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Romain Guy5cbbce52010-06-27 22:59:20 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_PROGRAM_H
18#define ANDROID_HWUI_PROGRAM_H
Romain Guy5cbbce52010-06-27 22:59:20 -070019
Romain Guyf3a910b42011-12-12 20:35:21 -080020#include <utils/KeyedVector.h>
21
Romain Guy5cbbce52010-06-27 22:59:20 -070022#include <GLES2/gl2.h>
23#include <GLES2/gl2ext.h>
24
Romain Guyf3a910b42011-12-12 20:35:21 -080025#include <SkXfermode.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070026
Romain Guy0b9db912010-07-09 18:53:25 -070027#include "Matrix.h"
Romain Guyf3a910b42011-12-12 20:35:21 -080028#include "Properties.h"
Romain Guy0b9db912010-07-09 18:53:25 -070029
Romain Guy5cbbce52010-06-27 22:59:20 -070030namespace android {
31namespace uirenderer {
32
Romain Guyf3a910b42011-12-12 20:35:21 -080033///////////////////////////////////////////////////////////////////////////////
34// Defines
35///////////////////////////////////////////////////////////////////////////////
36
37// Debug
38#if DEBUG_PROGRAMS
Steve Block5baa3a62011-12-20 16:23:08 +000039 #define PROGRAM_LOGD(...) ALOGD(__VA_ARGS__)
Romain Guyf3a910b42011-12-12 20:35:21 -080040#else
41 #define PROGRAM_LOGD(...)
42#endif
43
44#define COLOR_COMPONENT_THRESHOLD (1.0f - (0.5f / PANEL_BIT_DEPTH))
45#define COLOR_COMPONENT_INV_THRESHOLD (0.5f / PANEL_BIT_DEPTH)
46
47#define PROGRAM_KEY_TEXTURE 0x1
48#define PROGRAM_KEY_A8_TEXTURE 0x2
49#define PROGRAM_KEY_BITMAP 0x4
50#define PROGRAM_KEY_GRADIENT 0x8
51#define PROGRAM_KEY_BITMAP_FIRST 0x10
52#define PROGRAM_KEY_COLOR_MATRIX 0x20
53#define PROGRAM_KEY_COLOR_LIGHTING 0x40
54#define PROGRAM_KEY_COLOR_BLEND 0x80
55#define PROGRAM_KEY_BITMAP_NPOT 0x100
56#define PROGRAM_KEY_SWAP_SRC_DST 0x2000
57
58#define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600
59#define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800
60
61// Encode the xfermodes on 6 bits
62#define PROGRAM_MAX_XFERMODE 0x1f
63#define PROGRAM_XFERMODE_SHADER_SHIFT 26
64#define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20
65#define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14
66
67#define PROGRAM_BITMAP_WRAPS_SHIFT 9
68#define PROGRAM_BITMAP_WRAPT_SHIFT 11
69
70#define PROGRAM_GRADIENT_TYPE_SHIFT 33
71#define PROGRAM_MODULATE_SHIFT 35
72
73#define PROGRAM_IS_POINT_SHIFT 36
74
75#define PROGRAM_HAS_AA_SHIFT 37
76
77#define PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT 38
78#define PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT 39
79
80///////////////////////////////////////////////////////////////////////////////
81// Types
82///////////////////////////////////////////////////////////////////////////////
83
84typedef uint64_t programid;
85
86///////////////////////////////////////////////////////////////////////////////
87// Program description
88///////////////////////////////////////////////////////////////////////////////
89
90/**
91 * Describe the features required for a given program. The features
92 * determine the generation of both the vertex and fragment shaders.
93 * A ProgramDescription must be used in conjunction with a ProgramCache.
94 */
95struct ProgramDescription {
96 enum ColorModifier {
97 kColorNone,
98 kColorMatrix,
99 kColorLighting,
100 kColorBlend
101 };
102
103 enum Gradient {
104 kGradientLinear,
105 kGradientCircular,
106 kGradientSweep
107 };
108
109 ProgramDescription() {
110 reset();
111 }
112
113 // Texturing
114 bool hasTexture;
115 bool hasAlpha8Texture;
116 bool hasExternalTexture;
117 bool hasTextureTransform;
118
119 // Modulate, this should only be set when setColor() return true
120 bool modulate;
121
122 // Shaders
123 bool hasBitmap;
124 bool isBitmapNpot;
125
126 bool isAA;
127
128 bool hasGradient;
129 Gradient gradientType;
130
131 SkXfermode::Mode shadersMode;
132
133 bool isBitmapFirst;
134 GLenum bitmapWrapS;
135 GLenum bitmapWrapT;
136
137 // Color operations
138 ColorModifier colorOp;
139 SkXfermode::Mode colorMode;
140
141 // Framebuffer blending (requires Extensions.hasFramebufferFetch())
142 // Ignored for all values < SkXfermode::kPlus_Mode
143 SkXfermode::Mode framebufferMode;
144 bool swapSrcDst;
145
146 bool isPoint;
147 float pointSize;
148
149 /**
150 * Resets this description. All fields are reset back to the default
151 * values they hold after building a new instance.
152 */
153 void reset() {
154 hasTexture = false;
155 hasAlpha8Texture = false;
156 hasExternalTexture = false;
157 hasTextureTransform = false;
158
159 isAA = false;
160
161 modulate = false;
162
163 hasBitmap = false;
164 isBitmapNpot = false;
165
166 hasGradient = false;
167 gradientType = kGradientLinear;
168
169 shadersMode = SkXfermode::kClear_Mode;
170
171 isBitmapFirst = false;
172 bitmapWrapS = GL_CLAMP_TO_EDGE;
173 bitmapWrapT = GL_CLAMP_TO_EDGE;
174
175 colorOp = kColorNone;
176 colorMode = SkXfermode::kClear_Mode;
177
178 framebufferMode = SkXfermode::kClear_Mode;
179 swapSrcDst = false;
180
181 isPoint = false;
182 pointSize = 0.0f;
183 }
184
185 /**
186 * Indicates, for a given color, whether color modulation is required in
187 * the fragment shader. When this method returns true, the program should
188 * be provided with a modulation color.
189 */
190 bool setColor(const float r, const float g, const float b, const float a) {
191 modulate = a < COLOR_COMPONENT_THRESHOLD || r < COLOR_COMPONENT_THRESHOLD ||
192 g < COLOR_COMPONENT_THRESHOLD || b < COLOR_COMPONENT_THRESHOLD;
193 return modulate;
194 }
195
196 /**
197 * Indicates, for a given color, whether color modulation is required in
198 * the fragment shader. When this method returns true, the program should
199 * be provided with a modulation color.
200 */
201 bool setAlpha8Color(const float r, const float g, const float b, const float a) {
202 modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD ||
203 g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD;
204 return modulate;
205 }
206
207 /**
208 * Computes the unique key identifying this program.
209 */
210 programid key() const {
211 programid key = 0;
212 if (hasTexture) key |= PROGRAM_KEY_TEXTURE;
213 if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE;
214 if (hasBitmap) {
215 key |= PROGRAM_KEY_BITMAP;
216 if (isBitmapNpot) {
217 key |= PROGRAM_KEY_BITMAP_NPOT;
218 key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT;
219 key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT;
220 }
221 }
222 if (hasGradient) key |= PROGRAM_KEY_GRADIENT;
223 key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT;
224 if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST;
225 if (hasBitmap && hasGradient) {
226 key |= (shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT;
227 }
228 switch (colorOp) {
229 case kColorMatrix:
230 key |= PROGRAM_KEY_COLOR_MATRIX;
231 break;
232 case kColorLighting:
233 key |= PROGRAM_KEY_COLOR_LIGHTING;
234 break;
235 case kColorBlend:
236 key |= PROGRAM_KEY_COLOR_BLEND;
237 key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT;
238 break;
239 case kColorNone:
240 break;
241 }
242 key |= (framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT;
243 if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST;
244 if (modulate) key |= programid(0x1) << PROGRAM_MODULATE_SHIFT;
245 if (isPoint) key |= programid(0x1) << PROGRAM_IS_POINT_SHIFT;
246 if (isAA) key |= programid(0x1) << PROGRAM_HAS_AA_SHIFT;
247 if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT;
248 if (hasTextureTransform) key |= programid(0x1) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT;
249 return key;
250 }
251
252 /**
253 * Logs the specified message followed by the key identifying this program.
254 */
255 void log(const char* message) const {
256#if DEBUG_PROGRAMS
257 programid k = key();
258 PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32),
259 uint32_t(k & 0xffffffff));
260#endif
261 }
262
263private:
264 inline uint32_t getEnumForWrap(GLenum wrap) const {
265 switch (wrap) {
266 case GL_CLAMP_TO_EDGE:
267 return 0;
268 case GL_REPEAT:
269 return 1;
270 case GL_MIRRORED_REPEAT:
271 return 2;
272 }
273 return 0;
274 }
275
276}; // struct ProgramDescription
277
Romain Guy5cbbce52010-06-27 22:59:20 -0700278/**
279 * A program holds a vertex and a fragment shader. It offers several utility
280 * methods to query attributes and uniforms.
281 */
Romain Guy889f8d12010-07-29 14:37:42 -0700282class Program {
Romain Guy5cbbce52010-06-27 22:59:20 -0700283public:
Romain Guy3e263fa2011-12-12 16:47:48 -0800284 enum ShaderBindings {
285 kBindingPosition,
286 kBindingTexCoords
287 };
288
Romain Guy5cbbce52010-06-27 22:59:20 -0700289 /**
290 * Creates a new program with the specified vertex and fragment
291 * shaders sources.
292 */
Romain Guyf3a910b42011-12-12 20:35:21 -0800293 Program(const ProgramDescription& description, const char* vertex, const char* fragment);
Romain Guy6926c722010-07-12 20:20:03 -0700294 virtual ~Program();
Romain Guy5cbbce52010-06-27 22:59:20 -0700295
296 /**
297 * Binds this program to the GL context.
298 */
Romain Guy6926c722010-07-12 20:20:03 -0700299 virtual void use();
Romain Guy5cbbce52010-06-27 22:59:20 -0700300
Romain Guy260e1022010-07-12 14:41:06 -0700301 /**
302 * Marks this program as unused. This will not unbind
303 * the program from the GL context.
304 */
Romain Guy6926c722010-07-12 20:20:03 -0700305 virtual void remove();
Romain Guy260e1022010-07-12 14:41:06 -0700306
307 /**
Romain Guyac670c02010-07-27 17:39:27 -0700308 * Returns the OpenGL name of the specified attribute.
309 */
310 int getAttrib(const char* name);
311
312 /**
313 * Returns the OpenGL name of the specified uniform.
314 */
315 int getUniform(const char* name);
316
317 /**
Romain Guy260e1022010-07-12 14:41:06 -0700318 * Indicates whether this program is currently in use with
319 * the GL context.
320 */
321 inline bool isInUse() const {
322 return mUse;
323 }
324
Romain Guy889f8d12010-07-29 14:37:42 -0700325 /**
Romain Guy67f27952010-12-07 20:09:23 -0800326 * Indicates whether this program was correctly compiled and linked.
327 */
328 inline bool isInitialized() const {
329 return mInitialized;
330 }
331
332 /**
Romain Guy889f8d12010-07-29 14:37:42 -0700333 * Binds the program with the specified projection, modelView and
334 * transform matrices.
335 */
336 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
Chet Haase8a5cc922011-04-26 07:28:09 -0700337 const mat4& transformMatrix, bool offset = false);
Romain Guy889f8d12010-07-29 14:37:42 -0700338
339 /**
Romain Guy707b2f72010-10-11 16:34:59 -0700340 * Sets the color associated with this shader.
341 */
342 void setColor(const float r, const float g, const float b, const float a);
343
344 /**
Romain Guy889f8d12010-07-29 14:37:42 -0700345 * Name of the position attribute.
346 */
347 int position;
348
349 /**
Romain Guyf3a910b42011-12-12 20:35:21 -0800350 * Name of the texCoords attribute if it exists, -1 otherwise.
351 */
352 int texCoords;
353
354 /**
Romain Guy889f8d12010-07-29 14:37:42 -0700355 * Name of the transform uniform.
356 */
357 int transform;
358
Romain Guy5cbbce52010-06-27 22:59:20 -0700359protected:
360 /**
361 * Adds an attribute with the specified name.
362 *
363 * @return The OpenGL name of the attribute.
364 */
365 int addAttrib(const char* name);
Romain Guy5cbbce52010-06-27 22:59:20 -0700366
367 /**
Romain Guy3e263fa2011-12-12 16:47:48 -0800368 * Binds the specified attribute name to the specified slot.
369 */
370 int bindAttrib(const char* name, ShaderBindings bindingSlot);
371
372 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700373 * Adds a uniform with the specified name.
374 *
375 * @return The OpenGL name of the uniform.
376 */
377 int addUniform(const char* name);
Romain Guy5cbbce52010-06-27 22:59:20 -0700378
379private:
380 /**
381 * Compiles the specified shader of the specified type.
382 *
383 * @return The name of the compiled shader.
384 */
385 GLuint buildShader(const char* source, GLenum type);
386
Romain Guy3e263fa2011-12-12 16:47:48 -0800387 // Name of the OpenGL program and shaders
Romain Guy05bbde72011-12-09 12:55:37 -0800388 GLuint mProgramId;
Romain Guy3e263fa2011-12-12 16:47:48 -0800389 GLuint mVertexShader;
390 GLuint mFragmentShader;
Romain Guy5cbbce52010-06-27 22:59:20 -0700391
392 // Keeps track of attributes and uniforms slots
Romain Guy05bbde72011-12-09 12:55:37 -0800393 KeyedVector<const char*, int> mAttributes;
394 KeyedVector<const char*, int> mUniforms;
Romain Guy260e1022010-07-12 14:41:06 -0700395
396 bool mUse;
Romain Guy67f27952010-12-07 20:09:23 -0800397 bool mInitialized;
Romain Guy05bbde72011-12-09 12:55:37 -0800398
399 bool mHasColorUniform;
400 int mColorUniform;
Romain Guy2d4fd362011-12-13 22:00:19 -0800401
402 bool mHasSampler;
Romain Guy5cbbce52010-06-27 22:59:20 -0700403}; // class Program
404
Romain Guy5cbbce52010-06-27 22:59:20 -0700405}; // namespace uirenderer
406}; // namespace android
407
Romain Guy5b3b3522010-10-27 18:57:51 -0700408#endif // ANDROID_HWUI_PROGRAM_H