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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include <RecordedOp.h>
#include <BakedOpDispatcher.h>
#include <BakedOpRenderer.h>
#include <tests/common/TestUtils.h>
using namespace android::uirenderer;
static BakedOpRenderer::LightInfo sLightInfo;
static Rect sBaseClip(100, 100);
class ValidatingBakedOpRenderer : public BakedOpRenderer {
public:
ValidatingBakedOpRenderer(RenderState& renderState, std::function<void(const Glop& glop)> validator)
: BakedOpRenderer(Caches::getInstance(), renderState, true, sLightInfo)
, mValidator(validator) {
mGlopReceiver = ValidatingGlopReceiver;
}
private:
static void ValidatingGlopReceiver(BakedOpRenderer& renderer, const Rect* dirtyBounds,
const ClipBase* clip, const Glop& glop) {
auto vbor = reinterpret_cast<ValidatingBakedOpRenderer*>(&renderer);
vbor->mValidator(glop);
}
std::function<void(const Glop& glop)> mValidator;
};
typedef void (*BakedOpReceiver)(BakedOpRenderer&, const BakedOpState&);
static void testUnmergedGlopDispatch(renderthread::RenderThread& renderThread, RecordedOp* op,
std::function<void(const Glop& glop)> glopVerifier) {
// Create op, and wrap with basic state.
LinearAllocator allocator;
auto snapshot = TestUtils::makeSnapshot(Matrix4::identity(), sBaseClip);
auto state = BakedOpState::tryConstruct(allocator, *snapshot, *op);
ASSERT_NE(nullptr, state);
int glopCount = 0;
auto glopReceiver = [&glopVerifier, &glopCount] (const Glop& glop) {
ASSERT_EQ(glopCount++, 0) << "Only one Glop expected";
glopVerifier(glop);
};
ValidatingBakedOpRenderer renderer(renderThread.renderState(), glopReceiver);
// Dispatch based on op type created, similar to Frame/LayerBuilder dispatch behavior
#define X(Type) \
[](BakedOpRenderer& renderer, const BakedOpState& state) { \
BakedOpDispatcher::on##Type(renderer, static_cast<const Type&>(*(state.op)), state); \
},
static BakedOpReceiver unmergedReceivers[] = BUILD_RENDERABLE_OP_LUT(X);
#undef X
unmergedReceivers[op->opId](renderer, *state);
ASSERT_EQ(1, glopCount) << "Exactly one Glop expected";
}
RENDERTHREAD_TEST(BakedOpDispatcher, onArc_position) {
SkPaint strokePaint;
strokePaint.setStyle(SkPaint::kStroke_Style);
strokePaint.setStrokeWidth(4);
ArcOp op(Rect(10, 15, 20, 25), Matrix4::identity(), nullptr, &strokePaint, 0, 270, true);
testUnmergedGlopDispatch(renderThread, &op, [] (const Glop& glop) {
// validate glop produced by renderPathTexture (so texture, unit quad)
auto texture = glop.fill.texture.texture;
ASSERT_NE(nullptr, texture);
float expectedOffset = floor(4 * 1.5f + 0.5f);
EXPECT_EQ(expectedOffset, reinterpret_cast<PathTexture*>(texture)->offset)
<< "Should see conservative offset from PathCache::computeBounds";
Rect expectedBounds(10, 15, 20, 25);
expectedBounds.outset(expectedOffset);
#if !HWUI_NEW_OPS
EXPECT_EQ(expectedBounds, glop.bounds) << "bounds outset by stroke 'offset'";
#endif
Matrix4 expectedModelView;
expectedModelView.loadTranslate(10 - expectedOffset, 15 - expectedOffset, 0);
expectedModelView.scale(10 + 2 * expectedOffset, 10 + 2 * expectedOffset, 1);
EXPECT_EQ(expectedModelView, glop.transform.modelView)
<< "X and Y offsets, and scale both applied to model view";
});
}
RENDERTHREAD_TEST(BakedOpDispatcher, onLayerOp_bufferless) {
SkPaint layerPaint;
layerPaint.setAlpha(128);
OffscreenBuffer* buffer = nullptr; // no providing a buffer, should hit rect fallback case
LayerOp op(Rect(10, 10), Matrix4::identity(), nullptr, &layerPaint, &buffer);
testUnmergedGlopDispatch(renderThread, &op, [&renderThread] (const Glop& glop) {
// rect glop is dispatched with paint props applied
EXPECT_EQ(renderThread.renderState().meshState().getUnitQuadVBO(),
glop.mesh.vertices.bufferObject) << "Unit quad should be drawn";
EXPECT_EQ(nullptr, glop.fill.texture.texture) << "Should be no texture when layer is null";
EXPECT_FLOAT_EQ(128 / 255.0f, glop.fill.color.a) << "Rect quad should use op alpha";
});
}