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John Reckcec24ae2013-11-05 13:27:50 -08001/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RENDERTHREAD_H_
18#define RENDERTHREAD_H_
19
20#include "RenderTask.h"
John Recke45b1fd2014-04-15 09:50:16 -070021
22#include <memory>
23#include <set>
24
John Reckcec24ae2013-11-05 13:27:50 -080025#include <cutils/compiler.h>
26#include <utils/Looper.h>
27#include <utils/Mutex.h>
28#include <utils/Singleton.h>
29#include <utils/Thread.h>
30
John Reck18f16e62014-05-02 16:46:41 -070031#include "TimeLord.h"
32
John Reckcec24ae2013-11-05 13:27:50 -080033namespace android {
John Recke45b1fd2014-04-15 09:50:16 -070034class DisplayEventReceiver;
35
John Reckcec24ae2013-11-05 13:27:50 -080036namespace uirenderer {
37namespace renderthread {
38
John Recke45b1fd2014-04-15 09:50:16 -070039class DispatchFrameCallbacks;
40
John Reck4f02bf42014-01-03 18:09:17 -080041class TaskQueue {
42public:
43 TaskQueue();
44
45 RenderTask* next();
46 void queue(RenderTask* task);
John Recka5dda642014-05-22 15:43:54 -070047 void queueAtFront(RenderTask* task);
John Reck4f02bf42014-01-03 18:09:17 -080048 RenderTask* peek();
49 void remove(RenderTask* task);
50
51private:
52 RenderTask* mHead;
53 RenderTask* mTail;
54};
55
John Recke45b1fd2014-04-15 09:50:16 -070056// Mimics android.view.Choreographer.FrameCallback
57class IFrameCallback {
58public:
John Reck18f16e62014-05-02 16:46:41 -070059 virtual void doFrame() = 0;
John Recke45b1fd2014-04-15 09:50:16 -070060
61protected:
62 ~IFrameCallback() {}
63};
64
John Reckcec24ae2013-11-05 13:27:50 -080065class ANDROID_API RenderThread : public Thread, public Singleton<RenderThread> {
66public:
67 // RenderThread takes complete ownership of tasks that are queued
68 // and will delete them after they are run
69 ANDROID_API void queue(RenderTask* task);
John Recka5dda642014-05-22 15:43:54 -070070 ANDROID_API void queueAtFront(RenderTask* task);
John Reck4f02bf42014-01-03 18:09:17 -080071 void queueDelayed(RenderTask* task, int delayMs);
72 void remove(RenderTask* task);
John Reckcec24ae2013-11-05 13:27:50 -080073
John Recke45b1fd2014-04-15 09:50:16 -070074 // Mimics android.view.Choreographer
75 void postFrameCallback(IFrameCallback* callback);
76 void removeFrameCallback(IFrameCallback* callback);
John Recka5dda642014-05-22 15:43:54 -070077 // If the callback is currently registered, it will be pushed back until
78 // the next vsync. If it is not currently registered this does nothing.
79 void pushBackFrameCallback(IFrameCallback* callback);
John Recke45b1fd2014-04-15 09:50:16 -070080
John Reck18f16e62014-05-02 16:46:41 -070081 TimeLord& timeLord() { return mTimeLord; }
82
John Reckcec24ae2013-11-05 13:27:50 -080083protected:
84 virtual bool threadLoop();
85
86private:
87 friend class Singleton<RenderThread>;
John Recke45b1fd2014-04-15 09:50:16 -070088 friend class DispatchFrameCallbacks;
John Reckcec24ae2013-11-05 13:27:50 -080089
90 RenderThread();
91 virtual ~RenderThread();
92
John Recke45b1fd2014-04-15 09:50:16 -070093 void initializeDisplayEventReceiver();
94 static int displayEventReceiverCallback(int fd, int events, void* data);
John Recka5dda642014-05-22 15:43:54 -070095 void drainDisplayEventQueue(bool skipCallbacks = false);
John Recke45b1fd2014-04-15 09:50:16 -070096 void dispatchFrameCallbacks();
John Recka5dda642014-05-22 15:43:54 -070097 void requestVsync();
John Recke45b1fd2014-04-15 09:50:16 -070098
John Reck4f02bf42014-01-03 18:09:17 -080099 // Returns the next task to be run. If this returns NULL nextWakeup is set
100 // to the time to requery for the nextTask to run. mNextWakeup is also
101 // set to this time
102 RenderTask* nextTask(nsecs_t* nextWakeup);
John Reckcec24ae2013-11-05 13:27:50 -0800103
104 sp<Looper> mLooper;
105 Mutex mLock;
106
John Reck4f02bf42014-01-03 18:09:17 -0800107 nsecs_t mNextWakeup;
108 TaskQueue mQueue;
John Recke45b1fd2014-04-15 09:50:16 -0700109
110 DisplayEventReceiver* mDisplayEventReceiver;
111 bool mVsyncRequested;
112 std::set<IFrameCallback*> mFrameCallbacks;
John Recka5dda642014-05-22 15:43:54 -0700113 // We defer the actual registration of these callbacks until
114 // both mQueue *and* mDisplayEventReceiver have been drained off all
115 // immediate events. This makes sure that we catch the next vsync, not
116 // the previous one
117 std::set<IFrameCallback*> mPendingRegistrationFrameCallbacks;
John Recke45b1fd2014-04-15 09:50:16 -0700118 bool mFrameCallbackTaskPending;
119 DispatchFrameCallbacks* mFrameCallbackTask;
John Reck18f16e62014-05-02 16:46:41 -0700120
121 TimeLord mTimeLord;
John Reckcec24ae2013-11-05 13:27:50 -0800122};
123
124} /* namespace renderthread */
125} /* namespace uirenderer */
126} /* namespace android */
127#endif /* RENDERTHREAD_H_ */