| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.server.wm; |
| |
| import static com.android.server.wm.ProtoLogGroup.WM_SHOW_SURFACE_ALLOC; |
| import static com.android.server.wm.ScreenRotationAnimationProto.ANIMATION_RUNNING; |
| import static com.android.server.wm.ScreenRotationAnimationProto.STARTED; |
| import static com.android.server.wm.WindowManagerDebugConfig.TAG_WITH_CLASS_NAME; |
| import static com.android.server.wm.WindowManagerDebugConfig.TAG_WM; |
| import static com.android.server.wm.WindowManagerService.TYPE_LAYER_MULTIPLIER; |
| import static com.android.server.wm.WindowStateAnimator.WINDOW_FREEZE_LAYER; |
| |
| import android.content.Context; |
| import android.graphics.Matrix; |
| import android.graphics.Point; |
| import android.graphics.Rect; |
| import android.util.Slog; |
| import android.util.proto.ProtoOutputStream; |
| import android.view.Display; |
| import android.view.DisplayInfo; |
| import android.view.Surface; |
| import android.view.Surface.OutOfResourcesException; |
| import android.view.SurfaceControl; |
| import android.view.animation.Animation; |
| import android.view.animation.AnimationUtils; |
| import android.view.animation.Transformation; |
| |
| import com.android.server.protolog.common.ProtoLog; |
| |
| import java.io.PrintWriter; |
| |
| /** |
| * This class handles the rotation animation when the device is rotated. |
| * |
| * <p> |
| * The screen rotation animation is composed of 4 different part: |
| * <ul> |
| * <li> The screenshot: <p> |
| * A screenshot of the whole screen prior the change of orientation is taken to hide the |
| * element resizing below. The screenshot is then animated to rotate and cross-fade to |
| * the new orientation with the content in the new orientation. |
| * |
| * <li> The windows on the display: <p>y |
| * Once the device is rotated, the screen and its content are in the new orientation. The |
| * animation first rotate the new content into the old orientation to then be able to |
| * animate to the new orientation |
| * |
| * <li> The exiting Blackframe: <p> |
| * Because the change of orientation might change the width and height of the content (i.e |
| * when rotating from portrait to landscape) we "crop" the new content using black frames |
| * around the screenshot so the new content does not go beyond the screenshot's bounds |
| * |
| * <li> The entering Blackframe: <p> |
| * The enter Blackframe is similar to the exit Blackframe but is only used when a custom |
| * rotation animation is used and matches the new content size instead of the screenshot. |
| * </ul> |
| * |
| * Each part has its own Surface which are then animated by {@link SurfaceAnimator}s. |
| */ |
| class ScreenRotationAnimation { |
| private static final String TAG = TAG_WITH_CLASS_NAME ? "ScreenRotationAnimation" : TAG_WM; |
| |
| /* |
| * Layers for screen rotation animation. We put these layers above |
| * WINDOW_FREEZE_LAYER so that screen freeze will cover all windows. |
| */ |
| private static final int SCREEN_FREEZE_LAYER_BASE = WINDOW_FREEZE_LAYER + TYPE_LAYER_MULTIPLIER; |
| private static final int SCREEN_FREEZE_LAYER_ENTER = SCREEN_FREEZE_LAYER_BASE; |
| private static final int SCREEN_FREEZE_LAYER_SCREENSHOT = SCREEN_FREEZE_LAYER_BASE + 1; |
| private static final int SCREEN_FREEZE_LAYER_EXIT = SCREEN_FREEZE_LAYER_BASE + 2; |
| |
| private final Context mContext; |
| private final DisplayContent mDisplayContent; |
| private final float[] mTmpFloats = new float[9]; |
| private final Transformation mRotateExitTransformation = new Transformation(); |
| private final Transformation mRotateEnterTransformation = new Transformation(); |
| // Complete transformations being applied. |
| private final Transformation mExitTransformation = new Transformation(); |
| private final Transformation mEnterTransformation = new Transformation(); |
| private final Matrix mFrameInitialMatrix = new Matrix(); |
| private final Matrix mSnapshotInitialMatrix = new Matrix(); |
| private final Matrix mSnapshotFinalMatrix = new Matrix(); |
| private final Matrix mExitFrameFinalMatrix = new Matrix(); |
| private final WindowManagerService mService; |
| private SurfaceControl mEnterBlackFrameLayer; |
| private SurfaceControl mRotationLayer; |
| private SurfaceControl mSurfaceControl; |
| private BlackFrame mEnteringBlackFrame; |
| private int mWidth, mHeight; |
| |
| private int mOriginalRotation; |
| private int mOriginalWidth, mOriginalHeight; |
| private int mCurRotation; |
| |
| private Rect mOriginalDisplayRect = new Rect(); |
| private Rect mCurrentDisplayRect = new Rect(); |
| // The current active animation to move from the old to the new rotated |
| // state. Which animation is run here will depend on the old and new |
| // rotations. |
| private Animation mRotateExitAnimation; |
| private Animation mRotateEnterAnimation; |
| private Animation mRotateAlphaAnimation; |
| private boolean mStarted; |
| private boolean mAnimRunning; |
| private boolean mFinishAnimReady; |
| private long mFinishAnimStartTime; |
| private boolean mForceDefaultOrientation; |
| private BlackFrame mExitingBlackFrame; |
| private SurfaceRotationAnimationController mSurfaceRotationAnimationController; |
| |
| public ScreenRotationAnimation(Context context, DisplayContent displayContent, |
| boolean fixedToUserRotation, boolean isSecure, WindowManagerService service) { |
| mService = service; |
| mContext = context; |
| mDisplayContent = displayContent; |
| displayContent.getBounds(mOriginalDisplayRect); |
| |
| // Screenshot does NOT include rotation! |
| final Display display = displayContent.getDisplay(); |
| int originalRotation = display.getRotation(); |
| final int originalWidth; |
| final int originalHeight; |
| DisplayInfo displayInfo = displayContent.getDisplayInfo(); |
| if (fixedToUserRotation) { |
| // Emulated orientation. |
| mForceDefaultOrientation = true; |
| originalWidth = displayContent.mBaseDisplayWidth; |
| originalHeight = displayContent.mBaseDisplayHeight; |
| } else { |
| // Normal situation |
| originalWidth = displayInfo.logicalWidth; |
| originalHeight = displayInfo.logicalHeight; |
| } |
| if (originalRotation == Surface.ROTATION_90 |
| || originalRotation == Surface.ROTATION_270) { |
| mWidth = originalHeight; |
| mHeight = originalWidth; |
| } else { |
| mWidth = originalWidth; |
| mHeight = originalHeight; |
| } |
| |
| mOriginalRotation = originalRotation; |
| mOriginalWidth = originalWidth; |
| mOriginalHeight = originalHeight; |
| mSurfaceRotationAnimationController = new SurfaceRotationAnimationController(); |
| |
| final SurfaceControl.Transaction t = mService.mTransactionFactory.get(); |
| try { |
| mRotationLayer = displayContent.makeOverlay() |
| .setName("RotationLayer") |
| .setContainerLayer() |
| .build(); |
| |
| mEnterBlackFrameLayer = displayContent.makeOverlay() |
| .setName("EnterBlackFrameLayer") |
| .setContainerLayer() |
| .build(); |
| |
| mSurfaceControl = displayContent.makeSurface(null) |
| .setName("ScreenshotSurface") |
| .setParent(mRotationLayer) |
| .setBufferSize(mWidth, mHeight) |
| .setSecure(isSecure) |
| .build(); |
| |
| // In case display bounds change, screenshot buffer and surface may mismatch so set a |
| // scaling mode. |
| SurfaceControl.Transaction t2 = mService.mTransactionFactory.get(); |
| t2.setOverrideScalingMode(mSurfaceControl, Surface.SCALING_MODE_SCALE_TO_WINDOW); |
| t2.apply(true /* sync */); |
| |
| // Capture a screenshot into the surface we just created. |
| final int displayId = display.getDisplayId(); |
| final Surface surface = mService.mSurfaceFactory.get(); |
| surface.copyFrom(mSurfaceControl); |
| SurfaceControl.ScreenshotGraphicBuffer gb = |
| mService.mDisplayManagerInternal.screenshot(displayId); |
| if (gb != null) { |
| try { |
| surface.attachAndQueueBufferWithColorSpace(gb.getGraphicBuffer(), |
| gb.getColorSpace()); |
| } catch (RuntimeException e) { |
| Slog.w(TAG, "Failed to attach screenshot - " + e.getMessage()); |
| } |
| // If the screenshot contains secure layers, we have to make sure the |
| // screenshot surface we display it in also has FLAG_SECURE so that |
| // the user can not screenshot secure layers via the screenshot surface. |
| if (gb.containsSecureLayers()) { |
| t.setSecure(mSurfaceControl, true); |
| } |
| t.setLayer(mRotationLayer, SCREEN_FREEZE_LAYER_BASE); |
| t.setLayer(mSurfaceControl, SCREEN_FREEZE_LAYER_SCREENSHOT); |
| t.setAlpha(mSurfaceControl, 0); |
| t.show(mRotationLayer); |
| t.show(mSurfaceControl); |
| } else { |
| Slog.w(TAG, "Unable to take screenshot of display " + displayId); |
| } |
| surface.destroy(); |
| } catch (OutOfResourcesException e) { |
| Slog.w(TAG, "Unable to allocate freeze surface", e); |
| } |
| |
| ProtoLog.i(WM_SHOW_SURFACE_ALLOC, |
| " FREEZE %s: CREATE", mSurfaceControl); |
| setRotation(t, originalRotation); |
| t.apply(); |
| } |
| |
| private static void createRotationMatrix(int rotation, int width, int height, |
| Matrix outMatrix) { |
| switch (rotation) { |
| case Surface.ROTATION_0: |
| outMatrix.reset(); |
| break; |
| case Surface.ROTATION_90: |
| outMatrix.setRotate(90, 0, 0); |
| outMatrix.postTranslate(height, 0); |
| break; |
| case Surface.ROTATION_180: |
| outMatrix.setRotate(180, 0, 0); |
| outMatrix.postTranslate(width, height); |
| break; |
| case Surface.ROTATION_270: |
| outMatrix.setRotate(270, 0, 0); |
| outMatrix.postTranslate(0, width); |
| break; |
| } |
| } |
| |
| public void writeToProto(ProtoOutputStream proto, long fieldId) { |
| final long token = proto.start(fieldId); |
| proto.write(STARTED, mStarted); |
| proto.write(ANIMATION_RUNNING, mAnimRunning); |
| proto.end(token); |
| } |
| |
| boolean hasScreenshot() { |
| return mSurfaceControl != null; |
| } |
| |
| private void setRotationTransform(SurfaceControl.Transaction t, Matrix matrix) { |
| if (mRotationLayer == null) { |
| return; |
| } |
| matrix.getValues(mTmpFloats); |
| float x = mTmpFloats[Matrix.MTRANS_X]; |
| float y = mTmpFloats[Matrix.MTRANS_Y]; |
| if (mForceDefaultOrientation) { |
| mDisplayContent.getBounds(mCurrentDisplayRect); |
| x -= mCurrentDisplayRect.left; |
| y -= mCurrentDisplayRect.top; |
| } |
| t.setPosition(mRotationLayer, x, y); |
| t.setMatrix(mRotationLayer, |
| mTmpFloats[Matrix.MSCALE_X], mTmpFloats[Matrix.MSKEW_Y], |
| mTmpFloats[Matrix.MSKEW_X], mTmpFloats[Matrix.MSCALE_Y]); |
| |
| t.setAlpha(mSurfaceControl, (float) 1.0); |
| t.setAlpha(mRotationLayer, (float) 1.0); |
| t.show(mRotationLayer); |
| } |
| |
| public void printTo(String prefix, PrintWriter pw) { |
| pw.print(prefix); pw.print("mSurface="); pw.print(mSurfaceControl); |
| pw.print(" mWidth="); pw.print(mWidth); |
| pw.print(" mHeight="); pw.println(mHeight); |
| pw.print(prefix); pw.print("mExitingBlackFrame="); pw.println(mExitingBlackFrame); |
| if (mExitingBlackFrame != null) { |
| mExitingBlackFrame.printTo(prefix + " ", pw); |
| } |
| pw.print(prefix); |
| pw.print("mEnteringBlackFrame="); |
| pw.println(mEnteringBlackFrame); |
| if (mEnteringBlackFrame != null) { |
| mEnteringBlackFrame.printTo(prefix + " ", pw); |
| } |
| pw.print(prefix); pw.print("mCurRotation="); pw.print(mCurRotation); |
| pw.print(" mOriginalRotation="); pw.println(mOriginalRotation); |
| pw.print(prefix); pw.print("mOriginalWidth="); pw.print(mOriginalWidth); |
| pw.print(" mOriginalHeight="); pw.println(mOriginalHeight); |
| pw.print(prefix); pw.print("mStarted="); pw.print(mStarted); |
| pw.print(" mAnimRunning="); pw.print(mAnimRunning); |
| pw.print(" mFinishAnimReady="); pw.print(mFinishAnimReady); |
| pw.print(" mFinishAnimStartTime="); pw.println(mFinishAnimStartTime); |
| pw.print(prefix); pw.print("mRotateExitAnimation="); pw.print(mRotateExitAnimation); |
| pw.print(" "); mRotateExitTransformation.printShortString(pw); pw.println(); |
| pw.print(prefix); pw.print("mRotateEnterAnimation="); pw.print(mRotateEnterAnimation); |
| pw.print(" "); mRotateEnterTransformation.printShortString(pw); pw.println(); |
| pw.print(prefix); pw.print("mExitTransformation="); |
| mExitTransformation.printShortString(pw); pw.println(); |
| pw.print(prefix); pw.print("mEnterTransformation="); |
| mEnterTransformation.printShortString(pw); pw.println(); |
| pw.print(prefix); pw.print("mFrameInitialMatrix="); |
| mFrameInitialMatrix.printShortString(pw); |
| pw.println(); |
| pw.print(prefix); pw.print("mSnapshotInitialMatrix="); |
| mSnapshotInitialMatrix.printShortString(pw); |
| pw.print(" mSnapshotFinalMatrix="); mSnapshotFinalMatrix.printShortString(pw); |
| pw.println(); |
| pw.print(prefix); pw.print("mExitFrameFinalMatrix="); |
| mExitFrameFinalMatrix.printShortString(pw); |
| pw.println(); |
| pw.print(prefix); pw.print("mForceDefaultOrientation="); pw.print(mForceDefaultOrientation); |
| if (mForceDefaultOrientation) { |
| pw.print(" mOriginalDisplayRect="); pw.print(mOriginalDisplayRect.toShortString()); |
| pw.print(" mCurrentDisplayRect="); pw.println(mCurrentDisplayRect.toShortString()); |
| } |
| } |
| |
| public void setRotation(SurfaceControl.Transaction t, int rotation) { |
| mCurRotation = rotation; |
| |
| // Compute the transformation matrix that must be applied |
| // to the snapshot to make it stay in the same original position |
| // with the current screen rotation. |
| int delta = DisplayContent.deltaRotation(rotation, Surface.ROTATION_0); |
| createRotationMatrix(delta, mWidth, mHeight, mSnapshotInitialMatrix); |
| |
| setRotationTransform(t, mSnapshotInitialMatrix); |
| } |
| |
| /** |
| * Returns true if animating. |
| */ |
| private boolean startAnimation(SurfaceControl.Transaction t, long maxAnimationDuration, |
| float animationScale, int finalWidth, int finalHeight, int exitAnim, int enterAnim) { |
| if (mSurfaceControl == null) { |
| // Can't do animation. |
| return false; |
| } |
| if (mStarted) { |
| return true; |
| } |
| |
| mStarted = true; |
| |
| // Figure out how the screen has moved from the original rotation. |
| int delta = DisplayContent.deltaRotation(mCurRotation, mOriginalRotation); |
| |
| mRotateAlphaAnimation = AnimationUtils.loadAnimation(mContext, |
| com.android.internal.R.anim.screen_rotate_alpha); |
| |
| final boolean customAnim; |
| if (exitAnim != 0 && enterAnim != 0) { |
| customAnim = true; |
| mRotateExitAnimation = AnimationUtils.loadAnimation(mContext, exitAnim); |
| mRotateEnterAnimation = AnimationUtils.loadAnimation(mContext, enterAnim); |
| } else { |
| customAnim = false; |
| switch (delta) { |
| case Surface.ROTATION_0: |
| mRotateExitAnimation = AnimationUtils.loadAnimation(mContext, |
| com.android.internal.R.anim.screen_rotate_0_exit); |
| mRotateEnterAnimation = AnimationUtils.loadAnimation(mContext, |
| com.android.internal.R.anim.screen_rotate_0_enter); |
| break; |
| case Surface.ROTATION_90: |
| mRotateExitAnimation = AnimationUtils.loadAnimation(mContext, |
| com.android.internal.R.anim.screen_rotate_plus_90_exit); |
| mRotateEnterAnimation = AnimationUtils.loadAnimation(mContext, |
| com.android.internal.R.anim.screen_rotate_plus_90_enter); |
| break; |
| case Surface.ROTATION_180: |
| mRotateExitAnimation = AnimationUtils.loadAnimation(mContext, |
| com.android.internal.R.anim.screen_rotate_180_exit); |
| mRotateEnterAnimation = AnimationUtils.loadAnimation(mContext, |
| com.android.internal.R.anim.screen_rotate_180_enter); |
| break; |
| case Surface.ROTATION_270: |
| mRotateExitAnimation = AnimationUtils.loadAnimation(mContext, |
| com.android.internal.R.anim.screen_rotate_minus_90_exit); |
| mRotateEnterAnimation = AnimationUtils.loadAnimation(mContext, |
| com.android.internal.R.anim.screen_rotate_minus_90_enter); |
| break; |
| } |
| } |
| |
| // Initialize the animations. This is a hack, redefining what "parent" |
| // means to allow supplying the last and next size. In this definition |
| // "%p" is the original (let's call it "previous") size, and "%" is the |
| // screen's current/new size. |
| mRotateEnterAnimation.initialize(finalWidth, finalHeight, mOriginalWidth, mOriginalHeight); |
| mRotateExitAnimation.initialize(finalWidth, finalHeight, mOriginalWidth, mOriginalHeight); |
| mAnimRunning = false; |
| mFinishAnimReady = false; |
| mFinishAnimStartTime = -1; |
| |
| mRotateExitAnimation.restrictDuration(maxAnimationDuration); |
| mRotateExitAnimation.scaleCurrentDuration(animationScale); |
| mRotateEnterAnimation.restrictDuration(maxAnimationDuration); |
| mRotateEnterAnimation.scaleCurrentDuration(animationScale); |
| mRotateAlphaAnimation.restrictDuration(maxAnimationDuration); |
| mRotateAlphaAnimation.scaleCurrentDuration(animationScale); |
| |
| if (!customAnim && mExitingBlackFrame == null) { |
| try { |
| // Compute the transformation matrix that must be applied |
| // the the black frame to make it stay in the initial position |
| // before the new screen rotation. This is different than the |
| // snapshot transformation because the snapshot is always based |
| // of the native orientation of the screen, not the orientation |
| // we were last in. |
| createRotationMatrix(delta, mOriginalWidth, mOriginalHeight, mFrameInitialMatrix); |
| |
| final Rect outer; |
| final Rect inner; |
| if (mForceDefaultOrientation) { |
| // Going from a smaller Display to a larger Display, add curtains to sides |
| // or top and bottom. Going from a larger to smaller display will result in |
| // no BlackSurfaces being constructed. |
| outer = mCurrentDisplayRect; |
| inner = mOriginalDisplayRect; |
| } else { |
| outer = new Rect(-mWidth, -mHeight, mWidth * 2, mHeight * 2); |
| inner = new Rect(0, 0, mWidth, mHeight); |
| } |
| mExitingBlackFrame = new BlackFrame(mService.mTransactionFactory, t, outer, inner, |
| SCREEN_FREEZE_LAYER_EXIT, mDisplayContent, mForceDefaultOrientation, |
| mRotationLayer); |
| } catch (OutOfResourcesException e) { |
| Slog.w(TAG, "Unable to allocate black surface", e); |
| } |
| } |
| |
| if (customAnim && mEnteringBlackFrame == null) { |
| try { |
| Rect outer = new Rect(-finalWidth, -finalHeight, |
| finalWidth * 2, finalHeight * 2); |
| Rect inner = new Rect(0, 0, finalWidth, finalHeight); |
| mEnteringBlackFrame = new BlackFrame(mService.mTransactionFactory, t, outer, inner, |
| SCREEN_FREEZE_LAYER_ENTER, mDisplayContent, false, mEnterBlackFrameLayer); |
| } catch (OutOfResourcesException e) { |
| Slog.w(TAG, "Unable to allocate black surface", e); |
| } |
| } |
| |
| mSurfaceRotationAnimationController.startAnimation(); |
| return true; |
| } |
| |
| /** |
| * Returns true if animating. |
| */ |
| public boolean dismiss(SurfaceControl.Transaction t, long maxAnimationDuration, |
| float animationScale, int finalWidth, int finalHeight, int exitAnim, int enterAnim) { |
| if (mSurfaceControl == null) { |
| // Can't do animation. |
| return false; |
| } |
| if (!mStarted) { |
| startAnimation(t, maxAnimationDuration, animationScale, finalWidth, finalHeight, |
| exitAnim, enterAnim); |
| } |
| if (!mStarted) { |
| return false; |
| } |
| mFinishAnimReady = true; |
| return true; |
| } |
| |
| public void kill() { |
| if (mSurfaceRotationAnimationController != null) { |
| mSurfaceRotationAnimationController.cancel(); |
| mSurfaceRotationAnimationController = null; |
| } |
| if (mSurfaceControl != null) { |
| ProtoLog.i(WM_SHOW_SURFACE_ALLOC, " FREEZE %s: DESTROY", mSurfaceControl); |
| mSurfaceControl = null; |
| SurfaceControl.Transaction t = mService.mTransactionFactory.get(); |
| if (mRotationLayer != null) { |
| if (mRotationLayer.isValid()) { |
| t.remove(mRotationLayer); |
| } |
| mRotationLayer = null; |
| } |
| if (mEnterBlackFrameLayer != null) { |
| if (mEnterBlackFrameLayer.isValid()) { |
| t.remove(mEnterBlackFrameLayer); |
| } |
| mEnterBlackFrameLayer = null; |
| } |
| t.apply(); |
| } |
| if (mExitingBlackFrame != null) { |
| mExitingBlackFrame.kill(); |
| mExitingBlackFrame = null; |
| } |
| if (mEnteringBlackFrame != null) { |
| mEnteringBlackFrame.kill(); |
| mEnteringBlackFrame = null; |
| } |
| if (mRotateExitAnimation != null) { |
| mRotateExitAnimation.cancel(); |
| mRotateExitAnimation = null; |
| } |
| if (mRotateEnterAnimation != null) { |
| mRotateEnterAnimation.cancel(); |
| mRotateEnterAnimation = null; |
| } |
| if (mRotateAlphaAnimation != null) { |
| mRotateAlphaAnimation.cancel(); |
| mRotateAlphaAnimation = null; |
| } |
| } |
| |
| public boolean isAnimating() { |
| return mSurfaceRotationAnimationController != null |
| && mSurfaceRotationAnimationController.isAnimating(); |
| } |
| |
| public boolean isRotating() { |
| return mCurRotation != mOriginalRotation; |
| } |
| |
| public Transformation getEnterTransformation() { |
| return mEnterTransformation; |
| } |
| |
| /** |
| * Utility class that runs a {@link ScreenRotationAnimation} on the {@link |
| * SurfaceAnimationRunner}. |
| * <p> |
| * The rotation animation is divided into the following hierarchy: |
| * <ul> |
| * <li> A first rotation layer, containing the blackframes. This layer is animated by the |
| * "screen_rotate_X_exit" that applies a scale and rotate and where X is value of the rotation. |
| * <ul> |
| * <li> A child layer containing the screenshot on which is added an animation of it's |
| * alpha channel ("screen_rotate_alpha") and that will rotate with his parent layer.</li> |
| * </ul> |
| * <li> A second rotation layer used when custom animations are passed in |
| * {@link ScreenRotationAnimation#startAnimation( |
| * SurfaceControl.Transaction, long, float, int, int, int, int)}. |
| * </ul> |
| * <p> |
| * Thus an {@link LocalAnimationAdapter.AnimationSpec} is created for each of |
| * this three {@link SurfaceControl}s which then delegates the animation to the |
| * {@link ScreenRotationAnimation}. |
| */ |
| class SurfaceRotationAnimationController { |
| private SurfaceAnimator mDisplayAnimator; |
| private SurfaceAnimator mEnterBlackFrameAnimator; |
| private SurfaceAnimator mScreenshotRotationAnimator; |
| private SurfaceAnimator mRotateScreenAnimator; |
| private final Runnable mNoopCallback = () -> { // b/141177184 |
| }; |
| |
| /** |
| * Start the rotation animation of the display and the screenshot on the |
| * {@link SurfaceAnimationRunner}. |
| */ |
| void startAnimation() { |
| mRotateScreenAnimator = startScreenshotAlphaAnimation(); |
| mDisplayAnimator = startDisplayRotation(); |
| if (mExitingBlackFrame != null) { |
| mScreenshotRotationAnimator = startScreenshotRotationAnimation(); |
| } |
| if (mEnteringBlackFrame != null) { |
| mEnterBlackFrameAnimator = startEnterBlackFrameAnimation(); |
| } |
| } |
| |
| private SimpleSurfaceAnimatable.Builder initializeBuilder() { |
| return new SimpleSurfaceAnimatable.Builder() |
| .setPendingTransactionSupplier(mDisplayContent::getPendingTransaction) |
| .setCommitTransactionRunnable(mDisplayContent::commitPendingTransaction) |
| .setAnimationLeashSupplier(mDisplayContent::makeOverlay); |
| } |
| |
| private SurfaceAnimator startDisplayRotation() { |
| return startAnimation(initializeBuilder() |
| .setAnimationLeashParent(mDisplayContent.getSurfaceControl()) |
| .setSurfaceControl(mDisplayContent.getWindowingLayer()) |
| .setParentSurfaceControl(mDisplayContent.getSurfaceControl()) |
| .setWidth(mDisplayContent.getSurfaceWidth()) |
| .setHeight(mDisplayContent.getSurfaceHeight()) |
| .build(), |
| createWindowAnimationSpec(mRotateEnterAnimation), |
| this::cancel); |
| } |
| |
| private SurfaceAnimator startScreenshotAlphaAnimation() { |
| return startAnimation(initializeBuilder() |
| .setSurfaceControl(mSurfaceControl) |
| .setAnimationLeashParent(mRotationLayer) |
| .setWidth(mWidth) |
| .setHeight(mHeight) |
| .build(), |
| createWindowAnimationSpec(mRotateAlphaAnimation), |
| mNoopCallback); |
| } |
| |
| private SurfaceAnimator startEnterBlackFrameAnimation() { |
| return startAnimation(initializeBuilder() |
| .setSurfaceControl(mEnterBlackFrameLayer) |
| .setAnimationLeashParent(mDisplayContent.getOverlayLayer()) |
| .build(), |
| createWindowAnimationSpec(mRotateEnterAnimation), |
| mNoopCallback); |
| } |
| |
| private SurfaceAnimator startScreenshotRotationAnimation() { |
| return startAnimation(initializeBuilder() |
| .setSurfaceControl(mRotationLayer) |
| .setAnimationLeashParent(mDisplayContent.getOverlayLayer()) |
| .build(), |
| createWindowAnimationSpec(mRotateExitAnimation), |
| this::onAnimationEnd); |
| } |
| |
| private WindowAnimationSpec createWindowAnimationSpec(Animation mAnimation) { |
| return new WindowAnimationSpec(mAnimation, new Point(0, 0) /* position */, |
| false /* canSkipFirstFrame */, 0 /* WindowCornerRadius */); |
| } |
| |
| /** |
| * Start an animation defined by animationSpec on a new {@link SurfaceAnimator}. |
| * |
| * @param animatable The animatable used for the animation. |
| * @param animationSpec The spec of the animation. |
| * @param animationFinishedCallback Callback passed to the {@link SurfaceAnimator} and |
| * called when the animation finishes. |
| * @return The newly created {@link SurfaceAnimator} that as been started. |
| */ |
| private SurfaceAnimator startAnimation( |
| SurfaceAnimator.Animatable animatable, |
| LocalAnimationAdapter.AnimationSpec animationSpec, |
| Runnable animationFinishedCallback) { |
| SurfaceAnimator animator = new SurfaceAnimator( |
| animatable, animationFinishedCallback, mService); |
| |
| LocalAnimationAdapter localAnimationAdapter = new LocalAnimationAdapter( |
| animationSpec, mService.mSurfaceAnimationRunner); |
| |
| animator.startAnimation(mDisplayContent.getPendingTransaction(), |
| localAnimationAdapter, false); |
| return animator; |
| } |
| |
| private void onAnimationEnd() { |
| mEnterBlackFrameAnimator = null; |
| mScreenshotRotationAnimator = null; |
| mRotateScreenAnimator = null; |
| mService.mAnimator.mBulkUpdateParams |= WindowSurfacePlacer.SET_UPDATE_ROTATION; |
| kill(); |
| mService.updateRotation(false, false); |
| AccessibilityController accessibilityController = mService.mAccessibilityController; |
| |
| if (accessibilityController != null) { |
| // We just finished rotation animation which means we did not |
| // announce the rotation and waited for it to end, announce now. |
| accessibilityController.onRotationChangedLocked(mDisplayContent); |
| } |
| } |
| |
| public void cancel() { |
| if (mEnterBlackFrameAnimator != null) { |
| mEnterBlackFrameAnimator.cancelAnimation(); |
| } |
| |
| if (mScreenshotRotationAnimator != null) { |
| mScreenshotRotationAnimator.cancelAnimation(); |
| } |
| |
| if (mRotateScreenAnimator != null) { |
| mRotateScreenAnimator.cancelAnimation(); |
| } |
| |
| if (mDisplayAnimator != null) { |
| mDisplayAnimator.cancelAnimation(); |
| } |
| } |
| |
| public boolean isAnimating() { |
| return mDisplayAnimator != null && mDisplayAnimator.isAnimating() |
| || mEnterBlackFrameAnimator != null && mEnterBlackFrameAnimator.isAnimating() |
| || mRotateScreenAnimator != null && mRotateScreenAnimator.isAnimating() |
| || mScreenshotRotationAnimator != null |
| && mScreenshotRotationAnimator.isAnimating(); |
| } |
| } |
| } |