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The Android Open Source Project9066cfe2009-03-03 19:31:44 -08001/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.content.pm.ActivityInfo;
20import android.graphics.PixelFormat;
21import android.os.IBinder;
22import android.os.Parcel;
23import android.os.Parcelable;
24import android.text.TextUtils;
25import android.util.Log;
26
27
28/**
29 * The interface that apps use to talk to the window manager.
30 * <p>
31 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
32 *
33 * @see android.content.Context#getSystemService
34 * @see android.content.Context#WINDOW_SERVICE
35 */
36public interface WindowManager extends ViewManager {
37 /**
38 * Exception that is thrown when trying to add view whose
39 * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token}
40 * is invalid.
41 */
42 public static class BadTokenException extends RuntimeException {
43 public BadTokenException() {
44 }
45
46 public BadTokenException(String name) {
47 super(name);
48 }
49 }
50
51 /**
52 * Use this method to get the default Display object.
53 *
54 * @return default Display object
55 */
56 public Display getDefaultDisplay();
57
58 /**
59 * Special variation of {@link #removeView} that immediately invokes
60 * the given view hierarchy's {@link View#onDetachedFromWindow()
61 * View.onDetachedFromWindow()} methods before returning. This is not
62 * for normal applications; using it correctly requires great care.
63 *
64 * @param view The view to be removed.
65 */
66 public void removeViewImmediate(View view);
67
68 public static class LayoutParams extends ViewGroup.LayoutParams
69 implements Parcelable {
70 /**
71 * X position for this window. With the default gravity it is ignored.
72 * When using {@link Gravity#LEFT} or {@link Gravity#RIGHT} it provides
73 * an offset from the given edge.
74 */
75 public int x;
76
77 /**
78 * Y position for this window. With the default gravity it is ignored.
79 * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
80 * an offset from the given edge.
81 */
82 public int y;
83
84 /**
85 * Indicates how much of the extra space will be allocated horizontally
86 * to the view associated with these LayoutParams. Specify 0 if the view
87 * should not be stretched. Otherwise the extra pixels will be pro-rated
88 * among all views whose weight is greater than 0.
89 */
90 public float horizontalWeight;
91
92 /**
93 * Indicates how much of the extra space will be allocated vertically
94 * to the view associated with these LayoutParams. Specify 0 if the view
95 * should not be stretched. Otherwise the extra pixels will be pro-rated
96 * among all views whose weight is greater than 0.
97 */
98 public float verticalWeight;
99
100 /**
101 * The general type of window. There are three main classes of
102 * window types:
103 * <ul>
104 * <li> <strong>Application windows</strong> (ranging from
105 * {@link #FIRST_APPLICATION_WINDOW} to
106 * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
107 * windows. For these types of windows, the {@link #token} must be
108 * set to the token of the activity they are a part of (this will
109 * normally be done for you if {@link #token} is null).
110 * <li> <strong>Sub-windows</strong> (ranging from
111 * {@link #FIRST_SUB_WINDOW} to
112 * {@link #LAST_SUB_WINDOW}) are associated with another top-level
113 * window. For these types of windows, the {@link #token} must be
114 * the token of the window it is attached to.
115 * <li> <strong>System windows</strong> (ranging from
116 * {@link #FIRST_SYSTEM_WINDOW} to
117 * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
118 * use by the system for specific purposes. They should not normally
119 * be used by applications, and a special permission is required
120 * to use them.
121 * </ul>
122 *
123 * @see #TYPE_BASE_APPLICATION
124 * @see #TYPE_APPLICATION
125 * @see #TYPE_APPLICATION_STARTING
126 * @see #TYPE_APPLICATION_PANEL
127 * @see #TYPE_APPLICATION_MEDIA
128 * @see #TYPE_APPLICATION_SUB_PANEL
129 * @see #TYPE_APPLICATION_ATTACHED_DIALOG
130 * @see #TYPE_STATUS_BAR
131 * @see #TYPE_SEARCH_BAR
132 * @see #TYPE_PHONE
133 * @see #TYPE_SYSTEM_ALERT
134 * @see #TYPE_KEYGUARD
135 * @see #TYPE_TOAST
136 * @see #TYPE_SYSTEM_OVERLAY
137 * @see #TYPE_PRIORITY_PHONE
138 * @see #TYPE_STATUS_BAR_PANEL
139 * @see #TYPE_SYSTEM_DIALOG
140 * @see #TYPE_KEYGUARD_DIALOG
141 * @see #TYPE_SYSTEM_ERROR
142 * @see #TYPE_INPUT_METHOD
143 * @see #TYPE_INPUT_METHOD_DIALOG
144 */
145 public int type;
146
147 /**
148 * Start of window types that represent normal application windows.
149 */
150 public static final int FIRST_APPLICATION_WINDOW = 1;
151
152 /**
153 * Window type: an application window that serves as the "base" window
154 * of the overall application; all other application windows will
155 * appear on top of it.
156 */
157 public static final int TYPE_BASE_APPLICATION = 1;
158
159 /**
160 * Window type: a normal application window. The {@link #token} must be
161 * an Activity token identifying who the window belongs to.
162 */
163 public static final int TYPE_APPLICATION = 2;
164
165 /**
166 * Window type: special application window that is displayed while the
167 * application is starting. Not for use by applications themselves;
168 * this is used by the system to display something until the
169 * application can show its own windows.
170 */
171 public static final int TYPE_APPLICATION_STARTING = 3;
172
173 /**
174 * End of types of application windows.
175 */
176 public static final int LAST_APPLICATION_WINDOW = 99;
177
178 /**
179 * Start of types of sub-windows. The {@link #token} of these windows
180 * must be set to the window they are attached to. These types of
181 * windows are kept next to their attached window in Z-order, and their
182 * coordinate space is relative to their attached window.
183 */
184 public static final int FIRST_SUB_WINDOW = 1000;
185
186 /**
187 * Window type: a panel on top of an application window. These windows
188 * appear on top of their attached window.
189 */
190 public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW;
191
192 /**
193 * Window type: window for showing media (e.g. video). These windows
194 * are displayed behind their attached window.
195 */
196 public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1;
197
198 /**
199 * Window type: a sub-panel on top of an application window. These
200 * windows are displayed on top their attached window and any
201 * {@link #TYPE_APPLICATION_PANEL} panels.
202 */
203 public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
204
205 /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
206 * of the window happens as that of a top-level window, <em>not</em>
207 * as a child of its container.
208 */
209 public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
210
211 /**
Dianne Hackbornc4d5d022009-05-21 17:32:42 -0700212 * Window type: window for showing overlays on top of media windows.
213 * These windows are displayed between TYPE_APPLICATION_MEDIA and the
214 * application window. They should be translucent to be useful. This
215 * is a big ugly hack so:
216 * @hide
217 */
218 public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4;
219
220 /**
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800221 * End of types of sub-windows.
222 */
223 public static final int LAST_SUB_WINDOW = 1999;
224
225 /**
226 * Start of system-specific window types. These are not normally
227 * created by applications.
228 */
229 public static final int FIRST_SYSTEM_WINDOW = 2000;
230
231 /**
232 * Window type: the status bar. There can be only one status bar
233 * window; it is placed at the top of the screen, and all other
234 * windows are shifted down so they are below it.
235 */
236 public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW;
237
238 /**
239 * Window type: the search bar. There can be only one search bar
240 * window; it is placed at the top of the screen.
241 */
242 public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1;
243
244 /**
245 * Window type: phone. These are non-application windows providing
246 * user interaction with the phone (in particular incoming calls).
247 * These windows are normally placed above all applications, but behind
248 * the status bar.
249 */
250 public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2;
251
252 /**
253 * Window type: system window, such as low power alert. These windows
254 * are always on top of application windows.
255 */
256 public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3;
257
258 /**
259 * Window type: keyguard window.
260 */
261 public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4;
262
263 /**
264 * Window type: transient notifications.
265 */
266 public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5;
267
268 /**
269 * Window type: system overlay windows, which need to be displayed
270 * on top of everything else. These windows must not take input
271 * focus, or they will interfere with the keyguard.
272 */
273 public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6;
274
275 /**
276 * Window type: priority phone UI, which needs to be displayed even if
277 * the keyguard is active. These windows must not take input
278 * focus, or they will interfere with the keyguard.
279 */
280 public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7;
281
282 /**
283 * Window type: panel that slides out from the status bar
284 */
285 public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+8;
286
287 /**
288 * Window type: panel that slides out from the status bar
289 */
290 public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8;
291
292 /**
293 * Window type: dialogs that the keyguard shows
294 */
295 public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9;
296
297 /**
298 * Window type: internal system error windows, appear on top of
299 * everything they can.
300 */
301 public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10;
302
303 /**
304 * Window type: internal input methods windows, which appear above
305 * the normal UI. Application windows may be resized or panned to keep
306 * the input focus visible while this window is displayed.
307 */
308 public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11;
309
310 /**
311 * Window type: internal input methods dialog windows, which appear above
312 * the current input method window.
313 */
314 public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
315
316 /**
317 * End of types of system windows.
318 */
319 public static final int LAST_SYSTEM_WINDOW = 2999;
320
321 /**
322 * Specifies what type of memory buffers should be used by this window.
323 * Default is normal.
324 *
325 * @see #MEMORY_TYPE_NORMAL
326 * @see #MEMORY_TYPE_HARDWARE
327 * @see #MEMORY_TYPE_GPU
328 * @see #MEMORY_TYPE_PUSH_BUFFERS
329 */
330 public int memoryType;
331
332 /** Memory type: The window's surface is allocated in main memory. */
333 public static final int MEMORY_TYPE_NORMAL = 0;
334 /** Memory type: The window's surface is configured to be accessible
335 * by DMA engines and hardware accelerators. */
336 public static final int MEMORY_TYPE_HARDWARE = 1;
337 /** Memory type: The window's surface is configured to be accessible
338 * by graphics accelerators. */
339 public static final int MEMORY_TYPE_GPU = 2;
340 /** Memory type: The window's surface doesn't own its buffers and
341 * therefore cannot be locked. Instead the buffers are pushed to
342 * it through native binder calls. */
343 public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
344
345 /**
346 * Various behavioral options/flags. Default is none.
347 *
348 * @see #FLAG_BLUR_BEHIND
349 * @see #FLAG_DIM_BEHIND
350 * @see #FLAG_NOT_FOCUSABLE
351 * @see #FLAG_NOT_TOUCHABLE
352 * @see #FLAG_NOT_TOUCH_MODAL
353 * @see #FLAG_LAYOUT_IN_SCREEN
354 * @see #FLAG_DITHER
355 * @see #FLAG_KEEP_SCREEN_ON
356 * @see #FLAG_FULLSCREEN
357 * @see #FLAG_FORCE_NOT_FULLSCREEN
358 * @see #FLAG_IGNORE_CHEEK_PRESSES
359 */
360 public int flags;
361
362 /** Window flag: everything behind this window will be dimmed.
363 * Use {@link #dimAmount} to control the amount of dim. */
364 public static final int FLAG_DIM_BEHIND = 0x00000002;
365
366 /** Window flag: blur everything behind this window. */
367 public static final int FLAG_BLUR_BEHIND = 0x00000004;
368
369 /** Window flag: this window won't ever get key input focus, so the
370 * user can not send key or other button events to it. Those will
371 * instead go to whatever focusable window is behind it. This flag
372 * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
373 * is explicitly set.
374 *
375 * <p>Setting this flag also implies that the window will not need to
376 * interact with
377 * a soft input method, so it will be Z-ordered and positioned
378 * independently of any active input method (typically this means it
379 * gets Z-ordered on top of the input method, so it can use the full
380 * screen for its content and cover the input method if needed. You
381 * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
382 public static final int FLAG_NOT_FOCUSABLE = 0x00000008;
383
384 /** Window flag: this window can never receive touch events. */
385 public static final int FLAG_NOT_TOUCHABLE = 0x00000010;
386
387 /** Window flag: Even when this window is focusable (its
388 * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events
389 * outside of the window to be sent to the windows behind it. Otherwise
390 * it will consume all pointer events itself, regardless of whether they
391 * are inside of the window. */
392 public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020;
393
394 /** Window flag: When set, if the device is asleep when the touch
395 * screen is pressed, you will receive this first touch event. Usually
396 * the first touch event is consumed by the system since the user can
397 * not see what they are pressing on.
398 */
399 public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
400
401 /** Window flag: as long as this window is visible to the user, keep
402 * the device's screen turned on and bright. */
403 public static final int FLAG_KEEP_SCREEN_ON = 0x00000080;
404
405 /** Window flag: place the window within the entire screen, ignoring
406 * decorations around the border (a.k.a. the status bar). The
407 * window must correctly position its contents to take the screen
408 * decoration into account. This flag is normally set for you
409 * by Window as described in {@link Window#setFlags}. */
410 public static final int FLAG_LAYOUT_IN_SCREEN = 0x00000100;
411
412 /** Window flag: allow window to extend outside of the screen. */
413 public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200;
414
415 /** Window flag: Hide all screen decorations (e.g. status bar) while
416 * this window is displayed. This allows the window to use the entire
417 * display space for itself -- the status bar will be hidden when
418 * an app window with this flag set is on the top layer. */
419 public static final int FLAG_FULLSCREEN = 0x00000400;
420
421 /** Window flag: Override {@link #FLAG_FULLSCREEN and force the
422 * screen decorations (such as status bar) to be shown. */
423 public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800;
424
425 /** Window flag: turn on dithering when compositing this window to
426 * the screen. */
427 public static final int FLAG_DITHER = 0x00001000;
428
429 /** Window flag: don't allow screen shots while this window is
430 * displayed. */
431 public static final int FLAG_SECURE = 0x00002000;
432
433 /** Window flag: a special mode where the layout parameters are used
434 * to perform scaling of the surface when it is composited to the
435 * screen. */
436 public static final int FLAG_SCALED = 0x00004000;
437
438 /** Window flag: intended for windows that will often be used when the user is
439 * holding the screen against their face, it will aggressively filter the event
440 * stream to prevent unintended presses in this situation that may not be
441 * desired for a particular window, when such an event stream is detected, the
442 * application will receive a CANCEL motion event to indicate this so applications
443 * can handle this accordingly by taking no action on the event
444 * until the finger is released. */
445 public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000;
446
447 /** Window flag: a special option only for use in combination with
448 * {@link #FLAG_LAYOUT_IN_SCREEN}. When requesting layout in the
449 * screen your window may appear on top of or behind screen decorations
450 * such as the status bar. By also including this flag, the window
451 * manager will report the inset rectangle needed to ensure your
452 * content is not covered by screen decorations. This flag is normally
453 * set for you by Window as described in {@link Window#setFlags}.*/
454 public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
455
456 /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
457 * respect to how this window interacts with the current method. That
458 * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
459 * window will behave as if it needs to interact with the input method
460 * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
461 * not set and this flag is set, then the window will behave as if it
462 * doesn't need to interact with the input method and can be placed
463 * to use more space and cover the input method.
464 */
465 public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
466
467 /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
468 * can set this flag to receive a single special MotionEvent with
469 * the action
470 * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
471 * touches that occur outside of your window. Note that you will not
472 * receive the full down/move/up gesture, only the location of the
473 * first down as an ACTION_OUTSIDE.
474 */
475 public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
476
Suchi Amalapurapud1a93372009-05-14 17:54:31 -0700477 /** Window flag: special flag to let windows be shown when the screen
478 * is locked. This will let application windows take precedence over
479 * key guard or any other lock screens. Can be used with
480 * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
481 * directly before showing the key guard window
482 *
483 * {@hide} */
484 public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
485
Mitsuru Oshima64f59342009-06-21 00:03:11 -0700486 /** Window flag: special flag to let a window ignore the compatibility scaling.
487 * This is used by SurfaceView to create a window that does not scale the content.
488 *
489 * {@hide} */
490 public static final int FLAG_NO_COMPATIBILITY_SCALING = 0x00100000;
491
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800492 /** Window flag: a special option intended for system dialogs. When
493 * this flag is set, the window will demand focus unconditionally when
494 * it is created.
495 * {@hide} */
496 public static final int FLAG_SYSTEM_ERROR = 0x40000000;
497
498 /**
499 * Given a particular set of window manager flags, determine whether
500 * such a window may be a target for an input method when it has
501 * focus. In particular, this checks the
502 * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
503 * flags and returns true if the combination of the two corresponds
504 * to a window that needs to be behind the input method so that the
505 * user can type into it.
506 *
507 * @param flags The current window manager flags.
508 *
509 * @return Returns true if such a window should be behind/interact
510 * with an input method, false if not.
511 */
512 public static boolean mayUseInputMethod(int flags) {
513 switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
514 case 0:
515 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
516 return true;
517 }
518 return false;
519 }
520
521 /**
522 * Mask for {@link #softInputMode} of the bits that determine the
523 * desired visibility state of the soft input area for this window.
524 */
525 public static final int SOFT_INPUT_MASK_STATE = 0x0f;
526
527 /**
528 * Visibility state for {@link #softInputMode}: no state has been specified.
529 */
530 public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
531
532 /**
533 * Visibility state for {@link #softInputMode}: please don't change the state of
534 * the soft input area.
535 */
536 public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
537
538 /**
539 * Visibility state for {@link #softInputMode}: please hide any soft input
540 * area when normally appropriate (when the user is navigating
541 * forward to your window).
542 */
543 public static final int SOFT_INPUT_STATE_HIDDEN = 2;
544
545 /**
546 * Visibility state for {@link #softInputMode}: please always hide any
547 * soft input area when this window receives focus.
548 */
549 public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
550
551 /**
552 * Visibility state for {@link #softInputMode}: please show the soft
553 * input area when normally appropriate (when the user is navigating
554 * forward to your window).
555 */
556 public static final int SOFT_INPUT_STATE_VISIBLE = 4;
557
558 /**
559 * Visibility state for {@link #softInputMode}: please always make the
560 * soft input area visible when this window receives input focus.
561 */
562 public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
563
564 /**
565 * Mask for {@link #softInputMode} of the bits that determine the
566 * way that the window should be adjusted to accommodate the soft
567 * input window.
568 */
569 public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
570
571 /** Adjustment option for {@link #softInputMode}: nothing specified.
572 * The system will try to pick one or
573 * the other depending on the contents of the window.
574 */
575 public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
576
577 /** Adjustment option for {@link #softInputMode}: set to allow the
578 * window to be resized when an input
579 * method is shown, so that its contents are not covered by the input
580 * method. This can <em>not<em> be combined with
581 * {@link #SOFT_INPUT_ADJUST_PAN}; if
582 * neither of these are set, then the system will try to pick one or
583 * the other depending on the contents of the window.
584 */
585 public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
586
587 /** Adjustment option for {@link #softInputMode}: set to have a window
588 * pan when an input method is
589 * shown, so it doesn't need to deal with resizing but just panned
590 * by the framework to ensure the current input focus is visible. This
591 * can <em>not<em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
592 * neither of these are set, then the system will try to pick one or
593 * the other depending on the contents of the window.
594 */
595 public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
596
597 /**
598 * Bit for {@link #softInputMode}: set when the user has navigated
599 * forward to the window. This is normally set automatically for
600 * you by the system, though you may want to set it in certain cases
601 * when you are displaying a window yourself. This flag will always
602 * be cleared automatically after the window is displayed.
603 */
604 public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
605
606 /**
607 * Desired operating mode for any soft input area. May any combination
608 * of:
609 *
610 * <ul>
611 * <li> One of the visibility states
612 * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
613 * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
614 * {@link #SOFT_INPUT_STATE_VISIBLE}.
615 * <li> One of the adjustment options
616 * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
617 * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
618 * {@link #SOFT_INPUT_ADJUST_PAN}.
619 */
620 public int softInputMode;
621
622 /**
623 * Placement of window within the screen as per {@link Gravity}
624 *
625 * @see Gravity
626 */
627 public int gravity;
628
629 /**
630 * The horizontal margin, as a percentage of the container's width,
631 * between the container and the widget.
632 */
633 public float horizontalMargin;
634
635 /**
636 * The vertical margin, as a percentage of the container's height,
637 * between the container and the widget.
638 */
639 public float verticalMargin;
640
641 /**
642 * The desired bitmap format. May be one of the constants in
643 * {@link android.graphics.PixelFormat}. Default is OPAQUE.
644 */
645 public int format;
646
647 /**
648 * A style resource defining the animations to use for this window.
649 * This must be a system resource; it can not be an application resource
650 * because the window manager does not have access to applications.
651 */
652 public int windowAnimations;
653
654 /**
655 * An alpha value to apply to this entire window.
656 * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
657 */
658 public float alpha = 1.0f;
659
660 /**
661 * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
662 * to apply. Range is from 1.0 for completely opaque to 0.0 for no
663 * dim.
664 */
665 public float dimAmount = 1.0f;
666
667 /**
668 * This can be used to override the user's preferred brightness of
669 * the screen. A value of less than 0, the default, means to use the
670 * preferred screen brightness. 0 to 1 adjusts the brightness from
671 * dark to full bright.
672 */
673 public float screenBrightness = -1.0f;
674
675 /**
676 * Identifier for this window. This will usually be filled in for
677 * you.
678 */
679 public IBinder token = null;
680
681 /**
682 * Name of the package owning this window.
683 */
684 public String packageName = null;
685
686 /**
687 * Specific orientation value for a window.
688 * May be any of the same values allowed
689 * for {@link android.content.pm.ActivityInfo#screenOrientation}.
690 * If not set, a default value of
691 * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
692 * will be used.
693 */
694 public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
695
696
697 public LayoutParams() {
698 super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
699 type = TYPE_APPLICATION;
700 format = PixelFormat.OPAQUE;
701 }
702
703 public LayoutParams(int _type) {
704 super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
705 type = _type;
706 format = PixelFormat.OPAQUE;
707 }
708
709 public LayoutParams(int _type, int _flags) {
710 super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
711 type = _type;
712 flags = _flags;
713 format = PixelFormat.OPAQUE;
714 }
715
716 public LayoutParams(int _type, int _flags, int _format) {
717 super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
718 type = _type;
719 flags = _flags;
720 format = _format;
721 }
722
723 public LayoutParams(int w, int h, int _type, int _flags, int _format) {
724 super(w, h);
725 type = _type;
726 flags = _flags;
727 format = _format;
728 }
729
730 public LayoutParams(int w, int h, int xpos, int ypos, int _type,
731 int _flags, int _format) {
732 super(w, h);
733 x = xpos;
734 y = ypos;
735 type = _type;
736 flags = _flags;
737 format = _format;
738 }
739
740 public final void setTitle(CharSequence title) {
741 if (null == title)
742 title = "";
743
744 mTitle = TextUtils.stringOrSpannedString(title);
745 }
746
747 public final CharSequence getTitle() {
748 return mTitle;
749 }
750
751 public int describeContents() {
752 return 0;
753 }
754
755 public void writeToParcel(Parcel out, int parcelableFlags) {
756 out.writeInt(width);
757 out.writeInt(height);
758 out.writeInt(x);
759 out.writeInt(y);
760 out.writeInt(type);
761 out.writeInt(memoryType);
762 out.writeInt(flags);
763 out.writeInt(softInputMode);
764 out.writeInt(gravity);
765 out.writeFloat(horizontalMargin);
766 out.writeFloat(verticalMargin);
767 out.writeInt(format);
768 out.writeInt(windowAnimations);
769 out.writeFloat(alpha);
770 out.writeFloat(dimAmount);
771 out.writeFloat(screenBrightness);
772 out.writeStrongBinder(token);
773 out.writeString(packageName);
774 TextUtils.writeToParcel(mTitle, out, parcelableFlags);
775 out.writeInt(screenOrientation);
776 }
777
778 public static final Parcelable.Creator<LayoutParams> CREATOR
779 = new Parcelable.Creator<LayoutParams>() {
780 public LayoutParams createFromParcel(Parcel in) {
781 return new LayoutParams(in);
782 }
783
784 public LayoutParams[] newArray(int size) {
785 return new LayoutParams[size];
786 }
787 };
788
789
790 public LayoutParams(Parcel in) {
791 width = in.readInt();
792 height = in.readInt();
793 x = in.readInt();
794 y = in.readInt();
795 type = in.readInt();
796 memoryType = in.readInt();
797 flags = in.readInt();
798 softInputMode = in.readInt();
799 gravity = in.readInt();
800 horizontalMargin = in.readFloat();
801 verticalMargin = in.readFloat();
802 format = in.readInt();
803 windowAnimations = in.readInt();
804 alpha = in.readFloat();
805 dimAmount = in.readFloat();
806 screenBrightness = in.readFloat();
807 token = in.readStrongBinder();
808 packageName = in.readString();
809 mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
810 screenOrientation = in.readInt();
811 }
812
Romain Guy72998072009-06-22 11:09:20 -0700813 @SuppressWarnings({"PointlessBitwiseExpression"})
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800814 public static final int LAYOUT_CHANGED = 1<<0;
815 public static final int TYPE_CHANGED = 1<<1;
816 public static final int FLAGS_CHANGED = 1<<2;
817 public static final int FORMAT_CHANGED = 1<<3;
818 public static final int ANIMATION_CHANGED = 1<<4;
819 public static final int DIM_AMOUNT_CHANGED = 1<<5;
820 public static final int TITLE_CHANGED = 1<<6;
821 public static final int ALPHA_CHANGED = 1<<7;
822 public static final int MEMORY_TYPE_CHANGED = 1<<8;
823 public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
824 public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
825 public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
826
Mitsuru Oshimae5fb3282009-06-09 21:16:08 -0700827 // internal buffer to backup/restore parameters under compatibility mode.
828 private int[] mCompatibilityParamsBackup = null;
829
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800830 public final int copyFrom(LayoutParams o) {
831 int changes = 0;
832
833 if (width != o.width) {
834 width = o.width;
835 changes |= LAYOUT_CHANGED;
836 }
837 if (height != o.height) {
838 height = o.height;
839 changes |= LAYOUT_CHANGED;
840 }
841 if (x != o.x) {
842 x = o.x;
843 changes |= LAYOUT_CHANGED;
844 }
845 if (y != o.y) {
846 y = o.y;
847 changes |= LAYOUT_CHANGED;
848 }
849 if (horizontalWeight != o.horizontalWeight) {
850 horizontalWeight = o.horizontalWeight;
851 changes |= LAYOUT_CHANGED;
852 }
853 if (verticalWeight != o.verticalWeight) {
854 verticalWeight = o.verticalWeight;
855 changes |= LAYOUT_CHANGED;
856 }
857 if (horizontalMargin != o.horizontalMargin) {
858 horizontalMargin = o.horizontalMargin;
859 changes |= LAYOUT_CHANGED;
860 }
861 if (verticalMargin != o.verticalMargin) {
862 verticalMargin = o.verticalMargin;
863 changes |= LAYOUT_CHANGED;
864 }
865 if (type != o.type) {
866 type = o.type;
867 changes |= TYPE_CHANGED;
868 }
869 if (memoryType != o.memoryType) {
870 memoryType = o.memoryType;
871 changes |= MEMORY_TYPE_CHANGED;
872 }
873 if (flags != o.flags) {
874 flags = o.flags;
875 changes |= FLAGS_CHANGED;
876 }
877 if (softInputMode != o.softInputMode) {
878 softInputMode = o.softInputMode;
879 changes |= SOFT_INPUT_MODE_CHANGED;
880 }
881 if (gravity != o.gravity) {
882 gravity = o.gravity;
883 changes |= LAYOUT_CHANGED;
884 }
885 if (horizontalMargin != o.horizontalMargin) {
886 horizontalMargin = o.horizontalMargin;
887 changes |= LAYOUT_CHANGED;
888 }
889 if (verticalMargin != o.verticalMargin) {
890 verticalMargin = o.verticalMargin;
891 changes |= LAYOUT_CHANGED;
892 }
893 if (format != o.format) {
894 format = o.format;
895 changes |= FORMAT_CHANGED;
896 }
897 if (windowAnimations != o.windowAnimations) {
898 windowAnimations = o.windowAnimations;
899 changes |= ANIMATION_CHANGED;
900 }
901 if (token == null) {
902 // NOTE: token only copied if the recipient doesn't
903 // already have one.
904 token = o.token;
905 }
906 if (packageName == null) {
907 // NOTE: packageName only copied if the recipient doesn't
908 // already have one.
909 packageName = o.packageName;
910 }
911 if (!mTitle.equals(o.mTitle)) {
912 mTitle = o.mTitle;
913 changes |= TITLE_CHANGED;
914 }
915 if (alpha != o.alpha) {
916 alpha = o.alpha;
917 changes |= ALPHA_CHANGED;
918 }
919 if (dimAmount != o.dimAmount) {
920 dimAmount = o.dimAmount;
921 changes |= DIM_AMOUNT_CHANGED;
922 }
923 if (screenBrightness != o.screenBrightness) {
924 screenBrightness = o.screenBrightness;
925 changes |= SCREEN_BRIGHTNESS_CHANGED;
926 }
927
928 if (screenOrientation != o.screenOrientation) {
929 screenOrientation = o.screenOrientation;
930 changes |= SCREEN_ORIENTATION_CHANGED;
931 }
932 return changes;
933 }
934
935 @Override
936 public String debug(String output) {
937 output += "Contents of " + this + ":";
938 Log.d("Debug", output);
939 output = super.debug("");
940 Log.d("Debug", output);
941 Log.d("Debug", "");
942 Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
943 return "";
944 }
945
946 @Override
947 public String toString() {
948 StringBuilder sb = new StringBuilder(256);
949 sb.append("WM.LayoutParams{");
950 sb.append("(");
951 sb.append(x);
952 sb.append(',');
953 sb.append(y);
954 sb.append(")(");
955 sb.append((width==FILL_PARENT?"fill":(width==WRAP_CONTENT?"wrap":width)));
956 sb.append('x');
957 sb.append((height==FILL_PARENT?"fill":(height==WRAP_CONTENT?"wrap":height)));
958 sb.append(")");
959 if (softInputMode != 0) {
960 sb.append(" sim=#");
961 sb.append(Integer.toHexString(softInputMode));
962 }
963 if (gravity != 0) {
964 sb.append(" gr=#");
965 sb.append(Integer.toHexString(gravity));
966 }
967 sb.append(" ty=");
968 sb.append(type);
969 sb.append(" fl=#");
970 sb.append(Integer.toHexString(flags));
971 sb.append(" fmt=");
972 sb.append(format);
973 if (windowAnimations != 0) {
974 sb.append(" wanim=0x");
975 sb.append(Integer.toHexString(windowAnimations));
976 }
977 if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
978 sb.append(" or=");
979 sb.append(screenOrientation);
980 }
981 sb.append('}');
982 return sb.toString();
983 }
Mitsuru Oshima8d112672009-04-27 12:01:23 -0700984
Mitsuru Oshima3d914922009-05-13 22:29:15 -0700985 /**
986 * Scale the layout params' coordinates and size.
Mitsuru Oshima64f59342009-06-21 00:03:11 -0700987 * @hide
Mitsuru Oshima3d914922009-05-13 22:29:15 -0700988 */
Mitsuru Oshima64f59342009-06-21 00:03:11 -0700989 public void scale(float scale) {
Mitsuru Oshimae5fb3282009-06-09 21:16:08 -0700990 x *= scale;
991 y *= scale;
992 if (width > 0) {
993 width *= scale;
994 }
995 if (height > 0) {
996 height *= scale;
Mitsuru Oshima8d112672009-04-27 12:01:23 -0700997 }
998 }
999
Mitsuru Oshima3d914922009-05-13 22:29:15 -07001000 /**
Mitsuru Oshimae5fb3282009-06-09 21:16:08 -07001001 * Backup the layout parameters used in compatibility mode.
1002 * @see LayoutParams#restore()
Mitsuru Oshima3d914922009-05-13 22:29:15 -07001003 */
Mitsuru Oshimae5fb3282009-06-09 21:16:08 -07001004 void backup() {
1005 int[] backup = mCompatibilityParamsBackup;
1006 if (backup == null) {
Mitsuru Oshima64f59342009-06-21 00:03:11 -07001007 // we backup 4 elements, x, y, width, height
1008 backup = mCompatibilityParamsBackup = new int[4];
Mitsuru Oshima3d914922009-05-13 22:29:15 -07001009 }
Mitsuru Oshimae5fb3282009-06-09 21:16:08 -07001010 backup[0] = x;
1011 backup[1] = y;
1012 backup[2] = width;
1013 backup[3] = height;
Mitsuru Oshimae5fb3282009-06-09 21:16:08 -07001014 }
1015
1016 /**
1017 * Restore the layout params' coordinates, size and gravity
1018 * @see LayoutParams#backup()
1019 */
1020 void restore() {
1021 int[] backup = mCompatibilityParamsBackup;
1022 if (backup != null) {
1023 x = backup[0];
1024 y = backup[1];
1025 width = backup[2];
Mitsuru Oshima3d914922009-05-13 22:29:15 -07001026 height = backup[3];
1027 }
1028 }
1029
The Android Open Source Project9066cfe2009-03-03 19:31:44 -08001030 private CharSequence mTitle = "";
1031 }
1032}