| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef DEVICEINFO_H |
| #define DEVICEINFO_H |
| |
| #include "utils/Macros.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class DeviceInfo { |
| PREVENT_COPY_AND_ASSIGN(DeviceInfo); |
| public: |
| // returns nullptr if DeviceInfo is not initialized yet |
| // Note this does not have a memory fence so it's up to the caller |
| // to use one if required. Normally this should not be necessary |
| static const DeviceInfo* get(); |
| |
| // only call this after GL has been initialized, or at any point if compiled |
| // with HWUI_NULL_GPU |
| static void initialize(); |
| |
| int maxTextureSize() const { return mMaxTextureSize; } |
| |
| private: |
| DeviceInfo() {} |
| ~DeviceInfo() {} |
| |
| void load(); |
| |
| int mMaxTextureSize; |
| }; |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| #endif /* DEVICEINFO_H */ |