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John Reck3b202512014-06-23 13:13:08 -07001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#include "RenderState.h"
17
John Reck443a7142014-09-04 17:40:05 -070018#include "renderthread/CanvasContext.h"
John Reck0e89e2b2014-10-31 14:49:06 -070019#include "renderthread/EglManager.h"
John Reck443a7142014-09-04 17:40:05 -070020
John Reck3b202512014-06-23 13:13:08 -070021namespace android {
22namespace uirenderer {
23
John Reck0e89e2b2014-10-31 14:49:06 -070024RenderState::RenderState(renderthread::RenderThread& thread)
25 : mRenderThread(thread)
Chris Craikd41c4d82015-01-05 15:51:13 -080026 , mCaches(nullptr)
John Reck3b202512014-06-23 13:13:08 -070027 , mViewportWidth(0)
28 , mViewportHeight(0)
29 , mFramebuffer(0) {
John Reck0e89e2b2014-10-31 14:49:06 -070030 mThreadId = pthread_self();
John Reck3b202512014-06-23 13:13:08 -070031}
32
33RenderState::~RenderState() {
34}
35
36void RenderState::onGLContextCreated() {
37 // This is delayed because the first access of Caches makes GL calls
38 mCaches = &Caches::getInstance();
39 mCaches->init();
John Reck17035b02014-09-03 07:39:53 -070040 mCaches->setRenderState(this);
John Reckebd52612014-12-10 16:47:36 -080041 mCaches->textureCache.setAssetAtlas(&mAssetAtlas);
John Reck3b202512014-06-23 13:13:08 -070042}
43
Chris Craik1d477422014-08-26 17:30:15 -070044void RenderState::onGLContextDestroyed() {
Chris Craik21029ef2014-09-12 09:29:10 -070045/*
Chris Craikbfd1cd62014-09-10 13:04:31 -070046 size_t size = mActiveLayers.size();
47 if (CC_UNLIKELY(size != 0)) {
48 ALOGE("Crashing, have %d contexts and %d layers at context destruction. isempty %d",
49 mRegisteredContexts.size(), size, mActiveLayers.empty());
John Reck17035b02014-09-03 07:39:53 -070050 mCaches->dumpMemoryUsage();
John Reck443a7142014-09-04 17:40:05 -070051 for (std::set<renderthread::CanvasContext*>::iterator cit = mRegisteredContexts.begin();
52 cit != mRegisteredContexts.end(); cit++) {
53 renderthread::CanvasContext* context = *cit;
Chris Craikbfd1cd62014-09-10 13:04:31 -070054 ALOGE("Context: %p (root = %p)", context, context->mRootRenderNode.get());
55 ALOGE(" Prefeteched layers: %zu", context->mPrefetechedLayers.size());
John Reck443a7142014-09-04 17:40:05 -070056 for (std::set<RenderNode*>::iterator pit = context->mPrefetechedLayers.begin();
57 pit != context->mPrefetechedLayers.end(); pit++) {
58 (*pit)->debugDumpLayers(" ");
59 }
60 context->mRootRenderNode->debugDumpLayers(" ");
61 }
Chris Craik599e2542014-09-05 15:17:11 -070062
Chris Craikbfd1cd62014-09-10 13:04:31 -070063
64 if (mActiveLayers.begin() == mActiveLayers.end()) {
65 ALOGE("set has become empty. wat.");
66 }
Chris Craik599e2542014-09-05 15:17:11 -070067 for (std::set<const Layer*>::iterator lit = mActiveLayers.begin();
68 lit != mActiveLayers.end(); lit++) {
69 const Layer* layer = *(lit);
Chris Craikbfd1cd62014-09-10 13:04:31 -070070 ALOGE("Layer %p, state %d, texlayer %d, fbo %d, buildlayered %d",
71 layer, layer->state, layer->isTextureLayer(), layer->getFbo(), layer->wasBuildLayered);
Chris Craik599e2542014-09-05 15:17:11 -070072 }
Chris Craikbfd1cd62014-09-10 13:04:31 -070073 LOG_ALWAYS_FATAL("%d layers have survived gl context destruction", size);
John Reck17035b02014-09-03 07:39:53 -070074 }
Chris Craik21029ef2014-09-12 09:29:10 -070075*/
John Reckebd52612014-12-10 16:47:36 -080076 mAssetAtlas.terminate();
Chris Craik1d477422014-08-26 17:30:15 -070077}
78
John Reck3b202512014-06-23 13:13:08 -070079void RenderState::setViewport(GLsizei width, GLsizei height) {
80 mViewportWidth = width;
81 mViewportHeight = height;
82 glViewport(0, 0, mViewportWidth, mViewportHeight);
83}
84
85
86void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) {
87 *outWidth = mViewportWidth;
88 *outHeight = mViewportHeight;
89}
90
91void RenderState::bindFramebuffer(GLuint fbo) {
92 if (mFramebuffer != fbo) {
93 mFramebuffer = fbo;
94 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
95 }
96}
97
98void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) {
99 interruptForFunctorInvoke();
100 (*functor)(mode, info);
101 resumeFromFunctorInvoke();
102}
103
104void RenderState::interruptForFunctorInvoke() {
105 if (mCaches->currentProgram) {
106 if (mCaches->currentProgram->isInUse()) {
107 mCaches->currentProgram->remove();
Chris Craikd41c4d82015-01-05 15:51:13 -0800108 mCaches->currentProgram = nullptr;
John Reck3b202512014-06-23 13:13:08 -0700109 }
110 }
111 mCaches->resetActiveTexture();
112 mCaches->unbindMeshBuffer();
113 mCaches->unbindIndicesBuffer();
114 mCaches->resetVertexPointers();
115 mCaches->disableTexCoordsVertexArray();
116 debugOverdraw(false, false);
117}
118
119void RenderState::resumeFromFunctorInvoke() {
120 glViewport(0, 0, mViewportWidth, mViewportHeight);
121 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
122 debugOverdraw(false, false);
123
124 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
125
126 mCaches->scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
127 mCaches->enableScissor();
128 mCaches->resetScissor();
129
130 mCaches->activeTexture(0);
131 mCaches->resetBoundTextures();
132
133 mCaches->blend = true;
134 glEnable(GL_BLEND);
135 glBlendFunc(mCaches->lastSrcMode, mCaches->lastDstMode);
136 glBlendEquation(GL_FUNC_ADD);
137}
138
139void RenderState::debugOverdraw(bool enable, bool clear) {
140 if (mCaches->debugOverdraw && mFramebuffer == 0) {
141 if (clear) {
142 mCaches->disableScissor();
143 mCaches->stencil.clear();
144 }
145 if (enable) {
146 mCaches->stencil.enableDebugWrite();
147 } else {
148 mCaches->stencil.disable();
149 }
150 }
151}
152
John Reck0e89e2b2014-10-31 14:49:06 -0700153void RenderState::requireGLContext() {
154 assertOnGLThread();
155 mRenderThread.eglManager().requireGlContext();
156}
157
158void RenderState::assertOnGLThread() {
159 pthread_t curr = pthread_self();
160 LOG_ALWAYS_FATAL_IF(!pthread_equal(mThreadId, curr), "Wrong thread!");
161}
162
163
164class DecStrongTask : public renderthread::RenderTask {
165public:
166 DecStrongTask(VirtualLightRefBase* object) : mObject(object) {}
167
Chris Craikd41c4d82015-01-05 15:51:13 -0800168 virtual void run() override {
169 mObject->decStrong(nullptr);
170 mObject = nullptr;
John Reck0e89e2b2014-10-31 14:49:06 -0700171 delete this;
172 }
173
174private:
175 VirtualLightRefBase* mObject;
176};
177
178void RenderState::postDecStrong(VirtualLightRefBase* object) {
179 mRenderThread.queue(new DecStrongTask(object));
180}
181
John Reck3b202512014-06-23 13:13:08 -0700182} /* namespace uirenderer */
183} /* namespace android */