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Chris Craik65cd6122012-12-10 17:56:27 -08001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_PATH_TESSELLATOR_H
18#define ANDROID_HWUI_PATH_TESSELLATOR_H
19
Chris Craik65cd6122012-12-10 17:56:27 -080020#include "Matrix.h"
21#include "Rect.h"
22#include "Vertex.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080023#include "VertexBuffer.h"
Chris Craik65cd6122012-12-10 17:56:27 -080024
Chris Craik9db58c02015-08-19 15:19:18 -070025#include <algorithm>
John Reck272a6852015-07-29 16:48:58 -070026#include <vector>
27
Chris Craik9db58c02015-08-19 15:19:18 -070028class SkPath;
29class SkPaint;
30
Chris Craik65cd6122012-12-10 17:56:27 -080031namespace android {
32namespace uirenderer {
33
ztenghui21ef8202015-05-28 16:06:28 -070034/**
35 * Structure used for threshold values in outline path tessellation.
36 *
37 * TODO: PaintInfo should store one of this object, and initialized all values in constructor
38 * depending on its type (point, line or path).
39 */
40struct PathApproximationInfo {
41 PathApproximationInfo(float invScaleX, float invScaleY, float pixelThreshold)
42 : thresholdSquared(pixelThreshold * pixelThreshold)
43 , sqrInvScaleX(invScaleX * invScaleX)
44 , sqrInvScaleY(invScaleY * invScaleY)
Chris Craik9db58c02015-08-19 15:19:18 -070045 , thresholdForConicQuads(pixelThreshold * std::min(invScaleX, invScaleY) / 2.0f) {
ztenghui21ef8202015-05-28 16:06:28 -070046 };
47
48 const float thresholdSquared;
49 const float sqrInvScaleX;
50 const float sqrInvScaleY;
51 const float thresholdForConicQuads;
52};
53
Chris Craik65cd6122012-12-10 17:56:27 -080054class PathTessellator {
55public:
Chris Craik05f3d6e2014-06-02 16:27:04 -070056 /**
57 * Populates scaleX and scaleY with the 'tessellation scale' of the transform - the effective X
58 * and Y scales that tessellation will take into account when generating the 1.0 pixel thick
59 * ramp.
60 *
61 * Two instances of the same shape (size, paint, etc.) will only generate the same vertices if
62 * their tessellation scales are equal.
63 */
64 static void extractTessellationScales(const Matrix4& transform, float* scaleX, float* scaleY);
Chris Craik65cd6122012-12-10 17:56:27 -080065
Chris Craik15a07a22014-01-26 13:43:53 -080066 /**
67 * Populates a VertexBuffer with a tessellated approximation of the input convex path, as a single
68 * triangle strip. Note: joins are not currently supported.
69 *
70 * @param path The path to be approximated
71 * @param paint The paint the path will be drawn with, indicating AA, painting style
72 * (stroke vs fill), stroke width, stroke cap & join style, etc.
73 * @param transform The transform the path is to be drawn with, used to drive stretch-aware path
74 * vertex approximation, and correct AA ramp offsetting.
75 * @param vertexBuffer The output buffer
76 */
Chris Craik65cd6122012-12-10 17:56:27 -080077 static void tessellatePath(const SkPath& path, const SkPaint* paint,
Chris Craikd6b65f62014-01-01 14:45:21 -080078 const mat4& transform, VertexBuffer& vertexBuffer);
Chris Craik65cd6122012-12-10 17:56:27 -080079
Chris Craik15a07a22014-01-26 13:43:53 -080080 /**
81 * Populates a VertexBuffer with a tessellated approximation of points as a single triangle
82 * strip (with degenerate tris separating), respecting the shape defined by the paint cap.
83 *
84 * @param points The center vertices of the points to be drawn
85 * @param count The number of floats making up the point vertices
86 * @param paint The paint the points will be drawn with indicating AA, stroke width & cap
87 * @param transform The transform the points will be drawn with, used to drive stretch-aware path
88 * vertex approximation, and correct AA ramp offsetting
Chris Craik15a07a22014-01-26 13:43:53 -080089 * @param vertexBuffer The output buffer
90 */
Chris Craikd218a922014-01-02 17:13:34 -080091 static void tessellatePoints(const float* points, int count, const SkPaint* paint,
Chris Craik05f3d6e2014-06-02 16:27:04 -070092 const mat4& transform, VertexBuffer& vertexBuffer);
Chris Craik6d29c8d2013-05-08 18:35:44 -070093
Chris Craik15a07a22014-01-26 13:43:53 -080094 /**
95 * Populates a VertexBuffer with a tessellated approximation of lines as a single triangle
96 * strip (with degenerate tris separating).
97 *
98 * @param points Pairs of endpoints defining the lines to be drawn
99 * @param count The number of floats making up the line vertices
100 * @param paint The paint the lines will be drawn with indicating AA, stroke width & cap
101 * @param transform The transform the points will be drawn with, used to drive stretch-aware path
102 * vertex approximation, and correct AA ramp offsetting
Chris Craik15a07a22014-01-26 13:43:53 -0800103 * @param vertexBuffer The output buffer
104 */
Chris Craikd218a922014-01-02 17:13:34 -0800105 static void tessellateLines(const float* points, int count, const SkPaint* paint,
Chris Craik05f3d6e2014-06-02 16:27:04 -0700106 const mat4& transform, VertexBuffer& vertexBuffer);
Chris Craik65cd6122012-12-10 17:56:27 -0800107
Chris Craik15a07a22014-01-26 13:43:53 -0800108 /**
Chris Craikfca52b752015-04-28 11:45:59 -0700109 * Approximates a convex outline into a clockwise Vector of 2d vertices.
Chris Craik15a07a22014-01-26 13:43:53 -0800110 *
111 * @param path The outline to be approximated
ztenghui21ef8202015-05-28 16:06:28 -0700112 * @param threshold The threshold of acceptable error (in pixels) when approximating
Chris Craik15a07a22014-01-26 13:43:53 -0800113 * @param outputVertices An empty Vector which will be populated with the output
114 */
ztenghui21ef8202015-05-28 16:06:28 -0700115 static bool approximatePathOutlineVertices(const SkPath &path, float threshold,
John Reck272a6852015-07-29 16:48:58 -0700116 std::vector<Vertex> &outputVertices);
Chris Craik15a07a22014-01-26 13:43:53 -0800117
Chris Craik65cd6122012-12-10 17:56:27 -0800118private:
119 static bool approximatePathOutlineVertices(const SkPath &path, bool forceClose,
John Reck272a6852015-07-29 16:48:58 -0700120 const PathApproximationInfo& approximationInfo, std::vector<Vertex> &outputVertices);
Chris Craik65cd6122012-12-10 17:56:27 -0800121
122/*
123 endpoints a & b,
124 control c
125 */
126 static void recursiveQuadraticBezierVertices(
127 float ax, float ay,
128 float bx, float by,
129 float cx, float cy,
ztenghui21ef8202015-05-28 16:06:28 -0700130 const PathApproximationInfo& approximationInfo,
John Reck272a6852015-07-29 16:48:58 -0700131 std::vector<Vertex> &outputVertices, int depth = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800132
133/*
134 endpoints p1, p2
135 control c1, c2
136 */
137 static void recursiveCubicBezierVertices(
138 float p1x, float p1y,
139 float c1x, float c1y,
140 float p2x, float p2y,
141 float c2x, float c2y,
ztenghui21ef8202015-05-28 16:06:28 -0700142 const PathApproximationInfo& approximationInfo,
John Reck272a6852015-07-29 16:48:58 -0700143 std::vector<Vertex> &outputVertices, int depth = 0);
Chris Craik65cd6122012-12-10 17:56:27 -0800144};
145
146}; // namespace uirenderer
147}; // namespace android
148
149#endif // ANDROID_HWUI_PATH_TESSELLATOR_H