1. 93c396d layers: LX468, Prevent bad core_validation error message by Mark Lobodzinski · 8 years ago
  2. 31cb3e8 layers: replace remaining set with unordered_set by Chris Forbes · 8 years ago
  3. bcde12d layers: Fix comment indentation & remove tabs by Tobin Ehlis · 8 years ago
  4. 962c59b layers: Fix vkCreateDescriptorPool max allocation sizes for each type by Norbert Nopper · 8 years ago
  5. 1344302 layers: Clean up semaphore state in core_validation by Tobin Ehlis · 8 years ago
  6. 94c53c0 layers: Merge binding maps into image and buffer maps by Tobin Ehlis · 8 years ago
  7. 52156ec layers: Insist on each shader's stage being unique in a pipeline by Chris Forbes · 8 years ago
  8. e331918 layers: Fix unsafe bool mix warnings by Dustin Graves · 8 years ago
  9. ca54621 layers: Clean up PIPELINE_NODE using safe_struct by Tobin Ehlis · 8 years ago
  10. 98b5676 layers: Fix MSVS noexcept warning in core_validation. by Jamie Madill · 8 years ago
  11. e576798 layers: Removed duplicate dynamicOffsets from core_validation by Tobin Ehlis · 8 years ago
  12. 2c905c8 layers: LX414: Fix device_limits alignment check by Dustin Graves · 8 years ago
  13. c23e9b1 layers: Fix VS2013 build by Dustin Graves · 8 years ago
  14. c7196ad layers: Replace GLOBAL_CB_NODE::pMemObjList with unordered_set by Chris Forbes · 8 years ago
  15. de886ba layers: Replace DEVICE_MEM_INFO::pCommandBufferBindings with unordered_set by Chris Forbes · 8 years ago
  16. 896fc32 layers: Replace DEVICE_MEM_INFO::pObjBindings with unordered_set by Chris Forbes · 8 years ago
  17. c025ba3 layers: Get rid of DEVICE_MEM_INFO::refCount by Chris Forbes · 8 years ago
  18. e9fc72c layers: GH218 Reset availableSets count in vkResetDescriptorPool by Tobin Ehlis · 8 years ago
  19. 7a3985a layers: Update descriptor tracking in core_validation by Tobin Ehlis · 8 years ago
  20. 3d3e06b layers: GH195 Fix core_validation dynamic state checks by Tobin Ehlis · 8 years ago
  21. 3a417a5 layers: Replace ptr-to-ptr descriptor data struct with vector by Tobin Ehlis · 8 years ago
  22. 885537d layers: Add check for renderArea being within framebuffer bounds. by Michael Lentine · 8 years ago
  23. a61b537 layers: Migrate active_sets to active_slots by Tobin Ehlis · 8 years ago
  24. 08682cd layers: Fix layout transitions for combined aspect masks. by Michael Lentine · 8 years ago
  25. 87e0afc layers: Merge renderpass maps in core_validation by Tobin Ehlis · 8 years ago
  26. 5b81366 layers: Merge framebuffer maps in core_validation by Tobin Ehlis · 8 years ago
  27. a2d5d61 layers: LX448, Prevent descriptorSetCount overflow in core_validation by Mark Lobodzinski · 8 years ago
  28. b4cc521 layers: Update event tracking to account for sequential cross command buffer and queue tracking. by Michael Lentine · 8 years ago
  29. 72d66f0 layers: Merge of cmd buffer maps in core_validation by Tobin Ehlis · 8 years ago
  30. 5188e31 layers: tidy up PIPELINE_NODE a bit by Chris Forbes · 8 years ago
  31. 0a32ed7 layers: Track lifetime when using cross-queue semaphores. by Michael Lentine · 8 years ago
  32. 58070a6 layers: Consolidate VkDeviceMemory maps into a single map by Tobin Ehlis · 8 years ago
  33. 0801763 layers: Consolidate swapchainMaps in core_validation by Tobin Ehlis · 8 years ago
  34. a3c20a2 layers: validate capabilities against device features by Chris Forbes · 8 years ago
  35. 68df55c layers: Fix core_validation compilation error by Mark Lobodzinski · 8 years ago
  36. 5b5e7bc layers: Merge mem_tracker and draw_state layers into core_validation layer by Tobin Ehlis · 8 years ago