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Romain Guy06f96e22010-07-30 19:18:16 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/Log.h>
20
21#include <SkMatrix.h>
22
23#include "SkiaShader.h"
24#include "Texture.h"
25#include "Matrix.h"
26
27namespace android {
28namespace uirenderer {
29
30///////////////////////////////////////////////////////////////////////////////
31// Support
32///////////////////////////////////////////////////////////////////////////////
33
34static const GLenum gTextureUnitsMap[] = {
35 GL_TEXTURE0,
36 GL_TEXTURE1,
37 GL_TEXTURE2
38};
39
40static const GLint gTileModes[] = {
41 GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode
42 GL_REPEAT, // == SkShader::kRepeat_Mode
43 GL_MIRRORED_REPEAT // == SkShader::kMirror_TileMode
44};
45
46///////////////////////////////////////////////////////////////////////////////
47// Base shader
48///////////////////////////////////////////////////////////////////////////////
49
50SkiaShader::SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX,
51 SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
52 mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mMatrix(matrix), mBlend(blend) {
53}
54
55SkiaShader::~SkiaShader() {
56}
57
58void SkiaShader::describe(ProgramDescription& description, const Extensions& extensions) {
59}
60
61void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
62 GLuint* textureUnit) {
63}
64
65void SkiaShader::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
66 glActiveTexture(gTextureUnitsMap[textureUnit]);
67 glBindTexture(GL_TEXTURE_2D, texture);
68 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
69 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
70}
71
72///////////////////////////////////////////////////////////////////////////////
73// Bitmap shader
74///////////////////////////////////////////////////////////////////////////////
75
76SkiaBitmapShader::SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
77 SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
Romain Guy9cccc2b2010-08-07 23:46:15 -070078 SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap), mTexture(NULL) {
Romain Guy06f96e22010-07-30 19:18:16 -070079}
80
Romain Guy06f96e22010-07-30 19:18:16 -070081void SkiaBitmapShader::describe(ProgramDescription& description, const Extensions& extensions) {
82 const Texture* texture = mTextureCache->get(mBitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -070083 if (!texture) return;
84 mTexture = texture;
Romain Guy06f96e22010-07-30 19:18:16 -070085
86 const float width = texture->width;
87 const float height = texture->height;
88
89 description.hasBitmap = true;
90 // The driver does not support non-power of two mirrored/repeated
91 // textures, so do it ourselves
Romain Guy61c8c9c2010-08-09 20:48:09 -070092 if (!extensions.hasNPot() && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) &&
93 (mTileX != SkShader::kClamp_TileMode || mTileY != SkShader::kClamp_TileMode)) {
Romain Guy06f96e22010-07-30 19:18:16 -070094 description.isBitmapNpot = true;
95 description.bitmapWrapS = gTileModes[mTileX];
96 description.bitmapWrapT = gTileModes[mTileY];
97 }
98}
99
100void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
101 const Snapshot& snapshot, GLuint* textureUnit) {
102 GLuint textureSlot = (*textureUnit)++;
103 glActiveTexture(gTextureUnitsMap[textureSlot]);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700104
105 const Texture* texture = mTexture;
106 mTexture = NULL;
107 if (!texture) return;
108 const AutoTexture autoCleanup(texture);
Romain Guy06f96e22010-07-30 19:18:16 -0700109
110 const float width = texture->width;
111 const float height = texture->height;
112
113 mat4 textureTransform;
114 if (mMatrix) {
115 SkMatrix inverse;
116 mMatrix->invert(&inverse);
117 textureTransform.load(inverse);
118 textureTransform.multiply(modelView);
119 } else {
120 textureTransform.load(modelView);
121 }
122
123 // Uniforms
124 bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
125 glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
126 glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
127 GL_FALSE, &textureTransform.data[0]);
128 glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
129}
130
Romain Guy759ea802010-09-16 20:49:46 -0700131void SkiaBitmapShader::updateTransforms(Program* program, const mat4& modelView,
132 const Snapshot& snapshot) {
133 mat4 textureTransform;
134 if (mMatrix) {
135 SkMatrix inverse;
136 mMatrix->invert(&inverse);
137 textureTransform.load(inverse);
138 textureTransform.multiply(modelView);
139 } else {
140 textureTransform.load(modelView);
141 }
142
143 glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
144 GL_FALSE, &textureTransform.data[0]);
145}
146
Romain Guy06f96e22010-07-30 19:18:16 -0700147///////////////////////////////////////////////////////////////////////////////
148// Linear gradient shader
149///////////////////////////////////////////////////////////////////////////////
150
151SkiaLinearGradientShader::SkiaLinearGradientShader(float* bounds, uint32_t* colors,
152 float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
153 SkMatrix* matrix, bool blend):
154 SkiaShader(kLinearGradient, key, tileMode, tileMode, matrix, blend),
155 mBounds(bounds), mColors(colors), mPositions(positions), mCount(count) {
156}
157
158SkiaLinearGradientShader::~SkiaLinearGradientShader() {
Romain Guy25ee0372010-08-06 10:57:58 -0700159 delete[] mBounds;
160 delete[] mColors;
161 delete[] mPositions;
Romain Guy06f96e22010-07-30 19:18:16 -0700162}
163
164void SkiaLinearGradientShader::describe(ProgramDescription& description,
165 const Extensions& extensions) {
166 description.hasGradient = true;
Romain Guyee916f12010-09-20 17:53:08 -0700167 description.gradientType = ProgramDescription::kGradientLinear;
Romain Guy06f96e22010-07-30 19:18:16 -0700168}
169
170void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
171 const Snapshot& snapshot, GLuint* textureUnit) {
172 GLuint textureSlot = (*textureUnit)++;
173 glActiveTexture(gTextureUnitsMap[textureSlot]);
174
175 Texture* texture = mGradientCache->get(mKey);
176 if (!texture) {
Romain Guyee916f12010-09-20 17:53:08 -0700177 texture = mGradientCache->addLinearGradient(mKey, mColors, mPositions, mCount, mTileX);
Romain Guy06f96e22010-07-30 19:18:16 -0700178 }
179
180 Rect start(mBounds[0], mBounds[1], mBounds[2], mBounds[3]);
181 if (mMatrix) {
182 mat4 shaderMatrix(*mMatrix);
Romain Guy0ba681b2010-08-12 15:37:00 -0700183 shaderMatrix.mapPoint(start.left, start.top);
184 shaderMatrix.mapPoint(start.right, start.bottom);
Romain Guy06f96e22010-07-30 19:18:16 -0700185 }
Romain Guy8aef54f2010-09-01 15:13:49 -0700186 snapshot.transform->mapRect(start);
Romain Guy06f96e22010-07-30 19:18:16 -0700187
188 const float gradientX = start.right - start.left;
189 const float gradientY = start.bottom - start.top;
190
Romain Guy8aef54f2010-09-01 15:13:49 -0700191 mat4 screenSpace(*snapshot.transform);
Romain Guy06f96e22010-07-30 19:18:16 -0700192 screenSpace.multiply(modelView);
193
194 // Uniforms
195 bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
196 glUniform1i(program->getUniform("gradientSampler"), textureSlot);
197 glUniform2f(program->getUniform("gradientStart"), start.left, start.top);
198 glUniform2f(program->getUniform("gradient"), gradientX, gradientY);
199 glUniform1f(program->getUniform("gradientLength"),
200 1.0f / (gradientX * gradientX + gradientY * gradientY));
201 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
202}
203
Romain Guy759ea802010-09-16 20:49:46 -0700204void SkiaLinearGradientShader::updateTransforms(Program* program, const mat4& modelView,
205 const Snapshot& snapshot) {
206 mat4 screenSpace(*snapshot.transform);
207 screenSpace.multiply(modelView);
208 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
209}
210
Romain Guy06f96e22010-07-30 19:18:16 -0700211///////////////////////////////////////////////////////////////////////////////
Romain Guyee916f12010-09-20 17:53:08 -0700212// Sweep gradient shader
213///////////////////////////////////////////////////////////////////////////////
214
215SkiaSweepGradientShader::SkiaSweepGradientShader(float x, float y, uint32_t* colors,
216 float* positions, int count, SkShader* key, SkMatrix* matrix, bool blend):
217 SkiaShader(kSweepGradient, key, SkShader::kClamp_TileMode,
218 SkShader::kClamp_TileMode, matrix, blend),
219 mX(x), mY(y), mColors(colors), mPositions(positions), mCount(count) {
220}
221
222SkiaSweepGradientShader::~SkiaSweepGradientShader() {
223 delete[] mColors;
224 delete[] mPositions;
225}
226
227void SkiaSweepGradientShader::describe(ProgramDescription& description,
228 const Extensions& extensions) {
229 description.hasGradient = true;
230 description.gradientType = ProgramDescription::kGradientSweep;
231}
232
233void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView,
234 const Snapshot& snapshot, GLuint* textureUnit) {
235 GLuint textureSlot = (*textureUnit)++;
236 glActiveTexture(gTextureUnitsMap[textureSlot]);
237
238 Texture* texture = mGradientCache->get(mKey);
239 if (!texture) {
240 texture = mGradientCache->addLinearGradient(mKey, mColors, mPositions, mCount);
241 }
242
243 float left = mX;
244 float top = mY;
245
246 if (mMatrix) {
247 mat4 shaderMatrix(*mMatrix);
248 shaderMatrix.mapPoint(left, top);
249 }
250 snapshot.transform->mapPoint(left, top);
251
252 mat4 screenSpace(*snapshot.transform);
253 screenSpace.multiply(modelView);
254
255 // Uniforms
256 bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
257 glUniform1i(program->getUniform("gradientSampler"), textureSlot);
258 glUniform2f(program->getUniform("gradientStart"), left, top);
259 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
260}
261
262void SkiaSweepGradientShader::updateTransforms(Program* program, const mat4& modelView,
263 const Snapshot& snapshot) {
264 mat4 screenSpace(*snapshot.transform);
265 screenSpace.multiply(modelView);
266 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
267}
268
269///////////////////////////////////////////////////////////////////////////////
Romain Guy06f96e22010-07-30 19:18:16 -0700270// Compose shader
271///////////////////////////////////////////////////////////////////////////////
272
273SkiaComposeShader::SkiaComposeShader(SkiaShader* first, SkiaShader* second,
274 SkXfermode::Mode mode, SkShader* key):
275 SkiaShader(kCompose, key, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
276 NULL, first->blend() || second->blend()), mFirst(first), mSecond(second), mMode(mode) {
277}
278
Romain Guy06f96e22010-07-30 19:18:16 -0700279void SkiaComposeShader::set(TextureCache* textureCache, GradientCache* gradientCache) {
280 SkiaShader::set(textureCache, gradientCache);
281 mFirst->set(textureCache, gradientCache);
282 mSecond->set(textureCache, gradientCache);
283}
284
285void SkiaComposeShader::describe(ProgramDescription& description, const Extensions& extensions) {
286 mFirst->describe(description, extensions);
287 mSecond->describe(description, extensions);
288 if (mFirst->type() == kBitmap) {
289 description.isBitmapFirst = true;
290 }
291 description.shadersMode = mMode;
292}
293
294void SkiaComposeShader::setupProgram(Program* program, const mat4& modelView,
295 const Snapshot& snapshot, GLuint* textureUnit) {
296 mFirst->setupProgram(program, modelView, snapshot, textureUnit);
297 mSecond->setupProgram(program, modelView, snapshot, textureUnit);
298}
299
300}; // namespace uirenderer
301}; // namespace android