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John Reck23b797a2014-01-03 18:08:34 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef CANVASCONTEXT_H_
18#define CANVASCONTEXT_H_
19
John Reckba6adf62015-02-19 14:36:50 -080020#include "DamageAccumulator.h"
John Reckba6adf62015-02-19 14:36:50 -080021#include "FrameInfo.h"
John Reck4c9e59d2015-05-12 07:17:50 -070022#include "FrameInfoVisualizer.h"
Andres Morales910beb82016-02-02 16:19:40 -080023#include "FrameMetricsReporter.h"
Chris Craik0b7e8242015-10-28 16:50:44 -070024#include "IContextFactory.h"
25#include "LayerUpdateQueue.h"
John Reckba6adf62015-02-19 14:36:50 -080026#include "RenderNode.h"
John Reck38f6c032016-03-17 10:23:49 -070027#include "thread/Task.h"
28#include "thread/TaskProcessor.h"
John Reckba6adf62015-02-19 14:36:50 -080029#include "utils/RingBuffer.h"
30#include "renderthread/RenderTask.h"
31#include "renderthread/RenderThread.h"
John Reck998a6d82014-08-28 15:35:53 -070032
Chris Craik98787e62015-11-13 10:55:30 -080033#if HWUI_NEW_OPS
Chris Craik9e7fcfd2015-11-25 13:27:33 -080034#include "BakedOpDispatcher.h"
Chris Craik98787e62015-11-13 10:55:30 -080035#include "BakedOpRenderer.h"
Chris Craik6e068c012016-01-15 16:15:30 -080036#include "FrameBuilder.h"
Chris Craik98787e62015-11-13 10:55:30 -080037#endif
38
John Reck23b797a2014-01-03 18:08:34 -080039#include <cutils/compiler.h>
40#include <EGL/egl.h>
John Reck19b6bcf2014-02-14 20:03:38 -080041#include <SkBitmap.h>
John Reckd04794a2015-05-08 10:04:36 -070042#include <SkRect.h>
John Reck4f02bf42014-01-03 18:09:17 -080043#include <utils/Functor.h>
John Reckf6481082016-02-02 15:18:23 -080044#include <gui/Surface.h>
John Reck4f02bf42014-01-03 18:09:17 -080045
John Reck38f6c032016-03-17 10:23:49 -070046#include <functional>
John Reckba6adf62015-02-19 14:36:50 -080047#include <set>
John Reckb36016c2015-03-11 08:50:53 -070048#include <string>
Skuhneea7a7fb2015-08-28 07:10:31 -070049#include <vector>
John Reck23b797a2014-01-03 18:08:34 -080050
51namespace android {
52namespace uirenderer {
John Reck4f02bf42014-01-03 18:09:17 -080053
John Reck119907c2014-08-14 09:02:01 -070054class AnimationContext;
John Reck19b6bcf2014-02-14 20:03:38 -080055class DeferredLayerUpdater;
John Reck4f02bf42014-01-03 18:09:17 -080056class OpenGLRenderer;
57class Rect;
John Reck1949e792014-04-08 15:18:56 -070058class Layer;
John Reck443a7142014-09-04 17:40:05 -070059class RenderState;
John Reck4f02bf42014-01-03 18:09:17 -080060
John Reck23b797a2014-01-03 18:08:34 -080061namespace renderthread {
62
John Reck3b202512014-06-23 13:13:08 -070063class EglManager;
John Reck4f02bf42014-01-03 18:09:17 -080064
John Reck1125d1f2014-10-23 11:02:19 -070065enum SwapBehavior {
66 kSwap_default,
67 kSwap_discardBuffer,
68};
69
John Reck23b797a2014-01-03 18:08:34 -080070// This per-renderer class manages the bridge between the global EGL context
71// and the render surface.
John Reck119907c2014-08-14 09:02:01 -070072// TODO: Rename to Renderer or some other per-window, top-level manager
John Recke45b1fd2014-04-15 09:50:16 -070073class CanvasContext : public IFrameCallback {
John Reck23b797a2014-01-03 18:08:34 -080074public:
John Reck119907c2014-08-14 09:02:01 -070075 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
76 IContextFactory* contextFactory);
John Recke45b1fd2014-04-15 09:50:16 -070077 virtual ~CanvasContext();
John Reck23b797a2014-01-03 18:08:34 -080078
John Reck1125d1f2014-10-23 11:02:19 -070079 // Won't take effect until next EGLSurface creation
80 void setSwapBehavior(SwapBehavior swapBehavior);
81
John Reckf6481082016-02-02 15:18:23 -080082 void initialize(Surface* surface);
83 void updateSurface(Surface* surface);
84 bool pauseSurface(Surface* surface);
John Reck8afcc762016-04-13 10:24:06 -070085 void setStopped(bool stopped);
John Reckf6481082016-02-02 15:18:23 -080086 bool hasSurface() { return mNativeSurface.get(); }
John Reckaa95a882014-11-07 11:02:07 -080087
Alan Viverette50210d92015-05-14 18:05:36 -070088 void setup(int width, int height, float lightRadius,
Chris Craik058fc642014-07-23 18:19:28 -070089 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Alan Viverette50210d92015-05-14 18:05:36 -070090 void setLightCenter(const Vector3& lightCenter);
John Reck63a06672014-05-07 13:45:54 -070091 void setOpaque(bool opaque);
John Reck8afcc762016-04-13 10:24:06 -070092 bool makeCurrent();
Skuhneea7a7fb2015-08-28 07:10:31 -070093 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
94 int64_t syncQueued, RenderNode* target);
John Recke4267ea2014-06-03 15:53:15 -070095 void draw();
John Reck51f2d602016-04-06 07:50:47 -070096 void destroy(TreeObserver* observer);
John Reck23b797a2014-01-03 18:08:34 -080097
Chris Craik0b7e8242015-10-28 16:50:44 -070098 // IFrameCallback, Choreographer-driven frame callback entry point
Chris Craikd41c4d82015-01-05 15:51:13 -080099 virtual void doFrame() override;
Skuhneea7a7fb2015-08-28 07:10:31 -0700100 void prepareAndDraw(RenderNode* node);
John Recke45b1fd2014-04-15 09:50:16 -0700101
John Reck51f2d602016-04-06 07:50:47 -0700102 void buildLayer(RenderNode* node, TreeObserver* observer);
John Reck19b6bcf2014-02-14 20:03:38 -0800103 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
John Reck998a6d82014-08-28 15:35:53 -0700104 void markLayerInUse(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -0800105
John Reck51f2d602016-04-06 07:50:47 -0700106 void destroyHardwareResources(TreeObserver* observer);
John Reckf47a5942014-06-30 16:20:04 -0700107 static void trimMemory(RenderThread& thread, int level);
John Recke1628b72014-05-23 15:11:19 -0700108
John Reck3b202512014-06-23 13:13:08 -0700109 static void invokeFunctor(RenderThread& thread, Functor* functor);
John Reck23b797a2014-01-03 18:08:34 -0800110
John Reckfc53ef272014-02-11 10:40:25 -0800111 void runWithGlContext(RenderTask* task);
112
John Reck1949e792014-04-08 15:18:56 -0700113 Layer* createTextureLayer();
114
John Reck3b202512014-06-23 13:13:08 -0700115 ANDROID_API static void setTextureAtlas(RenderThread& thread,
116 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
John Reck66f0be62014-05-13 13:39:31 -0700117
John Reckf47a5942014-06-30 16:20:04 -0700118 void stopDrawing();
John Recka5dda642014-05-22 15:43:54 -0700119 void notifyFramePending();
120
John Reck4c9e59d2015-05-12 07:17:50 -0700121 FrameInfoVisualizer& profiler() { return mProfiler; }
John Reckfe5e7b72014-05-23 17:42:28 -0700122
John Reckba6adf62015-02-19 14:36:50 -0800123 void dumpFrames(int fd);
124 void resetFrameStats();
125
John Reckb36016c2015-03-11 08:50:53 -0700126 void setName(const std::string&& name) { mName = name; }
127 const std::string& name() { return mName; }
128
John Recke248bd12015-08-05 13:53:53 -0700129 void serializeDisplayListTree();
130
Skuhneea7a7fb2015-08-28 07:10:31 -0700131 void addRenderNode(RenderNode* node, bool placeFront) {
132 int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size());
Chris Craik0b7e8242015-10-28 16:50:44 -0700133 mRenderNodes.emplace(mRenderNodes.begin() + pos, node);
Skuhneea7a7fb2015-08-28 07:10:31 -0700134 }
135
136 void removeRenderNode(RenderNode* node) {
137 mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node),
138 mRenderNodes.end());
139 }
140
Skuhneb8160872015-09-22 09:51:39 -0700141 void setContentDrawBounds(int left, int top, int right, int bottom) {
142 mContentDrawBounds.set(left, top, right, bottom);
Skuhneea7a7fb2015-08-28 07:10:31 -0700143 }
144
Chris Craike2e53a72015-10-28 15:55:40 -0700145 RenderState& getRenderState() {
146 return mRenderThread.renderState();
147 }
148
Andres Morales910beb82016-02-02 16:19:40 -0800149 void addFrameMetricsObserver(FrameMetricsObserver* observer) {
150 if (mFrameMetricsReporter.get() == nullptr) {
151 mFrameMetricsReporter.reset(new FrameMetricsReporter());
Andres Morales06f5bc72015-12-15 15:21:31 -0800152 }
153
Andres Morales910beb82016-02-02 16:19:40 -0800154 mFrameMetricsReporter->addObserver(observer);
Andres Morales06f5bc72015-12-15 15:21:31 -0800155 }
156
Andres Morales910beb82016-02-02 16:19:40 -0800157 void removeFrameMetricsObserver(FrameMetricsObserver* observer) {
158 if (mFrameMetricsReporter.get() != nullptr) {
159 mFrameMetricsReporter->removeObserver(observer);
160 if (!mFrameMetricsReporter->hasObservers()) {
161 mFrameMetricsReporter.reset(nullptr);
Andres Morales06f5bc72015-12-15 15:21:31 -0800162 }
163 }
164 }
165
John Reck38f6c032016-03-17 10:23:49 -0700166 // Used to queue up work that needs to be completed before this frame completes
167 ANDROID_API void enqueueFrameWork(std::function<void()>&& func);
168
John Reck28912a52016-04-18 14:34:18 -0700169 ANDROID_API int64_t getFrameNumber();
170
John Reck23b797a2014-01-03 18:08:34 -0800171private:
John Recka5dda642014-05-22 15:43:54 -0700172 friend class RegisterFrameCallbackTask;
John Reck443a7142014-09-04 17:40:05 -0700173 // TODO: Replace with something better for layer & other GL object
174 // lifecycle tracking
175 friend class android::uirenderer::RenderState;
John Recka5dda642014-05-22 15:43:54 -0700176
John Reckf6481082016-02-02 15:18:23 -0800177 void setSurface(Surface* window);
John Reck4f02bf42014-01-03 18:09:17 -0800178
John Reck51f2d602016-04-06 07:50:47 -0700179 void freePrefetchedLayers(TreeObserver* observer);
John Reck998a6d82014-08-28 15:35:53 -0700180
John Reck38f6c032016-03-17 10:23:49 -0700181 void waitOnFences();
182
John Reck0def73a2016-07-01 16:19:13 -0700183 bool isSwapChainStuffed();
184
John Reck77c40102015-10-26 15:49:47 -0700185 EGLint mLastFrameWidth = 0;
186 EGLint mLastFrameHeight = 0;
Chris Craikddf22152015-10-14 17:42:47 -0700187
John Reck4f02bf42014-01-03 18:09:17 -0800188 RenderThread& mRenderThread;
John Reck3b202512014-06-23 13:13:08 -0700189 EglManager& mEglManager;
John Reckf6481082016-02-02 15:18:23 -0800190 sp<Surface> mNativeSurface;
John Reckedc524c2015-03-18 15:24:33 -0700191 EGLSurface mEglSurface = EGL_NO_SURFACE;
John Reck306f3312016-06-10 16:01:55 -0700192 // stopped indicates the CanvasContext will reject actual redraw operations,
193 // and defer repaint until it is un-stopped
John Reck8afcc762016-04-13 10:24:06 -0700194 bool mStopped = false;
John Reck306f3312016-06-10 16:01:55 -0700195 // CanvasContext is dirty if it has received an update that it has not
196 // painted onto its surface.
197 bool mIsDirty = false;
John Reckedc524c2015-03-18 15:24:33 -0700198 bool mBufferPreserved = false;
199 SwapBehavior mSwapBehavior = kSwap_default;
John Recke486d932015-10-28 09:21:19 -0700200 struct SwapHistory {
201 SkRect damage;
202 nsecs_t vsyncTime;
John Reck0def73a2016-07-01 16:19:13 -0700203 nsecs_t swapCompletedTime;
204 nsecs_t dequeueDuration;
205 nsecs_t queueDuration;
John Recke486d932015-10-28 09:21:19 -0700206 };
207
208 RingBuffer<SwapHistory, 3> mSwapHistory;
John Reck28912a52016-04-18 14:34:18 -0700209 int64_t mFrameNumber = -1;
John Reck4f02bf42014-01-03 18:09:17 -0800210
Chris Craik31635682016-07-19 17:59:12 -0700211 // last vsync for a dropped frame due to stuffed queue
212 nsecs_t mLastDropVsync = 0;
213
John Reck4f02bf42014-01-03 18:09:17 -0800214 bool mOpaque;
Chris Craik98787e62015-11-13 10:55:30 -0800215#if HWUI_NEW_OPS
216 BakedOpRenderer::LightInfo mLightInfo;
Chris Craik6e068c012016-01-15 16:15:30 -0800217 FrameBuilder::LightGeometry mLightGeometry = { {0, 0, 0}, 0 };
Chris Craik6246d2782016-03-29 15:01:41 -0700218#else
219 OpenGLRenderer* mCanvas = nullptr;
Chris Craik98787e62015-11-13 10:55:30 -0800220#endif
221
John Reckedc524c2015-03-18 15:24:33 -0700222 bool mHaveNewSurface = false;
John Recke4267ea2014-06-03 15:53:15 -0700223 DamageAccumulator mDamageAccumulator;
Chris Craik0b7e8242015-10-28 16:50:44 -0700224 LayerUpdateQueue mLayerUpdateQueue;
Chris Craik51d6a3d2014-12-22 17:16:56 -0800225 std::unique_ptr<AnimationContext> mAnimationContext;
John Recke45b1fd2014-04-15 09:50:16 -0700226
Skuhneea7a7fb2015-08-28 07:10:31 -0700227 std::vector< sp<RenderNode> > mRenderNodes;
John Reckfe5e7b72014-05-23 17:42:28 -0700228
John Reckedc524c2015-03-18 15:24:33 -0700229 FrameInfo* mCurrentFrameInfo = nullptr;
John Reck4c9e59d2015-05-12 07:17:50 -0700230 // Ring buffer large enough for 2 seconds worth of frames
231 RingBuffer<FrameInfo, 120> mFrames;
John Reckb36016c2015-03-11 08:50:53 -0700232 std::string mName;
John Reckedc524c2015-03-18 15:24:33 -0700233 JankTracker mJankTracker;
John Reck4c9e59d2015-05-12 07:17:50 -0700234 FrameInfoVisualizer mProfiler;
Andres Morales910beb82016-02-02 16:19:40 -0800235 std::unique_ptr<FrameMetricsReporter> mFrameMetricsReporter;
John Reck998a6d82014-08-28 15:35:53 -0700236
John Reck51f2d602016-04-06 07:50:47 -0700237 std::set<RenderNode*> mPrefetchedLayers;
Skuhneea7a7fb2015-08-28 07:10:31 -0700238
239 // Stores the bounds of the main content.
Skuhneb8160872015-09-22 09:51:39 -0700240 Rect mContentDrawBounds;
John Reck38f6c032016-03-17 10:23:49 -0700241
242 // TODO: This is really a Task<void> but that doesn't really work
243 // when Future<> expects to be able to get/set a value
244 struct FuncTask : public Task<bool> {
245 std::function<void()> func;
246 };
247 class FuncTaskProcessor;
248
249 std::vector< sp<FuncTask> > mFrameFences;
250 sp<TaskProcessor<bool> > mFrameWorkProcessor;
John Reck23b797a2014-01-03 18:08:34 -0800251};
252
253} /* namespace renderthread */
254} /* namespace uirenderer */
255} /* namespace android */
256#endif /* CANVASCONTEXT_H_ */