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Jeff Brown5541de92011-04-11 11:54:25 -07001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_SPRITES_H
18#define _UI_SPRITES_H
19
20#include <utils/RefBase.h>
21#include <utils/Looper.h>
22
Mathias Agopian8335f1c2012-02-25 18:48:35 -080023#include <gui/SurfaceComposerClient.h>
Jeff Brown5541de92011-04-11 11:54:25 -070024
25#include <SkBitmap.h>
26
27namespace android {
28
29/*
30 * Transformation matrix for a sprite.
31 */
32struct SpriteTransformationMatrix {
33 inline SpriteTransformationMatrix() : dsdx(1.0f), dtdx(0.0f), dsdy(0.0f), dtdy(1.0f) { }
Jeff Brown2352b972011-04-12 22:39:53 -070034 inline SpriteTransformationMatrix(float dsdx, float dtdx, float dsdy, float dtdy) :
35 dsdx(dsdx), dtdx(dtdx), dsdy(dsdy), dtdy(dtdy) { }
Jeff Brown5541de92011-04-11 11:54:25 -070036
37 float dsdx;
38 float dtdx;
39 float dsdy;
40 float dtdy;
41
42 inline bool operator== (const SpriteTransformationMatrix& other) {
43 return dsdx == other.dsdx
44 && dtdx == other.dtdx
45 && dsdy == other.dsdy
46 && dtdy == other.dtdy;
47 }
48
49 inline bool operator!= (const SpriteTransformationMatrix& other) {
50 return !(*this == other);
51 }
52};
53
54/*
Jeff Brown2352b972011-04-12 22:39:53 -070055 * Icon that a sprite displays, including its hotspot.
56 */
57struct SpriteIcon {
58 inline SpriteIcon() : hotSpotX(0), hotSpotY(0) { }
59 inline SpriteIcon(const SkBitmap& bitmap, float hotSpotX, float hotSpotY) :
60 bitmap(bitmap), hotSpotX(hotSpotX), hotSpotY(hotSpotY) { }
61
62 SkBitmap bitmap;
63 float hotSpotX;
64 float hotSpotY;
65
66 inline SpriteIcon copy() const {
67 SkBitmap bitmapCopy;
68 bitmap.copyTo(&bitmapCopy, SkBitmap::kARGB_8888_Config);
69 return SpriteIcon(bitmapCopy, hotSpotX, hotSpotY);
70 }
71
72 inline void reset() {
73 bitmap.reset();
74 hotSpotX = 0;
75 hotSpotY = 0;
76 }
77
78 inline bool isValid() const {
79 return !bitmap.isNull() && !bitmap.empty();
80 }
81};
82
83/*
Jeff Brown5541de92011-04-11 11:54:25 -070084 * A sprite is a simple graphical object that is displayed on-screen above other layers.
85 * The basic sprite class is an interface.
86 * The implementation is provided by the sprite controller.
87 */
88class Sprite : public RefBase {
89protected:
90 Sprite() { }
91 virtual ~Sprite() { }
92
93public:
Jeff Brown2352b972011-04-12 22:39:53 -070094 enum {
95 // The base layer for pointer sprites.
96 BASE_LAYER_POINTER = 0, // reserve space for 1 pointer
97
98 // The base layer for spot sprites.
99 BASE_LAYER_SPOT = 1, // reserve space for MAX_POINTER_ID spots
100 };
101
Jeff Brown5541de92011-04-11 11:54:25 -0700102 /* Sets the bitmap that is drawn by the sprite.
103 * The sprite retains a copy of the bitmap for subsequent rendering. */
Jeff Brown2352b972011-04-12 22:39:53 -0700104 virtual void setIcon(const SpriteIcon& icon) = 0;
105
106 inline void clearIcon() {
107 setIcon(SpriteIcon());
108 }
Jeff Brown5541de92011-04-11 11:54:25 -0700109
110 /* Sets whether the sprite is visible. */
111 virtual void setVisible(bool visible) = 0;
112
113 /* Sets the sprite position on screen, relative to the sprite's hot spot. */
114 virtual void setPosition(float x, float y) = 0;
115
116 /* Sets the layer of the sprite, relative to the system sprite overlay layer.
117 * Layer 0 is the overlay layer, > 0 appear above this layer. */
118 virtual void setLayer(int32_t layer) = 0;
119
120 /* Sets the sprite alpha blend ratio between 0.0 and 1.0. */
121 virtual void setAlpha(float alpha) = 0;
122
123 /* Sets the sprite transformation matrix. */
124 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix) = 0;
Jeff Brown5541de92011-04-11 11:54:25 -0700125};
126
127/*
128 * Displays sprites on the screen.
129 *
130 * This interface is used by PointerController and SpotController to draw pointers or
131 * spot representations of fingers. It is not intended for general purpose use
132 * by other components.
133 *
134 * All sprite position updates and rendering is performed asynchronously.
135 *
136 * Clients are responsible for animating sprites by periodically updating their properties.
137 */
138class SpriteController : public MessageHandler {
139protected:
140 virtual ~SpriteController();
141
142public:
143 SpriteController(const sp<Looper>& looper, int32_t overlayLayer);
144
145 /* Creates a new sprite, initially invisible. */
146 sp<Sprite> createSprite();
147
Jeff Brown2352b972011-04-12 22:39:53 -0700148 /* Opens or closes a transaction to perform a batch of sprite updates as part of
149 * a single operation such as setPosition and setAlpha. It is not necessary to
150 * open a transaction when updating a single property.
151 * Calls to openTransaction() nest and must be matched by an equal number
152 * of calls to closeTransaction(). */
153 void openTransaction();
154 void closeTransaction();
155
Jeff Brown5541de92011-04-11 11:54:25 -0700156private:
157 enum {
158 MSG_UPDATE_SPRITES,
159 MSG_DISPOSE_SURFACES,
160 };
161
162 enum {
163 DIRTY_BITMAP = 1 << 0,
164 DIRTY_ALPHA = 1 << 1,
165 DIRTY_POSITION = 1 << 2,
166 DIRTY_TRANSFORMATION_MATRIX = 1 << 3,
167 DIRTY_LAYER = 1 << 4,
168 DIRTY_VISIBILITY = 1 << 5,
169 DIRTY_HOTSPOT = 1 << 6,
170 };
171
172 /* Describes the state of a sprite.
173 * This structure is designed so that it can be copied during updates so that
174 * surfaces can be resized and redrawn without blocking the client by holding a lock
175 * on the sprites for a long time.
176 * Note that the SkBitmap holds a reference to a shared (and immutable) pixel ref. */
177 struct SpriteState {
178 inline SpriteState() :
Jeff Brown2352b972011-04-12 22:39:53 -0700179 dirty(0), visible(false),
Jeff Brown5541de92011-04-11 11:54:25 -0700180 positionX(0), positionY(0), layer(0), alpha(1.0f),
181 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) {
182 }
183
184 uint32_t dirty;
185
Jeff Brown2352b972011-04-12 22:39:53 -0700186 SpriteIcon icon;
Jeff Brown5541de92011-04-11 11:54:25 -0700187 bool visible;
188 float positionX;
189 float positionY;
190 int32_t layer;
191 float alpha;
192 SpriteTransformationMatrix transformationMatrix;
193
194 sp<SurfaceControl> surfaceControl;
195 int32_t surfaceWidth;
196 int32_t surfaceHeight;
197 bool surfaceDrawn;
198 bool surfaceVisible;
199
200 inline bool wantSurfaceVisible() const {
Jeff Brown2352b972011-04-12 22:39:53 -0700201 return visible && alpha > 0.0f && icon.isValid();
Jeff Brown5541de92011-04-11 11:54:25 -0700202 }
203 };
204
205 /* Client interface for a sprite.
206 * Requests acquire a lock on the controller, update local state and request the
207 * controller to invalidate the sprite.
208 * The real heavy lifting of creating, resizing and redrawing surfaces happens
209 * asynchronously with no locks held except in short critical section to copy
210 * the sprite state before the work and update the sprite surface control afterwards.
211 */
212 class SpriteImpl : public Sprite {
213 protected:
214 virtual ~SpriteImpl();
215
216 public:
217 SpriteImpl(const sp<SpriteController> controller);
218
Jeff Brown2352b972011-04-12 22:39:53 -0700219 virtual void setIcon(const SpriteIcon& icon);
Jeff Brown5541de92011-04-11 11:54:25 -0700220 virtual void setVisible(bool visible);
221 virtual void setPosition(float x, float y);
222 virtual void setLayer(int32_t layer);
223 virtual void setAlpha(float alpha);
224 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix);
Jeff Brown5541de92011-04-11 11:54:25 -0700225
226 inline const SpriteState& getStateLocked() const {
Jeff Brown2352b972011-04-12 22:39:53 -0700227 return mLocked.state;
Jeff Brown5541de92011-04-11 11:54:25 -0700228 }
229
230 inline void resetDirtyLocked() {
Jeff Brown2352b972011-04-12 22:39:53 -0700231 mLocked.state.dirty = 0;
Jeff Brown5541de92011-04-11 11:54:25 -0700232 }
233
234 inline void setSurfaceLocked(const sp<SurfaceControl>& surfaceControl,
235 int32_t width, int32_t height, bool drawn, bool visible) {
Jeff Brown2352b972011-04-12 22:39:53 -0700236 mLocked.state.surfaceControl = surfaceControl;
237 mLocked.state.surfaceWidth = width;
238 mLocked.state.surfaceHeight = height;
239 mLocked.state.surfaceDrawn = drawn;
240 mLocked.state.surfaceVisible = visible;
Jeff Brown5541de92011-04-11 11:54:25 -0700241 }
242
243 private:
244 sp<SpriteController> mController;
245
Jeff Brown2352b972011-04-12 22:39:53 -0700246 struct Locked {
247 SpriteState state;
248 } mLocked; // guarded by mController->mLock
Jeff Brown5541de92011-04-11 11:54:25 -0700249
250 void invalidateLocked(uint32_t dirty);
251 };
252
253 /* Stores temporary information collected during the sprite update cycle. */
254 struct SpriteUpdate {
255 inline SpriteUpdate() : surfaceChanged(false) { }
256 inline SpriteUpdate(const sp<SpriteImpl> sprite, const SpriteState& state) :
257 sprite(sprite), state(state), surfaceChanged(false) {
258 }
259
260 sp<SpriteImpl> sprite;
261 SpriteState state;
262 bool surfaceChanged;
263 };
264
265 mutable Mutex mLock;
266
267 sp<Looper> mLooper;
268 const int32_t mOverlayLayer;
269 sp<WeakMessageHandler> mHandler;
270
271 sp<SurfaceComposerClient> mSurfaceComposerClient;
272
Jeff Brown2352b972011-04-12 22:39:53 -0700273 struct Locked {
274 Vector<sp<SpriteImpl> > invalidatedSprites;
275 Vector<sp<SurfaceControl> > disposedSurfaces;
276 uint32_t transactionNestingCount;
277 bool deferredSpriteUpdate;
278 } mLocked; // guarded by mLock
Jeff Brown5541de92011-04-11 11:54:25 -0700279
280 void invalidateSpriteLocked(const sp<SpriteImpl>& sprite);
281 void disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl);
282
283 void handleMessage(const Message& message);
284 void doUpdateSprites();
285 void doDisposeSurfaces();
286
287 void ensureSurfaceComposerClient();
288 sp<SurfaceControl> obtainSurface(int32_t width, int32_t height);
289};
290
291} // namespace android
292
293#endif // _UI_SPRITES_H