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Chet Haasea18a86b2010-09-07 13:20:00 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.animation;
18
Chet Haasea18a86b2010-09-07 13:20:00 -070019import android.os.Looper;
Romain Guy18772ea2013-04-10 18:31:22 -070020import android.os.Trace;
Chet Haase2970c492010-11-09 13:58:04 -080021import android.util.AndroidRuntimeException;
Jeff Brown96e942d2011-11-30 19:55:01 -080022import android.view.Choreographer;
Chet Haasea18a86b2010-09-07 13:20:00 -070023import android.view.animation.AccelerateDecelerateInterpolator;
24import android.view.animation.AnimationUtils;
Chet Haase27c1d4d2010-12-16 07:58:28 -080025import android.view.animation.LinearInterpolator;
Chet Haasea18a86b2010-09-07 13:20:00 -070026
27import java.util.ArrayList;
28import java.util.HashMap;
29
30/**
31 * This class provides a simple timing engine for running animations
32 * which calculate animated values and set them on target objects.
33 *
34 * <p>There is a single timing pulse that all animations use. It runs in a
35 * custom handler to ensure that property changes happen on the UI thread.</p>
36 *
37 * <p>By default, ValueAnimator uses non-linear time interpolation, via the
38 * {@link AccelerateDecelerateInterpolator} class, which accelerates into and decelerates
39 * out of an animation. This behavior can be changed by calling
Chet Haasee0ee2e92010-10-07 09:06:18 -070040 * {@link ValueAnimator#setInterpolator(TimeInterpolator)}.</p>
Joe Fernandez3aef8e1d2011-12-20 10:38:34 -080041 *
42 * <div class="special reference">
43 * <h3>Developer Guides</h3>
44 * <p>For more information about animating with {@code ValueAnimator}, read the
45 * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#value-animator">Property
46 * Animation</a> developer guide.</p>
47 * </div>
Chet Haasea18a86b2010-09-07 13:20:00 -070048 */
Romain Guy18772ea2013-04-10 18:31:22 -070049@SuppressWarnings("unchecked")
Chet Haase2794eb32010-10-12 16:29:28 -070050public class ValueAnimator extends Animator {
Chet Haasea18a86b2010-09-07 13:20:00 -070051
52 /**
53 * Internal constants
54 */
Chet Haased21a9fe2012-02-01 14:14:17 -080055 private static float sDurationScale = 1.0f;
Chet Haasea18a86b2010-09-07 13:20:00 -070056
Chet Haasea18a86b2010-09-07 13:20:00 -070057 /**
Chet Haasea18a86b2010-09-07 13:20:00 -070058 * Values used with internal variable mPlayingState to indicate the current state of an
59 * animation.
60 */
Chet Haase051d35e2010-12-14 07:20:58 -080061 static final int STOPPED = 0; // Not yet playing
62 static final int RUNNING = 1; // Playing normally
63 static final int SEEKED = 2; // Seeked to some time value
Chet Haasea18a86b2010-09-07 13:20:00 -070064
65 /**
66 * Internal variables
67 * NOTE: This object implements the clone() method, making a deep copy of any referenced
68 * objects. As other non-trivial fields are added to this class, make sure to add logic
69 * to clone() to make deep copies of them.
70 */
71
72 // The first time that the animation's animateFrame() method is called. This time is used to
73 // determine elapsed time (and therefore the elapsed fraction) in subsequent calls
74 // to animateFrame()
Chet Haase051d35e2010-12-14 07:20:58 -080075 long mStartTime;
Chet Haasea18a86b2010-09-07 13:20:00 -070076
77 /**
78 * Set when setCurrentPlayTime() is called. If negative, animation is not currently seeked
79 * to a value.
80 */
Chet Haase051d35e2010-12-14 07:20:58 -080081 long mSeekTime = -1;
Chet Haasea18a86b2010-09-07 13:20:00 -070082
83 // The static sAnimationHandler processes the internal timing loop on which all animations
84 // are based
Chet Haasebe19e032013-03-15 17:08:55 -070085 /**
86 * @hide
87 */
88 protected static ThreadLocal<AnimationHandler> sAnimationHandler =
Chet Haasee3bc4e62010-10-27 13:18:54 -070089 new ThreadLocal<AnimationHandler>();
Chet Haasea18a86b2010-09-07 13:20:00 -070090
Chet Haasea18a86b2010-09-07 13:20:00 -070091 // The time interpolator to be used if none is set on the animation
Chet Haasee0ee2e92010-10-07 09:06:18 -070092 private static final TimeInterpolator sDefaultInterpolator =
93 new AccelerateDecelerateInterpolator();
Chet Haasea18a86b2010-09-07 13:20:00 -070094
Chet Haasea18a86b2010-09-07 13:20:00 -070095 /**
96 * Used to indicate whether the animation is currently playing in reverse. This causes the
97 * elapsed fraction to be inverted to calculate the appropriate values.
98 */
99 private boolean mPlayingBackwards = false;
100
101 /**
102 * This variable tracks the current iteration that is playing. When mCurrentIteration exceeds the
103 * repeatCount (if repeatCount!=INFINITE), the animation ends
104 */
105 private int mCurrentIteration = 0;
106
107 /**
Chet Haasea00f3862011-02-22 06:34:40 -0800108 * Tracks current elapsed/eased fraction, for querying in getAnimatedFraction().
109 */
110 private float mCurrentFraction = 0f;
111
112 /**
Chet Haasea18a86b2010-09-07 13:20:00 -0700113 * Tracks whether a startDelay'd animation has begun playing through the startDelay.
114 */
115 private boolean mStartedDelay = false;
116
117 /**
118 * Tracks the time at which the animation began playing through its startDelay. This is
119 * different from the mStartTime variable, which is used to track when the animation became
120 * active (which is when the startDelay expired and the animation was added to the active
121 * animations list).
122 */
123 private long mDelayStartTime;
124
125 /**
126 * Flag that represents the current state of the animation. Used to figure out when to start
127 * an animation (if state == STOPPED). Also used to end an animation that
128 * has been cancel()'d or end()'d since the last animation frame. Possible values are
Chet Haasee2ab7cc2010-12-06 16:10:07 -0800129 * STOPPED, RUNNING, SEEKED.
Chet Haasea18a86b2010-09-07 13:20:00 -0700130 */
Chet Haase051d35e2010-12-14 07:20:58 -0800131 int mPlayingState = STOPPED;
Chet Haasea18a86b2010-09-07 13:20:00 -0700132
133 /**
Chet Haaseb8f574a2011-08-03 14:10:06 -0700134 * Additional playing state to indicate whether an animator has been start()'d. There is
135 * some lag between a call to start() and the first animation frame. We should still note
136 * that the animation has been started, even if it's first animation frame has not yet
137 * happened, and reflect that state in isRunning().
138 * Note that delayed animations are different: they are not started until their first
139 * animation frame, which occurs after their delay elapses.
140 */
Chet Haase8b699792011-08-05 15:20:19 -0700141 private boolean mRunning = false;
142
143 /**
144 * Additional playing state to indicate whether an animator has been start()'d, whether or
145 * not there is a nonzero startDelay.
146 */
Chet Haaseb8f574a2011-08-03 14:10:06 -0700147 private boolean mStarted = false;
148
149 /**
Chet Haase17cf42c2012-04-17 13:18:14 -0700150 * Tracks whether we've notified listeners of the onAnimationSTart() event. This can be
151 * complex to keep track of since we notify listeners at different times depending on
152 * startDelay and whether start() was called before end().
153 */
154 private boolean mStartListenersCalled = false;
155
156 /**
Chet Haasea18a86b2010-09-07 13:20:00 -0700157 * Flag that denotes whether the animation is set up and ready to go. Used to
158 * set up animation that has not yet been started.
159 */
160 boolean mInitialized = false;
161
162 //
163 // Backing variables
164 //
165
166 // How long the animation should last in ms
Chet Haasec38fa1f2012-02-01 16:37:46 -0800167 private long mDuration = (long)(300 * sDurationScale);
Chet Haased21a9fe2012-02-01 14:14:17 -0800168 private long mUnscaledDuration = 300;
Chet Haasea18a86b2010-09-07 13:20:00 -0700169
170 // The amount of time in ms to delay starting the animation after start() is called
171 private long mStartDelay = 0;
Chet Haased21a9fe2012-02-01 14:14:17 -0800172 private long mUnscaledStartDelay = 0;
Chet Haasea18a86b2010-09-07 13:20:00 -0700173
Chet Haasea18a86b2010-09-07 13:20:00 -0700174 // The number of times the animation will repeat. The default is 0, which means the animation
175 // will play only once
176 private int mRepeatCount = 0;
177
178 /**
179 * The type of repetition that will occur when repeatMode is nonzero. RESTART means the
180 * animation will start from the beginning on every new cycle. REVERSE means the animation
181 * will reverse directions on each iteration.
182 */
183 private int mRepeatMode = RESTART;
184
185 /**
186 * The time interpolator to be used. The elapsed fraction of the animation will be passed
187 * through this interpolator to calculate the interpolated fraction, which is then used to
188 * calculate the animated values.
189 */
Chet Haasee0ee2e92010-10-07 09:06:18 -0700190 private TimeInterpolator mInterpolator = sDefaultInterpolator;
Chet Haasea18a86b2010-09-07 13:20:00 -0700191
192 /**
193 * The set of listeners to be sent events through the life of an animation.
194 */
195 private ArrayList<AnimatorUpdateListener> mUpdateListeners = null;
196
197 /**
198 * The property/value sets being animated.
199 */
200 PropertyValuesHolder[] mValues;
201
202 /**
203 * A hashmap of the PropertyValuesHolder objects. This map is used to lookup animated values
204 * by property name during calls to getAnimatedValue(String).
205 */
206 HashMap<String, PropertyValuesHolder> mValuesMap;
207
208 /**
209 * Public constants
210 */
211
212 /**
213 * When the animation reaches the end and <code>repeatCount</code> is INFINITE
214 * or a positive value, the animation restarts from the beginning.
215 */
216 public static final int RESTART = 1;
217 /**
218 * When the animation reaches the end and <code>repeatCount</code> is INFINITE
219 * or a positive value, the animation reverses direction on every iteration.
220 */
221 public static final int REVERSE = 2;
222 /**
223 * This value used used with the {@link #setRepeatCount(int)} property to repeat
224 * the animation indefinitely.
225 */
226 public static final int INFINITE = -1;
227
Chet Haasec38fa1f2012-02-01 16:37:46 -0800228
229 /**
230 * @hide
231 */
232 public static void setDurationScale(float durationScale) {
233 sDurationScale = durationScale;
234 }
235
Chet Haasea18a86b2010-09-07 13:20:00 -0700236 /**
Jeff Brownff7e6ef2012-08-15 02:05:18 -0700237 * @hide
238 */
239 public static float getDurationScale() {
240 return sDurationScale;
241 }
242
243 /**
Chet Haasea18a86b2010-09-07 13:20:00 -0700244 * Creates a new ValueAnimator object. This default constructor is primarily for
Chet Haase2794eb32010-10-12 16:29:28 -0700245 * use internally; the factory methods which take parameters are more generally
Chet Haasea18a86b2010-09-07 13:20:00 -0700246 * useful.
247 */
248 public ValueAnimator() {
249 }
250
251 /**
Chet Haase2794eb32010-10-12 16:29:28 -0700252 * Constructs and returns a ValueAnimator that animates between int values. A single
253 * value implies that that value is the one being animated to. However, this is not typically
254 * useful in a ValueAnimator object because there is no way for the object to determine the
255 * starting value for the animation (unlike ObjectAnimator, which can derive that value
256 * from the target object and property being animated). Therefore, there should typically
257 * be two or more values.
Chet Haasea18a86b2010-09-07 13:20:00 -0700258 *
Chet Haase2794eb32010-10-12 16:29:28 -0700259 * @param values A set of values that the animation will animate between over time.
260 * @return A ValueAnimator object that is set up to animate between the given values.
Chet Haasea18a86b2010-09-07 13:20:00 -0700261 */
Chet Haase2794eb32010-10-12 16:29:28 -0700262 public static ValueAnimator ofInt(int... values) {
263 ValueAnimator anim = new ValueAnimator();
264 anim.setIntValues(values);
265 return anim;
266 }
267
268 /**
269 * Constructs and returns a ValueAnimator that animates between float values. A single
270 * value implies that that value is the one being animated to. However, this is not typically
271 * useful in a ValueAnimator object because there is no way for the object to determine the
272 * starting value for the animation (unlike ObjectAnimator, which can derive that value
273 * from the target object and property being animated). Therefore, there should typically
274 * be two or more values.
275 *
276 * @param values A set of values that the animation will animate between over time.
277 * @return A ValueAnimator object that is set up to animate between the given values.
278 */
279 public static ValueAnimator ofFloat(float... values) {
280 ValueAnimator anim = new ValueAnimator();
281 anim.setFloatValues(values);
282 return anim;
283 }
284
285 /**
Chet Haase2794eb32010-10-12 16:29:28 -0700286 * Constructs and returns a ValueAnimator that animates between the values
287 * specified in the PropertyValuesHolder objects.
288 *
289 * @param values A set of PropertyValuesHolder objects whose values will be animated
290 * between over time.
291 * @return A ValueAnimator object that is set up to animate between the given values.
292 */
293 public static ValueAnimator ofPropertyValuesHolder(PropertyValuesHolder... values) {
294 ValueAnimator anim = new ValueAnimator();
295 anim.setValues(values);
296 return anim;
297 }
298 /**
299 * Constructs and returns a ValueAnimator that animates between Object values. A single
300 * value implies that that value is the one being animated to. However, this is not typically
301 * useful in a ValueAnimator object because there is no way for the object to determine the
302 * starting value for the animation (unlike ObjectAnimator, which can derive that value
303 * from the target object and property being animated). Therefore, there should typically
304 * be two or more values.
305 *
306 * <p>Since ValueAnimator does not know how to animate between arbitrary Objects, this
307 * factory method also takes a TypeEvaluator object that the ValueAnimator will use
308 * to perform that interpolation.
309 *
310 * @param evaluator A TypeEvaluator that will be called on each animation frame to
311 * provide the ncessry interpolation between the Object values to derive the animated
312 * value.
313 * @param values A set of values that the animation will animate between over time.
314 * @return A ValueAnimator object that is set up to animate between the given values.
315 */
316 public static ValueAnimator ofObject(TypeEvaluator evaluator, Object... values) {
317 ValueAnimator anim = new ValueAnimator();
318 anim.setObjectValues(values);
319 anim.setEvaluator(evaluator);
320 return anim;
321 }
322
323 /**
324 * Sets int values that will be animated between. A single
325 * value implies that that value is the one being animated to. However, this is not typically
326 * useful in a ValueAnimator object because there is no way for the object to determine the
327 * starting value for the animation (unlike ObjectAnimator, which can derive that value
328 * from the target object and property being animated). Therefore, there should typically
329 * be two or more values.
330 *
331 * <p>If there are already multiple sets of values defined for this ValueAnimator via more
332 * than one PropertyValuesHolder object, this method will set the values for the first
333 * of those objects.</p>
334 *
335 * @param values A set of values that the animation will animate between over time.
336 */
337 public void setIntValues(int... values) {
338 if (values == null || values.length == 0) {
339 return;
Chet Haasea18a86b2010-09-07 13:20:00 -0700340 }
Chet Haase2794eb32010-10-12 16:29:28 -0700341 if (mValues == null || mValues.length == 0) {
Romain Guy18772ea2013-04-10 18:31:22 -0700342 setValues(PropertyValuesHolder.ofInt("", values));
Chet Haase2794eb32010-10-12 16:29:28 -0700343 } else {
344 PropertyValuesHolder valuesHolder = mValues[0];
345 valuesHolder.setIntValues(values);
346 }
347 // New property/values/target should cause re-initialization prior to starting
348 mInitialized = false;
349 }
350
351 /**
352 * Sets float values that will be animated between. A single
353 * value implies that that value is the one being animated to. However, this is not typically
354 * useful in a ValueAnimator object because there is no way for the object to determine the
355 * starting value for the animation (unlike ObjectAnimator, which can derive that value
356 * from the target object and property being animated). Therefore, there should typically
357 * be two or more values.
358 *
359 * <p>If there are already multiple sets of values defined for this ValueAnimator via more
360 * than one PropertyValuesHolder object, this method will set the values for the first
361 * of those objects.</p>
362 *
363 * @param values A set of values that the animation will animate between over time.
364 */
365 public void setFloatValues(float... values) {
366 if (values == null || values.length == 0) {
367 return;
368 }
369 if (mValues == null || mValues.length == 0) {
Romain Guy18772ea2013-04-10 18:31:22 -0700370 setValues(PropertyValuesHolder.ofFloat("", values));
Chet Haase2794eb32010-10-12 16:29:28 -0700371 } else {
372 PropertyValuesHolder valuesHolder = mValues[0];
373 valuesHolder.setFloatValues(values);
374 }
375 // New property/values/target should cause re-initialization prior to starting
376 mInitialized = false;
377 }
378
379 /**
Chet Haase2794eb32010-10-12 16:29:28 -0700380 * Sets the values to animate between for this animation. A single
381 * value implies that that value is the one being animated to. However, this is not typically
382 * useful in a ValueAnimator object because there is no way for the object to determine the
383 * starting value for the animation (unlike ObjectAnimator, which can derive that value
384 * from the target object and property being animated). Therefore, there should typically
385 * be two or more values.
386 *
387 * <p>If there are already multiple sets of values defined for this ValueAnimator via more
388 * than one PropertyValuesHolder object, this method will set the values for the first
389 * of those objects.</p>
390 *
391 * <p>There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate
392 * between these value objects. ValueAnimator only knows how to interpolate between the
393 * primitive types specified in the other setValues() methods.</p>
394 *
395 * @param values The set of values to animate between.
396 */
397 public void setObjectValues(Object... values) {
398 if (values == null || values.length == 0) {
399 return;
400 }
401 if (mValues == null || mValues.length == 0) {
Romain Guy18772ea2013-04-10 18:31:22 -0700402 setValues(PropertyValuesHolder.ofObject("", null, values));
Chet Haase2794eb32010-10-12 16:29:28 -0700403 } else {
404 PropertyValuesHolder valuesHolder = mValues[0];
405 valuesHolder.setObjectValues(values);
406 }
407 // New property/values/target should cause re-initialization prior to starting
408 mInitialized = false;
Chet Haasea18a86b2010-09-07 13:20:00 -0700409 }
410
411 /**
412 * Sets the values, per property, being animated between. This function is called internally
Ken Wakasaf76a50c2012-03-09 19:56:35 +0900413 * by the constructors of ValueAnimator that take a list of values. But a ValueAnimator can
Chet Haasea18a86b2010-09-07 13:20:00 -0700414 * be constructed without values and this method can be called to set the values manually
415 * instead.
416 *
417 * @param values The set of values, per property, being animated between.
418 */
419 public void setValues(PropertyValuesHolder... values) {
420 int numValues = values.length;
421 mValues = values;
422 mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
423 for (int i = 0; i < numValues; ++i) {
Romain Guy18772ea2013-04-10 18:31:22 -0700424 PropertyValuesHolder valuesHolder = values[i];
Chet Haasea18a86b2010-09-07 13:20:00 -0700425 mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
426 }
Chet Haase0e0590b2010-09-26 11:57:28 -0700427 // New property/values/target should cause re-initialization prior to starting
428 mInitialized = false;
Chet Haasea18a86b2010-09-07 13:20:00 -0700429 }
430
431 /**
432 * Returns the values that this ValueAnimator animates between. These values are stored in
433 * PropertyValuesHolder objects, even if the ValueAnimator was created with a simple list
434 * of value objects instead.
435 *
436 * @return PropertyValuesHolder[] An array of PropertyValuesHolder objects which hold the
437 * values, per property, that define the animation.
438 */
439 public PropertyValuesHolder[] getValues() {
440 return mValues;
441 }
442
443 /**
Chet Haasea18a86b2010-09-07 13:20:00 -0700444 * This function is called immediately before processing the first animation
445 * frame of an animation. If there is a nonzero <code>startDelay</code>, the
446 * function is called after that delay ends.
447 * It takes care of the final initialization steps for the
448 * animation.
449 *
450 * <p>Overrides of this method should call the superclass method to ensure
451 * that internal mechanisms for the animation are set up correctly.</p>
452 */
453 void initAnimation() {
454 if (!mInitialized) {
455 int numValues = mValues.length;
456 for (int i = 0; i < numValues; ++i) {
457 mValues[i].init();
458 }
Chet Haasea18a86b2010-09-07 13:20:00 -0700459 mInitialized = true;
460 }
461 }
462
463
464 /**
Chet Haase2794eb32010-10-12 16:29:28 -0700465 * Sets the length of the animation. The default duration is 300 milliseconds.
Chet Haasea18a86b2010-09-07 13:20:00 -0700466 *
Chet Haase27c1d4d2010-12-16 07:58:28 -0800467 * @param duration The length of the animation, in milliseconds. This value cannot
468 * be negative.
Chet Haase2794eb32010-10-12 16:29:28 -0700469 * @return ValueAnimator The object called with setDuration(). This return
470 * value makes it easier to compose statements together that construct and then set the
471 * duration, as in <code>ValueAnimator.ofInt(0, 10).setDuration(500).start()</code>.
Chet Haasea18a86b2010-09-07 13:20:00 -0700472 */
Chet Haase2794eb32010-10-12 16:29:28 -0700473 public ValueAnimator setDuration(long duration) {
Chet Haase27c1d4d2010-12-16 07:58:28 -0800474 if (duration < 0) {
475 throw new IllegalArgumentException("Animators cannot have negative duration: " +
476 duration);
477 }
Chet Haased21a9fe2012-02-01 14:14:17 -0800478 mUnscaledDuration = duration;
479 mDuration = (long)(duration * sDurationScale);
Chet Haase2794eb32010-10-12 16:29:28 -0700480 return this;
Chet Haasea18a86b2010-09-07 13:20:00 -0700481 }
482
483 /**
Chet Haase2794eb32010-10-12 16:29:28 -0700484 * Gets the length of the animation. The default duration is 300 milliseconds.
Chet Haasea18a86b2010-09-07 13:20:00 -0700485 *
486 * @return The length of the animation, in milliseconds.
487 */
488 public long getDuration() {
Chet Haased21a9fe2012-02-01 14:14:17 -0800489 return mUnscaledDuration;
Chet Haasea18a86b2010-09-07 13:20:00 -0700490 }
491
492 /**
493 * Sets the position of the animation to the specified point in time. This time should
494 * be between 0 and the total duration of the animation, including any repetition. If
495 * the animation has not yet been started, then it will not advance forward after it is
496 * set to this time; it will simply set the time to this value and perform any appropriate
497 * actions based on that time. If the animation is already running, then setCurrentPlayTime()
498 * will set the current playing time to this value and continue playing from that point.
499 *
500 * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
501 */
502 public void setCurrentPlayTime(long playTime) {
503 initAnimation();
504 long currentTime = AnimationUtils.currentAnimationTimeMillis();
505 if (mPlayingState != RUNNING) {
506 mSeekTime = playTime;
507 mPlayingState = SEEKED;
508 }
509 mStartTime = currentTime - playTime;
Jeff Brown20c4f872012-04-26 17:38:21 -0700510 doAnimationFrame(currentTime);
Chet Haasea18a86b2010-09-07 13:20:00 -0700511 }
512
513 /**
514 * Gets the current position of the animation in time, which is equal to the current
515 * time minus the time that the animation started. An animation that is not yet started will
516 * return a value of zero.
517 *
518 * @return The current position in time of the animation.
519 */
520 public long getCurrentPlayTime() {
521 if (!mInitialized || mPlayingState == STOPPED) {
522 return 0;
523 }
524 return AnimationUtils.currentAnimationTimeMillis() - mStartTime;
525 }
526
527 /**
528 * This custom, static handler handles the timing pulse that is shared by
529 * all active animations. This approach ensures that the setting of animation
530 * values will happen on the UI thread and that all animations will share
531 * the same times for calculating their values, which makes synchronizing
532 * animations possible.
533 *
Jeff Brown20c4f872012-04-26 17:38:21 -0700534 * The handler uses the Choreographer for executing periodic callbacks.
Chet Haasebe19e032013-03-15 17:08:55 -0700535 *
536 * @hide
Chet Haasea18a86b2010-09-07 13:20:00 -0700537 */
Romain Guy18772ea2013-04-10 18:31:22 -0700538 @SuppressWarnings("unchecked")
Chet Haasebe19e032013-03-15 17:08:55 -0700539 protected static class AnimationHandler implements Runnable {
Jeff Brown9c38dbe2011-12-02 16:22:46 -0800540 // The per-thread list of all active animations
Chet Haasebe19e032013-03-15 17:08:55 -0700541 /** @hide */
542 protected final ArrayList<ValueAnimator> mAnimations = new ArrayList<ValueAnimator>();
Jeff Brown9c38dbe2011-12-02 16:22:46 -0800543
Chet Haase2936fc02012-08-16 14:34:04 -0700544 // Used in doAnimationFrame() to avoid concurrent modifications of mAnimations
545 private final ArrayList<ValueAnimator> mTmpAnimations = new ArrayList<ValueAnimator>();
546
Jeff Brown9c38dbe2011-12-02 16:22:46 -0800547 // The per-thread set of animations to be started on the next animation frame
Chet Haasebe19e032013-03-15 17:08:55 -0700548 /** @hide */
549 protected final ArrayList<ValueAnimator> mPendingAnimations = new ArrayList<ValueAnimator>();
Jeff Brown9c38dbe2011-12-02 16:22:46 -0800550
551 /**
552 * Internal per-thread collections used to avoid set collisions as animations start and end
553 * while being processed.
Chet Haasebe19e032013-03-15 17:08:55 -0700554 * @hide
Jeff Brown9c38dbe2011-12-02 16:22:46 -0800555 */
Chet Haasebe19e032013-03-15 17:08:55 -0700556 protected final ArrayList<ValueAnimator> mDelayedAnims = new ArrayList<ValueAnimator>();
Jeff Brown9c38dbe2011-12-02 16:22:46 -0800557 private final ArrayList<ValueAnimator> mEndingAnims = new ArrayList<ValueAnimator>();
558 private final ArrayList<ValueAnimator> mReadyAnims = new ArrayList<ValueAnimator>();
559
Jeff Brown96e942d2011-11-30 19:55:01 -0800560 private final Choreographer mChoreographer;
Jeff Brown4a06c802012-02-15 15:06:01 -0800561 private boolean mAnimationScheduled;
Jeff Brown96e942d2011-11-30 19:55:01 -0800562
563 private AnimationHandler() {
564 mChoreographer = Choreographer.getInstance();
565 }
566
Chet Haasea18a86b2010-09-07 13:20:00 -0700567 /**
Jeff Brown20c4f872012-04-26 17:38:21 -0700568 * Start animating on the next frame.
Chet Haasea18a86b2010-09-07 13:20:00 -0700569 */
Jeff Brown20c4f872012-04-26 17:38:21 -0700570 public void start() {
571 scheduleAnimation();
Chet Haasea18a86b2010-09-07 13:20:00 -0700572 }
Jeff Brown96e942d2011-11-30 19:55:01 -0800573
Jeff Brown20c4f872012-04-26 17:38:21 -0700574 private void doAnimationFrame(long frameTime) {
Jeff Brown96e942d2011-11-30 19:55:01 -0800575 // mPendingAnimations holds any animations that have requested to be started
576 // We're going to clear mPendingAnimations, but starting animation may
577 // cause more to be added to the pending list (for example, if one animation
578 // starting triggers another starting). So we loop until mPendingAnimations
579 // is empty.
580 while (mPendingAnimations.size() > 0) {
581 ArrayList<ValueAnimator> pendingCopy =
582 (ArrayList<ValueAnimator>) mPendingAnimations.clone();
583 mPendingAnimations.clear();
584 int count = pendingCopy.size();
585 for (int i = 0; i < count; ++i) {
586 ValueAnimator anim = pendingCopy.get(i);
587 // If the animation has a startDelay, place it on the delayed list
588 if (anim.mStartDelay == 0) {
589 anim.startAnimation(this);
590 } else {
591 mDelayedAnims.add(anim);
592 }
593 }
594 }
Chet Haasec6ffab32012-03-16 16:32:26 -0700595 // Next, process animations currently sitting on the delayed queue, adding
Jeff Brown96e942d2011-11-30 19:55:01 -0800596 // them to the active animations if they are ready
597 int numDelayedAnims = mDelayedAnims.size();
598 for (int i = 0; i < numDelayedAnims; ++i) {
599 ValueAnimator anim = mDelayedAnims.get(i);
Jeff Brown20c4f872012-04-26 17:38:21 -0700600 if (anim.delayedAnimationFrame(frameTime)) {
Jeff Brown96e942d2011-11-30 19:55:01 -0800601 mReadyAnims.add(anim);
602 }
603 }
604 int numReadyAnims = mReadyAnims.size();
605 if (numReadyAnims > 0) {
606 for (int i = 0; i < numReadyAnims; ++i) {
607 ValueAnimator anim = mReadyAnims.get(i);
608 anim.startAnimation(this);
609 anim.mRunning = true;
610 mDelayedAnims.remove(anim);
611 }
612 mReadyAnims.clear();
613 }
614
615 // Now process all active animations. The return value from animationFrame()
616 // tells the handler whether it should now be ended
617 int numAnims = mAnimations.size();
Chet Haase2936fc02012-08-16 14:34:04 -0700618 for (int i = 0; i < numAnims; ++i) {
619 mTmpAnimations.add(mAnimations.get(i));
620 }
621 for (int i = 0; i < numAnims; ++i) {
622 ValueAnimator anim = mTmpAnimations.get(i);
623 if (mAnimations.contains(anim) && anim.doAnimationFrame(frameTime)) {
Jeff Brown96e942d2011-11-30 19:55:01 -0800624 mEndingAnims.add(anim);
625 }
Jeff Brown96e942d2011-11-30 19:55:01 -0800626 }
Chet Haase2936fc02012-08-16 14:34:04 -0700627 mTmpAnimations.clear();
Jeff Brown96e942d2011-11-30 19:55:01 -0800628 if (mEndingAnims.size() > 0) {
Chet Haase2936fc02012-08-16 14:34:04 -0700629 for (int i = 0; i < mEndingAnims.size(); ++i) {
Jeff Brown96e942d2011-11-30 19:55:01 -0800630 mEndingAnims.get(i).endAnimation(this);
631 }
632 mEndingAnims.clear();
633 }
634
635 // If there are still active or delayed animations, schedule a future call to
636 // onAnimate to process the next frame of the animations.
Jeff Brown20c4f872012-04-26 17:38:21 -0700637 if (!mAnimations.isEmpty() || !mDelayedAnims.isEmpty()) {
638 scheduleAnimation();
Jeff Brown96e942d2011-11-30 19:55:01 -0800639 }
640 }
641
Jeff Brown4a06c802012-02-15 15:06:01 -0800642 // Called by the Choreographer.
Jeff Brown96e942d2011-11-30 19:55:01 -0800643 @Override
Jeff Brown4a06c802012-02-15 15:06:01 -0800644 public void run() {
645 mAnimationScheduled = false;
Jeff Brown20c4f872012-04-26 17:38:21 -0700646 doAnimationFrame(mChoreographer.getFrameTime());
647 }
648
649 private void scheduleAnimation() {
650 if (!mAnimationScheduled) {
651 mChoreographer.postCallback(Choreographer.CALLBACK_ANIMATION, this, null);
652 mAnimationScheduled = true;
653 }
Jeff Brown96e942d2011-11-30 19:55:01 -0800654 }
Chet Haasea18a86b2010-09-07 13:20:00 -0700655 }
656
657 /**
658 * The amount of time, in milliseconds, to delay starting the animation after
659 * {@link #start()} is called.
660 *
661 * @return the number of milliseconds to delay running the animation
662 */
663 public long getStartDelay() {
Chet Haased21a9fe2012-02-01 14:14:17 -0800664 return mUnscaledStartDelay;
Chet Haasea18a86b2010-09-07 13:20:00 -0700665 }
666
667 /**
668 * The amount of time, in milliseconds, to delay starting the animation after
669 * {@link #start()} is called.
670
671 * @param startDelay The amount of the delay, in milliseconds
672 */
673 public void setStartDelay(long startDelay) {
Chet Haased21a9fe2012-02-01 14:14:17 -0800674 this.mStartDelay = (long)(startDelay * sDurationScale);
675 mUnscaledStartDelay = startDelay;
Chet Haasea18a86b2010-09-07 13:20:00 -0700676 }
677
678 /**
679 * The amount of time, in milliseconds, between each frame of the animation. This is a
680 * requested time that the animation will attempt to honor, but the actual delay between
681 * frames may be different, depending on system load and capabilities. This is a static
682 * function because the same delay will be applied to all animations, since they are all
683 * run off of a single timing loop.
684 *
Jeff Brown96e942d2011-11-30 19:55:01 -0800685 * The frame delay may be ignored when the animation system uses an external timing
686 * source, such as the display refresh rate (vsync), to govern animations.
687 *
Chet Haasea18a86b2010-09-07 13:20:00 -0700688 * @return the requested time between frames, in milliseconds
689 */
690 public static long getFrameDelay() {
Jeff Brown96e942d2011-11-30 19:55:01 -0800691 return Choreographer.getFrameDelay();
Chet Haasea18a86b2010-09-07 13:20:00 -0700692 }
693
694 /**
695 * The amount of time, in milliseconds, between each frame of the animation. This is a
696 * requested time that the animation will attempt to honor, but the actual delay between
697 * frames may be different, depending on system load and capabilities. This is a static
698 * function because the same delay will be applied to all animations, since they are all
699 * run off of a single timing loop.
700 *
Jeff Brown96e942d2011-11-30 19:55:01 -0800701 * The frame delay may be ignored when the animation system uses an external timing
702 * source, such as the display refresh rate (vsync), to govern animations.
703 *
Chet Haasea18a86b2010-09-07 13:20:00 -0700704 * @param frameDelay the requested time between frames, in milliseconds
705 */
706 public static void setFrameDelay(long frameDelay) {
Jeff Brown96e942d2011-11-30 19:55:01 -0800707 Choreographer.setFrameDelay(frameDelay);
Chet Haasea18a86b2010-09-07 13:20:00 -0700708 }
709
710 /**
711 * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
712 * property being animated. This value is only sensible while the animation is running. The main
713 * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
714 * during a call to {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
715 * is called during each animation frame, immediately after the value is calculated.
716 *
717 * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
718 * the single property being animated. If there are several properties being animated
719 * (specified by several PropertyValuesHolder objects in the constructor), this function
720 * returns the animated value for the first of those objects.
721 */
722 public Object getAnimatedValue() {
723 if (mValues != null && mValues.length > 0) {
724 return mValues[0].getAnimatedValue();
725 }
726 // Shouldn't get here; should always have values unless ValueAnimator was set up wrong
727 return null;
728 }
729
730 /**
731 * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
732 * The main purpose for this read-only property is to retrieve the value from the
733 * <code>ValueAnimator</code> during a call to
734 * {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
735 * is called during each animation frame, immediately after the value is calculated.
736 *
737 * @return animatedValue The value most recently calculated for the named property
738 * by this <code>ValueAnimator</code>.
739 */
740 public Object getAnimatedValue(String propertyName) {
741 PropertyValuesHolder valuesHolder = mValuesMap.get(propertyName);
742 if (valuesHolder != null) {
743 return valuesHolder.getAnimatedValue();
744 } else {
745 // At least avoid crashing if called with bogus propertyName
746 return null;
747 }
748 }
749
750 /**
751 * Sets how many times the animation should be repeated. If the repeat
752 * count is 0, the animation is never repeated. If the repeat count is
753 * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
754 * into account. The repeat count is 0 by default.
755 *
756 * @param value the number of times the animation should be repeated
757 */
758 public void setRepeatCount(int value) {
759 mRepeatCount = value;
760 }
761 /**
762 * Defines how many times the animation should repeat. The default value
763 * is 0.
764 *
765 * @return the number of times the animation should repeat, or {@link #INFINITE}
766 */
767 public int getRepeatCount() {
768 return mRepeatCount;
769 }
770
771 /**
772 * Defines what this animation should do when it reaches the end. This
773 * setting is applied only when the repeat count is either greater than
774 * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
775 *
776 * @param value {@link #RESTART} or {@link #REVERSE}
777 */
778 public void setRepeatMode(int value) {
779 mRepeatMode = value;
780 }
781
782 /**
783 * Defines what this animation should do when it reaches the end.
784 *
785 * @return either one of {@link #REVERSE} or {@link #RESTART}
786 */
787 public int getRepeatMode() {
788 return mRepeatMode;
789 }
790
791 /**
792 * Adds a listener to the set of listeners that are sent update events through the life of
793 * an animation. This method is called on all listeners for every frame of the animation,
794 * after the values for the animation have been calculated.
795 *
796 * @param listener the listener to be added to the current set of listeners for this animation.
797 */
798 public void addUpdateListener(AnimatorUpdateListener listener) {
799 if (mUpdateListeners == null) {
800 mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
801 }
802 mUpdateListeners.add(listener);
803 }
804
805 /**
Jim Miller30604212010-09-22 19:56:23 -0700806 * Removes all listeners from the set listening to frame updates for this animation.
807 */
808 public void removeAllUpdateListeners() {
809 if (mUpdateListeners == null) {
810 return;
811 }
812 mUpdateListeners.clear();
813 mUpdateListeners = null;
814 }
815
816 /**
Chet Haasea18a86b2010-09-07 13:20:00 -0700817 * Removes a listener from the set listening to frame updates for this animation.
818 *
819 * @param listener the listener to be removed from the current set of update listeners
820 * for this animation.
821 */
822 public void removeUpdateListener(AnimatorUpdateListener listener) {
823 if (mUpdateListeners == null) {
824 return;
825 }
826 mUpdateListeners.remove(listener);
827 if (mUpdateListeners.size() == 0) {
828 mUpdateListeners = null;
829 }
830 }
831
832
833 /**
834 * The time interpolator used in calculating the elapsed fraction of this animation. The
835 * interpolator determines whether the animation runs with linear or non-linear motion,
836 * such as acceleration and deceleration. The default value is
837 * {@link android.view.animation.AccelerateDecelerateInterpolator}
838 *
Chet Haase27c1d4d2010-12-16 07:58:28 -0800839 * @param value the interpolator to be used by this animation. A value of <code>null</code>
840 * will result in linear interpolation.
Chet Haasea18a86b2010-09-07 13:20:00 -0700841 */
842 @Override
Chet Haasee0ee2e92010-10-07 09:06:18 -0700843 public void setInterpolator(TimeInterpolator value) {
Chet Haasea18a86b2010-09-07 13:20:00 -0700844 if (value != null) {
845 mInterpolator = value;
Chet Haase27c1d4d2010-12-16 07:58:28 -0800846 } else {
847 mInterpolator = new LinearInterpolator();
Chet Haasea18a86b2010-09-07 13:20:00 -0700848 }
849 }
850
851 /**
852 * Returns the timing interpolator that this ValueAnimator uses.
853 *
854 * @return The timing interpolator for this ValueAnimator.
855 */
Chet Haase430742f2013-04-12 11:18:36 -0700856 @Override
Chet Haasee0ee2e92010-10-07 09:06:18 -0700857 public TimeInterpolator getInterpolator() {
Chet Haasea18a86b2010-09-07 13:20:00 -0700858 return mInterpolator;
859 }
860
861 /**
862 * The type evaluator to be used when calculating the animated values of this animation.
Chet Haaseb2ab04f2011-01-16 11:03:22 -0800863 * The system will automatically assign a float or int evaluator based on the type
Chet Haasea18a86b2010-09-07 13:20:00 -0700864 * of <code>startValue</code> and <code>endValue</code> in the constructor. But if these values
865 * are not one of these primitive types, or if different evaluation is desired (such as is
866 * necessary with int values that represent colors), a custom evaluator needs to be assigned.
Chet Haase53ee3312011-01-10 15:56:56 -0800867 * For example, when running an animation on color values, the {@link ArgbEvaluator}
Chet Haasea18a86b2010-09-07 13:20:00 -0700868 * should be used to get correct RGB color interpolation.
869 *
870 * <p>If this ValueAnimator has only one set of values being animated between, this evaluator
871 * will be used for that set. If there are several sets of values being animated, which is
Chet Haasefdd3ad72013-04-24 16:38:20 -0700872 * the case if PropertyValuesHolder objects were set on the ValueAnimator, then the evaluator
Chet Haasea18a86b2010-09-07 13:20:00 -0700873 * is assigned just to the first PropertyValuesHolder object.</p>
874 *
875 * @param value the evaluator to be used this animation
876 */
877 public void setEvaluator(TypeEvaluator value) {
878 if (value != null && mValues != null && mValues.length > 0) {
879 mValues[0].setEvaluator(value);
880 }
881 }
882
Chet Haase17cf42c2012-04-17 13:18:14 -0700883 private void notifyStartListeners() {
884 if (mListeners != null && !mStartListenersCalled) {
885 ArrayList<AnimatorListener> tmpListeners =
886 (ArrayList<AnimatorListener>) mListeners.clone();
887 int numListeners = tmpListeners.size();
888 for (int i = 0; i < numListeners; ++i) {
889 tmpListeners.get(i).onAnimationStart(this);
890 }
891 }
892 mStartListenersCalled = true;
893 }
894
Chet Haasea18a86b2010-09-07 13:20:00 -0700895 /**
896 * Start the animation playing. This version of start() takes a boolean flag that indicates
897 * whether the animation should play in reverse. The flag is usually false, but may be set
Chet Haase2970c492010-11-09 13:58:04 -0800898 * to true if called from the reverse() method.
899 *
900 * <p>The animation started by calling this method will be run on the thread that called
901 * this method. This thread should have a Looper on it (a runtime exception will be thrown if
902 * this is not the case). Also, if the animation will animate
903 * properties of objects in the view hierarchy, then the calling thread should be the UI
904 * thread for that view hierarchy.</p>
Chet Haasea18a86b2010-09-07 13:20:00 -0700905 *
906 * @param playBackwards Whether the ValueAnimator should start playing in reverse.
907 */
908 private void start(boolean playBackwards) {
Chet Haase2970c492010-11-09 13:58:04 -0800909 if (Looper.myLooper() == null) {
910 throw new AndroidRuntimeException("Animators may only be run on Looper threads");
Jim Miller30604212010-09-22 19:56:23 -0700911 }
Chet Haase2970c492010-11-09 13:58:04 -0800912 mPlayingBackwards = playBackwards;
Chet Haaseadd65772011-02-09 16:47:29 -0800913 mCurrentIteration = 0;
914 mPlayingState = STOPPED;
Chet Haase8b699792011-08-05 15:20:19 -0700915 mStarted = true;
Chet Haaseadd65772011-02-09 16:47:29 -0800916 mStartedDelay = false;
Jeff Brown9c38dbe2011-12-02 16:22:46 -0800917 AnimationHandler animationHandler = getOrCreateAnimationHandler();
918 animationHandler.mPendingAnimations.add(this);
Chet Haase2970c492010-11-09 13:58:04 -0800919 if (mStartDelay == 0) {
Chet Haaseadd65772011-02-09 16:47:29 -0800920 // This sets the initial value of the animation, prior to actually starting it running
Jeff Brown59bbef02012-05-07 16:43:25 -0700921 setCurrentPlayTime(0);
Chet Haase154f1452011-02-23 16:53:18 -0800922 mPlayingState = STOPPED;
Chet Haase8b699792011-08-05 15:20:19 -0700923 mRunning = true;
Chet Haase17cf42c2012-04-17 13:18:14 -0700924 notifyStartListeners();
Chet Haasea18a86b2010-09-07 13:20:00 -0700925 }
Jeff Brown20c4f872012-04-26 17:38:21 -0700926 animationHandler.start();
Chet Haasea18a86b2010-09-07 13:20:00 -0700927 }
928
929 @Override
930 public void start() {
931 start(false);
932 }
933
934 @Override
935 public void cancel() {
Chet Haase2970c492010-11-09 13:58:04 -0800936 // Only cancel if the animation is actually running or has been started and is about
937 // to run
Jeff Brown9c38dbe2011-12-02 16:22:46 -0800938 AnimationHandler handler = getOrCreateAnimationHandler();
939 if (mPlayingState != STOPPED
940 || handler.mPendingAnimations.contains(this)
941 || handler.mDelayedAnims.contains(this)) {
Chet Haaseb8f574a2011-08-03 14:10:06 -0700942 // Only notify listeners if the animator has actually started
Chet Haase17cf42c2012-04-17 13:18:14 -0700943 if ((mStarted || mRunning) && mListeners != null) {
944 if (!mRunning) {
945 // If it's not yet running, then start listeners weren't called. Call them now.
946 notifyStartListeners();
947 }
Chet Haase7dfacdb2011-07-11 17:01:56 -0700948 ArrayList<AnimatorListener> tmpListeners =
949 (ArrayList<AnimatorListener>) mListeners.clone();
950 for (AnimatorListener listener : tmpListeners) {
951 listener.onAnimationCancel(this);
952 }
953 }
Jeff Brown9c38dbe2011-12-02 16:22:46 -0800954 endAnimation(handler);
Chet Haase2970c492010-11-09 13:58:04 -0800955 }
Chet Haasea18a86b2010-09-07 13:20:00 -0700956 }
957
958 @Override
959 public void end() {
Jeff Brown9c38dbe2011-12-02 16:22:46 -0800960 AnimationHandler handler = getOrCreateAnimationHandler();
961 if (!handler.mAnimations.contains(this) && !handler.mPendingAnimations.contains(this)) {
Chet Haasea18a86b2010-09-07 13:20:00 -0700962 // Special case if the animation has not yet started; get it ready for ending
963 mStartedDelay = false;
Jeff Brown9c38dbe2011-12-02 16:22:46 -0800964 startAnimation(handler);
Chet Haase17cf42c2012-04-17 13:18:14 -0700965 mStarted = true;
Chet Haaseadd65772011-02-09 16:47:29 -0800966 } else if (!mInitialized) {
967 initAnimation();
Chet Haasea18a86b2010-09-07 13:20:00 -0700968 }
Chet Haase4dd176862012-09-12 16:33:26 -0700969 animateValue(mPlayingBackwards ? 0f : 1f);
Jeff Brown9c38dbe2011-12-02 16:22:46 -0800970 endAnimation(handler);
Chet Haasea18a86b2010-09-07 13:20:00 -0700971 }
972
973 @Override
974 public boolean isRunning() {
Chet Haase8b699792011-08-05 15:20:19 -0700975 return (mPlayingState == RUNNING || mRunning);
976 }
977
978 @Override
979 public boolean isStarted() {
980 return mStarted;
Chet Haasea18a86b2010-09-07 13:20:00 -0700981 }
982
983 /**
984 * Plays the ValueAnimator in reverse. If the animation is already running,
985 * it will stop itself and play backwards from the point reached when reverse was called.
986 * If the animation is not currently running, then it will start from the end and
987 * play backwards. This behavior is only set for the current animation; future playing
988 * of the animation will use the default behavior of playing forward.
989 */
990 public void reverse() {
991 mPlayingBackwards = !mPlayingBackwards;
992 if (mPlayingState == RUNNING) {
993 long currentTime = AnimationUtils.currentAnimationTimeMillis();
994 long currentPlayTime = currentTime - mStartTime;
995 long timeLeft = mDuration - currentPlayTime;
996 mStartTime = currentTime - timeLeft;
997 } else {
998 start(true);
999 }
1000 }
1001
1002 /**
1003 * Called internally to end an animation by removing it from the animations list. Must be
1004 * called on the UI thread.
1005 */
Jeff Brown9c38dbe2011-12-02 16:22:46 -08001006 private void endAnimation(AnimationHandler handler) {
1007 handler.mAnimations.remove(this);
1008 handler.mPendingAnimations.remove(this);
1009 handler.mDelayedAnims.remove(this);
Chet Haasea18a86b2010-09-07 13:20:00 -07001010 mPlayingState = STOPPED;
Chet Haase17cf42c2012-04-17 13:18:14 -07001011 if ((mStarted || mRunning) && mListeners != null) {
1012 if (!mRunning) {
1013 // If it's not yet running, then start listeners weren't called. Call them now.
1014 notifyStartListeners();
1015 }
Chet Haasea18a86b2010-09-07 13:20:00 -07001016 ArrayList<AnimatorListener> tmpListeners =
1017 (ArrayList<AnimatorListener>) mListeners.clone();
Chet Haase7c608f22010-10-22 17:54:04 -07001018 int numListeners = tmpListeners.size();
1019 for (int i = 0; i < numListeners; ++i) {
1020 tmpListeners.get(i).onAnimationEnd(this);
Chet Haasea18a86b2010-09-07 13:20:00 -07001021 }
1022 }
Chet Haase8b699792011-08-05 15:20:19 -07001023 mRunning = false;
Chet Haaseb8f574a2011-08-03 14:10:06 -07001024 mStarted = false;
Chet Haase17cf42c2012-04-17 13:18:14 -07001025 mStartListenersCalled = false;
Chet Haasecaf46482013-03-15 13:04:42 -07001026 mPlayingBackwards = false;
Chet Haase9b80ca82013-06-04 09:37:38 -07001027 if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
1028 Trace.asyncTraceEnd(Trace.TRACE_TAG_VIEW, getNameForTrace(),
1029 System.identityHashCode(this));
1030 }
Chet Haasea18a86b2010-09-07 13:20:00 -07001031 }
1032
1033 /**
1034 * Called internally to start an animation by adding it to the active animations list. Must be
1035 * called on the UI thread.
1036 */
Jeff Brown9c38dbe2011-12-02 16:22:46 -08001037 private void startAnimation(AnimationHandler handler) {
Chet Haase9b80ca82013-06-04 09:37:38 -07001038 if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
1039 Trace.asyncTraceBegin(Trace.TRACE_TAG_VIEW, getNameForTrace(),
1040 System.identityHashCode(this));
1041 }
Chet Haasea18a86b2010-09-07 13:20:00 -07001042 initAnimation();
Jeff Brown9c38dbe2011-12-02 16:22:46 -08001043 handler.mAnimations.add(this);
Chet Haaseb20db3e2010-09-10 13:07:30 -07001044 if (mStartDelay > 0 && mListeners != null) {
1045 // Listeners were already notified in start() if startDelay is 0; this is
1046 // just for delayed animations
Chet Haase17cf42c2012-04-17 13:18:14 -07001047 notifyStartListeners();
Chet Haasea18a86b2010-09-07 13:20:00 -07001048 }
1049 }
1050
1051 /**
Chet Haasefdd3ad72013-04-24 16:38:20 -07001052 * Returns the name of this animator for debugging purposes.
1053 */
1054 String getNameForTrace() {
1055 return "animator";
1056 }
1057
1058
1059 /**
Chet Haasea18a86b2010-09-07 13:20:00 -07001060 * Internal function called to process an animation frame on an animation that is currently
1061 * sleeping through its <code>startDelay</code> phase. The return value indicates whether it
1062 * should be woken up and put on the active animations queue.
1063 *
1064 * @param currentTime The current animation time, used to calculate whether the animation
1065 * has exceeded its <code>startDelay</code> and should be started.
1066 * @return True if the animation's <code>startDelay</code> has been exceeded and the animation
1067 * should be added to the set of active animations.
1068 */
1069 private boolean delayedAnimationFrame(long currentTime) {
Chet Haasea18a86b2010-09-07 13:20:00 -07001070 if (!mStartedDelay) {
1071 mStartedDelay = true;
1072 mDelayStartTime = currentTime;
1073 } else {
1074 long deltaTime = currentTime - mDelayStartTime;
1075 if (deltaTime > mStartDelay) {
1076 // startDelay ended - start the anim and record the
1077 // mStartTime appropriately
1078 mStartTime = currentTime - (deltaTime - mStartDelay);
1079 mPlayingState = RUNNING;
1080 return true;
1081 }
1082 }
1083 return false;
1084 }
1085
1086 /**
1087 * This internal function processes a single animation frame for a given animation. The
1088 * currentTime parameter is the timing pulse sent by the handler, used to calculate the
1089 * elapsed duration, and therefore
1090 * the elapsed fraction, of the animation. The return value indicates whether the animation
1091 * should be ended (which happens when the elapsed time of the animation exceeds the
1092 * animation's duration, including the repeatCount).
1093 *
1094 * @param currentTime The current time, as tracked by the static timing handler
1095 * @return true if the animation's duration, including any repetitions due to
1096 * <code>repeatCount</code> has been exceeded and the animation should be ended.
1097 */
Chet Haase051d35e2010-12-14 07:20:58 -08001098 boolean animationFrame(long currentTime) {
Chet Haasea18a86b2010-09-07 13:20:00 -07001099 boolean done = false;
Chet Haasea18a86b2010-09-07 13:20:00 -07001100 switch (mPlayingState) {
1101 case RUNNING:
1102 case SEEKED:
Chet Haase70d4ba12010-10-06 09:46:45 -07001103 float fraction = mDuration > 0 ? (float)(currentTime - mStartTime) / mDuration : 1f;
Chet Haasea18a86b2010-09-07 13:20:00 -07001104 if (fraction >= 1f) {
1105 if (mCurrentIteration < mRepeatCount || mRepeatCount == INFINITE) {
1106 // Time to repeat
1107 if (mListeners != null) {
Chet Haase7c608f22010-10-22 17:54:04 -07001108 int numListeners = mListeners.size();
1109 for (int i = 0; i < numListeners; ++i) {
1110 mListeners.get(i).onAnimationRepeat(this);
Chet Haasea18a86b2010-09-07 13:20:00 -07001111 }
1112 }
Chet Haasea18a86b2010-09-07 13:20:00 -07001113 if (mRepeatMode == REVERSE) {
Romain Guy18772ea2013-04-10 18:31:22 -07001114 mPlayingBackwards = !mPlayingBackwards;
Chet Haasea18a86b2010-09-07 13:20:00 -07001115 }
Chet Haase73066682010-11-29 15:55:32 -08001116 mCurrentIteration += (int)fraction;
1117 fraction = fraction % 1f;
Chet Haasea18a86b2010-09-07 13:20:00 -07001118 mStartTime += mDuration;
1119 } else {
1120 done = true;
1121 fraction = Math.min(fraction, 1.0f);
1122 }
1123 }
1124 if (mPlayingBackwards) {
1125 fraction = 1f - fraction;
1126 }
1127 animateValue(fraction);
1128 break;
Chet Haasea18a86b2010-09-07 13:20:00 -07001129 }
1130
1131 return done;
1132 }
1133
1134 /**
Jeff Brown20c4f872012-04-26 17:38:21 -07001135 * Processes a frame of the animation, adjusting the start time if needed.
1136 *
1137 * @param frameTime The frame time.
1138 * @return true if the animation has ended.
1139 */
1140 final boolean doAnimationFrame(long frameTime) {
1141 if (mPlayingState == STOPPED) {
1142 mPlayingState = RUNNING;
1143 if (mSeekTime < 0) {
1144 mStartTime = frameTime;
1145 } else {
1146 mStartTime = frameTime - mSeekTime;
1147 // Now that we're playing, reset the seek time
1148 mSeekTime = -1;
1149 }
1150 }
1151 // The frame time might be before the start time during the first frame of
1152 // an animation. The "current time" must always be on or after the start
1153 // time to avoid animating frames at negative time intervals. In practice, this
1154 // is very rare and only happens when seeking backwards.
1155 final long currentTime = Math.max(frameTime, mStartTime);
1156 return animationFrame(currentTime);
1157 }
1158
1159 /**
Chet Haasea00f3862011-02-22 06:34:40 -08001160 * Returns the current animation fraction, which is the elapsed/interpolated fraction used in
1161 * the most recent frame update on the animation.
1162 *
1163 * @return Elapsed/interpolated fraction of the animation.
1164 */
1165 public float getAnimatedFraction() {
1166 return mCurrentFraction;
1167 }
1168
1169 /**
Chet Haasea18a86b2010-09-07 13:20:00 -07001170 * This method is called with the elapsed fraction of the animation during every
1171 * animation frame. This function turns the elapsed fraction into an interpolated fraction
1172 * and then into an animated value (from the evaluator. The function is called mostly during
1173 * animation updates, but it is also called when the <code>end()</code>
1174 * function is called, to set the final value on the property.
1175 *
1176 * <p>Overrides of this method must call the superclass to perform the calculation
1177 * of the animated value.</p>
1178 *
1179 * @param fraction The elapsed fraction of the animation.
1180 */
1181 void animateValue(float fraction) {
1182 fraction = mInterpolator.getInterpolation(fraction);
Chet Haasea00f3862011-02-22 06:34:40 -08001183 mCurrentFraction = fraction;
Chet Haasea18a86b2010-09-07 13:20:00 -07001184 int numValues = mValues.length;
1185 for (int i = 0; i < numValues; ++i) {
1186 mValues[i].calculateValue(fraction);
1187 }
1188 if (mUpdateListeners != null) {
1189 int numListeners = mUpdateListeners.size();
1190 for (int i = 0; i < numListeners; ++i) {
1191 mUpdateListeners.get(i).onAnimationUpdate(this);
1192 }
1193 }
1194 }
1195
1196 @Override
1197 public ValueAnimator clone() {
1198 final ValueAnimator anim = (ValueAnimator) super.clone();
1199 if (mUpdateListeners != null) {
1200 ArrayList<AnimatorUpdateListener> oldListeners = mUpdateListeners;
1201 anim.mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
1202 int numListeners = oldListeners.size();
1203 for (int i = 0; i < numListeners; ++i) {
1204 anim.mUpdateListeners.add(oldListeners.get(i));
1205 }
1206 }
1207 anim.mSeekTime = -1;
1208 anim.mPlayingBackwards = false;
1209 anim.mCurrentIteration = 0;
1210 anim.mInitialized = false;
1211 anim.mPlayingState = STOPPED;
1212 anim.mStartedDelay = false;
1213 PropertyValuesHolder[] oldValues = mValues;
1214 if (oldValues != null) {
1215 int numValues = oldValues.length;
1216 anim.mValues = new PropertyValuesHolder[numValues];
Chet Haasea18a86b2010-09-07 13:20:00 -07001217 anim.mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
1218 for (int i = 0; i < numValues; ++i) {
Chet Haased4dd7022011-04-04 15:25:09 -07001219 PropertyValuesHolder newValuesHolder = oldValues[i].clone();
1220 anim.mValues[i] = newValuesHolder;
1221 anim.mValuesMap.put(newValuesHolder.getPropertyName(), newValuesHolder);
Chet Haasea18a86b2010-09-07 13:20:00 -07001222 }
1223 }
1224 return anim;
1225 }
1226
1227 /**
1228 * Implementors of this interface can add themselves as update listeners
1229 * to an <code>ValueAnimator</code> instance to receive callbacks on every animation
1230 * frame, after the current frame's values have been calculated for that
1231 * <code>ValueAnimator</code>.
1232 */
1233 public static interface AnimatorUpdateListener {
1234 /**
1235 * <p>Notifies the occurrence of another frame of the animation.</p>
1236 *
1237 * @param animation The animation which was repeated.
1238 */
1239 void onAnimationUpdate(ValueAnimator animation);
1240
1241 }
Brad Fitzpatrick599ca292010-10-22 14:47:03 -07001242
1243 /**
1244 * Return the number of animations currently running.
1245 *
Jeff Brown9c38dbe2011-12-02 16:22:46 -08001246 * Used by StrictMode internally to annotate violations.
1247 * May be called on arbitrary threads!
Brad Fitzpatrick599ca292010-10-22 14:47:03 -07001248 *
1249 * @hide
1250 */
1251 public static int getCurrentAnimationsCount() {
Jeff Brown9c38dbe2011-12-02 16:22:46 -08001252 AnimationHandler handler = sAnimationHandler.get();
1253 return handler != null ? handler.mAnimations.size() : 0;
Brad Fitzpatrick599ca292010-10-22 14:47:03 -07001254 }
Patrick Dubroy8901ffa2011-01-16 17:13:55 -08001255
1256 /**
1257 * Clear all animations on this thread, without canceling or ending them.
1258 * This should be used with caution.
1259 *
1260 * @hide
1261 */
1262 public static void clearAllAnimations() {
Jeff Brown9c38dbe2011-12-02 16:22:46 -08001263 AnimationHandler handler = sAnimationHandler.get();
1264 if (handler != null) {
1265 handler.mAnimations.clear();
1266 handler.mPendingAnimations.clear();
1267 handler.mDelayedAnims.clear();
1268 }
1269 }
1270
Romain Guy18772ea2013-04-10 18:31:22 -07001271 private static AnimationHandler getOrCreateAnimationHandler() {
Jeff Brown9c38dbe2011-12-02 16:22:46 -08001272 AnimationHandler handler = sAnimationHandler.get();
1273 if (handler == null) {
1274 handler = new AnimationHandler();
1275 sAnimationHandler.set(handler);
1276 }
1277 return handler;
Patrick Dubroy8901ffa2011-01-16 17:13:55 -08001278 }
Chet Haasee9140a72011-02-16 16:23:29 -08001279
1280 @Override
1281 public String toString() {
1282 String returnVal = "ValueAnimator@" + Integer.toHexString(hashCode());
1283 if (mValues != null) {
1284 for (int i = 0; i < mValues.length; ++i) {
1285 returnVal += "\n " + mValues[i].toString();
1286 }
1287 }
1288 return returnVal;
1289 }
Brad Fitzpatrick599ca292010-10-22 14:47:03 -07001290}