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Romain Guyfb5e23c2010-07-09 13:52:56 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
Romain Guy6820ac82010-09-15 18:11:50 -070019#include <cmath>
Romain Guyfb5e23c2010-07-09 13:52:56 -070020
Romain Guy4bb94202010-10-12 15:59:26 -070021#include <utils/Log.h>
22
Romain Guy03750a02010-10-18 14:06:08 -070023#include "Caches.h"
Romain Guy3b748a42013-04-17 18:54:38 -070024#include "Patch.h"
Romain Guya5ef39a2010-12-03 16:48:20 -080025#include "Properties.h"
Romain Guy3b748a42013-04-17 18:54:38 -070026#include "UvMapper.h"
Romain Guyfb5e23c2010-07-09 13:52:56 -070027
28namespace android {
29namespace uirenderer {
30
31///////////////////////////////////////////////////////////////////////////////
32// Constructors/destructor
33///////////////////////////////////////////////////////////////////////////////
34
Romain Guy03c00b52013-06-20 18:30:28 -070035Patch::Patch(): vertices(NULL), verticesCount(0), indexCount(0), hasEmptyQuads(false) {
Romain Guyfb5e23c2010-07-09 13:52:56 -070036}
37
38Patch::~Patch() {
Romain Guy6f72beb2010-11-30 12:04:14 -080039}
40
41///////////////////////////////////////////////////////////////////////////////
Romain Guyfb5e23c2010-07-09 13:52:56 -070042// Vertices management
43///////////////////////////////////////////////////////////////////////////////
44
Romain Guy3b748a42013-04-17 18:54:38 -070045uint32_t Patch::getSize() const {
46 return verticesCount * sizeof(TextureVertex);
47}
Romain Guya5ef39a2010-12-03 16:48:20 -080048
Romain Guy3b748a42013-04-17 18:54:38 -070049TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight,
Romain Guy03c00b52013-06-20 18:30:28 -070050 float width, float height, const Res_png_9patch* patch) {
Romain Guy3b748a42013-04-17 18:54:38 -070051 UvMapper mapper;
Romain Guy03c00b52013-06-20 18:30:28 -070052 return createMesh(bitmapWidth, bitmapHeight, width, height, mapper, patch);
Romain Guy3b748a42013-04-17 18:54:38 -070053}
Romain Guy5b3b3522010-10-27 18:57:51 -070054
Romain Guy3b748a42013-04-17 18:54:38 -070055TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight,
Romain Guy03c00b52013-06-20 18:30:28 -070056 float width, float height, const UvMapper& mapper, const Res_png_9patch* patch) {
57 if (vertices) return vertices;
Romain Guy3b748a42013-04-17 18:54:38 -070058
59 const uint32_t* colors = &patch->colors[0];
60 const int8_t numColors = patch->numColors;
61
62 mColorKey = 0;
63 int8_t emptyQuads = 0;
64
65 if (uint8_t(numColors) < sizeof(uint32_t) * 4) {
66 for (int8_t i = 0; i < numColors; i++) {
67 if (colors[i] == 0x0) {
68 emptyQuads++;
69 mColorKey |= 0x1 << i;
70 }
71 }
72 }
73
74 hasEmptyQuads = emptyQuads > 0;
75
76 uint32_t xCount = patch->numXDivs;
77 uint32_t yCount = patch->numYDivs;
78
79 uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 4;
80 if (maxVertices == 0) return NULL;
81
Romain Guyf296dca2013-06-24 14:33:37 -070082 TextureVertex* tempVertices = new TextureVertex[maxVertices];
83 TextureVertex* vertex = tempVertices;
Romain Guy3b748a42013-04-17 18:54:38 -070084
85 const int32_t* xDivs = patch->xDivs;
86 const int32_t* yDivs = patch->yDivs;
87
88 const uint32_t xStretchCount = (xCount + 1) >> 1;
89 const uint32_t yStretchCount = (yCount + 1) >> 1;
Romain Guyfb5e23c2010-07-09 13:52:56 -070090
Romain Guy6820ac82010-09-15 18:11:50 -070091 float stretchX = 0.0f;
Romain Guy41d35ae2012-10-10 16:06:04 -070092 float stretchY = 0.0f;
93
94 float rescaleX = 1.0f;
95 float rescaleY = 1.0f;
Romain Guyfb5e23c2010-07-09 13:52:56 -070096
Romain Guyfb5e23c2010-07-09 13:52:56 -070097 if (xStretchCount > 0) {
98 uint32_t stretchSize = 0;
Romain Guy3b748a42013-04-17 18:54:38 -070099 for (uint32_t i = 1; i < xCount; i += 2) {
100 stretchSize += xDivs[i] - xDivs[i - 1];
Romain Guyfb5e23c2010-07-09 13:52:56 -0700101 }
Romain Guy6820ac82010-09-15 18:11:50 -0700102 const float xStretchTex = stretchSize;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700103 const float fixed = bitmapWidth - stretchSize;
Romain Guy03c00b52013-06-20 18:30:28 -0700104 const float xStretch = fmaxf(width - fixed, 0.0f);
Romain Guy6820ac82010-09-15 18:11:50 -0700105 stretchX = xStretch / xStretchTex;
Romain Guy03c00b52013-06-20 18:30:28 -0700106 rescaleX = fixed == 0.0f ? 0.0f : fminf(fmaxf(width, 0.0f) / fixed, 1.0f);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700107 }
108
109 if (yStretchCount > 0) {
110 uint32_t stretchSize = 0;
Romain Guy3b748a42013-04-17 18:54:38 -0700111 for (uint32_t i = 1; i < yCount; i += 2) {
112 stretchSize += yDivs[i] - yDivs[i - 1];
Romain Guyfb5e23c2010-07-09 13:52:56 -0700113 }
Romain Guy6820ac82010-09-15 18:11:50 -0700114 const float yStretchTex = stretchSize;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700115 const float fixed = bitmapHeight - stretchSize;
Romain Guy03c00b52013-06-20 18:30:28 -0700116 const float yStretch = fmaxf(height - fixed, 0.0f);
Romain Guy6820ac82010-09-15 18:11:50 -0700117 stretchY = yStretch / yStretchTex;
Romain Guy03c00b52013-06-20 18:30:28 -0700118 rescaleY = fixed == 0.0f ? 0.0f : fminf(fmaxf(height, 0.0f) / fixed, 1.0f);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700119 }
120
Romain Guy4bb94202010-10-12 15:59:26 -0700121 uint32_t quadCount = 0;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700122
Romain Guy6820ac82010-09-15 18:11:50 -0700123 float previousStepY = 0.0f;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700124
Romain Guy6820ac82010-09-15 18:11:50 -0700125 float y1 = 0.0f;
Romain Guyf504a2f2011-05-26 16:40:55 -0700126 float y2 = 0.0f;
Romain Guy6820ac82010-09-15 18:11:50 -0700127 float v1 = 0.0f;
128
Romain Guy3b748a42013-04-17 18:54:38 -0700129 mUvMapper = mapper;
130
131 for (uint32_t i = 0; i < yCount; i++) {
132 float stepY = yDivs[i];
Romain Guy5e7c4692011-10-20 20:31:50 -0700133 const float segment = stepY - previousStepY;
Romain Guy6820ac82010-09-15 18:11:50 -0700134
Romain Guy6820ac82010-09-15 18:11:50 -0700135 if (i & 1) {
Romain Guy8ab40792010-12-07 13:30:10 -0800136 y2 = y1 + floorf(segment * stretchY + 0.5f);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700137 } else {
Romain Guy41d35ae2012-10-10 16:06:04 -0700138 y2 = y1 + segment * rescaleY;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700139 }
Romain Guy5e7c4692011-10-20 20:31:50 -0700140
141 float vOffset = y1 == y2 ? 0.0f : 0.5 - (0.5 * segment / (y2 - y1));
142 float v2 = fmax(0.0f, stepY - vOffset) / bitmapHeight;
143 v1 += vOffset / bitmapHeight;
Romain Guy6820ac82010-09-15 18:11:50 -0700144
Romain Guyeb6a4a12011-01-18 14:02:16 -0800145 if (stepY > 0.0f) {
Romain Guy3b748a42013-04-17 18:54:38 -0700146 generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX,
Romain Guy03c00b52013-06-20 18:30:28 -0700147 width, bitmapWidth, quadCount);
Romain Guyeb6a4a12011-01-18 14:02:16 -0800148 }
Romain Guy6820ac82010-09-15 18:11:50 -0700149
150 y1 = y2;
Romain Guy5e7c4692011-10-20 20:31:50 -0700151 v1 = stepY / bitmapHeight;
Romain Guy6820ac82010-09-15 18:11:50 -0700152
153 previousStepY = stepY;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700154 }
155
Romain Guyfdbec3e2011-01-19 10:37:35 -0800156 if (previousStepY != bitmapHeight) {
Romain Guy03c00b52013-06-20 18:30:28 -0700157 y2 = height;
Romain Guy3b748a42013-04-17 18:54:38 -0700158 generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX,
Romain Guy03c00b52013-06-20 18:30:28 -0700159 width, bitmapWidth, quadCount);
Romain Guyfdbec3e2011-01-19 10:37:35 -0800160 }
Romain Guy03750a02010-10-18 14:06:08 -0700161
Romain Guyf296dca2013-06-24 14:33:37 -0700162 if (verticesCount == maxVertices) {
163 vertices = tempVertices;
164 } else {
165 vertices = new TextureVertex[verticesCount];
166 memcpy(vertices, tempVertices, verticesCount * sizeof(TextureVertex));
167 delete[] tempVertices;
168 }
169
Romain Guy3b748a42013-04-17 18:54:38 -0700170 return vertices;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700171}
172
Romain Guy3b748a42013-04-17 18:54:38 -0700173void Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
174 float y1, float y2, float v1, float v2, float stretchX, float rescaleX,
175 float width, float bitmapWidth, uint32_t& quadCount) {
Romain Guy6820ac82010-09-15 18:11:50 -0700176 float previousStepX = 0.0f;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700177
Romain Guy6820ac82010-09-15 18:11:50 -0700178 float x1 = 0.0f;
Romain Guyf504a2f2011-05-26 16:40:55 -0700179 float x2 = 0.0f;
Romain Guy6820ac82010-09-15 18:11:50 -0700180 float u1 = 0.0f;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700181
Romain Guy6820ac82010-09-15 18:11:50 -0700182 // Generate the row quad by quad
Romain Guy3b748a42013-04-17 18:54:38 -0700183 for (uint32_t i = 0; i < xCount; i++) {
184 float stepX = xDivs[i];
Romain Guy5e7c4692011-10-20 20:31:50 -0700185 const float segment = stepX - previousStepX;
Romain Guy6820ac82010-09-15 18:11:50 -0700186
Romain Guy6820ac82010-09-15 18:11:50 -0700187 if (i & 1) {
Romain Guy8ab40792010-12-07 13:30:10 -0800188 x2 = x1 + floorf(segment * stretchX + 0.5f);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700189 } else {
Romain Guy41d35ae2012-10-10 16:06:04 -0700190 x2 = x1 + segment * rescaleX;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700191 }
Romain Guy5e7c4692011-10-20 20:31:50 -0700192
193 float uOffset = x1 == x2 ? 0.0f : 0.5 - (0.5 * segment / (x2 - x1));
194 float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth;
195 u1 += uOffset / bitmapWidth;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700196
Romain Guyeb6a4a12011-01-18 14:02:16 -0800197 if (stepX > 0.0f) {
198 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
199 }
Romain Guy6820ac82010-09-15 18:11:50 -0700200
201 x1 = x2;
Romain Guy5e7c4692011-10-20 20:31:50 -0700202 u1 = stepX / bitmapWidth;
Romain Guy6820ac82010-09-15 18:11:50 -0700203
204 previousStepX = stepX;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700205 }
206
Romain Guyfdbec3e2011-01-19 10:37:35 -0800207 if (previousStepX != bitmapWidth) {
Romain Guyf504a2f2011-05-26 16:40:55 -0700208 x2 = width;
Romain Guyf504a2f2011-05-26 16:40:55 -0700209 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
Romain Guyfdbec3e2011-01-19 10:37:35 -0800210 }
Romain Guyfb5e23c2010-07-09 13:52:56 -0700211}
212
Romain Guy7444da52011-01-17 10:53:31 -0800213void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
Romain Guyeb6a4a12011-01-18 14:02:16 -0800214 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
Romain Guya5ef39a2010-12-03 16:48:20 -0800215 const uint32_t oldQuadCount = quadCount;
Romain Guyeb6a4a12011-01-18 14:02:16 -0800216 quadCount++;
Romain Guybd41a112010-12-02 17:16:26 -0800217
Romain Guy70561df2012-09-10 17:40:18 -0700218 if (x1 < 0.0f) x1 = 0.0f;
219 if (x2 < 0.0f) x2 = 0.0f;
220 if (y1 < 0.0f) y1 = 0.0f;
221 if (y2 < 0.0f) y2 = 0.0f;
222
Romain Guya5ef39a2010-12-03 16:48:20 -0800223 // Skip degenerate and transparent (empty) quads
Romain Guy41d35ae2012-10-10 16:06:04 -0700224 if (((mColorKey >> oldQuadCount) & 0x1) || x1 >= x2 || y1 >= y2) {
Romain Guyfb13abd2011-01-16 15:16:38 -0800225#if DEBUG_PATCHES_EMPTY_VERTICES
226 PATCH_LOGD(" quad %d (empty)", oldQuadCount);
Romain Guy5e7c4692011-10-20 20:31:50 -0700227 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1);
228 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.4f, %.4f", x2, y2, u2, v2);
Romain Guyfb13abd2011-01-16 15:16:38 -0800229#endif
Romain Guy7444da52011-01-17 10:53:31 -0800230 return;
Romain Guy4bb94202010-10-12 15:59:26 -0700231 }
232
Romain Guya5ef39a2010-12-03 16:48:20 -0800233 // Record all non empty quads
Romain Guy5b3b3522010-10-27 18:57:51 -0700234 if (hasEmptyQuads) {
235 Rect bounds(x1, y1, x2, y2);
236 quads.add(bounds);
237 }
238
Romain Guy3b748a42013-04-17 18:54:38 -0700239 mUvMapper.map(u1, v1, u2, v2);
240
Romain Guy6820ac82010-09-15 18:11:50 -0700241 TextureVertex::set(vertex++, x1, y1, u1, v1);
242 TextureVertex::set(vertex++, x2, y1, u2, v1);
243 TextureVertex::set(vertex++, x1, y2, u1, v2);
Romain Guy6820ac82010-09-15 18:11:50 -0700244 TextureVertex::set(vertex++, x2, y2, u2, v2);
Romain Guya5ef39a2010-12-03 16:48:20 -0800245
Romain Guy3b748a42013-04-17 18:54:38 -0700246 verticesCount += 4;
247 indexCount += 6;
Romain Guya5ef39a2010-12-03 16:48:20 -0800248
249#if DEBUG_PATCHES_VERTICES
250 PATCH_LOGD(" quad %d", oldQuadCount);
Romain Guy5e7c4692011-10-20 20:31:50 -0700251 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1);
252 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.4f, %.4f", x2, y2, u2, v2);
Romain Guya5ef39a2010-12-03 16:48:20 -0800253#endif
Romain Guyfb5e23c2010-07-09 13:52:56 -0700254}
255
256}; // namespace uirenderer
257}; // namespace android