blob: 252c153a6b3d9dee7b1aecd8f6cf7cdcb809196a [file] [log] [blame]
Scott Mainf940a1f2010-02-09 18:48:27 -08001page.title=Providing Resources
2parent.title=Application Resources
3parent.link=index.html
4@jd:body
5
6<div id="qv-wrapper">
7<div id="qv">
8 <h2>Quickview</h2>
9 <ul>
Scott Mainc6cb8a72010-04-09 15:52:18 -070010 <li>Different types of resources belong in different subdirectories of {@code res/}</li>
Scott Mainf940a1f2010-02-09 18:48:27 -080011 <li>Alternative resources provide configuration-specific resource files</li>
Scott Main821ca512010-06-16 11:06:43 -070012 <li>Always include default resources so your app does not depend on specific
13device configurations</li>
Scott Mainf940a1f2010-02-09 18:48:27 -080014 </ul>
15 <h2>In this document</h2>
16 <ol>
Scott Mainc6cb8a72010-04-09 15:52:18 -070017 <li><a href="#ResourceTypes">Grouping Resource Types</a></li>
Scott Mainf940a1f2010-02-09 18:48:27 -080018 <li><a href="#AlternativeResources">Providing Alternative Resources</a>
19 <ol>
Scott Mainc6cb8a72010-04-09 15:52:18 -070020 <li><a href="#QualifierRules">Qualifier name rules</a></li>
Scott Mainf940a1f2010-02-09 18:48:27 -080021 <li><a href="#AliasResources">Creating alias resources</a></li>
22 </ol>
23 </li>
Scott Main821ca512010-06-16 11:06:43 -070024 <li><a href="#Compatibility">Providing the Best Device Compatibility with Resources</a>
25 <ol>
26 <li><a href="#ScreenCompatibility">Providing screen resource compatibility for Android
271.5</a></li>
28 </ol>
29 </li>
Scott Mainf940a1f2010-02-09 18:48:27 -080030 <li><a href="#BestMatch">How Android Finds the Best-matching Resource</a></li>
Scott Main7ef674b2010-06-10 18:05:13 -070031 <li><a href="#KnownIssues">Known Issues</a></li>
Scott Mainf940a1f2010-02-09 18:48:27 -080032 </ol>
33
34 <h2>See also</h2>
35 <ol>
36 <li><a href="accessing-resources.html">Accessing Resources</a></li>
37 <li><a href="available-resources.html">Resource Types</a></li>
Scott Mainc6cb8a72010-04-09 15:52:18 -070038 <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
39Screens</a></li>
Scott Mainf940a1f2010-02-09 18:48:27 -080040 </ol>
41</div>
42</div>
43
Scott Mainc6cb8a72010-04-09 15:52:18 -070044<p>You should always externalize application resources such as images and strings from your
Scott Main821ca512010-06-16 11:06:43 -070045code, so that you can maintain them independently. You should also provide alternative resources for
46specific device configurations, by grouping them in specially-named resource directories. At
47runtime, Android uses uses the appropriate resource based on the current configuration. For
48example, you might want to provide a different UI layout depending on the screen size or different
49strings depending on the language setting.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -080050
Scott Main7ef674b2010-06-10 18:05:13 -070051<p>Once you externalize your application resources, you can access them
Scott Mainc6cb8a72010-04-09 15:52:18 -070052using resource IDs that are generated in your project's {@code R} class. How to use
53resources in your application is discussed in <a href="accessing-resources.html">Accessing
Scott Main7ef674b2010-06-10 18:05:13 -070054Resources</a>. This document shows you how to group your resources in your Android project and
55provide alternative resources for specific device configurations.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -080056
Scott Mainc6cb8a72010-04-09 15:52:18 -070057
58<h2 id="ResourceTypes">Grouping Resource Types</h2>
59
60<p>You should place each type of resource in a specific subdirectory of your project's
61{@code res/} directory. For example, here's the file hierarchy for a simple project:</p>
62
63<pre class="classic no-pretty-print">
Scott Mainf940a1f2010-02-09 18:48:27 -080064MyProject/
65 src/ <span style="color:black">
66 MyActivity.java </span>
67 res/
68 drawable/ <span style="color:black">
69 icon.png </span>
70 layout/ <span style="color:black">
Scott Mainc6cb8a72010-04-09 15:52:18 -070071 main.xml
72 info.xml</span>
Scott Mainf940a1f2010-02-09 18:48:27 -080073 values/ <span style="color:black">
74 strings.xml </span>
75</pre>
76
Scott Main7ef674b2010-06-10 18:05:13 -070077<p>As you can see in this example, the {@code res/} directory contains all the resources (in
78subdirectories): an image resource, two layout resources, and a string resource file. The resource
79directory names are important and are described in table 1.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -080080
Scott Mainc6cb8a72010-04-09 15:52:18 -070081<p class="table-caption" id="table1"><strong>Table 1.</strong> Resource directories
82supported inside project {@code res/} directory.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -080083
84<table>
85 <tr>
86 <th scope="col">Directory</th>
Scott Mainc6cb8a72010-04-09 15:52:18 -070087 <th scope="col">Resource Type</th>
Scott Mainf940a1f2010-02-09 18:48:27 -080088 </tr>
89
90 <tr>
Scott Main99960b72011-05-17 17:00:58 -070091 <td><code>animator/</code></td>
92 <td>XML files that define <a href="{@docRoot}guide/topics/graphics/animation.html">property
93animations</a>.</td>
94 </tr>
95
96 <tr>
Scott Mainf940a1f2010-02-09 18:48:27 -080097 <td><code>anim/</code></td>
Scott Main99960b72011-05-17 17:00:58 -070098 <td>XML files that define <a
99href="{@docRoot}guide/topics/graphics/view-animation.html#tween-animation">tween
100animations</a>. (Property animations can also be saved in this directory, but
101the {@code animator/} directory is preferred for property animations to distinguish between the two
102types.)</td>
Scott Mainf940a1f2010-02-09 18:48:27 -0800103 </tr>
104
105 <tr>
106 <td><code>color/</code></td>
107 <td>XML files that define a state list of colors. See <a href="color-list-resource.html">Color
Scott Mainc6cb8a72010-04-09 15:52:18 -0700108State List Resource</a></td>
Scott Mainf940a1f2010-02-09 18:48:27 -0800109 </tr>
110
111 <tr>
112 <td><code>drawable/</code></td>
113 <td><p>Bitmap files ({@code .png}, {@code .9.png}, {@code .jpg}, {@code .gif}) or XML files that
Scott Mainc6cb8a72010-04-09 15:52:18 -0700114are compiled into the following drawable resource subtypes:</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800115 <ul>
116 <li>Bitmap files</li>
117 <li>Nine-Patches (re-sizable bitmaps)</li>
118 <li>State lists</li>
Scott Mainf940a1f2010-02-09 18:48:27 -0800119 <li>Shapes</li>
120 <li>Animation drawables</li>
Scott Main7ef674b2010-06-10 18:05:13 -0700121 <li>Other drawables</li>
Scott Mainf940a1f2010-02-09 18:48:27 -0800122 </ul>
123 <p>See <a href="drawable-resource.html">Drawable Resources</a>.</p>
124 </td>
125 </tr>
126
127 <tr>
128 <td><code>layout/</code></td>
129 <td>XML files that define a user interface layout.
130 See <a href="layout-resource.html">Layout Resource</a>.</td>
131 </tr>
132
133 <tr>
134 <td><code>menu/</code></td>
135 <td>XML files that define application menus, such as an Options Menu, Context Menu, or Sub
136Menu. See <a href="menu-resource.html">Menu Resource</a>.</td>
137 </tr>
138
139 <tr>
140 <td><code>raw/</code></td>
Dianne Hackborn7025d8e2010-11-01 09:49:37 -0700141 <td><p>Arbitrary files to save in their raw form. To open these resources with a raw
142{@link java.io.InputStream}, call {@link android.content.res.Resources#openRawResource(int)
Scott Mainf940a1f2010-02-09 18:48:27 -0800143Resources.openRawResource()} with the resource ID, which is {@code R.raw.<em>filename</em>}.</p>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700144 <p>However, if you need access to original file names and file hierarchy, you might consider
145saving some resources in the {@code
146assets/} directory (instead of {@code res/raw/}). Files in {@code assets/} are not given a
147resource ID, so you can read them only using {@link android.content.res.AssetManager}.</p></td>
Scott Mainf940a1f2010-02-09 18:48:27 -0800148 </tr>
149
150 <tr>
151 <td><code>values/</code></td>
152 <td><p>XML files that contain simple values, such as strings, integers, and colors.</p>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700153 <p>Whereas XML resource files in other {@code res/} subdirectories define a single resource
154based on the XML filename, files in the {@code values/} directory describe multiple resources.
155For a file in this directory, each child of the {@code &lt;resources&gt;} element defines a single
156resource. For example, a {@code &lt;string&gt;} element creates an
157{@code R.string} resource and a {@code &lt;color&gt;} element creates an {@code R.color}
Scott Mainf940a1f2010-02-09 18:48:27 -0800158resource.</p>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700159 <p>Because each resource is defined with its own XML element, you can name the file
160whatever you want and place different resource types in one file. However, for clarity, you might
161want to place unique resource types in different files. For example, here are some filename
162conventions for resources you can create in this directory:</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800163 <ul>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700164 <li>arrays.xml for resource arrays (<a
Scott Mainf940a1f2010-02-09 18:48:27 -0800165href="more-resources.html#TypedArray">typed arrays</a>).</li>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700166 <li>colors.xml for <a
Scott Mainf940a1f2010-02-09 18:48:27 -0800167href="more-resources.html#Color">color values</a></li>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700168 <li>dimens.xml for <a
Scott Mainf940a1f2010-02-09 18:48:27 -0800169href="more-resources.html#Dimension">dimension values</a>.</li>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700170 <li>strings.xml for <a href="string-resource.html">string
Scott Mainf940a1f2010-02-09 18:48:27 -0800171values</a>.</li>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700172 <li>styles.xml for <a href="style-resource.html">styles</a>.</li>
Scott Mainf940a1f2010-02-09 18:48:27 -0800173 </ul>
174 <p>See <a href="string-resource.html">String Resources</a>,
175 <a href="style-resource.html">Style Resource</a>, and
176 <a href="more-resources.html">More Resource Types</a>.</p>
177 </td>
178 </tr>
179
180 <tr>
181 <td><code>xml/</code></td>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700182 <td>Arbitrary XML files that can be read at runtime by calling {@link
Scott Mainf940a1f2010-02-09 18:48:27 -0800183android.content.res.Resources#getXml(int) Resources.getXML()}. Various XML configuration files
Scott Mainc6cb8a72010-04-09 15:52:18 -0700184must be saved here, such as a <a
Scott Mainf940a1f2010-02-09 18:48:27 -0800185href="{@docRoot}guide/topics/search/searchable-config.html">searchable configuration</a>.
186<!-- or preferences configuration. --></td>
187 </tr>
188</table>
189
Scott Main7ef674b2010-06-10 18:05:13 -0700190<p class="caution"><strong>Caution:</strong> Never save resource files directly inside the
191{@code res/} directory&mdash;it will cause a compiler error.</p>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700192
Scott Mainf940a1f2010-02-09 18:48:27 -0800193<p>For more information about certain types of resources, see the <a
194href="available-resources.html">Resource Types</a> documentation.</p>
195
Scott Main7ef674b2010-06-10 18:05:13 -0700196<p>The resources that you save in the subdirectories defined in table 1 are your "default"
197resources. That is, these resources define the default design and content for your application.
198However, different types of Android-powered devices might call for different types of resources.
199For example, if a device has a larger than normal screen, then you should provide
200different layout resources that take advantage of the extra screen space. Or, if a device has a
201different language setting, then you should provide different string resources that translate the
202text in your user interface. To provide these different resources for different device
Scott Main821ca512010-06-16 11:06:43 -0700203configurations, you need to provide alternative resources, in addition to your default
Scott Main7ef674b2010-06-10 18:05:13 -0700204resources.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800205
206
207<h2 id="AlternativeResources">Providing Alternative Resources</h2>
208
209
Scott Mainc6cb8a72010-04-09 15:52:18 -0700210<div class="figure" style="width:421px">
Scott Mainf940a1f2010-02-09 18:48:27 -0800211<img src="{@docRoot}images/resources/resource_devices_diagram2.png" height="137" alt="" />
212<p class="img-caption">
Scott Main821ca512010-06-16 11:06:43 -0700213<strong>Figure 1.</strong> Two different devices, one using alternative resources.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800214</div>
215
216<p>Almost every application should provide alternative resources to support specific device
Scott Mainc6cb8a72010-04-09 15:52:18 -0700217configurations. For instance, you should include alternative drawable resources for different
218screen densities and alternative string resources for different languages. At runtime, Android
Scott Main7ef674b2010-06-10 18:05:13 -0700219detects the current device configuration and loads the appropriate
220resources for your application.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800221
Scott Mainc6cb8a72010-04-09 15:52:18 -0700222<p>To specify configuration-specific alternatives for a set of resources:</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800223<ol>
224 <li>Create a new directory in {@code res/} named in the form {@code
225<em>&lt;resources_name&gt;</em>-<em>&lt;config_qualifier&gt;</em>}.
226 <ul>
227 <li><em>{@code &lt;resources_name&gt;}</em> is the directory name of the corresponding default
Scott Main7ef674b2010-06-10 18:05:13 -0700228resources (defined in table 1).</li>
Scott Main821ca512010-06-16 11:06:43 -0700229 <li><em>{@code &lt;qualifier&gt;}</em> is a name that specifies an individual configuration
Scott Main7ef674b2010-06-10 18:05:13 -0700230for which these resources are to be used (defined in table 2).</li>
Scott Mainf940a1f2010-02-09 18:48:27 -0800231 </ul>
Scott Main821ca512010-06-16 11:06:43 -0700232 <p>You can append more than one <em>{@code &lt;qualifier&gt;}</em>. Separate each
Scott Mainf940a1f2010-02-09 18:48:27 -0800233one with a dash.</p>
234 </li>
Scott Main7ef674b2010-06-10 18:05:13 -0700235 <li>Save the respective alternative resources in this new directory. The resource files must be
236named exactly the same as the default resource files.</li>
Scott Mainf940a1f2010-02-09 18:48:27 -0800237</ol>
238
239<p>For example, here are some default and alternative resources:</p>
240
Scott Mainc6cb8a72010-04-09 15:52:18 -0700241<pre class="classic no-pretty-print">
Scott Mainf940a1f2010-02-09 18:48:27 -0800242res/
243 drawable/ <span style="color:black">
244 icon.png
245 background.png </span>
246 drawable-hdpi/ <span style="color:black">
247 icon.png
248 background.png </span>
249</pre>
250
Scott Mainc6cb8a72010-04-09 15:52:18 -0700251<p>The {@code hdpi} qualifier indicates that the resources in that directory are for devices with a
Scott Main7ef674b2010-06-10 18:05:13 -0700252high-density screen. The images in each of these drawable directories are sized for a specific
253screen density, but the filenames are exactly
Scott Mainc6cb8a72010-04-09 15:52:18 -0700254the same. This way, the resource ID that you use to reference the {@code icon.png} or {@code
255background.png} image is always the same, but Android selects the
Scott Main7ef674b2010-06-10 18:05:13 -0700256version of each resource that best matches the current device, by comparing the device
257configuration information with the qualifiers in the alternative resource directory name.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800258
259<p>Android supports several configuration qualifiers and you can
Scott Mainc6cb8a72010-04-09 15:52:18 -0700260add multiple qualifiers to one directory name, by separating each qualifier with a dash. Table 2
261lists the valid configuration qualifiers, in order of precedence&mdash;if you use multiple
Scott Main7ef674b2010-06-10 18:05:13 -0700262qualifiers for one resource directory, they must be added to the directory name in the order they
263are listed in the table.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800264
Scott Main821ca512010-06-16 11:06:43 -0700265<p class="note"><strong>Note:</strong> Some configuration qualifiers were added after Android 1.0,
266so not
Scott Main7ef674b2010-06-10 18:05:13 -0700267all versions of Android support all the qualifiers listed in table 2. New qualifiers
268indicate the version in which they were added. To avoid any issues, always include a set of default
269resources for resources that your application uses. For more information, see the section about <a
270href="#Compatibility">Providing the Best Device Compatibility with Resources</a>.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800271
Scott Main821ca512010-06-16 11:06:43 -0700272<p class="table-caption" id="table2"><strong>Table 2.</strong> Configuration qualifier
Scott Mainf940a1f2010-02-09 18:48:27 -0800273names.</p>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700274<table>
Scott Mainf940a1f2010-02-09 18:48:27 -0800275 <tr>
Scott Mainc7eb47f2011-04-29 14:12:24 -0700276 <th>Configuration</th>
277 <th>Qualifier Values</th>
Scott Mainf940a1f2010-02-09 18:48:27 -0800278 <th>Description</th>
279 </tr>
Scott Main7ef674b2010-06-10 18:05:13 -0700280 <tr id="MccQualifier">
Scott Mainf940a1f2010-02-09 18:48:27 -0800281 <td>MCC and MNC</td>
282 <td>Examples:<br/>
283 <code>mcc310</code><br/>
284 <code><nobr>mcc310-mnc004</nobr></code><br/>
285 <code>mcc208-mnc00</code><br/>
286 etc.
287 </td>
288 <td>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700289 <p>The mobile country code (MCC), optionally followed by mobile network code (MNC)
290 from the SIM card in the device. For example, <code>mcc310</code> is U.S. on any carrier,
Scott Mainf940a1f2010-02-09 18:48:27 -0800291 <code>mcc310-mnc004</code> is U.S. on Verizon, and <code>mcc208-mnc00</code> is France on
292 Orange.</p>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700293 <p>If the device uses a radio connection (GSM phone), the MCC comes
294 from the SIM, and the MNC comes from the network to which the
295 device is connected.</p>
296 <p>You can also use the MCC alone (for example, to include country-specific legal
297resources in your application). If you need to specify based on the language only, then use the
298<em>language and region</em> qualifier instead (discussed next). If you decide to use the MCC and
299MNC qualifier, you should do so with care and test that it works as expected.</p>
300 <p>Also see the configuration fields {@link
301android.content.res.Configuration#mcc}, and {@link
302android.content.res.Configuration#mnc}, which indicate the current mobile country code
303and mobile network code, respectively.</p>
304 </td>
Scott Mainf940a1f2010-02-09 18:48:27 -0800305 </tr>
Scott Main7ef674b2010-06-10 18:05:13 -0700306 <tr id="LocaleQualifier">
Scott Mainf940a1f2010-02-09 18:48:27 -0800307 <td>Language and region</td>
308 <td>Examples:<br/>
309 <code>en</code><br/>
310 <code>fr</code><br/>
311 <code>en-rUS</code><br/>
312 <code>fr-rFR</code><br/>
313 <code>fr-rCA</code><br/>
314 etc.
315 </td>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700316 <td><p>The language is defined by a two-letter <a
Scott Mainf940a1f2010-02-09 18:48:27 -0800317href="http://www.loc.gov/standards/iso639-2/php/code_list.php">ISO
318 639-1</a> language code, optionally followed by a two letter
319 <a
320href="http://www.iso.org/iso/en/prods-services/iso3166ma/02iso-3166-code-lists/list-en1.html">ISO
Scott Mainc6cb8a72010-04-09 15:52:18 -0700321 3166-1-alpha-2</a> region code (preceded by lowercase &quot;{@code r}&quot;).
Scott Mainf940a1f2010-02-09 18:48:27 -0800322 </p><p>
323 The codes are <em>not</em> case-sensitive; the {@code r} prefix is used to
324 distinguish the region portion.
325 You cannot specify a region alone.</p>
326 <p>This can change during the life
Scott Mainc6cb8a72010-04-09 15:52:18 -0700327of your application if the user changes his or her language in the system settings. See <a
Scott Mainf940a1f2010-02-09 18:48:27 -0800328href="runtime-changes.html">Handling Runtime Changes</a> for information about
329how this can affect your application during runtime.</p>
330 <p>See <a href="localization.html">Localization</a> for a complete guide to localizing
Scott Main7ef674b2010-06-10 18:05:13 -0700331your application for other languages.</p>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700332 <p>Also see the {@link android.content.res.Configuration#locale} configuration field, which
333indicates the current locale.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800334 </td>
335 </tr>
Dianne Hackbornce67da72011-06-13 22:01:13 -0700336 <tr id="SmallestScreenWidthQualifier">
Scott Main759c8932011-07-14 13:55:29 -0700337 <td>smallestWidth</td>
Scott Main9a05cfe52011-06-22 11:00:29 -0700338 <td><code>sw&lt;N&gt;dp</code><br/><br/>
339 Examples:<br/>
Dianne Hackbornce67da72011-06-13 22:01:13 -0700340 <code>sw320dp</code><br/>
341 <code>sw600dp</code><br/>
342 <code>sw720dp</code><br/>
343 etc.
344 </td>
345 <td>
Scott Main759c8932011-07-14 13:55:29 -0700346 <p>The fundamental size of a screen, as indicated by the shortest dimension of the available
347screen area. Specifically, the device's smallestWidth is the shortest of the screen's available
348height and width (you may also think of it as the "smallest possible width" for the screen). You can
349use this qualifier to ensure that, regardless of the screen's current orientation, your
350application's has at least {@code &lt;N&gt;} dps of width available for it UI.</p>
351 <p>For example, if your layout requires that its smallest dimension of screen area be at
352least 600 dp at all times, then you can use this qualifer to create the layout resources, {@code
353res/layout-sw600dp/}. The system will use these resources only when the smallest dimension of
354available screen is at least 600dp, regardless of whether the 600dp side is the user-perceived
355height or width. The smallestWidth is a fixed screen size characteristic of the device; <strong>the
356device's smallestWidth does not change when the screen's orientation changes</strong>.</p>
357 <p>The smallestWidth of a device takes into account screen decorations and system UI. For
358example, if the device has some persistent UI elements on the screen that account for space along
359the axis of the smallestWidth, the system declares the smallestWidth to be smaller than the actual
360screen size, because those are screen pixels not available for your UI. Thus, the value you use
361should be the actual smallest dimension <em>required by your layout</em> (usually, this value is the
362"smallest width" that your layout supports, regardless of the screen's current orientation).</p>
Scott Main9a05cfe52011-06-22 11:00:29 -0700363 <p>Some values you might use here for common screen sizes:</p>
Dianne Hackbornce67da72011-06-13 22:01:13 -0700364 <ul>
Scott Main9a05cfe52011-06-22 11:00:29 -0700365 <li>320, for devices with screen configurations such as:
366 <ul>
367 <li>240x320 ldpi (QVGA handset)</li>
368 <li>320x480 mdpi (handset)</li>
369 <li>480x800 hdpi (high density handset)</li>
370 </ul>
371 </li>
372 <li>480, for screens such as 480x800 mdpi (tablet/handset).</li>
373 <li>600, for screens such as 600x1024 mdpi (7" tablet).</li>
374 <li>720, for screens such as 720x1280 mdpi (10" tablet).</li>
Dianne Hackbornce67da72011-06-13 22:01:13 -0700375 </ul>
Scott Main9a05cfe52011-06-22 11:00:29 -0700376 <p>When your application provides multiple resource directories with different values for
Scott Main759c8932011-07-14 13:55:29 -0700377 the smallestWidth qualifier, the system uses the one closest to (without exceeding) the
378device's smallestWidth. </p>
Scott Main9a05cfe52011-06-22 11:00:29 -0700379 <p><em>Added in API level 13.</em></p>
380 <p>Also see the <a
Scott Main759c8932011-07-14 13:55:29 -0700381href="{@docRoot}guide/topics/manifest/supports-screens-element.html#requiresSmallest">{@code
382android:requiresSmallestWidthDp}</a> attribute, which declares the minimum smallestWidth with which
383your application is compatible, and the {@link
384android.content.res.Configuration#smallestScreenWidthDp} configuration field, which holds the
385device's smallestWidth value.</p>
386 <p>For more information about designing for different screens and using this
387qualifier, see the <a href="{@docRoot}guide/practices/screens_support.html">Supporting
388Multiple Screens</a> developer guide.</p>
Dianne Hackbornce67da72011-06-13 22:01:13 -0700389 </td>
390 </tr>
391 <tr id="ScreenWidthQualifier">
Scott Maindb909162011-06-22 14:28:44 -0700392 <td>Available width</td>
Scott Main9a05cfe52011-06-22 11:00:29 -0700393 <td><code>w&lt;N&gt;dp</code><br/><br/>
394 Examples:<br/>
Dianne Hackbornce67da72011-06-13 22:01:13 -0700395 <code>w720dp</code><br/>
396 <code>w1024dp</code><br/>
397 etc.
398 </td>
399 <td>
Scott Maindb909162011-06-22 14:28:44 -0700400 <p>Specifies a minimum available screen width, in {@code dp} units at which the resource
Scott Main9a05cfe52011-06-22 11:00:29 -0700401 should be used&mdash;defined by the <code>&lt;N&gt;</code> value. This
402 configuration value will change when the orientation
403 changes between landscape and portrait to match the current actual width.</p>
404 <p>When your application provides multiple resource directories with different values
405 for this configuration, the system uses the one closest to (without exceeding)
406 the device's current screen width. The
407 value here takes into account screen decorations, so if the device has some
408 persistent UI elements on the left or right edge of the display, it
409 uses a value for the width that is smaller than the real screen size, accounting
410 for these UI elements and reducing the application's available space.</p>
411 <p><em>Added in API level 13.</em></p>
Dianne Hackbornce67da72011-06-13 22:01:13 -0700412 <p>Also see the {@link android.content.res.Configuration#screenWidthDp}
413 configuration field, which holds the current screen width.</p>
Scott Main759c8932011-07-14 13:55:29 -0700414 <p>For more information about designing for different screens and using this
415qualifier, see the <a href="{@docRoot}guide/practices/screens_support.html">Supporting
416Multiple Screens</a> developer guide.</p>
Dianne Hackbornce67da72011-06-13 22:01:13 -0700417 </td>
418 </tr>
419 <tr id="ScreenHeightQualifier">
Scott Maindb909162011-06-22 14:28:44 -0700420 <td>Available height</td>
Scott Main9a05cfe52011-06-22 11:00:29 -0700421 <td><code>h&lt;N&gt;dp</code><br/><br/>
422 Examples:<br/>
Dianne Hackbornce67da72011-06-13 22:01:13 -0700423 <code>h720dp</code><br/>
424 <code>h1024dp</code><br/>
425 etc.
426 </td>
427 <td>
Scott Maindb909162011-06-22 14:28:44 -0700428 <p>Specifies a minimum available screen height, in "dp" units at which the resource
Scott Main9a05cfe52011-06-22 11:00:29 -0700429 should be used&mdash;defined by the <code>&lt;N&gt;</code> value. This
430 configuration value will change when the orientation
431 changes between landscape and portrait to match the current actual height.</p>
432 <p>When your application provides multiple resource directories with different values
433 for this configuration, the system uses the one closest to (without exceeding)
434 the device's current screen height. The
435 value here takes into account screen decorations, so if the device has some
436 persistent UI elements on the top or bottom edge of the display, it uses
437 a value for the height that is smaller than the real screen size, accounting
438 for these UI elements and reducing the application's available space. Screen
Dianne Hackbornce67da72011-06-13 22:01:13 -0700439 decorations that are not fixed (such as a phone status bar that can be
440 hidden when full screen) are <em>not</em> accounted for here, nor are
Scott Main9a05cfe52011-06-22 11:00:29 -0700441 window decorations like the title bar or action bar, so applications must be prepared to
Dianne Hackbornce67da72011-06-13 22:01:13 -0700442 deal with a somewhat smaller space than they specify.
Scott Main9a05cfe52011-06-22 11:00:29 -0700443 <p><em>Added in API level 13.</em></p>
Dianne Hackbornce67da72011-06-13 22:01:13 -0700444 <p>Also see the {@link android.content.res.Configuration#screenHeightDp}
445 configuration field, which holds the current screen width.</p>
Scott Main759c8932011-07-14 13:55:29 -0700446 <p>For more information about designing for different screens and using this
447qualifier, see the <a href="{@docRoot}guide/practices/screens_support.html">Supporting
448Multiple Screens</a> developer guide.</p>
Dianne Hackbornce67da72011-06-13 22:01:13 -0700449 </td>
450 </tr>
Scott Main7ef674b2010-06-10 18:05:13 -0700451 <tr id="ScreenSizeQualifier">
Scott Mainf940a1f2010-02-09 18:48:27 -0800452 <td>Screen size</td>
453 <td>
454 <code>small</code><br/>
455 <code>normal</code><br/>
Scott Mainae5335b2010-11-03 14:46:36 -0700456 <code>large</code><br/>
457 <code>xlarge</code>
Scott Mainf940a1f2010-02-09 18:48:27 -0800458 </td>
459 <td>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700460 <ul class="nolist">
Scott Main44ec74d2011-07-12 18:10:00 -0700461 <li>{@code small}: Screens that are of similar size to a
462 low-density QVGA screen. The minimum layout size for a small screen
Dianne Hackborn2f98f262011-03-28 18:28:35 -0700463 is approximately 320x426 dp units. Examples are QVGA low density and VGA high
Scott Mainf940a1f2010-02-09 18:48:27 -0800464 density.</li>
Scott Main44ec74d2011-07-12 18:10:00 -0700465 <li>{@code normal}: Screens that are of similar size to a
466 medium-density HVGA screen. The minimum
467 layout size for a normal screen is approximately 320x470 dp units. Examples
Scott Mainf940a1f2010-02-09 18:48:27 -0800468 of such screens a WQVGA low density, HVGA medium density, WVGA
469 high density.</li>
Scott Main44ec74d2011-07-12 18:10:00 -0700470 <li>{@code large}: Screens that are of similar size to a
471 medium-density VGA screen.
472 The minimum layout size for a large screen is approximately 480x640 dp units.
Scott Mainf940a1f2010-02-09 18:48:27 -0800473 Examples are VGA and WVGA medium density screens.</li>
Scott Mainae5335b2010-11-03 14:46:36 -0700474 <li>{@code xlarge}: Screens that are considerably larger than the traditional
Scott Main44ec74d2011-07-12 18:10:00 -0700475 medium-density HVGA screen. The minimum layout size for an xlarge screen
Dianne Hackborn2f98f262011-03-28 18:28:35 -0700476 is approximately 720x960 dp units. In most cases, devices with extra large
477 screens would be too large to carry in a pocket and would most likely
Scott Main9a05cfe52011-06-22 11:00:29 -0700478 be tablet-style devices. <em>Added in API level 9.</em></li>
Scott Mainf940a1f2010-02-09 18:48:27 -0800479 </ul>
Scott Main44ec74d2011-07-12 18:10:00 -0700480 <p class="note"><strong>Note:</strong> Using a size qualifier does not imply that the
481resources are <em>only</em> for screens of that size. If you do not provide alternative
482resources with qualifiers that better match the current device configuration, the system may use
483whichever resources are the <a href="#BestMatch">best match</a>.</p>
484 <p class="caution"><strong>Caution:</strong> If all your resources use a size qualifier that
485is <em>larger</em> than the current screen, the system will <strong>not</strong> use them and your
486application will crash at runtime (for example, if all layout resources are tagged with the {@code
487xlarge} qualifier, but the device is a normal-size screen).</p>
Scott Main9a05cfe52011-06-22 11:00:29 -0700488 <p><em>Added in API level 4.</em></p>
Scott Main44ec74d2011-07-12 18:10:00 -0700489
Scott Mainf940a1f2010-02-09 18:48:27 -0800490 <p>See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
491Screens</a> for more information.</p>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700492 <p>Also see the {@link android.content.res.Configuration#screenLayout} configuration field,
493which indicates whether the screen is small, normal,
494or large.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800495 </td>
496 </tr>
Scott Main821ca512010-06-16 11:06:43 -0700497 <tr id="ScreenAspectQualifier">
498 <td>Screen aspect</td>
Scott Mainf940a1f2010-02-09 18:48:27 -0800499 <td>
500 <code>long</code><br/>
501 <code>notlong</code>
502 </td>
503 <td>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700504 <ul class="nolist">
505 <li>{@code long}: Long screens, such as WQVGA, WVGA, FWVGA</li>
506 <li>{@code notlong}: Not long screens, such as QVGA, HVGA, and VGA</li>
Scott Mainf940a1f2010-02-09 18:48:27 -0800507 </ul>
Scott Main9a05cfe52011-06-22 11:00:29 -0700508 <p><em>Added in API level 4.</em></p>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700509 <p>This is based purely on the aspect ratio of the screen (a "long" screen is wider). This
510is not related to the screen orientation.</p>
511 <p>Also see the {@link android.content.res.Configuration#screenLayout} configuration field,
512which indicates whether the screen is long.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800513 </td>
514 </tr>
Scott Main7ef674b2010-06-10 18:05:13 -0700515 <tr id="OrientationQualifier">
Scott Mainf940a1f2010-02-09 18:48:27 -0800516 <td>Screen orientation</td>
517 <td>
518 <code>port</code><br/>
519 <code>land</code> <!-- <br/>
520 <code>square</code> -->
521 </td>
522 <td>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700523 <ul class="nolist">
524 <li>{@code port}: Device is in portrait orientation (vertical)</li>
525 <li>{@code land}: Device is in landscape orientation (horizontal)</li>
526 <!-- Square mode is currently not used. -->
527 </ul>
Scott Mainf940a1f2010-02-09 18:48:27 -0800528 <p>This can change during the life of your application if the user rotates the
529screen. See <a href="runtime-changes.html">Handling Runtime Changes</a> for information about
530how this affects your application during runtime.</p>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700531 <p>Also see the {@link android.content.res.Configuration#orientation} configuration field,
532which indicates the current device orientation.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800533 </td>
534 </tr>
Scott Main7ef674b2010-06-10 18:05:13 -0700535 <tr id="DockQualifier">
Scott Mainf940a1f2010-02-09 18:48:27 -0800536 <td>Dock mode</td>
537 <td>
538 <code>car</code><br/>
539 <code>desk</code>
540 </td>
541 <td>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700542 <ul class="nolist">
543 <li>{@code car}: Device is in a car dock</li>
544 <li>{@code desk}: Device is in a desk dock</li>
545 </ul>
Scott Main9a05cfe52011-06-22 11:00:29 -0700546 <p><em>Added in API level 8.</em></p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800547 <p>This can change during the life of your application if the user places the device in a
Scott Main7ef674b2010-06-10 18:05:13 -0700548dock. You can enable or disable this mode using {@link
Scott Mainc6cb8a72010-04-09 15:52:18 -0700549android.app.UiModeManager}. See <a href="runtime-changes.html">Handling Runtime Changes</a> for
550information about how this affects your application during runtime.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800551 </td>
552 </tr>
Scott Main7ef674b2010-06-10 18:05:13 -0700553 <tr id="NightQualifier">
Scott Mainf940a1f2010-02-09 18:48:27 -0800554 <td>Night mode</td>
555 <td>
556 <code>night</code><br/>
557 <code>notnight</code>
558 </td>
559 <td>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700560 <ul class="nolist">
561 <li>{@code night}: Night time</li>
562 <li>{@code notnight}: Day time</li>
563 </ul>
Scott Main9a05cfe52011-06-22 11:00:29 -0700564 <p><em>Added in API level 8.</em></p>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700565 <p>This can change during the life of your application if night mode is left in
Scott Main7ef674b2010-06-10 18:05:13 -0700566auto mode (default), in which case the mode changes based on the time of day. You can enable
Scott Mainc6cb8a72010-04-09 15:52:18 -0700567or disable this mode using {@link android.app.UiModeManager}. See <a
568href="runtime-changes.html">Handling Runtime Changes</a> for information about how this affects your
569application during runtime.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800570 </td>
571 </tr>
Scott Main7ef674b2010-06-10 18:05:13 -0700572 <tr id="DensityQualifier">
Scott Mainf940a1f2010-02-09 18:48:27 -0800573 <td>Screen pixel density (dpi)</td>
574 <td>
575 <code>ldpi</code><br/>
576 <code>mdpi</code><br/>
577 <code>hdpi</code><br/>
Scott Mainae5335b2010-11-03 14:46:36 -0700578 <code>xhdpi</code><br/>
Scott Main44ec74d2011-07-12 18:10:00 -0700579 <code>nodpi</code><br/>
580 <code>tvdpi</code>
Scott Mainf940a1f2010-02-09 18:48:27 -0800581 </td>
582 <td>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700583 <ul class="nolist">
584 <li>{@code ldpi}: Low-density screens; approximately 120dpi.</li>
585 <li>{@code mdpi}: Medium-density (on traditional HVGA) screens; approximately
586160dpi.</li>
587 <li>{@code hdpi}: High-density screens; approximately 240dpi.</li>
Scott Mainae5335b2010-11-03 14:46:36 -0700588 <li>{@code xhdpi}: Extra high-density screens; approximately 320dpi. <em>Added in API
589Level 8</em></li>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700590 <li>{@code nodpi}: This can be used for bitmap resources that you do not want to be scaled
591to match the device density.</li>
Scott Main44ec74d2011-07-12 18:10:00 -0700592 <li>{@code tvdpi}: Screens somewhere between mdpi and hdpi; approximately 213dpi. This is
593not considered a "primary" density group. It is mostly intended for televisions and most
594apps shouldn't need it&mdash;providing mdpi and hdpi resources is sufficient for most apps and
595the system will scale them as appropriate. This qualifier was introduced with API level 13.</li>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700596 </ul>
Scott Main44ec74d2011-07-12 18:10:00 -0700597 <p>There is a 3:4:6:8 scaling ratio between the four primary densities (ignoring the
598tvdpi density). So, a 9x9 bitmap in ldpi is 12x12 in mdpi, 18x18 in hdpi and 24x24 in xhdpi.</p>
599 <p>If you decide that your image resources don't look good enough on a television or
600other certain devices and want to try tvdpi resources, the scaling factor is 1.33*mdpi. For
601example, a 100px x 100px image for mdpi screens should be 133px x 133px for tvdpi.</p>
602 <p class="note"><strong>Note:</strong> Using a density qualifier does not imply that the
603resources are <em>only</em> for screens of that density. If you do not provide alternative
604resources with qualifiers that better match the current device configuration, the system may use
605whichever resources are the <a href="#BestMatch">best match</a>.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800606 <p>See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
Scott Main44ec74d2011-07-12 18:10:00 -0700607Screens</a> for more information about how to handle different screen densities and how Android
608might scale your bitmaps to fit the current density.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800609 </td>
610 </tr>
Scott Main7ef674b2010-06-10 18:05:13 -0700611 <tr id="TouchscreenQualifier">
Scott Mainf940a1f2010-02-09 18:48:27 -0800612 <td>Touchscreen type</td>
613 <td>
614 <code>notouch</code><br/>
615 <code>stylus</code><br/>
616 <code>finger</code>
617 </td>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700618 <td>
619 <ul class="nolist">
620 <li>{@code notouch}: Device does not have a touchscreen.</li>
621 <li>{@code stylus}: Device has a resistive touchscreen that's suited for use with a
622stylus.</li>
623 <li>{@code finger}: Device has a touchscreen.</li>
624 </ul>
625 <p>Also see the {@link android.content.res.Configuration#touchscreen} configuration field,
626which indicates the type of touchscreen on the device.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800627 </td>
628 </tr>
Scott Main7ef674b2010-06-10 18:05:13 -0700629 <tr id="KeyboardAvailQualifier">
Scott Mainf940a1f2010-02-09 18:48:27 -0800630 <td>Keyboard availability</td>
631 <td>
632 <code>keysexposed</code><br/>
Keiji Ariyamaa84e0882011-01-22 01:58:25 +0900633 <code>keyshidden</code><br/>
Scott Mainf940a1f2010-02-09 18:48:27 -0800634 <code>keyssoft</code>
635 </td>
636 <td>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700637 <ul class="nolist">
638 <li>{@code keysexposed}: Device has a keyboard available. If the device has a
639software keyboard enabled (which is likely), this may be used even when the hardware keyboard is
640<em>not</em> exposed to the user, even if the device has no hardware keyboard. If no software
641keyboard is provided or it's disabled, then this is only used when a hardware keyboard is
642exposed.</li>
643 <li>{@code keyshidden}: Device has a hardware keyboard available but it is
644hidden <em>and</em> the device does <em>not</em> have a software keyboard enabled.</li>
645 <li>{@code keyssoft}: Device has a software keyboard enabled, whether it's
646visible or not.</li>
647 </ul>
648 <p>If you provide <code>keysexposed</code> resources, but not <code>keyssoft</code>
649resources, the system uses the <code>keysexposed</code> resources regardless of whether a
650keyboard is visible, as long as the system has a software keyboard enabled.</p>
651 <p>This can change during the life of your application if the user opens a hardware
652keyboard. See <a href="runtime-changes.html">Handling Runtime Changes</a> for information about how
653this affects your application during runtime.</p>
654 <p>Also see the configuration fields {@link
655android.content.res.Configuration#hardKeyboardHidden} and {@link
656android.content.res.Configuration#keyboardHidden}, which indicate the visibility of a hardware
657keyboard and and the visibility of any kind of keyboard (including software), respectively.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800658 </td>
659 </tr>
Scott Main7ef674b2010-06-10 18:05:13 -0700660 <tr id="ImeQualifier">
Scott Mainf940a1f2010-02-09 18:48:27 -0800661 <td>Primary text input method</td>
662 <td>
663 <code>nokeys</code><br/>
664 <code>qwerty</code><br/>
665 <code>12key</code>
666 </td>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700667 <td>
668 <ul class="nolist">
669 <li>{@code nokeys}: Device has no hardware keys for text input.</li>
Scott Main7ef674b2010-06-10 18:05:13 -0700670 <li>{@code qwerty}: Device has a hardware qwerty keyboard, whether it's visible to the
671user
Scott Mainc6cb8a72010-04-09 15:52:18 -0700672or not.</li>
673 <li>{@code 12key}: Device has a hardware 12-key keyboard, whether it's visible to the user
674or not.</li>
675 </ul>
676 <p>Also see the {@link android.content.res.Configuration#keyboard} configuration field,
677which indicates the primary text input method available.</p>
678 </td>
Scott Mainf940a1f2010-02-09 18:48:27 -0800679 </tr>
Scott Main7ef674b2010-06-10 18:05:13 -0700680 <tr id="NavAvailQualifier">
Scott Mainf940a1f2010-02-09 18:48:27 -0800681 <td>Navigation key availability</td>
682 <td>
683 <code>navexposed</code><br/>
684 <code>navhidden</code>
685 </td>
686 <td>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700687 <ul class="nolist">
688 <li>{@code navexposed}: Navigation keys are available to the user.</li>
689 <li>{@code navhidden}: Navigation keys are not available (such as behind a closed
690lid).</li>
691 </ul>
Scott Mainf940a1f2010-02-09 18:48:27 -0800692 <p>This can change during the life of your application if the user reveals the navigation
693keys. See <a href="runtime-changes.html">Handling Runtime Changes</a> for
694information about how this affects your application during runtime.</p>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700695 <p>Also see the {@link android.content.res.Configuration#navigationHidden} configuration
696field, which indicates whether navigation keys are hidden.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800697 </td>
698 </tr>
Scott Main7ef674b2010-06-10 18:05:13 -0700699 <tr id="TouchQualifier">
Scott Mainf940a1f2010-02-09 18:48:27 -0800700 <td>Primary non-touch navigation method</td>
701 <td>
702 <code>nonav</code><br/>
703 <code>dpad</code><br/>
704 <code>trackball</code><br/>
705 <code>wheel</code>
706 </td>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700707 <td>
708 <ul class="nolist">
709 <li>{@code nonav}: Device has no navigation facility other than using the
710touchscreen.</li>
711 <li>{@code dpad}: Device has a directional-pad (d-pad) for navigation.</li>
712 <li>{@code trackball}: Device has a trackball for navigation.</li>
713 <li>{@code wheel}: Device has a directional wheel(s) for navigation (uncommon).</li>
714 </ul>
715 <p>Also see the {@link android.content.res.Configuration#navigation} configuration field,
716which indicates the type of navigation method available.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800717 </td>
718 </tr>
719<!-- DEPRECATED
720 <tr>
721 <td>Screen dimensions</td>
722 <td>Examples:<br/>
723 <code>320x240</code><br/>
724 <code>640x480</code><br/>
725 etc.
726 </td>
727 <td>
728 <p>The larger dimension must be specified first. <strong>This configuration is deprecated
729and should not be used</strong>. Instead use "screen size," "wider/taller screens," and "screen
730orientation" described above.</p>
731 </td>
732 </tr>
733-->
Scott Main7ef674b2010-06-10 18:05:13 -0700734 <tr id="VersionQualifier">
Scott Main9a05cfe52011-06-22 11:00:29 -0700735 <td>Platform Version (API level)</td>
Scott Mainf940a1f2010-02-09 18:48:27 -0800736 <td>Examples:<br/>
Scott Main7ef674b2010-06-10 18:05:13 -0700737 <code>v3</code><br/>
Scott Mainf940a1f2010-02-09 18:48:27 -0800738 <code>v4</code><br/>
Scott Mainf940a1f2010-02-09 18:48:27 -0800739 <code>v7</code><br/>
740 etc.</td>
741 <td>
Scott Main9a05cfe52011-06-22 11:00:29 -0700742 <p>The API level supported by the device. For example, <code>v1</code> for API level
7431 (devices with Android 1.0 or higher) and <code>v4</code> for API level 4 (devices with Android
Scott Main7ef674b2010-06-10 18:05:13 -07007441.6 or higher). See the <a
Scott Main9a05cfe52011-06-22 11:00:29 -0700745href="{@docRoot}guide/appendix/api-levels.html">Android API levels</a> document for more information
Scott Mainf940a1f2010-02-09 18:48:27 -0800746about these values.</p>
Scott Main7ef674b2010-06-10 18:05:13 -0700747 <p class="caution"><strong>Caution:</strong> Android 1.5 and 1.6 only match resources
Scott Mainae7067f2011-02-24 11:16:30 -0800748with this qualifier when it exactly matches the platform version. See the section below about <a
Scott Main7ef674b2010-06-10 18:05:13 -0700749href="#KnownIssues">Known Issues</a> for more information.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800750 </td>
751 </tr>
752</table>
753
Scott Mainc6cb8a72010-04-09 15:52:18 -0700754
755<h3 id="QualifierRules">Qualifier name rules</h3>
756
Scott Main821ca512010-06-16 11:06:43 -0700757<p>Here are some rules about using configuration qualifier names:</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800758
759<ul>
760 <li>You can specify multiple qualifiers for a single set of resources, separated by dashes. For
761example, <code>drawable-en-rUS-land</code> applies to US-English devices in landscape
762orientation.</li>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700763 <li>The qualifiers must be in the order listed in <a href="#table2">table 2</a>. For
Scott Mainf940a1f2010-02-09 18:48:27 -0800764example:
765 <ul>
766 <li>Wrong: <code>drawable-hdpi-port/</code></li>
767 <li>Correct: <code>drawable-port-hdpi/</code></li>
768 </ul>
769 </li>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700770 <li>Alternative resource directories cannot be nested. For example, you cannot have
Scott Mainf940a1f2010-02-09 18:48:27 -0800771<code>res/drawable/drawable-en/</code>.</li>
772 <li>Values are case-insensitive. The resource compiler converts directory names
773 to lower case before processing to avoid problems on case-insensitive
774 file systems. Any capitalization in the names is only to benefit readability.</li>
775 <li>Only one value for each qualifier type is supported. For example, if you want to use
776the same drawable files for Spain and France, you <em>cannot</em> have a directory named
777<code>drawable-rES-rFR/</code>. Instead you need two resource directories, such as
778<code>drawable-rES/</code> and <code>drawable-rFR/</code>, which contain the appropriate files.
Scott Mainc6cb8a72010-04-09 15:52:18 -0700779However, you are not required to actually duplicate the same files in both locations. Instead, you
780can create an alias to a resource. See <a href="#AliasResources">Creating
781alias resources</a> below.</li>
Scott Mainf940a1f2010-02-09 18:48:27 -0800782</ul>
783
Scott Mainc6cb8a72010-04-09 15:52:18 -0700784<p>After you save alternative resources into directories named with
785these qualifiers, Android automatically applies the resources in your application based on the
786current device configuration. Each time a resource is requested, Android checks for alternative
787resource directories that contain the requested resource file, then <a href="#BestMatch">finds the
Scott Main821ca512010-06-16 11:06:43 -0700788best-matching resource</a> (discussed below). If there are no alternative resources that match
789a particular device configuration, then Android uses the corresponding default resources (the
790set of resources for a particular resource type that does not include a configuration
791qualifier).</p>
Scott Mainc6cb8a72010-04-09 15:52:18 -0700792
Scott Mainf940a1f2010-02-09 18:48:27 -0800793
794
795<h3 id="AliasResources">Creating alias resources</h3>
796
797<p>When you have a resource that you'd like to use for more than one device
Scott Main821ca512010-06-16 11:06:43 -0700798configuration (but do not want to provide as a default resource), you do not need to put the same
799resource in more than one alternative resource directory. Instead, you can (in some cases) create an
800alternative
Scott Mainf940a1f2010-02-09 18:48:27 -0800801resource that acts as an alias for a resource saved in your default resource directory.</p>
802
Scott Mainc6cb8a72010-04-09 15:52:18 -0700803<p class="note"><strong>Note:</strong> Not all resources offer a mechanism by which you can
804create an alias to another resource. In particular, animation, menu, raw, and other unspecified
805resources in the {@code xml/} directory do not offer this feature.</p>
806
807<p>For example, imagine you have an application icon, {@code icon.png}, and need unique version of
808it for different locales. However, two locales, English-Canadian and French-Canadian, need to
809use the same version. You might assume that you need to copy the same image
810into the resource directory for both English-Canadian and French-Canadian, but it's
811not true. Instead, you can save the image that's used for both as {@code icon_ca.png} (any
812name other than {@code icon.png}) and put
Scott Mainf940a1f2010-02-09 18:48:27 -0800813it in the default {@code res/drawable/} directory. Then create an {@code icon.xml} file in {@code
814res/drawable-en-rCA/} and {@code res/drawable-fr-rCA/} that refers to the {@code icon_ca.png}
815resource using the {@code &lt;bitmap&gt;} element. This allows you to store just one version of the
816PNG file and two small XML files that point to it. (An example XML file is shown below.)</p>
817
Scott Mainf940a1f2010-02-09 18:48:27 -0800818
819<h4>Drawable</h4>
820
821<p>To create an alias to an existing drawable, use the {@code &lt;bitmap&gt;} element.
822For example:</p>
823
824<pre>
825&lt;?xml version="1.0" encoding="utf-8"?>
826&lt;bitmap xmlns:android="http://schemas.android.com/apk/res/android"
827 android:src="@drawable/icon_ca" />
828</pre>
829
Scott Mainc6cb8a72010-04-09 15:52:18 -0700830<p>If you save this file as {@code icon.xml} (in an alternative resource directory, such as
831{@code res/drawable-en-rCA/}), it is compiled into a resource that you
Scott Mainf940a1f2010-02-09 18:48:27 -0800832can reference as {@code R.drawable.icon}, but is actually an alias for the {@code
Scott Mainc6cb8a72010-04-09 15:52:18 -0700833R.drawable.icon_ca} resource (which is saved in {@code res/drawable/}).</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800834
835
836<h4>Layout</h4>
837
838<p>To create an alias to an existing layout, use the {@code &lt;include&gt;}
839element, wrapped in a {@code &lt;merge&gt;}. For example:</p>
840
841<pre>
842&lt;?xml version="1.0" encoding="utf-8"?>
843&lt;merge>
844 &lt;include layout="@layout/main_ltr"/>
845&lt;/merge>
846</pre>
847
Scott Mainc6cb8a72010-04-09 15:52:18 -0700848<p>If you save this file as {@code main.xml}, it is compiled into a resource you can reference
Scott Mainf940a1f2010-02-09 18:48:27 -0800849as {@code R.layout.main}, but is actually an alias for the {@code R.layout.main_ltr}
850resource.</p>
851
852
853<h4>Strings and other simple values</h4>
854
855<p>To create an alias to an existing string, simply use the resource ID of the desired
856string as the value for the new string. For example:</p>
857
858<pre>
859&lt;?xml version="1.0" encoding="utf-8"?>
860&lt;resources>
861 &lt;string name="hello">Hello&lt;/string>
862 &lt;string name="hi">@string/hello&lt;/string>
863&lt;/resources>
864</pre>
865
866<p>The {@code R.string.hi} resource is now an alias for the {@code R.string.hello}.</p>
867
868<p> <a href="{@docRoot}guide/topics/resources/more-resources.html">Other simple values</a> work the
869same way. For example, a color:</p>
870
871<pre>
872&lt;?xml version="1.0" encoding="utf-8"?>
873&lt;resources>
874 &lt;color name="yellow">#f00&lt;/color>
875 &lt;color name="highlight">@color/red&lt;/color>
876&lt;/resources>
877</pre>
878
879
880
881
Scott Main7ef674b2010-06-10 18:05:13 -0700882<h2 id="Compatibility">Providing the Best Device Compatibility with Resources</h2>
883
884<p>In order for your application to support multiple device configurations, it's very important that
885you always provide default resources for each type of resource that your application uses.</p>
886
887<p>For example, if your application supports several languages, always include a {@code
888values/} directory (in which your strings are saved) <em>without</em> a <a
Scott Main369c1c12010-12-07 11:17:00 -0800889href="#LocaleQualifier">language and region qualifier</a>. If you instead put all your string files
Scott Main7ef674b2010-06-10 18:05:13 -0700890in directories that have a language and region qualifier, then your application will crash when run
891on a device set to a language that your strings do not support. But, as long as you provide default
892{@code values/} resources, then your application will run properly (even if the user doesn't
893understand that language&mdash;it's better than crashing).</p>
894
895<p>Likewise, if you provide different layout resources based on the screen orientation, you should
896pick one orientation as your default. For example, instead of providing layout resources in {@code
897layout-land/} for landscape and {@code layout-port/} for portrait, leave one as the default, such as
898{@code layout/} for landscape and {@code layout-port/} for portrait.</p>
899
900<p>Providing default resources is important not only because your application might run on a
901configuration you had not anticipated, but also because new versions of Android sometimes add
Scott Main821ca512010-06-16 11:06:43 -0700902configuration qualifiers that older versions do not support. If you use a new resource qualifier,
Scott Main7ef674b2010-06-10 18:05:13 -0700903but maintain code compatibility with older versions of Android, then when an older version of
904Android runs your application, it will crash if you do not provide default resources, because it
905cannot use the resources named with the new qualifier. For example, if your <a
906href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code
907minSdkVersion}</a> is set to 4, and you qualify all of your drawable resources using <a
Scott Main1c8b6ca2010-07-02 11:11:34 -0700908href="#NightQualifier">night mode</a> ({@code night} or {@code notnight}, which were added in API
Scott Main9a05cfe52011-06-22 11:00:29 -0700909Level 8), then an API level 4 device cannot access your drawable resources and will crash. In this
Scott Main7ef674b2010-06-10 18:05:13 -0700910case, you probably want {@code notnight} to be your default resources, so you should exclude that
911qualifier so your drawable resources are in either {@code drawable/} or {@code drawable-night/}.</p>
912
Scott Main821ca512010-06-16 11:06:43 -0700913<p>So, in order to provide the best device compatibility, always provide default
914resources for the resources your application needs to perform properly. Then create alternative
915resources for specific device configurations using the configuration qualifiers.</p>
Scott Main7ef674b2010-06-10 18:05:13 -0700916
917<p>There is one exception to this rule: If your application's <a
918href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> is 4 or
919greater, you <em>do not</em> need default drawable resources when you provide alternative drawable
920resources with the <a href="#DensityQualifier">screen density</a> qualifier. Even without default
921drawable resources, Android can find the best match among the alternative screen densities and scale
922the bitmaps as necessary. However, for the best experience on all types of devices, you should
Scott Main821ca512010-06-16 11:06:43 -0700923provide alternative drawables for all three types of density. If your <a
Scott Main7ef674b2010-06-10 18:05:13 -0700924href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> is
Scott Main821ca512010-06-16 11:06:43 -0700925<em>less than</em> 4 (Android 1.5 or lower), be aware that the screen size, density, and aspect
926qualifiers are not supported on Android 1.5 or lower, so you might need to perform additional
927compatibility for these versions.</p>
Scott Main7ef674b2010-06-10 18:05:13 -0700928
929
Scott Main821ca512010-06-16 11:06:43 -0700930<h3 id="ScreenCompatibility">Providing screen resource compatibility for Android 1.5</h3>
931
Scott Main5f11e952010-06-16 17:29:40 -0700932<p>Android 1.5 (and lower) does not support the following configuration qualifers:</p>
Scott Main821ca512010-06-16 11:06:43 -0700933<dl>
934 <dt><a href="#DensityQualifier">Density</a></dt>
935 <dd>{@code ldpi}, {@code mdpi}, {@code ldpi}, and {@code nodpi}</dd>
936 <dt><a href="#ScreenSizeQualifier">Screen size</a></dt>
937 <dd>{@code small}, {@code normal}, and {@code large}</dd>
938 <dt><a href="#ScreenAspectQualifier">Screen aspect</a></dt>
939 <dd>{@code long} and {@code notlong}</dd>
940</dl>
941
Scott Main9a05cfe52011-06-22 11:00:29 -0700942<p>These configuration qualifiers were introduced in Android 1.6, so Android 1.5 (API level 3) and
Scott Main5f11e952010-06-16 17:29:40 -0700943lower does not support them. If you use these configuration qualifiers and do not provide
Scott Main821ca512010-06-16 11:06:43 -0700944corresponding default resources, then an Android 1.5 device might use any one of the resource
Scott Main5f11e952010-06-16 17:29:40 -0700945directories named with the above screen configuration qualifiers, because it ignores these
946qualifiers and uses whichever otherwise-matching drawable resource it finds first.</p>
Scott Main821ca512010-06-16 11:06:43 -0700947
948<p>For example, if your application supports Android 1.5 and includes drawable resources for
949each density type ({@code drawable-ldpi/}, {@code drawable-mdpi/}, and {@code drawable-ldpi/}),
950and does <em>not</em> include default drawable resources ({@code drawable/}), then
951an Android 1.5 will use drawables from any one of the alternative resource directories, which
952can result in a user interface that's less than ideal.<p>
953
954<p>So, to provide compatibility with Android 1.5 (and lower) when using the screen configuration
955qualifiers:</p>
956<ol>
957 <li>Provide default resources that are for medium-density, normal, and notlong screens.
958
959 <p>Because all Android 1.5 devices have medium-density, normal, not-long screens, you can
960place these kinds of resources in the corresponding default resource directory. For example, put all
961medium density drawable resources in {@code drawable/} (instead of {@code drawable-mdpi/}),
962put {@code normal} size resources in the corresponding default resource directory, and {@code
963notlong} resources in the corresponding default resource directory.</p>
964 </li>
965
966 <li>Ensure that your <a href="{@docRoot}sdk/tools-notes.html">SDK Tools</a> version
967is r6 or greater.
968
969 <p>You need SDK Tools, Revision 6 (or greater), because it includes a new packaging tool that
970automatically applies an appropriate <a href="#VersionQualifier">version qualifier</a> to any
971resource directory named with a qualifier that does not exist in Android 1.0. For example, because
Scott Main9a05cfe52011-06-22 11:00:29 -0700972the density qualifier was introduced in Android 1.6 (API level 4), when the packaging tool
Scott Main821ca512010-06-16 11:06:43 -0700973encounters a resource directory using the density qualifier, it adds {@code v4} to the directory
Scott Main9a05cfe52011-06-22 11:00:29 -0700974name to ensure that older versions do not use those resources (only API level 4 and higher support
Scott Main821ca512010-06-16 11:06:43 -0700975that qualifier). Thus, by putting your medium-density resources in a directory <em>without</em> the
976{@code mdpi} qualifier, they are still accessible by Android 1.5, and any device that supports the
977density qualifer and has a medium-density screen also uses the default resources (which are mdpi)
978because they are the best match for the device (instead of using the {@code ldpi} or {@code hdpi}
979resources).</p>
980</li>
981</ol>
982
Scott Main9a05cfe52011-06-22 11:00:29 -0700983<p class="note"><strong>Note:</strong> Later versions of Android, such as API level 8,
Scott Main821ca512010-06-16 11:06:43 -0700984introduce other configuration qualifiers that older version do not support. To provide the best
985compatibility, you should always include a set of default resources for each type of resource
986that your application uses, as discussed above to provide the best device compatibility.</p>
987
Scott Main7ef674b2010-06-10 18:05:13 -0700988
Scott Mainf940a1f2010-02-09 18:48:27 -0800989
990<h2 id="BestMatch">How Android Finds the Best-matching Resource</h2>
991
Scott Mainc6cb8a72010-04-09 15:52:18 -0700992<p>When you request a resource for which you provide alternatives, Android selects which
993alternative resource to use at runtime, depending on the current device configuration. To
994demonstrate how Android selects an alternative resource, assume the following drawable directories
995each contain different versions of the same images:</p>
Scott Mainf940a1f2010-02-09 18:48:27 -0800996
Scott Mainc6cb8a72010-04-09 15:52:18 -0700997<pre class="classic no-pretty-print">
998drawable/
999drawable-en/
1000drawable-fr-rCA/
1001drawable-en-port/
1002drawable-en-notouch-12key/
1003drawable-port-ldpi/
1004drawable-port-notouch-12key/
Scott Mainf940a1f2010-02-09 18:48:27 -08001005</pre>
1006
1007<p>And assume the following is the device configuration:</p>
1008
Scott Mainc6cb8a72010-04-09 15:52:18 -07001009<p style="margin-left:1em;">
Scott Mainf940a1f2010-02-09 18:48:27 -08001010Locale = <code>en-GB</code> <br/>
1011Screen orientation = <code>port</code> <br/>
1012Screen pixel density = <code>hdpi</code> <br/>
1013Touchscreen type = <code>notouch</code> <br/>
1014Primary text input method = <code>12key</code>
1015</p>
1016
Scott Mainc6cb8a72010-04-09 15:52:18 -07001017<p>By comparing the device configuration to the available alternative resources, Android selects
Scott Main44ec74d2011-07-12 18:10:00 -07001018drawables from {@code drawable-en-port}.</p>
1019
1020<p>The system arrives at its decision for which resources to use with the following
1021logic:</p>
Scott Mainf940a1f2010-02-09 18:48:27 -08001022
Scott Mainc6cb8a72010-04-09 15:52:18 -07001023
1024<div class="figure" style="width:280px">
1025<img src="{@docRoot}images/resources/res-selection-flowchart.png" alt="" height="590" />
1026<p class="img-caption"><strong>Figure 2.</strong> Flowchart of how Android finds the
1027best-matching resource.</p>
1028</div>
1029
Scott Mainf940a1f2010-02-09 18:48:27 -08001030
1031<ol>
1032 <li>Eliminate resource files that contradict the device configuration.
Scott Mainc6cb8a72010-04-09 15:52:18 -07001033 <p>The <code>drawable-fr-rCA/</code> directory is eliminated, because it
1034contradicts the <code>en-GB</code> locale.</p>
1035<pre class="classic no-pretty-print">
Scott Mainf940a1f2010-02-09 18:48:27 -08001036drawable/
1037drawable-en/
1038<strike>drawable-fr-rCA/</strike>
1039drawable-en-port/
1040drawable-en-notouch-12key/
1041drawable-port-ldpi/
Scott Mainc6cb8a72010-04-09 15:52:18 -07001042drawable-port-notouch-12key/
Scott Mainf940a1f2010-02-09 18:48:27 -08001043</pre>
Scott Mainc6cb8a72010-04-09 15:52:18 -07001044<p class="note"><strong>Exception:</strong> Screen pixel density is the one qualifier that is not
Gilles Debunnec09a6972010-07-28 09:01:34 -07001045eliminated due to a contradiction. Even though the screen density of the device is hdpi,
Scott Mainf940a1f2010-02-09 18:48:27 -08001046<code>drawable-port-ldpi/</code> is not eliminated because every screen density is
Scott Mainc6cb8a72010-04-09 15:52:18 -07001047considered to be a match at this point. More information is available in the <a
1048href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
1049Screens</a> document.</p></li>
Scott Mainf940a1f2010-02-09 18:48:27 -08001050
Scott Mainc6cb8a72010-04-09 15:52:18 -07001051 <li>Pick the (next) highest-precedence qualifier in the list (<a href="#table2">table 2</a>).
1052(Start with MCC, then move down.) </li>
1053 <li>Do any of the resource directories include this qualifier? </li>
Scott Mainf940a1f2010-02-09 18:48:27 -08001054 <ul>
Scott Mainc6cb8a72010-04-09 15:52:18 -07001055 <li>If No, return to step 2 and look at the next qualifier. (In the example,
1056 the answer is &quot;no&quot; until the language qualifier is reached.)</li>
1057 <li>If Yes, continue to step 4.</li>
Scott Mainf940a1f2010-02-09 18:48:27 -08001058 </ul>
1059 </li>
1060
1061 <li>Eliminate resource directories that do not include this qualifier. In the example, the system
1062eliminates all the directories that do not include a language qualifier:</li>
Scott Mainc6cb8a72010-04-09 15:52:18 -07001063<pre class="classic no-pretty-print">
Scott Mainf940a1f2010-02-09 18:48:27 -08001064<strike>drawable/</strike>
1065drawable-en/
1066drawable-en-port/
1067drawable-en-notouch-12key/
1068<strike>drawable-port-ldpi/</strike>
Scott Mainc6cb8a72010-04-09 15:52:18 -07001069<strike>drawable-port-notouch-12key/</strike>
Scott Mainf940a1f2010-02-09 18:48:27 -08001070</pre>
1071<p class="note"><strong>Exception:</strong> If the qualifier in question is screen pixel density,
Gilles Debunnec09a6972010-07-28 09:01:34 -07001072Android selects the option that most closely matches the device screen density.
1073In general, Android prefers scaling down a larger original image to scaling up a smaller
Scott Mainc6cb8a72010-04-09 15:52:18 -07001074original image. See <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
1075Screens</a>.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -08001076 </li>
1077
Scott Mainc6cb8a72010-04-09 15:52:18 -07001078 <li>Go back and repeat steps 2, 3, and 4 until only one directory remains. In the example, screen
Scott Mainf940a1f2010-02-09 18:48:27 -08001079orientation is the next qualifier for which there are any matches.
1080So, resources that do not specify a screen orientation are eliminated:
Scott Mainc6cb8a72010-04-09 15:52:18 -07001081<pre class="classic no-pretty-print">
Scott Mainf940a1f2010-02-09 18:48:27 -08001082<strike>drawable-en/</strike>
1083drawable-en-port/
1084<strike>drawable-en-notouch-12key/</strike>
1085</pre>
Scott Mainc6cb8a72010-04-09 15:52:18 -07001086<p>The remaining directory is {@code drawable-en-port}.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -08001087 </li>
1088</ol>
1089
Scott Mainc6cb8a72010-04-09 15:52:18 -07001090<p>Though this procedure is executed for each resource requested, the system further optimizes
Scott Mainf940a1f2010-02-09 18:48:27 -08001091some aspects. One such optimization is that once the device configuration is known, it might
Scott Mainc6cb8a72010-04-09 15:52:18 -07001092eliminate alternative resources that can never match. For example, if the configuration
Scott Mainf940a1f2010-02-09 18:48:27 -08001093language is English ("en"), then any resource directory that has a language qualifier set to
Scott Mainc6cb8a72010-04-09 15:52:18 -07001094something other than English is never included in the pool of resources checked (though a
Scott Mainf940a1f2010-02-09 18:48:27 -08001095resource directory <em>without</em> the language qualifier is still included).</p>
1096
Scott Main44ec74d2011-07-12 18:10:00 -07001097<p>When selecting resources based on the screen size qualifiers, the system will use resources
1098designed for a screen smaller than the current screen if there are no resources that better match
1099(for example, a large-size screen will use normal-size screen resources if necessary). However, if
1100the only available resources are <em>larger</em> than the current screen, the system will
1101<strong>not</strong> use them and your application will crash if no other resources match the device
1102configuration (for example, if all layout resources are tagged with the {@code xlarge} qualifier,
1103but the device is a normal-size screen).</p>
1104
Scott Mainf940a1f2010-02-09 18:48:27 -08001105<p class="note"><strong>Note:</strong> The <em>precedence</em> of the qualifier (in <a
Scott Mainc6cb8a72010-04-09 15:52:18 -07001106href="#table2">table 2</a>) is more important
Scott Mainf940a1f2010-02-09 18:48:27 -08001107than the number of qualifiers that exactly match the device. For example, in step 4 above, the last
1108choice on the list includes three qualifiers that exactly match the device (orientation, touchscreen
1109type, and input method), while <code>drawable-en</code> has only one parameter that matches
1110(language). However, language has a higher precedence than these other qualifiers, so
Scott Mainc6cb8a72010-04-09 15:52:18 -07001111<code>drawable-port-notouch-12key</code> is out.</p>
Scott Mainf940a1f2010-02-09 18:48:27 -08001112
Scott Mainc6cb8a72010-04-09 15:52:18 -07001113<p>To learn more about how to use resources in your application, continue to <a
1114href="accessing-resources.html">Accessing Resources</a>.</p>
1115
Scott Mainf940a1f2010-02-09 18:48:27 -08001116
Scott Main7ef674b2010-06-10 18:05:13 -07001117
1118
1119<h2 id="KnownIssues">Known Issues</h2>
1120
Scott Main821ca512010-06-16 11:06:43 -07001121<h3>Android 1.5 and 1.6: Version qualifier performs exact match, instead of best match</h3>
Scott Main7ef674b2010-06-10 18:05:13 -07001122
1123<p>The correct behavior is for the system to match resources marked with a <a
1124href="#VersionQualifier">version qualifier</a> equal
Scott Main9a05cfe52011-06-22 11:00:29 -07001125to or less than the platform version on the device, but on Android 1.5 and 1.6, (API level 3 and 4),
Scott Main7ef674b2010-06-10 18:05:13 -07001126there is a bug that causes the system to match resources marked with the version qualifier
1127only when it exactly matches the version on the device.</p>
1128
Scott Main821ca512010-06-16 11:06:43 -07001129<p><b>The workaround:</b> To provide version-specific resources, abide by this behavior. However,
1130because this bug is fixed in versions of Android available after 1.6, if
Scott Main7ef674b2010-06-10 18:05:13 -07001131you need to differentiate resources between Android 1.5, 1.6, and later versions, then you only need
1132to apply the version qualifier to the 1.6 resources and one to match all later versions. Thus, this
1133is effectively a non-issue.</p>
1134
1135<p>For example, if you want drawable resources that are different on each Android 1.5, 1.6,
1136and 2.0.1 (and later), create three drawable directories: {@code drawable/} (for 1.5 and lower),
1137{@code drawable-v4} (for 1.6), and {@code drawable-v6} (for 2.0.1 and later&mdash;version 2.0, v5,
1138is no longer available).</p>
1139
1140