ztenghui | 55bfb4e | 2013-12-03 10:38:55 -0800 | [diff] [blame] | 1 | |
| 2 | /* |
| 3 | * Copyright (C) 2013 The Android Open Source Project |
| 4 | * |
| 5 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 6 | * you may not use this file except in compliance with the License. |
| 7 | * You may obtain a copy of the License at |
| 8 | * |
| 9 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 10 | * |
| 11 | * Unless required by applicable law or agreed to in writing, software |
| 12 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 14 | * See the License for the specific language governing permissions and |
| 15 | * limitations under the License. |
| 16 | */ |
| 17 | |
| 18 | #ifndef ANDROID_HWUI_AMBIENT_SHADOW_H |
| 19 | #define ANDROID_HWUI_AMBIENT_SHADOW_H |
| 20 | |
| 21 | #include "Debug.h" |
ztenghui | 50ecf84 | 2014-03-11 16:52:30 -0700 | [diff] [blame] | 22 | #include "OpenGLRenderer.h" |
ztenghui | 55bfb4e | 2013-12-03 10:38:55 -0800 | [diff] [blame] | 23 | #include "Vector.h" |
| 24 | #include "VertexBuffer.h" |
| 25 | |
| 26 | namespace android { |
| 27 | namespace uirenderer { |
| 28 | |
| 29 | /** |
| 30 | * AmbientShadow is used to calculate the ambient shadow value around a polygon. |
| 31 | * |
| 32 | * TODO: calculateIntersection() now is O(N*M), where N is the number of |
| 33 | * polygon's vertics and M is the number of rays. In fact, by staring tracing |
| 34 | * the vertex from the previous intersection, the algorithm can be O(N + M); |
| 35 | */ |
| 36 | class AmbientShadow { |
| 37 | public: |
ztenghui | 50ecf84 | 2014-03-11 16:52:30 -0700 | [diff] [blame] | 38 | static VertexBufferMode createAmbientShadow(bool isCasterOpaque, const Vector3* poly, |
| 39 | int polyLength, const Vector3& centroid3d, float heightFactor, |
| 40 | float geomFactor, VertexBuffer& shadowVertexBuffer); |
ztenghui | 55bfb4e | 2013-12-03 10:38:55 -0800 | [diff] [blame] | 41 | |
| 42 | private: |
ztenghui | 55bfb4e | 2013-12-03 10:38:55 -0800 | [diff] [blame] | 43 | static void calculateRayDirections(int rays, Vector2* dir); |
| 44 | |
| 45 | static void calculateIntersection(const Vector3* poly, int nbVertices, |
ztenghui | 63d41ab | 2014-02-14 13:13:41 -0800 | [diff] [blame] | 46 | const Vector3& start, const Vector2& dir, int& outEdgeIndex, |
ztenghui | 55bfb4e | 2013-12-03 10:38:55 -0800 | [diff] [blame] | 47 | float& outEdgeFraction, float& outRayDist); |
| 48 | |
| 49 | static void calculateNormal(int rays, int currentRayIndex, const Vector2* dir, |
| 50 | const float* rayDist, Vector2& normal); |
| 51 | }; // AmbientShadow |
| 52 | |
| 53 | }; // namespace uirenderer |
| 54 | }; // namespace android |
| 55 | |
| 56 | #endif // ANDROID_HWUI_AMBIENT_SHADOW_H |