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Stan Iliev500a0c32016-10-26 10:30:09 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "SkiaPipeline.h"
18
19#include "utils/TraceUtils.h"
20#include <SkOSFile.h>
21#include <SkPicture.h>
22#include <SkPictureRecorder.h>
23#include <SkPixelSerializer.h>
24#include <SkStream.h>
25
26using namespace android::uirenderer::renderthread;
27
28namespace android {
29namespace uirenderer {
30namespace skiapipeline {
31
32float SkiaPipeline::mLightRadius = 0;
33uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
34uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
35
36Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
37
38SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) { }
39
40TaskManager* SkiaPipeline::getTaskManager() {
41 return &mTaskManager;
42}
43
44void SkiaPipeline::onDestroyHardwareResources() {
45 // No need to flush the caches here. There is a timer
46 // which will flush temporary resources over time.
47}
48
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040049bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) {
50 for (SkImage* image : mutableImages) {
51 mPinnedImages.emplace_back(sk_ref_sp(image));
52 // TODO: return false if texture creation fails (see b/32691999)
53 SkImage_pinAsTexture(image, mRenderThread.getGrContext());
54 }
55 return true;
56}
57
58void SkiaPipeline::unpinImages() {
59 for (auto& image : mPinnedImages) {
60 SkImage_unpinAsTexture(image.get(), mRenderThread.getGrContext());
61 }
62 mPinnedImages.clear();
63}
64
Stan Iliev500a0c32016-10-26 10:30:09 -040065void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
66 LayerUpdateQueue* layerUpdateQueue, bool opaque,
67 const BakedOpRenderer::LightInfo& lightInfo) {
68 updateLighting(lightGeometry, lightInfo);
69 ATRACE_NAME("draw layers");
70 renderLayersImpl(*layerUpdateQueue, opaque);
71 layerUpdateQueue->clear();
72}
73
74void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) {
75 // Render all layers that need to be updated, in order.
76 for (size_t i = 0; i < layers.entries().size(); i++) {
77 RenderNode* layerNode = layers.entries()[i].renderNode;
78 // only schedule repaint if node still on layer - possible it may have been
79 // removed during a dropped frame, but layers may still remain scheduled so
80 // as not to lose info on what portion is damaged
81 if (CC_LIKELY(layerNode->getLayerSurface() != nullptr)) {
82 SkASSERT(layerNode->getLayerSurface());
83 SkASSERT(layerNode->getDisplayList()->isSkiaDL());
84 SkiaDisplayList* displayList = (SkiaDisplayList*)layerNode->getDisplayList();
85 if (!displayList || displayList->isEmpty()) {
86 SkDEBUGF(("%p drawLayers(%s) : missing drawable", this, layerNode->getName()));
87 return;
88 }
89
90 const Rect& layerDamage = layers.entries()[i].damage;
91
92 SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas();
93
94 int saveCount = layerCanvas->save();
95 SkASSERT(saveCount == 1);
96
97 layerCanvas->clipRect(layerDamage.toSkRect(), SkRegion::kReplace_Op);
98
99 auto savedLightCenter = mLightCenter;
100 // map current light center into RenderNode's coordinate space
101 layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter);
102
103 const RenderProperties& properties = layerNode->properties();
104 const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
105 if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) {
106 return;
107 }
108
Matt Sarett79756be2016-11-09 16:13:54 -0500109 layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false;
Stan Iliev500a0c32016-10-26 10:30:09 -0400110 layerCanvas->clear(SK_ColorTRANSPARENT);
111
112 RenderNodeDrawable root(layerNode, layerCanvas, false);
113 root.forceDraw(layerCanvas);
114 layerCanvas->restoreToCount(saveCount);
115 layerCanvas->flush();
116 mLightCenter = savedLightCenter;
117 }
118 }
119}
120
121bool SkiaPipeline::createOrUpdateLayer(RenderNode* node,
122 const DamageAccumulator& damageAccumulator) {
123 SkSurface* layer = node->getLayerSurface();
124 if (!layer || layer->width() != node->getWidth() || layer->height() != node->getHeight()) {
125 SkImageInfo info = SkImageInfo::MakeN32Premul(node->getWidth(), node->getHeight());
126 SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
127 SkASSERT(mRenderThread.getGrContext() != nullptr);
128 node->setLayerSurface(
129 SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), SkBudgeted::kYes,
130 info, 0, &props));
131 if (node->getLayerSurface()) {
132 // update the transform in window of the layer to reset its origin wrt light source
133 // position
134 Matrix4 windowTransform;
135 damageAccumulator.computeCurrentTransform(&windowTransform);
136 node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
137 }
138 return true;
139 }
140 return false;
141}
142
143void SkiaPipeline::destroyLayer(RenderNode* node) {
144 node->setLayerSurface(nullptr);
145}
146
147void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
148 GrContext* context = thread.getGrContext();
149 if (context) {
150 ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
151 SkBitmap skiaBitmap;
152 bitmap->getSkBitmap(&skiaBitmap);
153 sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(skiaBitmap, kNever_SkCopyPixelsMode);
154 SkImage_pinAsTexture(image.get(), context);
155 SkImage_unpinAsTexture(image.get(), context);
156 }
157}
158
159// Encodes to PNG, unless there is already encoded data, in which case that gets
160// used.
161class PngPixelSerializer : public SkPixelSerializer {
162public:
163 bool onUseEncodedData(const void*, size_t) override { return true; }
164 SkData* onEncode(const SkPixmap& pixmap) override {
165 return SkImageEncoder::EncodeData(pixmap.info(), pixmap.addr(), pixmap.rowBytes(),
166 SkImageEncoder::kPNG_Type, 100);
167 }
168};
169
170void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
171 const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds,
172 sk_sp<SkSurface> surface) {
173
Stan Iliev500a0c32016-10-26 10:30:09 -0400174 // draw all layers up front
175 renderLayersImpl(layers, opaque);
176
177 // initialize the canvas for the current frame
178 SkCanvas* canvas = surface->getCanvas();
179
180 std::unique_ptr<SkPictureRecorder> recorder;
181 bool recordingPicture = false;
182 char prop[PROPERTY_VALUE_MAX];
183 if (skpCaptureEnabled()) {
184 property_get("debug.hwui.capture_frame_as_skp", prop, "0");
185 recordingPicture = prop[0] != '0' && !sk_exists(prop);
186 if (recordingPicture) {
187 recorder.reset(new SkPictureRecorder());
188 canvas = recorder->beginRecording(surface->width(), surface->height(),
189 nullptr, SkPictureRecorder::kPlaybackDrawPicture_RecordFlag);
190 }
191 }
192
193 canvas->clipRect(clip, SkRegion::kReplace_Op);
194
195 if (!opaque) {
196 canvas->clear(SK_ColorTRANSPARENT);
197 }
198
199 // If there are multiple render nodes, they are laid out as follows:
200 // #0 - backdrop (content + caption)
201 // #1 - content (positioned at (0,0) and clipped to - its bounds mContentDrawBounds)
202 // #2 - additional overlay nodes
203 // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
204 // resizing however it might become partially visible. The following render loop will crop the
205 // backdrop against the content and draw the remaining part of it. It will then draw the content
206 // cropped to the backdrop (since that indicates a shrinking of the window).
207 //
208 // Additional nodes will be drawn on top with no particular clipping semantics.
209
210 // The bounds of the backdrop against which the content should be clipped.
211 Rect backdropBounds = contentDrawBounds;
212 // Usually the contents bounds should be mContentDrawBounds - however - we will
213 // move it towards the fixed edge to give it a more stable appearance (for the moment).
214 // If there is no content bounds we ignore the layering as stated above and start with 2.
215 int layer = (contentDrawBounds.isEmpty() || nodes.size() == 1) ? 2 : 0;
216
217 for (const sp<RenderNode>& node : nodes) {
218 if (node->nothingToDraw()) continue;
219
220 SkASSERT(node->getDisplayList()->isSkiaDL());
221
222 int count = canvas->save();
223
224 if (layer == 0) {
225 const RenderProperties& properties = node->properties();
226 Rect targetBounds(properties.getLeft(), properties.getTop(),
227 properties.getRight(), properties.getBottom());
228 // Move the content bounds towards the fixed corner of the backdrop.
229 const int x = targetBounds.left;
230 const int y = targetBounds.top;
231 // Remember the intersection of the target bounds and the intersection bounds against
232 // which we have to crop the content.
233 backdropBounds.set(x, y, x + backdropBounds.getWidth(), y + backdropBounds.getHeight());
234 backdropBounds.doIntersect(targetBounds);
235 } else if (layer == 1) {
236 // We shift and clip the content to match its final location in the window.
237 const SkRect clip = SkRect::MakeXYWH(contentDrawBounds.left, contentDrawBounds.top,
238 backdropBounds.getWidth(), backdropBounds.getHeight());
239 const float dx = backdropBounds.left - contentDrawBounds.left;
240 const float dy = backdropBounds.top - contentDrawBounds.top;
241 canvas->translate(dx, dy);
242 // It gets cropped against the bounds of the backdrop to stay inside.
243 canvas->clipRect(clip, SkRegion::kIntersect_Op);
244 }
245
246 RenderNodeDrawable root(node.get(), canvas);
247 root.draw(canvas);
248 canvas->restoreToCount(count);
249 layer++;
250 }
251
252 if (skpCaptureEnabled() && recordingPicture) {
253 sk_sp<SkPicture> picture = recorder->finishRecordingAsPicture();
254 if (picture->approximateOpCount() > 0) {
255 SkFILEWStream stream(prop);
256 if (stream.isValid()) {
257 PngPixelSerializer serializer;
258 picture->serialize(&stream, &serializer);
259 stream.flush();
260 SkDebugf("Captured Drawing Output (%d bytes) for frame. %s", stream.bytesWritten(), prop);
261 }
262 }
263 surface->getCanvas()->drawPicture(picture);
264 }
265
266 ATRACE_NAME("flush commands");
267 canvas->flush();
268}
269
Matt Sarett4bda6bf2016-11-07 15:43:41 -0500270void SkiaPipeline::dumpResourceCacheUsage() const {
271 int resources, maxResources;
272 size_t bytes, maxBytes;
273 mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes);
274 mRenderThread.getGrContext()->getResourceCacheLimits(&maxResources, &maxBytes);
275
276 SkString log("Resource Cache Usage:\n");
277 log.appendf("%8d items out of %d maximum items\n", resources, maxResources);
278 log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n",
279 bytes, bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f)));
280
281 ALOGD("%s", log.c_str());
282}
283
Stan Iliev500a0c32016-10-26 10:30:09 -0400284} /* namespace skiapipeline */
285} /* namespace uirenderer */
286} /* namespace android */