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Stan Iliev500a0c32016-10-26 10:30:09 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "SkiaOpenGLPipeline.h"
18
Stan Iliev7bc3bc62017-05-24 13:28:36 -040019#include "hwui/Bitmap.h"
Stan Iliev500a0c32016-10-26 10:30:09 -040020#include "DeferredLayerUpdater.h"
Greg Daniel8cd3edf2017-01-09 14:15:41 -050021#include "GlLayer.h"
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -050022#include "LayerDrawable.h"
Stan Iliev500a0c32016-10-26 10:30:09 -040023#include "renderthread/EglManager.h"
Greg Danielcd558522016-11-17 13:31:40 -050024#include "renderthread/Frame.h"
Stan Iliev500a0c32016-10-26 10:30:09 -040025#include "renderstate/RenderState.h"
Matt Sarettcf2c05c2016-10-26 11:03:23 -040026#include "SkiaPipeline.h"
27#include "SkiaProfileRenderer.h"
Stan Iliev500a0c32016-10-26 10:30:09 -040028#include "utils/TraceUtils.h"
29
Greg Danielac2d2322017-07-12 11:30:15 -040030#include <GrBackendSurface.h>
31
Stan Iliev500a0c32016-10-26 10:30:09 -040032#include <cutils/properties.h>
33#include <strings.h>
34
35using namespace android::uirenderer::renderthread;
36
37namespace android {
38namespace uirenderer {
39namespace skiapipeline {
40
41SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
42 : SkiaPipeline(thread)
43 , mEglManager(thread.eglManager()) {
44}
45
46MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
47 // TODO: Figure out why this workaround is needed, see b/13913604
48 // In the meantime this matches the behavior of GLRenderer, so it is not a regression
49 EGLint error = 0;
50 if (!mEglManager.makeCurrent(mEglSurface, &error)) {
51 return MakeCurrentResult::AlreadyCurrent;
52 }
53 return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
54}
55
56Frame SkiaOpenGLPipeline::getFrame() {
57 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
58 "drawRenderNode called on a context with no surface!");
59 return mEglManager.beginFrame(mEglSurface);
60}
61
62bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty,
63 const SkRect& dirty,
64 const FrameBuilder::LightGeometry& lightGeometry,
65 LayerUpdateQueue* layerUpdateQueue,
Romain Guy07ae5052017-06-13 18:25:32 -070066 const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
Stan Iliev500a0c32016-10-26 10:30:09 -040067 const BakedOpRenderer::LightInfo& lightInfo,
68 const std::vector<sp<RenderNode>>& renderNodes,
69 FrameInfoVisualizer* profiler) {
70
71 mEglManager.damageFrame(frame, dirty);
72
73 // setup surface for fbo0
Greg Danielac2d2322017-07-12 11:30:15 -040074 GrGLFramebufferInfo fboInfo;
75 fboInfo.fFBOID = 0;
Stan Iliev08fc19a2017-07-24 10:20:33 -040076 GrPixelConfig pixelConfig =
77 wideColorGamut ? kRGBA_half_GrPixelConfig : kRGBA_8888_GrPixelConfig;
Greg Danielac2d2322017-07-12 11:30:15 -040078
79 GrBackendRenderTarget backendRT(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE,
Stan Iliev08fc19a2017-07-24 10:20:33 -040080 pixelConfig, fboInfo);
Stan Iliev500a0c32016-10-26 10:30:09 -040081
82 SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
83
84 SkASSERT(mRenderThread.getGrContext() != nullptr);
85 sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(
Greg Danielac2d2322017-07-12 11:30:15 -040086 mRenderThread.getGrContext(), backendRT, kBottomLeft_GrSurfaceOrigin, nullptr, &props));
Stan Iliev500a0c32016-10-26 10:30:09 -040087
88 SkiaPipeline::updateLighting(lightGeometry, lightInfo);
Romain Guy07ae5052017-06-13 18:25:32 -070089 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut,
90 contentDrawBounds, surface);
Stan Iliev500a0c32016-10-26 10:30:09 -040091 layerUpdateQueue->clear();
Matt Sarettcf2c05c2016-10-26 11:03:23 -040092
93 // Draw visual debugging features
94 if (CC_UNLIKELY(Properties::showDirtyRegions
Matt Sarett4c9bbf42016-11-07 14:23:12 -050095 || ProfileType::None != Properties::getProfileType())) {
Matt Sarettcf2c05c2016-10-26 11:03:23 -040096 SkCanvas* profileCanvas = surface->getCanvas();
97 SkiaProfileRenderer profileRenderer(profileCanvas);
98 profiler->draw(profileRenderer);
99 profileCanvas->flush();
100 }
101
Matt Sarett4bda6bf2016-11-07 15:43:41 -0500102 // Log memory statistics
103 if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
104 dumpResourceCacheUsage();
105 }
106
Stan Iliev500a0c32016-10-26 10:30:09 -0400107 return true;
108}
109
110bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew,
111 const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) {
112
113 GL_CHECKPOINT(LOW);
114
115 // Even if we decided to cancel the frame, from the perspective of jank
116 // metrics the frame was swapped at this point
117 currentFrameInfo->markSwapBuffers();
118
119 *requireSwap = drew || mEglManager.damageRequiresSwap();
120
121 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
122 return false;
123 }
124
125 return *requireSwap;
126}
127
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -0500128bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) {
129 if (!mRenderThread.getGrContext()) {
130 return false;
131 }
132
Chris Craik2f1aaf72017-02-14 13:01:42 -0800133 // acquire most recent buffer for drawing
134 deferredLayer->updateTexImage();
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -0500135 deferredLayer->apply();
136
Derek Sollenberger4170db32017-08-09 13:52:36 -0400137 /* This intermediate surface is present to work around a bug in SwiftShader that
138 * prevents us from reading the contents of the layer's texture directly. The
139 * workaround involves first rendering that texture into an intermediate buffer and
140 * then reading from the intermediate buffer into the bitmap.
141 */
142 sk_sp<SkSurface> tmpSurface = SkSurface::MakeRenderTarget(mRenderThread.getGrContext(),
143 SkBudgeted::kYes, bitmap->info());
144
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -0500145 Layer* layer = deferredLayer->backingLayer();
Derek Sollenberger4170db32017-08-09 13:52:36 -0400146 if (LayerDrawable::DrawLayer(mRenderThread.getGrContext(), tmpSurface->getCanvas(), layer)) {
147 sk_sp<SkImage> tmpImage = tmpSurface->makeImageSnapshot();
148 if (tmpImage->readPixels(bitmap->info(), bitmap->getPixels(), bitmap->rowBytes(), 0, 0)) {
149 bitmap->notifyPixelsChanged();
150 return true;
151 }
152 }
153
154 return false;
Stan Iliev500a0c32016-10-26 10:30:09 -0400155}
156
sergeyv3e9999b2017-01-19 15:37:02 -0800157static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
158 SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) {
159 GlLayer* layer = new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha,
160 mode, blend);
161 layer->generateTexture();
162 return layer;
163}
164
Stan Iliev500a0c32016-10-26 10:30:09 -0400165DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
166 mEglManager.initialize();
sergeyv3e9999b2017-01-19 15:37:02 -0800167 return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
Stan Iliev500a0c32016-10-26 10:30:09 -0400168}
169
170void SkiaOpenGLPipeline::onStop() {
171 if (mEglManager.isCurrent(mEglSurface)) {
172 mEglManager.makeCurrent(EGL_NO_SURFACE);
173 }
174}
175
Romain Guy26a2b972017-04-17 09:39:51 -0700176bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior,
177 ColorMode colorMode) {
Stan Iliev500a0c32016-10-26 10:30:09 -0400178
179 if (mEglSurface != EGL_NO_SURFACE) {
180 mEglManager.destroySurface(mEglSurface);
181 mEglSurface = EGL_NO_SURFACE;
182 }
183
184 if (surface) {
Romain Guy26a2b972017-04-17 09:39:51 -0700185 const bool wideColorGamut = colorMode == ColorMode::WideColorGamut;
186 mEglSurface = mEglManager.createSurface(surface, wideColorGamut);
Stan Iliev500a0c32016-10-26 10:30:09 -0400187 }
188
189 if (mEglSurface != EGL_NO_SURFACE) {
190 const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
191 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
192 return true;
193 }
194
195 return false;
196}
197
198bool SkiaOpenGLPipeline::isSurfaceReady() {
199 return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
200}
201
202bool SkiaOpenGLPipeline::isContextReady() {
203 return CC_LIKELY(mEglManager.hasEglContext());
204}
205
206void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
207 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
208 if (thread.eglManager().hasEglContext()) {
209 mode = DrawGlInfo::kModeProcess;
210 }
211
212 (*functor)(mode, nullptr);
213
214 // If there's no context we don't need to reset as there's no gl state to save/restore
215 if (mode != DrawGlInfo::kModeProcessNoContext) {
216 thread.getGrContext()->resetContext();
217 }
218}
219
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400220#define FENCE_TIMEOUT 2000000000
221
222class AutoEglFence {
223public:
224 AutoEglFence(EGLDisplay display)
225 : mDisplay(display) {
226 fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
227 }
228
229 ~AutoEglFence() {
230 if (fence != EGL_NO_SYNC_KHR) {
231 eglDestroySyncKHR(mDisplay, fence);
232 }
233 }
234
235 EGLSyncKHR fence = EGL_NO_SYNC_KHR;
236private:
237 EGLDisplay mDisplay = EGL_NO_DISPLAY;
238};
239
240class AutoEglImage {
241public:
242 AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer)
243 : mDisplay(display) {
244 EGLint imageAttrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };
245 image = eglCreateImageKHR(display, EGL_NO_CONTEXT,
246 EGL_NATIVE_BUFFER_ANDROID, clientBuffer, imageAttrs);
247 }
248
249 ~AutoEglImage() {
250 if (image != EGL_NO_IMAGE_KHR) {
251 eglDestroyImageKHR(mDisplay, image);
252 }
253 }
254
255 EGLImageKHR image = EGL_NO_IMAGE_KHR;
256private:
257 EGLDisplay mDisplay = EGL_NO_DISPLAY;
258};
259
260class AutoSkiaGlTexture {
261public:
262 AutoSkiaGlTexture() {
263 glGenTextures(1, &mTexture);
264 glBindTexture(GL_TEXTURE_2D, mTexture);
265 }
266
267 ~AutoSkiaGlTexture() {
268 glDeleteTextures(1, &mTexture);
269 }
270
271private:
272 GLuint mTexture = 0;
273};
274
275sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread,
276 SkBitmap& skBitmap) {
277 renderThread.eglManager().initialize();
278
279 sk_sp<GrContext> grContext = sk_ref_sp(renderThread.getGrContext());
280 const SkImageInfo& info = skBitmap.info();
281 PixelFormat pixelFormat;
282 GLint format, type;
283 bool isSupported = false;
284
285 //TODO: add support for linear blending (when ANDROID_ENABLE_LINEAR_BLENDING is defined)
286 switch (info.colorType()) {
287 case kRGBA_8888_SkColorType:
288 isSupported = true;
Leon Scroggins IIIf51a80d2017-07-12 10:46:35 -0400289 // ARGB_4444 is upconverted to RGBA_8888
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400290 case kARGB_4444_SkColorType:
291 pixelFormat = PIXEL_FORMAT_RGBA_8888;
292 format = GL_RGBA;
293 type = GL_UNSIGNED_BYTE;
294 break;
295 case kRGBA_F16_SkColorType:
296 isSupported = grContext->caps()->isConfigTexturable(kRGBA_half_GrPixelConfig);
297 if (isSupported) {
298 type = GL_HALF_FLOAT;
299 pixelFormat = PIXEL_FORMAT_RGBA_FP16;
300 } else {
301 type = GL_UNSIGNED_BYTE;
302 pixelFormat = PIXEL_FORMAT_RGBA_8888;
303 }
304 format = GL_RGBA;
305 break;
306 case kRGB_565_SkColorType:
307 isSupported = true;
308 pixelFormat = PIXEL_FORMAT_RGB_565;
309 format = GL_RGB;
310 type = GL_UNSIGNED_SHORT_5_6_5;
311 break;
312 case kGray_8_SkColorType:
313 isSupported = true;
314 pixelFormat = PIXEL_FORMAT_RGBA_8888;
315 format = GL_LUMINANCE;
316 type = GL_UNSIGNED_BYTE;
317 break;
318 default:
319 ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
320 return nullptr;
321 }
322
Stan Iliev0a3ff952017-07-10 17:04:03 -0400323
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400324 SkBitmap bitmap;
325 if (isSupported) {
326 bitmap = skBitmap;
327 } else {
328 bitmap.allocPixels(SkImageInfo::MakeN32(info.width(), info.height(), info.alphaType(),
329 nullptr));
330 bitmap.eraseColor(0);
Derek Sollenbergerfb0c8fc2017-07-26 13:53:27 -0400331 if (info.colorType() == kRGBA_F16_SkColorType) {
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400332 // Drawing RGBA_F16 onto ARGB_8888 is not supported
333 skBitmap.readPixels(bitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
334 bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
335 } else {
336 SkCanvas canvas(bitmap);
337 canvas.drawBitmap(skBitmap, 0.0f, 0.0f, nullptr);
338 }
339 }
340
341 sp<GraphicBuffer> buffer = new GraphicBuffer(info.width(), info.height(), pixelFormat,
342 GraphicBuffer::USAGE_HW_TEXTURE |
343 GraphicBuffer::USAGE_SW_WRITE_NEVER |
344 GraphicBuffer::USAGE_SW_READ_NEVER,
345 std::string("Bitmap::allocateSkiaHardwareBitmap pid [") + std::to_string(getpid()) + "]");
346
347 status_t error = buffer->initCheck();
348 if (error < 0) {
349 ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
350 return nullptr;
351 }
352
353 //upload the bitmap into a texture
354 EGLDisplay display = eglGetCurrentDisplay();
355 LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY,
356 "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
357 uirenderer::renderthread::EglManager::eglErrorString());
358 // We use an EGLImage to access the content of the GraphicBuffer
359 // The EGL image is later bound to a 2D texture
360 EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer();
361 AutoEglImage autoImage(display, clientBuffer);
362 if (autoImage.image == EGL_NO_IMAGE_KHR) {
363 ALOGW("Could not create EGL image, err =%s",
364 uirenderer::renderthread::EglManager::eglErrorString());
365 return nullptr;
366 }
367 AutoSkiaGlTexture glTexture;
368 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
369 GL_CHECKPOINT(MODERATE);
370
371 // glTexSubImage2D is synchronous in sense that it memcpy() from pointer that we provide.
372 // But asynchronous in sense that driver may upload texture onto hardware buffer when we first
373 // use it in drawing
374 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, info.width(), info.height(), format, type,
375 bitmap.getPixels());
376 GL_CHECKPOINT(MODERATE);
377
378 // The fence is used to wait for the texture upload to finish
379 // properly. We cannot rely on glFlush() and glFinish() as
380 // some drivers completely ignore these API calls
381 AutoEglFence autoFence(display);
382 if (autoFence.fence == EGL_NO_SYNC_KHR) {
383 LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
384 return nullptr;
385 }
386 // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
387 // pipeline flush (similar to what a glFlush() would do.)
388 EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
389 EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
390 if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
391 LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
392 return nullptr;
393 }
394
395 grContext->resetContext(kTextureBinding_GrGLBackendState);
396
397 return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
398}
399
Stan Iliev500a0c32016-10-26 10:30:09 -0400400} /* namespace skiapipeline */
401} /* namespace uirenderer */
402} /* namespace android */