;
718 CmdMemoryAtomicType fpCmdMemoryAtomic = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdMemoryAtomic");
719 nextTable.CmdMemoryAtomic = fpCmdMemoryAtomic;
720 CmdBeginQueryType fpCmdBeginQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdBeginQuery");
721 nextTable.CmdBeginQuery = fpCmdBeginQuery;
722 CmdEndQueryType fpCmdEndQuery = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdEndQuery");
723 nextTable.CmdEndQuery = fpCmdEndQuery;
724 CmdResetQueryPoolType fpCmdResetQueryPool = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdResetQueryPool");
725 nextTable.CmdResetQueryPool = fpCmdResetQueryPool;
726 CmdWriteTimestampType fpCmdWriteTimestamp = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdWriteTimestamp");
727 nextTable.CmdWriteTimestamp = fpCmdWriteTimestamp;
728 CmdInitAtomicCountersType fpCmdInitAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdInitAtomicCounters");
729 nextTable.CmdInitAtomicCounters = fpCmdInitAtomicCounters;
730 CmdLoadAtomicCountersType fpCmdLoadAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdLoadAtomicCounters");
731 nextTable.CmdLoadAtomicCounters = fpCmdLoadAtomicCounters;
732 CmdSaveAtomicCountersType fpCmdSaveAtomicCounters = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdSaveAtomicCounters");
733 nextTable.CmdSaveAtomicCounters = fpCmdSaveAtomicCounters;
734 DbgSetValidationLevelType fpDbgSetValidationLevel = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetValidationLevel");
735 nextTable.DbgSetValidationLevel = fpDbgSetValidationLevel;
736 DbgRegisterMsgCallbackType fpDbgRegisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgRegisterMsgCallback");
737 nextTable.DbgRegisterMsgCallback = fpDbgRegisterMsgCallback;
738 DbgUnregisterMsgCallbackType fpDbgUnregisterMsgCallback = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgUnregisterMsgCallback");
739 nextTable.DbgUnregisterMsgCallback = fpDbgUnregisterMsgCallback;
740 DbgSetMessageFilterType fpDbgSetMessageFilter = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetMessageFilter");
741 nextTable.DbgSetMessageFilter = fpDbgSetMessageFilter;
742 DbgSetObjectTagType fpDbgSetObjectTag = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetObjectTag");
743 nextTable.DbgSetObjectTag = fpDbgSetObjectTag;
744 DbgSetGlobalOptionType fpDbgSetGlobalOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetGlobalOption");
745 nextTable.DbgSetGlobalOption = fpDbgSetGlobalOption;
746 DbgSetDeviceOptionType fpDbgSetDeviceOption = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglDbgSetDeviceOption");
747 nextTable.DbgSetDeviceOption = fpDbgSetDeviceOption;
748 CmdDbgMarkerBeginType fpCmdDbgMarkerBegin = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerBegin");
749 nextTable.CmdDbgMarkerBegin = fpCmdDbgMarkerBegin;
750 CmdDbgMarkerEndType fpCmdDbgMarkerEnd = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglCmdDbgMarkerEnd");
751 nextTable.CmdDbgMarkerEnd = fpCmdDbgMarkerEnd;
752 WsiX11AssociateConnectionType fpWsiX11AssociateConnection = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11AssociateConnection");
753 nextTable.WsiX11AssociateConnection = fpWsiX11AssociateConnection;
754 WsiX11GetMSCType fpWsiX11GetMSC = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11GetMSC");
755 nextTable.WsiX11GetMSC = fpWsiX11GetMSC;
756 WsiX11CreatePresentableImageType fpWsiX11CreatePresentableImage = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11CreatePresentableImage");
757 nextTable.WsiX11CreatePresentableImage = fpWsiX11CreatePresentableImage;
758 WsiX11QueuePresentType fpWsiX11QueuePresent = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "xglWsiX11QueuePresent");
759 nextTable.WsiX11QueuePresent = fpWsiX11QueuePresent;
760}
761
762
763XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetGpuInfo(XGL_PHYSICAL_GPU gpu, XGL_PHYSICAL_GPU_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
764{
765 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600766 pCurObj = gpuw;
767 pthread_once(&tabOnce, initLayerTable);
768 XGL_RESULT result = nextTable.GetGpuInfo((XGL_PHYSICAL_GPU)gpuw->nextObject, infoType, pDataSize, pData);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600769 return result;
770}
771
772XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice)
773{
774 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600775 pCurObj = gpuw;
776 pthread_once(&tabOnce, initLayerTable);
777 XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600778 return result;
779}
780
781XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device)
782{
783 XGL_RESULT result = nextTable.DestroyDevice(device);
784 return result;
785}
786
787XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetExtensionSupport(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pExtName)
788{
789 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600790 pCurObj = gpuw;
791 pthread_once(&tabOnce, initLayerTable);
792 XGL_RESULT result = nextTable.GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600793 return result;
794}
795
796XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount)
797{
798 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600799 pCurObj = gpuw;
800 pthread_once(&tabOnce, initLayerTable);
801 XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600802 return result;
803}
804
805XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetDeviceQueue(XGL_DEVICE device, XGL_QUEUE_TYPE queueType, XGL_UINT queueIndex, XGL_QUEUE* pQueue)
806{
807 XGL_RESULT result = nextTable.GetDeviceQueue(device, queueType, queueIndex, pQueue);
808 return result;
809}
810
811XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, XGL_UINT cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence)
812{
813 XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, fence);
814 return result;
815}
816
817XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs)
818{
819 XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs);
820 return result;
821}
822
823XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue)
824{
825 XGL_RESULT result = nextTable.QueueWaitIdle(queue);
826 return result;
827}
828
829XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDeviceWaitIdle(XGL_DEVICE device)
830{
831 XGL_RESULT result = nextTable.DeviceWaitIdle(device);
832 return result;
833}
834
835XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapCount(XGL_DEVICE device, XGL_UINT* pCount)
836{
837 XGL_RESULT result = nextTable.GetMemoryHeapCount(device, pCount);
838 return result;
839}
840
841XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapInfo(XGL_DEVICE device, XGL_UINT heapId, XGL_MEMORY_HEAP_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
842{
843 XGL_RESULT result = nextTable.GetMemoryHeapInfo(device, heapId, infoType, pDataSize, pData);
844 return result;
845}
846
847XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem)
848{
849 XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem);
850 return result;
851}
852
853XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem)
854{
855 XGL_RESULT result = nextTable.FreeMemory(mem);
856 return result;
857}
858
859XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority)
860{
861 XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority);
862 return result;
863}
864
865XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, XGL_VOID** ppData)
866{
867 XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData);
868 return result;
869}
870
871XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem)
872{
873 XGL_RESULT result = nextTable.UnmapMemory(mem);
874 return result;
875}
876
877XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const XGL_VOID* pSysMem, XGL_SIZE memSize, XGL_GPU_MEMORY* pMem)
878{
879 XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem);
880 return result;
881}
882
883XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglRemapVirtualMemoryPages(XGL_DEVICE device, XGL_UINT rangeCount, const XGL_VIRTUAL_MEMORY_REMAP_RANGE* pRanges, XGL_UINT preWaitSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPreWaitSemaphores, XGL_UINT postSignalSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPostSignalSemaphores)
884{
885 XGL_RESULT result = nextTable.RemapVirtualMemoryPages(device, rangeCount, pRanges, preWaitSemaphoreCount, pPreWaitSemaphores, postSignalSemaphoreCount, pPostSignalSemaphores);
886 return result;
887}
888
889XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMultiGpuCompatibility(XGL_PHYSICAL_GPU gpu0, XGL_PHYSICAL_GPU gpu1, XGL_GPU_COMPATIBILITY_INFO* pInfo)
890{
891 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu0;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600892 pCurObj = gpuw;
893 pthread_once(&tabOnce, initLayerTable);
894 XGL_RESULT result = nextTable.GetMultiGpuCompatibility((XGL_PHYSICAL_GPU)gpuw->nextObject, gpu1, pInfo);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -0600895 return result;
896}
897
898XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
899{
900 XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem);
901 return result;
902}
903
904XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_OPEN_INFO* pOpenInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
905{
906 XGL_RESULT result = nextTable.OpenSharedQueueSemaphore(device, pOpenInfo, pSemaphore);
907 return result;
908}
909
910XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem)
911{
912 XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem);
913 return result;
914}
915
916XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
917{
918 XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem);
919 return result;
920}
921
922XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object)
923{
924 XGL_RESULT result = nextTable.DestroyObject(object);
925 return result;
926}
927
928XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
929{
930 XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData);
931 return result;
932}
933
934XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
935{
936 XGL_RESULT result = nextTable.BindObjectMemory(object, mem, offset);
937 return result;
938}
939
940XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFence(XGL_DEVICE device, const XGL_FENCE_CREATE_INFO* pCreateInfo, XGL_FENCE* pFence)
941{
942 XGL_RESULT result = nextTable.CreateFence(device, pCreateInfo, pFence);
943 return result;
944}
945
946XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFenceStatus(XGL_FENCE fence)
947{
948 XGL_RESULT result = nextTable.GetFenceStatus(fence);
949 return result;
950}
951
952XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitForFences(XGL_DEVICE device, XGL_UINT fenceCount, const XGL_FENCE* pFences, XGL_BOOL waitAll, XGL_UINT64 timeout)
953{
954 XGL_RESULT result = nextTable.WaitForFences(device, fenceCount, pFences, waitAll, timeout);
955 return result;
956}
957
958XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_CREATE_INFO* pCreateInfo, XGL_QUEUE_SEMAPHORE* pSemaphore)
959{
960 XGL_RESULT result = nextTable.CreateQueueSemaphore(device, pCreateInfo, pSemaphore);
961 return result;
962}
963
964XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSignalQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
965{
966 XGL_RESULT result = nextTable.SignalQueueSemaphore(queue, semaphore);
967 return result;
968}
969
970XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore)
971{
972 XGL_RESULT result = nextTable.WaitQueueSemaphore(queue, semaphore);
973 return result;
974}
975
976XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent)
977{
978 XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent);
979 return result;
980}
981
982XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetEventStatus(XGL_EVENT event)
983{
984 XGL_RESULT result = nextTable.GetEventStatus(event);
985 return result;
986}
987
988XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetEvent(XGL_EVENT event)
989{
990 XGL_RESULT result = nextTable.SetEvent(event);
991 return result;
992}
993
994XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetEvent(XGL_EVENT event)
995{
996 XGL_RESULT result = nextTable.ResetEvent(event);
997 return result;
998}
999
1000XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool)
1001{
1002 XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool);
1003 return result;
1004}
1005
1006XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetQueryPoolResults(XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount, XGL_SIZE* pDataSize, XGL_VOID* pData)
1007{
1008 XGL_RESULT result = nextTable.GetQueryPoolResults(queryPool, startQuery, queryCount, pDataSize, pData);
1009 return result;
1010}
1011
1012XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFormatInfo(XGL_DEVICE device, XGL_FORMAT format, XGL_FORMAT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
1013{
1014 XGL_RESULT result = nextTable.GetFormatInfo(device, format, infoType, pDataSize, pData);
1015 return result;
1016}
1017
1018XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage)
1019{
1020 XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage);
1021 return result;
1022}
1023
1024XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetImageSubresourceInfo(XGL_IMAGE image, const XGL_IMAGE_SUBRESOURCE* pSubresource, XGL_SUBRESOURCE_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData)
1025{
1026 XGL_RESULT result = nextTable.GetImageSubresourceInfo(image, pSubresource, infoType, pDataSize, pData);
1027 return result;
1028}
1029
1030XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView)
1031{
1032 XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView);
1033 return result;
1034}
1035
1036XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, XGL_COLOR_ATTACHMENT_VIEW* pView)
1037{
1038 XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView);
1039 return result;
1040}
1041
1042XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView)
1043{
1044 XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView);
1045 return result;
1046}
1047
1048XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader)
1049{
1050 XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader);
1051 return result;
1052}
1053
1054XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
1055{
1056 XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline);
1057 // Create LL HEAD for this Pipeline
Tobin Ehlise79df942014-11-18 16:38:08 -07001058 char str[1024];
1059 sprintf(str, "Created Gfx Pipeline %p", (void*)*pPipeline);
1060 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pPipeline, 0, DRAWSTATE_NONE, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001061 PIPELINE_NODE *pTrav = pPipelineHead;
1062 if (pTrav) {
1063 while (pTrav->pNext)
1064 pTrav = pTrav->pNext;
1065 pTrav->pNext = (PIPELINE_NODE*)malloc(sizeof(PIPELINE_NODE));
1066 pTrav = pTrav->pNext;
1067 }
1068 else {
1069 pTrav = (PIPELINE_NODE*)malloc(sizeof(PIPELINE_NODE));
1070 pPipelineHead = pTrav;
1071 }
1072 memset((void*)pTrav, 0, sizeof(PIPELINE_NODE));
1073 pTrav->pipeline = *pPipeline;
1074 initPipeline(pTrav, pCreateInfo);
1075 return result;
1076}
1077
1078XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline)
1079{
1080 XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline);
1081 return result;
1082}
1083
1084XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglStorePipeline(XGL_PIPELINE pipeline, XGL_SIZE* pDataSize, XGL_VOID* pData)
1085{
1086 XGL_RESULT result = nextTable.StorePipeline(pipeline, pDataSize, pData);
1087 return result;
1088}
1089
1090XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglLoadPipeline(XGL_DEVICE device, XGL_SIZE dataSize, const XGL_VOID* pData, XGL_PIPELINE* pPipeline)
1091{
1092 XGL_RESULT result = nextTable.LoadPipeline(device, dataSize, pData, pPipeline);
1093 return result;
1094}
1095
1096XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreatePipelineDelta(XGL_DEVICE device, XGL_PIPELINE p1, XGL_PIPELINE p2, XGL_PIPELINE_DELTA* delta)
1097{
1098 XGL_RESULT result = nextTable.CreatePipelineDelta(device, p1, p2, delta);
1099 return result;
1100}
1101
1102XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler)
1103{
1104 XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler);
1105 return result;
1106}
1107
1108XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSet(XGL_DEVICE device, const XGL_DESCRIPTOR_SET_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_SET* pDescriptorSet)
1109{
1110 XGL_RESULT result = nextTable.CreateDescriptorSet(device, pCreateInfo, pDescriptorSet);
1111 // Create LL chain
Tobin Ehlise79df942014-11-18 16:38:08 -07001112 char str[1024];
1113 sprintf(str, "Created Descriptor Set (DS) %p", (void*)*pDescriptorSet);
1114 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, pDescriptorSet, 0, DRAWSTATE_NONE, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001115 DS_LL_HEAD *pTrav = pDSHead;
1116 if (pTrav) {
1117 // Grow existing list
1118 while (pTrav->pNextDS)
1119 pTrav = pTrav->pNextDS;
1120 pTrav->pNextDS = (DS_LL_HEAD*)malloc(sizeof(DS_LL_HEAD));
1121 pTrav = pTrav->pNextDS;
1122 }
1123 else { // Create new list
1124 pTrav = (DS_LL_HEAD*)malloc(sizeof(DS_LL_HEAD));
1125 pDSHead = pTrav;
1126 }
1127 pTrav->dsSlot = (DS_SLOT*)malloc(sizeof(DS_SLOT) * pCreateInfo->slots);
1128 pTrav->dsID = *pDescriptorSet;
1129 pTrav->numSlots = pCreateInfo->slots;
1130 pTrav->pNextDS = NULL;
1131 pTrav->updateActive = XGL_FALSE;
1132 initDS(pTrav);
1133 return result;
1134}
1135
1136XGL_LAYER_EXPORT XGL_VOID XGLAPI xglBeginDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
1137{
Tobin Ehlis0f051a52014-10-24 13:03:56 -06001138 DS_LL_HEAD* pDS = getDS(descriptorSet);
1139 if (!pDS) {
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001140 // TODO : This is where we should flag a REAL error
Tobin Ehlise79df942014-11-18 16:38:08 -07001141 char str[1024];
1142 sprintf(str, "Specified Descriptor Set %p does not exist!", (void*)descriptorSet);
1143 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_INVALID_DS, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001144 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -06001145 else {
1146 pDS->updateActive = XGL_TRUE;
1147 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001148 nextTable.BeginDescriptorSetUpdate(descriptorSet);
1149}
1150
1151XGL_LAYER_EXPORT XGL_VOID XGLAPI xglEndDescriptorSetUpdate(XGL_DESCRIPTOR_SET descriptorSet)
1152{
1153 if (!dsUpdate(descriptorSet)) {
1154 // TODO : This is where we should flag a REAL error
Tobin Ehlise79df942014-11-18 16:38:08 -07001155 char str[1024];
1156 sprintf(str, "You must call xglBeginDescriptorSetUpdate(%p) before this call to xglEndDescriptorSetUpdate()!", (void*)descriptorSet);
1157 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_END_WITHOUT_BEGIN, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001158 }
Tobin Ehlis0f051a52014-10-24 13:03:56 -06001159 else {
1160 DS_LL_HEAD* pDS = getDS(descriptorSet);
1161 if (!pDS) {
Tobin Ehlise79df942014-11-18 16:38:08 -07001162 char str[1024];
1163 sprintf(str, "Specified Descriptor Set %p does not exist!", (void*)descriptorSet);
1164 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_INVALID_DS, "DS", str);
Tobin Ehlis0f051a52014-10-24 13:03:56 -06001165 }
1166 else {
1167 pDS->updateActive = XGL_FALSE;
1168 }
1169 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001170 nextTable.EndDescriptorSetUpdate(descriptorSet);
1171}
1172
1173XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachSamplerDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_SAMPLER* pSamplers)
1174{
1175 if (!dsUpdate(descriptorSet)) {
1176 // TODO : This is where we should flag a REAL error
Tobin Ehlise79df942014-11-18 16:38:08 -07001177 char str[1024];
1178 sprintf(str, "You must call xglBeginDescriptorSetUpdate(%p) before this call to xglAttachSamplerDescriptors()!", (void*)descriptorSet);
1179 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_ATTACH_WITHOUT_BEGIN, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001180 }
1181 else {
Tobin Ehlise79df942014-11-18 16:38:08 -07001182 if (!dsSamplerMapping(descriptorSet, startSlot, slotCount, pSamplers)) {
1183 char str[1024];
1184 sprintf(str, "Unable to attach sampler descriptors to DS %p!", (void*)descriptorSet);
1185 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_SAMPLE_ATTACH_FAILED, "DS", str);
1186 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001187 }
1188 nextTable.AttachSamplerDescriptors(descriptorSet, startSlot, slotCount, pSamplers);
1189}
1190
1191XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachImageViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_IMAGE_VIEW_ATTACH_INFO* pImageViews)
1192{
1193 if (!dsUpdate(descriptorSet)) {
1194 // TODO : This is where we should flag a REAL error
Tobin Ehlise79df942014-11-18 16:38:08 -07001195 char str[1024];
1196 sprintf(str, "You must call xglBeginDescriptorSetUpdate(%p) before this call to xglAttachSamplerDescriptors()!", (void*)descriptorSet);
1197 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_ATTACH_WITHOUT_BEGIN, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001198 }
1199 else {
Tobin Ehlise79df942014-11-18 16:38:08 -07001200 if (!dsImageMapping(descriptorSet, startSlot, slotCount, pImageViews)) {
1201 char str[1024];
1202 sprintf(str, "Unable to attach image view descriptors to DS %p!", (void*)descriptorSet);
1203 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_IMAGE_ATTACH_FAILED, "DS", str);
1204 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001205 }
1206 nextTable.AttachImageViewDescriptors(descriptorSet, startSlot, slotCount, pImageViews);
1207}
1208
1209XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachMemoryViewDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemViews)
1210{
1211 if (!dsUpdate(descriptorSet)) {
1212 // TODO : This is where we should flag a REAL error
Tobin Ehlise79df942014-11-18 16:38:08 -07001213 char str[1024];
1214 sprintf(str, "You must call xglBeginDescriptorSetUpdate(%p) before this call to xglAttachSamplerDescriptors()!", (void*)descriptorSet);
1215 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_ATTACH_WITHOUT_BEGIN, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001216 }
1217 else {
Tobin Ehlise79df942014-11-18 16:38:08 -07001218 if (!dsMemMapping(descriptorSet, startSlot, slotCount, pMemViews)) {
1219 char str[1024];
1220 sprintf(str, "Unable to attach memory view descriptors to DS %p!", (void*)descriptorSet);
1221 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_MEMORY_ATTACH_FAILED, "DS", str);
1222 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001223 }
1224 nextTable.AttachMemoryViewDescriptors(descriptorSet, startSlot, slotCount, pMemViews);
1225}
1226
1227XGL_LAYER_EXPORT XGL_VOID XGLAPI xglAttachNestedDescriptors(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount, const XGL_DESCRIPTOR_SET_ATTACH_INFO* pNestedDescriptorSets)
1228{
1229 if (!dsUpdate(descriptorSet)) {
1230 // TODO : This is where we should flag a REAL error
Tobin Ehlise79df942014-11-18 16:38:08 -07001231 char str[1024];
1232 sprintf(str, "You must call xglBeginDescriptorSetUpdate(%p) before this call to xglAttachSamplerDescriptors()!", (void*)descriptorSet);
1233 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_ATTACH_WITHOUT_BEGIN, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001234 }
1235 nextTable.AttachNestedDescriptors(descriptorSet, startSlot, slotCount, pNestedDescriptorSets);
1236}
1237
1238// TODO : Does xglBeginDescriptorSetUpdate() have to be called before this function?
1239XGL_LAYER_EXPORT XGL_VOID XGLAPI xglClearDescriptorSetSlots(XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT startSlot, XGL_UINT slotCount)
1240{
1241 if (!dsUpdate(descriptorSet)) {
1242 // TODO : This is where we should flag a REAL error
Tobin Ehlise79df942014-11-18 16:38:08 -07001243 char str[1024];
1244 sprintf(str, "You must call xglBeginDescriptorSetUpdate(%p) before this call to xglClearDescriptorSetSlots()!", (void*)descriptorSet);
1245 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_DS_ATTACH_WITHOUT_BEGIN, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001246 }
1247 if (!clearDS(descriptorSet, startSlot, slotCount)) {
1248 // TODO : This is where we should flag a REAL error
Tobin Ehlise79df942014-11-18 16:38:08 -07001249 char str[1024];
1250 sprintf(str, "Unable to perform xglClearDescriptorSetSlots(%p, %u, %u) call!", descriptorSet, startSlot, slotCount);
1251 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_CLEAR_DS_FAILED, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001252 }
1253 nextTable.ClearDescriptorSetSlots(descriptorSet, startSlot, slotCount);
1254}
1255
1256XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateViewportState(XGL_DEVICE device, const XGL_VIEWPORT_STATE_CREATE_INFO* pCreateInfo, XGL_VIEWPORT_STATE_OBJECT* pState)
1257{
1258 XGL_RESULT result = nextTable.CreateViewportState(device, pCreateInfo, pState);
1259 return result;
1260}
1261
1262XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateRasterState(XGL_DEVICE device, const XGL_RASTER_STATE_CREATE_INFO* pCreateInfo, XGL_RASTER_STATE_OBJECT* pState)
1263{
1264 XGL_RESULT result = nextTable.CreateRasterState(device, pCreateInfo, pState);
1265 return result;
1266}
1267
1268XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateMsaaState(XGL_DEVICE device, const XGL_MSAA_STATE_CREATE_INFO* pCreateInfo, XGL_MSAA_STATE_OBJECT* pState)
1269{
1270 XGL_RESULT result = nextTable.CreateMsaaState(device, pCreateInfo, pState);
1271 return result;
1272}
1273
1274XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorBlendState(XGL_DEVICE device, const XGL_COLOR_BLEND_STATE_CREATE_INFO* pCreateInfo, XGL_COLOR_BLEND_STATE_OBJECT* pState)
1275{
1276 XGL_RESULT result = nextTable.CreateColorBlendState(device, pCreateInfo, pState);
1277 return result;
1278}
1279
1280XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilState(XGL_DEVICE device, const XGL_DEPTH_STENCIL_STATE_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_STATE_OBJECT* pState)
1281{
1282 XGL_RESULT result = nextTable.CreateDepthStencilState(device, pCreateInfo, pState);
1283 return result;
1284}
1285
1286XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer)
1287{
1288 XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer);
1289 return result;
1290}
1291
1292XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_FLAGS flags)
1293{
1294 XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, flags);
1295 return result;
1296}
1297
1298XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
1299{
1300 XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer);
1301 return result;
1302}
1303
1304XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer)
1305{
1306 XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer);
1307 return result;
1308}
1309
1310XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipeline(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE pipeline)
1311{
1312 if (getPipeline(pipeline)) {
1313 lastBoundPipeline = pipeline;
1314 }
1315 else {
Tobin Ehlise79df942014-11-18 16:38:08 -07001316 char str[1024];
1317 sprintf(str, "Attempt to bind Pipeline %p that doesn't exist!", (void*)pipeline);
1318 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, pipeline, 0, DRAWSTATE_INVALID_PIPELINE, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001319 }
1320 nextTable.CmdBindPipeline(cmdBuffer, pipelineBindPoint, pipeline);
1321}
1322
1323XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindPipelineDelta(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_PIPELINE_DELTA delta)
1324{
1325 nextTable.CmdBindPipelineDelta(cmdBuffer, pipelineBindPoint, delta);
1326}
1327
1328XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindStateObject(XGL_CMD_BUFFER cmdBuffer, XGL_STATE_BIND_POINT stateBindPoint, XGL_STATE_OBJECT state)
1329{
1330 nextTable.CmdBindStateObject(cmdBuffer, stateBindPoint, state);
1331}
1332
1333XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDescriptorSet(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT index, XGL_DESCRIPTOR_SET descriptorSet, XGL_UINT slotOffset)
1334{
1335 if (getDS(descriptorSet)) {
Tobin Ehlisb8154982014-10-27 14:53:17 -06001336 assert(index < XGL_MAX_DESCRIPTOR_SETS);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001337 lastBoundDS[index] = descriptorSet;
Tobin Ehlise79df942014-11-18 16:38:08 -07001338 char str[1024];
1339 sprintf(str, "DS %p bound to DS index %u on pipeline %s", (void*)descriptorSet, index, string_XGL_PIPELINE_BIND_POINT(pipelineBindPoint));
1340 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_NONE, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001341 }
1342 else {
Tobin Ehlise79df942014-11-18 16:38:08 -07001343 char str[1024];
1344 sprintf(str, "Attempt to bind DS %p that doesn't exist!", (void*)descriptorSet);
1345 layerCbMsg(XGL_DBG_MSG_ERROR, XGL_VALIDATION_LEVEL_0, descriptorSet, 0, DRAWSTATE_INVALID_DS, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001346 }
1347 nextTable.CmdBindDescriptorSet(cmdBuffer, pipelineBindPoint, index, descriptorSet, slotOffset);
1348}
1349
1350XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDynamicMemoryView(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, const XGL_MEMORY_VIEW_ATTACH_INFO* pMemView)
1351{
1352 nextTable.CmdBindDynamicMemoryView(cmdBuffer, pipelineBindPoint, pMemView);
1353}
1354
Chia-I Wu3b04af52014-11-08 10:48:20 +08001355XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindVertexData(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT binding)
1356{
1357 nextTable.CmdBindVertexData(cmdBuffer, mem, offset, binding);
1358}
1359
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001360XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindIndexData(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType)
1361{
1362 nextTable.CmdBindIndexData(cmdBuffer, mem, offset, indexType);
1363}
1364
1365XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindAttachments(XGL_CMD_BUFFER cmdBuffer, XGL_UINT colorAttachmentCount, const XGL_COLOR_ATTACHMENT_BIND_INFO* pColorAttachments, const XGL_DEPTH_STENCIL_BIND_INFO* pDepthStencilAttachment)
1366{
1367 nextTable.CmdBindAttachments(cmdBuffer, colorAttachmentCount, pColorAttachments, pDepthStencilAttachment);
1368}
1369
1370XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareMemoryRegions(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_MEMORY_STATE_TRANSITION* pStateTransitions)
1371{
1372 nextTable.CmdPrepareMemoryRegions(cmdBuffer, transitionCount, pStateTransitions);
1373}
1374
1375XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdPrepareImages(XGL_CMD_BUFFER cmdBuffer, XGL_UINT transitionCount, const XGL_IMAGE_STATE_TRANSITION* pStateTransitions)
1376{
1377 nextTable.CmdPrepareImages(cmdBuffer, transitionCount, pStateTransitions);
1378}
1379
1380XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDraw(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount)
1381{
Tobin Ehlise79df942014-11-18 16:38:08 -07001382 char str[1024];
1383 sprintf(str, "xglCmdDraw() call #%lu, reporting DS state:", drawCount[DRAW]++);
1384 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001385 synchAndPrintDSConfig();
1386 nextTable.CmdDraw(cmdBuffer, firstVertex, vertexCount, firstInstance, instanceCount);
1387}
1388
1389XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexed(XGL_CMD_BUFFER cmdBuffer, XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount)
1390{
Tobin Ehlise79df942014-11-18 16:38:08 -07001391 char str[1024];
1392 sprintf(str, "DS INFO : xglCmdDrawIndexed() call #%lu, reporting DS state:\n", drawCount[DRAW_INDEXED]++);
1393 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
Tobin Ehlisb8154982014-10-27 14:53:17 -06001394 synchAndPrintDSConfig();
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001395 nextTable.CmdDrawIndexed(cmdBuffer, firstIndex, indexCount, vertexOffset, firstInstance, instanceCount);
1396}
1397
1398XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
1399{
Tobin Ehlise79df942014-11-18 16:38:08 -07001400 char str[1024];
1401 sprintf(str, "DS INFO : xglCmdDrawIndirect() call #%lu, reporting DS state:\n", drawCount[DRAW_INDIRECT]++);
1402 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
Tobin Ehlisb8154982014-10-27 14:53:17 -06001403 synchAndPrintDSConfig();
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001404 nextTable.CmdDrawIndirect(cmdBuffer, mem, offset, count, stride);
1405}
1406
1407XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDrawIndexedIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_UINT32 count, XGL_UINT32 stride)
1408{
Tobin Ehlise79df942014-11-18 16:38:08 -07001409 char str[1024];
1410 sprintf(str, "DS INFO : xglCmdDrawIndexedIndirect() call #%lu, reporting DS state:\n", drawCount[DRAW_INDEXED_INDIRECT]++);
1411 layerCbMsg(XGL_DBG_MSG_UNKNOWN, XGL_VALIDATION_LEVEL_0, cmdBuffer, 0, DRAWSTATE_NONE, "DS", str);
Tobin Ehlisb8154982014-10-27 14:53:17 -06001412 synchAndPrintDSConfig();
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001413 nextTable.CmdDrawIndexedIndirect(cmdBuffer, mem, offset, count, stride);
1414}
1415
1416XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatch(XGL_CMD_BUFFER cmdBuffer, XGL_UINT x, XGL_UINT y, XGL_UINT z)
1417{
1418 nextTable.CmdDispatch(cmdBuffer, x, y, z);
1419}
1420
1421XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDispatchIndirect(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset)
1422{
1423 nextTable.CmdDispatchIndirect(cmdBuffer, mem, offset);
1424}
1425
1426XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_COPY* pRegions)
1427{
1428 nextTable.CmdCopyMemory(cmdBuffer, srcMem, destMem, regionCount, pRegions);
1429}
1430
1431XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_IMAGE_COPY* pRegions)
1432{
1433 nextTable.CmdCopyImage(cmdBuffer, srcImage, destImage, regionCount, pRegions);
1434}
1435
1436XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyMemoryToImage(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY srcMem, XGL_IMAGE destImage, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
1437{
1438 nextTable.CmdCopyMemoryToImage(cmdBuffer, srcMem, destImage, regionCount, pRegions);
1439}
1440
1441XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCopyImageToMemory(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_GPU_MEMORY destMem, XGL_UINT regionCount, const XGL_MEMORY_IMAGE_COPY* pRegions)
1442{
1443 nextTable.CmdCopyImageToMemory(cmdBuffer, srcImage, destMem, regionCount, pRegions);
1444}
1445
1446XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdCloneImageData(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE_STATE srcImageState, XGL_IMAGE destImage, XGL_IMAGE_STATE destImageState)
1447{
1448 nextTable.CmdCloneImageData(cmdBuffer, srcImage, srcImageState, destImage, destImageState);
1449}
1450
1451XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdUpdateMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE dataSize, const XGL_UINT32* pData)
1452{
1453 nextTable.CmdUpdateMemory(cmdBuffer, destMem, destOffset, dataSize, pData);
1454}
1455
1456XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdFillMemory(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_GPU_SIZE fillSize, XGL_UINT32 data)
1457{
1458 nextTable.CmdFillMemory(cmdBuffer, destMem, destOffset, fillSize, data);
1459}
1460
1461XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_FLOAT color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
1462{
1463 nextTable.CmdClearColorImage(cmdBuffer, image, color, rangeCount, pRanges);
1464}
1465
1466XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearColorImageRaw(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, const XGL_UINT32 color[4], XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
1467{
1468 nextTable.CmdClearColorImageRaw(cmdBuffer, image, color, rangeCount, pRanges);
1469}
1470
1471XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdClearDepthStencil(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE image, XGL_FLOAT depth, XGL_UINT32 stencil, XGL_UINT rangeCount, const XGL_IMAGE_SUBRESOURCE_RANGE* pRanges)
1472{
1473 nextTable.CmdClearDepthStencil(cmdBuffer, image, depth, stencil, rangeCount, pRanges);
1474}
1475
1476XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResolveImage(XGL_CMD_BUFFER cmdBuffer, XGL_IMAGE srcImage, XGL_IMAGE destImage, XGL_UINT rectCount, const XGL_IMAGE_RESOLVE* pRects)
1477{
1478 nextTable.CmdResolveImage(cmdBuffer, srcImage, destImage, rectCount, pRects);
1479}
1480
1481XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
1482{
1483 nextTable.CmdSetEvent(cmdBuffer, event);
1484}
1485
1486XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetEvent(XGL_CMD_BUFFER cmdBuffer, XGL_EVENT event)
1487{
1488 nextTable.CmdResetEvent(cmdBuffer, event);
1489}
1490
1491XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdMemoryAtomic(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset, XGL_UINT64 srcData, XGL_ATOMIC_OP atomicOp)
1492{
1493 nextTable.CmdMemoryAtomic(cmdBuffer, destMem, destOffset, srcData, atomicOp);
1494}
1495
1496XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBeginQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot, XGL_FLAGS flags)
1497{
1498 nextTable.CmdBeginQuery(cmdBuffer, queryPool, slot, flags);
1499}
1500
1501XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdEndQuery(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT slot)
1502{
1503 nextTable.CmdEndQuery(cmdBuffer, queryPool, slot);
1504}
1505
1506XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount)
1507{
1508 nextTable.CmdResetQueryPool(cmdBuffer, queryPool, startQuery, queryCount);
1509}
1510
1511XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdWriteTimestamp(XGL_CMD_BUFFER cmdBuffer, XGL_TIMESTAMP_TYPE timestampType, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
1512{
1513 nextTable.CmdWriteTimestamp(cmdBuffer, timestampType, destMem, destOffset);
1514}
1515
1516XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdInitAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, const XGL_UINT32* pData)
1517{
1518 nextTable.CmdInitAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, pData);
1519}
1520
1521XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdLoadAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY srcMem, XGL_GPU_SIZE srcOffset)
1522{
1523 nextTable.CmdLoadAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, srcMem, srcOffset);
1524}
1525
1526XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSaveAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset)
1527{
1528 nextTable.CmdSaveAtomicCounters(cmdBuffer, pipelineBindPoint, startCounter, counterCount, destMem, destOffset);
1529}
1530
1531XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetValidationLevel(XGL_DEVICE device, XGL_VALIDATION_LEVEL validationLevel)
1532{
1533 XGL_RESULT result = nextTable.DbgSetValidationLevel(device, validationLevel);
1534 return result;
1535}
1536
1537XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, XGL_VOID* pUserData)
1538{
Tobin Ehlise79df942014-11-18 16:38:08 -07001539 // This layer intercepts callbacks
1540 XGL_LAYER_DBG_FUNCTION_NODE *pNewDbgFuncNode = (XGL_LAYER_DBG_FUNCTION_NODE*)malloc(sizeof(XGL_LAYER_DBG_FUNCTION_NODE));
1541 if (!pNewDbgFuncNode)
1542 return XGL_ERROR_OUT_OF_MEMORY;
1543 pNewDbgFuncNode->pfnMsgCallback = pfnMsgCallback;
1544 pNewDbgFuncNode->pUserData = pUserData;
1545 pNewDbgFuncNode->pNext = pDbgFunctionHead;
1546 pDbgFunctionHead = pNewDbgFuncNode;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001547 XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData);
1548 return result;
1549}
1550
1551XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback)
1552{
Tobin Ehlise79df942014-11-18 16:38:08 -07001553 XGL_LAYER_DBG_FUNCTION_NODE *pTrav = pDbgFunctionHead;
1554 XGL_LAYER_DBG_FUNCTION_NODE *pPrev = pTrav;
1555 while (pTrav) {
1556 if (pTrav->pfnMsgCallback == pfnMsgCallback) {
1557 pPrev->pNext = pTrav->pNext;
1558 if (pDbgFunctionHead == pTrav)
1559 pDbgFunctionHead = pTrav->pNext;
1560 free(pTrav);
1561 break;
1562 }
1563 pPrev = pTrav;
1564 pTrav = pTrav->pNext;
1565 }
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001566 XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback);
1567 return result;
1568}
1569
1570XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetMessageFilter(XGL_DEVICE device, XGL_INT msgCode, XGL_DBG_MSG_FILTER filter)
1571{
1572 XGL_RESULT result = nextTable.DbgSetMessageFilter(device, msgCode, filter);
1573 return result;
1574}
1575
1576XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetObjectTag(XGL_BASE_OBJECT object, XGL_SIZE tagSize, const XGL_VOID* pTag)
1577{
1578 XGL_RESULT result = nextTable.DbgSetObjectTag(object, tagSize, pTag);
1579 return result;
1580}
1581
1582XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetGlobalOption(XGL_DBG_GLOBAL_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
1583{
1584 XGL_RESULT result = nextTable.DbgSetGlobalOption(dbgOption, dataSize, pData);
1585 return result;
1586}
1587
1588XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetDeviceOption(XGL_DEVICE device, XGL_DBG_DEVICE_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData)
1589{
1590 XGL_RESULT result = nextTable.DbgSetDeviceOption(device, dbgOption, dataSize, pData);
1591 return result;
1592}
1593
1594XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerBegin(XGL_CMD_BUFFER cmdBuffer, const XGL_CHAR* pMarker)
1595{
1596 nextTable.CmdDbgMarkerBegin(cmdBuffer, pMarker);
1597}
1598
1599XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerEnd(XGL_CMD_BUFFER cmdBuffer)
1600{
1601 nextTable.CmdDbgMarkerEnd(cmdBuffer);
1602}
1603
1604XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11AssociateConnection(XGL_PHYSICAL_GPU gpu, const XGL_WSI_X11_CONNECTION_INFO* pConnectionInfo)
1605{
1606 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001607 pCurObj = gpuw;
1608 pthread_once(&tabOnce, initLayerTable);
1609 XGL_RESULT result = nextTable.WsiX11AssociateConnection((XGL_PHYSICAL_GPU)gpuw->nextObject, pConnectionInfo);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001610 return result;
1611}
1612
Chia-I Wu6204f342014-11-07 13:33:45 +08001613XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11GetMSC(XGL_DEVICE device, xcb_window_t window, xcb_randr_crtc_t crtc, XGL_UINT64* pMsc)
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001614{
Chia-I Wu6204f342014-11-07 13:33:45 +08001615 XGL_RESULT result = nextTable.WsiX11GetMSC(device, window, crtc, pMsc);
Tobin Ehlis8726b9f2014-10-24 12:01:45 -06001616 return result;
1617}
1618
1619XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem)
1620{
1621 XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem);
1622 return result;
1623}
1624
1625XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11QueuePresent(XGL_QUEUE queue, const XGL_WSI_X11_PRESENT_INFO* pPresentInfo, XGL_FENCE fence)
1626{
1627 XGL_RESULT result = nextTable.WsiX11QueuePresent(queue, pPresentInfo, fence);
1628 return result;
1629}
1630
1631XGL_LAYER_EXPORT XGL_VOID* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* funcName)
1632{
1633 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
1634 if (gpu == NULL)
1635 return NULL;
1636 pCurObj = gpuw;
1637 pthread_once(&tabOnce, initLayerTable);
1638
1639 if (!strncmp("xglGetProcAddr", (const char *) funcName, sizeof("xglGetProcAddr")))
1640 return xglGetProcAddr;
1641 else if (!strncmp("xglInitAndEnumerateGpus", (const char *) funcName, sizeof("xglInitAndEnumerateGpus")))
1642 return nextTable.InitAndEnumerateGpus;
1643 else if (!strncmp("xglGetGpuInfo", (const char *) funcName, sizeof("xglGetGpuInfo")))
1644 return xglGetGpuInfo;
1645 else if (!strncmp("xglCreateDevice", (const char *) funcName, sizeof("xglCreateDevice")))
1646 return xglCreateDevice;
1647 else if (!strncmp("xglDestroyDevice", (const char *) funcName, sizeof("xglDestroyDevice")))
1648 return xglDestroyDevice;
1649 else if (!strncmp("xglGetExtensionSupport", (const char *) funcName, sizeof("xglGetExtensionSupport")))
1650 return xglGetExtensionSupport;
1651 else if (!strncmp("xglEnumerateLayers", (const char *) funcName, sizeof("xglEnumerateLayers")))
1652 return xglEnumerateLayers;
1653 else if (!strncmp("xglGetDeviceQueue", (const char *) funcName, sizeof("xglGetDeviceQueue")))
1654 return xglGetDeviceQueue;
1655 else if (!strncmp("xglQueueSubmit", (const char *) funcName, sizeof("xglQueueSubmit")))
1656 return xglQueueSubmit;
1657 else if (!strncmp("xglQueueSetGlobalMemReferences", (const char *) funcName, sizeof("xglQueueSetGlobalMemReferences")))
1658 return xglQueueSetGlobalMemReferences;
1659 else if (!strncmp("xglQueueWaitIdle", (const char *) funcName, sizeof("xglQueueWaitIdle")))
1660 return xglQueueWaitIdle;
1661 else if (!strncmp("xglDeviceWaitIdle", (const char *) funcName, sizeof("xglDeviceWaitIdle")))
1662 return xglDeviceWaitIdle;
1663 else if (!strncmp("xglGetMemoryHeapCount", (const char *) funcName, sizeof("xglGetMemoryHeapCount")))
1664 return xglGetMemoryHeapCount;
1665 else if (!strncmp("xglGetMemoryHeapInfo", (const char *) funcName, sizeof("xglGetMemoryHeapInfo")))
1666 return xglGetMemoryHeapInfo;
1667 else if (!strncmp("xglAllocMemory", (const char *) funcName, sizeof("xglAllocMemory")))
1668 return xglAllocMemory;
1669 else if (!strncmp("xglFreeMemory", (const char *) funcName, sizeof("xglFreeMemory")))
1670 return xglFreeMemory;
1671 else if (!strncmp("xglSetMemoryPriority", (const char *) funcName, sizeof("xglSetMemoryPriority")))
1672 return xglSetMemoryPriority;
1673 else if (!strncmp("xglMapMemory", (const char *) funcName, sizeof("xglMapMemory")))
1674 return xglMapMemory;
1675 else if (!strncmp("xglUnmapMemory", (const char *) funcName, sizeof("xglUnmapMemory")))
1676 return xglUnmapMemory;
1677 else if (!strncmp("xglPinSystemMemory", (const char *) funcName, sizeof("xglPinSystemMemory")))
1678 return xglPinSystemMemory;
1679 else if (!strncmp("xglRemapVirtualMemoryPages", (const char *) funcName, sizeof("xglRemapVirtualMemoryPages")))
1680 return xglRemapVirtualMemoryPages;
1681 else if (!strncmp("xglGetMultiGpuCompatibility", (const char *) funcName, sizeof("xglGetMultiGpuCompatibility")))
1682 return xglGetMultiGpuCompatibility;
1683 else if (!strncmp("xglOpenSharedMemory", (const char *) funcName, sizeof("xglOpenSharedMemory")))
1684 return xglOpenSharedMemory;
1685 else if (!strncmp("xglOpenSharedQueueSemaphore", (const char *) funcName, sizeof("xglOpenSharedQueueSemaphore")))
1686 return xglOpenSharedQueueSemaphore;
1687 else if (!strncmp("xglOpenPeerMemory", (const char *) funcName, sizeof("xglOpenPeerMemory")))
1688 return xglOpenPeerMemory;
1689 else if (!strncmp("xglOpenPeerImage", (const char *) funcName, sizeof("xglOpenPeerImage")))
1690 return xglOpenPeerImage;
1691 else if (!strncmp("xglDestroyObject", (const char *) funcName, sizeof("xglDestroyObject")))
1692 return xglDestroyObject;
1693 else if (!strncmp("xglGetObjectInfo", (const char *) funcName, sizeof("xglGetObjectInfo")))
1694 return xglGetObjectInfo;
1695 else if (!strncmp("xglBindObjectMemory", (const char *) funcName, sizeof("xglBindObjectMemory")))
1696 return xglBindObjectMemory;
1697 else if (!strncmp("xglCreateFence", (const char *) funcName, sizeof("xglCreateFence")))
1698 return xglCreateFence;
1699 else if (!strncmp("xglGetFenceStatus", (const char *) funcName, sizeof("xglGetFenceStatus")))
1700 return xglGetFenceStatus;
1701 else if (!strncmp("xglWaitForFences", (const char *) funcName, sizeof("xglWaitForFences")))
1702 return xglWaitForFences;
1703 else if (!strncmp("xglCreateQueueSemaphore", (const char *) funcName, sizeof("xglCreateQueueSemaphore")))
1704 return xglCreateQueueSemaphore;
1705 else if (!strncmp("xglSignalQueueSemaphore", (const char *) funcName, sizeof("xglSignalQueueSemaphore")))
1706 return xglSignalQueueSemaphore;
1707 else if (!strncmp("xglWaitQueueSemaphore", (const char *) funcName, sizeof("xglWaitQueueSemaphore")))
1708 return xglWaitQueueSemaphore;
1709 else if (!strncmp("xglCreateEvent", (const char *) funcName, sizeof("xglCreateEvent")))
1710 return xglCreateEvent;
1711 else if (!strncmp("xglGetEventStatus", (const char *) funcName, sizeof("xglGetEventStatus")))
1712 return xglGetEventStatus;
1713 else if (!strncmp("xglSetEvent", (const char *) funcName, sizeof("xglSetEvent")))
1714 return xglSetEvent;
1715 else if (!strncmp("xglResetEvent", (const char *) funcName, sizeof("xglResetEvent")))
1716 return xglResetEvent;
1717 else if (!strncmp("xglCreateQueryPool", (const char *) funcName, sizeof("xglCreateQueryPool")))
1718 return xglCreateQueryPool;
1719 else if (!strncmp("xglGetQueryPoolResults", (const char *) funcName, sizeof("xglGetQueryPoolResults")))
1720 return xglGetQueryPoolResults;
1721 else if (!strncmp("xglGetFormatInfo", (const char *) funcName, sizeof("xglGetFormatInfo")))
1722 return xglGetFormatInfo;
1723 else if (!strncmp("xglCreateImage", (const char *) funcName, sizeof("xglCreateImage")))
1724 return xglCreateImage;
1725 else if (!strncmp("xglGetImageSubresourceInfo", (const char *) funcName, sizeof("xglGetImageSubresourceInfo")))
1726 return xglGetImageSubresourceInfo;
1727 else if (!strncmp("xglCreateImageView", (const char *) funcName, sizeof("xglCreateImageView")))
1728 return xglCreateImageView;
1729 else if (!strncmp("xglCreateColorAttachmentView", (const char *) funcName, sizeof("xglCreateColorAttachmentView")))
1730 return xglCreateColorAttachmentView;
1731 else if (!strncmp("xglCreateDepthStencilView", (const char *) funcName, sizeof("xglCreateDepthStencilView")))
1732 return xglCreateDepthStencilView;
1733 else if (!strncmp("xglCreateShader", (const char *) funcName, sizeof("xglCreateShader")))
1734 return xglCreateShader;
1735 else if (!strncmp("xglCreateGraphicsPipeline", (const char *) funcName, sizeof("xglCreateGraphicsPipeline")))
1736 return xglCreateGraphicsPipeline;
1737 else if (!strncmp("xglCreateComputePipeline", (const char *) funcName, sizeof("xglCreateComputePipeline")))
1738 return xglCreateComputePipeline;
1739 else if (!strncmp("xglStorePipeline", (const char *) funcName, sizeof("xglStorePipeline")))
1740 return xglStorePipeline;
1741 else if (!strncmp("xglLoadPipeline", (const char *) funcName, sizeof("xglLoadPipeline")))
1742 return xglLoadPipeline;
1743 else if (!strncmp("xglCreatePipelineDelta", (const char *) funcName, sizeof("xglCreatePipelineDelta")))
1744 return xglCreatePipelineDelta;
1745 else if (!strncmp("xglCreateSampler", (const char *) funcName, sizeof("xglCreateSampler")))
1746 return xglCreateSampler;
1747 else if (!strncmp("xglCreateDescriptorSet", (const char *) funcName, sizeof("xglCreateDescriptorSet")))
1748 return xglCreateDescriptorSet;
1749 else if (!strncmp("xglBeginDescriptorSetUpdate", (const char *) funcName, sizeof("xglBeginDescriptorSetUpdate")))
1750 return xglBeginDescriptorSetUpdate;
1751 else if (!strncmp("xglEndDescriptorSetUpdate", (const char *) funcName, sizeof("xglEndDescriptorSetUpdate")))
1752 return xglEndDescriptorSetUpdate;
1753 else if (!strncmp("xglAttachSamplerDescriptors", (const char *) funcName, sizeof("xglAttachSamplerDescriptors")))
1754 return xglAttachSamplerDescriptors;
1755 else if (!strncmp("xglAttachImageViewDescriptors", (const char *) funcName, sizeof("xglAttachImageViewDescriptors")))
1756 return xglAttachImageViewDescriptors;
1757 else if (!strncmp("xglAttachMemoryViewDescriptors", (const char *) funcName, sizeof("xglAttachMemoryViewDescriptors")))
1758 return xglAttachMemoryViewDescriptors;
1759 else if (!strncmp("xglAttachNestedDescriptors", (const char *) funcName, sizeof("xglAttachNestedDescriptors")))
1760 return xglAttachNestedDescriptors;
1761 else if (!strncmp("xglClearDescriptorSetSlots", (const char *) funcName, sizeof("xglClearDescriptorSetSlots")))
1762 return xglClearDescriptorSetSlots;
1763 else if (!strncmp("xglCreateViewportState", (const char *) funcName, sizeof("xglCreateViewportState")))
1764 return xglCreateViewportState;
1765 else if (!strncmp("xglCreateRasterState", (const char *) funcName, sizeof("xglCreateRasterState")))
1766 return xglCreateRasterState;
1767 else if (!strncmp("xglCreateMsaaState", (const char *) funcName, sizeof("xglCreateMsaaState")))
1768 return xglCreateMsaaState;
1769 else if (!strncmp("xglCreateColorBlendState", (const char *) funcName, sizeof("xglCreateColorBlendState")))
1770 return xglCreateColorBlendState;
1771 else if (!strncmp("xglCreateDepthStencilState", (const char *) funcName, sizeof("xglCreateDepthStencilState")))
1772 return xglCreateDepthStencilState;
1773 else if (!strncmp("xglCreateCommandBuffer", (const char *) funcName, sizeof("xglCreateCommandBuffer")))
1774 return xglCreateCommandBuffer;
1775 else if (!strncmp("xglBeginCommandBuffer", (const char *) funcName, sizeof("xglBeginCommandBuffer")))
1776 return xglBeginCommandBuffer;
1777 else if (!strncmp("xglEndCommandBuffer", (const char *) funcName, sizeof("xglEndCommandBuffer")))
1778 return xglEndCommandBuffer;
1779 else if (!strncmp("xglResetCommandBuffer", (const char *) funcName, sizeof("xglResetCommandBuffer")))
1780 return xglResetCommandBuffer;
1781 else if (!strncmp("xglCmdBindPipeline", (const char *) funcName, sizeof("xglCmdBindPipeline")))
1782 return xglCmdBindPipeline;
1783 else if (!strncmp("xglCmdBindPipelineDelta", (const char *) funcName, sizeof("xglCmdBindPipelineDelta")))
1784 return xglCmdBindPipelineDelta;
1785 else if (!strncmp("xglCmdBindStateObject", (const char *) funcName, sizeof("xglCmdBindStateObject")))
1786 return xglCmdBindStateObject;
1787 else if (!strncmp("xglCmdBindDescriptorSet", (const char *) funcName, sizeof("xglCmdBindDescriptorSet")))
1788 return xglCmdBindDescriptorSet;
1789 else if (!strncmp("xglCmdBindDynamicMemoryView", (const char *) funcName, sizeof("xglCmdBindDynamicMemoryView")))
1790 return xglCmdBindDynamicMemoryView;
1791 else if (!strncmp("xglCmdBindIndexData", (const char *) funcName, sizeof("xglCmdBindIndexData")))
1792 return xglCmdBindIndexData;
1793 else if (!strncmp("xglCmdBindAttachments", (const char *) funcName, sizeof("xglCmdBindAttachments")))
1794 return xglCmdBindAttachments;
1795 else if (!strncmp("xglCmdPrepareMemoryRegions", (const char *) funcName, sizeof("xglCmdPrepareMemoryRegions")))
1796 return xglCmdPrepareMemoryRegions;
1797 else if (!strncmp("xglCmdPrepareImages", (const char *) funcName, sizeof("xglCmdPrepareImages")))
1798 return xglCmdPrepareImages;
1799 else if (!strncmp("xglCmdDraw", (const char *) funcName, sizeof("xglCmdDraw")))
1800 return xglCmdDraw;
1801 else if (!strncmp("xglCmdDrawIndexed", (const char *) funcName, sizeof("xglCmdDrawIndexed")))
1802 return xglCmdDrawIndexed;
1803 else if (!strncmp("xglCmdDrawIndirect", (const char *) funcName, sizeof("xglCmdDrawIndirect")))
1804 return xglCmdDrawIndirect;
1805 else if (!strncmp("xglCmdDrawIndexedIndirect", (const char *) funcName, sizeof("xglCmdDrawIndexedIndirect")))
1806 return xglCmdDrawIndexedIndirect;
1807 else if (!strncmp("xglCmdDispatch", (const char *) funcName, sizeof("xglCmdDispatch")))
1808 return xglCmdDispatch;
1809 else if (!strncmp("xglCmdDispatchIndirect", (const char *) funcName, sizeof("xglCmdDispatchIndirect")))
1810 return xglCmdDispatchIndirect;
1811 else if (!strncmp("xglCmdCopyMemory", (const char *) funcName, sizeof("xglCmdCopyMemory")))
1812 return xglCmdCopyMemory;
1813 else if (!strncmp("xglCmdCopyImage", (const char *) funcName, sizeof("xglCmdCopyImage")))
1814 return xglCmdCopyImage;
1815 else if (!strncmp("xglCmdCopyMemoryToImage", (const char *) funcName, sizeof("xglCmdCopyMemoryToImage")))
1816 return xglCmdCopyMemoryToImage;
1817 else if (!strncmp("xglCmdCopyImageToMemory", (const char *) funcName, sizeof("xglCmdCopyImageToMemory")))
1818 return xglCmdCopyImageToMemory;
1819 else if (!strncmp("xglCmdCloneImageData", (const char *) funcName, sizeof("xglCmdCloneImageData")))
1820 return xglCmdCloneImageData;
1821 else if (!strncmp("xglCmdUpdateMemory", (const char *) funcName, sizeof("xglCmdUpdateMemory")))
1822 return xglCmdUpdateMemory;
1823 else if (!strncmp("xglCmdFillMemory", (const char *) funcName, sizeof("xglCmdFillMemory")))
1824 return xglCmdFillMemory;
1825 else if (!strncmp("xglCmdClearColorImage", (const char *) funcName, sizeof("xglCmdClearColorImage")))
1826 return xglCmdClearColorImage;
1827 else if (!strncmp("xglCmdClearColorImageRaw", (const char *) funcName, sizeof("xglCmdClearColorImageRaw")))
1828 return xglCmdClearColorImageRaw;
1829 else if (!strncmp("xglCmdClearDepthStencil", (const char *) funcName, sizeof("xglCmdClearDepthStencil")))
1830 return xglCmdClearDepthStencil;
1831 else if (!strncmp("xglCmdResolveImage", (const char *) funcName, sizeof("xglCmdResolveImage")))
1832 return xglCmdResolveImage;
1833 else if (!strncmp("xglCmdSetEvent", (const char *) funcName, sizeof("xglCmdSetEvent")))
1834 return xglCmdSetEvent;
1835 else if (!strncmp("xglCmdResetEvent", (const char *) funcName, sizeof("xglCmdResetEvent")))
1836 return xglCmdResetEvent;
1837 else if (!strncmp("xglCmdMemoryAtomic", (const char *) funcName, sizeof("xglCmdMemoryAtomic")))
1838 return xglCmdMemoryAtomic;
1839 else if (!strncmp("xglCmdBeginQuery", (const char *) funcName, sizeof("xglCmdBeginQuery")))
1840 return xglCmdBeginQuery;
1841 else if (!strncmp("xglCmdEndQuery", (const char *) funcName, sizeof("xglCmdEndQuery")))
1842 return xglCmdEndQuery;
1843 else if (!strncmp("xglCmdResetQueryPool", (const char *) funcName, sizeof("xglCmdResetQueryPool")))
1844 return xglCmdResetQueryPool;
1845 else if (!strncmp("xglCmdWriteTimestamp", (const char *) funcName, sizeof("xglCmdWriteTimestamp")))
1846 return xglCmdWriteTimestamp;
1847 else if (!strncmp("xglCmdInitAtomicCounters", (const char *) funcName, sizeof("xglCmdInitAtomicCounters")))
1848 return xglCmdInitAtomicCounters;
1849 else if (!strncmp("xglCmdLoadAtomicCounters", (const char *) funcName, sizeof("xglCmdLoadAtomicCounters")))
1850 return xglCmdLoadAtomicCounters;
1851 else if (!strncmp("xglCmdSaveAtomicCounters", (const char *) funcName, sizeof("xglCmdSaveAtomicCounters")))
1852 return xglCmdSaveAtomicCounters;
1853 else if (!strncmp("xglDbgSetValidationLevel", (const char *) funcName, sizeof("xglDbgSetValidationLevel")))
1854 return xglDbgSetValidationLevel;
1855 else if (!strncmp("xglDbgRegisterMsgCallback", (const char *) funcName, sizeof("xglDbgRegisterMsgCallback")))
1856 return xglDbgRegisterMsgCallback;
1857 else if (!strncmp("xglDbgUnregisterMsgCallback", (const char *) funcName, sizeof("xglDbgUnregisterMsgCallback")))
1858 return xglDbgUnregisterMsgCallback;
1859 else if (!strncmp("xglDbgSetMessageFilter", (const char *) funcName, sizeof("xglDbgSetMessageFilter")))
1860 return xglDbgSetMessageFilter;
1861 else if (!strncmp("xglDbgSetObjectTag", (const char *) funcName, sizeof("xglDbgSetObjectTag")))
1862 return xglDbgSetObjectTag;
1863 else if (!strncmp("xglDbgSetGlobalOption", (const char *) funcName, sizeof("xglDbgSetGlobalOption")))
1864 return xglDbgSetGlobalOption;
1865 else if (!strncmp("xglDbgSetDeviceOption", (const char *) funcName, sizeof("xglDbgSetDeviceOption")))
1866 return xglDbgSetDeviceOption;
1867 else if (!strncmp("xglCmdDbgMarkerBegin", (const char *) funcName, sizeof("xglCmdDbgMarkerBegin")))
1868 return xglCmdDbgMarkerBegin;
1869 else if (!strncmp("xglCmdDbgMarkerEnd", (const char *) funcName, sizeof("xglCmdDbgMarkerEnd")))
1870 return xglCmdDbgMarkerEnd;
1871 else if (!strncmp("xglWsiX11AssociateConnection", (const char *) funcName, sizeof("xglWsiX11AssociateConnection")))
1872 return xglWsiX11AssociateConnection;
1873 else if (!strncmp("xglWsiX11GetMSC", (const char *) funcName, sizeof("xglWsiX11GetMSC")))
1874 return xglWsiX11GetMSC;
1875 else if (!strncmp("xglWsiX11CreatePresentableImage", (const char *) funcName, sizeof("xglWsiX11CreatePresentableImage")))
1876 return xglWsiX11CreatePresentableImage;
1877 else if (!strncmp("xglWsiX11QueuePresent", (const char *) funcName, sizeof("xglWsiX11QueuePresent")))
1878 return xglWsiX11QueuePresent;
1879 else {
1880 XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;
1881 if (gpuw->pGPA == NULL)
1882 return NULL;
1883 return gpuw->pGPA(gpuw->nextObject, funcName);
1884 }
1885}
1886