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John Recke4267ea2014-06-03 15:53:15 -07001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef DAMAGEACCUMULATOR_H
17#define DAMAGEACCUMULATOR_H
18
John Recka447d292014-06-11 18:39:44 -070019#include <cutils/compiler.h>
John Recke4267ea2014-06-03 15:53:15 -070020#include <utils/LinearAllocator.h>
21
22#include <SkMatrix.h>
23#include <SkRect.h>
24
25#include "utils/Macros.h"
26
27namespace android {
28namespace uirenderer {
29
30struct DirtyStack;
31class RenderNode;
John Recka447d292014-06-11 18:39:44 -070032class Matrix4;
John Recke4267ea2014-06-03 15:53:15 -070033
Chris Craik69e5adf2014-08-14 13:34:01 -070034class DamageAccumulator {
John Recke4267ea2014-06-03 15:53:15 -070035 PREVENT_COPY_AND_ASSIGN(DamageAccumulator);
36public:
37 DamageAccumulator();
38 // mAllocator will clean everything up for us, no need for a dtor
39
40 // Push a transform node onto the stack. This should be called prior
41 // to any dirty() calls. Subsequent calls to dirty()
John Recka447d292014-06-11 18:39:44 -070042 // will be affected by the transform when popTransform() is called.
Chris Craik69e5adf2014-08-14 13:34:01 -070043 void pushTransform(const RenderNode* transform);
44 void pushTransform(const Matrix4* transform);
John Recka447d292014-06-11 18:39:44 -070045
John Recke4267ea2014-06-03 15:53:15 -070046 // Pops a transform node from the stack, propagating the dirty rect
John Recka447d292014-06-11 18:39:44 -070047 // up to the parent node. Returns the IDamageTransform that was just applied
Chris Craik69e5adf2014-08-14 13:34:01 -070048 void popTransform();
John Recka447d292014-06-11 18:39:44 -070049
Chris Craik69e5adf2014-08-14 13:34:01 -070050 void dirty(float left, float top, float right, float bottom);
John Recke4267ea2014-06-03 15:53:15 -070051
John Reck25fbb3f2014-06-12 13:46:45 -070052 // Returns the current dirty area, *NOT* transformed by pushed transforms
Chris Craik69e5adf2014-08-14 13:34:01 -070053 void peekAtDirty(SkRect* dest);
54
55 void computeCurrentTransform(Matrix4* outMatrix) const;
John Reck25fbb3f2014-06-12 13:46:45 -070056
John Recke4267ea2014-06-03 15:53:15 -070057 void finish(SkRect* totalDirty);
58
59private:
John Recka447d292014-06-11 18:39:44 -070060 void pushCommon();
61 void applyMatrix4Transform(DirtyStack* frame);
62 void applyRenderNodeTransform(DirtyStack* frame);
63
John Recke4267ea2014-06-03 15:53:15 -070064 LinearAllocator mAllocator;
65 DirtyStack* mHead;
66};
67
John Recke4267ea2014-06-03 15:53:15 -070068} /* namespace uirenderer */
69} /* namespace android */
70
71#endif /* DAMAGEACCUMULATOR_H */