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John Recke45b1fd2014-04-15 09:50:16 -07001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef TREEINFO_H
17#define TREEINFO_H
18
John Reckc25e5062014-06-18 14:21:29 -070019#include <string>
20
John Recke45b1fd2014-04-15 09:50:16 -070021#include <utils/Timers.h>
John Recke45b1fd2014-04-15 09:50:16 -070022
John Recka447d292014-06-11 18:39:44 -070023#include "DamageAccumulator.h"
John Recke4267ea2014-06-03 15:53:15 -070024#include "utils/Macros.h"
25
John Recke45b1fd2014-04-15 09:50:16 -070026namespace android {
27namespace uirenderer {
28
John Reckff941dc2014-05-14 16:34:14 -070029class BaseRenderNodeAnimator;
John Reck52244ff2014-05-01 21:27:37 -070030class AnimationListener;
John Reck25fbb3f2014-06-12 13:46:45 -070031class OpenGLRenderer;
John Recke45b1fd2014-04-15 09:50:16 -070032
John Reck52244ff2014-05-01 21:27:37 -070033class AnimationHook {
John Recke45b1fd2014-04-15 09:50:16 -070034public:
John Reckff941dc2014-05-14 16:34:14 -070035 virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener) = 0;
John Recke45b1fd2014-04-15 09:50:16 -070036protected:
John Reck52244ff2014-05-01 21:27:37 -070037 ~AnimationHook() {}
John Recke45b1fd2014-04-15 09:50:16 -070038};
39
John Reckc25e5062014-06-18 14:21:29 -070040class ErrorHandler {
41public:
42 virtual void onError(const std::string& message) = 0;
43protected:
44 ~ErrorHandler() {}
45};
46
John Recke4267ea2014-06-03 15:53:15 -070047// This would be a struct, but we want to PREVENT_COPY_AND_ASSIGN
48class TreeInfo {
49 PREVENT_COPY_AND_ASSIGN(TreeInfo);
50public:
51 enum TraversalMode {
52 // The full monty - sync, push, run animators, etc... Used by DrawFrameTask
53 // May only be used if both the UI thread and RT thread are blocked on the
54 // prepare
55 MODE_FULL,
56 // Run only what can be done safely on RT thread. Currently this only means
57 // animators, but potentially things like SurfaceTexture updates
58 // could be handled by this as well if there are no listeners
59 MODE_RT_ONLY,
60 // The subtree is being detached. Maybe. If the RenderNode is present
61 // in both the old and new display list's children then it will get a
62 // MODE_MAYBE_DETACHING followed shortly by a MODE_FULL.
63 // Push any pending display list changes in case it is detached,
64 // but don't evaluate animators and such as if it isn't detached as a
65 // MODE_FULL will follow shortly.
66 MODE_MAYBE_DETACHING,
67 // TODO: TRIM_MEMORY?
68 };
69
70 explicit TreeInfo(TraversalMode mode)
71 : mode(mode)
72 , frameTimeMs(0)
John Reckf9be7792014-05-02 18:21:16 -070073 , animationHook(NULL)
John Recke4267ea2014-06-03 15:53:15 -070074 , prepareTextures(mode == MODE_FULL)
John Recka447d292014-06-11 18:39:44 -070075 , damageAccumulator(NullDamageAccumulator::instance())
John Reck25fbb3f2014-06-12 13:46:45 -070076 , renderer(0)
John Reckc25e5062014-06-18 14:21:29 -070077 , errorHandler(0)
John Recke45b1fd2014-04-15 09:50:16 -070078 {}
79
John Recke4267ea2014-06-03 15:53:15 -070080 const TraversalMode mode;
John Reckf9be7792014-05-02 18:21:16 -070081 nsecs_t frameTimeMs;
82 AnimationHook* animationHook;
John Recke4267ea2014-06-03 15:53:15 -070083 // TODO: Remove this? Currently this is used to signal to stop preparing
84 // textures if we run out of cache space.
John Recke45b1fd2014-04-15 09:50:16 -070085 bool prepareTextures;
John Recka447d292014-06-11 18:39:44 -070086 // Must not be null
87 IDamageAccumulator* damageAccumulator;
John Reck25fbb3f2014-06-12 13:46:45 -070088 // The renderer that will be drawing the next frame. Use this to push any
89 // layer updates or similar. May be NULL.
90 OpenGLRenderer* renderer;
John Reckc25e5062014-06-18 14:21:29 -070091 ErrorHandler* errorHandler;
John Reckf9be7792014-05-02 18:21:16 -070092
93 struct Out {
94 Out()
95 : hasFunctors(false)
96 , hasAnimations(false)
97 , requiresUiRedraw(false)
John Recka5dda642014-05-22 15:43:54 -070098 , canDrawThisFrame(true)
John Reckf9be7792014-05-02 18:21:16 -070099 {}
100 bool hasFunctors;
101 // This is only updated if evaluateAnimations is true
102 bool hasAnimations;
103 // This is set to true if there is an animation that RenderThread cannot
104 // animate itself, such as if hasFunctors is true
105 // This is only set if hasAnimations is true
106 bool requiresUiRedraw;
John Recka5dda642014-05-22 15:43:54 -0700107 // This is set to true if draw() can be called this frame
108 // false means that we must delay until the next vsync pulse as frame
109 // production is outrunning consumption
110 // NOTE that if this is false CanvasContext will set either requiresUiRedraw
111 // *OR* will post itself for the next vsync automatically, use this
112 // only to avoid calling draw()
113 bool canDrawThisFrame;
John Reckf9be7792014-05-02 18:21:16 -0700114 } out;
John Recke45b1fd2014-04-15 09:50:16 -0700115
116 // TODO: Damage calculations
117};
118
119} /* namespace uirenderer */
120} /* namespace android */
121
122#endif /* TREEINFO_H */