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Chris Craik6c15ffa2015-02-02 13:50:55 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_GLOP_H
18#define ANDROID_HWUI_GLOP_H
19
Chris Craik0519c812015-02-11 13:17:06 -080020#include "FloatColor.h"
Chris Craik6c15ffa2015-02-02 13:50:55 -080021#include "Matrix.h"
Chris Craik922d3a72015-02-13 17:47:21 -080022#include "Program.h"
Chris Craik6c15ffa2015-02-02 13:50:55 -080023#include "Rect.h"
Chris Craik922d3a72015-02-13 17:47:21 -080024#include "SkiaShader.h"
Chris Craik6c15ffa2015-02-02 13:50:55 -080025#include "utils/Macros.h"
26
27#include <GLES2/gl2.h>
28#include <GLES2/gl2ext.h>
Chris Craik03188872015-02-02 18:39:33 -080029#include <SkXfermode.h>
Chris Craik6c15ffa2015-02-02 13:50:55 -080030
31namespace android {
32namespace uirenderer {
33
Chris Craik03188872015-02-02 18:39:33 -080034class Program;
Chris Craik0519c812015-02-11 13:17:06 -080035class RoundRectClipState;
Chris Craik922d3a72015-02-13 17:47:21 -080036class Texture;
Chris Craik03188872015-02-02 18:39:33 -080037
Chris Craik6c15ffa2015-02-02 13:50:55 -080038/*
39 * Enumerates optional vertex attributes
40 *
41 * Position is always enabled by MeshState, these other attributes
42 * are enabled/disabled dynamically based on mesh content.
43 */
Chris Craikef250742015-02-25 17:16:16 -080044enum class VertexAttribFlags {
45 kNone = 0,
46 kTextureCoord = 1 << 0,
47 kColor = 1 << 1,
48 kAlpha = 1 << 2,
Chris Craik6c15ffa2015-02-02 13:50:55 -080049};
Chris Craikef250742015-02-25 17:16:16 -080050MAKE_FLAGS_ENUM(VertexAttribFlags)
Chris Craik6c15ffa2015-02-02 13:50:55 -080051
52/**
Chris Craik0519c812015-02-11 13:17:06 -080053 * Structure containing all data required to issue an OpenGL draw
Chris Craik6c15ffa2015-02-02 13:50:55 -080054 *
55 * Includes all of the mesh, fill, and GL state required to perform
56 * the operation. Pieces of data are either directly copied into the
57 * structure, or stored as a pointer or GL object reference to data
Chris Craik0519c812015-02-11 13:17:06 -080058 * managed.
59 *
60 * Eventually, a Glop should be able to be drawn multiple times from
61 * a single construction, up until GL context destruction. Currently,
62 * vertex/index/Texture/RoundRectClipState pointers prevent this from
63 * being safe.
Chris Craik6c15ffa2015-02-02 13:50:55 -080064 */
65// TODO: PREVENT_COPY_AND_ASSIGN(...) or similar
66struct Glop {
Chris Craik6c15ffa2015-02-02 13:50:55 -080067 struct Mesh {
Chris Craik6c15ffa2015-02-02 13:50:55 -080068 GLuint primitiveMode; // GL_TRIANGLES and GL_TRIANGLE_STRIP supported
Chris Craikef250742015-02-25 17:16:16 -080069
70 // buffer object and void* are mutually exclusive.
71 // Only GL_UNSIGNED_SHORT supported.
72 struct Indices {
73 GLuint bufferObject;
74 const void* indices;
75 } indices;
76
77 // buffer object and void*s are mutually exclusive.
78 // TODO: enforce mutual exclusion with restricted setters and/or unions
79 struct Vertices {
80 GLuint bufferObject;
81 VertexAttribFlags flags;
82 const void* position;
83 const void* texCoord;
84 const void* color;
85 GLsizei stride;
86 } vertices;
87
Chris Craik0519c812015-02-11 13:17:06 -080088 int elementCount;
Chris Craik0519c812015-02-11 13:17:06 -080089 TextureVertex mappedVertices[4];
Chris Craik6c15ffa2015-02-02 13:50:55 -080090 } mesh;
91
92 struct Fill {
93 Program* program;
Chris Craik30036092015-02-12 10:41:39 -080094
Chris Craikf27133d2015-02-19 09:51:53 -080095 struct TextureData {
96 Texture* texture;
97 GLenum filter;
98 GLenum clamp;
99 } texture;
Chris Craik0519c812015-02-11 13:17:06 -0800100
101 bool colorEnabled;
Chris Craik117bdbc2015-02-05 10:12:38 -0800102 FloatColor color;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800103
Chris Craik117bdbc2015-02-05 10:12:38 -0800104 ProgramDescription::ColorFilterMode filterMode;
105 union Filter {
106 struct Matrix {
107 float matrix[16];
108 float vector[4];
109 } matrix;
110 FloatColor color;
111 } filter;
Chris Craik922d3a72015-02-13 17:47:21 -0800112
113 SkiaShaderData skiaShaderData;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800114 } fill;
115
116 struct Transform {
117 Matrix4 ortho; // TODO: out of op, since this is static per FBO
118 Matrix4 modelView;
119 Matrix4 canvas;
Chris Craik117bdbc2015-02-05 10:12:38 -0800120 bool fudgingOffset;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800121 } transform;
122
Chris Craik30036092015-02-12 10:41:39 -0800123 const RoundRectClipState* roundRectClipState;
124
125 /**
126 * Blending to be used by this draw - both GL_NONE if blending is disabled.
127 *
128 * Defined by fill step, but can be force-enabled by presence of kAlpha_Attrib
129 */
Chris Craik6c15ffa2015-02-02 13:50:55 -0800130 struct Blend {
Chris Craik03188872015-02-02 18:39:33 -0800131 GLenum src;
132 GLenum dst;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800133 } blend;
134
135 /**
Chris Craik30036092015-02-12 10:41:39 -0800136 * Bounds of the drawing command in layer space. Only mapped into layer
137 * space once GlopBuilder::build() is called.
138 */
139 Rect bounds;
140
141 /**
Chris Craik6c15ffa2015-02-02 13:50:55 -0800142 * Additional render state to enumerate:
143 * - scissor + (bits for whether each of LTRB needed?)
144 * - stencil mode (draw into, mask, count, etc)
145 */
146};
147
148} /* namespace uirenderer */
149} /* namespace android */
150
151#endif // ANDROID_HWUI_GLOP_H