| /* |
| * Copyright (C) 2006 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.view; |
| |
| import static android.view.WindowManagerPolicy.APPLICATION_MEDIA_SUBLAYER; |
| import static android.view.WindowManagerPolicy.APPLICATION_MEDIA_OVERLAY_SUBLAYER; |
| import static android.view.WindowManagerPolicy.APPLICATION_PANEL_SUBLAYER; |
| |
| import android.content.Context; |
| import android.content.res.CompatibilityInfo.Translator; |
| import android.content.res.Configuration; |
| import android.graphics.Canvas; |
| import android.graphics.PixelFormat; |
| import android.graphics.PorterDuff; |
| import android.graphics.Rect; |
| import android.graphics.Region; |
| import android.os.Handler; |
| import android.os.Message; |
| import android.os.SystemClock; |
| import android.util.AttributeSet; |
| import android.util.Log; |
| |
| import com.android.internal.view.SurfaceCallbackHelper; |
| |
| import java.util.ArrayList; |
| import java.util.concurrent.locks.ReentrantLock; |
| |
| /** |
| * Provides a dedicated drawing surface embedded inside of a view hierarchy. |
| * You can control the format of this surface and, if you like, its size; the |
| * SurfaceView takes care of placing the surface at the correct location on the |
| * screen |
| * |
| * <p>The surface is Z ordered so that it is behind the window holding its |
| * SurfaceView; the SurfaceView punches a hole in its window to allow its |
| * surface to be displayed. The view hierarchy will take care of correctly |
| * compositing with the Surface any siblings of the SurfaceView that would |
| * normally appear on top of it. This can be used to place overlays such as |
| * buttons on top of the Surface, though note however that it can have an |
| * impact on performance since a full alpha-blended composite will be performed |
| * each time the Surface changes. |
| * |
| * <p> The transparent region that makes the surface visible is based on the |
| * layout positions in the view hierarchy. If the post-layout transform |
| * properties are used to draw a sibling view on top of the SurfaceView, the |
| * view may not be properly composited with the surface. |
| * |
| * <p>Access to the underlying surface is provided via the SurfaceHolder interface, |
| * which can be retrieved by calling {@link #getHolder}. |
| * |
| * <p>The Surface will be created for you while the SurfaceView's window is |
| * visible; you should implement {@link SurfaceHolder.Callback#surfaceCreated} |
| * and {@link SurfaceHolder.Callback#surfaceDestroyed} to discover when the |
| * Surface is created and destroyed as the window is shown and hidden. |
| * |
| * <p>One of the purposes of this class is to provide a surface in which a |
| * secondary thread can render into the screen. If you are going to use it |
| * this way, you need to be aware of some threading semantics: |
| * |
| * <ul> |
| * <li> All SurfaceView and |
| * {@link SurfaceHolder.Callback SurfaceHolder.Callback} methods will be called |
| * from the thread running the SurfaceView's window (typically the main thread |
| * of the application). They thus need to correctly synchronize with any |
| * state that is also touched by the drawing thread. |
| * <li> You must ensure that the drawing thread only touches the underlying |
| * Surface while it is valid -- between |
| * {@link SurfaceHolder.Callback#surfaceCreated SurfaceHolder.Callback.surfaceCreated()} |
| * and |
| * {@link SurfaceHolder.Callback#surfaceDestroyed SurfaceHolder.Callback.surfaceDestroyed()}. |
| * </ul> |
| * |
| * <p class="note"><strong>Note:</strong> Starting in platform version |
| * {@link android.os.Build.VERSION_CODES#N}, SurfaceView's window position is |
| * updated synchronously with other View rendering. This means that translating |
| * and scaling a SurfaceView on screen will not cause rendering artifacts. Such |
| * artifacts may occur on previous versions of the platform when its window is |
| * positioned asynchronously.</p> |
| */ |
| public class SurfaceView extends View { |
| private static final String TAG = "SurfaceView"; |
| private static final boolean DEBUG = false; |
| |
| final ArrayList<SurfaceHolder.Callback> mCallbacks |
| = new ArrayList<SurfaceHolder.Callback>(); |
| |
| final int[] mLocation = new int[2]; |
| |
| final ReentrantLock mSurfaceLock = new ReentrantLock(); |
| final Surface mSurface = new Surface(); // Current surface in use |
| boolean mDrawingStopped = true; |
| // We use this to track if the application has produced a frame |
| // in to the Surface. Up until that point, we should be careful not to punch |
| // holes. |
| boolean mDrawFinished = false; |
| |
| final Rect mScreenRect = new Rect(); |
| SurfaceSession mSurfaceSession; |
| |
| SurfaceControl mSurfaceControl; |
| final Rect mTmpRect = new Rect(); |
| final Configuration mConfiguration = new Configuration(); |
| |
| static final int KEEP_SCREEN_ON_MSG = 1; |
| static final int DRAW_FINISHED_MSG = 2; |
| |
| int mSubLayer = APPLICATION_MEDIA_SUBLAYER; |
| |
| boolean mIsCreating = false; |
| private volatile boolean mRtHandlingPositionUpdates = false; |
| |
| final Handler mHandler = new Handler() { |
| @Override |
| public void handleMessage(Message msg) { |
| switch (msg.what) { |
| case KEEP_SCREEN_ON_MSG: { |
| setKeepScreenOn(msg.arg1 != 0); |
| } break; |
| case DRAW_FINISHED_MSG: { |
| mDrawFinished = true; |
| invalidate(); |
| } break; |
| } |
| } |
| }; |
| |
| private final ViewTreeObserver.OnScrollChangedListener mScrollChangedListener |
| = new ViewTreeObserver.OnScrollChangedListener() { |
| @Override |
| public void onScrollChanged() { |
| updateSurface(); |
| } |
| }; |
| |
| private final ViewTreeObserver.OnPreDrawListener mDrawListener = |
| new ViewTreeObserver.OnPreDrawListener() { |
| @Override |
| public boolean onPreDraw() { |
| // reposition ourselves where the surface is |
| mHaveFrame = getWidth() > 0 && getHeight() > 0; |
| updateSurface(); |
| return true; |
| } |
| }; |
| |
| boolean mRequestedVisible = false; |
| boolean mWindowVisibility = false; |
| boolean mLastWindowVisibility = false; |
| boolean mViewVisibility = false; |
| int mRequestedWidth = -1; |
| int mRequestedHeight = -1; |
| /* Set SurfaceView's format to 565 by default to maintain backward |
| * compatibility with applications assuming this format. |
| */ |
| int mRequestedFormat = PixelFormat.RGB_565; |
| |
| boolean mHaveFrame = false; |
| boolean mSurfaceCreated = false; |
| long mLastLockTime = 0; |
| |
| boolean mVisible = false; |
| int mWindowSpaceLeft = -1; |
| int mWindowSpaceTop = -1; |
| int mSurfaceWidth = -1; |
| int mSurfaceHeight = -1; |
| int mFormat = -1; |
| final Rect mSurfaceFrame = new Rect(); |
| int mLastSurfaceWidth = -1, mLastSurfaceHeight = -1; |
| private Translator mTranslator; |
| |
| private boolean mGlobalListenersAdded; |
| |
| private int mSurfaceFlags = SurfaceControl.HIDDEN; |
| |
| public SurfaceView(Context context) { |
| this(context, null); |
| } |
| |
| public SurfaceView(Context context, AttributeSet attrs) { |
| this(context, attrs, 0); |
| } |
| |
| public SurfaceView(Context context, AttributeSet attrs, int defStyleAttr) { |
| this(context, attrs, defStyleAttr, 0); |
| } |
| |
| public SurfaceView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) { |
| super(context, attrs, defStyleAttr, defStyleRes); |
| mRenderNode.requestPositionUpdates(this); |
| |
| setWillNotDraw(true); |
| } |
| |
| /** |
| * Return the SurfaceHolder providing access and control over this |
| * SurfaceView's underlying surface. |
| * |
| * @return SurfaceHolder The holder of the surface. |
| */ |
| public SurfaceHolder getHolder() { |
| return mSurfaceHolder; |
| } |
| |
| @Override |
| protected void onAttachedToWindow() { |
| super.onAttachedToWindow(); |
| mParent.requestTransparentRegion(this); |
| mViewVisibility = getVisibility() == VISIBLE; |
| mRequestedVisible = mViewVisibility && mWindowVisibility; |
| |
| if (!mGlobalListenersAdded) { |
| ViewTreeObserver observer = getViewTreeObserver(); |
| observer.addOnScrollChangedListener(mScrollChangedListener); |
| observer.addOnPreDrawListener(mDrawListener); |
| mGlobalListenersAdded = true; |
| } |
| } |
| |
| @Override |
| protected void onWindowVisibilityChanged(int visibility) { |
| super.onWindowVisibilityChanged(visibility); |
| mWindowVisibility = visibility == VISIBLE; |
| mRequestedVisible = mWindowVisibility && mViewVisibility; |
| updateSurface(); |
| } |
| |
| @Override |
| public void setVisibility(int visibility) { |
| super.setVisibility(visibility); |
| mViewVisibility = visibility == VISIBLE; |
| boolean newRequestedVisible = mWindowVisibility && mViewVisibility; |
| if (newRequestedVisible != mRequestedVisible) { |
| // our base class (View) invalidates the layout only when |
| // we go from/to the GONE state. However, SurfaceView needs |
| // to request a re-layout when the visibility changes at all. |
| // This is needed because the transparent region is computed |
| // as part of the layout phase, and it changes (obviously) when |
| // the visibility changes. |
| requestLayout(); |
| } |
| mRequestedVisible = newRequestedVisible; |
| updateSurface(); |
| } |
| |
| @Override |
| protected void onDetachedFromWindow() { |
| if (mGlobalListenersAdded) { |
| ViewTreeObserver observer = getViewTreeObserver(); |
| observer.removeOnScrollChangedListener(mScrollChangedListener); |
| observer.removeOnPreDrawListener(mDrawListener); |
| mGlobalListenersAdded = false; |
| } |
| |
| mRequestedVisible = false; |
| |
| updateSurface(); |
| if (mSurfaceControl != null) { |
| mSurfaceControl.destroy(); |
| } |
| mSurfaceControl = null; |
| |
| mHaveFrame = false; |
| super.onDetachedFromWindow(); |
| } |
| |
| @Override |
| protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { |
| int width = mRequestedWidth >= 0 |
| ? resolveSizeAndState(mRequestedWidth, widthMeasureSpec, 0) |
| : getDefaultSize(0, widthMeasureSpec); |
| int height = mRequestedHeight >= 0 |
| ? resolveSizeAndState(mRequestedHeight, heightMeasureSpec, 0) |
| : getDefaultSize(0, heightMeasureSpec); |
| setMeasuredDimension(width, height); |
| } |
| |
| /** @hide */ |
| @Override |
| protected boolean setFrame(int left, int top, int right, int bottom) { |
| boolean result = super.setFrame(left, top, right, bottom); |
| updateSurface(); |
| return result; |
| } |
| |
| @Override |
| public boolean gatherTransparentRegion(Region region) { |
| if (isAboveParent()) { |
| return super.gatherTransparentRegion(region); |
| } |
| |
| boolean opaque = true; |
| if ((mPrivateFlags & PFLAG_SKIP_DRAW) == 0) { |
| // this view draws, remove it from the transparent region |
| opaque = super.gatherTransparentRegion(region); |
| } else if (region != null) { |
| int w = getWidth(); |
| int h = getHeight(); |
| if (w>0 && h>0) { |
| getLocationInWindow(mLocation); |
| // otherwise, punch a hole in the whole hierarchy |
| int l = mLocation[0]; |
| int t = mLocation[1]; |
| region.op(l, t, l+w, t+h, Region.Op.UNION); |
| } |
| } |
| if (PixelFormat.formatHasAlpha(mRequestedFormat)) { |
| opaque = false; |
| } |
| return opaque; |
| } |
| |
| @Override |
| public void draw(Canvas canvas) { |
| if (mDrawFinished && !isAboveParent()) { |
| // draw() is not called when SKIP_DRAW is set |
| if ((mPrivateFlags & PFLAG_SKIP_DRAW) == 0) { |
| // punch a whole in the view-hierarchy below us |
| canvas.drawColor(0, PorterDuff.Mode.CLEAR); |
| } |
| } |
| super.draw(canvas); |
| } |
| |
| @Override |
| protected void dispatchDraw(Canvas canvas) { |
| if (mDrawFinished && !isAboveParent()) { |
| // draw() is not called when SKIP_DRAW is set |
| if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) { |
| // punch a whole in the view-hierarchy below us |
| canvas.drawColor(0, PorterDuff.Mode.CLEAR); |
| } |
| } |
| super.dispatchDraw(canvas); |
| } |
| |
| /** |
| * Control whether the surface view's surface is placed on top of another |
| * regular surface view in the window (but still behind the window itself). |
| * This is typically used to place overlays on top of an underlying media |
| * surface view. |
| * |
| * <p>Note that this must be set before the surface view's containing |
| * window is attached to the window manager. |
| * |
| * <p>Calling this overrides any previous call to {@link #setZOrderOnTop}. |
| */ |
| public void setZOrderMediaOverlay(boolean isMediaOverlay) { |
| mSubLayer = isMediaOverlay |
| ? APPLICATION_MEDIA_OVERLAY_SUBLAYER : APPLICATION_MEDIA_SUBLAYER; |
| } |
| |
| /** |
| * Control whether the surface view's surface is placed on top of its |
| * window. Normally it is placed behind the window, to allow it to |
| * (for the most part) appear to composite with the views in the |
| * hierarchy. By setting this, you cause it to be placed above the |
| * window. This means that none of the contents of the window this |
| * SurfaceView is in will be visible on top of its surface. |
| * |
| * <p>Note that this must be set before the surface view's containing |
| * window is attached to the window manager. |
| * |
| * <p>Calling this overrides any previous call to {@link #setZOrderMediaOverlay}. |
| */ |
| public void setZOrderOnTop(boolean onTop) { |
| if (onTop) { |
| mSubLayer = APPLICATION_PANEL_SUBLAYER; |
| } else { |
| mSubLayer = APPLICATION_MEDIA_SUBLAYER; |
| } |
| } |
| |
| /** |
| * Control whether the surface view's content should be treated as secure, |
| * preventing it from appearing in screenshots or from being viewed on |
| * non-secure displays. |
| * |
| * <p>Note that this must be set before the surface view's containing |
| * window is attached to the window manager. |
| * |
| * <p>See {@link android.view.Display#FLAG_SECURE} for details. |
| * |
| * @param isSecure True if the surface view is secure. |
| */ |
| public void setSecure(boolean isSecure) { |
| if (isSecure) { |
| mSurfaceFlags |= SurfaceControl.SECURE; |
| } else { |
| mSurfaceFlags &= ~SurfaceControl.SECURE; |
| } |
| } |
| |
| /** @hide */ |
| protected void updateSurface() { |
| if (!mHaveFrame) { |
| return; |
| } |
| ViewRootImpl viewRoot = getViewRootImpl(); |
| if (viewRoot == null || viewRoot.mSurface == null || !viewRoot.mSurface.isValid()) { |
| return; |
| } |
| |
| mTranslator = viewRoot.mTranslator; |
| if (mTranslator != null) { |
| mSurface.setCompatibilityTranslator(mTranslator); |
| } |
| |
| int myWidth = mRequestedWidth; |
| if (myWidth <= 0) myWidth = getWidth(); |
| int myHeight = mRequestedHeight; |
| if (myHeight <= 0) myHeight = getHeight(); |
| |
| final boolean formatChanged = mFormat != mRequestedFormat; |
| final boolean creating = (mSurfaceControl == null || formatChanged) |
| && mRequestedVisible; |
| final boolean sizeChanged = mSurfaceWidth != myWidth || mSurfaceHeight != myHeight; |
| final boolean visibleChanged = mVisible != mRequestedVisible; |
| final boolean windowVisibleChanged = mWindowVisibility != mLastWindowVisibility; |
| boolean redrawNeeded = false; |
| |
| if (creating || formatChanged || sizeChanged || visibleChanged || windowVisibleChanged) { |
| getLocationInWindow(mLocation); |
| |
| if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " " |
| + "Changes: creating=" + creating |
| + " format=" + formatChanged + " size=" + sizeChanged |
| + " visible=" + visibleChanged |
| + " left=" + (mWindowSpaceLeft != mLocation[0]) |
| + " top=" + (mWindowSpaceTop != mLocation[1])); |
| |
| try { |
| final boolean visible = mVisible = mRequestedVisible; |
| mWindowSpaceLeft = mLocation[0]; |
| mWindowSpaceTop = mLocation[1]; |
| mSurfaceWidth = myWidth; |
| mSurfaceHeight = myHeight; |
| mFormat = mRequestedFormat; |
| mLastWindowVisibility = mWindowVisibility; |
| |
| mScreenRect.left = mWindowSpaceLeft; |
| mScreenRect.top = mWindowSpaceTop; |
| mScreenRect.right = mWindowSpaceLeft + getWidth(); |
| mScreenRect.bottom = mWindowSpaceTop + getHeight(); |
| if (mTranslator != null) { |
| mTranslator.translateRectInAppWindowToScreen(mScreenRect); |
| } |
| |
| if (creating) { |
| mSurfaceSession = new SurfaceSession(viewRoot.mSurface); |
| mSurfaceControl = new SurfaceControl(mSurfaceSession, |
| "SurfaceView - " + viewRoot.getTitle().toString(), |
| mSurfaceWidth, mSurfaceHeight, mFormat, |
| mSurfaceFlags); |
| } |
| |
| boolean realSizeChanged = false; |
| |
| mSurfaceLock.lock(); |
| try { |
| mDrawingStopped = !visible; |
| |
| if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " " |
| + "Cur surface: " + mSurface); |
| |
| SurfaceControl.openTransaction(); |
| try { |
| mSurfaceControl.setLayer(mSubLayer); |
| if (mViewVisibility) { |
| mSurfaceControl.show(); |
| } else { |
| mSurfaceControl.hide(); |
| } |
| |
| // While creating the surface, we will set it's initial |
| // geometry. Outside of that though, we should generally |
| // leave it to the RenderThread. |
| if (creating || !mRtHandlingPositionUpdates) { |
| mSurfaceControl.setPosition(mScreenRect.left, mScreenRect.top); |
| mSurfaceControl.setMatrix(mScreenRect.width() / (float) mSurfaceWidth, |
| 0.0f, 0.0f, |
| mScreenRect.height() / (float) mSurfaceHeight); |
| } |
| if (sizeChanged) { |
| mSurfaceControl.setSize(mSurfaceWidth, mSurfaceHeight); |
| } |
| } finally { |
| SurfaceControl.closeTransaction(); |
| } |
| |
| if (sizeChanged || creating) { |
| redrawNeeded = true; |
| } |
| |
| mSurfaceFrame.left = 0; |
| mSurfaceFrame.top = 0; |
| if (mTranslator == null) { |
| mSurfaceFrame.right = mSurfaceWidth; |
| mSurfaceFrame.bottom = mSurfaceHeight; |
| } else { |
| float appInvertedScale = mTranslator.applicationInvertedScale; |
| mSurfaceFrame.right = (int) (mSurfaceWidth * appInvertedScale + 0.5f); |
| mSurfaceFrame.bottom = (int) (mSurfaceHeight * appInvertedScale + 0.5f); |
| } |
| |
| final int surfaceWidth = mSurfaceFrame.right; |
| final int surfaceHeight = mSurfaceFrame.bottom; |
| realSizeChanged = mLastSurfaceWidth != surfaceWidth |
| || mLastSurfaceHeight != surfaceHeight; |
| mLastSurfaceWidth = surfaceWidth; |
| mLastSurfaceHeight = surfaceHeight; |
| } finally { |
| mSurfaceLock.unlock(); |
| } |
| |
| try { |
| redrawNeeded |= visible && !mDrawFinished; |
| |
| SurfaceHolder.Callback callbacks[] = null; |
| |
| final boolean surfaceChanged = creating; |
| if (mSurfaceCreated && (surfaceChanged || (!visible && visibleChanged))) { |
| mSurfaceCreated = false; |
| if (mSurface.isValid()) { |
| if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " " |
| + "visibleChanged -- surfaceDestroyed"); |
| callbacks = getSurfaceCallbacks(); |
| for (SurfaceHolder.Callback c : callbacks) { |
| c.surfaceDestroyed(mSurfaceHolder); |
| } |
| // Since Android N the same surface may be reused and given to us |
| // again by the system server at a later point. However |
| // as we didn't do this in previous releases, clients weren't |
| // necessarily required to clean up properly in |
| // surfaceDestroyed. This leads to problems for example when |
| // clients don't destroy their EGL context, and try |
| // and create a new one on the same surface following reuse. |
| // Since there is no valid use of the surface in-between |
| // surfaceDestroyed and surfaceCreated, we force a disconnect, |
| // so the next connect will always work if we end up reusing |
| // the surface. |
| if (mSurface.isValid()) { |
| mSurface.forceScopedDisconnect(); |
| } |
| } |
| } |
| |
| if (creating) { |
| mSurface.copyFrom(mSurfaceControl); |
| } |
| |
| if (visible && mSurface.isValid()) { |
| if (!mSurfaceCreated && (surfaceChanged || visibleChanged)) { |
| mSurfaceCreated = true; |
| mIsCreating = true; |
| if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " " |
| + "visibleChanged -- surfaceCreated"); |
| if (callbacks == null) { |
| callbacks = getSurfaceCallbacks(); |
| } |
| for (SurfaceHolder.Callback c : callbacks) { |
| c.surfaceCreated(mSurfaceHolder); |
| } |
| } |
| if (creating || formatChanged || sizeChanged |
| || visibleChanged || realSizeChanged) { |
| if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " " |
| + "surfaceChanged -- format=" + mFormat |
| + " w=" + myWidth + " h=" + myHeight); |
| if (callbacks == null) { |
| callbacks = getSurfaceCallbacks(); |
| } |
| for (SurfaceHolder.Callback c : callbacks) { |
| c.surfaceChanged(mSurfaceHolder, mFormat, myWidth, myHeight); |
| } |
| } |
| if (redrawNeeded) { |
| if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " " |
| + "surfaceRedrawNeeded"); |
| if (callbacks == null) { |
| callbacks = getSurfaceCallbacks(); |
| } |
| SurfaceCallbackHelper sch = |
| new SurfaceCallbackHelper(this::onDrawFinished); |
| sch.dispatchSurfaceRedrawNeededAsync(mSurfaceHolder, callbacks); |
| } |
| } |
| } finally { |
| mIsCreating = false; |
| if (mSurfaceControl != null && !mSurfaceCreated) { |
| mSurfaceControl.destroy(); |
| mSurfaceControl = null; |
| } |
| } |
| } catch (Exception ex) { |
| Log.e(TAG, "Exception from relayout", ex); |
| } |
| if (DEBUG) Log.v( |
| TAG, "Layout: x=" + mScreenRect.left + " y=" + mScreenRect.top |
| + " w=" + mScreenRect.width() + " h=" + mScreenRect.height() |
| + ", frame=" + mSurfaceFrame); |
| } else { |
| // Calculate the window position in case RT loses the window |
| // and we need to fallback to a UI-thread driven position update |
| getLocationInWindow(mLocation); |
| final boolean positionChanged = mWindowSpaceLeft != mLocation[0] |
| || mWindowSpaceTop != mLocation[1]; |
| final boolean layoutSizeChanged = getWidth() != mScreenRect.width() |
| || getHeight() != mScreenRect.height(); |
| if (positionChanged || layoutSizeChanged) { // Only the position has changed |
| mWindowSpaceLeft = mLocation[0]; |
| mWindowSpaceTop = mLocation[1]; |
| // For our size changed check, we keep mScreenRect.width() and mScreenRect.height() |
| // in view local space. |
| mLocation[0] = getWidth(); |
| mLocation[1] = getHeight(); |
| |
| transformFromViewToWindowSpace(mLocation); |
| |
| mScreenRect.set(mWindowSpaceLeft, mWindowSpaceTop, |
| mLocation[0], mLocation[1]); |
| |
| if (mTranslator != null) { |
| mTranslator.translateRectInAppWindowToScreen(mScreenRect); |
| } |
| |
| if (!isHardwareAccelerated() || !mRtHandlingPositionUpdates) { |
| try { |
| if (DEBUG) Log.d(TAG, String.format("%d updateSurfacePosition UI, " + |
| "postion = [%d, %d, %d, %d]", System.identityHashCode(this), |
| mScreenRect.left, mScreenRect.top, |
| mScreenRect.right, mScreenRect.bottom)); |
| setParentSpaceRectangle(mScreenRect, -1); |
| } catch (Exception ex) { |
| Log.e(TAG, "Exception from relayout", ex); |
| } |
| } |
| } |
| } |
| } |
| |
| private void onDrawFinished() { |
| if (DEBUG) { |
| Log.i(TAG, System.identityHashCode(this) + " " |
| + "finishedDrawing"); |
| } |
| mHandler.sendEmptyMessage(DRAW_FINISHED_MSG); |
| } |
| |
| private void setParentSpaceRectangle(Rect position, long frameNumber) { |
| ViewRootImpl viewRoot = getViewRootImpl(); |
| |
| SurfaceControl.openTransaction(); |
| try { |
| if (frameNumber > 0) { |
| mSurfaceControl.deferTransactionUntil(viewRoot.mSurface, frameNumber); |
| } |
| mSurfaceControl.setPosition(position.left, position.top); |
| mSurfaceControl.setMatrix(position.width() / (float) mSurfaceWidth, |
| 0.0f, 0.0f, |
| position.height() / (float) mSurfaceHeight); |
| } finally { |
| SurfaceControl.closeTransaction(); |
| } |
| } |
| |
| private Rect mRTLastReportedPosition = new Rect(); |
| |
| /** |
| * Called by native by a Rendering Worker thread to update the window position |
| * @hide |
| */ |
| public final void updateSurfacePosition_renderWorker(long frameNumber, |
| int left, int top, int right, int bottom) { |
| if (mSurfaceControl == null) { |
| return; |
| } |
| // TODO: This is teensy bit racey in that a brand new SurfaceView moving on |
| // its 2nd frame if RenderThread is running slowly could potentially see |
| // this as false, enter the branch, get pre-empted, then this comes along |
| // and reports a new position, then the UI thread resumes and reports |
| // its position. This could therefore be de-sync'd in that interval, but |
| // the synchronization would violate the rule that RT must never block |
| // on the UI thread which would open up potential deadlocks. The risk of |
| // a single-frame desync is therefore preferable for now. |
| mRtHandlingPositionUpdates = true; |
| if (mRTLastReportedPosition.left == left |
| && mRTLastReportedPosition.top == top |
| && mRTLastReportedPosition.right == right |
| && mRTLastReportedPosition.bottom == bottom) { |
| return; |
| } |
| try { |
| if (DEBUG) { |
| Log.d(TAG, String.format("%d updateSurfacePosition RenderWorker, frameNr = %d, " + |
| "postion = [%d, %d, %d, %d]", System.identityHashCode(this), |
| frameNumber, left, top, right, bottom)); |
| } |
| mRTLastReportedPosition.set(left, top, right, bottom); |
| setParentSpaceRectangle(mRTLastReportedPosition, frameNumber); |
| // Now overwrite mRTLastReportedPosition with our values |
| } catch (Exception ex) { |
| Log.e(TAG, "Exception from repositionChild", ex); |
| } |
| } |
| |
| /** |
| * Called by native on RenderThread to notify that the view is no longer in the |
| * draw tree. UI thread is blocked at this point. |
| * @hide |
| */ |
| public final void surfacePositionLost_uiRtSync(long frameNumber) { |
| if (DEBUG) { |
| Log.d(TAG, String.format("%d windowPositionLost, frameNr = %d", |
| System.identityHashCode(this), frameNumber)); |
| } |
| if (mSurfaceControl == null) { |
| return; |
| } |
| if (mRtHandlingPositionUpdates) { |
| mRtHandlingPositionUpdates = false; |
| // This callback will happen while the UI thread is blocked, so we can |
| // safely access other member variables at this time. |
| // So do what the UI thread would have done if RT wasn't handling position |
| // updates. |
| if (!mScreenRect.isEmpty() && !mScreenRect.equals(mRTLastReportedPosition)) { |
| try { |
| if (DEBUG) Log.d(TAG, String.format("%d updateSurfacePosition, " + |
| "postion = [%d, %d, %d, %d]", System.identityHashCode(this), |
| mScreenRect.left, mScreenRect.top, |
| mScreenRect.right, mScreenRect.bottom)); |
| setParentSpaceRectangle(mScreenRect, frameNumber); |
| } catch (Exception ex) { |
| Log.e(TAG, "Exception from relayout", ex); |
| } |
| } |
| mRTLastReportedPosition.setEmpty(); |
| } |
| } |
| |
| private SurfaceHolder.Callback[] getSurfaceCallbacks() { |
| SurfaceHolder.Callback callbacks[]; |
| synchronized (mCallbacks) { |
| callbacks = new SurfaceHolder.Callback[mCallbacks.size()]; |
| mCallbacks.toArray(callbacks); |
| } |
| return callbacks; |
| } |
| |
| /** |
| * Check to see if the surface has fixed size dimensions or if the surface's |
| * dimensions are dimensions are dependent on its current layout. |
| * |
| * @return true if the surface has dimensions that are fixed in size |
| * @hide |
| */ |
| public boolean isFixedSize() { |
| return (mRequestedWidth != -1 || mRequestedHeight != -1); |
| } |
| |
| private boolean isAboveParent() { |
| return mSubLayer >= 0; |
| } |
| |
| private final SurfaceHolder mSurfaceHolder = new SurfaceHolder() { |
| private static final String LOG_TAG = "SurfaceHolder"; |
| |
| @Override |
| public boolean isCreating() { |
| return mIsCreating; |
| } |
| |
| @Override |
| public void addCallback(Callback callback) { |
| synchronized (mCallbacks) { |
| // This is a linear search, but in practice we'll |
| // have only a couple callbacks, so it doesn't matter. |
| if (mCallbacks.contains(callback) == false) { |
| mCallbacks.add(callback); |
| } |
| } |
| } |
| |
| @Override |
| public void removeCallback(Callback callback) { |
| synchronized (mCallbacks) { |
| mCallbacks.remove(callback); |
| } |
| } |
| |
| @Override |
| public void setFixedSize(int width, int height) { |
| if (mRequestedWidth != width || mRequestedHeight != height) { |
| mRequestedWidth = width; |
| mRequestedHeight = height; |
| requestLayout(); |
| } |
| } |
| |
| @Override |
| public void setSizeFromLayout() { |
| if (mRequestedWidth != -1 || mRequestedHeight != -1) { |
| mRequestedWidth = mRequestedHeight = -1; |
| requestLayout(); |
| } |
| } |
| |
| @Override |
| public void setFormat(int format) { |
| // for backward compatibility reason, OPAQUE always |
| // means 565 for SurfaceView |
| if (format == PixelFormat.OPAQUE) |
| format = PixelFormat.RGB_565; |
| |
| mRequestedFormat = format; |
| if (mSurfaceControl != null) { |
| updateSurface(); |
| } |
| } |
| |
| /** |
| * @deprecated setType is now ignored. |
| */ |
| @Override |
| @Deprecated |
| public void setType(int type) { } |
| |
| @Override |
| public void setKeepScreenOn(boolean screenOn) { |
| Message msg = mHandler.obtainMessage(KEEP_SCREEN_ON_MSG); |
| msg.arg1 = screenOn ? 1 : 0; |
| mHandler.sendMessage(msg); |
| } |
| |
| /** |
| * Gets a {@link Canvas} for drawing into the SurfaceView's Surface |
| * |
| * After drawing into the provided {@link Canvas}, the caller must |
| * invoke {@link #unlockCanvasAndPost} to post the new contents to the surface. |
| * |
| * The caller must redraw the entire surface. |
| * @return A canvas for drawing into the surface. |
| */ |
| @Override |
| public Canvas lockCanvas() { |
| return internalLockCanvas(null, false); |
| } |
| |
| /** |
| * Gets a {@link Canvas} for drawing into the SurfaceView's Surface |
| * |
| * After drawing into the provided {@link Canvas}, the caller must |
| * invoke {@link #unlockCanvasAndPost} to post the new contents to the surface. |
| * |
| * @param inOutDirty A rectangle that represents the dirty region that the caller wants |
| * to redraw. This function may choose to expand the dirty rectangle if for example |
| * the surface has been resized or if the previous contents of the surface were |
| * not available. The caller must redraw the entire dirty region as represented |
| * by the contents of the inOutDirty rectangle upon return from this function. |
| * The caller may also pass <code>null</code> instead, in the case where the |
| * entire surface should be redrawn. |
| * @return A canvas for drawing into the surface. |
| */ |
| @Override |
| public Canvas lockCanvas(Rect inOutDirty) { |
| return internalLockCanvas(inOutDirty, false); |
| } |
| |
| @Override |
| public Canvas lockHardwareCanvas() { |
| return internalLockCanvas(null, true); |
| } |
| |
| private Canvas internalLockCanvas(Rect dirty, boolean hardware) { |
| mSurfaceLock.lock(); |
| |
| if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " " + "Locking canvas... stopped=" |
| + mDrawingStopped + ", surfaceControl=" + mSurfaceControl); |
| |
| Canvas c = null; |
| if (!mDrawingStopped && mSurfaceControl != null) { |
| try { |
| if (hardware) { |
| c = mSurface.lockHardwareCanvas(); |
| } else { |
| c = mSurface.lockCanvas(dirty); |
| } |
| } catch (Exception e) { |
| Log.e(LOG_TAG, "Exception locking surface", e); |
| } |
| } |
| |
| if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " " + "Returned canvas: " + c); |
| if (c != null) { |
| mLastLockTime = SystemClock.uptimeMillis(); |
| return c; |
| } |
| |
| // If the Surface is not ready to be drawn, then return null, |
| // but throttle calls to this function so it isn't called more |
| // than every 100ms. |
| long now = SystemClock.uptimeMillis(); |
| long nextTime = mLastLockTime + 100; |
| if (nextTime > now) { |
| try { |
| Thread.sleep(nextTime-now); |
| } catch (InterruptedException e) { |
| } |
| now = SystemClock.uptimeMillis(); |
| } |
| mLastLockTime = now; |
| mSurfaceLock.unlock(); |
| |
| return null; |
| } |
| |
| /** |
| * Posts the new contents of the {@link Canvas} to the surface and |
| * releases the {@link Canvas}. |
| * |
| * @param canvas The canvas previously obtained from {@link #lockCanvas}. |
| */ |
| @Override |
| public void unlockCanvasAndPost(Canvas canvas) { |
| mSurface.unlockCanvasAndPost(canvas); |
| mSurfaceLock.unlock(); |
| } |
| |
| @Override |
| public Surface getSurface() { |
| return mSurface; |
| } |
| |
| @Override |
| public Rect getSurfaceFrame() { |
| return mSurfaceFrame; |
| } |
| }; |
| } |