The Android Open Source Project | 9066cfe | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 1 | /* libs/opengles/matrix.cpp |
| 2 | ** |
| 3 | ** Copyright 2006, The Android Open Source Project |
| 4 | ** |
| 5 | ** Licensed under the Apache License, Version 2.0 (the "License"); |
| 6 | ** you may not use this file except in compliance with the License. |
| 7 | ** You may obtain a copy of the License at |
| 8 | ** |
| 9 | ** http://www.apache.org/licenses/LICENSE-2.0 |
| 10 | ** |
| 11 | ** Unless required by applicable law or agreed to in writing, software |
| 12 | ** distributed under the License is distributed on an "AS IS" BASIS, |
| 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 14 | ** See the License for the specific language governing permissions and |
| 15 | ** limitations under the License. |
| 16 | */ |
| 17 | |
| 18 | #include <stdlib.h> |
| 19 | #include <stdio.h> |
| 20 | |
| 21 | #include "context.h" |
| 22 | #include "fp.h" |
| 23 | #include "state.h" |
| 24 | #include "matrix.h" |
| 25 | #include "vertex.h" |
| 26 | #include "light.h" |
| 27 | |
| 28 | #if defined(__arm__) && defined(__thumb__) |
| 29 | #warning "matrix.cpp should not be compiled in thumb on ARM." |
| 30 | #endif |
| 31 | |
| 32 | #define I(_i, _j) ((_j)+ 4*(_i)) |
| 33 | |
| 34 | namespace android { |
| 35 | |
| 36 | // ---------------------------------------------------------------------------- |
| 37 | |
| 38 | static const GLfloat gIdentityf[16] = { 1,0,0,0, |
| 39 | 0,1,0,0, |
| 40 | 0,0,1,0, |
| 41 | 0,0,0,1 }; |
| 42 | |
| 43 | static const matrixx_t gIdentityx = { |
| 44 | { 0x10000,0,0,0, |
| 45 | 0,0x10000,0,0, |
| 46 | 0,0,0x10000,0, |
| 47 | 0,0,0,0x10000 |
| 48 | } |
| 49 | }; |
| 50 | |
| 51 | static void point2__nop(transform_t const*, vec4_t* c, vec4_t const* o); |
| 52 | static void point3__nop(transform_t const*, vec4_t* c, vec4_t const* o); |
| 53 | static void point4__nop(transform_t const*, vec4_t* c, vec4_t const* o); |
| 54 | static void normal__nop(transform_t const*, vec4_t* c, vec4_t const* o); |
| 55 | static void point2__generic(transform_t const*, vec4_t* c, vec4_t const* o); |
| 56 | static void point3__generic(transform_t const*, vec4_t* c, vec4_t const* o); |
| 57 | static void point4__generic(transform_t const*, vec4_t* c, vec4_t const* o); |
Mathias Agopian | e304bdd | 2010-02-02 18:48:15 -0800 | [diff] [blame] | 58 | static void point3__mvui(transform_t const*, vec4_t* c, vec4_t const* o); |
Mathias Agopian | cede1ed | 2009-06-02 22:05:04 -0700 | [diff] [blame] | 59 | static void point4__mvui(transform_t const*, vec4_t* c, vec4_t const* o); |
The Android Open Source Project | 9066cfe | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 60 | |
| 61 | // ---------------------------------------------------------------------------- |
| 62 | #if 0 |
| 63 | #pragma mark - |
| 64 | #endif |
| 65 | |
| 66 | void ogles_init_matrix(ogles_context_t* c) |
| 67 | { |
| 68 | c->transforms.modelview.init(OGLES_MODELVIEW_STACK_DEPTH); |
| 69 | c->transforms.projection.init(OGLES_PROJECTION_STACK_DEPTH); |
| 70 | for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++) |
| 71 | c->transforms.texture[i].init(OGLES_TEXTURE_STACK_DEPTH); |
| 72 | |
| 73 | c->transforms.current = &c->transforms.modelview; |
| 74 | c->transforms.matrixMode = GL_MODELVIEW; |
| 75 | c->transforms.dirty = transform_state_t::VIEWPORT | |
| 76 | transform_state_t::MVUI | |
| 77 | transform_state_t::MVIT | |
| 78 | transform_state_t::MVP; |
| 79 | c->transforms.mvp.loadIdentity(); |
| 80 | c->transforms.mvp4.loadIdentity(); |
| 81 | c->transforms.mvit4.loadIdentity(); |
| 82 | c->transforms.mvui.loadIdentity(); |
| 83 | c->transforms.vpt.loadIdentity(); |
| 84 | c->transforms.vpt.zNear = 0.0f; |
| 85 | c->transforms.vpt.zFar = 1.0f; |
| 86 | } |
| 87 | |
| 88 | void ogles_uninit_matrix(ogles_context_t* c) |
| 89 | { |
| 90 | c->transforms.modelview.uninit(); |
| 91 | c->transforms.projection.uninit(); |
| 92 | for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++) |
| 93 | c->transforms.texture[i].uninit(); |
| 94 | } |
| 95 | |
| 96 | static void validate_perspective(ogles_context_t* c, vertex_t* v) |
| 97 | { |
| 98 | const uint32_t enables = c->rasterizer.state.enables; |
| 99 | c->arrays.perspective = (c->clipPlanes.enable) ? |
| 100 | ogles_vertex_clipAllPerspective3D : ogles_vertex_perspective3D; |
| 101 | if (enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)) { |
| 102 | c->arrays.perspective = ogles_vertex_perspective3DZ; |
| 103 | if (c->clipPlanes.enable || (enables&GGL_ENABLE_FOG)) |
| 104 | c->arrays.perspective = ogles_vertex_clipAllPerspective3DZ; |
| 105 | } |
| 106 | if ((c->arrays.vertex.size != 4) && |
| 107 | (c->transforms.mvp4.flags & transform_t::FLAGS_2D_PROJECTION)) { |
| 108 | c->arrays.perspective = ogles_vertex_perspective2D; |
| 109 | } |
| 110 | c->arrays.perspective(c, v); |
| 111 | } |
| 112 | |
| 113 | void ogles_invalidate_perspective(ogles_context_t* c) |
| 114 | { |
| 115 | c->arrays.perspective = validate_perspective; |
| 116 | } |
| 117 | |
| 118 | void ogles_validate_transform_impl(ogles_context_t* c, uint32_t want) |
| 119 | { |
| 120 | int dirty = c->transforms.dirty & want; |
| 121 | |
| 122 | // Validate the modelview |
| 123 | if (dirty & transform_state_t::MODELVIEW) { |
| 124 | c->transforms.modelview.validate(); |
| 125 | } |
| 126 | |
| 127 | // Validate the projection stack (in fact, it's never needed) |
| 128 | if (dirty & transform_state_t::PROJECTION) { |
| 129 | c->transforms.projection.validate(); |
| 130 | } |
| 131 | |
| 132 | // Validate the viewport transformation |
| 133 | if (dirty & transform_state_t::VIEWPORT) { |
| 134 | vp_transform_t& vpt = c->transforms.vpt; |
| 135 | vpt.transform.matrix.load(vpt.matrix); |
| 136 | vpt.transform.picker(); |
| 137 | } |
| 138 | |
| 139 | // We need to update the mvp (used to transform each vertex) |
| 140 | if (dirty & transform_state_t::MVP) { |
| 141 | c->transforms.update_mvp(); |
| 142 | // invalidate perspective (divide by W) and view volume clipping |
| 143 | ogles_invalidate_perspective(c); |
| 144 | } |
| 145 | |
| 146 | // Validate the mvui (for normal transformation) |
| 147 | if (dirty & transform_state_t::MVUI) { |
| 148 | c->transforms.update_mvui(); |
| 149 | ogles_invalidate_lighting_mvui(c); |
| 150 | } |
| 151 | |
| 152 | // Validate the texture stack |
| 153 | if (dirty & transform_state_t::TEXTURE) { |
| 154 | for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++) |
| 155 | c->transforms.texture[i].validate(); |
| 156 | } |
| 157 | |
| 158 | // Validate the mvit4 (user-clip planes) |
| 159 | if (dirty & transform_state_t::MVIT) { |
| 160 | c->transforms.update_mvit(); |
| 161 | } |
| 162 | |
| 163 | c->transforms.dirty &= ~want; |
| 164 | } |
| 165 | |
| 166 | // ---------------------------------------------------------------------------- |
| 167 | #if 0 |
| 168 | #pragma mark - |
| 169 | #pragma mark transform_t |
| 170 | #endif |
| 171 | |
| 172 | void transform_t::loadIdentity() { |
| 173 | matrix = gIdentityx; |
| 174 | flags = 0; |
| 175 | ops = OP_IDENTITY; |
| 176 | point2 = point2__nop; |
| 177 | point3 = point3__nop; |
| 178 | point4 = point4__nop; |
| 179 | } |
| 180 | |
| 181 | |
| 182 | static inline |
| 183 | int notZero(GLfixed v) { |
| 184 | return abs(v) & ~0x3; |
| 185 | } |
| 186 | |
| 187 | static inline |
| 188 | int notOne(GLfixed v) { |
| 189 | return notZero(v - 0x10000); |
| 190 | } |
| 191 | |
| 192 | void transform_t::picker() |
| 193 | { |
| 194 | const GLfixed* const m = matrix.m; |
| 195 | |
| 196 | // XXX: picker needs to be smarter |
| 197 | flags = 0; |
| 198 | ops = OP_ALL; |
| 199 | point2 = point2__generic; |
| 200 | point3 = point3__generic; |
| 201 | point4 = point4__generic; |
| 202 | |
| 203 | // find out if this is a 2D projection |
| 204 | if (!(notZero(m[3]) | notZero(m[7]) | notZero(m[11]) | notOne(m[15]))) { |
| 205 | flags |= FLAGS_2D_PROJECTION; |
| 206 | } |
| 207 | } |
| 208 | |
| 209 | void mvui_transform_t::picker() |
| 210 | { |
| 211 | flags = 0; |
| 212 | ops = OP_ALL; |
Mathias Agopian | e304bdd | 2010-02-02 18:48:15 -0800 | [diff] [blame] | 213 | point3 = point3__mvui; |
Mathias Agopian | cede1ed | 2009-06-02 22:05:04 -0700 | [diff] [blame] | 214 | point4 = point4__mvui; |
The Android Open Source Project | 9066cfe | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 215 | } |
| 216 | |
| 217 | void transform_t::dump(const char* what) |
| 218 | { |
| 219 | GLfixed const * const m = matrix.m; |
| 220 | LOGD("%s:", what); |
| 221 | for (int i=0 ; i<4 ; i++) |
| 222 | LOGD("[%08x %08x %08x %08x] [%f %f %f %f]\n", |
| 223 | m[I(0,i)], m[I(1,i)], m[I(2,i)], m[I(3,i)], |
| 224 | fixedToFloat(m[I(0,i)]), |
| 225 | fixedToFloat(m[I(1,i)]), |
| 226 | fixedToFloat(m[I(2,i)]), |
| 227 | fixedToFloat(m[I(3,i)])); |
| 228 | } |
| 229 | |
| 230 | // ---------------------------------------------------------------------------- |
| 231 | #if 0 |
| 232 | #pragma mark - |
| 233 | #pragma mark matrixx_t |
| 234 | #endif |
| 235 | |
| 236 | void matrixx_t::load(const matrixf_t& rhs) { |
| 237 | GLfixed* xp = m; |
| 238 | GLfloat const* fp = rhs.elements(); |
| 239 | unsigned int i = 16; |
| 240 | do { |
| 241 | const GLfloat f = *fp++; |
| 242 | *xp++ = isZerof(f) ? 0 : gglFloatToFixed(f); |
| 243 | } while (--i); |
| 244 | } |
| 245 | |
| 246 | // ---------------------------------------------------------------------------- |
| 247 | #if 0 |
| 248 | #pragma mark - |
| 249 | #pragma mark matrixf_t |
| 250 | #endif |
| 251 | |
| 252 | void matrixf_t::multiply(matrixf_t& r, const matrixf_t& lhs, const matrixf_t& rhs) |
| 253 | { |
| 254 | GLfloat const* const m = lhs.m; |
| 255 | for (int i=0 ; i<4 ; i++) { |
| 256 | register const float rhs_i0 = rhs.m[ I(i,0) ]; |
| 257 | register float ri0 = m[ I(0,0) ] * rhs_i0; |
| 258 | register float ri1 = m[ I(0,1) ] * rhs_i0; |
| 259 | register float ri2 = m[ I(0,2) ] * rhs_i0; |
| 260 | register float ri3 = m[ I(0,3) ] * rhs_i0; |
| 261 | for (int j=1 ; j<4 ; j++) { |
| 262 | register const float rhs_ij = rhs.m[ I(i,j) ]; |
| 263 | ri0 += m[ I(j,0) ] * rhs_ij; |
| 264 | ri1 += m[ I(j,1) ] * rhs_ij; |
| 265 | ri2 += m[ I(j,2) ] * rhs_ij; |
| 266 | ri3 += m[ I(j,3) ] * rhs_ij; |
| 267 | } |
| 268 | r.m[ I(i,0) ] = ri0; |
| 269 | r.m[ I(i,1) ] = ri1; |
| 270 | r.m[ I(i,2) ] = ri2; |
| 271 | r.m[ I(i,3) ] = ri3; |
| 272 | } |
| 273 | } |
| 274 | |
| 275 | void matrixf_t::dump(const char* what) { |
| 276 | LOGD("%s", what); |
| 277 | LOGD("[ %9f %9f %9f %9f ]", m[I(0,0)], m[I(1,0)], m[I(2,0)], m[I(3,0)]); |
| 278 | LOGD("[ %9f %9f %9f %9f ]", m[I(0,1)], m[I(1,1)], m[I(2,1)], m[I(3,1)]); |
| 279 | LOGD("[ %9f %9f %9f %9f ]", m[I(0,2)], m[I(1,2)], m[I(2,2)], m[I(3,2)]); |
| 280 | LOGD("[ %9f %9f %9f %9f ]", m[I(0,3)], m[I(1,3)], m[I(2,3)], m[I(3,3)]); |
| 281 | } |
| 282 | |
| 283 | void matrixf_t::loadIdentity() { |
| 284 | memcpy(m, gIdentityf, sizeof(m)); |
| 285 | } |
| 286 | |
| 287 | void matrixf_t::set(const GLfixed* rhs) { |
| 288 | load(rhs); |
| 289 | } |
| 290 | |
| 291 | void matrixf_t::set(const GLfloat* rhs) { |
| 292 | load(rhs); |
| 293 | } |
| 294 | |
| 295 | void matrixf_t::load(const GLfixed* rhs) { |
| 296 | GLfloat* fp = m; |
| 297 | unsigned int i = 16; |
| 298 | do { |
| 299 | *fp++ = fixedToFloat(*rhs++); |
| 300 | } while (--i); |
| 301 | } |
| 302 | |
| 303 | void matrixf_t::load(const GLfloat* rhs) { |
| 304 | memcpy(m, rhs, sizeof(m)); |
| 305 | } |
| 306 | |
| 307 | void matrixf_t::load(const matrixf_t& rhs) { |
| 308 | operator = (rhs); |
| 309 | } |
| 310 | |
| 311 | void matrixf_t::multiply(const matrixf_t& rhs) { |
| 312 | matrixf_t r; |
| 313 | multiply(r, *this, rhs); |
| 314 | operator = (r); |
| 315 | } |
| 316 | |
| 317 | void matrixf_t::translate(GLfloat x, GLfloat y, GLfloat z) { |
| 318 | for (int i=0 ; i<4 ; i++) { |
| 319 | m[12+i] += m[i]*x + m[4+i]*y + m[8+i]*z; |
| 320 | } |
| 321 | } |
| 322 | |
| 323 | void matrixf_t::scale(GLfloat x, GLfloat y, GLfloat z) { |
| 324 | for (int i=0 ; i<4 ; i++) { |
| 325 | m[ i] *= x; |
| 326 | m[4+i] *= y; |
| 327 | m[8+i] *= z; |
| 328 | } |
| 329 | } |
| 330 | |
| 331 | void matrixf_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) |
| 332 | { |
| 333 | matrixf_t rotation; |
| 334 | GLfloat* r = rotation.m; |
| 335 | GLfloat c, s; |
| 336 | r[3] = 0; r[7] = 0; r[11]= 0; |
| 337 | r[12]= 0; r[13]= 0; r[14]= 0; r[15]= 1; |
| 338 | a *= GLfloat(M_PI / 180.0f); |
| 339 | sincosf(a, &s, &c); |
| 340 | if (isOnef(x) && isZerof(y) && isZerof(z)) { |
| 341 | r[5] = c; r[10]= c; |
| 342 | r[6] = s; r[9] = -s; |
| 343 | r[1] = 0; r[2] = 0; |
| 344 | r[4] = 0; r[8] = 0; |
| 345 | r[0] = 1; |
| 346 | } else if (isZerof(x) && isOnef(y) && isZerof(z)) { |
| 347 | r[0] = c; r[10]= c; |
| 348 | r[8] = s; r[2] = -s; |
| 349 | r[1] = 0; r[4] = 0; |
| 350 | r[6] = 0; r[9] = 0; |
| 351 | r[5] = 1; |
| 352 | } else if (isZerof(x) && isZerof(y) && isOnef(z)) { |
| 353 | r[0] = c; r[5] = c; |
| 354 | r[1] = s; r[4] = -s; |
| 355 | r[2] = 0; r[6] = 0; |
| 356 | r[8] = 0; r[9] = 0; |
| 357 | r[10]= 1; |
| 358 | } else { |
| 359 | const GLfloat len = sqrtf(x*x + y*y + z*z); |
| 360 | if (!isOnef(len)) { |
| 361 | const GLfloat recipLen = reciprocalf(len); |
| 362 | x *= recipLen; |
| 363 | y *= recipLen; |
| 364 | z *= recipLen; |
| 365 | } |
| 366 | const GLfloat nc = 1.0f - c; |
| 367 | const GLfloat xy = x * y; |
| 368 | const GLfloat yz = y * z; |
| 369 | const GLfloat zx = z * x; |
| 370 | const GLfloat xs = x * s; |
| 371 | const GLfloat ys = y * s; |
| 372 | const GLfloat zs = z * s; |
| 373 | r[ 0] = x*x*nc + c; r[ 4] = xy*nc - zs; r[ 8] = zx*nc + ys; |
| 374 | r[ 1] = xy*nc + zs; r[ 5] = y*y*nc + c; r[ 9] = yz*nc - xs; |
| 375 | r[ 2] = zx*nc - ys; r[ 6] = yz*nc + xs; r[10] = z*z*nc + c; |
| 376 | } |
| 377 | multiply(rotation); |
| 378 | } |
| 379 | |
| 380 | // ---------------------------------------------------------------------------- |
| 381 | #if 0 |
| 382 | #pragma mark - |
| 383 | #pragma mark matrix_stack_t |
| 384 | #endif |
| 385 | |
| 386 | void matrix_stack_t::init(int depth) { |
| 387 | stack = new matrixf_t[depth]; |
| 388 | ops = new uint8_t[depth]; |
| 389 | maxDepth = depth; |
| 390 | depth = 0; |
| 391 | dirty = 0; |
| 392 | loadIdentity(); |
| 393 | } |
| 394 | |
| 395 | void matrix_stack_t::uninit() { |
| 396 | delete [] stack; |
| 397 | delete [] ops; |
| 398 | } |
| 399 | |
| 400 | void matrix_stack_t::loadIdentity() { |
| 401 | transform.loadIdentity(); |
| 402 | stack[depth].loadIdentity(); |
| 403 | ops[depth] = OP_IDENTITY; |
| 404 | } |
| 405 | |
| 406 | void matrix_stack_t::load(const GLfixed* rhs) |
| 407 | { |
| 408 | memcpy(transform.matrix.m, rhs, sizeof(transform.matrix.m)); |
| 409 | stack[depth].load(rhs); |
| 410 | ops[depth] = OP_ALL; // TODO: we should look at the matrix |
| 411 | } |
| 412 | |
| 413 | void matrix_stack_t::load(const GLfloat* rhs) |
| 414 | { |
| 415 | stack[depth].load(rhs); |
| 416 | ops[depth] = OP_ALL; // TODO: we should look at the matrix |
| 417 | } |
| 418 | |
| 419 | void matrix_stack_t::multiply(const matrixf_t& rhs) |
| 420 | { |
| 421 | stack[depth].multiply(rhs); |
| 422 | ops[depth] = OP_ALL; // TODO: we should look at the matrix |
| 423 | } |
| 424 | |
| 425 | void matrix_stack_t::translate(GLfloat x, GLfloat y, GLfloat z) |
| 426 | { |
| 427 | stack[depth].translate(x,y,z); |
| 428 | ops[depth] |= OP_TRANSLATE; |
| 429 | } |
| 430 | |
| 431 | void matrix_stack_t::scale(GLfloat x, GLfloat y, GLfloat z) |
| 432 | { |
| 433 | stack[depth].scale(x,y,z); |
| 434 | if (x==y && y==z) { |
| 435 | ops[depth] |= OP_UNIFORM_SCALE; |
| 436 | } else { |
| 437 | ops[depth] |= OP_SCALE; |
| 438 | } |
| 439 | } |
| 440 | |
| 441 | void matrix_stack_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) |
| 442 | { |
| 443 | stack[depth].rotate(a,x,y,z); |
| 444 | ops[depth] |= OP_ROTATE; |
| 445 | } |
| 446 | |
| 447 | void matrix_stack_t::validate() |
| 448 | { |
| 449 | if (dirty & DO_FLOAT_TO_FIXED) { |
| 450 | transform.matrix.load(top()); |
| 451 | } |
| 452 | if (dirty & DO_PICKER) { |
| 453 | transform.picker(); |
| 454 | } |
| 455 | dirty = 0; |
| 456 | } |
| 457 | |
| 458 | GLint matrix_stack_t::push() |
| 459 | { |
| 460 | if (depth >= (maxDepth-1)) { |
| 461 | return GL_STACK_OVERFLOW; |
| 462 | } |
| 463 | stack[depth+1] = stack[depth]; |
| 464 | ops[depth+1] = ops[depth]; |
| 465 | depth++; |
| 466 | return 0; |
| 467 | } |
| 468 | |
| 469 | GLint matrix_stack_t::pop() |
| 470 | { |
| 471 | if (depth == 0) { |
| 472 | return GL_STACK_UNDERFLOW; |
| 473 | } |
| 474 | depth--; |
| 475 | return 0; |
| 476 | } |
| 477 | |
| 478 | // ---------------------------------------------------------------------------- |
| 479 | #if 0 |
| 480 | #pragma mark - |
| 481 | #pragma mark vp_transform_t |
| 482 | #endif |
| 483 | |
| 484 | void vp_transform_t::loadIdentity() { |
| 485 | transform.loadIdentity(); |
| 486 | matrix.loadIdentity(); |
| 487 | } |
| 488 | |
| 489 | // ---------------------------------------------------------------------------- |
| 490 | #if 0 |
| 491 | #pragma mark - |
| 492 | #pragma mark transform_state_t |
| 493 | #endif |
| 494 | |
| 495 | void transform_state_t::invalidate() |
| 496 | { |
| 497 | switch (matrixMode) { |
| 498 | case GL_MODELVIEW: dirty |= MODELVIEW | MVP | MVUI | MVIT; break; |
| 499 | case GL_PROJECTION: dirty |= PROJECTION | MVP; break; |
| 500 | case GL_TEXTURE: dirty |= TEXTURE | MVP; break; |
| 501 | } |
| 502 | current->dirty = matrix_stack_t::DO_PICKER | |
| 503 | matrix_stack_t::DO_FLOAT_TO_FIXED; |
| 504 | } |
| 505 | |
| 506 | void transform_state_t::update_mvp() |
| 507 | { |
| 508 | matrixf_t temp_mvp; |
| 509 | matrixf_t::multiply(temp_mvp, projection.top(), modelview.top()); |
| 510 | mvp4.matrix.load(temp_mvp); |
| 511 | mvp4.picker(); |
| 512 | |
| 513 | if (mvp4.flags & transform_t::FLAGS_2D_PROJECTION) { |
| 514 | // the mvp matrix doesn't transform W, in this case we can |
| 515 | // premultiply it with the viewport transformation. In addition to |
| 516 | // being more efficient, this is also much more accurate and in fact |
| 517 | // is needed for 2D drawing with a resulting 1:1 mapping. |
| 518 | matrixf_t mvpv; |
| 519 | matrixf_t::multiply(mvpv, vpt.matrix, temp_mvp); |
| 520 | mvp.matrix.load(mvpv); |
| 521 | mvp.picker(); |
| 522 | } else { |
| 523 | mvp = mvp4; |
| 524 | } |
| 525 | } |
| 526 | |
| 527 | static inline |
| 528 | GLfloat det22(GLfloat a, GLfloat b, GLfloat c, GLfloat d) { |
| 529 | return a*d - b*c; |
| 530 | } |
| 531 | |
| 532 | static inline |
| 533 | GLfloat ndet22(GLfloat a, GLfloat b, GLfloat c, GLfloat d) { |
| 534 | return b*c - a*d; |
| 535 | } |
| 536 | |
| 537 | static __attribute__((noinline)) |
| 538 | void invert(GLfloat* inverse, const GLfloat* src) |
| 539 | { |
| 540 | double t; |
| 541 | int i, j, k, swap; |
| 542 | GLfloat tmp[4][4]; |
| 543 | |
| 544 | memcpy(inverse, gIdentityf, sizeof(gIdentityf)); |
| 545 | memcpy(tmp, src, sizeof(GLfloat)*16); |
| 546 | |
| 547 | for (i = 0; i < 4; i++) { |
| 548 | // look for largest element in column |
| 549 | swap = i; |
| 550 | for (j = i + 1; j < 4; j++) { |
| 551 | if (fabs(tmp[j][i]) > fabs(tmp[i][i])) { |
| 552 | swap = j; |
| 553 | } |
| 554 | } |
| 555 | |
| 556 | if (swap != i) { |
| 557 | /* swap rows. */ |
| 558 | for (k = 0; k < 4; k++) { |
| 559 | t = tmp[i][k]; |
| 560 | tmp[i][k] = tmp[swap][k]; |
| 561 | tmp[swap][k] = t; |
| 562 | |
| 563 | t = inverse[i*4+k]; |
| 564 | inverse[i*4+k] = inverse[swap*4+k]; |
| 565 | inverse[swap*4+k] = t; |
| 566 | } |
| 567 | } |
| 568 | |
| 569 | t = 1.0f / tmp[i][i]; |
| 570 | for (k = 0; k < 4; k++) { |
| 571 | tmp[i][k] *= t; |
| 572 | inverse[i*4+k] *= t; |
| 573 | } |
| 574 | for (j = 0; j < 4; j++) { |
| 575 | if (j != i) { |
| 576 | t = tmp[j][i]; |
| 577 | for (k = 0; k < 4; k++) { |
| 578 | tmp[j][k] -= tmp[i][k]*t; |
| 579 | inverse[j*4+k] -= inverse[i*4+k]*t; |
| 580 | } |
| 581 | } |
| 582 | } |
| 583 | } |
| 584 | } |
| 585 | |
| 586 | void transform_state_t::update_mvit() |
| 587 | { |
| 588 | GLfloat r[16]; |
| 589 | const GLfloat* const mv = modelview.top().elements(); |
| 590 | invert(r, mv); |
| 591 | // convert to fixed-point and transpose |
| 592 | GLfixed* const x = mvit4.matrix.m; |
| 593 | for (int i=0 ; i<4 ; i++) |
| 594 | for (int j=0 ; j<4 ; j++) |
| 595 | x[I(i,j)] = gglFloatToFixed(r[I(j,i)]); |
| 596 | mvit4.picker(); |
| 597 | } |
| 598 | |
| 599 | void transform_state_t::update_mvui() |
| 600 | { |
Mathias Agopian | cede1ed | 2009-06-02 22:05:04 -0700 | [diff] [blame] | 601 | GLfloat r[16]; |
The Android Open Source Project | 9066cfe | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 602 | const GLfloat* const mv = modelview.top().elements(); |
The Android Open Source Project | 9066cfe | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 603 | |
Mathias Agopian | e304bdd | 2010-02-02 18:48:15 -0800 | [diff] [blame] | 604 | /* |
| 605 | When evaluating the lighting equation in eye-space, normals |
| 606 | are transformed by the upper 3x3 modelview inverse-transpose. |
| 607 | http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node26.html |
| 608 | |
| 609 | (note that inverse-transpose is distributive). |
| 610 | Also note that: |
| 611 | l(obj) = inv(modelview).l(eye) for local light |
| 612 | l(obj) = tr(modelview).l(eye) for infinite light |
| 613 | */ |
| 614 | |
Mathias Agopian | cede1ed | 2009-06-02 22:05:04 -0700 | [diff] [blame] | 615 | invert(r, mv); |
The Android Open Source Project | 9066cfe | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 616 | |
| 617 | GLfixed* const x = mvui.matrix.m; |
Mathias Agopian | e304bdd | 2010-02-02 18:48:15 -0800 | [diff] [blame] | 618 | |
| 619 | #if OBJECT_SPACE_LIGHTING |
| 620 | for (int i=0 ; i<4 ; i++) |
| 621 | for (int j=0 ; j<4 ; j++) |
| 622 | x[I(i,j)] = gglFloatToFixed(r[I(i,j)]); |
| 623 | #else |
| 624 | for (int i=0 ; i<4 ; i++) |
| 625 | for (int j=0 ; j<4 ; j++) |
| 626 | x[I(i,j)] = gglFloatToFixed(r[I(j,i)]); |
| 627 | #endif |
| 628 | |
The Android Open Source Project | 9066cfe | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 629 | mvui.picker(); |
| 630 | } |
| 631 | |
| 632 | |
| 633 | // ---------------------------------------------------------------------------- |
| 634 | // transformation and matrices API |
| 635 | // ---------------------------------------------------------------------------- |
| 636 | #if 0 |
| 637 | #pragma mark - |
| 638 | #pragma mark transformation and matrices API |
| 639 | #endif |
| 640 | |
| 641 | int ogles_surfaceport(ogles_context_t* c, GLint x, GLint y) |
| 642 | { |
| 643 | c->viewport.surfaceport.x = x; |
| 644 | c->viewport.surfaceport.y = y; |
| 645 | |
| 646 | ogles_viewport(c, |
| 647 | c->viewport.x, |
| 648 | c->viewport.y, |
| 649 | c->viewport.w, |
| 650 | c->viewport.h); |
| 651 | |
| 652 | ogles_scissor(c, |
| 653 | c->viewport.scissor.x, |
| 654 | c->viewport.scissor.y, |
| 655 | c->viewport.scissor.w, |
| 656 | c->viewport.scissor.h); |
| 657 | |
| 658 | return 0; |
| 659 | } |
| 660 | |
| 661 | void ogles_scissor(ogles_context_t* c, |
| 662 | GLint x, GLint y, GLsizei w, GLsizei h) |
| 663 | { |
| 664 | if ((w|h) < 0) { |
| 665 | ogles_error(c, GL_INVALID_VALUE); |
| 666 | return; |
| 667 | } |
| 668 | c->viewport.scissor.x = x; |
| 669 | c->viewport.scissor.y = y; |
| 670 | c->viewport.scissor.w = w; |
| 671 | c->viewport.scissor.h = h; |
| 672 | |
| 673 | x += c->viewport.surfaceport.x; |
| 674 | y += c->viewport.surfaceport.y; |
| 675 | |
| 676 | y = c->rasterizer.state.buffers.color.height - (y + h); |
| 677 | c->rasterizer.procs.scissor(c, x, y, w, h); |
| 678 | } |
| 679 | |
| 680 | void ogles_viewport(ogles_context_t* c, |
| 681 | GLint x, GLint y, GLsizei w, GLsizei h) |
| 682 | { |
| 683 | if ((w|h)<0) { |
| 684 | ogles_error(c, GL_INVALID_VALUE); |
| 685 | return; |
| 686 | } |
| 687 | |
| 688 | c->viewport.x = x; |
| 689 | c->viewport.y = y; |
| 690 | c->viewport.w = w; |
| 691 | c->viewport.h = h; |
| 692 | |
| 693 | x += c->viewport.surfaceport.x; |
| 694 | y += c->viewport.surfaceport.y; |
| 695 | |
| 696 | GLint H = c->rasterizer.state.buffers.color.height; |
| 697 | GLfloat sx = div2f(w); |
| 698 | GLfloat ox = sx + x; |
| 699 | GLfloat sy = div2f(h); |
| 700 | GLfloat oy = sy - y + (H - h); |
| 701 | |
| 702 | GLfloat near = c->transforms.vpt.zNear; |
| 703 | GLfloat far = c->transforms.vpt.zFar; |
| 704 | GLfloat A = div2f(far - near); |
| 705 | GLfloat B = div2f(far + near); |
| 706 | |
| 707 | // compute viewport matrix |
| 708 | GLfloat* const f = c->transforms.vpt.matrix.editElements(); |
| 709 | f[0] = sx; f[4] = 0; f[ 8] = 0; f[12] = ox; |
| 710 | f[1] = 0; f[5] =-sy; f[ 9] = 0; f[13] = oy; |
| 711 | f[2] = 0; f[6] = 0; f[10] = A; f[14] = B; |
| 712 | f[3] = 0; f[7] = 0; f[11] = 0; f[15] = 1; |
| 713 | c->transforms.dirty |= transform_state_t::VIEWPORT; |
Martin Storsjo | 4f31af9 | 2009-08-10 13:02:28 +0200 | [diff] [blame] | 714 | if (c->transforms.mvp4.flags & transform_t::FLAGS_2D_PROJECTION) |
| 715 | c->transforms.dirty |= transform_state_t::MVP; |
The Android Open Source Project | 9066cfe | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 716 | } |
| 717 | |
| 718 | // ---------------------------------------------------------------------------- |
| 719 | #if 0 |
| 720 | #pragma mark - |
| 721 | #pragma mark matrix * vertex |
| 722 | #endif |
| 723 | |
| 724 | void point2__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { |
| 725 | const GLfixed* const m = mx->matrix.m; |
| 726 | const GLfixed rx = rhs->x; |
| 727 | const GLfixed ry = rhs->y; |
| 728 | lhs->x = mla2a(rx, m[ 0], ry, m[ 4], m[12]); |
| 729 | lhs->y = mla2a(rx, m[ 1], ry, m[ 5], m[13]); |
| 730 | lhs->z = mla2a(rx, m[ 2], ry, m[ 6], m[14]); |
| 731 | lhs->w = mla2a(rx, m[ 3], ry, m[ 7], m[15]); |
| 732 | } |
| 733 | |
| 734 | void point3__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { |
| 735 | const GLfixed* const m = mx->matrix.m; |
| 736 | const GLfixed rx = rhs->x; |
| 737 | const GLfixed ry = rhs->y; |
| 738 | const GLfixed rz = rhs->z; |
| 739 | lhs->x = mla3a(rx, m[ 0], ry, m[ 4], rz, m[ 8], m[12]); |
| 740 | lhs->y = mla3a(rx, m[ 1], ry, m[ 5], rz, m[ 9], m[13]); |
| 741 | lhs->z = mla3a(rx, m[ 2], ry, m[ 6], rz, m[10], m[14]); |
| 742 | lhs->w = mla3a(rx, m[ 3], ry, m[ 7], rz, m[11], m[15]); |
| 743 | } |
| 744 | |
| 745 | void point4__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { |
| 746 | const GLfixed* const m = mx->matrix.m; |
| 747 | const GLfixed rx = rhs->x; |
| 748 | const GLfixed ry = rhs->y; |
| 749 | const GLfixed rz = rhs->z; |
| 750 | const GLfixed rw = rhs->w; |
| 751 | lhs->x = mla4(rx, m[ 0], ry, m[ 4], rz, m[ 8], rw, m[12]); |
| 752 | lhs->y = mla4(rx, m[ 1], ry, m[ 5], rz, m[ 9], rw, m[13]); |
| 753 | lhs->z = mla4(rx, m[ 2], ry, m[ 6], rz, m[10], rw, m[14]); |
| 754 | lhs->w = mla4(rx, m[ 3], ry, m[ 7], rz, m[11], rw, m[15]); |
| 755 | } |
| 756 | |
Mathias Agopian | e304bdd | 2010-02-02 18:48:15 -0800 | [diff] [blame] | 757 | void point3__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { |
| 758 | // this is used for transforming light positions back to object space. |
| 759 | // w is used as a switch for directional lights, so we need |
| 760 | // to preserve it. |
| 761 | const GLfixed* const m = mx->matrix.m; |
| 762 | const GLfixed rx = rhs->x; |
| 763 | const GLfixed ry = rhs->y; |
| 764 | const GLfixed rz = rhs->z; |
| 765 | lhs->x = mla3(rx, m[ 0], ry, m[ 4], rz, m[ 8]); |
| 766 | lhs->y = mla3(rx, m[ 1], ry, m[ 5], rz, m[ 9]); |
| 767 | lhs->z = mla3(rx, m[ 2], ry, m[ 6], rz, m[10]); |
| 768 | lhs->w = 0; |
| 769 | } |
| 770 | |
Mathias Agopian | cede1ed | 2009-06-02 22:05:04 -0700 | [diff] [blame] | 771 | void point4__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { |
Mathias Agopian | e304bdd | 2010-02-02 18:48:15 -0800 | [diff] [blame] | 772 | // this is used for transforming light positions back to object space. |
Mathias Agopian | 5698198 | 2009-11-02 18:33:08 -0800 | [diff] [blame] | 773 | // w is used as a switch for directional lights, so we need |
Mathias Agopian | cede1ed | 2009-06-02 22:05:04 -0700 | [diff] [blame] | 774 | // to preserve it. |
The Android Open Source Project | 9066cfe | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 775 | const GLfixed* const m = mx->matrix.m; |
| 776 | const GLfixed rx = rhs->x; |
| 777 | const GLfixed ry = rhs->y; |
| 778 | const GLfixed rz = rhs->z; |
Mathias Agopian | 5698198 | 2009-11-02 18:33:08 -0800 | [diff] [blame] | 779 | const GLfixed rw = rhs->w; |
| 780 | lhs->x = mla4(rx, m[ 0], ry, m[ 4], rz, m[ 8], rw, m[12]); |
| 781 | lhs->y = mla4(rx, m[ 1], ry, m[ 5], rz, m[ 9], rw, m[13]); |
| 782 | lhs->z = mla4(rx, m[ 2], ry, m[ 6], rz, m[10], rw, m[14]); |
| 783 | lhs->w = rw; |
The Android Open Source Project | 9066cfe | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 784 | } |
| 785 | |
The Android Open Source Project | 9066cfe | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 786 | void point2__nop(transform_t const*, vec4_t* lhs, vec4_t const* rhs) { |
| 787 | lhs->z = 0; |
| 788 | lhs->w = 0x10000; |
| 789 | if (lhs != rhs) { |
| 790 | lhs->x = rhs->x; |
| 791 | lhs->y = rhs->y; |
| 792 | } |
| 793 | } |
| 794 | |
| 795 | void point3__nop(transform_t const*, vec4_t* lhs, vec4_t const* rhs) { |
| 796 | lhs->w = 0x10000; |
| 797 | if (lhs != rhs) { |
| 798 | lhs->x = rhs->x; |
| 799 | lhs->y = rhs->y; |
| 800 | lhs->z = rhs->z; |
| 801 | } |
| 802 | } |
| 803 | |
| 804 | void point4__nop(transform_t const*, vec4_t* lhs, vec4_t const* rhs) { |
| 805 | if (lhs != rhs) |
| 806 | *lhs = *rhs; |
| 807 | } |
| 808 | |
| 809 | |
| 810 | static void frustumf( |
| 811 | GLfloat left, GLfloat right, |
| 812 | GLfloat bottom, GLfloat top, |
| 813 | GLfloat zNear, GLfloat zFar, |
| 814 | ogles_context_t* c) |
| 815 | { |
| 816 | if (cmpf(left,right) || |
| 817 | cmpf(top, bottom) || |
| 818 | cmpf(zNear, zFar) || |
| 819 | isZeroOrNegativef(zNear) || |
| 820 | isZeroOrNegativef(zFar)) |
| 821 | { |
| 822 | ogles_error(c, GL_INVALID_VALUE); |
| 823 | return; |
| 824 | } |
| 825 | const GLfloat r_width = reciprocalf(right - left); |
| 826 | const GLfloat r_height = reciprocalf(top - bottom); |
| 827 | const GLfloat r_depth = reciprocalf(zNear - zFar); |
| 828 | const GLfloat x = mul2f(zNear * r_width); |
| 829 | const GLfloat y = mul2f(zNear * r_height); |
| 830 | const GLfloat A = mul2f((right + left) * r_width); |
| 831 | const GLfloat B = (top + bottom) * r_height; |
| 832 | const GLfloat C = (zFar + zNear) * r_depth; |
| 833 | const GLfloat D = mul2f(zFar * zNear * r_depth); |
| 834 | GLfloat f[16]; |
| 835 | f[ 0] = x; |
| 836 | f[ 5] = y; |
| 837 | f[ 8] = A; |
| 838 | f[ 9] = B; |
| 839 | f[10] = C; |
| 840 | f[14] = D; |
| 841 | f[11] = -1.0f; |
| 842 | f[ 1] = f[ 2] = f[ 3] = |
| 843 | f[ 4] = f[ 6] = f[ 7] = |
| 844 | f[12] = f[13] = f[15] = 0.0f; |
| 845 | |
| 846 | matrixf_t rhs; |
| 847 | rhs.set(f); |
| 848 | c->transforms.current->multiply(rhs); |
| 849 | c->transforms.invalidate(); |
| 850 | } |
| 851 | |
| 852 | static void orthof( |
| 853 | GLfloat left, GLfloat right, |
| 854 | GLfloat bottom, GLfloat top, |
| 855 | GLfloat zNear, GLfloat zFar, |
| 856 | ogles_context_t* c) |
| 857 | { |
| 858 | if (cmpf(left,right) || |
| 859 | cmpf(top, bottom) || |
| 860 | cmpf(zNear, zFar)) |
| 861 | { |
| 862 | ogles_error(c, GL_INVALID_VALUE); |
| 863 | return; |
| 864 | } |
| 865 | const GLfloat r_width = reciprocalf(right - left); |
| 866 | const GLfloat r_height = reciprocalf(top - bottom); |
| 867 | const GLfloat r_depth = reciprocalf(zFar - zNear); |
| 868 | const GLfloat x = mul2f(r_width); |
| 869 | const GLfloat y = mul2f(r_height); |
| 870 | const GLfloat z = -mul2f(r_depth); |
| 871 | const GLfloat tx = -(right + left) * r_width; |
| 872 | const GLfloat ty = -(top + bottom) * r_height; |
| 873 | const GLfloat tz = -(zFar + zNear) * r_depth; |
| 874 | GLfloat f[16]; |
| 875 | f[ 0] = x; |
| 876 | f[ 5] = y; |
| 877 | f[10] = z; |
| 878 | f[12] = tx; |
| 879 | f[13] = ty; |
| 880 | f[14] = tz; |
| 881 | f[15] = 1.0f; |
| 882 | f[ 1] = f[ 2] = f[ 3] = |
| 883 | f[ 4] = f[ 6] = f[ 7] = |
| 884 | f[ 8] = f[ 9] = f[11] = 0.0f; |
| 885 | matrixf_t rhs; |
| 886 | rhs.set(f); |
| 887 | c->transforms.current->multiply(rhs); |
| 888 | c->transforms.invalidate(); |
| 889 | } |
| 890 | |
| 891 | static void depthRangef(GLclampf zNear, GLclampf zFar, ogles_context_t* c) |
| 892 | { |
| 893 | zNear = clampToZerof(zNear > 1 ? 1 : zNear); |
| 894 | zFar = clampToZerof(zFar > 1 ? 1 : zFar); |
| 895 | GLfloat* const f = c->transforms.vpt.matrix.editElements(); |
| 896 | f[10] = div2f(zFar - zNear); |
| 897 | f[14] = div2f(zFar + zNear); |
| 898 | c->transforms.dirty |= transform_state_t::VIEWPORT; |
| 899 | c->transforms.vpt.zNear = zNear; |
| 900 | c->transforms.vpt.zFar = zFar; |
| 901 | } |
| 902 | |
| 903 | |
| 904 | // ---------------------------------------------------------------------------- |
| 905 | }; // namespace android |
| 906 | |
| 907 | using namespace android; |
| 908 | |
| 909 | void glMatrixMode(GLenum mode) |
| 910 | { |
| 911 | ogles_context_t* c = ogles_context_t::get(); |
| 912 | matrix_stack_t* stack = 0; |
| 913 | switch (mode) { |
| 914 | case GL_MODELVIEW: |
| 915 | stack = &c->transforms.modelview; |
| 916 | break; |
| 917 | case GL_PROJECTION: |
| 918 | stack = &c->transforms.projection; |
| 919 | break; |
| 920 | case GL_TEXTURE: |
| 921 | stack = &c->transforms.texture[c->textures.active]; |
| 922 | break; |
| 923 | default: |
| 924 | ogles_error(c, GL_INVALID_ENUM); |
| 925 | return; |
| 926 | } |
| 927 | c->transforms.matrixMode = mode; |
| 928 | c->transforms.current = stack; |
| 929 | } |
| 930 | |
| 931 | void glLoadIdentity() |
| 932 | { |
| 933 | ogles_context_t* c = ogles_context_t::get(); |
| 934 | c->transforms.current->loadIdentity(); // also loads the GLfixed transform |
| 935 | c->transforms.invalidate(); |
| 936 | c->transforms.current->dirty = 0; |
| 937 | } |
| 938 | |
| 939 | void glLoadMatrixf(const GLfloat* m) |
| 940 | { |
| 941 | ogles_context_t* c = ogles_context_t::get(); |
| 942 | c->transforms.current->load(m); |
| 943 | c->transforms.invalidate(); |
| 944 | } |
| 945 | |
| 946 | void glLoadMatrixx(const GLfixed* m) |
| 947 | { |
| 948 | ogles_context_t* c = ogles_context_t::get(); |
| 949 | c->transforms.current->load(m); // also loads the GLfixed transform |
| 950 | c->transforms.invalidate(); |
| 951 | c->transforms.current->dirty &= ~matrix_stack_t::DO_FLOAT_TO_FIXED; |
| 952 | } |
| 953 | |
| 954 | void glMultMatrixf(const GLfloat* m) |
| 955 | { |
| 956 | ogles_context_t* c = ogles_context_t::get(); |
| 957 | matrixf_t rhs; |
| 958 | rhs.set(m); |
| 959 | c->transforms.current->multiply(rhs); |
| 960 | c->transforms.invalidate(); |
| 961 | } |
| 962 | |
| 963 | void glMultMatrixx(const GLfixed* m) |
| 964 | { |
| 965 | ogles_context_t* c = ogles_context_t::get(); |
| 966 | matrixf_t rhs; |
| 967 | rhs.set(m); |
| 968 | c->transforms.current->multiply(rhs); |
| 969 | c->transforms.invalidate(); |
| 970 | } |
| 971 | |
| 972 | void glPopMatrix() |
| 973 | { |
| 974 | ogles_context_t* c = ogles_context_t::get(); |
| 975 | GLint err = c->transforms.current->pop(); |
| 976 | if (ggl_unlikely(err)) { |
| 977 | ogles_error(c, err); |
| 978 | return; |
| 979 | } |
| 980 | c->transforms.invalidate(); |
| 981 | } |
| 982 | |
| 983 | void glPushMatrix() |
| 984 | { |
| 985 | ogles_context_t* c = ogles_context_t::get(); |
| 986 | GLint err = c->transforms.current->push(); |
| 987 | if (ggl_unlikely(err)) { |
| 988 | ogles_error(c, err); |
| 989 | return; |
| 990 | } |
| 991 | c->transforms.invalidate(); |
| 992 | } |
| 993 | |
| 994 | void glFrustumf( |
| 995 | GLfloat left, GLfloat right, |
| 996 | GLfloat bottom, GLfloat top, |
| 997 | GLfloat zNear, GLfloat zFar) |
| 998 | { |
| 999 | ogles_context_t* c = ogles_context_t::get(); |
| 1000 | frustumf(left, right, bottom, top, zNear, zFar, c); |
| 1001 | } |
| 1002 | |
| 1003 | void glFrustumx( |
| 1004 | GLfixed left, GLfixed right, |
| 1005 | GLfixed bottom, GLfixed top, |
| 1006 | GLfixed zNear, GLfixed zFar) |
| 1007 | { |
| 1008 | ogles_context_t* c = ogles_context_t::get(); |
| 1009 | frustumf( fixedToFloat(left), fixedToFloat(right), |
| 1010 | fixedToFloat(bottom), fixedToFloat(top), |
| 1011 | fixedToFloat(zNear), fixedToFloat(zFar), |
| 1012 | c); |
| 1013 | } |
| 1014 | |
| 1015 | void glOrthof( |
| 1016 | GLfloat left, GLfloat right, |
| 1017 | GLfloat bottom, GLfloat top, |
| 1018 | GLfloat zNear, GLfloat zFar) |
| 1019 | { |
| 1020 | ogles_context_t* c = ogles_context_t::get(); |
| 1021 | orthof(left, right, bottom, top, zNear, zFar, c); |
| 1022 | } |
| 1023 | |
| 1024 | void glOrthox( |
| 1025 | GLfixed left, GLfixed right, |
| 1026 | GLfixed bottom, GLfixed top, |
| 1027 | GLfixed zNear, GLfixed zFar) |
| 1028 | { |
| 1029 | ogles_context_t* c = ogles_context_t::get(); |
| 1030 | orthof( fixedToFloat(left), fixedToFloat(right), |
| 1031 | fixedToFloat(bottom), fixedToFloat(top), |
| 1032 | fixedToFloat(zNear), fixedToFloat(zFar), |
| 1033 | c); |
| 1034 | } |
| 1035 | |
| 1036 | void glRotatef(GLfloat a, GLfloat x, GLfloat y, GLfloat z) |
| 1037 | { |
| 1038 | ogles_context_t* c = ogles_context_t::get(); |
| 1039 | c->transforms.current->rotate(a, x, y, z); |
| 1040 | c->transforms.invalidate(); |
| 1041 | } |
| 1042 | |
| 1043 | void glRotatex(GLfixed a, GLfixed x, GLfixed y, GLfixed z) |
| 1044 | { |
| 1045 | ogles_context_t* c = ogles_context_t::get(); |
| 1046 | c->transforms.current->rotate( |
| 1047 | fixedToFloat(a), fixedToFloat(x), |
| 1048 | fixedToFloat(y), fixedToFloat(z)); |
| 1049 | c->transforms.invalidate(); |
| 1050 | } |
| 1051 | |
| 1052 | void glScalef(GLfloat x, GLfloat y, GLfloat z) |
| 1053 | { |
| 1054 | ogles_context_t* c = ogles_context_t::get(); |
| 1055 | c->transforms.current->scale(x, y, z); |
| 1056 | c->transforms.invalidate(); |
| 1057 | } |
| 1058 | |
| 1059 | void glScalex(GLfixed x, GLfixed y, GLfixed z) |
| 1060 | { |
| 1061 | ogles_context_t* c = ogles_context_t::get(); |
| 1062 | c->transforms.current->scale( |
| 1063 | fixedToFloat(x), fixedToFloat(y), fixedToFloat(z)); |
| 1064 | c->transforms.invalidate(); |
| 1065 | } |
| 1066 | |
| 1067 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
| 1068 | { |
| 1069 | ogles_context_t* c = ogles_context_t::get(); |
| 1070 | c->transforms.current->translate(x, y, z); |
| 1071 | c->transforms.invalidate(); |
| 1072 | } |
| 1073 | |
| 1074 | void glTranslatex(GLfixed x, GLfixed y, GLfixed z) |
| 1075 | { |
| 1076 | ogles_context_t* c = ogles_context_t::get(); |
| 1077 | c->transforms.current->translate( |
| 1078 | fixedToFloat(x), fixedToFloat(y), fixedToFloat(z)); |
| 1079 | c->transforms.invalidate(); |
| 1080 | } |
| 1081 | |
| 1082 | void glScissor(GLint x, GLint y, GLsizei w, GLsizei h) |
| 1083 | { |
| 1084 | ogles_context_t* c = ogles_context_t::get(); |
| 1085 | ogles_scissor(c, x, y, w, h); |
| 1086 | } |
| 1087 | |
| 1088 | void glViewport(GLint x, GLint y, GLsizei w, GLsizei h) |
| 1089 | { |
| 1090 | ogles_context_t* c = ogles_context_t::get(); |
| 1091 | ogles_viewport(c, x, y, w, h); |
| 1092 | } |
| 1093 | |
| 1094 | void glDepthRangef(GLclampf zNear, GLclampf zFar) |
| 1095 | { |
| 1096 | ogles_context_t* c = ogles_context_t::get(); |
| 1097 | depthRangef(zNear, zFar, c); |
| 1098 | } |
| 1099 | |
| 1100 | void glDepthRangex(GLclampx zNear, GLclampx zFar) |
| 1101 | { |
| 1102 | ogles_context_t* c = ogles_context_t::get(); |
| 1103 | depthRangef(fixedToFloat(zNear), fixedToFloat(zFar), c); |
| 1104 | } |
| 1105 | |
| 1106 | void glPolygonOffsetx(GLfixed factor, GLfixed units) |
| 1107 | { |
| 1108 | ogles_context_t* c = ogles_context_t::get(); |
| 1109 | c->polygonOffset.factor = factor; |
| 1110 | c->polygonOffset.units = units; |
| 1111 | } |
| 1112 | |
| 1113 | void glPolygonOffset(GLfloat factor, GLfloat units) |
| 1114 | { |
| 1115 | ogles_context_t* c = ogles_context_t::get(); |
| 1116 | c->polygonOffset.factor = gglFloatToFixed(factor); |
| 1117 | c->polygonOffset.units = gglFloatToFixed(units); |
| 1118 | } |
| 1119 | |
| 1120 | GLbitfield glQueryMatrixxOES(GLfixed* m, GLint* e) |
| 1121 | { |
| 1122 | ogles_context_t* c = ogles_context_t::get(); |
| 1123 | GLbitfield status = 0; |
| 1124 | GLfloat const* f = c->transforms.current->top().elements(); |
| 1125 | for (int i=0 ; i<16 ; i++) { |
| 1126 | if (isnan(f[i]) || isinf(f[i])) { |
| 1127 | status |= 1<<i; |
| 1128 | continue; |
| 1129 | } |
| 1130 | e[i] = exponent(f[i]) - 7; |
| 1131 | m[i] = mantissa(f[i]); |
| 1132 | } |
| 1133 | return status; |
| 1134 | } |