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John Reck23b797a2014-01-03 18:08:34 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef CANVASCONTEXT_H_
18#define CANVASCONTEXT_H_
19
John Reck998a6d82014-08-28 15:35:53 -070020#include <set>
21
John Reck23b797a2014-01-03 18:08:34 -080022#include <cutils/compiler.h>
23#include <EGL/egl.h>
John Reck19b6bcf2014-02-14 20:03:38 -080024#include <SkBitmap.h>
John Reck4f02bf42014-01-03 18:09:17 -080025#include <utils/Functor.h>
John Reck19b6bcf2014-02-14 20:03:38 -080026#include <utils/Vector.h>
John Reck4f02bf42014-01-03 18:09:17 -080027
John Recke4267ea2014-06-03 15:53:15 -070028#include "../DamageAccumulator.h"
John Reckfe5e7b72014-05-23 17:42:28 -070029#include "../DrawProfiler.h"
John Reck119907c2014-08-14 09:02:01 -070030#include "../IContextFactory.h"
John Reck860d1552014-04-11 19:15:05 -070031#include "../RenderNode.h"
John Reck4f02bf42014-01-03 18:09:17 -080032#include "RenderTask.h"
John Recke45b1fd2014-04-15 09:50:16 -070033#include "RenderThread.h"
John Reck4f02bf42014-01-03 18:09:17 -080034
35#define FUNCTOR_PROCESS_DELAY 4
John Reck23b797a2014-01-03 18:08:34 -080036
37namespace android {
38namespace uirenderer {
John Reck4f02bf42014-01-03 18:09:17 -080039
John Reck119907c2014-08-14 09:02:01 -070040class AnimationContext;
John Reck19b6bcf2014-02-14 20:03:38 -080041class DeferredLayerUpdater;
John Reck4f02bf42014-01-03 18:09:17 -080042class OpenGLRenderer;
43class Rect;
John Reck1949e792014-04-08 15:18:56 -070044class Layer;
John Reck4f02bf42014-01-03 18:09:17 -080045
John Reck23b797a2014-01-03 18:08:34 -080046namespace renderthread {
47
John Reck3b202512014-06-23 13:13:08 -070048class EglManager;
John Reck4f02bf42014-01-03 18:09:17 -080049
John Reck23b797a2014-01-03 18:08:34 -080050// This per-renderer class manages the bridge between the global EGL context
51// and the render surface.
John Reck119907c2014-08-14 09:02:01 -070052// TODO: Rename to Renderer or some other per-window, top-level manager
John Recke45b1fd2014-04-15 09:50:16 -070053class CanvasContext : public IFrameCallback {
John Reck23b797a2014-01-03 18:08:34 -080054public:
John Reck119907c2014-08-14 09:02:01 -070055 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
56 IContextFactory* contextFactory);
John Recke45b1fd2014-04-15 09:50:16 -070057 virtual ~CanvasContext();
John Reck23b797a2014-01-03 18:08:34 -080058
John Recka5dda642014-05-22 15:43:54 -070059 bool initialize(ANativeWindow* window);
60 void updateSurface(ANativeWindow* window);
61 void pauseSurface(ANativeWindow* window);
Chris Craik058fc642014-07-23 18:19:28 -070062 void setup(int width, int height, const Vector3& lightCenter, float lightRadius,
63 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
John Reck63a06672014-05-07 13:45:54 -070064 void setOpaque(bool opaque);
John Reck860d1552014-04-11 19:15:05 -070065 void makeCurrent();
John Reck68bfe0a2014-06-24 15:34:58 -070066 void processLayerUpdate(DeferredLayerUpdater* layerUpdater);
John Reckd72e0a32014-05-29 18:56:11 -070067 void prepareTree(TreeInfo& info);
John Recke4267ea2014-06-03 15:53:15 -070068 void draw();
John Reck17035b02014-09-03 07:39:53 -070069 void destroy();
John Reck23b797a2014-01-03 18:08:34 -080070
John Recke45b1fd2014-04-15 09:50:16 -070071 // IFrameCallback, Chroreographer-driven frame callback entry point
John Reck18f16e62014-05-02 16:46:41 -070072 virtual void doFrame();
John Recke45b1fd2014-04-15 09:50:16 -070073
John Reck3e824952014-08-20 10:08:39 -070074 void buildLayer(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -080075 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
John Reck998a6d82014-08-28 15:35:53 -070076 void markLayerInUse(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -080077
John Reckf47a5942014-06-30 16:20:04 -070078 void destroyHardwareResources();
79 static void trimMemory(RenderThread& thread, int level);
John Recke1628b72014-05-23 15:11:19 -070080
John Reck3b202512014-06-23 13:13:08 -070081 static void invokeFunctor(RenderThread& thread, Functor* functor);
John Reck23b797a2014-01-03 18:08:34 -080082
John Reckfc53ef272014-02-11 10:40:25 -080083 void runWithGlContext(RenderTask* task);
84
John Reck1949e792014-04-08 15:18:56 -070085 Layer* createRenderLayer(int width, int height);
86 Layer* createTextureLayer();
87
John Reck3b202512014-06-23 13:13:08 -070088 ANDROID_API static void setTextureAtlas(RenderThread& thread,
89 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
John Reck66f0be62014-05-13 13:39:31 -070090
John Reckf47a5942014-06-30 16:20:04 -070091 void stopDrawing();
John Recka5dda642014-05-22 15:43:54 -070092 void notifyFramePending();
93
John Reckfe5e7b72014-05-23 17:42:28 -070094 DrawProfiler& profiler() { return mProfiler; }
95
John Reck23b797a2014-01-03 18:08:34 -080096private:
John Recka5dda642014-05-22 15:43:54 -070097 friend class RegisterFrameCallbackTask;
98
John Recka5dda642014-05-22 15:43:54 -070099 void setSurface(ANativeWindow* window);
John Reck4f02bf42014-01-03 18:09:17 -0800100 void swapBuffers();
John Reckf7d9c1d2014-04-09 10:01:03 -0700101 void requireSurface();
John Reck4f02bf42014-01-03 18:09:17 -0800102
John Reck19b6bcf2014-02-14 20:03:38 -0800103 void requireGlContext();
104
John Reck998a6d82014-08-28 15:35:53 -0700105 void freePrefetechedLayers();
106
John Reck4f02bf42014-01-03 18:09:17 -0800107 RenderThread& mRenderThread;
John Reck3b202512014-06-23 13:13:08 -0700108 EglManager& mEglManager;
John Recka5dda642014-05-22 15:43:54 -0700109 sp<ANativeWindow> mNativeWindow;
John Reck23b797a2014-01-03 18:08:34 -0800110 EGLSurface mEglSurface;
111 bool mDirtyRegionsEnabled;
John Reck4f02bf42014-01-03 18:09:17 -0800112
113 bool mOpaque;
114 OpenGLRenderer* mCanvas;
115 bool mHaveNewSurface;
John Recke4267ea2014-06-03 15:53:15 -0700116 DamageAccumulator mDamageAccumulator;
John Reck119907c2014-08-14 09:02:01 -0700117 AnimationContext* mAnimationContext;
John Recke45b1fd2014-04-15 09:50:16 -0700118
119 const sp<RenderNode> mRootRenderNode;
John Reckfe5e7b72014-05-23 17:42:28 -0700120
121 DrawProfiler mProfiler;
John Reck998a6d82014-08-28 15:35:53 -0700122
123 std::set<RenderNode*> mPrefetechedLayers;
John Reck23b797a2014-01-03 18:08:34 -0800124};
125
126} /* namespace renderthread */
127} /* namespace uirenderer */
128} /* namespace android */
129#endif /* CANVASCONTEXT_H_ */