blob: 6425b43dc015d86aec2efbd4651d0aa28a1456e6 [file] [log] [blame]
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
#define ANDROID_HWUI_DISPLAY_OPERATION_H
#include <SkXfermode.h>
#include "OpenGLRenderer.h"
#include "DisplayListRenderer.h"
#include "utils/LinearAllocator.h"
#define CRASH() do { \
*(int *)(uintptr_t)0xbbadbeef = 0; \
((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \
} while(false)
#define MATRIX_STRING "[%.2f %.2f %.2f] [%.2f %.2f %.2f] [%.2f %.2f %.2f]"
#define MATRIX_ARGS(m) \
m->get(0), m->get(1), m->get(2), \
m->get(3), m->get(4), m->get(5), \
m->get(6), m->get(7), m->get(8)
#define RECT_STRING "%.2f %.2f %.2f %.2f"
#define RECT_ARGS(r) \
r.left, r.top, r.right, r.bottom
// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
#define OP_LOGS(s) OP_LOG("%s", s)
#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
namespace android {
namespace uirenderer {
/**
* Structure for storing canvas operations when they are recorded into a DisplayList, so that they
* may be replayed to an OpenGLRenderer.
*
* To avoid individual memory allocations, DisplayListOps may only be allocated into a
* LinearAllocator's managed memory buffers. Each pointer held by a DisplayListOp is either a
* pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
* references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
* never called as LinearAllocators are simply discarded, so no memory management should be done in
* this class.
*/
class DisplayListOp {
public:
// These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
// standard new() intentionally not implemented, and delete/deconstructor should never be used.
virtual ~DisplayListOp() { CRASH(); }
static void operator delete(void* ptr) { CRASH(); }
/** static void* operator new(size_t size); PURPOSELY OMITTED **/
static void* operator new(size_t size, LinearAllocator& allocator) {
return allocator.alloc(size);
}
enum OpLogFlag {
kOpLogFlag_Recurse = 0x1,
kOpLogFlag_JSON = 0x2 // TODO: add?
};
//TODO: for draw batching, DrawOps should override a virtual sub-method, with
// DrawOps::apply deferring operations to a different list if possible
virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, int saveCount,
uint32_t level, bool caching, int multipliedAlpha) = 0;
virtual void output(int level, uint32_t flags = 0) = 0;
// NOTE: it would be nice to declare constants and overriding the implementation in each op to
// point at the constants, but that seems to require a .cpp file
virtual const char* name() = 0;
};
class StateOp : public DisplayListOp {
public:
StateOp() {};
virtual ~StateOp() {}
virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, int saveCount,
uint32_t level, bool caching, int multipliedAlpha) {
applyState(renderer, saveCount);
return DrawGlInfo::kStatusDone;
}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) = 0;
};
class DrawOp : public DisplayListOp {
public:
DrawOp(SkPaint* paint)
: mPaint(paint), mQuickRejected(false) {}
virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, int saveCount,
uint32_t level, bool caching, int multipliedAlpha) {
if (mQuickRejected && CC_LIKELY(flags & DisplayList::kReplayFlag_ClipChildren)) {
return DrawGlInfo::kStatusDone;
}
return applyDraw(renderer, dirty, level, caching, multipliedAlpha);
}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) = 0;
// returns true if bounds exist
virtual bool getLocalBounds(Rect& localBounds) { return false; }
// TODO: better refine localbounds usage
void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
bool getQuickRejected() { return mQuickRejected; }
protected:
SkPaint* getPaint(OpenGLRenderer& renderer) {
return renderer.filterPaint(mPaint);
}
SkPaint* mPaint; // should be accessed via getPaint() when applying
bool mQuickRejected;
};
class DrawBoundedOp : public DrawOp {
public:
DrawBoundedOp(float left, float top, float right, float bottom, SkPaint* paint)
: DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
// default constructor for area, to be overridden in child constructor body
DrawBoundedOp(SkPaint* paint)
: DrawOp(paint) {}
bool getLocalBounds(Rect& localBounds) {
localBounds.set(mLocalBounds);
return true;
}
protected:
Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
};
///////////////////////////////////////////////////////////////////////////////
// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
// not directly draw or alter output
///////////////////////////////////////////////////////////////////////////////
class SaveOp : public StateOp {
public:
SaveOp(int flags)
: mFlags(flags) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.save(mFlags);
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOG("Save flags %x", mFlags);
}
virtual const char* name() { return "Save"; }
private:
int mFlags;
};
class RestoreToCountOp : public StateOp {
public:
RestoreToCountOp(int count)
: mCount(count) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.restoreToCount(saveCount + mCount);
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOG("Restore to count %d", mCount);
}
virtual const char* name() { return "RestoreToCount"; }
private:
int mCount;
};
class SaveLayerOp : public StateOp {
public:
SaveLayerOp(float left, float top, float right, float bottom, SkPaint* paint, int flags)
: mArea(left, top, right, bottom), mPaint(paint), mFlags(flags) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
SkPaint* paint = renderer.filterPaint(mPaint);
renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom, paint, mFlags);
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOG("SaveLayer of area " RECT_STRING, RECT_ARGS(mArea));
}
virtual const char* name() { return "SaveLayer"; }
private:
Rect mArea;
SkPaint* mPaint;
int mFlags;
};
class SaveLayerAlphaOp : public StateOp {
public:
SaveLayerAlphaOp(float left, float top, float right, float bottom, int alpha, int flags)
: mArea(left, top, right, bottom), mAlpha(alpha), mFlags(flags) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.saveLayerAlpha(mArea.left, mArea.top, mArea.right, mArea.bottom, mAlpha, mFlags);
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOG("SaveLayerAlpha of area " RECT_STRING, RECT_ARGS(mArea));
}
virtual const char* name() { return "SaveLayerAlpha"; }
private:
Rect mArea;
int mAlpha;
int mFlags;
};
class TranslateOp : public StateOp {
public:
TranslateOp(float dx, float dy)
: mDx(dx), mDy(dy) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.translate(mDx, mDy);
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOG("Translate by %f %f", mDx, mDy);
}
virtual const char* name() { return "Translate"; }
private:
float mDx;
float mDy;
};
class RotateOp : public StateOp {
public:
RotateOp(float degrees)
: mDegrees(degrees) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.rotate(mDegrees);
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOG("Rotate by %f degrees", mDegrees);
}
virtual const char* name() { return "Rotate"; }
private:
float mDegrees;
};
class ScaleOp : public StateOp {
public:
ScaleOp(float sx, float sy)
: mSx(sx), mSy(sy) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.scale(mSx, mSy);
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOG("Scale by %f %f", mSx, mSy);
}
virtual const char* name() { return "Scale"; }
private:
float mSx;
float mSy;
};
class SkewOp : public StateOp {
public:
SkewOp(float sx, float sy)
: mSx(sx), mSy(sy) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.skew(mSx, mSy);
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOG("Skew by %f %f", mSx, mSy);
}
virtual const char* name() { return "Skew"; }
private:
float mSx;
float mSy;
};
class SetMatrixOp : public StateOp {
public:
SetMatrixOp(SkMatrix* matrix)
: mMatrix(matrix) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.setMatrix(mMatrix);
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOG("SetMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix));
}
virtual const char* name() { return "SetMatrix"; }
private:
SkMatrix* mMatrix;
};
class ConcatMatrixOp : public StateOp {
public:
ConcatMatrixOp(SkMatrix* matrix)
: mMatrix(matrix) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.concatMatrix(mMatrix);
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOG("ConcatMatrix " MATRIX_STRING, MATRIX_ARGS(mMatrix));
}
virtual const char* name() { return "ConcatMatrix"; }
private:
SkMatrix* mMatrix;
};
class ClipRectOp : public StateOp {
public:
ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
: mArea(left, top, right, bottom), mOp(op) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
}
virtual const char* name() { return "ClipRect"; }
private:
Rect mArea;
SkRegion::Op mOp;
};
class ClipPathOp : public StateOp {
public:
ClipPathOp(SkPath* path, SkRegion::Op op)
: mPath(path), mOp(op) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.clipPath(mPath, mOp);
}
virtual void output(int level, uint32_t flags = 0) {
SkRect bounds = mPath->getBounds();
OP_LOG("ClipPath bounds " RECT_STRING,
bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
}
virtual const char* name() { return "ClipPath"; }
private:
SkPath* mPath;
SkRegion::Op mOp;
};
class ClipRegionOp : public StateOp {
public:
ClipRegionOp(SkRegion* region, SkRegion::Op op)
: mRegion(region), mOp(op) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.clipRegion(mRegion, mOp);
}
virtual void output(int level, uint32_t flags = 0) {
SkIRect bounds = mRegion->getBounds();
OP_LOG("ClipRegion bounds %d %d %d %d",
bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
}
virtual const char* name() { return "ClipRegion"; }
private:
SkRegion* mRegion;
SkRegion::Op mOp;
};
class ResetShaderOp : public StateOp {
public:
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.resetShader();
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOGS("ResetShader");
}
virtual const char* name() { return "ResetShader"; }
};
class SetupShaderOp : public StateOp {
public:
SetupShaderOp(SkiaShader* shader)
: mShader(shader) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.setupShader(mShader);
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOG("SetupShader, shader %p", mShader);
}
virtual const char* name() { return "SetupShader"; }
private:
SkiaShader* mShader;
};
class ResetColorFilterOp : public StateOp {
public:
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.resetColorFilter();
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOGS("ResetColorFilter");
}
virtual const char* name() { return "ResetColorFilter"; }
};
class SetupColorFilterOp : public StateOp {
public:
SetupColorFilterOp(SkiaColorFilter* colorFilter)
: mColorFilter(colorFilter) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.setupColorFilter(mColorFilter);
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOG("SetupColorFilter, filter %p", mColorFilter);
}
virtual const char* name() { return "SetupColorFilter"; }
private:
SkiaColorFilter* mColorFilter;
};
class ResetShadowOp : public StateOp {
public:
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.resetShadow();
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOGS("ResetShadow");
}
virtual const char* name() { return "ResetShadow"; }
};
class SetupShadowOp : public StateOp {
public:
SetupShadowOp(float radius, float dx, float dy, int color)
: mRadius(radius), mDx(dx), mDy(dy), mColor(color) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.setupShadow(mRadius, mDx, mDy, mColor);
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOG("SetupShadow, radius %f, %f, %f, color %#x", mRadius, mDx, mDy, mColor);
}
virtual const char* name() { return "SetupShadow"; }
private:
float mRadius;
float mDx;
float mDy;
int mColor;
};
class ResetPaintFilterOp : public StateOp {
public:
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.resetPaintFilter();
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOGS("ResetPaintFilter");
}
virtual const char* name() { return "ResetPaintFilter"; }
};
class SetupPaintFilterOp : public StateOp {
public:
SetupPaintFilterOp(int clearBits, int setBits)
: mClearBits(clearBits), mSetBits(setBits) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) {
renderer.setupPaintFilter(mClearBits, mSetBits);
}
virtual void output(int level, uint32_t flags = 0) {
OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits);
}
virtual const char* name() { return "SetupPaintFilter"; }
private:
int mClearBits;
int mSetBits;
};
///////////////////////////////////////////////////////////////////////////////
// DRAW OPERATIONS - these are operations that can draw to the canvas's device
///////////////////////////////////////////////////////////////////////////////
class DrawBitmapOp : public DrawBoundedOp {
public:
DrawBitmapOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
: DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(),
paint),
mBitmap(bitmap) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
SkPaint* paint = getPaint(renderer);
int oldAlpha = -1;
if (caching && multipliedAlpha < 255) {
oldAlpha = paint->getAlpha();
paint->setAlpha(multipliedAlpha);
}
status_t ret = renderer.drawBitmap(mBitmap, mLocalBounds.left, mLocalBounds.top, paint);
if (oldAlpha >= 0) {
paint->setAlpha(oldAlpha);
}
return ret;
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top);
}
virtual const char* name() { return "DrawBitmap"; }
protected:
SkBitmap* mBitmap;
};
class DrawBitmapMatrixOp : public DrawBoundedOp {
public:
DrawBitmapMatrixOp(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint)
: DrawBoundedOp(paint), mBitmap(bitmap), mMatrix(matrix) {
mLocalBounds.set(0, 0, bitmap->width(), bitmap->height());
const mat4 transform(*matrix);
transform.mapRect(mLocalBounds);
}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
return renderer.drawBitmap(mBitmap, mMatrix, getPaint(renderer));
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw bitmap %p matrix " MATRIX_STRING, mBitmap, MATRIX_ARGS(mMatrix));
}
virtual const char* name() { return "DrawBitmap"; }
private:
SkBitmap* mBitmap;
SkMatrix* mMatrix;
};
class DrawBitmapRectOp : public DrawBoundedOp {
public:
DrawBitmapRectOp(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint)
: DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
getPaint(renderer));
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw bitmap %p src="RECT_STRING", dst="RECT_STRING,
mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
}
virtual const char* name() { return "DrawBitmapRect"; }
private:
SkBitmap* mBitmap;
Rect mSrc;
};
class DrawBitmapDataOp : public DrawBitmapOp {
public:
DrawBitmapDataOp(SkBitmap* bitmap, float left, float top, SkPaint* paint)
: DrawBitmapOp(bitmap, left, top, paint) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
return renderer.drawBitmapData(mBitmap, mLocalBounds.left,
mLocalBounds.top, getPaint(renderer));
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw bitmap %p", mBitmap);
}
virtual const char* name() { return "DrawBitmapData"; }
};
class DrawBitmapMeshOp : public DrawOp {
public:
DrawBitmapMeshOp(SkBitmap* bitmap, int meshWidth, int meshHeight,
float* vertices, int* colors, SkPaint* paint)
: DrawOp(paint), mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
mVertices(vertices), mColors(colors) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
mVertices, mColors, getPaint(renderer));
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
}
virtual const char* name() { return "DrawBitmapMesh"; }
private:
SkBitmap* mBitmap;
int mMeshWidth;
int mMeshHeight;
float* mVertices;
int* mColors;
};
class DrawPatchOp : public DrawBoundedOp {
public:
DrawPatchOp(SkBitmap* bitmap, const int32_t* xDivs,
const int32_t* yDivs, const uint32_t* colors, uint32_t width, uint32_t height,
int8_t numColors, float left, float top, float right, float bottom,
int alpha, SkXfermode::Mode mode)
: DrawBoundedOp(left, top, right, bottom, 0),
mBitmap(bitmap), mxDivs(xDivs), myDivs(yDivs),
mColors(colors), mxDivsCount(width), myDivsCount(height),
mNumColors(numColors), mAlpha(alpha), mMode(mode) {};
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
// NOTE: not calling the virtual method, which takes a paint
return renderer.drawPatch(mBitmap, mxDivs, myDivs, mColors,
mxDivsCount, myDivsCount, mNumColors,
mLocalBounds.left, mLocalBounds.top,
mLocalBounds.right, mLocalBounds.bottom, mAlpha, mMode);
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw patch "RECT_STRING, RECT_ARGS(mLocalBounds));
}
virtual const char* name() { return "DrawPatch"; }
private:
SkBitmap* mBitmap;
const int32_t* mxDivs;
const int32_t* myDivs;
const uint32_t* mColors;
uint32_t mxDivsCount;
uint32_t myDivsCount;
int8_t mNumColors;
int mAlpha;
SkXfermode::Mode mMode;
};
class DrawColorOp : public DrawOp {
public:
DrawColorOp(int color, SkXfermode::Mode mode)
: DrawOp(0), mColor(color), mMode(mode) {};
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
return renderer.drawColor(mColor, mMode);
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw color %#x, mode %d", mColor, mMode);
}
virtual const char* name() { return "DrawColor"; }
private:
int mColor;
SkXfermode::Mode mMode;
};
class DrawStrokableOp : public DrawBoundedOp {
public:
DrawStrokableOp(float left, float top, float right, float bottom, SkPaint* paint)
: DrawBoundedOp(left, top, right, bottom, paint) {};
bool getLocalBounds(Rect& localBounds) {
if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
float outset = mPaint->getStrokeWidth() * 0.5f;
localBounds.set(mLocalBounds.left - outset, mLocalBounds.top - outset,
mLocalBounds.right + outset, mLocalBounds.bottom + outset);
} else {
localBounds.set(mLocalBounds);
}
return true;
}
};
class DrawRectOp : public DrawStrokableOp {
public:
DrawRectOp(float left, float top, float right, float bottom, SkPaint* paint)
: DrawStrokableOp(left, top, right, bottom, paint) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
return renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw Rect "RECT_STRING, RECT_ARGS(mLocalBounds));
}
virtual const char* name() { return "DrawRect"; }
};
class DrawRectsOp : public DrawOp {
public:
DrawRectsOp(const float* rects, int count, SkPaint* paint)
: DrawOp(paint), mRects(rects), mCount(count) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
return renderer.drawRects(mRects, mCount, getPaint(renderer));
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw Rects count %d", mCount);
}
virtual const char* name() { return "DrawRects"; }
private:
const float* mRects;
int mCount;
};
class DrawRoundRectOp : public DrawStrokableOp {
public:
DrawRoundRectOp(float left, float top, float right, float bottom,
float rx, float ry, SkPaint* paint)
: DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer));
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw RoundRect "RECT_STRING", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
}
virtual const char* name() { return "DrawRoundRect"; }
private:
float mRx;
float mRy;
};
class DrawCircleOp : public DrawStrokableOp {
public:
DrawCircleOp(float x, float y, float radius, SkPaint* paint)
: DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
mX(x), mY(y), mRadius(radius) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer));
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
}
virtual const char* name() { return "DrawCircle"; }
private:
float mX;
float mY;
float mRadius;
};
class DrawOvalOp : public DrawStrokableOp {
public:
DrawOvalOp(float left, float top, float right, float bottom, SkPaint* paint)
: DrawStrokableOp(left, top, right, bottom, paint) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
return renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw Oval "RECT_STRING, RECT_ARGS(mLocalBounds));
}
virtual const char* name() { return "DrawOval"; }
};
class DrawArcOp : public DrawStrokableOp {
public:
DrawArcOp(float left, float top, float right, float bottom,
float startAngle, float sweepAngle, bool useCenter, SkPaint* paint)
: DrawStrokableOp(left, top, right, bottom, paint),
mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
return renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
mLocalBounds.right, mLocalBounds.bottom,
mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer));
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw Arc "RECT_STRING", start %f, sweep %f, useCenter %d",
RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
}
virtual const char* name() { return "DrawArc"; }
private:
float mStartAngle;
float mSweepAngle;
bool mUseCenter;
};
class DrawPathOp : public DrawBoundedOp {
public:
DrawPathOp(SkPath* path, SkPaint* paint)
: DrawBoundedOp(paint), mPath(path) {
float left, top, offset;
uint32_t width, height;
computePathBounds(path, paint, left, top, offset, width, height);
left -= offset;
top -= offset;
mLocalBounds.set(left, top, left + width, top + height);
}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
return renderer.drawPath(mPath, getPaint(renderer));
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw Path %p in "RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
}
virtual const char* name() { return "DrawPath"; }
private:
SkPath* mPath;
};
class DrawLinesOp : public DrawOp {
public:
DrawLinesOp(float* points, int count, SkPaint* paint)
: DrawOp(paint), mPoints(points), mCount(count) {
/* TODO: inherit from DrawBoundedOp and calculate localbounds something like:
for (int i = 0; i < count; i += 2) {
mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
mLocalBounds.top = fminf(mLocalBounds.top, points[i+1]);
mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i+1]);
}
*/
}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
return renderer.drawLines(mPoints, mCount, getPaint(renderer));
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw Lines count %d", mCount);
}
virtual const char* name() { return "DrawLines"; }
protected:
float* mPoints;
int mCount;
};
class DrawPointsOp : public DrawLinesOp {
public:
DrawPointsOp(float* points, int count, SkPaint* paint)
: DrawLinesOp(points, count, paint) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
return renderer.drawPoints(mPoints, mCount, getPaint(renderer));
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw Points count %d", mCount);
}
virtual const char* name() { return "DrawPoints"; }
};
class DrawSomeTextOp : public DrawOp {
public:
DrawSomeTextOp(const char* text, int bytesCount, int count, SkPaint* paint)
: DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw some text, %d bytes", mBytesCount);
}
protected:
const char* mText;
int mBytesCount;
int mCount;
};
class DrawTextOnPathOp : public DrawSomeTextOp {
public:
DrawTextOnPathOp(const char* text, int bytesCount, int count,
SkPath* path, float hOffset, float vOffset, SkPaint* paint)
: DrawSomeTextOp(text, bytesCount, count, paint),
mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
/* TODO: inherit from DrawBounded and init mLocalBounds */
}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
mHOffset, mVOffset, getPaint(renderer));
}
virtual const char* name() { return "DrawTextOnPath"; }
private:
SkPath* mPath;
float mHOffset;
float mVOffset;
};
class DrawPosTextOp : public DrawSomeTextOp {
public:
DrawPosTextOp(const char* text, int bytesCount, int count,
const float* positions, SkPaint* paint)
: DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
/* TODO: inherit from DrawBounded and init mLocalBounds */
}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer));
}
virtual const char* name() { return "DrawPosText"; }
private:
const float* mPositions;
};
class DrawTextOp : public DrawBoundedOp {
public:
DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
const float* positions, SkPaint* paint, float length)
: DrawBoundedOp(paint), mText(text), mBytesCount(bytesCount), mCount(count),
mX(x), mY(y), mPositions(positions), mLength(length) {
SkPaint::FontMetrics metrics;
paint->getFontMetrics(&metrics, 0.0f);
mLocalBounds.set(mX, mY + metrics.fTop, mX + length, mY + metrics.fBottom);
}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
mPositions, getPaint(renderer), mLength);
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
}
virtual const char* name() { return "DrawText"; }
private:
const char* mText;
int mBytesCount;
int mCount;
float mX;
float mY;
const float* mPositions;
float mLength;
};
///////////////////////////////////////////////////////////////////////////////
// SPECIAL DRAW OPERATIONS
///////////////////////////////////////////////////////////////////////////////
class DrawFunctorOp : public DrawOp {
public:
DrawFunctorOp(Functor* functor)
: DrawOp(0), mFunctor(functor) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
renderer.startMark("GL functor");
status_t ret = renderer.callDrawGLFunction(mFunctor, dirty);
renderer.endMark();
return ret;
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw Functor %p", mFunctor);
}
virtual const char* name() { return "DrawFunctor"; }
private:
Functor* mFunctor;
};
class DrawDisplayListOp : public DrawOp {
public:
DrawDisplayListOp(DisplayList* displayList, int flags)
: DrawOp(0), mDisplayList(displayList), mFlags(flags) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
return renderer.drawDisplayList(mDisplayList, dirty, mFlags, level + 1);
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw Display List %p, flags %#x", mDisplayList, mFlags);
if (mDisplayList && (flags & kOpLogFlag_Recurse)) {
mDisplayList->output(level + 1);
}
}
virtual const char* name() { return "DrawDisplayList"; }
private:
DisplayList* mDisplayList;
int mFlags;
};
class DrawLayerOp : public DrawOp {
public:
DrawLayerOp(Layer* layer, float x, float y, SkPaint* paint)
: DrawOp(paint), mLayer(layer), mX(x), mY(y) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty, uint32_t level,
bool caching, int multipliedAlpha) {
int oldAlpha = -1;
if (caching && multipliedAlpha < 255) {
oldAlpha = mLayer->getAlpha();
mLayer->setAlpha(multipliedAlpha);
}
status_t ret = renderer.drawLayer(mLayer, mX, mY, getPaint(renderer));
if (oldAlpha >= 0) {
mLayer->setAlpha(oldAlpha);
}
return ret;
}
virtual void output(int level, uint32_t flags) {
OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
}
virtual const char* name() { return "DrawLayer"; }
private:
Layer* mLayer;
float mX;
float mY;
};
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_DISPLAY_OPERATION_H