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Chris Craikb565df12015-10-05 13:00:52 -07001/*
Chris Craik5ea17242016-01-11 14:07:59 -08002 * Copyright (C) 2016 The Android Open Source Project
Chris Craikb565df12015-10-05 13:00:52 -07003 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craik5ea17242016-01-11 14:07:59 -080017#pragma once
Chris Craikb565df12015-10-05 13:00:52 -070018
19#include "BakedOpState.h"
20#include "CanvasState.h"
21#include "DisplayList.h"
Chris Craikf158b492016-01-12 14:45:08 -080022#include "LayerBuilder.h"
Chris Craikb565df12015-10-05 13:00:52 -070023#include "RecordedOp.h"
John Reck9372ac32016-01-19 11:46:52 -080024#include "utils/GLUtils.h"
Chris Craikb565df12015-10-05 13:00:52 -070025
Chris Craikb565df12015-10-05 13:00:52 -070026#include <unordered_map>
John Reck1bcacfd2017-11-03 10:12:19 -070027#include <vector>
Chris Craikb565df12015-10-05 13:00:52 -070028
Chris Craikddf22152015-10-14 17:42:47 -070029struct SkRect;
30
Chris Craikb565df12015-10-05 13:00:52 -070031namespace android {
32namespace uirenderer {
33
34class BakedOpState;
Chris Craik0b7e8242015-10-28 16:50:44 -070035class LayerUpdateQueue;
Chris Craik5854b342015-10-26 15:49:56 -070036class OffscreenBuffer;
Chris Craikb565df12015-10-05 13:00:52 -070037class Rect;
38
Chris Craik5ea17242016-01-11 14:07:59 -080039/**
Chris Craik9cd1bbe2016-04-14 16:08:25 -070040 * Processes, optimizes, and stores rendering commands from RenderNodes and
41 * LayerUpdateQueue, building content needed to render a frame.
Chris Craik5ea17242016-01-11 14:07:59 -080042 *
43 * Resolves final drawing state for each operation (including clip, alpha and matrix), and then
44 * reorder and merge each op as it is resolved for drawing efficiency. Each layer of content (either
45 * from the LayerUpdateQueue, or temporary layers created by saveLayer operations in the
Chris Craikf158b492016-01-12 14:45:08 -080046 * draw stream) will create different reorder contexts, each in its own LayerBuilder.
Chris Craik5ea17242016-01-11 14:07:59 -080047 *
48 * Then the prepared or 'baked' drawing commands can be issued by calling the templated
49 * replayBakedOps() function, which will dispatch them (including any created merged op collections)
50 * to a Dispatcher and Renderer. See BakedOpDispatcher for how these baked drawing operations are
51 * resolved into Glops and rendered via BakedOpRenderer.
52 *
53 * This class is also the authoritative source for traversing RenderNodes, both for standard op
54 * traversal within a DisplayList, and for out of order RenderNode traversal for Z and projection.
55 */
Chris Craikf158b492016-01-12 14:45:08 -080056class FrameBuilder : public CanvasStateClient {
Chris Craikb565df12015-10-05 13:00:52 -070057public:
Chris Craik6e068c012016-01-15 16:15:30 -080058 struct LightGeometry {
59 Vector3 center;
60 float radius;
61 };
62
John Reck1bcacfd2017-11-03 10:12:19 -070063 FrameBuilder(const SkRect& clip, uint32_t viewportWidth, uint32_t viewportHeight,
64 const LightGeometry& lightGeometry, Caches& caches);
Chris Craikb565df12015-10-05 13:00:52 -070065
John Reck1bcacfd2017-11-03 10:12:19 -070066 FrameBuilder(const LayerUpdateQueue& layerUpdateQueue, const LightGeometry& lightGeometry,
67 Caches& caches);
Chris Craik9cd1bbe2016-04-14 16:08:25 -070068
69 void deferLayers(const LayerUpdateQueue& layers);
70
71 void deferRenderNode(RenderNode& renderNode);
72
73 void deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode);
74
John Reck1bcacfd2017-11-03 10:12:19 -070075 void deferRenderNodeScene(const std::vector<sp<RenderNode> >& nodes,
76 const Rect& contentDrawBounds);
Chong Zhangc3bd5682016-01-25 12:01:12 -080077
Chris Craikf158b492016-01-12 14:45:08 -080078 virtual ~FrameBuilder() {}
Chris Craikb565df12015-10-05 13:00:52 -070079
80 /**
Chris Craik6fe991e52015-10-20 09:39:42 -070081 * replayBakedOps() is templated based on what class will receive ops being replayed.
Chris Craikb565df12015-10-05 13:00:52 -070082 *
83 * It constructs a lookup array of lambdas, which allows a recorded BakeOpState to use
84 * state->op->opId to lookup a receiver that will be called when the op is replayed.
Chris Craikb565df12015-10-05 13:00:52 -070085 */
Chris Craik5854b342015-10-26 15:49:56 -070086 template <typename StaticDispatcher, typename Renderer>
87 void replayBakedOps(Renderer& renderer) {
Chris Craik74af6e22016-04-05 13:18:56 -070088 std::vector<OffscreenBuffer*> temporaryLayers;
Chris Craik3a5811b2016-03-22 15:03:08 -070089 finishDefer();
John Reck1bcacfd2017-11-03 10:12:19 -070090/**
91 * Defines a LUT of lambdas which allow a recorded BakedOpState to use state->op->opId to
92 * dispatch the op via a method on a static dispatcher when the op is replayed.
93 *
94 * For example a BitmapOp would resolve, via the lambda lookup, to calling:
95 *
96 * StaticDispatcher::onBitmapOp(Renderer& renderer, const BitmapOp& op, const BakedOpState& state);
97 */
98#define X(Type) \
99 [](void* renderer, const BakedOpState& state) { \
100 StaticDispatcher::on##Type(*(static_cast<Renderer*>(renderer)), \
101 static_cast<const Type&>(*(state.op)), state); \
102 },
Chris Craik7cbf63d2016-01-06 13:46:52 -0800103 static BakedOpReceiver unmergedReceivers[] = BUILD_RENDERABLE_OP_LUT(X);
John Reck1bcacfd2017-11-03 10:12:19 -0700104#undef X
Chris Craik15c3f192015-12-03 12:16:56 -0800105
John Reck1bcacfd2017-11-03 10:12:19 -0700106/**
107 * Defines a LUT of lambdas which allow merged arrays of BakedOpState* to be passed to a
108 * static dispatcher when the group of merged ops is replayed.
109 */
110#define X(Type) \
111 [](void* renderer, const MergedBakedOpList& opList) { \
112 StaticDispatcher::onMerged##Type##s(*(static_cast<Renderer*>(renderer)), opList); \
113 },
Chris Craik7cbf63d2016-01-06 13:46:52 -0800114 static MergedOpReceiver mergedReceivers[] = BUILD_MERGEABLE_OP_LUT(X);
John Reck1bcacfd2017-11-03 10:12:19 -0700115#undef X
Chris Craik818c9fb2015-10-23 14:33:42 -0700116
117 // Relay through layers in reverse order, since layers
118 // later in the list will be drawn by earlier ones
Chris Craikf158b492016-01-12 14:45:08 -0800119 for (int i = mLayerBuilders.size() - 1; i >= 1; i--) {
John Reck975591a2016-01-22 16:28:07 -0800120 GL_CHECKPOINT(MODERATE);
Chris Craikf158b492016-01-12 14:45:08 -0800121 LayerBuilder& layer = *(mLayerBuilders[i]);
Chris Craik0b7e8242015-10-28 16:50:44 -0700122 if (layer.renderNode) {
123 // cached HW layer - can't skip layer if empty
Chris Craik98787e62015-11-13 10:55:30 -0800124 renderer.startRepaintLayer(layer.offscreenBuffer, layer.repaintRect);
John Reck975591a2016-01-22 16:28:07 -0800125 GL_CHECKPOINT(MODERATE);
Chris Craik15c3f192015-12-03 12:16:56 -0800126 layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
John Reck975591a2016-01-22 16:28:07 -0800127 GL_CHECKPOINT(MODERATE);
Chris Craik0b7e8242015-10-28 16:50:44 -0700128 renderer.endLayer();
Chris Craikc0f3f2f2016-02-02 16:10:32 -0800129 } else if (!layer.empty()) {
130 // save layer - skip entire layer if empty (in which case, LayerOp has null layer).
Chris Craikd3daa312015-11-06 10:59:56 -0800131 layer.offscreenBuffer = renderer.startTemporaryLayer(layer.width, layer.height);
Chris Craik74af6e22016-04-05 13:18:56 -0700132 temporaryLayers.push_back(layer.offscreenBuffer);
John Reck975591a2016-01-22 16:28:07 -0800133 GL_CHECKPOINT(MODERATE);
Chris Craik15c3f192015-12-03 12:16:56 -0800134 layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
John Reck975591a2016-01-22 16:28:07 -0800135 GL_CHECKPOINT(MODERATE);
Chris Craik5854b342015-10-26 15:49:56 -0700136 renderer.endLayer();
Chris Craik818c9fb2015-10-23 14:33:42 -0700137 }
138 }
139
John Reck975591a2016-01-22 16:28:07 -0800140 GL_CHECKPOINT(MODERATE);
Chris Craik6246d2782016-03-29 15:01:41 -0700141 if (CC_LIKELY(mDrawFbo0)) {
142 const LayerBuilder& fbo0 = *(mLayerBuilders[0]);
143 renderer.startFrame(fbo0.width, fbo0.height, fbo0.repaintRect);
144 GL_CHECKPOINT(MODERATE);
145 fbo0.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
146 GL_CHECKPOINT(MODERATE);
147 renderer.endFrame(fbo0.repaintRect);
148 }
Chris Craik74af6e22016-04-05 13:18:56 -0700149
150 for (auto& temporaryLayer : temporaryLayers) {
151 renderer.recycleTemporaryLayer(temporaryLayer);
152 }
Chris Craikb565df12015-10-05 13:00:52 -0700153 }
Chris Craik6fe991e52015-10-20 09:39:42 -0700154
155 void dump() const {
Chris Craikf158b492016-01-12 14:45:08 -0800156 for (auto&& layer : mLayerBuilders) {
Chris Craik84ad6142016-01-12 12:09:19 -0800157 layer->dump();
Chris Craik6fe991e52015-10-20 09:39:42 -0700158 }
159 }
160
161 ///////////////////////////////////////////////////////////////////
162 /// CanvasStateClient interface
163 ///////////////////////////////////////////////////////////////////
164 virtual void onViewportInitialized() override;
165 virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
166 virtual GLuint getTargetFbo() const override { return 0; }
167
Chris Craikb565df12015-10-05 13:00:52 -0700168private:
Chris Craik3a5811b2016-03-22 15:03:08 -0700169 void finishDefer();
John Reck1bcacfd2017-11-03 10:12:19 -0700170 enum class ChildrenSelectMode { Negative, Positive };
171 void saveForLayer(uint32_t layerWidth, uint32_t layerHeight, float contentTranslateX,
172 float contentTranslateY, const Rect& repaintRect, const Vector3& lightCenter,
173 const BeginLayerOp* beginLayerOp, RenderNode* renderNode);
Chris Craik0b7e8242015-10-28 16:50:44 -0700174 void restoreForLayer();
175
Chris Craikf158b492016-01-12 14:45:08 -0800176 LayerBuilder& currentLayer() { return *(mLayerBuilders[mLayerStack.back()]); }
Chris Craik6fe991e52015-10-20 09:39:42 -0700177
178 BakedOpState* tryBakeOpState(const RecordedOp& recordedOp) {
Chris Craike4db79d2015-12-22 16:32:23 -0800179 return BakedOpState::tryConstruct(mAllocator, *mCanvasState.writableSnapshot(), recordedOp);
Chris Craik6fe991e52015-10-20 09:39:42 -0700180 }
Chris Craik4c3980b2016-03-15 14:20:18 -0700181 BakedOpState* tryBakeUnboundedOpState(const RecordedOp& recordedOp) {
John Reck1bcacfd2017-11-03 10:12:19 -0700182 return BakedOpState::tryConstructUnbounded(mAllocator, *mCanvasState.writableSnapshot(),
183 recordedOp);
Chris Craik4c3980b2016-03-15 14:20:18 -0700184 }
185
Chris Craik8d1f2122015-11-24 16:40:09 -0800186 // should always be surrounded by a save/restore pair, and not called if DisplayList is null
Chris Craik0b7e8242015-10-28 16:50:44 -0700187 void deferNodePropsAndOps(RenderNode& node);
188
Chris Craik161f54b2015-11-05 11:08:52 -0800189 template <typename V>
Chris Craikd6456402016-04-11 12:24:23 -0700190 void defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode,
John Reck1bcacfd2017-11-03 10:12:19 -0700191 const V& zTranslatedNodes);
Chris Craik161f54b2015-11-05 11:08:52 -0800192
Chris Craikd6456402016-04-11 12:24:23 -0700193 void deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterOp);
Chris Craik8d1f2122015-11-24 16:40:09 -0800194
195 void deferProjectedChildren(const RenderNode& renderNode);
196
197 void deferNodeOps(const RenderNode& renderNode);
198
Chris Craik268a9c02015-12-09 18:05:12 -0800199 void deferRenderNodeOpImpl(const RenderNodeOp& op);
Chris Craik161f54b2015-11-05 11:08:52 -0800200
Chris Craik15c3f192015-12-03 12:16:56 -0800201 void replayBakedOpsImpl(void* arg, BakedOpReceiver* receivers);
Chris Craikb565df12015-10-05 13:00:52 -0700202
John Reck1bcacfd2017-11-03 10:12:19 -0700203 SkPath* createFrameAllocatedPath() { return mAllocator.create<SkPath>(); }
Chris Craik386aa032015-12-07 17:08:25 -0800204
Chris Craik80d2ade2016-03-28 12:54:07 -0700205 BakedOpState* deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
John Reck1bcacfd2017-11-03 10:12:19 -0700206 BakedOpState::StrokeBehavior strokeBehavior =
207 BakedOpState::StrokeBehavior::StyleDefined,
208 bool expandForPathTexture = false);
Chris Craik386aa032015-12-07 17:08:25 -0800209
John Reck1bcacfd2017-11-03 10:12:19 -0700210/**
211 * Declares all FrameBuilder::deferXXXXOp() methods for every RecordedOp type.
212 *
213 * These private methods are called from within deferImpl to defer each individual op
214 * type differently.
215 */
Chris Craik7cbf63d2016-01-06 13:46:52 -0800216#define X(Type) void defer##Type(const Type& op);
217 MAP_DEFERRABLE_OPS(X)
218#undef X
Chris Craikb565df12015-10-05 13:00:52 -0700219
Chris Craik9cd1bbe2016-04-14 16:08:25 -0700220 // contains single-frame objects, such as BakedOpStates, LayerBuilders, Batches
221 LinearAllocator mAllocator;
222 LinearStdAllocator<void*> mStdAllocator;
223
Chris Craik6fe991e52015-10-20 09:39:42 -0700224 // List of every deferred layer's render state. Replayed in reverse order to render a frame.
Chris Craik9cd1bbe2016-04-14 16:08:25 -0700225 LsaVector<LayerBuilder*> mLayerBuilders;
Chris Craikb565df12015-10-05 13:00:52 -0700226
Chris Craik6fe991e52015-10-20 09:39:42 -0700227 /*
Chris Craikf158b492016-01-12 14:45:08 -0800228 * Stack of indices within mLayerBuilders representing currently active layers. If drawing
Chris Craik6fe991e52015-10-20 09:39:42 -0700229 * layerA within a layerB, will contain, in order:
230 * - 0 (representing FBO 0, always present)
231 * - layerB's index
232 * - layerA's index
233 *
Chris Craikf158b492016-01-12 14:45:08 -0800234 * Note that this doesn't vector doesn't always map onto all values of mLayerBuilders. When a
235 * layer is finished deferring, it will still be represented in mLayerBuilders, but it's index
Chris Craik6fe991e52015-10-20 09:39:42 -0700236 * won't be in mLayerStack. This is because it can be replayed, but can't have any more drawing
237 * ops added to it.
238 */
Chris Craik9cd1bbe2016-04-14 16:08:25 -0700239 LsaVector<size_t> mLayerStack;
Chris Craikb565df12015-10-05 13:00:52 -0700240
Chris Craikb565df12015-10-05 13:00:52 -0700241 CanvasState mCanvasState;
242
Chris Craik3a5811b2016-03-22 15:03:08 -0700243 Caches& mCaches;
Chris Craik6e068c012016-01-15 16:15:30 -0800244
245 float mLightRadius;
246
Chris Craik6246d2782016-03-29 15:01:41 -0700247 const bool mDrawFbo0;
Chris Craikb565df12015-10-05 13:00:52 -0700248};
249
John Reck1bcacfd2017-11-03 10:12:19 -0700250}; // namespace uirenderer
251}; // namespace android